@title Visible BPChar Names @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories resource @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ @screenshot https://raw.githubusercontent.com/BLCM/bl3mods/master/Apocalyptech/mod_testing_mods/visible_bpchar_names/screenshot.png ### ### Updates Character (both NPC+Enemy) visible names to be the actual ### BPChar name from the game data. Useful for modders looking to make ### sure they know exactly what BPChar is being used at any given time, ### and completely useless for everyone else! ### ### Note that results shouldn't be trusted 100%, but should be mostly ### pretty good. ### ### Generated by gen_visible_bpchar_names.py ### ### ### BPChars ### # BPChar_LoaderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasic),/Game/PatchDLC/Dandelion/Enemies/Loader/Basic/_Design/Character/BPChar_LoaderBasic.Default__BPChar_LoaderBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasic),/Game/PatchDLC/Dandelion/Enemies/Loader/Basic/_Design/Character/BPChar_LoaderBasic.Default__BPChar_LoaderBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasic),/Game/PatchDLC/Dandelion/Enemies/Loader/Basic/_Design/Character/BPChar_LoaderBasic.BPChar_LoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasic),/Game/PatchDLC/Dandelion/Enemies/Loader/Basic/_Design/Character/BPChar_LoaderBasic.BPChar_LoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasic),/Game/PatchDLC/Dandelion/Enemies/Loader/Basic/_Design/Character/BPChar_LoaderBasic.BPChar_LoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasic),/Game/PatchDLC/Dandelion/Enemies/Loader/Basic/_Design/Character/BPChar_LoaderBasic.BPChar_LoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasic),/Game/PatchDLC/Dandelion/Enemies/Loader/Basic/_Design/Character/BPChar_LoaderBasic.BPChar_LoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasic),/Game/PatchDLC/Dandelion/Enemies/Loader/Basic/_Design/Character/BPChar_LoaderBasic.BPChar_LoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderBasic # BPChar_AcidTrip_EarlyPrototype SparkCharacterLoadedEntry,(1,1,0,BPChar_AcidTrip_EarlyPrototype),/Dandelion/Enemies/Loader/_Unique/AcidTrip/EarlyPrototypes/_Design/Character/BPChar_AcidTrip_EarlyPrototype.Default__BPChar_AcidTrip_EarlyPrototype_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AcidTrip_EarlyPrototype),/Dandelion/Enemies/Loader/_Unique/AcidTrip/EarlyPrototypes/_Design/Character/BPChar_AcidTrip_EarlyPrototype.Default__BPChar_AcidTrip_EarlyPrototype_C,TargetableComponent.Object..TargetName,0,,BPChar_AcidTrip_EarlyPrototype # BPChar_LoaderBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass.Default__BPChar_LoaderBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass.Default__BPChar_LoaderBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass.BPChar_LoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass.BPChar_LoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass.BPChar_LoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass.BPChar_LoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass.BPChar_LoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass.BPChar_LoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderBadass # BPChar_AcidTrip_Facemelt SparkCharacterLoadedEntry,(1,1,0,BPChar_AcidTrip_Facemelt),/Dandelion/Enemies/Loader/_Unique/AcidTrip/Facemelt/_Design/Character/BPChar_AcidTrip_Facemelt.Default__BPChar_AcidTrip_Facemelt_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AcidTrip_Facemelt),/Dandelion/Enemies/Loader/_Unique/AcidTrip/Facemelt/_Design/Character/BPChar_AcidTrip_Facemelt.Default__BPChar_AcidTrip_Facemelt_C,TargetableComponent.Object..TargetName,0,,BPChar_AcidTrip_Facemelt SparkCharacterLoadedEntry,(1,1,0,BPChar_AcidTrip_Facemelt),/Dandelion/Enemies/Loader/_Unique/AcidTrip/Facemelt/_Design/Character/BPChar_AcidTrip_Facemelt.BPChar_AcidTrip_Facemelt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AcidTrip_Facemelt),/Dandelion/Enemies/Loader/_Unique/AcidTrip/Facemelt/_Design/Character/BPChar_AcidTrip_Facemelt.BPChar_AcidTrip_Facemelt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AcidTrip_Facemelt),/Dandelion/Enemies/Loader/_Unique/AcidTrip/Facemelt/_Design/Character/BPChar_AcidTrip_Facemelt.BPChar_AcidTrip_Facemelt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AcidTrip_Facemelt SparkCharacterLoadedEntry,(1,1,0,BPChar_AcidTrip_Facemelt),/Dandelion/Enemies/Loader/_Unique/AcidTrip/Facemelt/_Design/Character/BPChar_AcidTrip_Facemelt.BPChar_AcidTrip_Facemelt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AcidTrip_Facemelt),/Dandelion/Enemies/Loader/_Unique/AcidTrip/Facemelt/_Design/Character/BPChar_AcidTrip_Facemelt.BPChar_AcidTrip_Facemelt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AcidTrip_Facemelt),/Dandelion/Enemies/Loader/_Unique/AcidTrip/Facemelt/_Design/Character/BPChar_AcidTrip_Facemelt.BPChar_AcidTrip_Facemelt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AcidTrip_Facemelt # BPChar_Agonizer_9k SparkCharacterLoadedEntry,(1,1,0,BPChar_Agonizer_9k),/Game/Enemies/Agonizer_9k/_Shared/Character/BPChar_Agonizer_9k.Default__BPChar_Agonizer_9k_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Agonizer_9k),/Game/Enemies/Agonizer_9k/_Shared/Character/BPChar_Agonizer_9k.Default__BPChar_Agonizer_9k_C,TargetableComponent.Object..TargetName,0,,BPChar_Agonizer_9k SparkCharacterLoadedEntry,(1,1,0,BPChar_Agonizer_9k),/Game/Enemies/Agonizer_9k/_Shared/Character/BPChar_Agonizer_9k.BPChar_Agonizer_9k_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Agonizer_9k),/Game/Enemies/Agonizer_9k/_Shared/Character/BPChar_Agonizer_9k.BPChar_Agonizer_9k_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Agonizer_9k),/Game/Enemies/Agonizer_9k/_Shared/Character/BPChar_Agonizer_9k.BPChar_Agonizer_9k_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Agonizer_9k # BPChar_ALI_Brick SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Brick),/Alisma/NonPlayerCharacters/Brick/BPChar_ALI_Brick.Default__BPChar_ALI_Brick_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Brick),/Alisma/NonPlayerCharacters/Brick/BPChar_ALI_Brick.Default__BPChar_ALI_Brick_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_Brick SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Brick),/Alisma/NonPlayerCharacters/Brick/BPChar_ALI_Brick.BPChar_ALI_Brick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Brick),/Alisma/NonPlayerCharacters/Brick/BPChar_ALI_Brick.BPChar_ALI_Brick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Brick),/Alisma/NonPlayerCharacters/Brick/BPChar_ALI_Brick.BPChar_ALI_Brick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_Brick # BPChar_Ali_GestaltNPC_HotNBothered SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_GestaltNPC_HotNBothered),/Alisma/NonPlayerCharacters/_Generic/HotNBothered/BPChar_Ali_GestaltNPC_HotNBothered.Default__BPChar_Ali_GestaltNPC_HotNBothered_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_GestaltNPC_HotNBothered),/Alisma/NonPlayerCharacters/_Generic/HotNBothered/BPChar_Ali_GestaltNPC_HotNBothered.Default__BPChar_Ali_GestaltNPC_HotNBothered_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_GestaltNPC_HotNBothered # BPChar_Ali_Gestalt_NPC_HotNBothered_MissionGiver SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Gestalt_NPC_HotNBothered_MissionGiver),/Alisma/NonPlayerCharacters/_Generic/HotNBothered/BPChar_Ali_Gestalt_NPC_HotNBothered_MissionGiver.Default__BPChar_Ali_Gestalt_NPC_HotNBothered_MissionGiver_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Gestalt_NPC_HotNBothered_MissionGiver),/Alisma/NonPlayerCharacters/_Generic/HotNBothered/BPChar_Ali_Gestalt_NPC_HotNBothered_MissionGiver.Default__BPChar_Ali_Gestalt_NPC_HotNBothered_MissionGiver_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Gestalt_NPC_HotNBothered_MissionGiver # BPChar_ALI_GhostBrick SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostBrick),/Alisma/NonPlayerCharacters/GhostBrick/BPChar_ALI_GhostBrick.Default__BPChar_ALI_GhostBrick_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostBrick),/Alisma/NonPlayerCharacters/GhostBrick/BPChar_ALI_GhostBrick.Default__BPChar_ALI_GhostBrick_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_GhostBrick SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostBrick),/Alisma/NonPlayerCharacters/GhostBrick/BPChar_ALI_GhostBrick.BPChar_ALI_GhostBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostBrick),/Alisma/NonPlayerCharacters/GhostBrick/BPChar_ALI_GhostBrick.BPChar_ALI_GhostBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostBrick),/Alisma/NonPlayerCharacters/GhostBrick/BPChar_ALI_GhostBrick.BPChar_ALI_GhostBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_GhostBrick # BPChar_ALI_GhostLilith SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostLilith),/Alisma/NonPlayerCharacters/GhostLilith/BPChar_ALI_GhostLilith.Default__BPChar_ALI_GhostLilith_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostLilith),/Alisma/NonPlayerCharacters/GhostLilith/BPChar_ALI_GhostLilith.Default__BPChar_ALI_GhostLilith_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_GhostLilith SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostLilith),/Alisma/NonPlayerCharacters/GhostLilith/BPChar_ALI_GhostLilith.BPChar_ALI_GhostLilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostLilith),/Alisma/NonPlayerCharacters/GhostLilith/BPChar_ALI_GhostLilith.BPChar_ALI_GhostLilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostLilith),/Alisma/NonPlayerCharacters/GhostLilith/BPChar_ALI_GhostLilith.BPChar_ALI_GhostLilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_GhostLilith # BPChar_ALI_GhostMaya SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostMaya),/Alisma/NonPlayerCharacters/GhostMaya/BPChar_ALI_GhostMaya.Default__BPChar_ALI_GhostMaya_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostMaya),/Alisma/NonPlayerCharacters/GhostMaya/BPChar_ALI_GhostMaya.Default__BPChar_ALI_GhostMaya_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_GhostMaya SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostMaya),/Alisma/NonPlayerCharacters/GhostMaya/BPChar_ALI_GhostMaya.BPChar_ALI_GhostMaya_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostMaya),/Alisma/NonPlayerCharacters/GhostMaya/BPChar_ALI_GhostMaya.BPChar_ALI_GhostMaya_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostMaya),/Alisma/NonPlayerCharacters/GhostMaya/BPChar_ALI_GhostMaya.BPChar_ALI_GhostMaya_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_GhostMaya # BPChar_ALI_GhostMordecai SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostMordecai),/Alisma/NonPlayerCharacters/GhostMordecai/BPChar_ALI_GhostMordecai.Default__BPChar_ALI_GhostMordecai_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostMordecai),/Alisma/NonPlayerCharacters/GhostMordecai/BPChar_ALI_GhostMordecai.Default__BPChar_ALI_GhostMordecai_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_GhostMordecai SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostMordecai),/Alisma/NonPlayerCharacters/GhostMordecai/BPChar_ALI_GhostMordecai.BPChar_ALI_GhostMordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostMordecai),/Alisma/NonPlayerCharacters/GhostMordecai/BPChar_ALI_GhostMordecai.BPChar_ALI_GhostMordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_GhostMordecai),/Alisma/NonPlayerCharacters/GhostMordecai/BPChar_ALI_GhostMordecai.BPChar_ALI_GhostMordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_GhostMordecai # BPChar_Ali_Krieg_Mad SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad.Default__BPChar_Ali_Krieg_Mad_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad.Default__BPChar_Ali_Krieg_Mad_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad # BPChar_Ali_Krieg_Mad_Bell SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_Bell),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_Bell.Default__BPChar_Ali_Krieg_Mad_Bell_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_Bell),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_Bell.Default__BPChar_Ali_Krieg_Mad_Bell_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad_Bell # BPChar_Ali_Krieg_Mad_BigAss SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_BigAss),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_BigAss.Default__BPChar_Ali_Krieg_Mad_BigAss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_BigAss),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_BigAss.Default__BPChar_Ali_Krieg_Mad_BigAss_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad_BigAss # BPChar_Ali_Krieg_Mad_ChecksAndBalances SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_ChecksAndBalances),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_ChecksAndBalances.Default__BPChar_Ali_Krieg_Mad_ChecksAndBalances_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_ChecksAndBalances),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_ChecksAndBalances.Default__BPChar_Ali_Krieg_Mad_ChecksAndBalances_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad_ChecksAndBalances # BPChar_Ali_Krieg_Mad_ExposureTherapy SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_ExposureTherapy),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_ExposureTherapy.Default__BPChar_Ali_Krieg_Mad_ExposureTherapy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_ExposureTherapy),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_ExposureTherapy.Default__BPChar_Ali_Krieg_Mad_ExposureTherapy_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad_ExposureTherapy # BPChar_Ali_Krieg_Mad_GoodbyeOldFriend SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_GoodbyeOldFriend),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_GoodbyeOldFriend.Default__BPChar_Ali_Krieg_Mad_GoodbyeOldFriend_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_GoodbyeOldFriend),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_GoodbyeOldFriend.Default__BPChar_Ali_Krieg_Mad_GoodbyeOldFriend_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad_GoodbyeOldFriend # BPChar_Ali_Krieg_Mad_InkBlots SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_InkBlots),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_InkBlots.Default__BPChar_Ali_Krieg_Mad_InkBlots_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_InkBlots),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_InkBlots.Default__BPChar_Ali_Krieg_Mad_InkBlots_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad_InkBlots # BPChar_Ali_Krieg_Mad_ParadeHarpoon SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_ParadeHarpoon),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_ParadeHarpoon.Default__BPChar_Ali_Krieg_Mad_ParadeHarpoon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_ParadeHarpoon),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_ParadeHarpoon.Default__BPChar_Ali_Krieg_Mad_ParadeHarpoon_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad_ParadeHarpoon # BPChar_Ali_Krieg_Mad_Rains SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_Rains),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_Rains.Default__BPChar_Ali_Krieg_Mad_Rains_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_Rains),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_Rains.Default__BPChar_Ali_Krieg_Mad_Rains_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad_Rains # BPChar_Ali_Krieg_Mad_ShadesOfTruth SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_ShadesOfTruth),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_ShadesOfTruth.Default__BPChar_Ali_Krieg_Mad_ShadesOfTruth_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_ShadesOfTruth),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_ShadesOfTruth.Default__BPChar_Ali_Krieg_Mad_ShadesOfTruth_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad_ShadesOfTruth # BPChar_Ali_Krieg_Mad_SpineTingler SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_SpineTingler),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_SpineTingler.Default__BPChar_Ali_Krieg_Mad_SpineTingler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Mad_SpineTingler),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Mad_SpineTingler.Default__BPChar_Ali_Krieg_Mad_SpineTingler_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Mad_SpineTingler # BPChar_Ali_Krieg_Sane SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane.Default__BPChar_Ali_Krieg_Sane_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane.Default__BPChar_Ali_Krieg_Sane_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Sane # BPChar_Ali_Krieg_Sane_Bell SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_Bell),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_Bell.Default__BPChar_Ali_Krieg_Sane_Bell_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_Bell),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_Bell.Default__BPChar_Ali_Krieg_Sane_Bell_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Sane_Bell # BPChar_Ali_Krieg_Sane_BigAss SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_BigAss),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_BigAss.Default__BPChar_Ali_Krieg_Sane_BigAss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_BigAss),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_BigAss.Default__BPChar_Ali_Krieg_Sane_BigAss_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Sane_BigAss # BPChar_Ali_Krieg_Sane_BlastRequests SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_BlastRequests),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_BlastRequests.Default__BPChar_Ali_Krieg_Sane_BlastRequests_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_BlastRequests),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_BlastRequests.Default__BPChar_Ali_Krieg_Sane_BlastRequests_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Sane_BlastRequests # BPChar_Ali_Krieg_Sane_ExposureTherapy SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_ExposureTherapy),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_ExposureTherapy.Default__BPChar_Ali_Krieg_Sane_ExposureTherapy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_ExposureTherapy),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_ExposureTherapy.Default__BPChar_Ali_Krieg_Sane_ExposureTherapy_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Sane_ExposureTherapy # BPChar_Ali_Krieg_Sane_GoodbyeOldFriend SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_GoodbyeOldFriend),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_GoodbyeOldFriend.Default__BPChar_Ali_Krieg_Sane_GoodbyeOldFriend_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_GoodbyeOldFriend),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_GoodbyeOldFriend.Default__BPChar_Ali_Krieg_Sane_GoodbyeOldFriend_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Sane_GoodbyeOldFriend # BPChar_Ali_Krieg_Sane_InkBlots SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_InkBlots),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_InkBlots.Default__BPChar_Ali_Krieg_Sane_InkBlots_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_InkBlots),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_InkBlots.Default__BPChar_Ali_Krieg_Sane_InkBlots_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Sane_InkBlots # BPChar_Ali_Krieg_Sane_ParadeHarpoon SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_ParadeHarpoon),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_ParadeHarpoon.Default__BPChar_Ali_Krieg_Sane_ParadeHarpoon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_ParadeHarpoon),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_ParadeHarpoon.Default__BPChar_Ali_Krieg_Sane_ParadeHarpoon_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Sane_ParadeHarpoon # BPChar_Ali_Krieg_Sane_ShadesOfTruth SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_ShadesOfTruth),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_ShadesOfTruth.Default__BPChar_Ali_Krieg_Sane_ShadesOfTruth_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_ShadesOfTruth),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_ShadesOfTruth.Default__BPChar_Ali_Krieg_Sane_ShadesOfTruth_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Sane_ShadesOfTruth # BPChar_Ali_Krieg_Sane_SpineTingler SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_SpineTingler),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_SpineTingler.Default__BPChar_Ali_Krieg_Sane_SpineTingler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ali_Krieg_Sane_SpineTingler),/Alisma/NonPlayerCharacters/Krieg/_Design/Character/BPChar_Ali_Krieg_Sane_SpineTingler.Default__BPChar_Ali_Krieg_Sane_SpineTingler_C,TargetableComponent.Object..TargetName,0,,BPChar_Ali_Krieg_Sane_SpineTingler # BPChar_ALI_Lilith SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Lilith),/Alisma/NonPlayerCharacters/Lilith/BPChar_ALI_Lilith.Default__BPChar_ALI_Lilith_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Lilith),/Alisma/NonPlayerCharacters/Lilith/BPChar_ALI_Lilith.Default__BPChar_ALI_Lilith_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_Lilith SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Lilith),/Alisma/NonPlayerCharacters/Lilith/BPChar_ALI_Lilith.BPChar_ALI_Lilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Lilith),/Alisma/NonPlayerCharacters/Lilith/BPChar_ALI_Lilith.BPChar_ALI_Lilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Lilith),/Alisma/NonPlayerCharacters/Lilith/BPChar_ALI_Lilith.BPChar_ALI_Lilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_Lilith # BPChar_ALI_Maya_ChecksAndBalances SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Maya_ChecksAndBalances),/Alisma/NonPlayerCharacters/Maya/_Design/Character/BPChar_ALI_Maya_ChecksAndBalances.Default__BPChar_ALI_Maya_ChecksAndBalances_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Maya_ChecksAndBalances),/Alisma/NonPlayerCharacters/Maya/_Design/Character/BPChar_ALI_Maya_ChecksAndBalances.Default__BPChar_ALI_Maya_ChecksAndBalances_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_Maya_ChecksAndBalances # BPChar_ALI_Maya_Sanctum SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Maya_Sanctum),/Alisma/NonPlayerCharacters/Maya/_Design/Character/BPChar_ALI_Maya_Sanctum.Default__BPChar_ALI_Maya_Sanctum_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Maya_Sanctum),/Alisma/NonPlayerCharacters/Maya/_Design/Character/BPChar_ALI_Maya_Sanctum.Default__BPChar_ALI_Maya_Sanctum_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_Maya_Sanctum SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Maya_Sanctum),/Alisma/NonPlayerCharacters/Maya/_Design/Character/BPChar_ALI_Maya_Sanctum.BPChar_ALI_Maya_Sanctum_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Maya_Sanctum),/Alisma/NonPlayerCharacters/Maya/_Design/Character/BPChar_ALI_Maya_Sanctum.BPChar_ALI_Maya_Sanctum_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Maya_Sanctum),/Alisma/NonPlayerCharacters/Maya/_Design/Character/BPChar_ALI_Maya_Sanctum.BPChar_ALI_Maya_Sanctum_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_Maya_Sanctum # BPChar_ALI_Mordecai SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Mordecai),/Alisma/NonPlayerCharacters/Mordecai/BPChar_ALI_Mordecai.Default__BPChar_ALI_Mordecai_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Mordecai),/Alisma/NonPlayerCharacters/Mordecai/BPChar_ALI_Mordecai.Default__BPChar_ALI_Mordecai_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_Mordecai SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Mordecai),/Alisma/NonPlayerCharacters/Mordecai/BPChar_ALI_Mordecai.BPChar_ALI_Mordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Mordecai),/Alisma/NonPlayerCharacters/Mordecai/BPChar_ALI_Mordecai.BPChar_ALI_Mordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Mordecai),/Alisma/NonPlayerCharacters/Mordecai/BPChar_ALI_Mordecai.BPChar_ALI_Mordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_Mordecai # BPChar_ALI_ShadowBrick SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_ShadowBrick),/Alisma/NonPlayerCharacters/ShadowBrick/BPChar_ALI_ShadowBrick.Default__BPChar_ALI_ShadowBrick_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_ShadowBrick),/Alisma/NonPlayerCharacters/ShadowBrick/BPChar_ALI_ShadowBrick.Default__BPChar_ALI_ShadowBrick_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_ShadowBrick SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_ShadowBrick),/Alisma/NonPlayerCharacters/ShadowBrick/BPChar_ALI_ShadowBrick.BPChar_ALI_ShadowBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_ShadowBrick),/Alisma/NonPlayerCharacters/ShadowBrick/BPChar_ALI_ShadowBrick.BPChar_ALI_ShadowBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_ShadowBrick),/Alisma/NonPlayerCharacters/ShadowBrick/BPChar_ALI_ShadowBrick.BPChar_ALI_ShadowBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_ShadowBrick # BPChar_ALI_ShadowMordecai SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_ShadowMordecai),/Alisma/NonPlayerCharacters/ShadowMordecai/BPChar_ALI_ShadowMordecai.Default__BPChar_ALI_ShadowMordecai_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_ShadowMordecai),/Alisma/NonPlayerCharacters/ShadowMordecai/BPChar_ALI_ShadowMordecai.Default__BPChar_ALI_ShadowMordecai_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_ShadowMordecai SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_ShadowMordecai),/Alisma/NonPlayerCharacters/ShadowMordecai/BPChar_ALI_ShadowMordecai.BPChar_ALI_ShadowMordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_ShadowMordecai),/Alisma/NonPlayerCharacters/ShadowMordecai/BPChar_ALI_ShadowMordecai.BPChar_ALI_ShadowMordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_ShadowMordecai),/Alisma/NonPlayerCharacters/ShadowMordecai/BPChar_ALI_ShadowMordecai.BPChar_ALI_ShadowMordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_ShadowMordecai # BPChar_ALI_Thaddeus SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Thaddeus),/Alisma/NonPlayerCharacters/Thaddeus/_Design/Character/BPChar_ALI_Thaddeus.Default__BPChar_ALI_Thaddeus_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Thaddeus),/Alisma/NonPlayerCharacters/Thaddeus/_Design/Character/BPChar_ALI_Thaddeus.Default__BPChar_ALI_Thaddeus_C,TargetableComponent.Object..TargetName,0,,BPChar_ALI_Thaddeus SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Thaddeus),/Alisma/NonPlayerCharacters/Thaddeus/_Design/Character/BPChar_ALI_Thaddeus.BPChar_ALI_Thaddeus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Thaddeus),/Alisma/NonPlayerCharacters/Thaddeus/_Design/Character/BPChar_ALI_Thaddeus.BPChar_ALI_Thaddeus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ALI_Thaddeus),/Alisma/NonPlayerCharacters/Thaddeus/_Design/Character/BPChar_ALI_Thaddeus.BPChar_ALI_Thaddeus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ALI_Thaddeus # BPChar_EnforcerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasic),/Game/Enemies/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasic.Default__BPChar_EnforcerBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasic),/Game/Enemies/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasic.Default__BPChar_EnforcerBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasic),/Game/Enemies/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasic.BPChar_EnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasic),/Game/Enemies/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasic.BPChar_EnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasic),/Game/Enemies/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasic.BPChar_EnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasic),/Game/Enemies/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasic.BPChar_EnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasic),/Game/Enemies/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasic.BPChar_EnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasic),/Game/Enemies/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasic.BPChar_EnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnforcerBasic # BPChar_AliEnforcerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcerBasic),/Alisma/Enemies/zTBD_AliEnforcer/Basic/BPChar_AliEnforcerBasic.Default__BPChar_AliEnforcerBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcerBasic),/Alisma/Enemies/zTBD_AliEnforcer/Basic/BPChar_AliEnforcerBasic.Default__BPChar_AliEnforcerBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_AliEnforcerBasic # BPChar_AliEnforcer_TheBlackRook SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcer_TheBlackRook),/Alisma/Enemies/AliEnforcer/_Unique/TheBlackRook/BPChar_AliEnforcer_TheBlackRook.Default__BPChar_AliEnforcer_TheBlackRook_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcer_TheBlackRook),/Alisma/Enemies/AliEnforcer/_Unique/TheBlackRook/BPChar_AliEnforcer_TheBlackRook.Default__BPChar_AliEnforcer_TheBlackRook_C,TargetableComponent.Object..TargetName,0,,BPChar_AliEnforcer_TheBlackRook SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcer_TheBlackRook),/Alisma/Enemies/AliEnforcer/_Unique/TheBlackRook/BPChar_AliEnforcer_TheBlackRook.BPChar_AliEnforcer_TheBlackRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcer_TheBlackRook),/Alisma/Enemies/AliEnforcer/_Unique/TheBlackRook/BPChar_AliEnforcer_TheBlackRook.BPChar_AliEnforcer_TheBlackRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcer_TheBlackRook),/Alisma/Enemies/AliEnforcer/_Unique/TheBlackRook/BPChar_AliEnforcer_TheBlackRook.BPChar_AliEnforcer_TheBlackRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliEnforcer_TheBlackRook SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcer_TheBlackRook),/Alisma/Enemies/AliEnforcer/_Unique/TheBlackRook/BPChar_AliEnforcer_TheBlackRook.BPChar_AliEnforcer_TheBlackRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcer_TheBlackRook),/Alisma/Enemies/AliEnforcer/_Unique/TheBlackRook/BPChar_AliEnforcer_TheBlackRook.BPChar_AliEnforcer_TheBlackRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcer_TheBlackRook),/Alisma/Enemies/AliEnforcer/_Unique/TheBlackRook/BPChar_AliEnforcer_TheBlackRook.BPChar_AliEnforcer_TheBlackRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliEnforcer_TheBlackRook # BPChar_EnforcerBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass),/Game/Enemies/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass.Default__BPChar_EnforcerBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass),/Game/Enemies/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass.Default__BPChar_EnforcerBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass),/Game/Enemies/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass.BPChar_EnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass),/Game/Enemies/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass.BPChar_EnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass),/Game/Enemies/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass.BPChar_EnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass),/Game/Enemies/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass.BPChar_EnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass),/Game/Enemies/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass.BPChar_EnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass),/Game/Enemies/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass.BPChar_EnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnforcerBadass # BPChar_AliEnforcerBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcerBadass),/Alisma/Enemies/zTBD_AliEnforcer/Badass/BPChar_AliEnforcerBadass.Default__BPChar_AliEnforcerBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcerBadass),/Alisma/Enemies/zTBD_AliEnforcer/Badass/BPChar_AliEnforcerBadass.Default__BPChar_AliEnforcerBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_AliEnforcerBadass # BPChar_EnforcerGun SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerGun),/Game/Enemies/Enforcer/Gun/_Design/Character/BPChar_EnforcerGun.Default__BPChar_EnforcerGun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerGun),/Game/Enemies/Enforcer/Gun/_Design/Character/BPChar_EnforcerGun.Default__BPChar_EnforcerGun_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerGun SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerGun),/Game/Enemies/Enforcer/Gun/_Design/Character/BPChar_EnforcerGun.BPChar_EnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerGun),/Game/Enemies/Enforcer/Gun/_Design/Character/BPChar_EnforcerGun.BPChar_EnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerGun),/Game/Enemies/Enforcer/Gun/_Design/Character/BPChar_EnforcerGun.BPChar_EnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerGun SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerGun),/Game/Enemies/Enforcer/Gun/_Design/Character/BPChar_EnforcerGun.BPChar_EnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerGun),/Game/Enemies/Enforcer/Gun/_Design/Character/BPChar_EnforcerGun.BPChar_EnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerGun),/Game/Enemies/Enforcer/Gun/_Design/Character/BPChar_EnforcerGun.BPChar_EnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnforcerGun # BPChar_AliEnforcerGun SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcerGun),/Alisma/Enemies/zTBD_AliEnforcer/Gun/BPChar_AliEnforcerGun.Default__BPChar_AliEnforcerGun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcerGun),/Alisma/Enemies/zTBD_AliEnforcer/Gun/BPChar_AliEnforcerGun.Default__BPChar_AliEnforcerGun_C,TargetableComponent.Object..TargetName,0,,BPChar_AliEnforcerGun # BPChar_EnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMelee),/Game/Enemies/Enforcer/Melee/_Design/Character/BPChar_EnforcerMelee.Default__BPChar_EnforcerMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMelee),/Game/Enemies/Enforcer/Melee/_Design/Character/BPChar_EnforcerMelee.Default__BPChar_EnforcerMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMelee),/Game/Enemies/Enforcer/Melee/_Design/Character/BPChar_EnforcerMelee.BPChar_EnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMelee),/Game/Enemies/Enforcer/Melee/_Design/Character/BPChar_EnforcerMelee.BPChar_EnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMelee),/Game/Enemies/Enforcer/Melee/_Design/Character/BPChar_EnforcerMelee.BPChar_EnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMelee),/Game/Enemies/Enforcer/Melee/_Design/Character/BPChar_EnforcerMelee.BPChar_EnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMelee),/Game/Enemies/Enforcer/Melee/_Design/Character/BPChar_EnforcerMelee.BPChar_EnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMelee),/Game/Enemies/Enforcer/Melee/_Design/Character/BPChar_EnforcerMelee.BPChar_EnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnforcerMelee # BPChar_AliEnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcerMelee),/Alisma/Enemies/zTBD_AliEnforcer/Melee/BPChar_AliEnforcerMelee.Default__BPChar_AliEnforcerMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliEnforcerMelee),/Alisma/Enemies/zTBD_AliEnforcer/Melee/BPChar_AliEnforcerMelee.Default__BPChar_AliEnforcerMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_AliEnforcerMelee # BPChar_Goliath SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath),/Game/Enemies/Goliath/_Shared/_Design/Character/BPChar_Goliath.Default__BPChar_Goliath_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath),/Game/Enemies/Goliath/_Shared/_Design/Character/BPChar_Goliath.Default__BPChar_Goliath_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath),/Game/Enemies/Goliath/_Shared/_Design/Character/BPChar_Goliath.Default__BPChar_Goliath_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath),/Game/Enemies/Goliath/_Shared/_Design/Character/BPChar_Goliath.Default__BPChar_Goliath_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath),/Game/Enemies/Goliath/_Shared/_Design/Character/BPChar_Goliath.BPChar_Goliath_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath),/Game/Enemies/Goliath/_Shared/_Design/Character/BPChar_Goliath.BPChar_Goliath_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath),/Game/Enemies/Goliath/_Shared/_Design/Character/BPChar_Goliath.BPChar_Goliath_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath # BPChar_Goliath_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Basic),/Game/Enemies/Goliath/Basic/_Design/Character/BPChar_Goliath_Basic.Default__BPChar_Goliath_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Basic),/Game/Enemies/Goliath/Basic/_Design/Character/BPChar_Goliath_Basic.Default__BPChar_Goliath_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Basic),/Game/Enemies/Goliath/Basic/_Design/Character/BPChar_Goliath_Basic.Default__BPChar_Goliath_Basic_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Basic),/Game/Enemies/Goliath/Basic/_Design/Character/BPChar_Goliath_Basic.Default__BPChar_Goliath_Basic_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Basic),/Game/Enemies/Goliath/Basic/_Design/Character/BPChar_Goliath_Basic.BPChar_Goliath_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Basic),/Game/Enemies/Goliath/Basic/_Design/Character/BPChar_Goliath_Basic.BPChar_Goliath_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Basic),/Game/Enemies/Goliath/Basic/_Design/Character/BPChar_Goliath_Basic.BPChar_Goliath_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Basic),/Game/Enemies/Goliath/Basic/_Design/Character/BPChar_Goliath_Basic.BPChar_Goliath_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Basic),/Game/Enemies/Goliath/Basic/_Design/Character/BPChar_Goliath_Basic.BPChar_Goliath_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Basic),/Game/Enemies/Goliath/Basic/_Design/Character/BPChar_Goliath_Basic.BPChar_Goliath_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goliath_Basic # BPChar_AliGoliathBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBasic),/Alisma/Enemies/AliGoliath/Basic/BPChar_AliGoliathBasic.Default__BPChar_AliGoliathBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBasic),/Alisma/Enemies/AliGoliath/Basic/BPChar_AliGoliathBasic.Default__BPChar_AliGoliathBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_AliGoliathBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBasic),/Alisma/Enemies/AliGoliath/Basic/BPChar_AliGoliathBasic.BPChar_AliGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBasic),/Alisma/Enemies/AliGoliath/Basic/BPChar_AliGoliathBasic.BPChar_AliGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBasic),/Alisma/Enemies/AliGoliath/Basic/BPChar_AliGoliathBasic.BPChar_AliGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliGoliathBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBasic),/Alisma/Enemies/AliGoliath/Basic/BPChar_AliGoliathBasic.BPChar_AliGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBasic),/Alisma/Enemies/AliGoliath/Basic/BPChar_AliGoliathBasic.BPChar_AliGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBasic),/Alisma/Enemies/AliGoliath/Basic/BPChar_AliGoliathBasic.BPChar_AliGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliGoliathBasic # BPChar_AliGoliath_TheBlackKing SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliath_TheBlackKing),/Alisma/Enemies/AliGoliath/_Unique/TheBlackKing/_Design/Character/BPChar_AliGoliath_TheBlackKing.Default__BPChar_AliGoliath_TheBlackKing_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliath_TheBlackKing),/Alisma/Enemies/AliGoliath/_Unique/TheBlackKing/_Design/Character/BPChar_AliGoliath_TheBlackKing.Default__BPChar_AliGoliath_TheBlackKing_C,TargetableComponent.Object..TargetName,0,,BPChar_AliGoliath_TheBlackKing SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliath_TheBlackKing),/Alisma/Enemies/AliGoliath/_Unique/TheBlackKing/_Design/Character/BPChar_AliGoliath_TheBlackKing.BPChar_AliGoliath_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliath_TheBlackKing),/Alisma/Enemies/AliGoliath/_Unique/TheBlackKing/_Design/Character/BPChar_AliGoliath_TheBlackKing.BPChar_AliGoliath_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliath_TheBlackKing),/Alisma/Enemies/AliGoliath/_Unique/TheBlackKing/_Design/Character/BPChar_AliGoliath_TheBlackKing.BPChar_AliGoliath_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliGoliath_TheBlackKing SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliath_TheBlackKing),/Alisma/Enemies/AliGoliath/_Unique/TheBlackKing/_Design/Character/BPChar_AliGoliath_TheBlackKing.BPChar_AliGoliath_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliath_TheBlackKing),/Alisma/Enemies/AliGoliath/_Unique/TheBlackKing/_Design/Character/BPChar_AliGoliath_TheBlackKing.BPChar_AliGoliath_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliath_TheBlackKing),/Alisma/Enemies/AliGoliath/_Unique/TheBlackKing/_Design/Character/BPChar_AliGoliath_TheBlackKing.BPChar_AliGoliath_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliGoliath_TheBlackKing # BPChar_Goliath_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass),/Game/Enemies/Goliath/Badass/_Design/Character/BPChar_Goliath_Badass.Default__BPChar_Goliath_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass),/Game/Enemies/Goliath/Badass/_Design/Character/BPChar_Goliath_Badass.Default__BPChar_Goliath_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass),/Game/Enemies/Goliath/Badass/_Design/Character/BPChar_Goliath_Badass.Default__BPChar_Goliath_Badass_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass),/Game/Enemies/Goliath/Badass/_Design/Character/BPChar_Goliath_Badass.Default__BPChar_Goliath_Badass_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass),/Game/Enemies/Goliath/Badass/_Design/Character/BPChar_Goliath_Badass.BPChar_Goliath_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass),/Game/Enemies/Goliath/Badass/_Design/Character/BPChar_Goliath_Badass.BPChar_Goliath_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass),/Game/Enemies/Goliath/Badass/_Design/Character/BPChar_Goliath_Badass.BPChar_Goliath_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass),/Game/Enemies/Goliath/Badass/_Design/Character/BPChar_Goliath_Badass.BPChar_Goliath_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass),/Game/Enemies/Goliath/Badass/_Design/Character/BPChar_Goliath_Badass.BPChar_Goliath_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass),/Game/Enemies/Goliath/Badass/_Design/Character/BPChar_Goliath_Badass.BPChar_Goliath_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goliath_Badass # BPChar_AliGoliathBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBadass),/Alisma/Enemies/AliGoliath/Badass/BPChar_AliGoliathBadass.Default__BPChar_AliGoliathBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBadass),/Alisma/Enemies/AliGoliath/Badass/BPChar_AliGoliathBadass.Default__BPChar_AliGoliathBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_AliGoliathBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBadass),/Alisma/Enemies/AliGoliath/Badass/BPChar_AliGoliathBadass.BPChar_AliGoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBadass),/Alisma/Enemies/AliGoliath/Badass/BPChar_AliGoliathBadass.BPChar_AliGoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBadass),/Alisma/Enemies/AliGoliath/Badass/BPChar_AliGoliathBadass.BPChar_AliGoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliGoliathBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBadass),/Alisma/Enemies/AliGoliath/Badass/BPChar_AliGoliathBadass.BPChar_AliGoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBadass),/Alisma/Enemies/AliGoliath/Badass/BPChar_AliGoliathBadass.BPChar_AliGoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathBadass),/Alisma/Enemies/AliGoliath/Badass/BPChar_AliGoliathBadass.BPChar_AliGoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliGoliathBadass # BPChar_Goliath_Corrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Corrosive),/Game/Enemies/Goliath/Corrosive/_Design/Character/BPChar_Goliath_Corrosive.Default__BPChar_Goliath_Corrosive_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Corrosive),/Game/Enemies/Goliath/Corrosive/_Design/Character/BPChar_Goliath_Corrosive.Default__BPChar_Goliath_Corrosive_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_Corrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Corrosive),/Game/Enemies/Goliath/Corrosive/_Design/Character/BPChar_Goliath_Corrosive.Default__BPChar_Goliath_Corrosive_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Corrosive),/Game/Enemies/Goliath/Corrosive/_Design/Character/BPChar_Goliath_Corrosive.Default__BPChar_Goliath_Corrosive_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Corrosive),/Game/Enemies/Goliath/Corrosive/_Design/Character/BPChar_Goliath_Corrosive.BPChar_Goliath_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Corrosive),/Game/Enemies/Goliath/Corrosive/_Design/Character/BPChar_Goliath_Corrosive.BPChar_Goliath_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Corrosive),/Game/Enemies/Goliath/Corrosive/_Design/Character/BPChar_Goliath_Corrosive.BPChar_Goliath_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_Corrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Corrosive),/Game/Enemies/Goliath/Corrosive/_Design/Character/BPChar_Goliath_Corrosive.BPChar_Goliath_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Corrosive),/Game/Enemies/Goliath/Corrosive/_Design/Character/BPChar_Goliath_Corrosive.BPChar_Goliath_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Corrosive),/Game/Enemies/Goliath/Corrosive/_Design/Character/BPChar_Goliath_Corrosive.BPChar_Goliath_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goliath_Corrosive # BPChar_AliGoliathCorrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathCorrosive),/Alisma/Enemies/AliGoliath/Corrosive/BPChar_AliGoliathCorrosive.Default__BPChar_AliGoliathCorrosive_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathCorrosive),/Alisma/Enemies/AliGoliath/Corrosive/BPChar_AliGoliathCorrosive.Default__BPChar_AliGoliathCorrosive_C,TargetableComponent.Object..TargetName,0,,BPChar_AliGoliathCorrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathCorrosive),/Alisma/Enemies/AliGoliath/Corrosive/BPChar_AliGoliathCorrosive.BPChar_AliGoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathCorrosive),/Alisma/Enemies/AliGoliath/Corrosive/BPChar_AliGoliathCorrosive.BPChar_AliGoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathCorrosive),/Alisma/Enemies/AliGoliath/Corrosive/BPChar_AliGoliathCorrosive.BPChar_AliGoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliGoliathCorrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathCorrosive),/Alisma/Enemies/AliGoliath/Corrosive/BPChar_AliGoliathCorrosive.BPChar_AliGoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathCorrosive),/Alisma/Enemies/AliGoliath/Corrosive/BPChar_AliGoliathCorrosive.BPChar_AliGoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathCorrosive),/Alisma/Enemies/AliGoliath/Corrosive/BPChar_AliGoliathCorrosive.BPChar_AliGoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliGoliathCorrosive # BPChar_Goliath_Midget SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Midget),/Game/Enemies/Goliath/Midget/_Design/Character/BPChar_Goliath_Midget.Default__BPChar_Goliath_Midget_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Midget),/Game/Enemies/Goliath/Midget/_Design/Character/BPChar_Goliath_Midget.Default__BPChar_Goliath_Midget_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_Midget SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Midget),/Game/Enemies/Goliath/Midget/_Design/Character/BPChar_Goliath_Midget.Default__BPChar_Goliath_Midget_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Midget),/Game/Enemies/Goliath/Midget/_Design/Character/BPChar_Goliath_Midget.Default__BPChar_Goliath_Midget_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Midget),/Game/Enemies/Goliath/Midget/_Design/Character/BPChar_Goliath_Midget.BPChar_Goliath_Midget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Midget),/Game/Enemies/Goliath/Midget/_Design/Character/BPChar_Goliath_Midget.BPChar_Goliath_Midget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Midget),/Game/Enemies/Goliath/Midget/_Design/Character/BPChar_Goliath_Midget.BPChar_Goliath_Midget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_Midget SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Midget),/Game/Enemies/Goliath/Midget/_Design/Character/BPChar_Goliath_Midget.BPChar_Goliath_Midget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Midget),/Game/Enemies/Goliath/Midget/_Design/Character/BPChar_Goliath_Midget.BPChar_Goliath_Midget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Midget),/Game/Enemies/Goliath/Midget/_Design/Character/BPChar_Goliath_Midget.BPChar_Goliath_Midget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goliath_Midget # BPChar_AliGoliathMidget SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathMidget),/Alisma/Enemies/AliGoliath/Midget/BPChar_AliGoliathMidget.Default__BPChar_AliGoliathMidget_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathMidget),/Alisma/Enemies/AliGoliath/Midget/BPChar_AliGoliathMidget.Default__BPChar_AliGoliathMidget_C,TargetableComponent.Object..TargetName,0,,BPChar_AliGoliathMidget SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathMidget),/Alisma/Enemies/AliGoliath/Midget/BPChar_AliGoliathMidget.BPChar_AliGoliathMidget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathMidget),/Alisma/Enemies/AliGoliath/Midget/BPChar_AliGoliathMidget.BPChar_AliGoliathMidget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathMidget),/Alisma/Enemies/AliGoliath/Midget/BPChar_AliGoliathMidget.BPChar_AliGoliathMidget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliGoliathMidget SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathMidget),/Alisma/Enemies/AliGoliath/Midget/BPChar_AliGoliathMidget.BPChar_AliGoliathMidget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathMidget),/Alisma/Enemies/AliGoliath/Midget/BPChar_AliGoliathMidget.BPChar_AliGoliathMidget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliGoliathMidget),/Alisma/Enemies/AliGoliath/Midget/BPChar_AliGoliathMidget.BPChar_AliGoliathMidget_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliGoliathMidget # BPChar_PsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass),/Game/Enemies/Psycho_Male/Badasss/_Design/Character/BPChar_PsychoBadass.Default__BPChar_PsychoBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass),/Game/Enemies/Psycho_Male/Badasss/_Design/Character/BPChar_PsychoBadass.Default__BPChar_PsychoBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass),/Game/Enemies/Psycho_Male/Badasss/_Design/Character/BPChar_PsychoBadass.BPChar_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass),/Game/Enemies/Psycho_Male/Badasss/_Design/Character/BPChar_PsychoBadass.BPChar_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass),/Game/Enemies/Psycho_Male/Badasss/_Design/Character/BPChar_PsychoBadass.BPChar_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass),/Game/Enemies/Psycho_Male/Badasss/_Design/Character/BPChar_PsychoBadass.BPChar_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass),/Game/Enemies/Psycho_Male/Badasss/_Design/Character/BPChar_PsychoBadass.BPChar_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass),/Game/Enemies/Psycho_Male/Badasss/_Design/Character/BPChar_PsychoBadass.BPChar_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoBadass # BPChar_AliPsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBadass),/Alisma/Enemies/AliPsycho/Badass/BPChar_AliPsychoBadass.Default__BPChar_AliPsychoBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBadass),/Alisma/Enemies/AliPsycho/Badass/BPChar_AliPsychoBadass.Default__BPChar_AliPsychoBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBadass),/Alisma/Enemies/AliPsycho/Badass/BPChar_AliPsychoBadass.BPChar_AliPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBadass),/Alisma/Enemies/AliPsycho/Badass/BPChar_AliPsychoBadass.BPChar_AliPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBadass),/Alisma/Enemies/AliPsycho/Badass/BPChar_AliPsychoBadass.BPChar_AliPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliPsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBadass),/Alisma/Enemies/AliPsycho/Badass/BPChar_AliPsychoBadass.BPChar_AliPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBadass),/Alisma/Enemies/AliPsycho/Badass/BPChar_AliPsychoBadass.BPChar_AliPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBadass),/Alisma/Enemies/AliPsycho/Badass/BPChar_AliPsychoBadass.BPChar_AliPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliPsychoBadass # BPChar_AliPsycho_TheBlackKing SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsycho_TheBlackKing),/Alisma/Enemies/AliPsycho/_Unique/TheBlackKing/_Design/Character/BPChar_AliPsycho_TheBlackKing.Default__BPChar_AliPsycho_TheBlackKing_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsycho_TheBlackKing),/Alisma/Enemies/AliPsycho/_Unique/TheBlackKing/_Design/Character/BPChar_AliPsycho_TheBlackKing.Default__BPChar_AliPsycho_TheBlackKing_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPsycho_TheBlackKing SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsycho_TheBlackKing),/Alisma/Enemies/AliPsycho/_Unique/TheBlackKing/_Design/Character/BPChar_AliPsycho_TheBlackKing.BPChar_AliPsycho_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsycho_TheBlackKing),/Alisma/Enemies/AliPsycho/_Unique/TheBlackKing/_Design/Character/BPChar_AliPsycho_TheBlackKing.BPChar_AliPsycho_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsycho_TheBlackKing),/Alisma/Enemies/AliPsycho/_Unique/TheBlackKing/_Design/Character/BPChar_AliPsycho_TheBlackKing.BPChar_AliPsycho_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliPsycho_TheBlackKing SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsycho_TheBlackKing),/Alisma/Enemies/AliPsycho/_Unique/TheBlackKing/_Design/Character/BPChar_AliPsycho_TheBlackKing.BPChar_AliPsycho_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsycho_TheBlackKing),/Alisma/Enemies/AliPsycho/_Unique/TheBlackKing/_Design/Character/BPChar_AliPsycho_TheBlackKing.BPChar_AliPsycho_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsycho_TheBlackKing),/Alisma/Enemies/AliPsycho/_Unique/TheBlackKing/_Design/Character/BPChar_AliPsycho_TheBlackKing.BPChar_AliPsycho_TheBlackKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliPsycho_TheBlackKing # BPChar_PsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic),/Game/Enemies/Psycho_Male/Basic/_Design/Character/BPChar_PsychoBasic.Default__BPChar_PsychoBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic),/Game/Enemies/Psycho_Male/Basic/_Design/Character/BPChar_PsychoBasic.Default__BPChar_PsychoBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic),/Game/Enemies/Psycho_Male/Basic/_Design/Character/BPChar_PsychoBasic.BPChar_PsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic),/Game/Enemies/Psycho_Male/Basic/_Design/Character/BPChar_PsychoBasic.BPChar_PsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic),/Game/Enemies/Psycho_Male/Basic/_Design/Character/BPChar_PsychoBasic.BPChar_PsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic),/Game/Enemies/Psycho_Male/Basic/_Design/Character/BPChar_PsychoBasic.BPChar_PsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic),/Game/Enemies/Psycho_Male/Basic/_Design/Character/BPChar_PsychoBasic.BPChar_PsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic),/Game/Enemies/Psycho_Male/Basic/_Design/Character/BPChar_PsychoBasic.BPChar_PsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoBasic # BPChar_AliPsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasic.Default__BPChar_AliPsychoBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasic.Default__BPChar_AliPsychoBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasic.BPChar_AliPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasic.BPChar_AliPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasic.BPChar_AliPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliPsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasic.BPChar_AliPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasic.BPChar_AliPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasic.BPChar_AliPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliPsychoBasic # BPChar_AliPsychoBasic2 SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic2),/Alisma/Enemies/AliPsycho/Basic2/BPChar_AliPsychoBasic2.Default__BPChar_AliPsychoBasic2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic2),/Alisma/Enemies/AliPsycho/Basic2/BPChar_AliPsychoBasic2.Default__BPChar_AliPsychoBasic2_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPsychoBasic2 SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic2),/Alisma/Enemies/AliPsycho/Basic2/BPChar_AliPsychoBasic2.BPChar_AliPsychoBasic2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic2),/Alisma/Enemies/AliPsycho/Basic2/BPChar_AliPsychoBasic2.BPChar_AliPsychoBasic2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic2),/Alisma/Enemies/AliPsycho/Basic2/BPChar_AliPsychoBasic2.BPChar_AliPsychoBasic2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliPsychoBasic2 SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic2),/Alisma/Enemies/AliPsycho/Basic2/BPChar_AliPsychoBasic2.BPChar_AliPsychoBasic2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic2),/Alisma/Enemies/AliPsycho/Basic2/BPChar_AliPsychoBasic2.BPChar_AliPsychoBasic2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic2),/Alisma/Enemies/AliPsycho/Basic2/BPChar_AliPsychoBasic2.BPChar_AliPsychoBasic2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliPsychoBasic2 # BPChar_AliPsychoBasic_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic_Boss),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasic_Boss.Default__BPChar_AliPsychoBasic_Boss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasic_Boss),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasic_Boss.Default__BPChar_AliPsychoBasic_Boss_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPsychoBasic_Boss # BPChar_AliPsychoBasicChess SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasicChess),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasicChess.Default__BPChar_AliPsychoBasicChess_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasicChess),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasicChess.Default__BPChar_AliPsychoBasicChess_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPsychoBasicChess SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasicChess),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasicChess.BPChar_AliPsychoBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasicChess),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasicChess.BPChar_AliPsychoBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasicChess),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasicChess.BPChar_AliPsychoBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliPsychoBasicChess SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasicChess),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasicChess.BPChar_AliPsychoBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasicChess),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasicChess.BPChar_AliPsychoBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoBasicChess),/Alisma/Enemies/AliPsycho/Basic/BPChar_AliPsychoBasicChess.BPChar_AliPsychoBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliPsychoBasicChess # BPChar_PsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand),/Game/Enemies/Psycho_Male/Firebrand/_Design/Character/BPChar_PsychoFirebrand.Default__BPChar_PsychoFirebrand_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand),/Game/Enemies/Psycho_Male/Firebrand/_Design/Character/BPChar_PsychoFirebrand.Default__BPChar_PsychoFirebrand_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand),/Game/Enemies/Psycho_Male/Firebrand/_Design/Character/BPChar_PsychoFirebrand.BPChar_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand),/Game/Enemies/Psycho_Male/Firebrand/_Design/Character/BPChar_PsychoFirebrand.BPChar_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand),/Game/Enemies/Psycho_Male/Firebrand/_Design/Character/BPChar_PsychoFirebrand.BPChar_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand),/Game/Enemies/Psycho_Male/Firebrand/_Design/Character/BPChar_PsychoFirebrand.BPChar_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand),/Game/Enemies/Psycho_Male/Firebrand/_Design/Character/BPChar_PsychoFirebrand.BPChar_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand),/Game/Enemies/Psycho_Male/Firebrand/_Design/Character/BPChar_PsychoFirebrand.BPChar_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoFirebrand # BPChar_AliPsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoFirebrand),/Alisma/Enemies/AliPsycho/Firebrand/BPChar_AliPsychoFirebrand.Default__BPChar_AliPsychoFirebrand_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoFirebrand),/Alisma/Enemies/AliPsycho/Firebrand/BPChar_AliPsychoFirebrand.Default__BPChar_AliPsychoFirebrand_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoFirebrand),/Alisma/Enemies/AliPsycho/Firebrand/BPChar_AliPsychoFirebrand.BPChar_AliPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoFirebrand),/Alisma/Enemies/AliPsycho/Firebrand/BPChar_AliPsychoFirebrand.BPChar_AliPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoFirebrand),/Alisma/Enemies/AliPsycho/Firebrand/BPChar_AliPsychoFirebrand.BPChar_AliPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliPsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoFirebrand),/Alisma/Enemies/AliPsycho/Firebrand/BPChar_AliPsychoFirebrand.BPChar_AliPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoFirebrand),/Alisma/Enemies/AliPsycho/Firebrand/BPChar_AliPsychoFirebrand.BPChar_AliPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoFirebrand),/Alisma/Enemies/AliPsycho/Firebrand/BPChar_AliPsychoFirebrand.BPChar_AliPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliPsychoFirebrand # BPChar_PsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger),/Game/Enemies/Psycho_Male/Slugger/_Design/Character/BPChar_PsychoSlugger.Default__BPChar_PsychoSlugger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger),/Game/Enemies/Psycho_Male/Slugger/_Design/Character/BPChar_PsychoSlugger.Default__BPChar_PsychoSlugger_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger),/Game/Enemies/Psycho_Male/Slugger/_Design/Character/BPChar_PsychoSlugger.BPChar_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger),/Game/Enemies/Psycho_Male/Slugger/_Design/Character/BPChar_PsychoSlugger.BPChar_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger),/Game/Enemies/Psycho_Male/Slugger/_Design/Character/BPChar_PsychoSlugger.BPChar_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger),/Game/Enemies/Psycho_Male/Slugger/_Design/Character/BPChar_PsychoSlugger.BPChar_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger),/Game/Enemies/Psycho_Male/Slugger/_Design/Character/BPChar_PsychoSlugger.BPChar_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger),/Game/Enemies/Psycho_Male/Slugger/_Design/Character/BPChar_PsychoSlugger.BPChar_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoSlugger # BPChar_AliPsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSlugger),/Alisma/Enemies/AliPsycho/Slugger/BPChar_AliPsychoSlugger.Default__BPChar_AliPsychoSlugger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSlugger),/Alisma/Enemies/AliPsycho/Slugger/BPChar_AliPsychoSlugger.Default__BPChar_AliPsychoSlugger_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSlugger),/Alisma/Enemies/AliPsycho/Slugger/BPChar_AliPsychoSlugger.BPChar_AliPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSlugger),/Alisma/Enemies/AliPsycho/Slugger/BPChar_AliPsychoSlugger.BPChar_AliPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSlugger),/Alisma/Enemies/AliPsycho/Slugger/BPChar_AliPsychoSlugger.BPChar_AliPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliPsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSlugger),/Alisma/Enemies/AliPsycho/Slugger/BPChar_AliPsychoSlugger.BPChar_AliPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSlugger),/Alisma/Enemies/AliPsycho/Slugger/BPChar_AliPsychoSlugger.BPChar_AliPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSlugger),/Alisma/Enemies/AliPsycho/Slugger/BPChar_AliPsychoSlugger.BPChar_AliPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliPsychoSlugger # BPChar_PsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide),/Game/Enemies/Psycho_Male/Suicide/_Design/Character/BPChar_PsychoSuicide.Default__BPChar_PsychoSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide),/Game/Enemies/Psycho_Male/Suicide/_Design/Character/BPChar_PsychoSuicide.Default__BPChar_PsychoSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide),/Game/Enemies/Psycho_Male/Suicide/_Design/Character/BPChar_PsychoSuicide.BPChar_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide),/Game/Enemies/Psycho_Male/Suicide/_Design/Character/BPChar_PsychoSuicide.BPChar_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide),/Game/Enemies/Psycho_Male/Suicide/_Design/Character/BPChar_PsychoSuicide.BPChar_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide),/Game/Enemies/Psycho_Male/Suicide/_Design/Character/BPChar_PsychoSuicide.BPChar_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide),/Game/Enemies/Psycho_Male/Suicide/_Design/Character/BPChar_PsychoSuicide.BPChar_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide),/Game/Enemies/Psycho_Male/Suicide/_Design/Character/BPChar_PsychoSuicide.BPChar_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoSuicide # BPChar_AliPsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide),/Alisma/Enemies/AliPsycho/Suicide/BPChar_AliPsychoSuicide.Default__BPChar_AliPsychoSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide),/Alisma/Enemies/AliPsycho/Suicide/BPChar_AliPsychoSuicide.Default__BPChar_AliPsychoSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide),/Alisma/Enemies/AliPsycho/Suicide/BPChar_AliPsychoSuicide.BPChar_AliPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide),/Alisma/Enemies/AliPsycho/Suicide/BPChar_AliPsychoSuicide.BPChar_AliPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide),/Alisma/Enemies/AliPsycho/Suicide/BPChar_AliPsychoSuicide.BPChar_AliPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliPsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide),/Alisma/Enemies/AliPsycho/Suicide/BPChar_AliPsychoSuicide.BPChar_AliPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide),/Alisma/Enemies/AliPsycho/Suicide/BPChar_AliPsychoSuicide.BPChar_AliPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide),/Alisma/Enemies/AliPsycho/Suicide/BPChar_AliPsychoSuicide.BPChar_AliPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliPsychoSuicide # BPChar_AliPsychoSuicide2 SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide2),/Alisma/Enemies/AliPsycho/Suicide2/BPChar_AliPsychoSuicide2.Default__BPChar_AliPsychoSuicide2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide2),/Alisma/Enemies/AliPsycho/Suicide2/BPChar_AliPsychoSuicide2.Default__BPChar_AliPsychoSuicide2_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPsychoSuicide2 SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide2),/Alisma/Enemies/AliPsycho/Suicide2/BPChar_AliPsychoSuicide2.BPChar_AliPsychoSuicide2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide2),/Alisma/Enemies/AliPsycho/Suicide2/BPChar_AliPsychoSuicide2.BPChar_AliPsychoSuicide2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide2),/Alisma/Enemies/AliPsycho/Suicide2/BPChar_AliPsychoSuicide2.BPChar_AliPsychoSuicide2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliPsychoSuicide2 SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide2),/Alisma/Enemies/AliPsycho/Suicide2/BPChar_AliPsychoSuicide2.BPChar_AliPsychoSuicide2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide2),/Alisma/Enemies/AliPsycho/Suicide2/BPChar_AliPsychoSuicide2.BPChar_AliPsychoSuicide2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPsychoSuicide2),/Alisma/Enemies/AliPsycho/Suicide2/BPChar_AliPsychoSuicide2.BPChar_AliPsychoSuicide2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliPsychoSuicide2 # BPChar_PunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic),/Game/Enemies/Punk_Female/Basic/_Design/Character/BPChar_PunkBasic.Default__BPChar_PunkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic),/Game/Enemies/Punk_Female/Basic/_Design/Character/BPChar_PunkBasic.Default__BPChar_PunkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic),/Game/Enemies/Punk_Female/Basic/_Design/Character/BPChar_PunkBasic.BPChar_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic),/Game/Enemies/Punk_Female/Basic/_Design/Character/BPChar_PunkBasic.BPChar_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic),/Game/Enemies/Punk_Female/Basic/_Design/Character/BPChar_PunkBasic.BPChar_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic),/Game/Enemies/Punk_Female/Basic/_Design/Character/BPChar_PunkBasic.BPChar_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic),/Game/Enemies/Punk_Female/Basic/_Design/Character/BPChar_PunkBasic.BPChar_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic),/Game/Enemies/Punk_Female/Basic/_Design/Character/BPChar_PunkBasic.BPChar_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkBasic # BPChar_PunkAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter),/Game/Enemies/Punk_Female/Assaulter/_Design/Character/BPChar_PunkAssaulter.Default__BPChar_PunkAssaulter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter),/Game/Enemies/Punk_Female/Assaulter/_Design/Character/BPChar_PunkAssaulter.Default__BPChar_PunkAssaulter_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter),/Game/Enemies/Punk_Female/Assaulter/_Design/Character/BPChar_PunkAssaulter.BPChar_PunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter),/Game/Enemies/Punk_Female/Assaulter/_Design/Character/BPChar_PunkAssaulter.BPChar_PunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter),/Game/Enemies/Punk_Female/Assaulter/_Design/Character/BPChar_PunkAssaulter.BPChar_PunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter),/Game/Enemies/Punk_Female/Assaulter/_Design/Character/BPChar_PunkAssaulter.BPChar_PunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter),/Game/Enemies/Punk_Female/Assaulter/_Design/Character/BPChar_PunkAssaulter.BPChar_PunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter),/Game/Enemies/Punk_Female/Assaulter/_Design/Character/BPChar_PunkAssaulter.BPChar_PunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkAssaulter # BPChar_AliPunkAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPunkAssaulter),/Alisma/Enemies/zTBD_AliPunk/Assaulter/BPChar_AliPunkAssaulter.Default__BPChar_AliPunkAssaulter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPunkAssaulter),/Alisma/Enemies/zTBD_AliPunk/Assaulter/BPChar_AliPunkAssaulter.Default__BPChar_AliPunkAssaulter_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPunkAssaulter # BPChar_PunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadass.Default__BPChar_PunkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadass.Default__BPChar_PunkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadass.BPChar_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadass.BPChar_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadass.BPChar_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadass.BPChar_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadass.BPChar_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadass.BPChar_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkBadass # BPChar_AliPunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPunkBadass),/Alisma/Enemies/zTBD_AliPunk/Badass/BPChar_AliPunkBadass.Default__BPChar_AliPunkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPunkBadass),/Alisma/Enemies/zTBD_AliPunk/Badass/BPChar_AliPunkBadass.Default__BPChar_AliPunkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPunkBadass # BPChar_AliPunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPunkBasic),/Alisma/Enemies/zTBD_AliPunk/Basic/BPChar_AliPunkBasic.Default__BPChar_AliPunkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPunkBasic),/Alisma/Enemies/zTBD_AliPunk/Basic/BPChar_AliPunkBasic.Default__BPChar_AliPunkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPunkBasic # BPChar_PunkShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner),/Game/Enemies/Punk_Female/Shotgunner/_Design/Character/BPChar_PunkShotgunner.Default__BPChar_PunkShotgunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner),/Game/Enemies/Punk_Female/Shotgunner/_Design/Character/BPChar_PunkShotgunner.Default__BPChar_PunkShotgunner_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner),/Game/Enemies/Punk_Female/Shotgunner/_Design/Character/BPChar_PunkShotgunner.BPChar_PunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner),/Game/Enemies/Punk_Female/Shotgunner/_Design/Character/BPChar_PunkShotgunner.BPChar_PunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner),/Game/Enemies/Punk_Female/Shotgunner/_Design/Character/BPChar_PunkShotgunner.BPChar_PunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner),/Game/Enemies/Punk_Female/Shotgunner/_Design/Character/BPChar_PunkShotgunner.BPChar_PunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner),/Game/Enemies/Punk_Female/Shotgunner/_Design/Character/BPChar_PunkShotgunner.BPChar_PunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner),/Game/Enemies/Punk_Female/Shotgunner/_Design/Character/BPChar_PunkShotgunner.BPChar_PunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkShotgunner # BPChar_AliPunkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPunkShotgun),/Alisma/Enemies/zTBD_AliPunk/Shotgun/BPChar_AliPunkShotgun.Default__BPChar_AliPunkShotgun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPunkShotgun),/Alisma/Enemies/zTBD_AliPunk/Shotgun/BPChar_AliPunkShotgun.Default__BPChar_AliPunkShotgun_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPunkShotgun # BPChar_PunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper),/Game/Enemies/Punk_Female/Sniper/Design/Character/BPChar_PunkSniper.Default__BPChar_PunkSniper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper),/Game/Enemies/Punk_Female/Sniper/Design/Character/BPChar_PunkSniper.Default__BPChar_PunkSniper_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper),/Game/Enemies/Punk_Female/Sniper/Design/Character/BPChar_PunkSniper.BPChar_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper),/Game/Enemies/Punk_Female/Sniper/Design/Character/BPChar_PunkSniper.BPChar_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper),/Game/Enemies/Punk_Female/Sniper/Design/Character/BPChar_PunkSniper.BPChar_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper),/Game/Enemies/Punk_Female/Sniper/Design/Character/BPChar_PunkSniper.BPChar_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper),/Game/Enemies/Punk_Female/Sniper/Design/Character/BPChar_PunkSniper.BPChar_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper),/Game/Enemies/Punk_Female/Sniper/Design/Character/BPChar_PunkSniper.BPChar_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkSniper # BPChar_AliPunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPunkSniper),/Alisma/Enemies/zTBD_AliPunk/Sniper/BPChar_AliPunkSniper.Default__BPChar_AliPunkSniper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliPunkSniper),/Alisma/Enemies/zTBD_AliPunk/Sniper/BPChar_AliPunkSniper.Default__BPChar_AliPunkSniper_C,TargetableComponent.Object..TargetName,0,,BPChar_AliPunkSniper # BPChar_TinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadass.Default__BPChar_TinkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadass.Default__BPChar_TinkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadass.BPChar_TinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadass.BPChar_TinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadass.BPChar_TinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadass.BPChar_TinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadass.BPChar_TinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadass.BPChar_TinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkBadass # BPChar_AliTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBadass),/Alisma/Enemies/AliTink/Badass/BPChar_AliTinkBadass.Default__BPChar_AliTinkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBadass),/Alisma/Enemies/AliTink/Badass/BPChar_AliTinkBadass.Default__BPChar_AliTinkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_AliTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBadass),/Alisma/Enemies/AliTink/Badass/BPChar_AliTinkBadass.BPChar_AliTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBadass),/Alisma/Enemies/AliTink/Badass/BPChar_AliTinkBadass.BPChar_AliTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBadass),/Alisma/Enemies/AliTink/Badass/BPChar_AliTinkBadass.BPChar_AliTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBadass),/Alisma/Enemies/AliTink/Badass/BPChar_AliTinkBadass.BPChar_AliTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBadass),/Alisma/Enemies/AliTink/Badass/BPChar_AliTinkBadass.BPChar_AliTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBadass),/Alisma/Enemies/AliTink/Badass/BPChar_AliTinkBadass.BPChar_AliTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliTinkBadass # BPChar_TinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic),/Game/Enemies/Tink/Basic/_Design/Character/BPChar_TinkBasic.Default__BPChar_TinkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic),/Game/Enemies/Tink/Basic/_Design/Character/BPChar_TinkBasic.Default__BPChar_TinkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic),/Game/Enemies/Tink/Basic/_Design/Character/BPChar_TinkBasic.BPChar_TinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic),/Game/Enemies/Tink/Basic/_Design/Character/BPChar_TinkBasic.BPChar_TinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic),/Game/Enemies/Tink/Basic/_Design/Character/BPChar_TinkBasic.BPChar_TinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic),/Game/Enemies/Tink/Basic/_Design/Character/BPChar_TinkBasic.BPChar_TinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic),/Game/Enemies/Tink/Basic/_Design/Character/BPChar_TinkBasic.BPChar_TinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic),/Game/Enemies/Tink/Basic/_Design/Character/BPChar_TinkBasic.BPChar_TinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkBasic # BPChar_AliTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasic),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasic.Default__BPChar_AliTinkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasic),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasic.Default__BPChar_AliTinkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_AliTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasic),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasic.BPChar_AliTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasic),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasic.BPChar_AliTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasic),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasic.BPChar_AliTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasic),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasic.BPChar_AliTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasic),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasic.BPChar_AliTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasic),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasic.BPChar_AliTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliTinkBasic # BPChar_AliTinkBasicChess SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasicChess),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasicChess.Default__BPChar_AliTinkBasicChess_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasicChess),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasicChess.Default__BPChar_AliTinkBasicChess_C,TargetableComponent.Object..TargetName,0,,BPChar_AliTinkBasicChess SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasicChess),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasicChess.BPChar_AliTinkBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasicChess),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasicChess.BPChar_AliTinkBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasicChess),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasicChess.BPChar_AliTinkBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliTinkBasicChess SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasicChess),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasicChess.BPChar_AliTinkBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasicChess),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasicChess.BPChar_AliTinkBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkBasicChess),/Alisma/Enemies/AliTink/Basic/BPChar_AliTinkBasicChess.BPChar_AliTinkBasicChess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliTinkBasicChess # BPChar_TinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho),/Game/Enemies/Tink/Psycho/_Design/Character/BPChar_TinkPsycho.Default__BPChar_TinkPsycho_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho),/Game/Enemies/Tink/Psycho/_Design/Character/BPChar_TinkPsycho.Default__BPChar_TinkPsycho_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho),/Game/Enemies/Tink/Psycho/_Design/Character/BPChar_TinkPsycho.BPChar_TinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho),/Game/Enemies/Tink/Psycho/_Design/Character/BPChar_TinkPsycho.BPChar_TinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho),/Game/Enemies/Tink/Psycho/_Design/Character/BPChar_TinkPsycho.BPChar_TinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho),/Game/Enemies/Tink/Psycho/_Design/Character/BPChar_TinkPsycho.BPChar_TinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho),/Game/Enemies/Tink/Psycho/_Design/Character/BPChar_TinkPsycho.BPChar_TinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho),/Game/Enemies/Tink/Psycho/_Design/Character/BPChar_TinkPsycho.BPChar_TinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkPsycho # BPChar_AliTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkPsycho),/Alisma/Enemies/AliTink/Psycho/BPChar_AliTinkPsycho.Default__BPChar_AliTinkPsycho_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkPsycho),/Alisma/Enemies/AliTink/Psycho/BPChar_AliTinkPsycho.Default__BPChar_AliTinkPsycho_C,TargetableComponent.Object..TargetName,0,,BPChar_AliTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkPsycho),/Alisma/Enemies/AliTink/Psycho/BPChar_AliTinkPsycho.BPChar_AliTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkPsycho),/Alisma/Enemies/AliTink/Psycho/BPChar_AliTinkPsycho.BPChar_AliTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkPsycho),/Alisma/Enemies/AliTink/Psycho/BPChar_AliTinkPsycho.BPChar_AliTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkPsycho),/Alisma/Enemies/AliTink/Psycho/BPChar_AliTinkPsycho.BPChar_AliTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkPsycho),/Alisma/Enemies/AliTink/Psycho/BPChar_AliTinkPsycho.BPChar_AliTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkPsycho),/Alisma/Enemies/AliTink/Psycho/BPChar_AliTinkPsycho.BPChar_AliTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliTinkPsycho # BPChar_TinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun),/Game/Enemies/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun.Default__BPChar_TinkShotgun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun),/Game/Enemies/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun.Default__BPChar_TinkShotgun_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun),/Game/Enemies/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun.BPChar_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun),/Game/Enemies/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun.BPChar_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun),/Game/Enemies/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun.BPChar_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun),/Game/Enemies/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun.BPChar_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun),/Game/Enemies/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun.BPChar_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun),/Game/Enemies/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun.BPChar_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkShotgun # BPChar_AliTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkShotgun),/Alisma/Enemies/AliTink/Shotgun/BPChar_AliTinkShotgun.Default__BPChar_AliTinkShotgun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkShotgun),/Alisma/Enemies/AliTink/Shotgun/BPChar_AliTinkShotgun.Default__BPChar_AliTinkShotgun_C,TargetableComponent.Object..TargetName,0,,BPChar_AliTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkShotgun),/Alisma/Enemies/AliTink/Shotgun/BPChar_AliTinkShotgun.BPChar_AliTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkShotgun),/Alisma/Enemies/AliTink/Shotgun/BPChar_AliTinkShotgun.BPChar_AliTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkShotgun),/Alisma/Enemies/AliTink/Shotgun/BPChar_AliTinkShotgun.BPChar_AliTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkShotgun),/Alisma/Enemies/AliTink/Shotgun/BPChar_AliTinkShotgun.BPChar_AliTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkShotgun),/Alisma/Enemies/AliTink/Shotgun/BPChar_AliTinkShotgun.BPChar_AliTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkShotgun),/Alisma/Enemies/AliTink/Shotgun/BPChar_AliTinkShotgun.BPChar_AliTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliTinkShotgun # BPChar_TinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide),/Game/Enemies/Tink/Suicide/_Design/Character/BPChar_TinkSuicide.Default__BPChar_TinkSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide),/Game/Enemies/Tink/Suicide/_Design/Character/BPChar_TinkSuicide.Default__BPChar_TinkSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide),/Game/Enemies/Tink/Suicide/_Design/Character/BPChar_TinkSuicide.BPChar_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide),/Game/Enemies/Tink/Suicide/_Design/Character/BPChar_TinkSuicide.BPChar_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide),/Game/Enemies/Tink/Suicide/_Design/Character/BPChar_TinkSuicide.BPChar_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide),/Game/Enemies/Tink/Suicide/_Design/Character/BPChar_TinkSuicide.BPChar_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide),/Game/Enemies/Tink/Suicide/_Design/Character/BPChar_TinkSuicide.BPChar_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide),/Game/Enemies/Tink/Suicide/_Design/Character/BPChar_TinkSuicide.BPChar_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkSuicide # BPChar_AliTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkSuicide),/Alisma/Enemies/AliTink/Suicide/BPChar_AliTinkSuicide.Default__BPChar_AliTinkSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkSuicide),/Alisma/Enemies/AliTink/Suicide/BPChar_AliTinkSuicide.Default__BPChar_AliTinkSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_AliTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkSuicide),/Alisma/Enemies/AliTink/Suicide/BPChar_AliTinkSuicide.BPChar_AliTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkSuicide),/Alisma/Enemies/AliTink/Suicide/BPChar_AliTinkSuicide.BPChar_AliTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkSuicide),/Alisma/Enemies/AliTink/Suicide/BPChar_AliTinkSuicide.BPChar_AliTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AliTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkSuicide),/Alisma/Enemies/AliTink/Suicide/BPChar_AliTinkSuicide.BPChar_AliTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkSuicide),/Alisma/Enemies/AliTink/Suicide/BPChar_AliTinkSuicide.BPChar_AliTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AliTinkSuicide),/Alisma/Enemies/AliTink/Suicide/BPChar_AliTinkSuicide.BPChar_AliTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AliTinkSuicide # BPChar_AllInAllan SparkCharacterLoadedEntry,(1,1,0,BPChar_AllInAllan),/Dandelion/NonPlayerCharacters/_SideMissions/AllInAllan/_Design/Character/BPChar_AllInAllan.Default__BPChar_AllInAllan_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AllInAllan),/Dandelion/NonPlayerCharacters/_SideMissions/AllInAllan/_Design/Character/BPChar_AllInAllan.Default__BPChar_AllInAllan_C,TargetableComponent.Object..TargetName,0,,BPChar_AllInAllan # BPChar_EnforcerAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerAnointed),/Game/Enemies/Enforcer/Anointed/_Design/Character/BPChar_EnforcerAnointed.Default__BPChar_EnforcerAnointed_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerAnointed),/Game/Enemies/Enforcer/Anointed/_Design/Character/BPChar_EnforcerAnointed.Default__BPChar_EnforcerAnointed_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerAnointed),/Game/Enemies/Enforcer/Anointed/_Design/Character/BPChar_EnforcerAnointed.BPChar_EnforcerAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerAnointed),/Game/Enemies/Enforcer/Anointed/_Design/Character/BPChar_EnforcerAnointed.BPChar_EnforcerAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerAnointed),/Game/Enemies/Enforcer/Anointed/_Design/Character/BPChar_EnforcerAnointed.BPChar_EnforcerAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerAnointed),/Game/Enemies/Enforcer/Anointed/_Design/Character/BPChar_EnforcerAnointed.BPChar_EnforcerAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerAnointed),/Game/Enemies/Enforcer/Anointed/_Design/Character/BPChar_EnforcerAnointed.BPChar_EnforcerAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerAnointed),/Game/Enemies/Enforcer/Anointed/_Design/Character/BPChar_EnforcerAnointed.BPChar_EnforcerAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnforcerAnointed # BPChar_AnointedJoe SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoe),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoe.Default__BPChar_AnointedJoe_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoe),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoe.Default__BPChar_AnointedJoe_C,TargetableComponent.Object..TargetName,0,,BPChar_AnointedJoe SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoe),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoe.BPChar_AnointedJoe_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoe),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoe.BPChar_AnointedJoe_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoe),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoe.BPChar_AnointedJoe_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AnointedJoe # BPChar_AnointedJoeClone SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoeClone),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoeClone.Default__BPChar_AnointedJoeClone_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoeClone),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoeClone.Default__BPChar_AnointedJoeClone_C,TargetableComponent.Object..TargetName,0,,BPChar_AnointedJoeClone SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoeClone),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoeClone.BPChar_AnointedJoeClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoeClone),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoeClone.BPChar_AnointedJoeClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoeClone),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoeClone.BPChar_AnointedJoeClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AnointedJoeClone # BPChar_Punk_Anointed SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Anointed),/Game/Enemies/Punk_Female/Anointed/_Design/Character/BPChar_Punk_Anointed.Default__BPChar_Punk_Anointed_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Anointed),/Game/Enemies/Punk_Female/Anointed/_Design/Character/BPChar_Punk_Anointed.Default__BPChar_Punk_Anointed_C,TargetableComponent.Object..TargetName,0,,BPChar_Punk_Anointed SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Anointed),/Game/Enemies/Punk_Female/Anointed/_Design/Character/BPChar_Punk_Anointed.BPChar_Punk_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Anointed),/Game/Enemies/Punk_Female/Anointed/_Design/Character/BPChar_Punk_Anointed.BPChar_Punk_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Anointed),/Game/Enemies/Punk_Female/Anointed/_Design/Character/BPChar_Punk_Anointed.BPChar_Punk_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Punk_Anointed SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Anointed),/Game/Enemies/Punk_Female/Anointed/_Design/Character/BPChar_Punk_Anointed.BPChar_Punk_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Anointed),/Game/Enemies/Punk_Female/Anointed/_Design/Character/BPChar_Punk_Anointed.BPChar_Punk_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Anointed),/Game/Enemies/Punk_Female/Anointed/_Design/Character/BPChar_Punk_Anointed.BPChar_Punk_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Punk_Anointed # BPChar_AnointedX2 SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedX2),/Game/Enemies/Punk_Female/_Unique/AnointedX2_X3/_Design/Character/BPChar_AnointedX2.Default__BPChar_AnointedX2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedX2),/Game/Enemies/Punk_Female/_Unique/AnointedX2_X3/_Design/Character/BPChar_AnointedX2.Default__BPChar_AnointedX2_C,TargetableComponent.Object..TargetName,0,,BPChar_AnointedX2 SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedX2),/Game/Enemies/Punk_Female/_Unique/AnointedX2_X3/_Design/Character/BPChar_AnointedX2.BPChar_AnointedX2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedX2),/Game/Enemies/Punk_Female/_Unique/AnointedX2_X3/_Design/Character/BPChar_AnointedX2.BPChar_AnointedX2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedX2),/Game/Enemies/Punk_Female/_Unique/AnointedX2_X3/_Design/Character/BPChar_AnointedX2.BPChar_AnointedX2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AnointedX2 # BPChar_AnointedX3 SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedX3),/Game/Enemies/Punk_Female/_Unique/AnointedX2_X3/_Design/Character/BPChar_AnointedX3.Default__BPChar_AnointedX3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedX3),/Game/Enemies/Punk_Female/_Unique/AnointedX2_X3/_Design/Character/BPChar_AnointedX3.Default__BPChar_AnointedX3_C,TargetableComponent.Object..TargetName,0,,BPChar_AnointedX3 # BPChar_Ape_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ape_Hunt01),/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/BPChar_Ape_Hunt01.Default__BPChar_Ape_Hunt01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ape_Hunt01),/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/BPChar_Ape_Hunt01.Default__BPChar_Ape_Hunt01_C,TargetableComponent.Object..TargetName,0,,BPChar_Ape_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ape_Hunt01),/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/BPChar_Ape_Hunt01.BPChar_Ape_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ape_Hunt01),/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/BPChar_Ape_Hunt01.BPChar_Ape_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ape_Hunt01),/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/BPChar_Ape_Hunt01.BPChar_Ape_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Ape_Hunt01 # BPChar_ApeAcid SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeAcid),/Game/Enemies/Ape/Acid/_Design/Character/BPChar_ApeAcid.Default__BPChar_ApeAcid_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeAcid),/Game/Enemies/Ape/Acid/_Design/Character/BPChar_ApeAcid.Default__BPChar_ApeAcid_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeAcid SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeAcid),/Game/Enemies/Ape/Acid/_Design/Character/BPChar_ApeAcid.BPChar_ApeAcid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeAcid),/Game/Enemies/Ape/Acid/_Design/Character/BPChar_ApeAcid.BPChar_ApeAcid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeAcid),/Game/Enemies/Ape/Acid/_Design/Character/BPChar_ApeAcid.BPChar_ApeAcid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeAcid SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeAcid),/Game/Enemies/Ape/Acid/_Design/Character/BPChar_ApeAcid.BPChar_ApeAcid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeAcid),/Game/Enemies/Ape/Acid/_Design/Character/BPChar_ApeAcid.BPChar_ApeAcid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeAcid),/Game/Enemies/Ape/Acid/_Design/Character/BPChar_ApeAcid.BPChar_ApeAcid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeAcid # BPChar_ApeBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadass),/Game/Enemies/Ape/Badass/_Design/Character/BPChar_ApeBadass.Default__BPChar_ApeBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadass),/Game/Enemies/Ape/Badass/_Design/Character/BPChar_ApeBadass.Default__BPChar_ApeBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadass),/Game/Enemies/Ape/Badass/_Design/Character/BPChar_ApeBadass.BPChar_ApeBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadass),/Game/Enemies/Ape/Badass/_Design/Character/BPChar_ApeBadass.BPChar_ApeBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadass),/Game/Enemies/Ape/Badass/_Design/Character/BPChar_ApeBadass.BPChar_ApeBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadass),/Game/Enemies/Ape/Badass/_Design/Character/BPChar_ApeBadass.BPChar_ApeBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadass),/Game/Enemies/Ape/Badass/_Design/Character/BPChar_ApeBadass.BPChar_ApeBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadass),/Game/Enemies/Ape/Badass/_Design/Character/BPChar_ApeBadass.BPChar_ApeBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeBadass # BPChar_ApeBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Badass/_Design/Character/BPChar_ApeBadassTinyEvent2.Default__BPChar_ApeBadassTinyEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Badass/_Design/Character/BPChar_ApeBadassTinyEvent2.Default__BPChar_ApeBadassTinyEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Badass/_Design/Character/BPChar_ApeBadassTinyEvent2.BPChar_ApeBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Badass/_Design/Character/BPChar_ApeBadassTinyEvent2.BPChar_ApeBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Badass/_Design/Character/BPChar_ApeBadassTinyEvent2.BPChar_ApeBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Badass/_Design/Character/BPChar_ApeBadassTinyEvent2.BPChar_ApeBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Badass/_Design/Character/BPChar_ApeBadassTinyEvent2.BPChar_ApeBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Badass/_Design/Character/BPChar_ApeBadassTinyEvent2.BPChar_ApeBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeBadassTinyEvent2 # BPChar_ApeBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasic),/Game/Enemies/Ape/Basic/_Design/Character/BPChar_ApeBasic.Default__BPChar_ApeBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasic),/Game/Enemies/Ape/Basic/_Design/Character/BPChar_ApeBasic.Default__BPChar_ApeBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasic),/Game/Enemies/Ape/Basic/_Design/Character/BPChar_ApeBasic.BPChar_ApeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasic),/Game/Enemies/Ape/Basic/_Design/Character/BPChar_ApeBasic.BPChar_ApeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasic),/Game/Enemies/Ape/Basic/_Design/Character/BPChar_ApeBasic.BPChar_ApeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasic),/Game/Enemies/Ape/Basic/_Design/Character/BPChar_ApeBasic.BPChar_ApeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasic),/Game/Enemies/Ape/Basic/_Design/Character/BPChar_ApeBasic.BPChar_ApeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasic),/Game/Enemies/Ape/Basic/_Design/Character/BPChar_ApeBasic.BPChar_ApeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeBasic # BPChar_ApeBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyEvent2.Default__BPChar_ApeBasicTinyEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyEvent2.Default__BPChar_ApeBasicTinyEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyEvent2.BPChar_ApeBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyEvent2.BPChar_ApeBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyEvent2.BPChar_ApeBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyEvent2.BPChar_ApeBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyEvent2.BPChar_ApeBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyEvent2.BPChar_ApeBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeBasicTinyEvent2 # BPChar_ApeBasicTinyBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyBossAddEvent2.Default__BPChar_ApeBasicTinyBossAddEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyBossAddEvent2.Default__BPChar_ApeBasicTinyBossAddEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeBasicTinyBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyBossAddEvent2.BPChar_ApeBasicTinyBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyBossAddEvent2.BPChar_ApeBasicTinyBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyBossAddEvent2.BPChar_ApeBasicTinyBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeBasicTinyBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyBossAddEvent2.BPChar_ApeBasicTinyBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyBossAddEvent2.BPChar_ApeBasicTinyBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeBasicTinyBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Ape/Basic/_Design/Character/BPChar_ApeBasicTinyBossAddEvent2.BPChar_ApeBasicTinyBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeBasicTinyBossAddEvent2 # BPChar_ApeChump SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeChump),/Game/Enemies/Ape/Chump/_Design/Character/BPChar_ApeChump.Default__BPChar_ApeChump_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeChump),/Game/Enemies/Ape/Chump/_Design/Character/BPChar_ApeChump.Default__BPChar_ApeChump_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeChump SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeChump),/Game/Enemies/Ape/Chump/_Design/Character/BPChar_ApeChump.BPChar_ApeChump_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeChump),/Game/Enemies/Ape/Chump/_Design/Character/BPChar_ApeChump.BPChar_ApeChump_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeChump),/Game/Enemies/Ape/Chump/_Design/Character/BPChar_ApeChump.BPChar_ApeChump_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeChump SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeChump),/Game/Enemies/Ape/Chump/_Design/Character/BPChar_ApeChump.BPChar_ApeChump_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeChump),/Game/Enemies/Ape/Chump/_Design/Character/BPChar_ApeChump.BPChar_ApeChump_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeChump),/Game/Enemies/Ape/Chump/_Design/Character/BPChar_ApeChump.BPChar_ApeChump_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeChump # BPChar_ApeCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeCryo),/Game/Enemies/Ape/Cryo/_Design/Character/BPChar_ApeCryo.Default__BPChar_ApeCryo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeCryo),/Game/Enemies/Ape/Cryo/_Design/Character/BPChar_ApeCryo.Default__BPChar_ApeCryo_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeCryo),/Game/Enemies/Ape/Cryo/_Design/Character/BPChar_ApeCryo.BPChar_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeCryo),/Game/Enemies/Ape/Cryo/_Design/Character/BPChar_ApeCryo.BPChar_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeCryo),/Game/Enemies/Ape/Cryo/_Design/Character/BPChar_ApeCryo.BPChar_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeCryo),/Game/Enemies/Ape/Cryo/_Design/Character/BPChar_ApeCryo.BPChar_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeCryo),/Game/Enemies/Ape/Cryo/_Design/Character/BPChar_ApeCryo.BPChar_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeCryo),/Game/Enemies/Ape/Cryo/_Design/Character/BPChar_ApeCryo.BPChar_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeCryo # BPChar_ApeEdenBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeEdenBossFodder),/Game/Enemies/Ape/_Unique/EdenBossFodder/_Design/Character/BPChar_ApeEdenBossFodder.Default__BPChar_ApeEdenBossFodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeEdenBossFodder),/Game/Enemies/Ape/_Unique/EdenBossFodder/_Design/Character/BPChar_ApeEdenBossFodder.Default__BPChar_ApeEdenBossFodder_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeEdenBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeEdenBossFodder),/Game/Enemies/Ape/_Unique/EdenBossFodder/_Design/Character/BPChar_ApeEdenBossFodder.BPChar_ApeEdenBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeEdenBossFodder),/Game/Enemies/Ape/_Unique/EdenBossFodder/_Design/Character/BPChar_ApeEdenBossFodder.BPChar_ApeEdenBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeEdenBossFodder),/Game/Enemies/Ape/_Unique/EdenBossFodder/_Design/Character/BPChar_ApeEdenBossFodder.BPChar_ApeEdenBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeEdenBossFodder # BPChar_ApeFire SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeFire),/Game/Enemies/Ape/Fire/_Design/Character/BPChar_ApeFire.Default__BPChar_ApeFire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeFire),/Game/Enemies/Ape/Fire/_Design/Character/BPChar_ApeFire.Default__BPChar_ApeFire_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeFire SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeFire),/Game/Enemies/Ape/Fire/_Design/Character/BPChar_ApeFire.BPChar_ApeFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeFire),/Game/Enemies/Ape/Fire/_Design/Character/BPChar_ApeFire.BPChar_ApeFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeFire),/Game/Enemies/Ape/Fire/_Design/Character/BPChar_ApeFire.BPChar_ApeFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeFire SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeFire),/Game/Enemies/Ape/Fire/_Design/Character/BPChar_ApeFire.BPChar_ApeFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeFire),/Game/Enemies/Ape/Fire/_Design/Character/BPChar_ApeFire.BPChar_ApeFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeFire),/Game/Enemies/Ape/Fire/_Design/Character/BPChar_ApeFire.BPChar_ApeFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeFire # BPChar_ApeJungleMonarch SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeJungleMonarch),/Game/Enemies/Ape/_Unique/JungleMonarch/_Design/Character/BPChar_ApeJungleMonarch.Default__BPChar_ApeJungleMonarch_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeJungleMonarch),/Game/Enemies/Ape/_Unique/JungleMonarch/_Design/Character/BPChar_ApeJungleMonarch.Default__BPChar_ApeJungleMonarch_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeJungleMonarch SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeJungleMonarch),/Game/Enemies/Ape/_Unique/JungleMonarch/_Design/Character/BPChar_ApeJungleMonarch.BPChar_ApeJungleMonarch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeJungleMonarch),/Game/Enemies/Ape/_Unique/JungleMonarch/_Design/Character/BPChar_ApeJungleMonarch.BPChar_ApeJungleMonarch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeJungleMonarch),/Game/Enemies/Ape/_Unique/JungleMonarch/_Design/Character/BPChar_ApeJungleMonarch.BPChar_ApeJungleMonarch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeJungleMonarch # BPChar_ApeKGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKGuard),/Game/Enemies/Ape/_Unique/KGuard/_Design/Character/BPChar_ApeKGuard.Default__BPChar_ApeKGuard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKGuard),/Game/Enemies/Ape/_Unique/KGuard/_Design/Character/BPChar_ApeKGuard.Default__BPChar_ApeKGuard_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeKGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKGuard),/Game/Enemies/Ape/_Unique/KGuard/_Design/Character/BPChar_ApeKGuard.BPChar_ApeKGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKGuard),/Game/Enemies/Ape/_Unique/KGuard/_Design/Character/BPChar_ApeKGuard.BPChar_ApeKGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKGuard),/Game/Enemies/Ape/_Unique/KGuard/_Design/Character/BPChar_ApeKGuard.BPChar_ApeKGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeKGuard # BPChar_ApeKingBobo SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKingBobo),/Game/Enemies/Ape/_Unique/KingBobo/_Design/Character/BPChar_ApeKingBobo.Default__BPChar_ApeKingBobo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKingBobo),/Game/Enemies/Ape/_Unique/KingBobo/_Design/Character/BPChar_ApeKingBobo.Default__BPChar_ApeKingBobo_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeKingBobo SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKingBobo),/Game/Enemies/Ape/_Unique/KingBobo/_Design/Character/BPChar_ApeKingBobo.BPChar_ApeKingBobo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKingBobo),/Game/Enemies/Ape/_Unique/KingBobo/_Design/Character/BPChar_ApeKingBobo.BPChar_ApeKingBobo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKingBobo),/Game/Enemies/Ape/_Unique/KingBobo/_Design/Character/BPChar_ApeKingBobo.BPChar_ApeKingBobo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeKingBobo # BPChar_ApeLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeLoot),/Game/Enemies/Ape/Loot/_Design/Character/BPChar_ApeLoot.Default__BPChar_ApeLoot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeLoot),/Game/Enemies/Ape/Loot/_Design/Character/BPChar_ApeLoot.Default__BPChar_ApeLoot_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeLoot),/Game/Enemies/Ape/Loot/_Design/Character/BPChar_ApeLoot.BPChar_ApeLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeLoot),/Game/Enemies/Ape/Loot/_Design/Character/BPChar_ApeLoot.BPChar_ApeLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeLoot),/Game/Enemies/Ape/Loot/_Design/Character/BPChar_ApeLoot.BPChar_ApeLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeLoot # BPChar_ApeRad SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeRad),/Game/Enemies/Ape/Rad/_Design/Character/BPChar_ApeRad.Default__BPChar_ApeRad_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeRad),/Game/Enemies/Ape/Rad/_Design/Character/BPChar_ApeRad.Default__BPChar_ApeRad_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeRad SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeRad),/Game/Enemies/Ape/Rad/_Design/Character/BPChar_ApeRad.BPChar_ApeRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeRad),/Game/Enemies/Ape/Rad/_Design/Character/BPChar_ApeRad.BPChar_ApeRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeRad),/Game/Enemies/Ape/Rad/_Design/Character/BPChar_ApeRad.BPChar_ApeRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeRad SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeRad),/Game/Enemies/Ape/Rad/_Design/Character/BPChar_ApeRad.BPChar_ApeRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeRad),/Game/Enemies/Ape/Rad/_Design/Character/BPChar_ApeRad.BPChar_ApeRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeRad),/Game/Enemies/Ape/Rad/_Design/Character/BPChar_ApeRad.BPChar_ApeRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeRad # BPChar_ApeShock SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeShock),/Game/Enemies/Ape/Shock/_Design/Character/BPChar_ApeShock.Default__BPChar_ApeShock_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeShock),/Game/Enemies/Ape/Shock/_Design/Character/BPChar_ApeShock.Default__BPChar_ApeShock_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeShock SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeShock),/Game/Enemies/Ape/Shock/_Design/Character/BPChar_ApeShock.BPChar_ApeShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeShock),/Game/Enemies/Ape/Shock/_Design/Character/BPChar_ApeShock.BPChar_ApeShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeShock),/Game/Enemies/Ape/Shock/_Design/Character/BPChar_ApeShock.BPChar_ApeShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeShock SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeShock),/Game/Enemies/Ape/Shock/_Design/Character/BPChar_ApeShock.BPChar_ApeShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeShock),/Game/Enemies/Ape/Shock/_Design/Character/BPChar_ApeShock.BPChar_ApeShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeShock),/Game/Enemies/Ape/Shock/_Design/Character/BPChar_ApeShock.BPChar_ApeShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ApeShock # BPChar_ApeSquire SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeSquire),/Game/Enemies/Ape/_Unique/Squire/_Design/Character/BPChar_ApeSquire.Default__BPChar_ApeSquire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeSquire),/Game/Enemies/Ape/_Unique/Squire/_Design/Character/BPChar_ApeSquire.Default__BPChar_ApeSquire_C,TargetableComponent.Object..TargetName,0,,BPChar_ApeSquire SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeSquire),/Game/Enemies/Ape/_Unique/Squire/_Design/Character/BPChar_ApeSquire.BPChar_ApeSquire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeSquire),/Game/Enemies/Ape/_Unique/Squire/_Design/Character/BPChar_ApeSquire.BPChar_ApeSquire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeSquire),/Game/Enemies/Ape/_Unique/Squire/_Design/Character/BPChar_ApeSquire.BPChar_ApeSquire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ApeSquire # BPChar_Atlas_BloodySoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_Atlas_BloodySoldier),/Ixora2/NonPlayerCharacters/AtlasSoldier/_Design/Character/BPChar_Atlas_BloodySoldier.Default__BPChar_Atlas_BloodySoldier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Atlas_BloodySoldier),/Ixora2/NonPlayerCharacters/AtlasSoldier/_Design/Character/BPChar_Atlas_BloodySoldier.Default__BPChar_Atlas_BloodySoldier_C,TargetableComponent.Object..TargetName,0,,BPChar_Atlas_BloodySoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_Atlas_BloodySoldier),/Ixora2/NonPlayerCharacters/AtlasSoldier/_Design/Character/BPChar_Atlas_BloodySoldier.BPChar_Atlas_BloodySoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Atlas_BloodySoldier),/Ixora2/NonPlayerCharacters/AtlasSoldier/_Design/Character/BPChar_Atlas_BloodySoldier.BPChar_Atlas_BloodySoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Atlas_BloodySoldier),/Ixora2/NonPlayerCharacters/AtlasSoldier/_Design/Character/BPChar_Atlas_BloodySoldier.BPChar_Atlas_BloodySoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Atlas_BloodySoldier # BPChar_AtlasLeader SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasLeader),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasLeader.Default__BPChar_AtlasLeader_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasLeader),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasLeader.Default__BPChar_AtlasLeader_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasLeader SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasLeader),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasLeader.BPChar_AtlasLeader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasLeader),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasLeader.BPChar_AtlasLeader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasLeader),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasLeader.BPChar_AtlasLeader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasLeader # BPChar_AtlasSecurity_Slaughter SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSecurity_Slaughter),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSecurity_Slaughter.Default__BPChar_AtlasSecurity_Slaughter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSecurity_Slaughter),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSecurity_Slaughter.Default__BPChar_AtlasSecurity_Slaughter_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSecurity_Slaughter SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSecurity_Slaughter),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSecurity_Slaughter.BPChar_AtlasSecurity_Slaughter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSecurity_Slaughter),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSecurity_Slaughter.BPChar_AtlasSecurity_Slaughter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSecurity_Slaughter),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSecurity_Slaughter.BPChar_AtlasSecurity_Slaughter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasSecurity_Slaughter # BPChar_AtlasSecurityGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSecurityGuard),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSecurityGuard.Default__BPChar_AtlasSecurityGuard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSecurityGuard),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSecurityGuard.Default__BPChar_AtlasSecurityGuard_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSecurityGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSecurityGuard),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSecurityGuard.BPChar_AtlasSecurityGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSecurityGuard),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSecurityGuard.BPChar_AtlasSecurityGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSecurityGuard),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSecurityGuard.BPChar_AtlasSecurityGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasSecurityGuard # BPChar_AtlasSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier.Default__BPChar_AtlasSoldier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier.Default__BPChar_AtlasSoldier_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier.BPChar_AtlasSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier.BPChar_AtlasSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier.BPChar_AtlasSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasSoldier # BPChar_AtlasSoldier_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Bounty01),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Bounty01.Default__BPChar_AtlasSoldier_Bounty01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Bounty01),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Bounty01.Default__BPChar_AtlasSoldier_Bounty01_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSoldier_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Bounty01),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Bounty01.BPChar_AtlasSoldier_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Bounty01),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Bounty01.BPChar_AtlasSoldier_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Bounty01),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Bounty01.BPChar_AtlasSoldier_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasSoldier_Bounty01 # BPChar_AtlasSoldier_BountyGang SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_BountyGang),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_BountyGang.Default__BPChar_AtlasSoldier_BountyGang_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_BountyGang),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_BountyGang.Default__BPChar_AtlasSoldier_BountyGang_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSoldier_BountyGang SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_BountyGang),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_BountyGang.BPChar_AtlasSoldier_BountyGang_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_BountyGang),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_BountyGang.BPChar_AtlasSoldier_BountyGang_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_BountyGang),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_BountyGang.BPChar_AtlasSoldier_BountyGang_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasSoldier_BountyGang # BPChar_AtlasSoldier_Demi SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Demi),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Demi.Default__BPChar_AtlasSoldier_Demi_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Demi),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Demi.Default__BPChar_AtlasSoldier_Demi_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSoldier_Demi SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Demi),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Demi.BPChar_AtlasSoldier_Demi_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Demi),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Demi.BPChar_AtlasSoldier_Demi_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Demi),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Demi.BPChar_AtlasSoldier_Demi_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasSoldier_Demi # BPChar_AtlasSoldier_Heavies SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Heavies),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Heavies.Default__BPChar_AtlasSoldier_Heavies_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Heavies),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Heavies.Default__BPChar_AtlasSoldier_Heavies_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSoldier_Heavies SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Heavies),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Heavies.BPChar_AtlasSoldier_Heavies_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Heavies),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Heavies.BPChar_AtlasSoldier_Heavies_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Heavies),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Heavies.BPChar_AtlasSoldier_Heavies_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasSoldier_Heavies # BPChar_AtlasSoldier_HeavyWing SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_HeavyWing),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_HeavyWing.Default__BPChar_AtlasSoldier_HeavyWing_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_HeavyWing),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_HeavyWing.Default__BPChar_AtlasSoldier_HeavyWing_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSoldier_HeavyWing SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_HeavyWing),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_HeavyWing.BPChar_AtlasSoldier_HeavyWing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_HeavyWing),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_HeavyWing.BPChar_AtlasSoldier_HeavyWing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_HeavyWing),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_HeavyWing.BPChar_AtlasSoldier_HeavyWing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasSoldier_HeavyWing # BPChar_AtlasSoldier_HeavyWing_Demigod SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_HeavyWing_Demigod),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_HeavyWing_Demigod.Default__BPChar_AtlasSoldier_HeavyWing_Demigod_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_HeavyWing_Demigod),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_HeavyWing_Demigod.Default__BPChar_AtlasSoldier_HeavyWing_Demigod_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSoldier_HeavyWing_Demigod SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_HeavyWing_Demigod),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_HeavyWing_Demigod.BPChar_AtlasSoldier_HeavyWing_Demigod_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_HeavyWing_Demigod),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_HeavyWing_Demigod.BPChar_AtlasSoldier_HeavyWing_Demigod_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_HeavyWing_Demigod),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_HeavyWing_Demigod.BPChar_AtlasSoldier_HeavyWing_Demigod_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasSoldier_HeavyWing_Demigod # BPChar_AtlasSpy SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSpy),/Game/NonPlayerCharacters/_Promethea/AtlasSpy/_Design/Character/BPChar_AtlasSpy.Default__BPChar_AtlasSpy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSpy),/Game/NonPlayerCharacters/_Promethea/AtlasSpy/_Design/Character/BPChar_AtlasSpy.Default__BPChar_AtlasSpy_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSpy # BPChar_AtlasSpy_Partner SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSpy_Partner),/Game/NonPlayerCharacters/_Promethea/AtlasSpy/_Design/Character/BPChar_AtlasSpy_Partner.Default__BPChar_AtlasSpy_Partner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSpy_Partner),/Game/NonPlayerCharacters/_Promethea/AtlasSpy/_Design/Character/BPChar_AtlasSpy_Partner.Default__BPChar_AtlasSpy_Partner_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasSpy_Partner # BPChar_AtlasTech SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasTech),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasTech.Default__BPChar_AtlasTech_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasTech),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasTech.Default__BPChar_AtlasTech_C,TargetableComponent.Object..TargetName,0,,BPChar_AtlasTech SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasTech),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasTech.BPChar_AtlasTech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasTech),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasTech.BPChar_AtlasTech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasTech),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasTech.BPChar_AtlasTech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AtlasTech # BPChar_AureliaBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_AureliaBoss),/Game/NonPlayerCharacters/Aurelia/_TheBoss/_Design/Character/BPChar_AureliaBoss.Default__BPChar_AureliaBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AureliaBoss),/Game/NonPlayerCharacters/Aurelia/_TheBoss/_Design/Character/BPChar_AureliaBoss.Default__BPChar_AureliaBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_AureliaBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_AureliaBoss),/Game/NonPlayerCharacters/Aurelia/_TheBoss/_Design/Character/BPChar_AureliaBoss.BPChar_AureliaBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AureliaBoss),/Game/NonPlayerCharacters/Aurelia/_TheBoss/_Design/Character/BPChar_AureliaBoss.BPChar_AureliaBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AureliaBoss),/Game/NonPlayerCharacters/Aurelia/_TheBoss/_Design/Character/BPChar_AureliaBoss.BPChar_AureliaBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AureliaBoss # BPChar_AureliasServant SparkCharacterLoadedEntry,(1,1,0,BPChar_AureliasServant),/Game/NonPlayerCharacters/_Promethea/AureliasServant/_Design/Character/BPChar_AureliasServant.Default__BPChar_AureliasServant_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AureliasServant),/Game/NonPlayerCharacters/_Promethea/AureliasServant/_Design/Character/BPChar_AureliasServant.Default__BPChar_AureliasServant_C,TargetableComponent.Object..TargetName,0,,BPChar_AureliasServant # BPChar_Ava SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.Default__BPChar_Ava_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.Default__BPChar_Ava_C,TargetableComponent.Object..TargetName,0,,BPChar_Ava SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.BPChar_Ava_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.BPChar_Ava_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.BPChar_Ava_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Ava # BPChar_Ava_IXO SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.Default__BPChar_Ava_IXO_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.Default__BPChar_Ava_IXO_C,TargetableComponent.Object..TargetName,0,,BPChar_Ava_IXO SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.BPChar_Ava_IXO_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.BPChar_Ava_IXO_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.BPChar_Ava_IXO_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Ava_IXO # BPChar_OversphereHarbinger SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbinger),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbinger.Default__BPChar_OversphereHarbinger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbinger),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbinger.Default__BPChar_OversphereHarbinger_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereHarbinger SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbinger),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbinger.BPChar_OversphereHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbinger),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbinger.BPChar_OversphereHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbinger),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbinger.BPChar_OversphereHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereHarbinger SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbinger),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbinger.BPChar_OversphereHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbinger),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbinger.BPChar_OversphereHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbinger),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbinger.BPChar_OversphereHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereHarbinger # BPChar_BadassHarbinger SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassHarbinger),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/BadassHarbinger/_Design/Character/BPChar_BadassHarbinger.Default__BPChar_BadassHarbinger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassHarbinger),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/BadassHarbinger/_Design/Character/BPChar_BadassHarbinger.Default__BPChar_BadassHarbinger_C,TargetableComponent.Object..TargetName,0,,BPChar_BadassHarbinger SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassHarbinger),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/BadassHarbinger/_Design/Character/BPChar_BadassHarbinger.BPChar_BadassHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassHarbinger),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/BadassHarbinger/_Design/Character/BPChar_BadassHarbinger.BPChar_BadassHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassHarbinger),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/BadassHarbinger/_Design/Character/BPChar_BadassHarbinger.BPChar_BadassHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BadassHarbinger SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassHarbinger),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/BadassHarbinger/_Design/Character/BPChar_BadassHarbinger.BPChar_BadassHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassHarbinger),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/BadassHarbinger/_Design/Character/BPChar_BadassHarbinger.BPChar_BadassHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassHarbinger),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/BadassHarbinger/_Design/Character/BPChar_BadassHarbinger.BPChar_BadassHarbinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BadassHarbinger # BPChar_DropShipTurret SparkCharacterLoadedEntry,(1,1,0,BPChar_DropShipTurret),/Game/Enemies/DropShipTurret/_Shared/_Design/Character/BPChar_DropShipTurret.Default__BPChar_DropShipTurret_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DropShipTurret),/Game/Enemies/DropShipTurret/_Shared/_Design/Character/BPChar_DropShipTurret.Default__BPChar_DropShipTurret_C,TargetableComponent.Object..TargetName,0,,BPChar_DropShipTurret SparkCharacterLoadedEntry,(1,1,0,BPChar_DropShipTurret),/Game/Enemies/DropShipTurret/_Shared/_Design/Character/BPChar_DropShipTurret.BPChar_DropShipTurret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DropShipTurret),/Game/Enemies/DropShipTurret/_Shared/_Design/Character/BPChar_DropShipTurret.BPChar_DropShipTurret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DropShipTurret),/Game/Enemies/DropShipTurret/_Shared/_Design/Character/BPChar_DropShipTurret.BPChar_DropShipTurret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DropShipTurret # BPChar_BallGun SparkCharacterLoadedEntry,(1,1,0,BPChar_BallGun),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/BallGun/Character/BPChar_BallGun.Default__BPChar_BallGun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BallGun),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/BallGun/Character/BPChar_BallGun.Default__BPChar_BallGun_C,TargetableComponent.Object..TargetName,0,,BPChar_BallGun SparkCharacterLoadedEntry,(1,1,0,BPChar_BallGun),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/BallGun/Character/BPChar_BallGun.BPChar_BallGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BallGun),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/BallGun/Character/BPChar_BallGun.BPChar_BallGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BallGun),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/BallGun/Character/BPChar_BallGun.BPChar_BallGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BallGun # BPChar_FrostPsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSlugger),/Hibiscus/Enemies/FrostBiters/Psycho/Slugger/_Design/Character/BPChar_FrostPsychoSlugger.Default__BPChar_FrostPsychoSlugger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSlugger),/Hibiscus/Enemies/FrostBiters/Psycho/Slugger/_Design/Character/BPChar_FrostPsychoSlugger.Default__BPChar_FrostPsychoSlugger_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostPsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSlugger),/Hibiscus/Enemies/FrostBiters/Psycho/Slugger/_Design/Character/BPChar_FrostPsychoSlugger.BPChar_FrostPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSlugger),/Hibiscus/Enemies/FrostBiters/Psycho/Slugger/_Design/Character/BPChar_FrostPsychoSlugger.BPChar_FrostPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSlugger),/Hibiscus/Enemies/FrostBiters/Psycho/Slugger/_Design/Character/BPChar_FrostPsychoSlugger.BPChar_FrostPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostPsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSlugger),/Hibiscus/Enemies/FrostBiters/Psycho/Slugger/_Design/Character/BPChar_FrostPsychoSlugger.BPChar_FrostPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSlugger),/Hibiscus/Enemies/FrostBiters/Psycho/Slugger/_Design/Character/BPChar_FrostPsychoSlugger.BPChar_FrostPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSlugger),/Hibiscus/Enemies/FrostBiters/Psycho/Slugger/_Design/Character/BPChar_FrostPsychoSlugger.BPChar_FrostPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostPsychoSlugger # BPChar_Banshee SparkCharacterLoadedEntry,(1,1,0,BPChar_Banshee),/Hibiscus/NonPlayerCharacters/Banshee/_Design/Character/BPChar_Banshee.Default__BPChar_Banshee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Banshee),/Hibiscus/NonPlayerCharacters/Banshee/_Design/Character/BPChar_Banshee.Default__BPChar_Banshee_C,TargetableComponent.Object..TargetName,0,,BPChar_Banshee SparkCharacterLoadedEntry,(1,1,0,BPChar_Banshee),/Hibiscus/NonPlayerCharacters/Banshee/_Design/Character/BPChar_Banshee.BPChar_Banshee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Banshee),/Hibiscus/NonPlayerCharacters/Banshee/_Design/Character/BPChar_Banshee.BPChar_Banshee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Banshee),/Hibiscus/NonPlayerCharacters/Banshee/_Design/Character/BPChar_Banshee.BPChar_Banshee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Banshee