@title Mountaineer
@version 1.0.0
@author Apocalyptech
@contact https://apocalyptech.com/contact.php
@categories cheat

@license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
@license-url https://creativecommons.org/licenses/by-sa/4.0/

###
### Allows the player to walk up (nearly) vertical walls (though true
### 90-degree walls or overhangs will still be impassable).  Note that
### there are definitely circumstances where you can get flung
### extremely high in the air while using this, and you run an increased
### chance of getting stuck somewhere in the level.
###
### Generated by gen_mountaineer.py
###

# Beastmaster
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C,OakCharacterMovement.Object..WalkableFloorAngle,0,,89
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C,OakCharacterMovement.Object..WalkableFloorZ,0,,0.017452
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C,OakCharacterMovement.Object..MaxStepHeight,0,,400

# Gunner
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C,OakCharacterMovement.Object..WalkableFloorAngle,0,,89
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C,OakCharacterMovement.Object..WalkableFloorZ,0,,0.017452
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C,OakCharacterMovement.Object..MaxStepHeight,0,,400

# Operative
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C,OakCharacterMovement.Object..WalkableFloorAngle,0,,89
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C,OakCharacterMovement.Object..WalkableFloorZ,0,,0.017452
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C,OakCharacterMovement.Object..MaxStepHeight,0,,400

# Siren
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C,OakCharacterMovement.Object..WalkableFloorAngle,0,,89
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C,OakCharacterMovement.Object..WalkableFloorZ,0,,0.017452
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C,OakCharacterMovement.Object..MaxStepHeight,0,,400

# Sliding (global)
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/_Shared/_Design/Sliding/ControlledMove_Global_Sliding.Default__ControlledMove_Global_Sliding_C,MaxStepHeight,0,,400