@title Mayhem Modifier Nerfs @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories mayhem, cheat @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Applying some nerfs to Mayhem 2.0 modifiers that I enjoy, but wish ### were a little less intrusive. Cheaty! Though the Lootsplosion ### modifier change is technically *against* the player rather than for. ### ### Generated by gen_mayhem_modifier_nerfs.py ### ### ### Actual Stat Changes ### # Boundary Issues - nerf beam damage a bit SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,StayBack_BeamDamage,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.015 # Dazed and Infused / Charred Mode / High Voltage / Acid Reign / Chilling Them Softly / Totally Radical - damage reduction instead of total invuln. SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,ElementalInfusionDamageTaken,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.25 # Floor is Lava - add a bit more wiggle room to the timing SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,FloorIsLava_CheckTime,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.5 # Holy Crit - reduce non-crit nerf, buff crit a bit further SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,Sharpshot_NonCrit_Penalty,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.65 SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,Sharpshot_CritBonus,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,1.35 # Lootspolosion - Cut lootsplosion item quantity in half SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,PartyTime_Quantity,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,8 # Not the Face - reduce crit damage reduction SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,CriticalFailure_Resistance,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.5 # Pain Tolerance - reduce damage reduction a bit SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,OlSwitcheroo_Resistance,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,-0.02 # Post Mortem - Reduce DEATH health a bit SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,DeathFromBeyond_Health,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,3.5 # Ticked Off - reduce damage resistance SparkEarlyLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Abilities/_Shared/Balance/Table_Mayhem2Abilities_ConstantValues.Table_Mayhem2Abilities_ConstantValues,BegoneDot_Resistance,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.3 ### ### Text Updates ### SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_All.ModUiStat_Mayhem2_Enemies_ElementalInfusion_All,Description,0,,Enemies may be infused with a random element. Infused enemies only take 25% damage from that element and release a Nova when killed. SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Corrosive.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Corrosive,Description,0,,Enemies may be infused with Corrosive. Infused enemies only take 25% damage from Corrosive damage and release a Corrosive Nova when killed. SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Cryo.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Cryo,Description,0,,Enemies may be infused with Cryo. Infused enemies only take 25% damage from Cryo damage and release a Cryo Nova when killed. SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Fire.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Fire,Description,0,,Enemies may be infused with Incendiary. Infused enemies only take 25% damage from Incendiary damage and release an Incendiary Nova when killed. SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Radiation.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Radiation,Description,0,,Enemies may be infused with Radiation. Infused enemies only take 25% damage from Radiation damage and release a Radiation Nova when killed. SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Shock.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Shock,Description,0,,Enemies may be infused with Shock. Infused enemies only take 25% damage from Shock damage and release a Shock Nova when killed. SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_OlSwitcheroo.ModUiStat_Mayhem2_Enemies_OlSwitcheroo,Description,0,,When damaged, enemies gain 2% Damage Reduction against the type of damage received for 3 seconds. This effect can stack up to 20 times. SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_BegoneDot.ModUiStat_Mayhem2_Enemies_BegoneDot,Description,0,,Status Effect Damage against enemies is reduced by 70%. Maliwan's not gonna like this... SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_CriticalFailure.ModUiStat_Mayhem2_Players_CriticalFailure,Description,0,,Critical Hit Damage is reduced by 50%. Some people are just hard-headed... SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_Sharpshot.ModUiStat_Mayhem2_Players_Sharpshot,Description,0,,I can dance all day! Critical Hit Damage is increased by 35%, but Non-Critical Hit Damage is reduced by 35%.