@title Droughts Chest Moves @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories resource @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Moves white+red chests in The Droughts to right near the Highway FT. ### Primarily just used for testing out my Red Chest Timer Reset and ### Reopenable Gear Chests mods, but also might be useful to other folks ### as an example of moving objects around a map. ### ### Generated by gen_droughts_chest_moves.py ### ### ### Red Chests ### SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Combat.Prologue_Combat:PersistentLevel.BPIO_Lootable_COV_RedCrate_114.Mesh_Chest1,RelativeLocation,0,,(x=49208,y=25830,z=-3775) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Combat.Prologue_Combat:PersistentLevel.BPIO_Lootable_COV_RedCrate_114.Mesh_Chest1,RelativeRotation,0,,(pitch=180,yaw=70,roll=90) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_COV_RedCrate_114.Mesh_Chest1,RelativeLocation,0,,(x=49368.5,y=26397.0,z=-3775.0) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_COV_RedCrate_114.Mesh_Chest1,RelativeRotation,0,,(pitch=180,yaw=70,roll=90) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_COV_RedCrate_1290.Mesh_Chest1,RelativeLocation,0,,(x=49529.0,y=26964.0,z=-3775.0) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_COV_RedCrate_1290.Mesh_Chest1,RelativeRotation,0,,(pitch=180,yaw=70,roll=90) ### ### White Chests ### SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Combat.Prologue_Combat:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_3.Mesh_Chest1,RelativeLocation,0,,(x=48173,y=27754,z=-3768) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Combat.Prologue_Combat:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_3.Mesh_Chest1,RelativeRotation,0,,(pitch=0,yaw=240,roll=90) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Combat.Prologue_Combat:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_396.Mesh_Chest1,RelativeLocation,0,,(x=48040.7,y=27529.3,z=-3768.0) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Combat.Prologue_Combat:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_396.Mesh_Chest1,RelativeRotation,0,,(pitch=0,yaw=240,roll=90) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Combat.Prologue_Combat:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_4.Mesh_Chest1,RelativeLocation,0,,(x=47908.4,y=27304.6,z=-3768.0) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Combat.Prologue_Combat:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_4.Mesh_Chest1,RelativeRotation,0,,(pitch=0,yaw=240,roll=90) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Combat.Prologue_Combat:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_8.Mesh_Chest1,RelativeLocation,0,,(x=47776.1,y=27079.9,z=-3768.0) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Combat.Prologue_Combat:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_8.Mesh_Chest1,RelativeRotation,0,,(pitch=0,yaw=240,roll=90) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_2.Mesh_Chest1,RelativeLocation,0,,(x=47643.9,y=26855.1,z=-3768.0) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_2.Mesh_Chest1,RelativeRotation,0,,(pitch=0,yaw=240,roll=90) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_3.Mesh_Chest1,RelativeLocation,0,,(x=47511.6,y=26630.4,z=-3768.0) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_3.Mesh_Chest1,RelativeRotation,0,,(pitch=0,yaw=240,roll=90) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Terrain.Prologue_Terrain:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_0.Mesh_Chest1,RelativeLocation,0,,(x=47379.3,y=26405.7,z=-3768.0) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Terrain.Prologue_Terrain:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_0.Mesh_Chest1,RelativeRotation,0,,(pitch=0,yaw=240,roll=90) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Terrain.Prologue_Terrain:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_2.Mesh_Chest1,RelativeLocation,0,,(x=47247.0,y=26181.0,z=-3768.0) SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Terrain.Prologue_Terrain:PersistentLevel.BPIO_Lootable_Global_WhiteCrate_2.Mesh_Chest1,RelativeRotation,0,,(pitch=0,yaw=240,roll=90)