SparkCharacterLoadedEntry,(1,1,0,BPChar_Banshee),/Hibiscus/NonPlayerCharacters/Banshee/_Design/Character/BPChar_Banshee.BPChar_Banshee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Banshee),/Hibiscus/NonPlayerCharacters/Banshee/_Design/Character/BPChar_Banshee.BPChar_Banshee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Banshee),/Hibiscus/NonPlayerCharacters/Banshee/_Design/Character/BPChar_Banshee.BPChar_Banshee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Banshee # BPChar_Sheriff SparkCharacterLoadedEntry,(1,1,0,BPChar_Sheriff),/Geranium/NonPlayerCharacters/GerNPC/Sheriff/_Design/Character/BPChar_Sheriff.Default__BPChar_Sheriff_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Sheriff),/Geranium/NonPlayerCharacters/GerNPC/Sheriff/_Design/Character/BPChar_Sheriff.Default__BPChar_Sheriff_C,TargetableComponent.Object..TargetName,0,,BPChar_Sheriff SparkCharacterLoadedEntry,(1,1,0,BPChar_Sheriff),/Geranium/NonPlayerCharacters/GerNPC/Sheriff/_Design/Character/BPChar_Sheriff.BPChar_Sheriff_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Sheriff),/Geranium/NonPlayerCharacters/GerNPC/Sheriff/_Design/Character/BPChar_Sheriff.BPChar_Sheriff_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Sheriff),/Geranium/NonPlayerCharacters/GerNPC/Sheriff/_Design/Character/BPChar_Sheriff.BPChar_Sheriff_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Sheriff # BPChar_BarBrawler SparkCharacterLoadedEntry,(1,1,0,BPChar_BarBrawler),/Geranium/NonPlayerCharacters/GerNPC/BarBrawler/_Design/Character/BPChar_BarBrawler.Default__BPChar_BarBrawler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BarBrawler),/Geranium/NonPlayerCharacters/GerNPC/BarBrawler/_Design/Character/BPChar_BarBrawler.Default__BPChar_BarBrawler_C,TargetableComponent.Object..TargetName,0,,BPChar_BarBrawler # BPChar_GestaltNPC_GER SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER.Default__BPChar_GestaltNPC_GER_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER.Default__BPChar_GestaltNPC_GER_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_GER # BPChar_Bartender SparkCharacterLoadedEntry,(1,1,0,BPChar_Bartender),/Geranium/NonPlayerCharacters/GerNPC/Bartender/_Design/Character/BPChar_Bartender.Default__BPChar_Bartender_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Bartender),/Geranium/NonPlayerCharacters/GerNPC/Bartender/_Design/Character/BPChar_Bartender.Default__BPChar_Bartender_C,TargetableComponent.Object..TargetName,0,,BPChar_Bartender # BPChar_Player SparkCharacterLoadedEntry,(1,1,0,BPChar_Player),/Game/PlayerCharacters/_Shared/_Design/Character/BPChar_Player.Default__BPChar_Player_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Player),/Game/PlayerCharacters/_Shared/_Design/Character/BPChar_Player.Default__BPChar_Player_C,TargetableComponent.Object..TargetName,0,,BPChar_Player # BPChar_BehemothMiniWalker SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker),/Game/PatchDLC/Raid1/Enemies/Behemoth/MiniWalker/_Design/Character/BPChar_BehemothMiniWalker.Default__BPChar_BehemothMiniWalker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker),/Game/PatchDLC/Raid1/Enemies/Behemoth/MiniWalker/_Design/Character/BPChar_BehemothMiniWalker.Default__BPChar_BehemothMiniWalker_C,TargetableComponent.Object..TargetName,0,,BPChar_BehemothMiniWalker SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker),/Game/PatchDLC/Raid1/Enemies/Behemoth/MiniWalker/_Design/Character/BPChar_BehemothMiniWalker.BPChar_BehemothMiniWalker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker),/Game/PatchDLC/Raid1/Enemies/Behemoth/MiniWalker/_Design/Character/BPChar_BehemothMiniWalker.BPChar_BehemothMiniWalker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker),/Game/PatchDLC/Raid1/Enemies/Behemoth/MiniWalker/_Design/Character/BPChar_BehemothMiniWalker.BPChar_BehemothMiniWalker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BehemothMiniWalker # BPChar_BehemothRaid SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothRaid),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/_Design/Character/BPChar_BehemothRaid.Default__BPChar_BehemothRaid_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothRaid),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/_Design/Character/BPChar_BehemothRaid.Default__BPChar_BehemothRaid_C,TargetableComponent.Object..TargetName,0,,BPChar_BehemothRaid SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothRaid),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/_Design/Character/BPChar_BehemothRaid.BPChar_BehemothRaid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothRaid),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/_Design/Character/BPChar_BehemothRaid.BPChar_BehemothRaid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothRaid),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/_Design/Character/BPChar_BehemothRaid.BPChar_BehemothRaid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BehemothRaid # BPChar_BehemothCarrier SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothCarrier),/Game/PatchDLC/Raid1/Enemies/Behemoth/Carrier/_Design/Character/BPChar_BehemothCarrier.Default__BPChar_BehemothCarrier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothCarrier),/Game/PatchDLC/Raid1/Enemies/Behemoth/Carrier/_Design/Character/BPChar_BehemothCarrier.Default__BPChar_BehemothCarrier_C,TargetableComponent.Object..TargetName,0,,BPChar_BehemothCarrier SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothCarrier),/Game/PatchDLC/Raid1/Enemies/Behemoth/Carrier/_Design/Character/BPChar_BehemothCarrier.BPChar_BehemothCarrier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothCarrier),/Game/PatchDLC/Raid1/Enemies/Behemoth/Carrier/_Design/Character/BPChar_BehemothCarrier.BPChar_BehemothCarrier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothCarrier),/Game/PatchDLC/Raid1/Enemies/Behemoth/Carrier/_Design/Character/BPChar_BehemothCarrier.BPChar_BehemothCarrier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BehemothCarrier # BPChar_BehemothGunner SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunner),/Game/PatchDLC/Raid1/Enemies/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunner.Default__BPChar_BehemothGunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunner),/Game/PatchDLC/Raid1/Enemies/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunner.Default__BPChar_BehemothGunner_C,TargetableComponent.Object..TargetName,0,,BPChar_BehemothGunner SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunner),/Game/PatchDLC/Raid1/Enemies/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunner.BPChar_BehemothGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunner),/Game/PatchDLC/Raid1/Enemies/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunner.BPChar_BehemothGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunner),/Game/PatchDLC/Raid1/Enemies/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunner.BPChar_BehemothGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BehemothGunner # BPChar_BehemothGunnerEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunnerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunnerEvent2.Default__BPChar_BehemothGunnerEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunnerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunnerEvent2.Default__BPChar_BehemothGunnerEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_BehemothGunnerEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunnerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunnerEvent2.BPChar_BehemothGunnerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunnerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunnerEvent2.BPChar_BehemothGunnerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunnerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunnerEvent2.BPChar_BehemothGunnerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BehemothGunnerEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunnerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunnerEvent2.BPChar_BehemothGunnerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunnerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunnerEvent2.BPChar_BehemothGunnerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothGunnerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Gunner/_Design/Character/BPChar_BehemothGunnerEvent2.BPChar_BehemothGunnerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BehemothGunnerEvent2 # BPChar_BehemothMiniWalker_Event2 SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Mini/_Design/Character/BPChar_BehemothMiniWalker_Event2.Default__BPChar_BehemothMiniWalker_Event2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Mini/_Design/Character/BPChar_BehemothMiniWalker_Event2.Default__BPChar_BehemothMiniWalker_Event2_C,TargetableComponent.Object..TargetName,0,,BPChar_BehemothMiniWalker_Event2 SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Mini/_Design/Character/BPChar_BehemothMiniWalker_Event2.BPChar_BehemothMiniWalker_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Mini/_Design/Character/BPChar_BehemothMiniWalker_Event2.BPChar_BehemothMiniWalker_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Mini/_Design/Character/BPChar_BehemothMiniWalker_Event2.BPChar_BehemothMiniWalker_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BehemothMiniWalker_Event2 SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Mini/_Design/Character/BPChar_BehemothMiniWalker_Event2.BPChar_BehemothMiniWalker_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Mini/_Design/Character/BPChar_BehemothMiniWalker_Event2.BPChar_BehemothMiniWalker_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothMiniWalker_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Behemoth/Mini/_Design/Character/BPChar_BehemothMiniWalker_Event2.BPChar_BehemothMiniWalker_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BehemothMiniWalker_Event2 # BPChar_BehemothRocketeer SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothRocketeer),/Game/PatchDLC/Raid1/Enemies/Behemoth/Rocketeer/_Design/Character/BPChar_BehemothRocketeer.Default__BPChar_BehemothRocketeer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothRocketeer),/Game/PatchDLC/Raid1/Enemies/Behemoth/Rocketeer/_Design/Character/BPChar_BehemothRocketeer.Default__BPChar_BehemothRocketeer_C,TargetableComponent.Object..TargetName,0,,BPChar_BehemothRocketeer SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothRocketeer),/Game/PatchDLC/Raid1/Enemies/Behemoth/Rocketeer/_Design/Character/BPChar_BehemothRocketeer.BPChar_BehemothRocketeer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothRocketeer),/Game/PatchDLC/Raid1/Enemies/Behemoth/Rocketeer/_Design/Character/BPChar_BehemothRocketeer.BPChar_BehemothRocketeer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BehemothRocketeer),/Game/PatchDLC/Raid1/Enemies/Behemoth/Rocketeer/_Design/Character/BPChar_BehemothRocketeer.BPChar_BehemothRocketeer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BehemothRocketeer # BPChar_Biobeast_AlteredBeast SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_AlteredBeast),/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/BPChar_Biobeast_AlteredBeast.Default__BPChar_Biobeast_AlteredBeast_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_AlteredBeast),/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/BPChar_Biobeast_AlteredBeast.Default__BPChar_Biobeast_AlteredBeast_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_AlteredBeast SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_AlteredBeast),/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/BPChar_Biobeast_AlteredBeast.BPChar_Biobeast_AlteredBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_AlteredBeast),/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/BPChar_Biobeast_AlteredBeast.BPChar_Biobeast_AlteredBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_AlteredBeast),/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/BPChar_Biobeast_AlteredBeast.BPChar_Biobeast_AlteredBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_AlteredBeast SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_AlteredBeast),/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/BPChar_Biobeast_AlteredBeast.BPChar_Biobeast_AlteredBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_AlteredBeast),/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/BPChar_Biobeast_AlteredBeast.BPChar_Biobeast_AlteredBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_AlteredBeast),/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/BPChar_Biobeast_AlteredBeast.BPChar_Biobeast_AlteredBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_AlteredBeast # BPChar_Biobeast_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Badass),/Geranium/Enemies/Biobeast/Badass/_Design/Character/BPChar_Biobeast_Badass.Default__BPChar_Biobeast_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Badass),/Geranium/Enemies/Biobeast/Badass/_Design/Character/BPChar_Biobeast_Badass.Default__BPChar_Biobeast_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Badass),/Geranium/Enemies/Biobeast/Badass/_Design/Character/BPChar_Biobeast_Badass.BPChar_Biobeast_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Badass),/Geranium/Enemies/Biobeast/Badass/_Design/Character/BPChar_Biobeast_Badass.BPChar_Biobeast_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Badass),/Geranium/Enemies/Biobeast/Badass/_Design/Character/BPChar_Biobeast_Badass.BPChar_Biobeast_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Badass),/Geranium/Enemies/Biobeast/Badass/_Design/Character/BPChar_Biobeast_Badass.BPChar_Biobeast_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Badass),/Geranium/Enemies/Biobeast/Badass/_Design/Character/BPChar_Biobeast_Badass.BPChar_Biobeast_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Badass),/Geranium/Enemies/Biobeast/Badass/_Design/Character/BPChar_Biobeast_Badass.BPChar_Biobeast_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_Badass # BPChar_Biobeast_Barrage SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Barrage),/Geranium/Enemies/Biobeast/Barrage/_Design/Character/BPChar_Biobeast_Barrage.Default__BPChar_Biobeast_Barrage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Barrage),/Geranium/Enemies/Biobeast/Barrage/_Design/Character/BPChar_Biobeast_Barrage.Default__BPChar_Biobeast_Barrage_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_Barrage SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Barrage),/Geranium/Enemies/Biobeast/Barrage/_Design/Character/BPChar_Biobeast_Barrage.BPChar_Biobeast_Barrage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Barrage),/Geranium/Enemies/Biobeast/Barrage/_Design/Character/BPChar_Biobeast_Barrage.BPChar_Biobeast_Barrage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Barrage),/Geranium/Enemies/Biobeast/Barrage/_Design/Character/BPChar_Biobeast_Barrage.BPChar_Biobeast_Barrage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_Barrage SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Barrage),/Geranium/Enemies/Biobeast/Barrage/_Design/Character/BPChar_Biobeast_Barrage.BPChar_Biobeast_Barrage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Barrage),/Geranium/Enemies/Biobeast/Barrage/_Design/Character/BPChar_Biobeast_Barrage.BPChar_Biobeast_Barrage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Barrage),/Geranium/Enemies/Biobeast/Barrage/_Design/Character/BPChar_Biobeast_Barrage.BPChar_Biobeast_Barrage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_Barrage # BPChar_Biobeast_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Basic),/Geranium/Enemies/Biobeast/Basic/_Design/Character/BPChar_Biobeast_Basic.Default__BPChar_Biobeast_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Basic),/Geranium/Enemies/Biobeast/Basic/_Design/Character/BPChar_Biobeast_Basic.Default__BPChar_Biobeast_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Basic),/Geranium/Enemies/Biobeast/Basic/_Design/Character/BPChar_Biobeast_Basic.BPChar_Biobeast_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Basic),/Geranium/Enemies/Biobeast/Basic/_Design/Character/BPChar_Biobeast_Basic.BPChar_Biobeast_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Basic),/Geranium/Enemies/Biobeast/Basic/_Design/Character/BPChar_Biobeast_Basic.BPChar_Biobeast_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Basic),/Geranium/Enemies/Biobeast/Basic/_Design/Character/BPChar_Biobeast_Basic.BPChar_Biobeast_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Basic),/Geranium/Enemies/Biobeast/Basic/_Design/Character/BPChar_Biobeast_Basic.BPChar_Biobeast_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Basic),/Geranium/Enemies/Biobeast/Basic/_Design/Character/BPChar_Biobeast_Basic.BPChar_Biobeast_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_Basic # BPChar_Biobeast_BigJohn SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_BigJohn),/Geranium/Enemies/Biobeast/_Unique/BigJohn/_Design/Character/BPChar_Biobeast_BigJohn.Default__BPChar_Biobeast_BigJohn_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_BigJohn),/Geranium/Enemies/Biobeast/_Unique/BigJohn/_Design/Character/BPChar_Biobeast_BigJohn.Default__BPChar_Biobeast_BigJohn_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_BigJohn SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_BigJohn),/Geranium/Enemies/Biobeast/_Unique/BigJohn/_Design/Character/BPChar_Biobeast_BigJohn.BPChar_Biobeast_BigJohn_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_BigJohn),/Geranium/Enemies/Biobeast/_Unique/BigJohn/_Design/Character/BPChar_Biobeast_BigJohn.BPChar_Biobeast_BigJohn_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_BigJohn),/Geranium/Enemies/Biobeast/_Unique/BigJohn/_Design/Character/BPChar_Biobeast_BigJohn.BPChar_Biobeast_BigJohn_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_BigJohn SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_BigJohn),/Geranium/Enemies/Biobeast/_Unique/BigJohn/_Design/Character/BPChar_Biobeast_BigJohn.BPChar_Biobeast_BigJohn_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_BigJohn),/Geranium/Enemies/Biobeast/_Unique/BigJohn/_Design/Character/BPChar_Biobeast_BigJohn.BPChar_Biobeast_BigJohn_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_BigJohn),/Geranium/Enemies/Biobeast/_Unique/BigJohn/_Design/Character/BPChar_Biobeast_BigJohn.BPChar_Biobeast_BigJohn_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_BigJohn # BPChar_Biobeast_Biobetsy SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Biobetsy),/Geranium/Enemies/Biobeast/_Unique/Biobetsy/_Design/Character/BPChar_Biobeast_Biobetsy.Default__BPChar_Biobeast_Biobetsy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Biobetsy),/Geranium/Enemies/Biobeast/_Unique/Biobetsy/_Design/Character/BPChar_Biobeast_Biobetsy.Default__BPChar_Biobeast_Biobetsy_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_Biobetsy SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Biobetsy),/Geranium/Enemies/Biobeast/_Unique/Biobetsy/_Design/Character/BPChar_Biobeast_Biobetsy.BPChar_Biobeast_Biobetsy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Biobetsy),/Geranium/Enemies/Biobeast/_Unique/Biobetsy/_Design/Character/BPChar_Biobeast_Biobetsy.BPChar_Biobeast_Biobetsy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Biobetsy),/Geranium/Enemies/Biobeast/_Unique/Biobetsy/_Design/Character/BPChar_Biobeast_Biobetsy.BPChar_Biobeast_Biobetsy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_Biobetsy SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Biobetsy),/Geranium/Enemies/Biobeast/_Unique/Biobetsy/_Design/Character/BPChar_Biobeast_Biobetsy.BPChar_Biobeast_Biobetsy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Biobetsy),/Geranium/Enemies/Biobeast/_Unique/Biobetsy/_Design/Character/BPChar_Biobeast_Biobetsy.BPChar_Biobeast_Biobetsy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Biobetsy),/Geranium/Enemies/Biobeast/_Unique/Biobetsy/_Design/Character/BPChar_Biobeast_Biobetsy.BPChar_Biobeast_Biobetsy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_Biobetsy # BPChar_Biobeast_Bull SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Bull),/Geranium/Enemies/Biobeast/Bull/_Design/Character/BPChar_Biobeast_Bull.Default__BPChar_Biobeast_Bull_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Bull),/Geranium/Enemies/Biobeast/Bull/_Design/Character/BPChar_Biobeast_Bull.Default__BPChar_Biobeast_Bull_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_Bull SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Bull),/Geranium/Enemies/Biobeast/Bull/_Design/Character/BPChar_Biobeast_Bull.BPChar_Biobeast_Bull_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Bull),/Geranium/Enemies/Biobeast/Bull/_Design/Character/BPChar_Biobeast_Bull.BPChar_Biobeast_Bull_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Bull),/Geranium/Enemies/Biobeast/Bull/_Design/Character/BPChar_Biobeast_Bull.BPChar_Biobeast_Bull_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_Bull SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Bull),/Geranium/Enemies/Biobeast/Bull/_Design/Character/BPChar_Biobeast_Bull.BPChar_Biobeast_Bull_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Bull),/Geranium/Enemies/Biobeast/Bull/_Design/Character/BPChar_Biobeast_Bull.BPChar_Biobeast_Bull_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Bull),/Geranium/Enemies/Biobeast/Bull/_Design/Character/BPChar_Biobeast_Bull.BPChar_Biobeast_Bull_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_Bull # BPChar_Biobeast_CopyBeast SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast.Default__BPChar_Biobeast_CopyBeast_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast.Default__BPChar_Biobeast_CopyBeast_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_CopyBeast SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast.BPChar_Biobeast_CopyBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast.BPChar_Biobeast_CopyBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast.BPChar_Biobeast_CopyBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_CopyBeast SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast.BPChar_Biobeast_CopyBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast.BPChar_Biobeast_CopyBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast.BPChar_Biobeast_CopyBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_CopyBeast # BPChar_Biobeast_CopyBeast_Copy SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast_Copy),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast_Copy.Default__BPChar_Biobeast_CopyBeast_Copy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast_Copy),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast_Copy.Default__BPChar_Biobeast_CopyBeast_Copy_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_CopyBeast_Copy SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast_Copy),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast_Copy.BPChar_Biobeast_CopyBeast_Copy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast_Copy),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast_Copy.BPChar_Biobeast_CopyBeast_Copy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast_Copy),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast_Copy.BPChar_Biobeast_CopyBeast_Copy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_CopyBeast_Copy SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast_Copy),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast_Copy.BPChar_Biobeast_CopyBeast_Copy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast_Copy),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast_Copy.BPChar_Biobeast_CopyBeast_Copy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast_Copy),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast_Copy.BPChar_Biobeast_CopyBeast_Copy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_CopyBeast_Copy # BPChar_Biobeast_Fodder SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Fodder),/Geranium/Enemies/Biobeast/Fodder/_Design/Character/BPChar_Biobeast_Fodder.Default__BPChar_Biobeast_Fodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Fodder),/Geranium/Enemies/Biobeast/Fodder/_Design/Character/BPChar_Biobeast_Fodder.Default__BPChar_Biobeast_Fodder_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_Fodder SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Fodder),/Geranium/Enemies/Biobeast/Fodder/_Design/Character/BPChar_Biobeast_Fodder.BPChar_Biobeast_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Fodder),/Geranium/Enemies/Biobeast/Fodder/_Design/Character/BPChar_Biobeast_Fodder.BPChar_Biobeast_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Fodder),/Geranium/Enemies/Biobeast/Fodder/_Design/Character/BPChar_Biobeast_Fodder.BPChar_Biobeast_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_Fodder SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Fodder),/Geranium/Enemies/Biobeast/Fodder/_Design/Character/BPChar_Biobeast_Fodder.BPChar_Biobeast_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Fodder),/Geranium/Enemies/Biobeast/Fodder/_Design/Character/BPChar_Biobeast_Fodder.BPChar_Biobeast_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_Fodder),/Geranium/Enemies/Biobeast/Fodder/_Design/Character/BPChar_Biobeast_Fodder.BPChar_Biobeast_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_Fodder # BPChar_Biobeast_PlasmaBeast SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_PlasmaBeast),/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/BPChar_Biobeast_PlasmaBeast.Default__BPChar_Biobeast_PlasmaBeast_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_PlasmaBeast),/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/BPChar_Biobeast_PlasmaBeast.Default__BPChar_Biobeast_PlasmaBeast_C,TargetableComponent.Object..TargetName,0,,BPChar_Biobeast_PlasmaBeast SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_PlasmaBeast),/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/BPChar_Biobeast_PlasmaBeast.BPChar_Biobeast_PlasmaBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_PlasmaBeast),/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/BPChar_Biobeast_PlasmaBeast.BPChar_Biobeast_PlasmaBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_PlasmaBeast),/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/BPChar_Biobeast_PlasmaBeast.BPChar_Biobeast_PlasmaBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Biobeast_PlasmaBeast SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_PlasmaBeast),/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/BPChar_Biobeast_PlasmaBeast.BPChar_Biobeast_PlasmaBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_PlasmaBeast),/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/BPChar_Biobeast_PlasmaBeast.BPChar_Biobeast_PlasmaBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_PlasmaBeast),/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/BPChar_Biobeast_PlasmaBeast.BPChar_Biobeast_PlasmaBeast_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Biobeast_PlasmaBeast # BPChar_BlackMarketDealer SparkCharacterLoadedEntry,(1,1,0,BPChar_BlackMarketDealer),/Game/NonPlayerCharacters/_Promethea/BlackMarketDealer/_Design/Character/BPChar_BlackMarketDealer.Default__BPChar_BlackMarketDealer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BlackMarketDealer),/Game/NonPlayerCharacters/_Promethea/BlackMarketDealer/_Design/Character/BPChar_BlackMarketDealer.Default__BPChar_BlackMarketDealer_C,TargetableComponent.Object..TargetName,0,,BPChar_BlackMarketDealer # BPChar_BossKeem SparkCharacterLoadedEntry,(1,1,0,BPChar_BossKeem),/Geranium/NonPlayerCharacters/GerNPC/BossKeem/_Design/Character/BPChar_BossKeem.Default__BPChar_BossKeem_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BossKeem),/Geranium/NonPlayerCharacters/GerNPC/BossKeem/_Design/Character/BPChar_BossKeem.Default__BPChar_BossKeem_C,TargetableComponent.Object..TargetName,0,,BPChar_BossKeem # BPChar_BrainBeam SparkCharacterLoadedEntry,(1,1,0,BPChar_BrainBeam),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/BrainBeams/Character/BPChar_BrainBeam.Default__BPChar_BrainBeam_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BrainBeam),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/BrainBeams/Character/BPChar_BrainBeam.Default__BPChar_BrainBeam_C,TargetableComponent.Object..TargetName,0,,BPChar_BrainBeam SparkCharacterLoadedEntry,(1,1,0,BPChar_BrainBeam),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/BrainBeams/Character/BPChar_BrainBeam.BPChar_BrainBeam_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BrainBeam),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/BrainBeams/Character/BPChar_BrainBeam.BPChar_BrainBeam_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BrainBeam),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/BrainBeams/Character/BPChar_BrainBeam.BPChar_BrainBeam_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BrainBeam # BPChar_Brick SparkCharacterLoadedEntry,(1,1,0,BPChar_Brick),/Game/NonPlayerCharacters/Brick/_Design/Character/BPChar_Brick.Default__BPChar_Brick_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Brick),/Game/NonPlayerCharacters/Brick/_Design/Character/BPChar_Brick.Default__BPChar_Brick_C,TargetableComponent.Object..TargetName,0,,BPChar_Brick SparkCharacterLoadedEntry,(1,1,0,BPChar_Brick),/Game/NonPlayerCharacters/Brick/_Design/Character/BPChar_Brick.BPChar_Brick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Brick),/Game/NonPlayerCharacters/Brick/_Design/Character/BPChar_Brick.BPChar_Brick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Brick),/Game/NonPlayerCharacters/Brick/_Design/Character/BPChar_Brick.BPChar_Brick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Brick # BPChar_BudLoader SparkCharacterLoadedEntry,(1,1,0,BPChar_BudLoader),/Dandelion/Enemies/Loader/_Unique/Impound/_Design/Character/BPChar_BudLoader.Default__BPChar_BudLoader_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BudLoader),/Dandelion/Enemies/Loader/_Unique/Impound/_Design/Character/BPChar_BudLoader.Default__BPChar_BudLoader_C,TargetableComponent.Object..TargetName,0,,BPChar_BudLoader SparkCharacterLoadedEntry,(1,1,0,BPChar_BudLoader),/Dandelion/Enemies/Loader/_Unique/Impound/_Design/Character/BPChar_BudLoader.BPChar_BudLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BudLoader),/Dandelion/Enemies/Loader/_Unique/Impound/_Design/Character/BPChar_BudLoader.BPChar_BudLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BudLoader),/Dandelion/Enemies/Loader/_Unique/Impound/_Design/Character/BPChar_BudLoader.BPChar_BudLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BudLoader SparkCharacterLoadedEntry,(1,1,0,BPChar_BudLoader),/Dandelion/Enemies/Loader/_Unique/Impound/_Design/Character/BPChar_BudLoader.BPChar_BudLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BudLoader),/Dandelion/Enemies/Loader/_Unique/Impound/_Design/Character/BPChar_BudLoader.BPChar_BudLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BudLoader),/Dandelion/Enemies/Loader/_Unique/Impound/_Design/Character/BPChar_BudLoader.BPChar_BudLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BudLoader # BPChar_BuffFilmBuff SparkCharacterLoadedEntry,(1,1,0,BPChar_BuffFilmBuff),/Game/NonPlayerCharacters/_Pandora/BuffFilmBuff/_Design/Character/BPChar_BuffFilmBuff.Default__BPChar_BuffFilmBuff_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BuffFilmBuff),/Game/NonPlayerCharacters/_Pandora/BuffFilmBuff/_Design/Character/BPChar_BuffFilmBuff.Default__BPChar_BuffFilmBuff_C,TargetableComponent.Object..TargetName,0,,BPChar_BuffFilmBuff # BPChar_BulletRider SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider),/Alisma/Enemies/BulletRider/_Shared/_Design/Character/BPChar_BulletRider.Default__BPChar_BulletRider_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider),/Alisma/Enemies/BulletRider/_Shared/_Design/Character/BPChar_BulletRider.Default__BPChar_BulletRider_C,TargetableComponent.Object..TargetName,0,,BPChar_BulletRider SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider),/Alisma/Enemies/BulletRider/_Shared/_Design/Character/BPChar_BulletRider.BPChar_BulletRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider),/Alisma/Enemies/BulletRider/_Shared/_Design/Character/BPChar_BulletRider.BPChar_BulletRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider),/Alisma/Enemies/BulletRider/_Shared/_Design/Character/BPChar_BulletRider.BPChar_BulletRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BulletRider SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider),/Alisma/Enemies/BulletRider/_Shared/_Design/Character/BPChar_BulletRider.BPChar_BulletRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider),/Alisma/Enemies/BulletRider/_Shared/_Design/Character/BPChar_BulletRider.BPChar_BulletRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider),/Alisma/Enemies/BulletRider/_Shared/_Design/Character/BPChar_BulletRider.BPChar_BulletRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BulletRider # BPChar_BulletRiderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRiderBasic),/Alisma/Enemies/BulletRider/Basic/_Design/Character/BPChar_BulletRiderBasic.Default__BPChar_BulletRiderBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRiderBasic),/Alisma/Enemies/BulletRider/Basic/_Design/Character/BPChar_BulletRiderBasic.Default__BPChar_BulletRiderBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_BulletRiderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRiderBasic),/Alisma/Enemies/BulletRider/Basic/_Design/Character/BPChar_BulletRiderBasic.BPChar_BulletRiderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRiderBasic),/Alisma/Enemies/BulletRider/Basic/_Design/Character/BPChar_BulletRiderBasic.BPChar_BulletRiderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRiderBasic),/Alisma/Enemies/BulletRider/Basic/_Design/Character/BPChar_BulletRiderBasic.BPChar_BulletRiderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BulletRiderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRiderBasic),/Alisma/Enemies/BulletRider/Basic/_Design/Character/BPChar_BulletRiderBasic.BPChar_BulletRiderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRiderBasic),/Alisma/Enemies/BulletRider/Basic/_Design/Character/BPChar_BulletRiderBasic.BPChar_BulletRiderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRiderBasic),/Alisma/Enemies/BulletRider/Basic/_Design/Character/BPChar_BulletRiderBasic.BPChar_BulletRiderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BulletRiderBasic # BPChar_BulletRider_AP SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider_AP),/Alisma/Enemies/BulletRider/_Unique/AP/_Design/Character/BPChar_BulletRider_AP.Default__BPChar_BulletRider_AP_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider_AP),/Alisma/Enemies/BulletRider/_Unique/AP/_Design/Character/BPChar_BulletRider_AP.Default__BPChar_BulletRider_AP_C,TargetableComponent.Object..TargetName,0,,BPChar_BulletRider_AP SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider_AP),/Alisma/Enemies/BulletRider/_Unique/AP/_Design/Character/BPChar_BulletRider_AP.BPChar_BulletRider_AP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider_AP),/Alisma/Enemies/BulletRider/_Unique/AP/_Design/Character/BPChar_BulletRider_AP.BPChar_BulletRider_AP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider_AP),/Alisma/Enemies/BulletRider/_Unique/AP/_Design/Character/BPChar_BulletRider_AP.BPChar_BulletRider_AP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BulletRider_AP SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider_AP),/Alisma/Enemies/BulletRider/_Unique/AP/_Design/Character/BPChar_BulletRider_AP.BPChar_BulletRider_AP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider_AP),/Alisma/Enemies/BulletRider/_Unique/AP/_Design/Character/BPChar_BulletRider_AP.BPChar_BulletRider_AP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BulletRider_AP),/Alisma/Enemies/BulletRider/_Unique/AP/_Design/Character/BPChar_BulletRider_AP.BPChar_BulletRider_AP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BulletRider_AP # BPChar_Bystander SparkCharacterLoadedEntry,(1,1,0,BPChar_Bystander),/Geranium/NonPlayerCharacters/GerNPC/Bystander/_Design/Character/BPChar_Bystander.Default__BPChar_Bystander_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Bystander),/Geranium/NonPlayerCharacters/GerNPC/Bystander/_Design/Character/BPChar_Bystander.Default__BPChar_Bystander_C,TargetableComponent.Object..TargetName,0,,BPChar_Bystander SparkCharacterLoadedEntry,(1,1,0,BPChar_Bystander),/Geranium/NonPlayerCharacters/GerNPC/Bystander/_Design/Character/BPChar_Bystander.BPChar_Bystander_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Bystander),/Geranium/NonPlayerCharacters/GerNPC/Bystander/_Design/Character/BPChar_Bystander.BPChar_Bystander_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Bystander),/Geranium/NonPlayerCharacters/GerNPC/Bystander/_Design/Character/BPChar_Bystander.BPChar_Bystander_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Bystander # BPChar_CageFreedRebel_A SparkCharacterLoadedEntry,(1,1,0,BPChar_CageFreedRebel_A),/Game/NonPlayerCharacters/_Eden6/CageFreedRebels/_Design/Character/BPChar_CageFreedRebel_A.Default__BPChar_CageFreedRebel_A_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CageFreedRebel_A),/Game/NonPlayerCharacters/_Eden6/CageFreedRebels/_Design/Character/BPChar_CageFreedRebel_A.Default__BPChar_CageFreedRebel_A_C,TargetableComponent.Object..TargetName,0,,BPChar_CageFreedRebel_A SparkCharacterLoadedEntry,(1,1,0,BPChar_CageFreedRebel_A),/Game/NonPlayerCharacters/_Eden6/CageFreedRebels/_Design/Character/BPChar_CageFreedRebel_A.BPChar_CageFreedRebel_A_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CageFreedRebel_A),/Game/NonPlayerCharacters/_Eden6/CageFreedRebels/_Design/Character/BPChar_CageFreedRebel_A.BPChar_CageFreedRebel_A_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CageFreedRebel_A),/Game/NonPlayerCharacters/_Eden6/CageFreedRebels/_Design/Character/BPChar_CageFreedRebel_A.BPChar_CageFreedRebel_A_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CageFreedRebel_A # BPChar_CageFreedRebel_B SparkCharacterLoadedEntry,(1,1,0,BPChar_CageFreedRebel_B),/Game/NonPlayerCharacters/_Eden6/CageFreedRebels/_Design/Character/BPChar_CageFreedRebel_B.Default__BPChar_CageFreedRebel_B_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CageFreedRebel_B),/Game/NonPlayerCharacters/_Eden6/CageFreedRebels/_Design/Character/BPChar_CageFreedRebel_B.Default__BPChar_CageFreedRebel_B_C,TargetableComponent.Object..TargetName,0,,BPChar_CageFreedRebel_B SparkCharacterLoadedEntry,(1,1,0,BPChar_CageFreedRebel_B),/Game/NonPlayerCharacters/_Eden6/CageFreedRebels/_Design/Character/BPChar_CageFreedRebel_B.BPChar_CageFreedRebel_B_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CageFreedRebel_B),/Game/NonPlayerCharacters/_Eden6/CageFreedRebels/_Design/Character/BPChar_CageFreedRebel_B.BPChar_CageFreedRebel_B_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CageFreedRebel_B),/Game/NonPlayerCharacters/_Eden6/CageFreedRebels/_Design/Character/BPChar_CageFreedRebel_B.BPChar_CageFreedRebel_B_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CageFreedRebel_B # BPChar_CameraBall_Towers SparkCharacterLoadedEntry,(1,1,0,BPChar_CameraBall_Towers),/Game/NonPlayerCharacters/_Promethea/CameraBall_Towers/BPChar_CameraBall_Towers.Default__BPChar_CameraBall_Towers_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CameraBall_Towers),/Game/NonPlayerCharacters/_Promethea/CameraBall_Towers/BPChar_CameraBall_Towers.Default__BPChar_CameraBall_Towers_C,TargetableComponent.Object..TargetName,0,,BPChar_CameraBall_Towers # BPChar_CartelBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Character/BPChar_CartelBoss.Default__BPChar_CartelBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Character/BPChar_CartelBoss.Default__BPChar_CartelBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_CartelBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Character/BPChar_CartelBoss.BPChar_CartelBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Character/BPChar_CartelBoss.BPChar_CartelBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Character/BPChar_CartelBoss.BPChar_CartelBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CartelBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Character/BPChar_CartelBoss.BPChar_CartelBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Character/BPChar_CartelBoss.BPChar_CartelBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Character/BPChar_CartelBoss.BPChar_CartelBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CartelBoss # BPChar_Meat_PunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkSniper),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_Meat_PunkSniper.Default__BPChar_Meat_PunkSniper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkSniper),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_Meat_PunkSniper.Default__BPChar_Meat_PunkSniper_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_PunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkSniper),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_Meat_PunkSniper.BPChar_Meat_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkSniper),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_Meat_PunkSniper.BPChar_Meat_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkSniper),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_Meat_PunkSniper.BPChar_Meat_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_PunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkSniper),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_Meat_PunkSniper.BPChar_Meat_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkSniper),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_Meat_PunkSniper.BPChar_Meat_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkSniper),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_Meat_PunkSniper.BPChar_Meat_PunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_PunkSniper # BPChar_CartelPunkSniperBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelPunkSniperBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_CartelPunkSniperBossAdd.Default__BPChar_CartelPunkSniperBossAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelPunkSniperBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_CartelPunkSniperBossAdd.Default__BPChar_CartelPunkSniperBossAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_CartelPunkSniperBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelPunkSniperBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_CartelPunkSniperBossAdd.BPChar_CartelPunkSniperBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelPunkSniperBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_CartelPunkSniperBossAdd.BPChar_CartelPunkSniperBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelPunkSniperBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_CartelPunkSniperBossAdd.BPChar_CartelPunkSniperBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CartelPunkSniperBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelPunkSniperBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_CartelPunkSniperBossAdd.BPChar_CartelPunkSniperBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelPunkSniperBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_CartelPunkSniperBossAdd.BPChar_CartelPunkSniperBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelPunkSniperBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Sniper/_Design/Character/BPChar_CartelPunkSniperBossAdd.BPChar_CartelPunkSniperBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CartelPunkSniperBossAdd # BPChar_Meat_TinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkShotgun),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_Meat_TinkShotgun.Default__BPChar_Meat_TinkShotgun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkShotgun),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_Meat_TinkShotgun.Default__BPChar_Meat_TinkShotgun_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_TinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkShotgun),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_Meat_TinkShotgun.BPChar_Meat_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkShotgun),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_Meat_TinkShotgun.BPChar_Meat_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkShotgun),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_Meat_TinkShotgun.BPChar_Meat_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_TinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkShotgun),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_Meat_TinkShotgun.BPChar_Meat_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkShotgun),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_Meat_TinkShotgun.BPChar_Meat_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkShotgun),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_Meat_TinkShotgun.BPChar_Meat_TinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_TinkShotgun # BPChar_CartelTinkShotgunBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelTinkShotgunBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_CartelTinkShotgunBossAdd.Default__BPChar_CartelTinkShotgunBossAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelTinkShotgunBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_CartelTinkShotgunBossAdd.Default__BPChar_CartelTinkShotgunBossAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_CartelTinkShotgunBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelTinkShotgunBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_CartelTinkShotgunBossAdd.BPChar_CartelTinkShotgunBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelTinkShotgunBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_CartelTinkShotgunBossAdd.BPChar_CartelTinkShotgunBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelTinkShotgunBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_CartelTinkShotgunBossAdd.BPChar_CartelTinkShotgunBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CartelTinkShotgunBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelTinkShotgunBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_CartelTinkShotgunBossAdd.BPChar_CartelTinkShotgunBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelTinkShotgunBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_CartelTinkShotgunBossAdd.BPChar_CartelTinkShotgunBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelTinkShotgunBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Shotgun/_Design/Character/BPChar_CartelTinkShotgunBossAdd.BPChar_CartelTinkShotgunBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CartelTinkShotgunBossAdd # BPChar_CasinoBot_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_Basic),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Basic/_Design/character/BPChar_CasinoBot_Basic.Default__BPChar_CasinoBot_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_Basic),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Basic/_Design/character/BPChar_CasinoBot_Basic.Default__BPChar_CasinoBot_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_CasinoBot_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_Basic),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Basic/_Design/character/BPChar_CasinoBot_Basic.Default__BPChar_CasinoBot_Basic_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_Basic),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Basic/_Design/character/BPChar_CasinoBot_Basic.Default__BPChar_CasinoBot_Basic_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_Basic),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Basic/_Design/character/BPChar_CasinoBot_Basic.BPChar_CasinoBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_Basic),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Basic/_Design/character/BPChar_CasinoBot_Basic.BPChar_CasinoBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_Basic),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Basic/_Design/character/BPChar_CasinoBot_Basic.BPChar_CasinoBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CasinoBot_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_Basic),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Basic/_Design/character/BPChar_CasinoBot_Basic.BPChar_CasinoBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_Basic),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Basic/_Design/character/BPChar_CasinoBot_Basic.BPChar_CasinoBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_Basic),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Basic/_Design/character/BPChar_CasinoBot_Basic.BPChar_CasinoBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CasinoBot_Basic # BPChar_ServiceBot_Turret_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Turret_Basic),/Game/Enemies/ServiceBot_Turret/Basic/_Design/Character/BPChar_ServiceBot_Turret_Basic.Default__BPChar_ServiceBot_Turret_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Turret_Basic),/Game/Enemies/ServiceBot_Turret/Basic/_Design/Character/BPChar_ServiceBot_Turret_Basic.Default__BPChar_ServiceBot_Turret_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_Turret_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Turret_Basic),/Game/Enemies/ServiceBot_Turret/Basic/_Design/Character/BPChar_ServiceBot_Turret_Basic.BPChar_ServiceBot_Turret_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Turret_Basic),/Game/Enemies/ServiceBot_Turret/Basic/_Design/Character/BPChar_ServiceBot_Turret_Basic.BPChar_ServiceBot_Turret_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Turret_Basic),/Game/Enemies/ServiceBot_Turret/Basic/_Design/Character/BPChar_ServiceBot_Turret_Basic.BPChar_ServiceBot_Turret_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_Turret_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Turret_Basic),/Game/Enemies/ServiceBot_Turret/Basic/_Design/Character/BPChar_ServiceBot_Turret_Basic.BPChar_ServiceBot_Turret_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Turret_Basic),/Game/Enemies/ServiceBot_Turret/Basic/_Design/Character/BPChar_ServiceBot_Turret_Basic.BPChar_ServiceBot_Turret_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Turret_Basic),/Game/Enemies/ServiceBot_Turret/Basic/_Design/Character/BPChar_ServiceBot_Turret_Basic.BPChar_ServiceBot_Turret_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_Turret_Basic # BPChar_CasinoBot_BigJanitor SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.Default__BPChar_CasinoBot_BigJanitor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.Default__BPChar_CasinoBot_BigJanitor_C,TargetableComponent.Object..TargetName,0,,BPChar_CasinoBot_BigJanitor SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.Default__BPChar_CasinoBot_BigJanitor_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.Default__BPChar_CasinoBot_BigJanitor_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.BPChar_CasinoBot_BigJanitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.BPChar_CasinoBot_BigJanitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.BPChar_CasinoBot_BigJanitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CasinoBot_BigJanitor SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.BPChar_CasinoBot_BigJanitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.BPChar_CasinoBot_BigJanitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.BPChar_CasinoBot_BigJanitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CasinoBot_BigJanitor # BPChar_CasinoBot_WMS SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_WMS),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/CasinoWMS/_Design/Character/BPChar_CasinoBot_WMS.Default__BPChar_CasinoBot_WMS_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_WMS),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/CasinoWMS/_Design/Character/BPChar_CasinoBot_WMS.Default__BPChar_CasinoBot_WMS_C,TargetableComponent.Object..TargetName,0,,BPChar_CasinoBot_WMS SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_WMS),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/CasinoWMS/_Design/Character/BPChar_CasinoBot_WMS.Default__BPChar_CasinoBot_WMS_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_WMS),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/CasinoWMS/_Design/Character/BPChar_CasinoBot_WMS.Default__BPChar_CasinoBot_WMS_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_WMS),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/CasinoWMS/_Design/Character/BPChar_CasinoBot_WMS.BPChar_CasinoBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_WMS),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/CasinoWMS/_Design/Character/BPChar_CasinoBot_WMS.BPChar_CasinoBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_WMS),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/CasinoWMS/_Design/Character/BPChar_CasinoBot_WMS.BPChar_CasinoBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CasinoBot_WMS SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_WMS),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/CasinoWMS/_Design/Character/BPChar_CasinoBot_WMS.BPChar_CasinoBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_WMS),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/CasinoWMS/_Design/Character/BPChar_CasinoBot_WMS.BPChar_CasinoBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_WMS),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/CasinoWMS/_Design/Character/BPChar_CasinoBot_WMS.BPChar_CasinoBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CasinoBot_WMS # BPChar_Constructor SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor),/Game/PatchDLC/Dandelion/Enemies/Constructor/_Shared/_Design/Character/BPChar_Constructor.Default__BPChar_Constructor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor),/Game/PatchDLC/Dandelion/Enemies/Constructor/_Shared/_Design/Character/BPChar_Constructor.Default__BPChar_Constructor_C,TargetableComponent.Object..TargetName,0,,BPChar_Constructor SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor),/Game/PatchDLC/Dandelion/Enemies/Constructor/_Shared/_Design/Character/BPChar_Constructor.BPChar_Constructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor),/Game/PatchDLC/Dandelion/Enemies/Constructor/_Shared/_Design/Character/BPChar_Constructor.BPChar_Constructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor),/Game/PatchDLC/Dandelion/Enemies/Constructor/_Shared/_Design/Character/BPChar_Constructor.BPChar_Constructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Constructor SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor),/Game/PatchDLC/Dandelion/Enemies/Constructor/_Shared/_Design/Character/BPChar_Constructor.BPChar_Constructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor),/Game/PatchDLC/Dandelion/Enemies/Constructor/_Shared/_Design/Character/BPChar_Constructor.BPChar_Constructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor),/Game/PatchDLC/Dandelion/Enemies/Constructor/_Shared/_Design/Character/BPChar_Constructor.BPChar_Constructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Constructor # BPChar_Clapstructor SparkCharacterLoadedEntry,(1,1,0,BPChar_Clapstructor),/Dandelion/NonPlayerCharacters/Clapstructor/_Design/Character/BPChar_Clapstructor.Default__BPChar_Clapstructor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Clapstructor),/Dandelion/NonPlayerCharacters/Clapstructor/_Design/Character/BPChar_Clapstructor.Default__BPChar_Clapstructor_C,TargetableComponent.Object..TargetName,0,,BPChar_Clapstructor SparkCharacterLoadedEntry,(1,1,0,BPChar_Clapstructor),/Dandelion/NonPlayerCharacters/Clapstructor/_Design/Character/BPChar_Clapstructor.BPChar_Clapstructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Clapstructor),/Dandelion/NonPlayerCharacters/Clapstructor/_Design/Character/BPChar_Clapstructor.BPChar_Clapstructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Clapstructor),/Dandelion/NonPlayerCharacters/Clapstructor/_Design/Character/BPChar_Clapstructor.BPChar_Clapstructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Clapstructor SparkCharacterLoadedEntry,(1,1,0,BPChar_Clapstructor),/Dandelion/NonPlayerCharacters/Clapstructor/_Design/Character/BPChar_Clapstructor.BPChar_Clapstructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Clapstructor),/Dandelion/NonPlayerCharacters/Clapstructor/_Design/Character/BPChar_Clapstructor.BPChar_Clapstructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Clapstructor),/Dandelion/NonPlayerCharacters/Clapstructor/_Design/Character/BPChar_Clapstructor.BPChar_Clapstructor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Clapstructor # BpChar_Claptrap SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C,TargetableComponent.Object..TargetName,0,,BpChar_Claptrap # BPChar_Claptrap_Girlfriend SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_Girlfriend),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_Girlfriend.Default__BPChar_Claptrap_Girlfriend_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_Girlfriend),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_Girlfriend.Default__BPChar_Claptrap_Girlfriend_C,TargetableComponent.Object..TargetName,0,,BPChar_Claptrap_Girlfriend # BPChar_Claptrap_IXO SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_IXO),/Ixora2/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_IXO.Default__BPChar_Claptrap_IXO_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_IXO),/Ixora2/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_IXO.Default__BPChar_Claptrap_IXO_C,TargetableComponent.Object..TargetName,0,,BPChar_Claptrap_IXO # BPChar_ClaptrapQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapQueen),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Claptrap_Queen/_Design/Character/BPChar_ClaptrapQueen.Default__BPChar_ClaptrapQueen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapQueen),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Claptrap_Queen/_Design/Character/BPChar_ClaptrapQueen.Default__BPChar_ClaptrapQueen_C,TargetableComponent.Object..TargetName,0,,BPChar_ClaptrapQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapQueen),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Claptrap_Queen/_Design/Character/BPChar_ClaptrapQueen.BPChar_ClaptrapQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapQueen),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Claptrap_Queen/_Design/Character/BPChar_ClaptrapQueen.BPChar_ClaptrapQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapQueen),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Claptrap_Queen/_Design/Character/BPChar_ClaptrapQueen.BPChar_ClaptrapQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ClaptrapQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapQueen),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Claptrap_Queen/_Design/Character/BPChar_ClaptrapQueen.BPChar_ClaptrapQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapQueen),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Claptrap_Queen/_Design/Character/BPChar_ClaptrapQueen.BPChar_ClaptrapQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapQueen),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Claptrap_Queen/_Design/Character/BPChar_ClaptrapQueen.BPChar_ClaptrapQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ClaptrapQueen # BPChar_ClaptrapSwarm SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapSwarm),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Swarm/_Design/Character/BPChar_ClaptrapSwarm.Default__BPChar_ClaptrapSwarm_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapSwarm),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Swarm/_Design/Character/BPChar_ClaptrapSwarm.Default__BPChar_ClaptrapSwarm_C,TargetableComponent.Object..TargetName,0,,BPChar_ClaptrapSwarm SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapSwarm),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Swarm/_Design/Character/BPChar_ClaptrapSwarm.BPChar_ClaptrapSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapSwarm),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Swarm/_Design/Character/BPChar_ClaptrapSwarm.BPChar_ClaptrapSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapSwarm),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Swarm/_Design/Character/BPChar_ClaptrapSwarm.BPChar_ClaptrapSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ClaptrapSwarm SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapSwarm),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Swarm/_Design/Character/BPChar_ClaptrapSwarm.BPChar_ClaptrapSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapSwarm),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Swarm/_Design/Character/BPChar_ClaptrapSwarm.BPChar_ClaptrapSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapSwarm),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Swarm/_Design/Character/BPChar_ClaptrapSwarm.BPChar_ClaptrapSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ClaptrapSwarm # BPChar_Clay SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.Default__BPChar_Clay_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.Default__BPChar_Clay_C,TargetableComponent.Object..TargetName,0,,BPChar_Clay SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.BPChar_Clay_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.BPChar_Clay_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.BPChar_Clay_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Clay # BPChar_Clay_IXO SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.Default__BPChar_Clay_IXO_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.Default__BPChar_Clay_IXO_C,TargetableComponent.Object..TargetName,0,,BPChar_Clay_IXO SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.BPChar_Clay_IXO_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.BPChar_Clay_IXO_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.BPChar_Clay_IXO_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Clay_IXO # BPChar_CoffeeServiceBot SparkCharacterLoadedEntry,(1,1,0,BPChar_CoffeeServiceBot),/Game/NonPlayerCharacters/_Promethea/CoffeeServiceBot/_Design/Character/BPChar_CoffeeServiceBot.Default__BPChar_CoffeeServiceBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CoffeeServiceBot),/Game/NonPlayerCharacters/_Promethea/CoffeeServiceBot/_Design/Character/BPChar_CoffeeServiceBot.Default__BPChar_CoffeeServiceBot_C,TargetableComponent.Object..TargetName,0,,BPChar_CoffeeServiceBot # BPChar_Conman SparkCharacterLoadedEntry,(1,1,0,BPChar_Conman),/Geranium/NonPlayerCharacters/GerNPC/Conman/_Design/Character/BPChar_Conman.Default__BPChar_Conman_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Conman),/Geranium/NonPlayerCharacters/GerNPC/Conman/_Design/Character/BPChar_Conman.Default__BPChar_Conman_C,TargetableComponent.Object..TargetName,0,,BPChar_Conman # BPChar_ConstructorBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_ConstructorBasic),/Game/PatchDLC/Dandelion/Enemies/Constructor/Basic/_Design/Character/BPChar_ConstructorBasic.Default__BPChar_ConstructorBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ConstructorBasic),/Game/PatchDLC/Dandelion/Enemies/Constructor/Basic/_Design/Character/BPChar_ConstructorBasic.Default__BPChar_ConstructorBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_ConstructorBasic # BPChar_Constructor_SecurityChief SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecurityChief),/Alisma/Enemies/Constructor/_Unique/SecurityChief/_Design/Character/BPChar_Constructor_SecurityChief.Default__BPChar_Constructor_SecurityChief_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecurityChief),/Alisma/Enemies/Constructor/_Unique/SecurityChief/_Design/Character/BPChar_Constructor_SecurityChief.Default__BPChar_Constructor_SecurityChief_C,TargetableComponent.Object..TargetName,0,,BPChar_Constructor_SecurityChief SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecurityChief),/Alisma/Enemies/Constructor/_Unique/SecurityChief/_Design/Character/BPChar_Constructor_SecurityChief.BPChar_Constructor_SecurityChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecurityChief),/Alisma/Enemies/Constructor/_Unique/SecurityChief/_Design/Character/BPChar_Constructor_SecurityChief.BPChar_Constructor_SecurityChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecurityChief),/Alisma/Enemies/Constructor/_Unique/SecurityChief/_Design/Character/BPChar_Constructor_SecurityChief.BPChar_Constructor_SecurityChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Constructor_SecurityChief SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecurityChief),/Alisma/Enemies/Constructor/_Unique/SecurityChief/_Design/Character/BPChar_Constructor_SecurityChief.BPChar_Constructor_SecurityChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecurityChief),/Alisma/Enemies/Constructor/_Unique/SecurityChief/_Design/Character/BPChar_Constructor_SecurityChief.BPChar_Constructor_SecurityChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecurityChief),/Alisma/Enemies/Constructor/_Unique/SecurityChief/_Design/Character/BPChar_Constructor_SecurityChief.BPChar_Constructor_SecurityChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Constructor_SecurityChief # BPChar_Constructor_SecuritySergeant SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecuritySergeant),/Alisma/Enemies/Constructor/_Unique/SecuritySergeant/_Design/Character/BPChar_Constructor_SecuritySergeant.Default__BPChar_Constructor_SecuritySergeant_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecuritySergeant),/Alisma/Enemies/Constructor/_Unique/SecuritySergeant/_Design/Character/BPChar_Constructor_SecuritySergeant.Default__BPChar_Constructor_SecuritySergeant_C,TargetableComponent.Object..TargetName,0,,BPChar_Constructor_SecuritySergeant SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecuritySergeant),/Alisma/Enemies/Constructor/_Unique/SecuritySergeant/_Design/Character/BPChar_Constructor_SecuritySergeant.BPChar_Constructor_SecuritySergeant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecuritySergeant),/Alisma/Enemies/Constructor/_Unique/SecuritySergeant/_Design/Character/BPChar_Constructor_SecuritySergeant.BPChar_Constructor_SecuritySergeant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecuritySergeant),/Alisma/Enemies/Constructor/_Unique/SecuritySergeant/_Design/Character/BPChar_Constructor_SecuritySergeant.BPChar_Constructor_SecuritySergeant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Constructor_SecuritySergeant SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecuritySergeant),/Alisma/Enemies/Constructor/_Unique/SecuritySergeant/_Design/Character/BPChar_Constructor_SecuritySergeant.BPChar_Constructor_SecuritySergeant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecuritySergeant),/Alisma/Enemies/Constructor/_Unique/SecuritySergeant/_Design/Character/BPChar_Constructor_SecuritySergeant.BPChar_Constructor_SecuritySergeant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Constructor_SecuritySergeant),/Alisma/Enemies/Constructor/_Unique/SecuritySergeant/_Design/Character/BPChar_Constructor_SecuritySergeant.BPChar_Constructor_SecuritySergeant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Constructor_SecuritySergeant # BPChar_CoVFrontrunner_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVFrontrunner_GearUp),/Ixora/Enemies/Maliwan/Frontrunner/GearUp/_Design/Character/BPChar_CoVFrontrunner_GearUp.Default__BPChar_CoVFrontrunner_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVFrontrunner_GearUp),/Ixora/Enemies/Maliwan/Frontrunner/GearUp/_Design/Character/BPChar_CoVFrontrunner_GearUp.Default__BPChar_CoVFrontrunner_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_CoVFrontrunner_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVFrontrunner_GearUp),/Ixora/Enemies/Maliwan/Frontrunner/GearUp/_Design/Character/BPChar_CoVFrontrunner_GearUp.BPChar_CoVFrontrunner_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVFrontrunner_GearUp),/Ixora/Enemies/Maliwan/Frontrunner/GearUp/_Design/Character/BPChar_CoVFrontrunner_GearUp.BPChar_CoVFrontrunner_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVFrontrunner_GearUp),/Ixora/Enemies/Maliwan/Frontrunner/GearUp/_Design/Character/BPChar_CoVFrontrunner_GearUp.BPChar_CoVFrontrunner_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CoVFrontrunner_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVFrontrunner_GearUp),/Ixora/Enemies/Maliwan/Frontrunner/GearUp/_Design/Character/BPChar_CoVFrontrunner_GearUp.BPChar_CoVFrontrunner_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVFrontrunner_GearUp),/Ixora/Enemies/Maliwan/Frontrunner/GearUp/_Design/Character/BPChar_CoVFrontrunner_GearUp.BPChar_CoVFrontrunner_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVFrontrunner_GearUp),/Ixora/Enemies/Maliwan/Frontrunner/GearUp/_Design/Character/BPChar_CoVFrontrunner_GearUp.BPChar_CoVFrontrunner_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CoVFrontrunner_GearUp # BPChar_CoVOversphere_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVOversphere_GearUp),/Ixora/Enemies/Maliwan/Oversphere/GearUp/_Design/Character/BPChar_CoVOversphere_GearUp.Default__BPChar_CoVOversphere_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVOversphere_GearUp),/Ixora/Enemies/Maliwan/Oversphere/GearUp/_Design/Character/BPChar_CoVOversphere_GearUp.Default__BPChar_CoVOversphere_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_CoVOversphere_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVOversphere_GearUp),/Ixora/Enemies/Maliwan/Oversphere/GearUp/_Design/Character/BPChar_CoVOversphere_GearUp.BPChar_CoVOversphere_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVOversphere_GearUp),/Ixora/Enemies/Maliwan/Oversphere/GearUp/_Design/Character/BPChar_CoVOversphere_GearUp.BPChar_CoVOversphere_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CoVOversphere_GearUp),/Ixora/Enemies/Maliwan/Oversphere/GearUp/_Design/Character/BPChar_CoVOversphere_GearUp.BPChar_CoVOversphere_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CoVOversphere_GearUp # BPChar_CowboyB SparkCharacterLoadedEntry,(1,1,0,BPChar_CowboyB),/Geranium/NonPlayerCharacters/GerNPC/BeanCowboys/_Design/Character/BPChar_CowboyB.Default__BPChar_CowboyB_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CowboyB),/Geranium/NonPlayerCharacters/GerNPC/BeanCowboys/_Design/Character/BPChar_CowboyB.Default__BPChar_CowboyB_C,TargetableComponent.Object..TargetName,0,,BPChar_CowboyB # BPChar_CowboyA SparkCharacterLoadedEntry,(1,1,0,BPChar_CowboyA),/Geranium/NonPlayerCharacters/GerNPC/BeanCowboys/_Design/Character/BPChar_CowboyA.Default__BPChar_CowboyA_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CowboyA),/Geranium/NonPlayerCharacters/GerNPC/BeanCowboys/_Design/Character/BPChar_CowboyA.Default__BPChar_CowboyA_C,TargetableComponent.Object..TargetName,0,,BPChar_CowboyA # BPChar_CrazyEarl SparkCharacterLoadedEntry,(1,1,0,BPChar_CrazyEarl),/Game/NonPlayerCharacters/CrazyEarl/_Design/Character/BPChar_CrazyEarl.Default__BPChar_CrazyEarl_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CrazyEarl),/Game/NonPlayerCharacters/CrazyEarl/_Design/Character/BPChar_CrazyEarl.Default__BPChar_CrazyEarl_C,TargetableComponent.Object..TargetName,0,,BPChar_CrazyEarl # BPChar_CreativeDirector SparkCharacterLoadedEntry,(1,1,0,BPChar_CreativeDirector),/Game/NonPlayerCharacters/_Nekrotafeyo/CreativeDirector/_Design/Character/BPChar_CreativeDirector.Default__BPChar_CreativeDirector_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CreativeDirector),/Game/NonPlayerCharacters/_Nekrotafeyo/CreativeDirector/_Design/Character/BPChar_CreativeDirector.Default__BPChar_CreativeDirector_C,TargetableComponent.Object..TargetName,0,,BPChar_CreativeDirector # BPChar_Crew_MancubusStatue SparkCharacterLoadedEntry,(1,1,0,BPChar_Crew_MancubusStatue),/Hibiscus/InteractiveObjects/MissionSpecific/Crew/Mancubus/Character/BPChar_Crew_MancubusStatue.Default__BPChar_Crew_MancubusStatue_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crew_MancubusStatue),/Hibiscus/InteractiveObjects/MissionSpecific/Crew/Mancubus/Character/BPChar_Crew_MancubusStatue.Default__BPChar_Crew_MancubusStatue_C,TargetableComponent.Object..TargetName,0,,BPChar_Crew_MancubusStatue SparkCharacterLoadedEntry,(1,1,0,BPChar_Crew_MancubusStatue),/Hibiscus/InteractiveObjects/MissionSpecific/Crew/Mancubus/Character/BPChar_Crew_MancubusStatue.BPChar_Crew_MancubusStatue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crew_MancubusStatue),/Hibiscus/InteractiveObjects/MissionSpecific/Crew/Mancubus/Character/BPChar_Crew_MancubusStatue.BPChar_Crew_MancubusStatue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crew_MancubusStatue),/Hibiscus/InteractiveObjects/MissionSpecific/Crew/Mancubus/Character/BPChar_Crew_MancubusStatue.BPChar_Crew_MancubusStatue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crew_MancubusStatue SparkCharacterLoadedEntry,(1,1,0,BPChar_Crew_MancubusStatue),/Hibiscus/InteractiveObjects/MissionSpecific/Crew/Mancubus/Character/BPChar_Crew_MancubusStatue.BPChar_Crew_MancubusStatue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crew_MancubusStatue),/Hibiscus/InteractiveObjects/MissionSpecific/Crew/Mancubus/Character/BPChar_Crew_MancubusStatue.BPChar_Crew_MancubusStatue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crew_MancubusStatue),/Hibiscus/InteractiveObjects/MissionSpecific/Crew/Mancubus/Character/BPChar_Crew_MancubusStatue.BPChar_Crew_MancubusStatue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Crew_MancubusStatue # BPChar_CrimsonAlliance_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_CrimsonAlliance_Basic),/Game/NonPlayerCharacters/CrimsonAlliance/_Design/Character/BPChar_CrimsonAlliance_Basic.Default__BPChar_CrimsonAlliance_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CrimsonAlliance_Basic),/Game/NonPlayerCharacters/CrimsonAlliance/_Design/Character/BPChar_CrimsonAlliance_Basic.Default__BPChar_CrimsonAlliance_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_CrimsonAlliance_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_CrimsonAlliance_Basic),/Game/NonPlayerCharacters/CrimsonAlliance/_Design/Character/BPChar_CrimsonAlliance_Basic.BPChar_CrimsonAlliance_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CrimsonAlliance_Basic),/Game/NonPlayerCharacters/CrimsonAlliance/_Design/Character/BPChar_CrimsonAlliance_Basic.BPChar_CrimsonAlliance_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CrimsonAlliance_Basic),/Game/NonPlayerCharacters/CrimsonAlliance/_Design/Character/BPChar_CrimsonAlliance_Basic.BPChar_CrimsonAlliance_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CrimsonAlliance_Basic # BPChar_TrooperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass.Default__BPChar_TrooperBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass.Default__BPChar_TrooperBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass.BPChar_TrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass.BPChar_TrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass.BPChar_TrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass.BPChar_TrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass.BPChar_TrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass.BPChar_TrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBadass # BPChar_CyberTrooperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperBadass),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Badass/_Design/Character/BPChar_CyberTrooperBadass.Default__BPChar_CyberTrooperBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperBadass),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Badass/_Design/Character/BPChar_CyberTrooperBadass.Default__BPChar_CyberTrooperBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_CyberTrooperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperBadass),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Badass/_Design/Character/BPChar_CyberTrooperBadass.BPChar_CyberTrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperBadass),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Badass/_Design/Character/BPChar_CyberTrooperBadass.BPChar_CyberTrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperBadass),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Badass/_Design/Character/BPChar_CyberTrooperBadass.BPChar_CyberTrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CyberTrooperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperBadass),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Badass/_Design/Character/BPChar_CyberTrooperBadass.BPChar_CyberTrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperBadass),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Badass/_Design/Character/BPChar_CyberTrooperBadass.BPChar_CyberTrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperBadass),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Badass/_Design/Character/BPChar_CyberTrooperBadass.BPChar_CyberTrooperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CyberTrooperBadass # BPChar_TrooperFlash SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlash.Default__BPChar_TrooperFlash_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlash.Default__BPChar_TrooperFlash_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperFlash SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlash.BPChar_TrooperFlash_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlash.BPChar_TrooperFlash_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlash.BPChar_TrooperFlash_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperFlash SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlash.BPChar_TrooperFlash_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlash.BPChar_TrooperFlash_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlash.BPChar_TrooperFlash_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperFlash # BPChar_CyberTrooperCapo SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo.Default__BPChar_CyberTrooperCapo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo.Default__BPChar_CyberTrooperCapo_C,TargetableComponent.Object..TargetName,0,,BPChar_CyberTrooperCapo SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo.BPChar_CyberTrooperCapo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo.BPChar_CyberTrooperCapo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo.BPChar_CyberTrooperCapo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CyberTrooperCapo SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo.BPChar_CyberTrooperCapo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo.BPChar_CyberTrooperCapo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo.BPChar_CyberTrooperCapo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CyberTrooperCapo # BPChar_CyberTrooperCapo_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo_MiniBoss.Default__BPChar_CyberTrooperCapo_MiniBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo_MiniBoss.Default__BPChar_CyberTrooperCapo_MiniBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_CyberTrooperCapo_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo_MiniBoss.BPChar_CyberTrooperCapo_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo_MiniBoss.BPChar_CyberTrooperCapo_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo_MiniBoss.BPChar_CyberTrooperCapo_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CyberTrooperCapo_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo_MiniBoss.BPChar_CyberTrooperCapo_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo_MiniBoss.BPChar_CyberTrooperCapo_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo_MiniBoss.BPChar_CyberTrooperCapo_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CyberTrooperCapo_MiniBoss # BPChar_Dakota SparkCharacterLoadedEntry,(1,1,0,BPChar_Dakota),/Geranium/NonPlayerCharacters/Dakota/_Design/Character/BPChar_Dakota.Default__BPChar_Dakota_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Dakota),/Geranium/NonPlayerCharacters/Dakota/_Design/Character/BPChar_Dakota.Default__BPChar_Dakota_C,TargetableComponent.Object..TargetName,0,,BPChar_Dakota SparkCharacterLoadedEntry,(1,1,0,BPChar_Dakota),/Geranium/NonPlayerCharacters/Dakota/_Design/Character/BPChar_Dakota.BPChar_Dakota_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Dakota),/Geranium/NonPlayerCharacters/Dakota/_Design/Character/BPChar_Dakota.BPChar_Dakota_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Dakota),/Geranium/NonPlayerCharacters/Dakota/_Design/Character/BPChar_Dakota.BPChar_Dakota_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Dakota # BPChar_DarkBrick SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Character/BPChar_DarkBrick.Default__BPChar_DarkBrick_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Character/BPChar_DarkBrick.Default__BPChar_DarkBrick_C,TargetableComponent.Object..TargetName,0,,BPChar_DarkBrick SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Character/BPChar_DarkBrick.BPChar_DarkBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Character/BPChar_DarkBrick.BPChar_DarkBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Character/BPChar_DarkBrick.BPChar_DarkBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DarkBrick SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Character/BPChar_DarkBrick.BPChar_DarkBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Character/BPChar_DarkBrick.BPChar_DarkBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Character/BPChar_DarkBrick.BPChar_DarkBrick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DarkBrick # BPChar_DarkLilith SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Character/BPChar_DarkLilith.Default__BPChar_DarkLilith_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Character/BPChar_DarkLilith.Default__BPChar_DarkLilith_C,TargetableComponent.Object..TargetName,0,,BPChar_DarkLilith SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Character/BPChar_DarkLilith.BPChar_DarkLilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Character/BPChar_DarkLilith.BPChar_DarkLilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Character/BPChar_DarkLilith.BPChar_DarkLilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DarkLilith SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Character/BPChar_DarkLilith.BPChar_DarkLilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Character/BPChar_DarkLilith.BPChar_DarkLilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Character/BPChar_DarkLilith.BPChar_DarkLilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DarkLilith # BPChar_DarkMordecai SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkMordecai),/Alisma/Enemies/DarkVH/DarkMordecai/_Design/Character/BPChar_DarkMordecai.Default__BPChar_DarkMordecai_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkMordecai),/Alisma/Enemies/DarkVH/DarkMordecai/_Design/Character/BPChar_DarkMordecai.Default__BPChar_DarkMordecai_C,TargetableComponent.Object..TargetName,0,,BPChar_DarkMordecai SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkMordecai),/Alisma/Enemies/DarkVH/DarkMordecai/_Design/Character/BPChar_DarkMordecai.BPChar_DarkMordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkMordecai),/Alisma/Enemies/DarkVH/DarkMordecai/_Design/Character/BPChar_DarkMordecai.BPChar_DarkMordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkMordecai),/Alisma/Enemies/DarkVH/DarkMordecai/_Design/Character/BPChar_DarkMordecai.BPChar_DarkMordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DarkMordecai # BPChar_DefenseCannonBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonBasic),/Hibiscus/Enemies/DefenseCannon/Basic/_Design/Character/BPChar_DefenseCannonBasic.Default__BPChar_DefenseCannonBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonBasic),/Hibiscus/Enemies/DefenseCannon/Basic/_Design/Character/BPChar_DefenseCannonBasic.Default__BPChar_DefenseCannonBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_DefenseCannonBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonBasic),/Hibiscus/Enemies/DefenseCannon/Basic/_Design/Character/BPChar_DefenseCannonBasic.BPChar_DefenseCannonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonBasic),/Hibiscus/Enemies/DefenseCannon/Basic/_Design/Character/BPChar_DefenseCannonBasic.BPChar_DefenseCannonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonBasic),/Hibiscus/Enemies/DefenseCannon/Basic/_Design/Character/BPChar_DefenseCannonBasic.BPChar_DefenseCannonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DefenseCannonBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonBasic),/Hibiscus/Enemies/DefenseCannon/Basic/_Design/Character/BPChar_DefenseCannonBasic.BPChar_DefenseCannonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonBasic),/Hibiscus/Enemies/DefenseCannon/Basic/_Design/Character/BPChar_DefenseCannonBasic.BPChar_DefenseCannonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonBasic),/Hibiscus/Enemies/DefenseCannon/Basic/_Design/Character/BPChar_DefenseCannonBasic.BPChar_DefenseCannonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DefenseCannonBasic # BPChar_DefenseCannonSuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonSuperBadass),/Hibiscus/Enemies/DefenseCannon/Badass/_Design/BPChar_DefenseCannonSuperBadass.Default__BPChar_DefenseCannonSuperBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonSuperBadass),/Hibiscus/Enemies/DefenseCannon/Badass/_Design/BPChar_DefenseCannonSuperBadass.Default__BPChar_DefenseCannonSuperBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_DefenseCannonSuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonSuperBadass),/Hibiscus/Enemies/DefenseCannon/Badass/_Design/BPChar_DefenseCannonSuperBadass.BPChar_DefenseCannonSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonSuperBadass),/Hibiscus/Enemies/DefenseCannon/Badass/_Design/BPChar_DefenseCannonSuperBadass.BPChar_DefenseCannonSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DefenseCannonSuperBadass),/Hibiscus/Enemies/DefenseCannon/Badass/_Design/BPChar_DefenseCannonSuperBadass.BPChar_DefenseCannonSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DefenseCannonSuperBadass # BPChar_Deputy SparkCharacterLoadedEntry,(1,1,0,BPChar_Deputy),/Geranium/NonPlayerCharacters/GerNPC/Deputy/_Design/Character/BPChar_Deputy.Default__BPChar_Deputy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Deputy),/Geranium/NonPlayerCharacters/GerNPC/Deputy/_Design/Character/BPChar_Deputy.Default__BPChar_Deputy_C,TargetableComponent.Object..TargetName,0,,BPChar_Deputy SparkCharacterLoadedEntry,(1,1,0,BPChar_Deputy),/Geranium/NonPlayerCharacters/GerNPC/Deputy/_Design/Character/BPChar_Deputy.BPChar_Deputy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Deputy),/Geranium/NonPlayerCharacters/GerNPC/Deputy/_Design/Character/BPChar_Deputy.BPChar_Deputy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Deputy),/Geranium/NonPlayerCharacters/GerNPC/Deputy/_Design/Character/BPChar_Deputy.BPChar_Deputy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Deputy # BPChar_Digby SparkCharacterLoadedEntry,(1,1,0,BPChar_Digby),/Dandelion/NonPlayerCharacters/_SideMissions/Digby/_Design/Character/BPChar_Digby.Default__BPChar_Digby_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Digby),/Dandelion/NonPlayerCharacters/_SideMissions/Digby/_Design/Character/BPChar_Digby.Default__BPChar_Digby_C,TargetableComponent.Object..TargetName,0,,BPChar_Digby # BPChar_DigiClone_Base SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Base),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Base.Default__BPChar_DigiClone_Base_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Base),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Base.Default__BPChar_DigiClone_Base_C,TargetableComponent.Object..TargetName,0,,BPChar_DigiClone_Base SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Base),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Base.BPChar_DigiClone_Base_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Base),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Base.BPChar_DigiClone_Base_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Base),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Base.BPChar_DigiClone_Base_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DigiClone_Base SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Base),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Base.BPChar_DigiClone_Base_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Base),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Base.BPChar_DigiClone_Base_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Base),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Base.BPChar_DigiClone_Base_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DigiClone_Base # BPChar_DigiClone_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Badass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Badass.Default__BPChar_DigiClone_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Badass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Badass.Default__BPChar_DigiClone_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_DigiClone_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Badass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Badass.BPChar_DigiClone_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Badass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Badass.BPChar_DigiClone_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Badass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Badass.BPChar_DigiClone_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DigiClone_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Badass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Badass.BPChar_DigiClone_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Badass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Badass.BPChar_DigiClone_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Badass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Badass.BPChar_DigiClone_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DigiClone_Badass # BPChar_DigiClone_Normal SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Normal),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Normal.Default__BPChar_DigiClone_Normal_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_Normal),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Normal.Default__BPChar_DigiClone_Normal_C,TargetableComponent.Object..TargetName,0,,BPChar_DigiClone_Normal # BPChar_DigiClone_SuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_SuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_SuperBadass.Default__BPChar_DigiClone_SuperBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_SuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_SuperBadass.Default__BPChar_DigiClone_SuperBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_DigiClone_SuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_SuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_SuperBadass.BPChar_DigiClone_SuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_SuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_SuperBadass.BPChar_DigiClone_SuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_SuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_SuperBadass.BPChar_DigiClone_SuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DigiClone_SuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_SuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_SuperBadass.BPChar_DigiClone_SuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_SuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_SuperBadass.BPChar_DigiClone_SuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_SuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_SuperBadass.BPChar_DigiClone_SuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DigiClone_SuperBadass # BPChar_DigiClone_UltimateSuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_UltimateSuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_UltimateSuperBadass.Default__BPChar_DigiClone_UltimateSuperBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_UltimateSuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_UltimateSuperBadass.Default__BPChar_DigiClone_UltimateSuperBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_DigiClone_UltimateSuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_UltimateSuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_UltimateSuperBadass.BPChar_DigiClone_UltimateSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_UltimateSuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_UltimateSuperBadass.BPChar_DigiClone_UltimateSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_UltimateSuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_UltimateSuperBadass.BPChar_DigiClone_UltimateSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DigiClone_UltimateSuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_UltimateSuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_UltimateSuperBadass.BPChar_DigiClone_UltimateSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_UltimateSuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_UltimateSuperBadass.BPChar_DigiClone_UltimateSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DigiClone_UltimateSuperBadass),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_UltimateSuperBadass.BPChar_DigiClone_UltimateSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DigiClone_UltimateSuperBadass # BPChar_PsychoBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_Looter),/Dandelion/Enemies/Looters/Psycho/Badass/_Design/Character/BPChar_PsychoBadass_Looter.Default__BPChar_PsychoBadass_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_Looter),/Dandelion/Enemies/Looters/Psycho/Badass/_Design/Character/BPChar_PsychoBadass_Looter.Default__BPChar_PsychoBadass_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_Looter),/Dandelion/Enemies/Looters/Psycho/Badass/_Design/Character/BPChar_PsychoBadass_Looter.BPChar_PsychoBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_Looter),/Dandelion/Enemies/Looters/Psycho/Badass/_Design/Character/BPChar_PsychoBadass_Looter.BPChar_PsychoBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_Looter),/Dandelion/Enemies/Looters/Psycho/Badass/_Design/Character/BPChar_PsychoBadass_Looter.BPChar_PsychoBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_Looter),/Dandelion/Enemies/Looters/Psycho/Badass/_Design/Character/BPChar_PsychoBadass_Looter.BPChar_PsychoBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_Looter),/Dandelion/Enemies/Looters/Psycho/Badass/_Design/Character/BPChar_PsychoBadass_Looter.BPChar_PsychoBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_Looter),/Dandelion/Enemies/Looters/Psycho/Badass/_Design/Character/BPChar_PsychoBadass_Looter.BPChar_PsychoBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoBadass_Looter # BPChar_DoItForDigby_BloodBucket SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_BloodBucket),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part2/Character/BPChar_DoItForDigby_BloodBucket.Default__BPChar_DoItForDigby_BloodBucket_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_BloodBucket),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part2/Character/BPChar_DoItForDigby_BloodBucket.Default__BPChar_DoItForDigby_BloodBucket_C,TargetableComponent.Object..TargetName,0,,BPChar_DoItForDigby_BloodBucket SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_BloodBucket),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part2/Character/BPChar_DoItForDigby_BloodBucket.BPChar_DoItForDigby_BloodBucket_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_BloodBucket),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part2/Character/BPChar_DoItForDigby_BloodBucket.BPChar_DoItForDigby_BloodBucket_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_BloodBucket),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part2/Character/BPChar_DoItForDigby_BloodBucket.BPChar_DoItForDigby_BloodBucket_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DoItForDigby_BloodBucket # BPChar_PunkArmored_LooterVIP SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkArmored_LooterVIP),/Dandelion/Enemies/Looters/Punk/ArmoredVIP/_Design/Character/BPChar_PunkArmored_LooterVIP.Default__BPChar_PunkArmored_LooterVIP_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkArmored_LooterVIP),/Dandelion/Enemies/Looters/Punk/ArmoredVIP/_Design/Character/BPChar_PunkArmored_LooterVIP.Default__BPChar_PunkArmored_LooterVIP_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkArmored_LooterVIP SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkArmored_LooterVIP),/Dandelion/Enemies/Looters/Punk/ArmoredVIP/_Design/Character/BPChar_PunkArmored_LooterVIP.BPChar_PunkArmored_LooterVIP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkArmored_LooterVIP),/Dandelion/Enemies/Looters/Punk/ArmoredVIP/_Design/Character/BPChar_PunkArmored_LooterVIP.BPChar_PunkArmored_LooterVIP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkArmored_LooterVIP),/Dandelion/Enemies/Looters/Punk/ArmoredVIP/_Design/Character/BPChar_PunkArmored_LooterVIP.BPChar_PunkArmored_LooterVIP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkArmored_LooterVIP SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkArmored_LooterVIP),/Dandelion/Enemies/Looters/Punk/ArmoredVIP/_Design/Character/BPChar_PunkArmored_LooterVIP.BPChar_PunkArmored_LooterVIP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkArmored_LooterVIP),/Dandelion/Enemies/Looters/Punk/ArmoredVIP/_Design/Character/BPChar_PunkArmored_LooterVIP.BPChar_PunkArmored_LooterVIP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkArmored_LooterVIP),/Dandelion/Enemies/Looters/Punk/ArmoredVIP/_Design/Character/BPChar_PunkArmored_LooterVIP.BPChar_PunkArmored_LooterVIP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkArmored_LooterVIP # BPChar_DoItForDigby_SteelDragon SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_SteelDragon),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part3/_Design/Character/BPChar_DoItForDigby_SteelDragon.Default__BPChar_DoItForDigby_SteelDragon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_SteelDragon),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part3/_Design/Character/BPChar_DoItForDigby_SteelDragon.Default__BPChar_DoItForDigby_SteelDragon_C,TargetableComponent.Object..TargetName,0,,BPChar_DoItForDigby_SteelDragon SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_SteelDragon),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part3/_Design/Character/BPChar_DoItForDigby_SteelDragon.BPChar_DoItForDigby_SteelDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_SteelDragon),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part3/_Design/Character/BPChar_DoItForDigby_SteelDragon.BPChar_DoItForDigby_SteelDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_SteelDragon),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part3/_Design/Character/BPChar_DoItForDigby_SteelDragon.BPChar_DoItForDigby_SteelDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DoItForDigby_SteelDragon SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_SteelDragon),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part3/_Design/Character/BPChar_DoItForDigby_SteelDragon.BPChar_DoItForDigby_SteelDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_SteelDragon),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part3/_Design/Character/BPChar_DoItForDigby_SteelDragon.BPChar_DoItForDigby_SteelDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DoItForDigby_SteelDragon),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part3/_Design/Character/BPChar_DoItForDigby_SteelDragon.BPChar_DoItForDigby_SteelDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DoItForDigby_SteelDragon # BPChar_PunkBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_Looter),/Dandelion/Enemies/Looters/Punk/Basic/_Design/Character/BPChar_PunkBasic_Looter.Default__BPChar_PunkBasic_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_Looter),/Dandelion/Enemies/Looters/Punk/Basic/_Design/Character/BPChar_PunkBasic_Looter.Default__BPChar_PunkBasic_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_Looter),/Dandelion/Enemies/Looters/Punk/Basic/_Design/Character/BPChar_PunkBasic_Looter.BPChar_PunkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_Looter),/Dandelion/Enemies/Looters/Punk/Basic/_Design/Character/BPChar_PunkBasic_Looter.BPChar_PunkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_Looter),/Dandelion/Enemies/Looters/Punk/Basic/_Design/Character/BPChar_PunkBasic_Looter.BPChar_PunkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_Looter),/Dandelion/Enemies/Looters/Punk/Basic/_Design/Character/BPChar_PunkBasic_Looter.BPChar_PunkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_Looter),/Dandelion/Enemies/Looters/Punk/Basic/_Design/Character/BPChar_PunkBasic_Looter.BPChar_PunkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_Looter),/Dandelion/Enemies/Looters/Punk/Basic/_Design/Character/BPChar_PunkBasic_Looter.BPChar_PunkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkBasic_Looter # BPChar_DoubleDown_DoubleDownDomina SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_DoubleDownDomina),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_DoubleDownDomina.Default__BPChar_DoubleDown_DoubleDownDomina_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_DoubleDownDomina),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_DoubleDownDomina.Default__BPChar_DoubleDown_DoubleDownDomina_C,TargetableComponent.Object..TargetName,0,,BPChar_DoubleDown_DoubleDownDomina SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_DoubleDownDomina),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_DoubleDownDomina.BPChar_DoubleDown_DoubleDownDomina_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_DoubleDownDomina),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_DoubleDownDomina.BPChar_DoubleDown_DoubleDownDomina_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_DoubleDownDomina),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_DoubleDownDomina.BPChar_DoubleDown_DoubleDownDomina_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DoubleDown_DoubleDownDomina SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_DoubleDownDomina),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_DoubleDownDomina.BPChar_DoubleDown_DoubleDownDomina_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_DoubleDownDomina),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_DoubleDownDomina.BPChar_DoubleDown_DoubleDownDomina_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_DoubleDownDomina),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_DoubleDownDomina.BPChar_DoubleDown_DoubleDownDomina_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DoubleDown_DoubleDownDomina # BPChar_DoubleDown_PsychoShark SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_PsychoShark),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_PsychoShark.Default__BPChar_DoubleDown_PsychoShark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_PsychoShark),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_PsychoShark.Default__BPChar_DoubleDown_PsychoShark_C,TargetableComponent.Object..TargetName,0,,BPChar_DoubleDown_PsychoShark SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_PsychoShark),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_PsychoShark.BPChar_DoubleDown_PsychoShark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_PsychoShark),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_PsychoShark.BPChar_DoubleDown_PsychoShark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DoubleDown_PsychoShark),/Dandelion/Enemies/Looters/_Unique/DoubleDown/_Design/Character/BPChar_DoubleDown_PsychoShark.BPChar_DoubleDown_PsychoShark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DoubleDown_PsychoShark # BPChar_DrBenedict SparkCharacterLoadedEntry,(1,1,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Character/BPChar_DrBenedict.Default__BPChar_DrBenedict_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Character/BPChar_DrBenedict.Default__BPChar_DrBenedict_C,TargetableComponent.Object..TargetName,0,,BPChar_DrBenedict SparkCharacterLoadedEntry,(1,1,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Character/BPChar_DrBenedict.BPChar_DrBenedict_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Character/BPChar_DrBenedict.BPChar_DrBenedict_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Character/BPChar_DrBenedict.BPChar_DrBenedict_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DrBenedict SparkCharacterLoadedEntry,(1,1,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Character/BPChar_DrBenedict.BPChar_DrBenedict_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Character/BPChar_DrBenedict.BPChar_DrBenedict_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Character/BPChar_DrBenedict.BPChar_DrBenedict_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DrBenedict # BPChar_DudeBro SparkCharacterLoadedEntry,(1,1,0,BPChar_DudeBro),/Game/NonPlayerCharacters/_Eden6/DudeBro/_Design/Character/BPChar_DudeBro.Default__BPChar_DudeBro_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DudeBro),/Game/NonPlayerCharacters/_Eden6/DudeBro/_Design/Character/BPChar_DudeBro.Default__BPChar_DudeBro_C,TargetableComponent.Object..TargetName,0,,BPChar_DudeBro SparkCharacterLoadedEntry,(1,1,0,BPChar_DudeBro),/Game/NonPlayerCharacters/_Eden6/DudeBro/_Design/Character/BPChar_DudeBro.BPChar_DudeBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DudeBro),/Game/NonPlayerCharacters/_Eden6/DudeBro/_Design/Character/BPChar_DudeBro.BPChar_DudeBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DudeBro),/Game/NonPlayerCharacters/_Eden6/DudeBro/_Design/Character/BPChar_DudeBro.BPChar_DudeBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DudeBro # BPChar_Dueler SparkCharacterLoadedEntry,(1,1,0,BPChar_Dueler),/Geranium/NonPlayerCharacters/GerNPC/Dueler/_Design/Character/BPChar_Dueler.Default__BPChar_Dueler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Dueler),/Geranium/NonPlayerCharacters/GerNPC/Dueler/_Design/Character/BPChar_Dueler.Default__BPChar_Dueler_C,TargetableComponent.Object..TargetName,0,,BPChar_Dueler SparkCharacterLoadedEntry,(1,1,0,BPChar_Dueler),/Geranium/NonPlayerCharacters/GerNPC/Dueler/_Design/Character/BPChar_Dueler.BPChar_Dueler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Dueler),/Geranium/NonPlayerCharacters/GerNPC/Dueler/_Design/Character/BPChar_Dueler.BPChar_Dueler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Dueler),/Geranium/NonPlayerCharacters/GerNPC/Dueler/_Design/Character/BPChar_Dueler.BPChar_Dueler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Dueler # BPChar_DuelOpponent SparkCharacterLoadedEntry,(1,1,0,BPChar_DuelOpponent),/Geranium/NonPlayerCharacters/GerNPC/DuelOpponent/_Design/Character/BPChar_DuelOpponent.Default__BPChar_DuelOpponent_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DuelOpponent),/Geranium/NonPlayerCharacters/GerNPC/DuelOpponent/_Design/Character/BPChar_DuelOpponent.Default__BPChar_DuelOpponent_C,TargetableComponent.Object..TargetName,0,,BPChar_DuelOpponent SparkCharacterLoadedEntry,(1,1,0,BPChar_DuelOpponent),/Geranium/NonPlayerCharacters/GerNPC/DuelOpponent/_Design/Character/BPChar_DuelOpponent.BPChar_DuelOpponent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DuelOpponent),/Geranium/NonPlayerCharacters/GerNPC/DuelOpponent/_Design/Character/BPChar_DuelOpponent.BPChar_DuelOpponent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DuelOpponent),/Geranium/NonPlayerCharacters/GerNPC/DuelOpponent/_Design/Character/BPChar_DuelOpponent.BPChar_DuelOpponent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DuelOpponent # BPChar_EchonetPunk SparkCharacterLoadedEntry,(1,1,0,BPChar_EchonetPunk),/Game/NonPlayerCharacters/_Pandora/EchonetPunk/_Design/Character/BPChar_EchonetPunk.Default__BPChar_EchonetPunk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EchonetPunk),/Game/NonPlayerCharacters/_Pandora/EchonetPunk/_Design/Character/BPChar_EchonetPunk.Default__BPChar_EchonetPunk_C,TargetableComponent.Object..TargetName,0,,BPChar_EchonetPunk # BPChar_Eden6_Gunsmith SparkCharacterLoadedEntry,(1,1,0,BPChar_Eden6_Gunsmith),/Game/NonPlayerCharacters/_Eden6/RidingHigh/_Design/Character/BPChar_Eden6_Gunsmith.Default__BPChar_Eden6_Gunsmith_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Eden6_Gunsmith),/Game/NonPlayerCharacters/_Eden6/RidingHigh/_Design/Character/BPChar_Eden6_Gunsmith.Default__BPChar_Eden6_Gunsmith_C,TargetableComponent.Object..TargetName,0,,BPChar_Eden6_Gunsmith # BPChar_EdenBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_EdenBoss),/Game/Enemies/EdenBoss/_Shared/_Design/Character/BPChar_EdenBoss.Default__BPChar_EdenBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EdenBoss),/Game/Enemies/EdenBoss/_Shared/_Design/Character/BPChar_EdenBoss.Default__BPChar_EdenBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_EdenBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_EdenBoss),/Game/Enemies/EdenBoss/_Shared/_Design/Character/BPChar_EdenBoss.BPChar_EdenBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EdenBoss),/Game/Enemies/EdenBoss/_Shared/_Design/Character/BPChar_EdenBoss.BPChar_EdenBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EdenBoss),/Game/Enemies/EdenBoss/_Shared/_Design/Character/BPChar_EdenBoss.BPChar_EdenBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EdenBoss # BPChar_EleanorHeartDamageSoaker SparkCharacterLoadedEntry,(1,1,0,BPChar_EleanorHeartDamageSoaker),/Hibiscus/Enemies/HeartBoss/EleanorHeartDamageSoaker/Character/BPChar_EleanorHeartDamageSoaker.Default__BPChar_EleanorHeartDamageSoaker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EleanorHeartDamageSoaker),/Hibiscus/Enemies/HeartBoss/EleanorHeartDamageSoaker/Character/BPChar_EleanorHeartDamageSoaker.Default__BPChar_EleanorHeartDamageSoaker_C,TargetableComponent.Object..TargetName,0,,BPChar_EleanorHeartDamageSoaker SparkCharacterLoadedEntry,(1,1,0,BPChar_EleanorHeartDamageSoaker),/Hibiscus/Enemies/HeartBoss/EleanorHeartDamageSoaker/Character/BPChar_EleanorHeartDamageSoaker.BPChar_EleanorHeartDamageSoaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EleanorHeartDamageSoaker),/Hibiscus/Enemies/HeartBoss/EleanorHeartDamageSoaker/Character/BPChar_EleanorHeartDamageSoaker.BPChar_EleanorHeartDamageSoaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EleanorHeartDamageSoaker),/Hibiscus/Enemies/HeartBoss/EleanorHeartDamageSoaker/Character/BPChar_EleanorHeartDamageSoaker.BPChar_EleanorHeartDamageSoaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EleanorHeartDamageSoaker # BPChar_EleanorBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_EleanorBoss),/Hibiscus/Enemies/EleanorBoss/_Shared/_Design/Character/BPChar_EleanorBoss.Default__BPChar_EleanorBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EleanorBoss),/Hibiscus/Enemies/EleanorBoss/_Shared/_Design/Character/BPChar_EleanorBoss.Default__BPChar_EleanorBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_EleanorBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_EleanorBoss),/Hibiscus/Enemies/EleanorBoss/_Shared/_Design/Character/BPChar_EleanorBoss.BPChar_EleanorBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EleanorBoss),/Hibiscus/Enemies/EleanorBoss/_Shared/_Design/Character/BPChar_EleanorBoss.BPChar_EleanorBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EleanorBoss),/Hibiscus/Enemies/EleanorBoss/_Shared/_Design/Character/BPChar_EleanorBoss.BPChar_EleanorBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EleanorBoss # BPChar_Ellie SparkCharacterLoadedEntry,(1,1,0,BPChar_Ellie),/Game/NonPlayerCharacters/Ellie/_Design/Character/BPChar_Ellie.Default__BPChar_Ellie_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ellie),/Game/NonPlayerCharacters/Ellie/_Design/Character/BPChar_Ellie.Default__BPChar_Ellie_C,TargetableComponent.Object..TargetName,0,,BPChar_Ellie # BPChar_Ember_DLC1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ember_DLC1),/Dandelion/NonPlayerCharacters/Ember/_Design/Character/BPChar_Ember_DLC1.Default__BPChar_Ember_DLC1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ember_DLC1),/Dandelion/NonPlayerCharacters/Ember/_Design/Character/BPChar_Ember_DLC1.Default__BPChar_Ember_DLC1_C,TargetableComponent.Object..TargetName,0,,BPChar_Ember_DLC1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ember_DLC1),/Dandelion/NonPlayerCharacters/Ember/_Design/Character/BPChar_Ember_DLC1.BPChar_Ember_DLC1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ember_DLC1),/Dandelion/NonPlayerCharacters/Ember/_Design/Character/BPChar_Ember_DLC1.BPChar_Ember_DLC1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ember_DLC1),/Dandelion/NonPlayerCharacters/Ember/_Design/Character/BPChar_Ember_DLC1.BPChar_Ember_DLC1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Ember_DLC1 # BPChar_Enforcer_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty01),/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/BPChar_Enforcer_Bounty01.Default__BPChar_Enforcer_Bounty01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty01),/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/BPChar_Enforcer_Bounty01.Default__BPChar_Enforcer_Bounty01_C,TargetableComponent.Object..TargetName,0,,BPChar_Enforcer_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty01),/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/BPChar_Enforcer_Bounty01.BPChar_Enforcer_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty01),/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/BPChar_Enforcer_Bounty01.BPChar_Enforcer_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty01),/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/BPChar_Enforcer_Bounty01.BPChar_Enforcer_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Enforcer_Bounty01 # BPChar_Enforcer_Bounty02 SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty02),/Game/Enemies/Enforcer/_Unique/Bounty02/_Design/Character/BPChar_Enforcer_Bounty02.Default__BPChar_Enforcer_Bounty02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty02),/Game/Enemies/Enforcer/_Unique/Bounty02/_Design/Character/BPChar_Enforcer_Bounty02.Default__BPChar_Enforcer_Bounty02_C,TargetableComponent.Object..TargetName,0,,BPChar_Enforcer_Bounty02 SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty02),/Game/Enemies/Enforcer/_Unique/Bounty02/_Design/Character/BPChar_Enforcer_Bounty02.BPChar_Enforcer_Bounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty02),/Game/Enemies/Enforcer/_Unique/Bounty02/_Design/Character/BPChar_Enforcer_Bounty02.BPChar_Enforcer_Bounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty02),/Game/Enemies/Enforcer/_Unique/Bounty02/_Design/Character/BPChar_Enforcer_Bounty02.BPChar_Enforcer_Bounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Enforcer_Bounty02 # BPChar_Enforcer_BountyPrologue SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_BountyPrologue),/Game/Enemies/Enforcer/_Unique/BountyPrologue/_Design/Character/BPChar_Enforcer_BountyPrologue.Default__BPChar_Enforcer_BountyPrologue_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_BountyPrologue),/Game/Enemies/Enforcer/_Unique/BountyPrologue/_Design/Character/BPChar_Enforcer_BountyPrologue.Default__BPChar_Enforcer_BountyPrologue_C,TargetableComponent.Object..TargetName,0,,BPChar_Enforcer_BountyPrologue SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_BountyPrologue),/Game/Enemies/Enforcer/_Unique/BountyPrologue/_Design/Character/BPChar_Enforcer_BountyPrologue.BPChar_Enforcer_BountyPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_BountyPrologue),/Game/Enemies/Enforcer/_Unique/BountyPrologue/_Design/Character/BPChar_Enforcer_BountyPrologue.BPChar_Enforcer_BountyPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_BountyPrologue),/Game/Enemies/Enforcer/_Unique/BountyPrologue/_Design/Character/BPChar_Enforcer_BountyPrologue.BPChar_Enforcer_BountyPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Enforcer_BountyPrologue # BPChar_Enforcer_Gravekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Gravekeeper),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/BPChar_Enforcer_Gravekeeper.Default__BPChar_Enforcer_Gravekeeper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Gravekeeper),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/BPChar_Enforcer_Gravekeeper.Default__BPChar_Enforcer_Gravekeeper_C,TargetableComponent.Object..TargetName,0,,BPChar_Enforcer_Gravekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Gravekeeper),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/BPChar_Enforcer_Gravekeeper.BPChar_Enforcer_Gravekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Gravekeeper),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/BPChar_Enforcer_Gravekeeper.BPChar_Enforcer_Gravekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Gravekeeper),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/BPChar_Enforcer_Gravekeeper.BPChar_Enforcer_Gravekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Enforcer_Gravekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Gravekeeper),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/BPChar_Enforcer_Gravekeeper.BPChar_Enforcer_Gravekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Gravekeeper),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/BPChar_Enforcer_Gravekeeper.BPChar_Enforcer_Gravekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Gravekeeper),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/BPChar_Enforcer_Gravekeeper.BPChar_Enforcer_Gravekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Enforcer_Gravekeeper # BPChar_EnforcerBruiser_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBruiser_Looter),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_EnforcerBruiser_Looter.Default__BPChar_EnforcerBruiser_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBruiser_Looter),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_EnforcerBruiser_Looter.Default__BPChar_EnforcerBruiser_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerBruiser_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBruiser_Looter),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_EnforcerBruiser_Looter.BPChar_EnforcerBruiser_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBruiser_Looter),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_EnforcerBruiser_Looter.BPChar_EnforcerBruiser_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBruiser_Looter),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_EnforcerBruiser_Looter.BPChar_EnforcerBruiser_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerBruiser_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBruiser_Looter),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_EnforcerBruiser_Looter.BPChar_EnforcerBruiser_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBruiser_Looter),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_EnforcerBruiser_Looter.BPChar_EnforcerBruiser_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBruiser_Looter),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_EnforcerBruiser_Looter.BPChar_EnforcerBruiser_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnforcerBruiser_Looter # BPChar_Enforcer_PrettyBoy SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_PrettyBoy),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_Enforcer_PrettyBoy.Default__BPChar_Enforcer_PrettyBoy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_PrettyBoy),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_Enforcer_PrettyBoy.Default__BPChar_Enforcer_PrettyBoy_C,TargetableComponent.Object..TargetName,0,,BPChar_Enforcer_PrettyBoy SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_PrettyBoy),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_Enforcer_PrettyBoy.BPChar_Enforcer_PrettyBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_PrettyBoy),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_Enforcer_PrettyBoy.BPChar_Enforcer_PrettyBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_PrettyBoy),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_Enforcer_PrettyBoy.BPChar_Enforcer_PrettyBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Enforcer_PrettyBoy SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_PrettyBoy),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_Enforcer_PrettyBoy.BPChar_Enforcer_PrettyBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_PrettyBoy),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_Enforcer_PrettyBoy.BPChar_Enforcer_PrettyBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_PrettyBoy),/Dandelion/Enemies/Looters/Enforcer/Bruiser/_Design/Character/BPChar_Enforcer_PrettyBoy.BPChar_Enforcer_PrettyBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Enforcer_PrettyBoy # BPChar_Enforcer_Reaper SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Reaper),/Ixora/Enemies/CotV/Enforcer/Reaper/_Design/Character/BPChar_Enforcer_Reaper.Default__BPChar_Enforcer_Reaper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Reaper),/Ixora/Enemies/CotV/Enforcer/Reaper/_Design/Character/BPChar_Enforcer_Reaper.Default__BPChar_Enforcer_Reaper_C,TargetableComponent.Object..TargetName,0,,BPChar_Enforcer_Reaper SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Reaper),/Ixora/Enemies/CotV/Enforcer/Reaper/_Design/Character/BPChar_Enforcer_Reaper.BPChar_Enforcer_Reaper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Reaper),/Ixora/Enemies/CotV/Enforcer/Reaper/_Design/Character/BPChar_Enforcer_Reaper.BPChar_Enforcer_Reaper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Reaper),/Ixora/Enemies/CotV/Enforcer/Reaper/_Design/Character/BPChar_Enforcer_Reaper.BPChar_Enforcer_Reaper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Enforcer_Reaper SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Reaper),/Ixora/Enemies/CotV/Enforcer/Reaper/_Design/Character/BPChar_Enforcer_Reaper.BPChar_Enforcer_Reaper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Reaper),/Ixora/Enemies/CotV/Enforcer/Reaper/_Design/Character/BPChar_Enforcer_Reaper.BPChar_Enforcer_Reaper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Reaper),/Ixora/Enemies/CotV/Enforcer/Reaper/_Design/Character/BPChar_Enforcer_Reaper.BPChar_Enforcer_Reaper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Enforcer_Reaper # BPChar_EnforcerBadass_Lawrence SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Lawrence),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_EnforcerBadass_Lawrence.Default__BPChar_EnforcerBadass_Lawrence_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Lawrence),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_EnforcerBadass_Lawrence.Default__BPChar_EnforcerBadass_Lawrence_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerBadass_Lawrence SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Lawrence),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_EnforcerBadass_Lawrence.BPChar_EnforcerBadass_Lawrence_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Lawrence),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_EnforcerBadass_Lawrence.BPChar_EnforcerBadass_Lawrence_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Lawrence),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_EnforcerBadass_Lawrence.BPChar_EnforcerBadass_Lawrence_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerBadass_Lawrence SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Lawrence),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_EnforcerBadass_Lawrence.BPChar_EnforcerBadass_Lawrence_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Lawrence),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_EnforcerBadass_Lawrence.BPChar_EnforcerBadass_Lawrence_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Lawrence),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_EnforcerBadass_Lawrence.BPChar_EnforcerBadass_Lawrence_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnforcerBadass_Lawrence # BPChar_EnforcerBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Looter),/Dandelion/Enemies/Looters/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass_Looter.Default__BPChar_EnforcerBadass_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Looter),/Dandelion/Enemies/Looters/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass_Looter.Default__BPChar_EnforcerBadass_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Looter),/Dandelion/Enemies/Looters/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass_Looter.BPChar_EnforcerBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Looter),/Dandelion/Enemies/Looters/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass_Looter.BPChar_EnforcerBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Looter),/Dandelion/Enemies/Looters/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass_Looter.BPChar_EnforcerBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Looter),/Dandelion/Enemies/Looters/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass_Looter.BPChar_EnforcerBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Looter),/Dandelion/Enemies/Looters/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass_Looter.BPChar_EnforcerBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Looter),/Dandelion/Enemies/Looters/Enforcer/Badass/_Design/Character/BPChar_EnforcerBadass_Looter.BPChar_EnforcerBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnforcerBadass_Looter # BPChar_EnforcerBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasicTinyEvent2.Default__BPChar_EnforcerBasicTinyEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasicTinyEvent2.Default__BPChar_EnforcerBasicTinyEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasicTinyEvent2.BPChar_EnforcerBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasicTinyEvent2.BPChar_EnforcerBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasicTinyEvent2.BPChar_EnforcerBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasicTinyEvent2.BPChar_EnforcerBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasicTinyEvent2.BPChar_EnforcerBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Enforcer/Basic/_Design/Character/BPChar_EnforcerBasicTinyEvent2.BPChar_EnforcerBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnforcerBasicTinyEvent2 # BPChar_EnforcerBlueBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBlueBasic),/Game/Enemies/Enforcer/_Unique/BlueBasic/_Design/Character/BPChar_EnforcerBlueBasic.Default__BPChar_EnforcerBlueBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBlueBasic),/Game/Enemies/Enforcer/_Unique/BlueBasic/_Design/Character/BPChar_EnforcerBlueBasic.Default__BPChar_EnforcerBlueBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerBlueBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBlueBasic),/Game/Enemies/Enforcer/_Unique/BlueBasic/_Design/Character/BPChar_EnforcerBlueBasic.BPChar_EnforcerBlueBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBlueBasic),/Game/Enemies/Enforcer/_Unique/BlueBasic/_Design/Character/BPChar_EnforcerBlueBasic.BPChar_EnforcerBlueBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBlueBasic),/Game/Enemies/Enforcer/_Unique/BlueBasic/_Design/Character/BPChar_EnforcerBlueBasic.BPChar_EnforcerBlueBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerBlueBasic # BPChar_EnforcerDentist SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerDentist),/Game/Enemies/Enforcer/_Unique/Dentist/_Design/Character/BPChar_EnforcerDentist.Default__BPChar_EnforcerDentist_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerDentist),/Game/Enemies/Enforcer/_Unique/Dentist/_Design/Character/BPChar_EnforcerDentist.Default__BPChar_EnforcerDentist_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerDentist SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerDentist),/Game/Enemies/Enforcer/_Unique/Dentist/_Design/Character/BPChar_EnforcerDentist.BPChar_EnforcerDentist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerDentist),/Game/Enemies/Enforcer/_Unique/Dentist/_Design/Character/BPChar_EnforcerDentist.BPChar_EnforcerDentist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerDentist),/Game/Enemies/Enforcer/_Unique/Dentist/_Design/Character/BPChar_EnforcerDentist.BPChar_EnforcerDentist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerDentist # BPChar_EnforcerKillaVolt SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerKillaVolt),/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Character/BPChar_EnforcerKillaVolt.Default__BPChar_EnforcerKillaVolt_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerKillaVolt),/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Character/BPChar_EnforcerKillaVolt.Default__BPChar_EnforcerKillaVolt_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerKillaVolt SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerKillaVolt),/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Character/BPChar_EnforcerKillaVolt.BPChar_EnforcerKillaVolt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerKillaVolt),/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Character/BPChar_EnforcerKillaVolt.BPChar_EnforcerKillaVolt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerKillaVolt),/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Character/BPChar_EnforcerKillaVolt.BPChar_EnforcerKillaVolt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerKillaVolt # BPChar_EnforcerMeleeWardenGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMeleeWardenGuard),/Game/Enemies/Enforcer/_Unique/WardenGuard/_Design/Character/BPChar_EnforcerMeleeWardenGuard.Default__BPChar_EnforcerMeleeWardenGuard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMeleeWardenGuard),/Game/Enemies/Enforcer/_Unique/WardenGuard/_Design/Character/BPChar_EnforcerMeleeWardenGuard.Default__BPChar_EnforcerMeleeWardenGuard_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerMeleeWardenGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMeleeWardenGuard),/Game/Enemies/Enforcer/_Unique/WardenGuard/_Design/Character/BPChar_EnforcerMeleeWardenGuard.BPChar_EnforcerMeleeWardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMeleeWardenGuard),/Game/Enemies/Enforcer/_Unique/WardenGuard/_Design/Character/BPChar_EnforcerMeleeWardenGuard.BPChar_EnforcerMeleeWardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerMeleeWardenGuard),/Game/Enemies/Enforcer/_Unique/WardenGuard/_Design/Character/BPChar_EnforcerMeleeWardenGuard.BPChar_EnforcerMeleeWardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerMeleeWardenGuard # BPChar_EnforcerRedMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerRedMelee),/Game/Enemies/Enforcer/_Unique/RedMelee/_Design/Character/BPChar_EnforcerRedMelee.Default__BPChar_EnforcerRedMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerRedMelee),/Game/Enemies/Enforcer/_Unique/RedMelee/_Design/Character/BPChar_EnforcerRedMelee.Default__BPChar_EnforcerRedMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerRedMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerRedMelee),/Game/Enemies/Enforcer/_Unique/RedMelee/_Design/Character/BPChar_EnforcerRedMelee.BPChar_EnforcerRedMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerRedMelee),/Game/Enemies/Enforcer/_Unique/RedMelee/_Design/Character/BPChar_EnforcerRedMelee.BPChar_EnforcerRedMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerRedMelee),/Game/Enemies/Enforcer/_Unique/RedMelee/_Design/Character/BPChar_EnforcerRedMelee.BPChar_EnforcerRedMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerRedMelee # BPChar_EnforcerSacrificeBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerSacrificeBoss),/Game/Enemies/Enforcer/_Unique/SacrificeBoss/_Design/Character/BPChar_EnforcerSacrificeBoss.Default__BPChar_EnforcerSacrificeBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerSacrificeBoss),/Game/Enemies/Enforcer/_Unique/SacrificeBoss/_Design/Character/BPChar_EnforcerSacrificeBoss.Default__BPChar_EnforcerSacrificeBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerSacrificeBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerSacrificeBoss),/Game/Enemies/Enforcer/_Unique/SacrificeBoss/_Design/Character/BPChar_EnforcerSacrificeBoss.BPChar_EnforcerSacrificeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerSacrificeBoss),/Game/Enemies/Enforcer/_Unique/SacrificeBoss/_Design/Character/BPChar_EnforcerSacrificeBoss.BPChar_EnforcerSacrificeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerSacrificeBoss),/Game/Enemies/Enforcer/_Unique/SacrificeBoss/_Design/Character/BPChar_EnforcerSacrificeBoss.BPChar_EnforcerSacrificeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerSacrificeBoss # BPChar_EnforcerTurnkey SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerTurnkey),/Game/Enemies/Enforcer/_Unique/TurnKey/_Design/Character/BPChar_EnforcerTurnkey.Default__BPChar_EnforcerTurnkey_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerTurnkey),/Game/Enemies/Enforcer/_Unique/TurnKey/_Design/Character/BPChar_EnforcerTurnkey.Default__BPChar_EnforcerTurnkey_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerTurnkey SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerTurnkey),/Game/Enemies/Enforcer/_Unique/TurnKey/_Design/Character/BPChar_EnforcerTurnkey.BPChar_EnforcerTurnkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerTurnkey),/Game/Enemies/Enforcer/_Unique/TurnKey/_Design/Character/BPChar_EnforcerTurnkey.BPChar_EnforcerTurnkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerTurnkey),/Game/Enemies/Enforcer/_Unique/TurnKey/_Design/Character/BPChar_EnforcerTurnkey.BPChar_EnforcerTurnkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerTurnkey # BPChar_EnforcerUrist SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerUrist),/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/BPChar_EnforcerUrist.Default__BPChar_EnforcerUrist_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerUrist),/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/BPChar_EnforcerUrist.Default__BPChar_EnforcerUrist_C,TargetableComponent.Object..TargetName,0,,BPChar_EnforcerUrist SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerUrist),/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/BPChar_EnforcerUrist.BPChar_EnforcerUrist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerUrist),/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/BPChar_EnforcerUrist.BPChar_EnforcerUrist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerUrist),/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/BPChar_EnforcerUrist.BPChar_EnforcerUrist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnforcerUrist # BPChar_EP04_Trash_WMS SparkCharacterLoadedEntry,(1,1,0,BPChar_EP04_Trash_WMS),/Dandelion/Enemies/ServiceBot/Mission/BPChar_EP04_Trash_WMS.Default__BPChar_EP04_Trash_WMS_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EP04_Trash_WMS),/Dandelion/Enemies/ServiceBot/Mission/BPChar_EP04_Trash_WMS.Default__BPChar_EP04_Trash_WMS_C,TargetableComponent.Object..TargetName,0,,BPChar_EP04_Trash_WMS