@title Mountaineer @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories cheat @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Allows the player to walk up (nearly) vertical walls (though true ### 90-degree walls or overhangs will still be impassable). Note that ### there are definitely circumstances where you can get flung ### extremely high in the air while using this, and you run an increased ### chance of getting stuck somewhere in the level. ### ### Generated by gen_mountaineer.py ### # Beastmaster SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C,OakCharacterMovement.Object..WalkableFloorAngle,0,,89 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C,OakCharacterMovement.Object..WalkableFloorZ,0,,0.017452 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C,OakCharacterMovement.Object..MaxStepHeight,0,,400 # Gunner SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C,OakCharacterMovement.Object..WalkableFloorAngle,0,,89 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C,OakCharacterMovement.Object..WalkableFloorZ,0,,0.017452 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C,OakCharacterMovement.Object..MaxStepHeight,0,,400 # Operative SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C,OakCharacterMovement.Object..WalkableFloorAngle,0,,89 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C,OakCharacterMovement.Object..WalkableFloorZ,0,,0.017452 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C,OakCharacterMovement.Object..MaxStepHeight,0,,400 # Siren SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C,OakCharacterMovement.Object..WalkableFloorAngle,0,,89 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C,OakCharacterMovement.Object..WalkableFloorZ,0,,0.017452 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C,OakCharacterMovement.Object..MaxStepHeight,0,,400 # Sliding (global) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/_Shared/_Design/Sliding/ControlledMove_Global_Sliding.Default__ControlledMove_Global_Sliding_C,MaxStepHeight,0,,400