@title Mayhem Modifier Nerfs
@version 1.0.0
@author Apocalyptech
@contact https://apocalyptech.com/contact.php
@categories mayhem, cheat

@license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
@license-url https://creativecommons.org/licenses/by-sa/4.0/

###
### Applying some nerfs to Mayhem 2.0 modifiers that I enjoy, but wish
### were a little less intrusive.  Cheaty!  Though the Lootsplosion
### modifier change is technically *against* the player rather than for.
###
### Generated by gen_mayhem_modifier_nerfs.py
###

###
### Actual Stat Changes
###

# Boundary Issues - nerf beam damage a bit
SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,StayBack_BeamDamage,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.015

# Dazed and Infused / Charred Mode / High Voltage / Acid Reign / Chilling Them Softly / Totally Radical - damage reduction instead of total invuln.
SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,ElementalInfusionDamageTaken,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.25

# Floor is Lava - add a bit more wiggle room to the timing
SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,FloorIsLava_CheckTime,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.5

# Holy Crit - reduce non-crit nerf, buff crit a bit further
SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,Sharpshot_NonCrit_Penalty,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.65
SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,Sharpshot_CritBonus,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,1.35

# Lootspolosion - Cut lootsplosion item quantity in half
SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,PartyTime_Quantity,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,8

# Not the Face - reduce crit damage reduction
SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,CriticalFailure_Resistance,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.5

# Pain Tolerance - reduce damage reduction a bit
SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,OlSwitcheroo_Resistance,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,-0.02

# Post Mortem - Reduce DEATH health a bit
SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,DeathFromBeyond_Health,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,3.5

# Ticked Off - reduce damage resistance
SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,BegoneDot_Resistance,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.3

###
### Text Updates
###

SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_All.ModUiStat_Mayhem2_Enemies_ElementalInfusion_All,Description,0,,Enemies may be infused with a random element. Infused enemies only take 25% damage from that element and release a Nova when killed.
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Corrosive.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Corrosive,Description,0,,Enemies may be infused with Corrosive. Infused enemies only take 25% damage from Corrosive damage and release a Corrosive Nova when killed.
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Cryo.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Cryo,Description,0,,Enemies may be infused with Cryo. Infused enemies only take 25% damage from Cryo damage and release a Cryo Nova when killed.
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Fire.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Fire,Description,0,,Enemies may be infused with Incendiary. Infused enemies only take 25% damage from Incendiary damage and release an Incendiary Nova when killed.
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Radiation.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Radiation,Description,0,,Enemies may be infused with Radiation. Infused enemies only take 25% damage from Radiation damage and release a Radiation Nova when killed.
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Shock.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Shock,Description,0,,Enemies may be infused with Shock. Infused enemies only take 25% damage from Shock damage and release a Shock Nova when killed.
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_OlSwitcheroo.ModUiStat_Mayhem2_Enemies_OlSwitcheroo,Description,0,,When damaged, enemies gain 2% Damage Reduction against the type of damage received for 3 seconds. This effect can stack up to 20 times.
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_BegoneDot.ModUiStat_Mayhem2_Enemies_BegoneDot,Description,0,,Status Effect Damage against enemies is reduced by 70%. Maliwan's not gonna like this...
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_CriticalFailure.ModUiStat_Mayhem2_Players_CriticalFailure,Description,0,,Critical Hit Damage is reduced by 50%. Some people are just hard-headed...
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_Sharpshot.ModUiStat_Mayhem2_Players_Sharpshot,Description,0,,I can dance all day! Critical Hit Damage is increased by 35%, but Non-Critical Hit Damage is reduced by 35%.