SparkCharacterLoadedEntry,(1,1,0,BPChar_EP04_Trash_WMS),/Dandelion/Enemies/ServiceBot/Mission/BPChar_EP04_Trash_WMS.Default__BPChar_EP04_Trash_WMS_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EP04_Trash_WMS),/Dandelion/Enemies/ServiceBot/Mission/BPChar_EP04_Trash_WMS.Default__BPChar_EP04_Trash_WMS_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EP04_Trash_WMS),/Dandelion/Enemies/ServiceBot/Mission/BPChar_EP04_Trash_WMS.BPChar_EP04_Trash_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EP04_Trash_WMS),/Dandelion/Enemies/ServiceBot/Mission/BPChar_EP04_Trash_WMS.BPChar_EP04_Trash_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EP04_Trash_WMS),/Dandelion/Enemies/ServiceBot/Mission/BPChar_EP04_Trash_WMS.BPChar_EP04_Trash_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EP04_Trash_WMS SparkCharacterLoadedEntry,(1,1,0,BPChar_EP04_Trash_WMS),/Dandelion/Enemies/ServiceBot/Mission/BPChar_EP04_Trash_WMS.BPChar_EP04_Trash_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EP04_Trash_WMS),/Dandelion/Enemies/ServiceBot/Mission/BPChar_EP04_Trash_WMS.BPChar_EP04_Trash_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EP04_Trash_WMS),/Dandelion/Enemies/ServiceBot/Mission/BPChar_EP04_Trash_WMS.BPChar_EP04_Trash_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EP04_Trash_WMS # BPChar_Erratic_Scientist_Combat SparkCharacterLoadedEntry,(1,1,0,BPChar_Erratic_Scientist_Combat),/Game/NonPlayerCharacters/_Promethea/ErraticScientist/_Design/Character/BPChar_Erratic_Scientist_Combat.Default__BPChar_Erratic_Scientist_Combat_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Erratic_Scientist_Combat),/Game/NonPlayerCharacters/_Promethea/ErraticScientist/_Design/Character/BPChar_Erratic_Scientist_Combat.Default__BPChar_Erratic_Scientist_Combat_C,TargetableComponent.Object..TargetName,0,,BPChar_Erratic_Scientist_Combat SparkCharacterLoadedEntry,(1,1,0,BPChar_Erratic_Scientist_Combat),/Game/NonPlayerCharacters/_Promethea/ErraticScientist/_Design/Character/BPChar_Erratic_Scientist_Combat.BPChar_Erratic_Scientist_Combat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Erratic_Scientist_Combat),/Game/NonPlayerCharacters/_Promethea/ErraticScientist/_Design/Character/BPChar_Erratic_Scientist_Combat.BPChar_Erratic_Scientist_Combat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Erratic_Scientist_Combat),/Game/NonPlayerCharacters/_Promethea/ErraticScientist/_Design/Character/BPChar_Erratic_Scientist_Combat.BPChar_Erratic_Scientist_Combat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Erratic_Scientist_Combat # BPChar_Fabrikator_Shared SparkCharacterLoadedEntry,(1,1,0,BPChar_Fabrikator_Shared),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/_Shared/_Design/Character/BPChar_Fabrikator_Shared.Default__BPChar_Fabrikator_Shared_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Fabrikator_Shared),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/_Shared/_Design/Character/BPChar_Fabrikator_Shared.Default__BPChar_Fabrikator_Shared_C,TargetableComponent.Object..TargetName,0,,BPChar_Fabrikator_Shared SparkCharacterLoadedEntry,(1,1,0,BPChar_Fabrikator_Shared),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/_Shared/_Design/Character/BPChar_Fabrikator_Shared.BPChar_Fabrikator_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Fabrikator_Shared),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/_Shared/_Design/Character/BPChar_Fabrikator_Shared.BPChar_Fabrikator_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Fabrikator_Shared),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/_Shared/_Design/Character/BPChar_Fabrikator_Shared.BPChar_Fabrikator_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Fabrikator_Shared SparkCharacterLoadedEntry,(1,1,0,BPChar_Fabrikator_Shared),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/_Shared/_Design/Character/BPChar_Fabrikator_Shared.BPChar_Fabrikator_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Fabrikator_Shared),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/_Shared/_Design/Character/BPChar_Fabrikator_Shared.BPChar_Fabrikator_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Fabrikator_Shared),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/_Shared/_Design/Character/BPChar_Fabrikator_Shared.BPChar_Fabrikator_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Fabrikator_Shared # BPChar_FabrikatorBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FabrikatorBasic),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/Basic/_Design/Character/BPChar_FabrikatorBasic.Default__BPChar_FabrikatorBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FabrikatorBasic),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/Basic/_Design/Character/BPChar_FabrikatorBasic.Default__BPChar_FabrikatorBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_FabrikatorBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FabrikatorBasic),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/Basic/_Design/Character/BPChar_FabrikatorBasic.BPChar_FabrikatorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FabrikatorBasic),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/Basic/_Design/Character/BPChar_FabrikatorBasic.BPChar_FabrikatorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FabrikatorBasic),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/Basic/_Design/Character/BPChar_FabrikatorBasic.BPChar_FabrikatorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FabrikatorBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FabrikatorBasic),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/Basic/_Design/Character/BPChar_FabrikatorBasic.BPChar_FabrikatorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FabrikatorBasic),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/Basic/_Design/Character/BPChar_FabrikatorBasic.BPChar_FabrikatorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FabrikatorBasic),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/Basic/_Design/Character/BPChar_FabrikatorBasic.BPChar_FabrikatorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FabrikatorBasic # BPChar_GestaltNPC_Promethea_Pop SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Promethea_Pop),/Game/NonPlayerCharacters/_Promethea/_Shared/_Design/Character/BPChar_GestaltNPC_Promethea_Pop.Default__BPChar_GestaltNPC_Promethea_Pop_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Promethea_Pop),/Game/NonPlayerCharacters/_Promethea/_Shared/_Design/Character/BPChar_GestaltNPC_Promethea_Pop.Default__BPChar_GestaltNPC_Promethea_Pop_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_Promethea_Pop # BPChar_FallingRefugeeVictim SparkCharacterLoadedEntry,(1,1,0,BPChar_FallingRefugeeVictim),/Game/NonPlayerCharacters/_Promethea/HelplessRefugee/_Design/Character/BPChar_FallingRefugeeVictim.Default__BPChar_FallingRefugeeVictim_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FallingRefugeeVictim),/Game/NonPlayerCharacters/_Promethea/HelplessRefugee/_Design/Character/BPChar_FallingRefugeeVictim.Default__BPChar_FallingRefugeeVictim_C,TargetableComponent.Object..TargetName,0,,BPChar_FallingRefugeeVictim # BPChar_FedUpDaughter SparkCharacterLoadedEntry,(1,1,0,BPChar_FedUpDaughter),/Game/NonPlayerCharacters/_Pandora/FedUpDaughter/_Design/Character/BPChar_FedUpDaughter.Default__BPChar_FedUpDaughter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FedUpDaughter),/Game/NonPlayerCharacters/_Pandora/FedUpDaughter/_Design/Character/BPChar_FedUpDaughter.Default__BPChar_FedUpDaughter_C,TargetableComponent.Object..TargetName,0,,BPChar_FedUpDaughter # BPChar_FieldResearchBot SparkCharacterLoadedEntry,(1,1,0,BPChar_FieldResearchBot),/Game/NonPlayerCharacters/_Nekrotafeyo/FieldResearchBot/_Design/Character/BPChar_FieldResearchBot.Default__BPChar_FieldResearchBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FieldResearchBot),/Game/NonPlayerCharacters/_Nekrotafeyo/FieldResearchBot/_Design/Character/BPChar_FieldResearchBot.Default__BPChar_FieldResearchBot_C,TargetableComponent.Object..TargetName,0,,BPChar_FieldResearchBot # BPChar_FilmMaker SparkCharacterLoadedEntry,(1,1,0,BPChar_FilmMaker),/Geranium/NonPlayerCharacters/GerNPC/FilmMaker/_Design/Character/BPChar_FilmMaker.Default__BPChar_FilmMaker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FilmMaker),/Geranium/NonPlayerCharacters/GerNPC/FilmMaker/_Design/Character/BPChar_FilmMaker.Default__BPChar_FilmMaker_C,TargetableComponent.Object..TargetName,0,,BPChar_FilmMaker # BPChar_FinalBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.Default__BPChar_FinalBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.Default__BPChar_FinalBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_FinalBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.BPChar_FinalBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.BPChar_FinalBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.BPChar_FinalBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FinalBoss # BPChar_FlyingSlugBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass.Default__BPChar_FlyingSlugBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass.Default__BPChar_FlyingSlugBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_FlyingSlugBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass.BPChar_FlyingSlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass.BPChar_FlyingSlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass.BPChar_FlyingSlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FlyingSlugBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass.BPChar_FlyingSlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass.BPChar_FlyingSlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass.BPChar_FlyingSlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FlyingSlugBadass # BPChar_FlyingSlugBadass_Harriet SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass_Harriet),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass_Harriet.Default__BPChar_FlyingSlugBadass_Harriet_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass_Harriet),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass_Harriet.Default__BPChar_FlyingSlugBadass_Harriet_C,TargetableComponent.Object..TargetName,0,,BPChar_FlyingSlugBadass_Harriet SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass_Harriet),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass_Harriet.BPChar_FlyingSlugBadass_Harriet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass_Harriet),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass_Harriet.BPChar_FlyingSlugBadass_Harriet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass_Harriet),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass_Harriet.BPChar_FlyingSlugBadass_Harriet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FlyingSlugBadass_Harriet SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass_Harriet),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass_Harriet.BPChar_FlyingSlugBadass_Harriet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass_Harriet),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass_Harriet.BPChar_FlyingSlugBadass_Harriet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBadass_Harriet),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugBadass_Harriet.BPChar_FlyingSlugBadass_Harriet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FlyingSlugBadass_Harriet # BPChar_FlyingSlugBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBasic),/Hibiscus/Enemies/FlyingSlug/Basic/_Design/Character/BPChar_FlyingSlugBasic.Default__BPChar_FlyingSlugBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBasic),/Hibiscus/Enemies/FlyingSlug/Basic/_Design/Character/BPChar_FlyingSlugBasic.Default__BPChar_FlyingSlugBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_FlyingSlugBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBasic),/Hibiscus/Enemies/FlyingSlug/Basic/_Design/Character/BPChar_FlyingSlugBasic.BPChar_FlyingSlugBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBasic),/Hibiscus/Enemies/FlyingSlug/Basic/_Design/Character/BPChar_FlyingSlugBasic.BPChar_FlyingSlugBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBasic),/Hibiscus/Enemies/FlyingSlug/Basic/_Design/Character/BPChar_FlyingSlugBasic.BPChar_FlyingSlugBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FlyingSlugBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBasic),/Hibiscus/Enemies/FlyingSlug/Basic/_Design/Character/BPChar_FlyingSlugBasic.BPChar_FlyingSlugBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBasic),/Hibiscus/Enemies/FlyingSlug/Basic/_Design/Character/BPChar_FlyingSlugBasic.BPChar_FlyingSlugBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugBasic),/Hibiscus/Enemies/FlyingSlug/Basic/_Design/Character/BPChar_FlyingSlugBasic.BPChar_FlyingSlugBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FlyingSlugBasic # BPChar_FlyingSlugLakeUnique SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugLakeUnique),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugLakeUnique.Default__BPChar_FlyingSlugLakeUnique_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FlyingSlugLakeUnique),/Hibiscus/Enemies/FlyingSlug/Badass/_Design/Character/BPChar_FlyingSlugLakeUnique.Default__BPChar_FlyingSlugLakeUnique_C,TargetableComponent.Object..TargetName,0,,BPChar_FlyingSlugLakeUnique # BPChar_FoilHatPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_FoilHatPsycho),/Game/NonPlayerCharacters/_Pandora/FoilHatPsycho/_Design/Character/BPChar_FoilHatPsycho.Default__BPChar_FoilHatPsycho_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FoilHatPsycho),/Game/NonPlayerCharacters/_Pandora/FoilHatPsycho/_Design/Character/BPChar_FoilHatPsycho.Default__BPChar_FoilHatPsycho_C,TargetableComponent.Object..TargetName,0,,BPChar_FoilHatPsycho # BPChar_FortOfficer SparkCharacterLoadedEntry,(1,1,0,BPChar_FortOfficer),/Geranium/NonPlayerCharacters/GerNPC/FortOfficer/_Design/Character/BPChar_FortOfficer.Default__BPChar_FortOfficer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FortOfficer),/Geranium/NonPlayerCharacters/GerNPC/FortOfficer/_Design/Character/BPChar_FortOfficer.Default__BPChar_FortOfficer_C,TargetableComponent.Object..TargetName,0,,BPChar_FortOfficer # BPChar_Freddie SparkCharacterLoadedEntry,(1,1,0,BPChar_Freddie),/Dandelion/NonPlayerCharacters/Eddie/_Design/Character/BPChar_Freddie.Default__BPChar_Freddie_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Freddie),/Dandelion/NonPlayerCharacters/Eddie/_Design/Character/BPChar_Freddie.Default__BPChar_Freddie_C,TargetableComponent.Object..TargetName,0,,BPChar_Freddie # BPChar_FriendlyMech SparkCharacterLoadedEntry,(1,1,0,BPChar_FriendlyMech),/Game/NonPlayerCharacters/_Eden6/FriendlyMech/_Design/Character/BPChar_FriendlyMech.Default__BPChar_FriendlyMech_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FriendlyMech),/Game/NonPlayerCharacters/_Eden6/FriendlyMech/_Design/Character/BPChar_FriendlyMech.Default__BPChar_FriendlyMech_C,TargetableComponent.Object..TargetName,0,,BPChar_FriendlyMech SparkCharacterLoadedEntry,(1,1,0,BPChar_FriendlyMech),/Game/NonPlayerCharacters/_Eden6/FriendlyMech/_Design/Character/BPChar_FriendlyMech.BPChar_FriendlyMech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FriendlyMech),/Game/NonPlayerCharacters/_Eden6/FriendlyMech/_Design/Character/BPChar_FriendlyMech.BPChar_FriendlyMech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FriendlyMech),/Game/NonPlayerCharacters/_Eden6/FriendlyMech/_Design/Character/BPChar_FriendlyMech.BPChar_FriendlyMech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FriendlyMech # BPChar_FrontRider_Rider SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Rider),/Ixora/Enemies/GearUpBoss/Rider/_Design/Character/BPChar_FrontRider_Rider.Default__BPChar_FrontRider_Rider_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Rider),/Ixora/Enemies/GearUpBoss/Rider/_Design/Character/BPChar_FrontRider_Rider.Default__BPChar_FrontRider_Rider_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontRider_Rider SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Rider),/Ixora/Enemies/GearUpBoss/Rider/_Design/Character/BPChar_FrontRider_Rider.BPChar_FrontRider_Rider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Rider),/Ixora/Enemies/GearUpBoss/Rider/_Design/Character/BPChar_FrontRider_Rider.BPChar_FrontRider_Rider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Rider),/Ixora/Enemies/GearUpBoss/Rider/_Design/Character/BPChar_FrontRider_Rider.BPChar_FrontRider_Rider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontRider_Rider SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Rider),/Ixora/Enemies/GearUpBoss/Rider/_Design/Character/BPChar_FrontRider_Rider.BPChar_FrontRider_Rider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Rider),/Ixora/Enemies/GearUpBoss/Rider/_Design/Character/BPChar_FrontRider_Rider.BPChar_FrontRider_Rider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Rider),/Ixora/Enemies/GearUpBoss/Rider/_Design/Character/BPChar_FrontRider_Rider.BPChar_FrontRider_Rider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontRider_Rider # BPChar_FrontRider_Mount SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Mount),/Ixora/Enemies/GearUpBoss/Mount/_Design/Character/BPChar_FrontRider_Mount.Default__BPChar_FrontRider_Mount_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Mount),/Ixora/Enemies/GearUpBoss/Mount/_Design/Character/BPChar_FrontRider_Mount.Default__BPChar_FrontRider_Mount_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontRider_Mount SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Mount),/Ixora/Enemies/GearUpBoss/Mount/_Design/Character/BPChar_FrontRider_Mount.BPChar_FrontRider_Mount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Mount),/Ixora/Enemies/GearUpBoss/Mount/_Design/Character/BPChar_FrontRider_Mount.BPChar_FrontRider_Mount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Mount),/Ixora/Enemies/GearUpBoss/Mount/_Design/Character/BPChar_FrontRider_Mount.BPChar_FrontRider_Mount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontRider_Mount SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Mount),/Ixora/Enemies/GearUpBoss/Mount/_Design/Character/BPChar_FrontRider_Mount.BPChar_FrontRider_Mount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Mount),/Ixora/Enemies/GearUpBoss/Mount/_Design/Character/BPChar_FrontRider_Mount.BPChar_FrontRider_Mount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Mount),/Ixora/Enemies/GearUpBoss/Mount/_Design/Character/BPChar_FrontRider_Mount.BPChar_FrontRider_Mount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontRider_Mount # BPChar_FrontRider_Pet SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Pet),/Ixora/Enemies/GearUpBoss/Pet/_Design/Character/BPChar_FrontRider_Pet.Default__BPChar_FrontRider_Pet_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Pet),/Ixora/Enemies/GearUpBoss/Pet/_Design/Character/BPChar_FrontRider_Pet.Default__BPChar_FrontRider_Pet_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontRider_Pet SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Pet),/Ixora/Enemies/GearUpBoss/Pet/_Design/Character/BPChar_FrontRider_Pet.BPChar_FrontRider_Pet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Pet),/Ixora/Enemies/GearUpBoss/Pet/_Design/Character/BPChar_FrontRider_Pet.BPChar_FrontRider_Pet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Pet),/Ixora/Enemies/GearUpBoss/Pet/_Design/Character/BPChar_FrontRider_Pet.BPChar_FrontRider_Pet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontRider_Pet SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Pet),/Ixora/Enemies/GearUpBoss/Pet/_Design/Character/BPChar_FrontRider_Pet.BPChar_FrontRider_Pet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Pet),/Ixora/Enemies/GearUpBoss/Pet/_Design/Character/BPChar_FrontRider_Pet.BPChar_FrontRider_Pet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Pet),/Ixora/Enemies/GearUpBoss/Pet/_Design/Character/BPChar_FrontRider_Pet.BPChar_FrontRider_Pet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontRider_Pet # BPChar_Frontrunner_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass),/Game/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass.Default__BPChar_Frontrunner_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass),/Game/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass.Default__BPChar_Frontrunner_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Frontrunner_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass),/Game/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass.BPChar_Frontrunner_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass),/Game/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass.BPChar_Frontrunner_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass),/Game/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass.BPChar_Frontrunner_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Frontrunner_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass),/Game/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass.BPChar_Frontrunner_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass),/Game/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass.BPChar_Frontrunner_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass),/Game/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass.BPChar_Frontrunner_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Frontrunner_Badass # BPChar_Frontrunner_Badass_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass_Raid1.Default__BPChar_Frontrunner_Badass_Raid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass_Raid1.Default__BPChar_Frontrunner_Badass_Raid1_C,TargetableComponent.Object..TargetName,0,,BPChar_Frontrunner_Badass_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass_Raid1.BPChar_Frontrunner_Badass_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass_Raid1.BPChar_Frontrunner_Badass_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass_Raid1.BPChar_Frontrunner_Badass_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Frontrunner_Badass_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass_Raid1.BPChar_Frontrunner_Badass_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass_Raid1.BPChar_Frontrunner_Badass_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_Badass_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_Badass_Raid1.BPChar_Frontrunner_Badass_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Frontrunner_Badass_Raid1 # BPChar_Frontrunner_BadassEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_BadassEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_BadassEvent2.Default__BPChar_Frontrunner_BadassEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_BadassEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_BadassEvent2.Default__BPChar_Frontrunner_BadassEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_Frontrunner_BadassEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_BadassEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_BadassEvent2.BPChar_Frontrunner_BadassEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_BadassEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_BadassEvent2.BPChar_Frontrunner_BadassEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_BadassEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_BadassEvent2.BPChar_Frontrunner_BadassEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Frontrunner_BadassEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_BadassEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_BadassEvent2.BPChar_Frontrunner_BadassEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_BadassEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_BadassEvent2.BPChar_Frontrunner_BadassEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Frontrunner_BadassEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Badass/_Design/Character/BPChar_Frontrunner_BadassEvent2.BPChar_Frontrunner_BadassEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Frontrunner_BadassEvent2 # BPChar_FrontrunnerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic),/Game/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic.Default__BPChar_FrontrunnerBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic),/Game/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic.Default__BPChar_FrontrunnerBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontrunnerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic),/Game/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic.BPChar_FrontrunnerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic),/Game/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic.BPChar_FrontrunnerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic),/Game/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic.BPChar_FrontrunnerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontrunnerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic),/Game/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic.BPChar_FrontrunnerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic),/Game/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic.BPChar_FrontrunnerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic),/Game/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic.BPChar_FrontrunnerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontrunnerBasic # BPChar_FrontrunnerBasic_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic_Raid1.Default__BPChar_FrontrunnerBasic_Raid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic_Raid1.Default__BPChar_FrontrunnerBasic_Raid1_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontrunnerBasic_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic_Raid1.BPChar_FrontrunnerBasic_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic_Raid1.BPChar_FrontrunnerBasic_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic_Raid1.BPChar_FrontrunnerBasic_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontrunnerBasic_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic_Raid1.BPChar_FrontrunnerBasic_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic_Raid1.BPChar_FrontrunnerBasic_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasic_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasic_Raid1.BPChar_FrontrunnerBasic_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontrunnerBasic_Raid1 # BPChar_FrontrunnerBasicEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasicEvent2.Default__BPChar_FrontrunnerBasicEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasicEvent2.Default__BPChar_FrontrunnerBasicEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontrunnerBasicEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasicEvent2.BPChar_FrontrunnerBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasicEvent2.BPChar_FrontrunnerBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasicEvent2.BPChar_FrontrunnerBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontrunnerBasicEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasicEvent2.BPChar_FrontrunnerBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasicEvent2.BPChar_FrontrunnerBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasicEvent2.BPChar_FrontrunnerBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontrunnerBasicEvent2 # BPChar_FrontrunnerBasicBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasicBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasicBossAddEvent2.Default__BPChar_FrontrunnerBasicBossAddEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerBasicBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Basic/_Design/Character/BPChar_FrontrunnerBasicBossAddEvent2.Default__BPChar_FrontrunnerBasicBossAddEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontrunnerBasicBossAddEvent2 # BPChar_FrontrunnerJammer SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer),/Game/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer.Default__BPChar_FrontrunnerJammer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer),/Game/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer.Default__BPChar_FrontrunnerJammer_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontrunnerJammer SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer),/Game/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer.BPChar_FrontrunnerJammer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer),/Game/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer.BPChar_FrontrunnerJammer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer),/Game/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer.BPChar_FrontrunnerJammer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontrunnerJammer SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer),/Game/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer.BPChar_FrontrunnerJammer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer),/Game/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer.BPChar_FrontrunnerJammer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer),/Game/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer.BPChar_FrontrunnerJammer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontrunnerJammer # BPChar_FrontrunnerJammer_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer_Raid1.Default__BPChar_FrontrunnerJammer_Raid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer_Raid1.Default__BPChar_FrontrunnerJammer_Raid1_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontrunnerJammer_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer_Raid1.BPChar_FrontrunnerJammer_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer_Raid1.BPChar_FrontrunnerJammer_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer_Raid1.BPChar_FrontrunnerJammer_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontrunnerJammer_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer_Raid1.BPChar_FrontrunnerJammer_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer_Raid1.BPChar_FrontrunnerJammer_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerJammer_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Jammer/_Design/Character/BPChar_FrontrunnerJammer_Raid1.BPChar_FrontrunnerJammer_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontrunnerJammer_Raid1 # BPChar_FrontrunnerStriker SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker),/Game/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker.Default__BPChar_FrontrunnerStriker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker),/Game/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker.Default__BPChar_FrontrunnerStriker_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontrunnerStriker SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker),/Game/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker.BPChar_FrontrunnerStriker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker),/Game/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker.BPChar_FrontrunnerStriker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker),/Game/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker.BPChar_FrontrunnerStriker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontrunnerStriker SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker),/Game/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker.BPChar_FrontrunnerStriker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker),/Game/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker.BPChar_FrontrunnerStriker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker),/Game/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker.BPChar_FrontrunnerStriker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontrunnerStriker # BPChar_FrontrunnerStriker_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker_Raid1.Default__BPChar_FrontrunnerStriker_Raid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker_Raid1.Default__BPChar_FrontrunnerStriker_Raid1_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontrunnerStriker_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker_Raid1.BPChar_FrontrunnerStriker_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker_Raid1.BPChar_FrontrunnerStriker_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker_Raid1.BPChar_FrontrunnerStriker_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontrunnerStriker_Raid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker_Raid1.BPChar_FrontrunnerStriker_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker_Raid1.BPChar_FrontrunnerStriker_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStriker_Raid1),/Game/PatchDLC/Raid1/Enemies/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStriker_Raid1.BPChar_FrontrunnerStriker_Raid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontrunnerStriker_Raid1 # BPChar_FrontrunnerStrikerEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStrikerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStrikerEvent2.Default__BPChar_FrontrunnerStrikerEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStrikerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStrikerEvent2.Default__BPChar_FrontrunnerStrikerEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_FrontrunnerStrikerEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStrikerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStrikerEvent2.BPChar_FrontrunnerStrikerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStrikerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStrikerEvent2.BPChar_FrontrunnerStrikerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStrikerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStrikerEvent2.BPChar_FrontrunnerStrikerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrontrunnerStrikerEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStrikerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStrikerEvent2.BPChar_FrontrunnerStrikerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStrikerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStrikerEvent2.BPChar_FrontrunnerStrikerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontrunnerStrikerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Frontrunner/Striker/_Design/Character/BPChar_FrontrunnerStrikerEvent2.BPChar_FrontrunnerStrikerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrontrunnerStrikerEvent2 # BPChar_FrostEnforcerBruiser SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerBruiser),/Hibiscus/Enemies/FrostBiters/Enforcer/Bruiser/_Design/Character/BPChar_FrostEnforcerBruiser.Default__BPChar_FrostEnforcerBruiser_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerBruiser),/Hibiscus/Enemies/FrostBiters/Enforcer/Bruiser/_Design/Character/BPChar_FrostEnforcerBruiser.Default__BPChar_FrostEnforcerBruiser_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostEnforcerBruiser SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerBruiser),/Hibiscus/Enemies/FrostBiters/Enforcer/Bruiser/_Design/Character/BPChar_FrostEnforcerBruiser.BPChar_FrostEnforcerBruiser_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerBruiser),/Hibiscus/Enemies/FrostBiters/Enforcer/Bruiser/_Design/Character/BPChar_FrostEnforcerBruiser.BPChar_FrostEnforcerBruiser_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerBruiser),/Hibiscus/Enemies/FrostBiters/Enforcer/Bruiser/_Design/Character/BPChar_FrostEnforcerBruiser.BPChar_FrostEnforcerBruiser_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostEnforcerBruiser SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerBruiser),/Hibiscus/Enemies/FrostBiters/Enforcer/Bruiser/_Design/Character/BPChar_FrostEnforcerBruiser.BPChar_FrostEnforcerBruiser_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerBruiser),/Hibiscus/Enemies/FrostBiters/Enforcer/Bruiser/_Design/Character/BPChar_FrostEnforcerBruiser.BPChar_FrostEnforcerBruiser_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerBruiser),/Hibiscus/Enemies/FrostBiters/Enforcer/Bruiser/_Design/Character/BPChar_FrostEnforcerBruiser.BPChar_FrostEnforcerBruiser_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostEnforcerBruiser # BPChar_FrostEnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerMelee),/Hibiscus/Enemies/FrostBiters/Enforcer/Melee/_Design/Character/BPChar_FrostEnforcerMelee.Default__BPChar_FrostEnforcerMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerMelee),/Hibiscus/Enemies/FrostBiters/Enforcer/Melee/_Design/Character/BPChar_FrostEnforcerMelee.Default__BPChar_FrostEnforcerMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostEnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerMelee),/Hibiscus/Enemies/FrostBiters/Enforcer/Melee/_Design/Character/BPChar_FrostEnforcerMelee.BPChar_FrostEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerMelee),/Hibiscus/Enemies/FrostBiters/Enforcer/Melee/_Design/Character/BPChar_FrostEnforcerMelee.BPChar_FrostEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerMelee),/Hibiscus/Enemies/FrostBiters/Enforcer/Melee/_Design/Character/BPChar_FrostEnforcerMelee.BPChar_FrostEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostEnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerMelee),/Hibiscus/Enemies/FrostBiters/Enforcer/Melee/_Design/Character/BPChar_FrostEnforcerMelee.BPChar_FrostEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerMelee),/Hibiscus/Enemies/FrostBiters/Enforcer/Melee/_Design/Character/BPChar_FrostEnforcerMelee.BPChar_FrostEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostEnforcerMelee),/Hibiscus/Enemies/FrostBiters/Enforcer/Melee/_Design/Character/BPChar_FrostEnforcerMelee.BPChar_FrostEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostEnforcerMelee # BPChar_FrostPsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoFirebrand),/Hibiscus/Enemies/FrostBiters/Psycho/Firebrand/_Design/Character/BPChar_FrostPsychoFirebrand.Default__BPChar_FrostPsychoFirebrand_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoFirebrand),/Hibiscus/Enemies/FrostBiters/Psycho/Firebrand/_Design/Character/BPChar_FrostPsychoFirebrand.Default__BPChar_FrostPsychoFirebrand_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostPsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoFirebrand),/Hibiscus/Enemies/FrostBiters/Psycho/Firebrand/_Design/Character/BPChar_FrostPsychoFirebrand.BPChar_FrostPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoFirebrand),/Hibiscus/Enemies/FrostBiters/Psycho/Firebrand/_Design/Character/BPChar_FrostPsychoFirebrand.BPChar_FrostPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoFirebrand),/Hibiscus/Enemies/FrostBiters/Psycho/Firebrand/_Design/Character/BPChar_FrostPsychoFirebrand.BPChar_FrostPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostPsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoFirebrand),/Hibiscus/Enemies/FrostBiters/Psycho/Firebrand/_Design/Character/BPChar_FrostPsychoFirebrand.BPChar_FrostPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoFirebrand),/Hibiscus/Enemies/FrostBiters/Psycho/Firebrand/_Design/Character/BPChar_FrostPsychoFirebrand.BPChar_FrostPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoFirebrand),/Hibiscus/Enemies/FrostBiters/Psycho/Firebrand/_Design/Character/BPChar_FrostPsychoFirebrand.BPChar_FrostPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostPsychoFirebrand # BPChar_FrostPsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSuicide),/Hibiscus/Enemies/FrostBiters/Psycho/Suicide/_Design/Character/BPChar_FrostPsychoSuicide.Default__BPChar_FrostPsychoSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSuicide),/Hibiscus/Enemies/FrostBiters/Psycho/Suicide/_Design/Character/BPChar_FrostPsychoSuicide.Default__BPChar_FrostPsychoSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostPsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSuicide),/Hibiscus/Enemies/FrostBiters/Psycho/Suicide/_Design/Character/BPChar_FrostPsychoSuicide.BPChar_FrostPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSuicide),/Hibiscus/Enemies/FrostBiters/Psycho/Suicide/_Design/Character/BPChar_FrostPsychoSuicide.BPChar_FrostPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSuicide),/Hibiscus/Enemies/FrostBiters/Psycho/Suicide/_Design/Character/BPChar_FrostPsychoSuicide.BPChar_FrostPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostPsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSuicide),/Hibiscus/Enemies/FrostBiters/Psycho/Suicide/_Design/Character/BPChar_FrostPsychoSuicide.BPChar_FrostPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSuicide),/Hibiscus/Enemies/FrostBiters/Psycho/Suicide/_Design/Character/BPChar_FrostPsychoSuicide.BPChar_FrostPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPsychoSuicide),/Hibiscus/Enemies/FrostBiters/Psycho/Suicide/_Design/Character/BPChar_FrostPsychoSuicide.BPChar_FrostPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostPsychoSuicide # BPChar_FrostPunk_Assaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Assaulter),/Hibiscus/Enemies/FrostBiters/Punk/Assault/_Design/Character/BPChar_FrostPunk_Assaulter.Default__BPChar_FrostPunk_Assaulter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Assaulter),/Hibiscus/Enemies/FrostBiters/Punk/Assault/_Design/Character/BPChar_FrostPunk_Assaulter.Default__BPChar_FrostPunk_Assaulter_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostPunk_Assaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Assaulter),/Hibiscus/Enemies/FrostBiters/Punk/Assault/_Design/Character/BPChar_FrostPunk_Assaulter.BPChar_FrostPunk_Assaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Assaulter),/Hibiscus/Enemies/FrostBiters/Punk/Assault/_Design/Character/BPChar_FrostPunk_Assaulter.BPChar_FrostPunk_Assaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Assaulter),/Hibiscus/Enemies/FrostBiters/Punk/Assault/_Design/Character/BPChar_FrostPunk_Assaulter.BPChar_FrostPunk_Assaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostPunk_Assaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Assaulter),/Hibiscus/Enemies/FrostBiters/Punk/Assault/_Design/Character/BPChar_FrostPunk_Assaulter.BPChar_FrostPunk_Assaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Assaulter),/Hibiscus/Enemies/FrostBiters/Punk/Assault/_Design/Character/BPChar_FrostPunk_Assaulter.BPChar_FrostPunk_Assaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Assaulter),/Hibiscus/Enemies/FrostBiters/Punk/Assault/_Design/Character/BPChar_FrostPunk_Assaulter.BPChar_FrostPunk_Assaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostPunk_Assaulter # BPChar_FrostPunk_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Badass),/Hibiscus/Enemies/FrostBiters/Punk/Badass/_Design/Character/BPChar_FrostPunk_Badass.Default__BPChar_FrostPunk_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Badass),/Hibiscus/Enemies/FrostBiters/Punk/Badass/_Design/Character/BPChar_FrostPunk_Badass.Default__BPChar_FrostPunk_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostPunk_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Badass),/Hibiscus/Enemies/FrostBiters/Punk/Badass/_Design/Character/BPChar_FrostPunk_Badass.BPChar_FrostPunk_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Badass),/Hibiscus/Enemies/FrostBiters/Punk/Badass/_Design/Character/BPChar_FrostPunk_Badass.BPChar_FrostPunk_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Badass),/Hibiscus/Enemies/FrostBiters/Punk/Badass/_Design/Character/BPChar_FrostPunk_Badass.BPChar_FrostPunk_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostPunk_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Badass),/Hibiscus/Enemies/FrostBiters/Punk/Badass/_Design/Character/BPChar_FrostPunk_Badass.BPChar_FrostPunk_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Badass),/Hibiscus/Enemies/FrostBiters/Punk/Badass/_Design/Character/BPChar_FrostPunk_Badass.BPChar_FrostPunk_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Badass),/Hibiscus/Enemies/FrostBiters/Punk/Badass/_Design/Character/BPChar_FrostPunk_Badass.BPChar_FrostPunk_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostPunk_Badass # BPChar_FrostPunk_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Basic),/Hibiscus/Enemies/FrostBiters/Punk/Basic/_Design/Character/BPChar_FrostPunk_Basic.Default__BPChar_FrostPunk_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Basic),/Hibiscus/Enemies/FrostBiters/Punk/Basic/_Design/Character/BPChar_FrostPunk_Basic.Default__BPChar_FrostPunk_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostPunk_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Basic),/Hibiscus/Enemies/FrostBiters/Punk/Basic/_Design/Character/BPChar_FrostPunk_Basic.BPChar_FrostPunk_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Basic),/Hibiscus/Enemies/FrostBiters/Punk/Basic/_Design/Character/BPChar_FrostPunk_Basic.BPChar_FrostPunk_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Basic),/Hibiscus/Enemies/FrostBiters/Punk/Basic/_Design/Character/BPChar_FrostPunk_Basic.BPChar_FrostPunk_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostPunk_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Basic),/Hibiscus/Enemies/FrostBiters/Punk/Basic/_Design/Character/BPChar_FrostPunk_Basic.BPChar_FrostPunk_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Basic),/Hibiscus/Enemies/FrostBiters/Punk/Basic/_Design/Character/BPChar_FrostPunk_Basic.BPChar_FrostPunk_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Basic),/Hibiscus/Enemies/FrostBiters/Punk/Basic/_Design/Character/BPChar_FrostPunk_Basic.BPChar_FrostPunk_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostPunk_Basic # BPChar_FrostPunk_Shotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Shotgunner),/Hibiscus/Enemies/FrostBiters/Punk/Shotgun/_Design/Character/BPChar_FrostPunk_Shotgunner.Default__BPChar_FrostPunk_Shotgunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Shotgunner),/Hibiscus/Enemies/FrostBiters/Punk/Shotgun/_Design/Character/BPChar_FrostPunk_Shotgunner.Default__BPChar_FrostPunk_Shotgunner_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostPunk_Shotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Shotgunner),/Hibiscus/Enemies/FrostBiters/Punk/Shotgun/_Design/Character/BPChar_FrostPunk_Shotgunner.BPChar_FrostPunk_Shotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Shotgunner),/Hibiscus/Enemies/FrostBiters/Punk/Shotgun/_Design/Character/BPChar_FrostPunk_Shotgunner.BPChar_FrostPunk_Shotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Shotgunner),/Hibiscus/Enemies/FrostBiters/Punk/Shotgun/_Design/Character/BPChar_FrostPunk_Shotgunner.BPChar_FrostPunk_Shotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostPunk_Shotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Shotgunner),/Hibiscus/Enemies/FrostBiters/Punk/Shotgun/_Design/Character/BPChar_FrostPunk_Shotgunner.BPChar_FrostPunk_Shotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Shotgunner),/Hibiscus/Enemies/FrostBiters/Punk/Shotgun/_Design/Character/BPChar_FrostPunk_Shotgunner.BPChar_FrostPunk_Shotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Shotgunner),/Hibiscus/Enemies/FrostBiters/Punk/Shotgun/_Design/Character/BPChar_FrostPunk_Shotgunner.BPChar_FrostPunk_Shotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostPunk_Shotgunner # BPChar_FrostPunk_Sniper SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Sniper),/Hibiscus/Enemies/FrostBiters/Punk/Sniper/_Design/Character/BPChar_FrostPunk_Sniper.Default__BPChar_FrostPunk_Sniper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Sniper),/Hibiscus/Enemies/FrostBiters/Punk/Sniper/_Design/Character/BPChar_FrostPunk_Sniper.Default__BPChar_FrostPunk_Sniper_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostPunk_Sniper SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Sniper),/Hibiscus/Enemies/FrostBiters/Punk/Sniper/_Design/Character/BPChar_FrostPunk_Sniper.BPChar_FrostPunk_Sniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Sniper),/Hibiscus/Enemies/FrostBiters/Punk/Sniper/_Design/Character/BPChar_FrostPunk_Sniper.BPChar_FrostPunk_Sniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Sniper),/Hibiscus/Enemies/FrostBiters/Punk/Sniper/_Design/Character/BPChar_FrostPunk_Sniper.BPChar_FrostPunk_Sniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostPunk_Sniper SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Sniper),/Hibiscus/Enemies/FrostBiters/Punk/Sniper/_Design/Character/BPChar_FrostPunk_Sniper.BPChar_FrostPunk_Sniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Sniper),/Hibiscus/Enemies/FrostBiters/Punk/Sniper/_Design/Character/BPChar_FrostPunk_Sniper.BPChar_FrostPunk_Sniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostPunk_Sniper),/Hibiscus/Enemies/FrostBiters/Punk/Sniper/_Design/Character/BPChar_FrostPunk_Sniper.BPChar_FrostPunk_Sniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostPunk_Sniper # BPChar_FrostTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBadass),/Hibiscus/Enemies/FrostBiters/Tink/Badass/_Design/Character/BPChar_FrostTinkBadass.Default__BPChar_FrostTinkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBadass),/Hibiscus/Enemies/FrostBiters/Tink/Badass/_Design/Character/BPChar_FrostTinkBadass.Default__BPChar_FrostTinkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBadass),/Hibiscus/Enemies/FrostBiters/Tink/Badass/_Design/Character/BPChar_FrostTinkBadass.BPChar_FrostTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBadass),/Hibiscus/Enemies/FrostBiters/Tink/Badass/_Design/Character/BPChar_FrostTinkBadass.BPChar_FrostTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBadass),/Hibiscus/Enemies/FrostBiters/Tink/Badass/_Design/Character/BPChar_FrostTinkBadass.BPChar_FrostTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBadass),/Hibiscus/Enemies/FrostBiters/Tink/Badass/_Design/Character/BPChar_FrostTinkBadass.BPChar_FrostTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBadass),/Hibiscus/Enemies/FrostBiters/Tink/Badass/_Design/Character/BPChar_FrostTinkBadass.BPChar_FrostTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBadass),/Hibiscus/Enemies/FrostBiters/Tink/Badass/_Design/Character/BPChar_FrostTinkBadass.BPChar_FrostTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostTinkBadass # BPChar_FrostTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBasic),/Hibiscus/Enemies/FrostBiters/Tink/Basic/_Design/Character/BPChar_FrostTinkBasic.Default__BPChar_FrostTinkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBasic),/Hibiscus/Enemies/FrostBiters/Tink/Basic/_Design/Character/BPChar_FrostTinkBasic.Default__BPChar_FrostTinkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBasic),/Hibiscus/Enemies/FrostBiters/Tink/Basic/_Design/Character/BPChar_FrostTinkBasic.BPChar_FrostTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBasic),/Hibiscus/Enemies/FrostBiters/Tink/Basic/_Design/Character/BPChar_FrostTinkBasic.BPChar_FrostTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBasic),/Hibiscus/Enemies/FrostBiters/Tink/Basic/_Design/Character/BPChar_FrostTinkBasic.BPChar_FrostTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBasic),/Hibiscus/Enemies/FrostBiters/Tink/Basic/_Design/Character/BPChar_FrostTinkBasic.BPChar_FrostTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBasic),/Hibiscus/Enemies/FrostBiters/Tink/Basic/_Design/Character/BPChar_FrostTinkBasic.BPChar_FrostTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkBasic),/Hibiscus/Enemies/FrostBiters/Tink/Basic/_Design/Character/BPChar_FrostTinkBasic.BPChar_FrostTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostTinkBasic # BPChar_FrostTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkShotgun),/Hibiscus/Enemies/FrostBiters/Tink/Shotgun/Design/Character/BPChar_FrostTinkShotgun.Default__BPChar_FrostTinkShotgun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkShotgun),/Hibiscus/Enemies/FrostBiters/Tink/Shotgun/Design/Character/BPChar_FrostTinkShotgun.Default__BPChar_FrostTinkShotgun_C,TargetableComponent.Object..TargetName,0,,BPChar_FrostTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkShotgun),/Hibiscus/Enemies/FrostBiters/Tink/Shotgun/Design/Character/BPChar_FrostTinkShotgun.BPChar_FrostTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkShotgun),/Hibiscus/Enemies/FrostBiters/Tink/Shotgun/Design/Character/BPChar_FrostTinkShotgun.BPChar_FrostTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkShotgun),/Hibiscus/Enemies/FrostBiters/Tink/Shotgun/Design/Character/BPChar_FrostTinkShotgun.BPChar_FrostTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FrostTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkShotgun),/Hibiscus/Enemies/FrostBiters/Tink/Shotgun/Design/Character/BPChar_FrostTinkShotgun.BPChar_FrostTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkShotgun),/Hibiscus/Enemies/FrostBiters/Tink/Shotgun/Design/Character/BPChar_FrostTinkShotgun.BPChar_FrostTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FrostTinkShotgun),/Hibiscus/Enemies/FrostBiters/Tink/Shotgun/Design/Character/BPChar_FrostTinkShotgun.BPChar_FrostTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FrostTinkShotgun # BPChar_GamblingManStan SparkCharacterLoadedEntry,(1,1,0,BPChar_GamblingManStan),/Dandelion/NonPlayerCharacters/_SideMissions/GamblingManStan/_Design/BPChar_GamblingManStan.Default__BPChar_GamblingManStan_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GamblingManStan),/Dandelion/NonPlayerCharacters/_SideMissions/GamblingManStan/_Design/BPChar_GamblingManStan.Default__BPChar_GamblingManStan_C,TargetableComponent.Object..TargetName,0,,BPChar_GamblingManStan # BPChar_GameHostess SparkCharacterLoadedEntry,(1,1,0,BPChar_GameHostess),/Game/NonPlayerCharacters/_Pandora/GameHostess/_Design/Character/BPChar_GameHostess.Default__BPChar_GameHostess_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GameHostess),/Game/NonPlayerCharacters/_Pandora/GameHostess/_Design/Character/BPChar_GameHostess.Default__BPChar_GameHostess_C,TargetableComponent.Object..TargetName,0,,BPChar_GameHostess SparkCharacterLoadedEntry,(1,1,0,BPChar_GameHostess),/Game/NonPlayerCharacters/_Pandora/GameHostess/_Design/Character/BPChar_GameHostess.BPChar_GameHostess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GameHostess),/Game/NonPlayerCharacters/_Pandora/GameHostess/_Design/Character/BPChar_GameHostess.BPChar_GameHostess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GameHostess),/Game/NonPlayerCharacters/_Pandora/GameHostess/_Design/Character/BPChar_GameHostess.BPChar_GameHostess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GameHostess # BPChar_Gatekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_Gatekeeper),/Game/NonPlayerCharacters/_Pandora/Gatekeeper/_Design/Character/BPChar_Gatekeeper.Default__BPChar_Gatekeeper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Gatekeeper),/Game/NonPlayerCharacters/_Pandora/Gatekeeper/_Design/Character/BPChar_Gatekeeper.Default__BPChar_Gatekeeper_C,TargetableComponent.Object..TargetName,0,,BPChar_Gatekeeper # BPChar_Gatekeeper_Rumble SparkCharacterLoadedEntry,(1,1,0,BPChar_Gatekeeper_Rumble),/Game/NonPlayerCharacters/_Pandora/Gatekeeper/_Design/Character/BPChar_Gatekeeper_Rumble.Default__BPChar_Gatekeeper_Rumble_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Gatekeeper_Rumble),/Game/NonPlayerCharacters/_Pandora/Gatekeeper/_Design/Character/BPChar_Gatekeeper_Rumble.Default__BPChar_Gatekeeper_Rumble_C,TargetableComponent.Object..TargetName,0,,BPChar_Gatekeeper_Rumble # BPChar_GeneralBlisterPuss SparkCharacterLoadedEntry,(1,1,0,BPChar_GeneralBlisterPuss),/Alisma/Enemies/AliEnforcer/_Unique/GeneralBlisterPuss/BPChar_GeneralBlisterPuss.Default__BPChar_GeneralBlisterPuss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GeneralBlisterPuss),/Alisma/Enemies/AliEnforcer/_Unique/GeneralBlisterPuss/BPChar_GeneralBlisterPuss.Default__BPChar_GeneralBlisterPuss_C,TargetableComponent.Object..TargetName,0,,BPChar_GeneralBlisterPuss SparkCharacterLoadedEntry,(1,1,0,BPChar_GeneralBlisterPuss),/Alisma/Enemies/AliEnforcer/_Unique/GeneralBlisterPuss/BPChar_GeneralBlisterPuss.BPChar_GeneralBlisterPuss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GeneralBlisterPuss),/Alisma/Enemies/AliEnforcer/_Unique/GeneralBlisterPuss/BPChar_GeneralBlisterPuss.BPChar_GeneralBlisterPuss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GeneralBlisterPuss),/Alisma/Enemies/AliEnforcer/_Unique/GeneralBlisterPuss/BPChar_GeneralBlisterPuss.BPChar_GeneralBlisterPuss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GeneralBlisterPuss SparkCharacterLoadedEntry,(1,1,0,BPChar_GeneralBlisterPuss),/Alisma/Enemies/AliEnforcer/_Unique/GeneralBlisterPuss/BPChar_GeneralBlisterPuss.BPChar_GeneralBlisterPuss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GeneralBlisterPuss),/Alisma/Enemies/AliEnforcer/_Unique/GeneralBlisterPuss/BPChar_GeneralBlisterPuss.BPChar_GeneralBlisterPuss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GeneralBlisterPuss),/Alisma/Enemies/AliEnforcer/_Unique/GeneralBlisterPuss/BPChar_GeneralBlisterPuss.BPChar_GeneralBlisterPuss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GeneralBlisterPuss # BPChar_GenericMonk SparkCharacterLoadedEntry,(1,1,0,BPChar_GenericMonk),/Game/NonPlayerCharacters/_Athenas/GenericMonk/_Design/Character/BPChar_GenericMonk.Default__BPChar_GenericMonk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GenericMonk),/Game/NonPlayerCharacters/_Athenas/GenericMonk/_Design/Character/BPChar_GenericMonk.Default__BPChar_GenericMonk_C,TargetableComponent.Object..TargetName,0,,BPChar_GenericMonk SparkCharacterLoadedEntry,(1,1,0,BPChar_GenericMonk),/Game/NonPlayerCharacters/_Athenas/GenericMonk/_Design/Character/BPChar_GenericMonk.BPChar_GenericMonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GenericMonk),/Game/NonPlayerCharacters/_Athenas/GenericMonk/_Design/Character/BPChar_GenericMonk.BPChar_GenericMonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GenericMonk),/Game/NonPlayerCharacters/_Athenas/GenericMonk/_Design/Character/BPChar_GenericMonk.BPChar_GenericMonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GenericMonk # BPChar_GerEnforcerBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBadass),/Geranium/Enemies/GerEnforcer/Badass/_Design/Character/BPChar_GerEnforcerBadass.Default__BPChar_GerEnforcerBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBadass),/Geranium/Enemies/GerEnforcer/Badass/_Design/Character/BPChar_GerEnforcerBadass.Default__BPChar_GerEnforcerBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBadass),/Geranium/Enemies/GerEnforcer/Badass/_Design/Character/BPChar_GerEnforcerBadass.BPChar_GerEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBadass),/Geranium/Enemies/GerEnforcer/Badass/_Design/Character/BPChar_GerEnforcerBadass.BPChar_GerEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBadass),/Geranium/Enemies/GerEnforcer/Badass/_Design/Character/BPChar_GerEnforcerBadass.BPChar_GerEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBadass),/Geranium/Enemies/GerEnforcer/Badass/_Design/Character/BPChar_GerEnforcerBadass.BPChar_GerEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBadass),/Geranium/Enemies/GerEnforcer/Badass/_Design/Character/BPChar_GerEnforcerBadass.BPChar_GerEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBadass),/Geranium/Enemies/GerEnforcer/Badass/_Design/Character/BPChar_GerEnforcerBadass.BPChar_GerEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerEnforcerBadass # BPChar_GerEnforcerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBasic),/Geranium/Enemies/GerEnforcer/Basic/_Design/Character/BPChar_GerEnforcerBasic.Default__BPChar_GerEnforcerBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBasic),/Geranium/Enemies/GerEnforcer/Basic/_Design/Character/BPChar_GerEnforcerBasic.Default__BPChar_GerEnforcerBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBasic),/Geranium/Enemies/GerEnforcer/Basic/_Design/Character/BPChar_GerEnforcerBasic.BPChar_GerEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBasic),/Geranium/Enemies/GerEnforcer/Basic/_Design/Character/BPChar_GerEnforcerBasic.BPChar_GerEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBasic),/Geranium/Enemies/GerEnforcer/Basic/_Design/Character/BPChar_GerEnforcerBasic.BPChar_GerEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBasic),/Geranium/Enemies/GerEnforcer/Basic/_Design/Character/BPChar_GerEnforcerBasic.BPChar_GerEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBasic),/Geranium/Enemies/GerEnforcer/Basic/_Design/Character/BPChar_GerEnforcerBasic.BPChar_GerEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerBasic),/Geranium/Enemies/GerEnforcer/Basic/_Design/Character/BPChar_GerEnforcerBasic.BPChar_GerEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerEnforcerBasic # BPChar_GerEnforcerDigi SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDigi),/Geranium/Enemies/GerEnforcer/Digi/_Design/Character/BPChar_GerEnforcerDigi.Default__BPChar_GerEnforcerDigi_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDigi),/Geranium/Enemies/GerEnforcer/Digi/_Design/Character/BPChar_GerEnforcerDigi.Default__BPChar_GerEnforcerDigi_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerDigi SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDigi),/Geranium/Enemies/GerEnforcer/Digi/_Design/Character/BPChar_GerEnforcerDigi.BPChar_GerEnforcerDigi_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDigi),/Geranium/Enemies/GerEnforcer/Digi/_Design/Character/BPChar_GerEnforcerDigi.BPChar_GerEnforcerDigi_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDigi),/Geranium/Enemies/GerEnforcer/Digi/_Design/Character/BPChar_GerEnforcerDigi.BPChar_GerEnforcerDigi_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerDigi SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDigi),/Geranium/Enemies/GerEnforcer/Digi/_Design/Character/BPChar_GerEnforcerDigi.BPChar_GerEnforcerDigi_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDigi),/Geranium/Enemies/GerEnforcer/Digi/_Design/Character/BPChar_GerEnforcerDigi.BPChar_GerEnforcerDigi_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDigi),/Geranium/Enemies/GerEnforcer/Digi/_Design/Character/BPChar_GerEnforcerDigi.BPChar_GerEnforcerDigi_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerEnforcerDigi # BPChar_GerEnforcerDispatcher SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDispatcher),/Geranium/Enemies/GerEnforcer/_Unique/Dispatcher/_Design/Character/BPChar_GerEnforcerDispatcher.Default__BPChar_GerEnforcerDispatcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDispatcher),/Geranium/Enemies/GerEnforcer/_Unique/Dispatcher/_Design/Character/BPChar_GerEnforcerDispatcher.Default__BPChar_GerEnforcerDispatcher_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerDispatcher SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDispatcher),/Geranium/Enemies/GerEnforcer/_Unique/Dispatcher/_Design/Character/BPChar_GerEnforcerDispatcher.BPChar_GerEnforcerDispatcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDispatcher),/Geranium/Enemies/GerEnforcer/_Unique/Dispatcher/_Design/Character/BPChar_GerEnforcerDispatcher.BPChar_GerEnforcerDispatcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerDispatcher),/Geranium/Enemies/GerEnforcer/_Unique/Dispatcher/_Design/Character/BPChar_GerEnforcerDispatcher.BPChar_GerEnforcerDispatcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerDispatcher # BPChar_GerEnforcerGun SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerGun),/Geranium/Enemies/GerEnforcer/Gun/_Design/Character/BPChar_GerEnforcerGun.Default__BPChar_GerEnforcerGun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerGun),/Geranium/Enemies/GerEnforcer/Gun/_Design/Character/BPChar_GerEnforcerGun.Default__BPChar_GerEnforcerGun_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerGun SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerGun),/Geranium/Enemies/GerEnforcer/Gun/_Design/Character/BPChar_GerEnforcerGun.BPChar_GerEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerGun),/Geranium/Enemies/GerEnforcer/Gun/_Design/Character/BPChar_GerEnforcerGun.BPChar_GerEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerGun),/Geranium/Enemies/GerEnforcer/Gun/_Design/Character/BPChar_GerEnforcerGun.BPChar_GerEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerGun SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerGun),/Geranium/Enemies/GerEnforcer/Gun/_Design/Character/BPChar_GerEnforcerGun.BPChar_GerEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerGun),/Geranium/Enemies/GerEnforcer/Gun/_Design/Character/BPChar_GerEnforcerGun.BPChar_GerEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerGun),/Geranium/Enemies/GerEnforcer/Gun/_Design/Character/BPChar_GerEnforcerGun.BPChar_GerEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerEnforcerGun # BPChar_GerEnforcerHorsemen2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Rider/BPChar_GerEnforcerHorsemen2.Default__BPChar_GerEnforcerHorsemen2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Rider/BPChar_GerEnforcerHorsemen2.Default__BPChar_GerEnforcerHorsemen2_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerHorsemen2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Rider/BPChar_GerEnforcerHorsemen2.BPChar_GerEnforcerHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Rider/BPChar_GerEnforcerHorsemen2.BPChar_GerEnforcerHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Rider/BPChar_GerEnforcerHorsemen2.BPChar_GerEnforcerHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerHorsemen2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Rider/BPChar_GerEnforcerHorsemen2.BPChar_GerEnforcerHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Rider/BPChar_GerEnforcerHorsemen2.BPChar_GerEnforcerHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Rider/BPChar_GerEnforcerHorsemen2.BPChar_GerEnforcerHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerEnforcerHorsemen2 # BPChar_GerEnforcerLBN_Doctor SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor.Default__BPChar_GerEnforcerLBN_Doctor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor.Default__BPChar_GerEnforcerLBN_Doctor_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerLBN_Doctor SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor.BPChar_GerEnforcerLBN_Doctor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor.BPChar_GerEnforcerLBN_Doctor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor.BPChar_GerEnforcerLBN_Doctor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerLBN_Doctor # BPChar_GerEnforcerLBN_Doctor_NoShield SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor_NoShield),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor_NoShield.Default__BPChar_GerEnforcerLBN_Doctor_NoShield_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor_NoShield),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor_NoShield.Default__BPChar_GerEnforcerLBN_Doctor_NoShield_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerLBN_Doctor_NoShield SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor_NoShield),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor_NoShield.BPChar_GerEnforcerLBN_Doctor_NoShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor_NoShield),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor_NoShield.BPChar_GerEnforcerLBN_Doctor_NoShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor_NoShield),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor_NoShield.BPChar_GerEnforcerLBN_Doctor_NoShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerLBN_Doctor_NoShield SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor_NoShield),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor_NoShield.BPChar_GerEnforcerLBN_Doctor_NoShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor_NoShield),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor_NoShield.BPChar_GerEnforcerLBN_Doctor_NoShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerLBN_Doctor_NoShield),/Geranium/Enemies/GerEnforcer/_Unique/LBN_Doctor/_Design/Character/BPChar_GerEnforcerLBN_Doctor_NoShield.BPChar_GerEnforcerLBN_Doctor_NoShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerEnforcerLBN_Doctor_NoShield # BPChar_GerEnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerMelee),/Geranium/Enemies/GerEnforcer/Melee/_Design/Character/BPChar_GerEnforcerMelee.Default__BPChar_GerEnforcerMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerMelee),/Geranium/Enemies/GerEnforcer/Melee/_Design/Character/BPChar_GerEnforcerMelee.Default__BPChar_GerEnforcerMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerMelee),/Geranium/Enemies/GerEnforcer/Melee/_Design/Character/BPChar_GerEnforcerMelee.BPChar_GerEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerMelee),/Geranium/Enemies/GerEnforcer/Melee/_Design/Character/BPChar_GerEnforcerMelee.BPChar_GerEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerMelee),/Geranium/Enemies/GerEnforcer/Melee/_Design/Character/BPChar_GerEnforcerMelee.BPChar_GerEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerMelee),/Geranium/Enemies/GerEnforcer/Melee/_Design/Character/BPChar_GerEnforcerMelee.BPChar_GerEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerMelee),/Geranium/Enemies/GerEnforcer/Melee/_Design/Character/BPChar_GerEnforcerMelee.BPChar_GerEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerMelee),/Geranium/Enemies/GerEnforcer/Melee/_Design/Character/BPChar_GerEnforcerMelee.BPChar_GerEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerEnforcerMelee # BPChar_GerEnforcerRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerRider),/Geranium/Enemies/GerEnforcer/Rider/_Design/Character/BPChar_GerEnforcerRider.Default__BPChar_GerEnforcerRider_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerRider),/Geranium/Enemies/GerEnforcer/Rider/_Design/Character/BPChar_GerEnforcerRider.Default__BPChar_GerEnforcerRider_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerRider),/Geranium/Enemies/GerEnforcer/Rider/_Design/Character/BPChar_GerEnforcerRider.BPChar_GerEnforcerRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerRider),/Geranium/Enemies/GerEnforcer/Rider/_Design/Character/BPChar_GerEnforcerRider.BPChar_GerEnforcerRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerRider),/Geranium/Enemies/GerEnforcer/Rider/_Design/Character/BPChar_GerEnforcerRider.BPChar_GerEnforcerRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerRider),/Geranium/Enemies/GerEnforcer/Rider/_Design/Character/BPChar_GerEnforcerRider.BPChar_GerEnforcerRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerRider),/Geranium/Enemies/GerEnforcer/Rider/_Design/Character/BPChar_GerEnforcerRider.BPChar_GerEnforcerRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerRider),/Geranium/Enemies/GerEnforcer/Rider/_Design/Character/BPChar_GerEnforcerRider.BPChar_GerEnforcerRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerEnforcerRider # BPChar_GerEnforcerYarp SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerYarp),/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/BPChar_GerEnforcerYarp.Default__BPChar_GerEnforcerYarp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerYarp),/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/BPChar_GerEnforcerYarp.Default__BPChar_GerEnforcerYarp_C,TargetableComponent.Object..TargetName,0,,BPChar_GerEnforcerYarp SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerYarp),/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/BPChar_GerEnforcerYarp.BPChar_GerEnforcerYarp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerYarp),/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/BPChar_GerEnforcerYarp.BPChar_GerEnforcerYarp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerYarp),/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/BPChar_GerEnforcerYarp.BPChar_GerEnforcerYarp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerEnforcerYarp SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerYarp),/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/BPChar_GerEnforcerYarp.BPChar_GerEnforcerYarp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerYarp),/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/BPChar_GerEnforcerYarp.BPChar_GerEnforcerYarp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerYarp),/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/BPChar_GerEnforcerYarp.BPChar_GerEnforcerYarp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerEnforcerYarp # BPChar_GerPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsycho),/Geranium/Enemies/GerPsycho_Male/_Shared/_Design/Character/BPChar_GerPsycho.Default__BPChar_GerPsycho_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsycho),/Geranium/Enemies/GerPsycho_Male/_Shared/_Design/Character/BPChar_GerPsycho.Default__BPChar_GerPsycho_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsycho),/Geranium/Enemies/GerPsycho_Male/_Shared/_Design/Character/BPChar_GerPsycho.BPChar_GerPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsycho),/Geranium/Enemies/GerPsycho_Male/_Shared/_Design/Character/BPChar_GerPsycho.BPChar_GerPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsycho),/Geranium/Enemies/GerPsycho_Male/_Shared/_Design/Character/BPChar_GerPsycho.BPChar_GerPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPsycho # BPChar_GerPsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBadass),/Geranium/Enemies/GerPsycho_Male/Badass/_Design/Character/BPChar_GerPsychoBadass.Default__BPChar_GerPsychoBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBadass),/Geranium/Enemies/GerPsycho_Male/Badass/_Design/Character/BPChar_GerPsychoBadass.Default__BPChar_GerPsychoBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBadass),/Geranium/Enemies/GerPsycho_Male/Badass/_Design/Character/BPChar_GerPsychoBadass.BPChar_GerPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBadass),/Geranium/Enemies/GerPsycho_Male/Badass/_Design/Character/BPChar_GerPsychoBadass.BPChar_GerPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBadass),/Geranium/Enemies/GerPsycho_Male/Badass/_Design/Character/BPChar_GerPsychoBadass.BPChar_GerPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBadass),/Geranium/Enemies/GerPsycho_Male/Badass/_Design/Character/BPChar_GerPsychoBadass.BPChar_GerPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBadass),/Geranium/Enemies/GerPsycho_Male/Badass/_Design/Character/BPChar_GerPsychoBadass.BPChar_GerPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBadass),/Geranium/Enemies/GerPsycho_Male/Badass/_Design/Character/BPChar_GerPsychoBadass.BPChar_GerPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPsychoBadass # BPChar_GerPsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBasic),/Geranium/Enemies/GerPsycho_Male/Basic/_Design/Character/BPChar_GerPsychoBasic.Default__BPChar_GerPsychoBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBasic),/Geranium/Enemies/GerPsycho_Male/Basic/_Design/Character/BPChar_GerPsychoBasic.Default__BPChar_GerPsychoBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBasic),/Geranium/Enemies/GerPsycho_Male/Basic/_Design/Character/BPChar_GerPsychoBasic.BPChar_GerPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBasic),/Geranium/Enemies/GerPsycho_Male/Basic/_Design/Character/BPChar_GerPsychoBasic.BPChar_GerPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBasic),/Geranium/Enemies/GerPsycho_Male/Basic/_Design/Character/BPChar_GerPsychoBasic.BPChar_GerPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBasic),/Geranium/Enemies/GerPsycho_Male/Basic/_Design/Character/BPChar_GerPsychoBasic.BPChar_GerPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBasic),/Geranium/Enemies/GerPsycho_Male/Basic/_Design/Character/BPChar_GerPsychoBasic.BPChar_GerPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoBasic),/Geranium/Enemies/GerPsycho_Male/Basic/_Design/Character/BPChar_GerPsychoBasic.BPChar_GerPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPsychoBasic # BPChar_GerPsychoDD_Steve SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoDD_Steve),/Geranium/Enemies/GerPsycho_Male/_Unique/DD_Steve/_Design/Character/BPChar_GerPsychoDD_Steve.Default__BPChar_GerPsychoDD_Steve_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoDD_Steve),/Geranium/Enemies/GerPsycho_Male/_Unique/DD_Steve/_Design/Character/BPChar_GerPsychoDD_Steve.Default__BPChar_GerPsychoDD_Steve_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPsychoDD_Steve SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoDD_Steve),/Geranium/Enemies/GerPsycho_Male/_Unique/DD_Steve/_Design/Character/BPChar_GerPsychoDD_Steve.BPChar_GerPsychoDD_Steve_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoDD_Steve),/Geranium/Enemies/GerPsycho_Male/_Unique/DD_Steve/_Design/Character/BPChar_GerPsychoDD_Steve.BPChar_GerPsychoDD_Steve_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoDD_Steve),/Geranium/Enemies/GerPsycho_Male/_Unique/DD_Steve/_Design/Character/BPChar_GerPsychoDD_Steve.BPChar_GerPsychoDD_Steve_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPsychoDD_Steve SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoDD_Steve),/Geranium/Enemies/GerPsycho_Male/_Unique/DD_Steve/_Design/Character/BPChar_GerPsychoDD_Steve.BPChar_GerPsychoDD_Steve_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoDD_Steve),/Geranium/Enemies/GerPsycho_Male/_Unique/DD_Steve/_Design/Character/BPChar_GerPsychoDD_Steve.BPChar_GerPsychoDD_Steve_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoDD_Steve),/Geranium/Enemies/GerPsycho_Male/_Unique/DD_Steve/_Design/Character/BPChar_GerPsychoDD_Steve.BPChar_GerPsychoDD_Steve_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPsychoDD_Steve # BPChar_GerPsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoFirebrand),/Geranium/Enemies/GerPsycho_Male/Firebrand/_Design/Character/BPChar_GerPsychoFirebrand.Default__BPChar_GerPsychoFirebrand_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoFirebrand),/Geranium/Enemies/GerPsycho_Male/Firebrand/_Design/Character/BPChar_GerPsychoFirebrand.Default__BPChar_GerPsychoFirebrand_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoFirebrand),/Geranium/Enemies/GerPsycho_Male/Firebrand/_Design/Character/BPChar_GerPsychoFirebrand.BPChar_GerPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoFirebrand),/Geranium/Enemies/GerPsycho_Male/Firebrand/_Design/Character/BPChar_GerPsychoFirebrand.BPChar_GerPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoFirebrand),/Geranium/Enemies/GerPsycho_Male/Firebrand/_Design/Character/BPChar_GerPsychoFirebrand.BPChar_GerPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoFirebrand),/Geranium/Enemies/GerPsycho_Male/Firebrand/_Design/Character/BPChar_GerPsychoFirebrand.BPChar_GerPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoFirebrand),/Geranium/Enemies/GerPsycho_Male/Firebrand/_Design/Character/BPChar_GerPsychoFirebrand.BPChar_GerPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoFirebrand),/Geranium/Enemies/GerPsycho_Male/Firebrand/_Design/Character/BPChar_GerPsychoFirebrand.BPChar_GerPsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPsychoFirebrand # BPChar_GerPsychoMoleMan SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoMoleMan),/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/BPChar_GerPsychoMoleMan.Default__BPChar_GerPsychoMoleMan_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoMoleMan),/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/BPChar_GerPsychoMoleMan.Default__BPChar_GerPsychoMoleMan_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPsychoMoleMan SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoMoleMan),/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/BPChar_GerPsychoMoleMan.BPChar_GerPsychoMoleMan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoMoleMan),/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/BPChar_GerPsychoMoleMan.BPChar_GerPsychoMoleMan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoMoleMan),/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/BPChar_GerPsychoMoleMan.BPChar_GerPsychoMoleMan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPsychoMoleMan SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoMoleMan),/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/BPChar_GerPsychoMoleMan.BPChar_GerPsychoMoleMan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoMoleMan),/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/BPChar_GerPsychoMoleMan.BPChar_GerPsychoMoleMan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoMoleMan),/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/BPChar_GerPsychoMoleMan.BPChar_GerPsychoMoleMan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPsychoMoleMan # BPChar_GerPsychoPhaserPete SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoPhaserPete),/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/BPChar_GerPsychoPhaserPete.Default__BPChar_GerPsychoPhaserPete_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoPhaserPete),/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/BPChar_GerPsychoPhaserPete.Default__BPChar_GerPsychoPhaserPete_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPsychoPhaserPete SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoPhaserPete),/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/BPChar_GerPsychoPhaserPete.BPChar_GerPsychoPhaserPete_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoPhaserPete),/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/BPChar_GerPsychoPhaserPete.BPChar_GerPsychoPhaserPete_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoPhaserPete),/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/BPChar_GerPsychoPhaserPete.BPChar_GerPsychoPhaserPete_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPsychoPhaserPete SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoPhaserPete),/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/BPChar_GerPsychoPhaserPete.BPChar_GerPsychoPhaserPete_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoPhaserPete),/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/BPChar_GerPsychoPhaserPete.BPChar_GerPsychoPhaserPete_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoPhaserPete),/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/BPChar_GerPsychoPhaserPete.BPChar_GerPsychoPhaserPete_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPsychoPhaserPete # BPChar_GerPsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSlugger),/Geranium/Enemies/GerPsycho_Male/Slugger/_Design/Character/BPChar_GerPsychoSlugger.Default__BPChar_GerPsychoSlugger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSlugger),/Geranium/Enemies/GerPsycho_Male/Slugger/_Design/Character/BPChar_GerPsychoSlugger.Default__BPChar_GerPsychoSlugger_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSlugger),/Geranium/Enemies/GerPsycho_Male/Slugger/_Design/Character/BPChar_GerPsychoSlugger.BPChar_GerPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSlugger),/Geranium/Enemies/GerPsycho_Male/Slugger/_Design/Character/BPChar_GerPsychoSlugger.BPChar_GerPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSlugger),/Geranium/Enemies/GerPsycho_Male/Slugger/_Design/Character/BPChar_GerPsychoSlugger.BPChar_GerPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSlugger),/Geranium/Enemies/GerPsycho_Male/Slugger/_Design/Character/BPChar_GerPsychoSlugger.BPChar_GerPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSlugger),/Geranium/Enemies/GerPsycho_Male/Slugger/_Design/Character/BPChar_GerPsychoSlugger.BPChar_GerPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSlugger),/Geranium/Enemies/GerPsycho_Male/Slugger/_Design/Character/BPChar_GerPsychoSlugger.BPChar_GerPsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPsychoSlugger # BPChar_GerPsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSuicide),/Geranium/Enemies/GerPsycho_Male/Suicide/_Design/Character/BPChar_GerPsychoSuicide.Default__BPChar_GerPsychoSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSuicide),/Geranium/Enemies/GerPsycho_Male/Suicide/_Design/Character/BPChar_GerPsychoSuicide.Default__BPChar_GerPsychoSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSuicide),/Geranium/Enemies/GerPsycho_Male/Suicide/_Design/Character/BPChar_GerPsychoSuicide.BPChar_GerPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSuicide),/Geranium/Enemies/GerPsycho_Male/Suicide/_Design/Character/BPChar_GerPsychoSuicide.BPChar_GerPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSuicide),/Geranium/Enemies/GerPsycho_Male/Suicide/_Design/Character/BPChar_GerPsychoSuicide.BPChar_GerPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSuicide),/Geranium/Enemies/GerPsycho_Male/Suicide/_Design/Character/BPChar_GerPsychoSuicide.BPChar_GerPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSuicide),/Geranium/Enemies/GerPsycho_Male/Suicide/_Design/Character/BPChar_GerPsychoSuicide.BPChar_GerPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoSuicide),/Geranium/Enemies/GerPsycho_Male/Suicide/_Design/Character/BPChar_GerPsychoSuicide.BPChar_GerPsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPsychoSuicide # BPChar_GerPunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBasic),/Geranium/Enemies/GerPunk_Female/Basic/_Design/Character/BPChar_GerPunkBasic.Default__BPChar_GerPunkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBasic),/Geranium/Enemies/GerPunk_Female/Basic/_Design/Character/BPChar_GerPunkBasic.Default__BPChar_GerPunkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBasic),/Geranium/Enemies/GerPunk_Female/Basic/_Design/Character/BPChar_GerPunkBasic.BPChar_GerPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBasic),/Geranium/Enemies/GerPunk_Female/Basic/_Design/Character/BPChar_GerPunkBasic.BPChar_GerPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBasic),/Geranium/Enemies/GerPunk_Female/Basic/_Design/Character/BPChar_GerPunkBasic.BPChar_GerPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBasic),/Geranium/Enemies/GerPunk_Female/Basic/_Design/Character/BPChar_GerPunkBasic.BPChar_GerPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBasic),/Geranium/Enemies/GerPunk_Female/Basic/_Design/Character/BPChar_GerPunkBasic.BPChar_GerPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBasic),/Geranium/Enemies/GerPunk_Female/Basic/_Design/Character/BPChar_GerPunkBasic.BPChar_GerPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkBasic # BPChar_GerPunkAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkAssaulter),/Geranium/Enemies/GerPunk_Female/Assaulter/_Design/Character/BPChar_GerPunkAssaulter.Default__BPChar_GerPunkAssaulter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkAssaulter),/Geranium/Enemies/GerPunk_Female/Assaulter/_Design/Character/BPChar_GerPunkAssaulter.Default__BPChar_GerPunkAssaulter_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkAssaulter),/Geranium/Enemies/GerPunk_Female/Assaulter/_Design/Character/BPChar_GerPunkAssaulter.BPChar_GerPunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkAssaulter),/Geranium/Enemies/GerPunk_Female/Assaulter/_Design/Character/BPChar_GerPunkAssaulter.BPChar_GerPunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkAssaulter),/Geranium/Enemies/GerPunk_Female/Assaulter/_Design/Character/BPChar_GerPunkAssaulter.BPChar_GerPunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkAssaulter),/Geranium/Enemies/GerPunk_Female/Assaulter/_Design/Character/BPChar_GerPunkAssaulter.BPChar_GerPunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkAssaulter),/Geranium/Enemies/GerPunk_Female/Assaulter/_Design/Character/BPChar_GerPunkAssaulter.BPChar_GerPunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkAssaulter),/Geranium/Enemies/GerPunk_Female/Assaulter/_Design/Character/BPChar_GerPunkAssaulter.BPChar_GerPunkAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkAssaulter # BPChar_GerPunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadass),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadass.Default__BPChar_GerPunkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadass),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadass.Default__BPChar_GerPunkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadass),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadass.BPChar_GerPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadass),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadass.BPChar_GerPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadass),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadass.BPChar_GerPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadass),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadass.BPChar_GerPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadass),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadass.BPChar_GerPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadass),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadass.BPChar_GerPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkBadass # BPChar_GerPunkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadassArmored),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadassArmored.Default__BPChar_GerPunkBadassArmored_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadassArmored),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadassArmored.Default__BPChar_GerPunkBadassArmored_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadassArmored),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadassArmored.BPChar_GerPunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadassArmored),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadassArmored.BPChar_GerPunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadassArmored),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadassArmored.BPChar_GerPunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadassArmored),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadassArmored.BPChar_GerPunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadassArmored),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadassArmored.BPChar_GerPunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkBadassArmored),/Geranium/Enemies/GerPunk_Female/Badass/_Design/Character/BPChar_GerPunkBadassArmored.BPChar_GerPunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkBadassArmored # BPChar_GerPunkGreg_Rakk SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGreg_Rakk),/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/BPChar_GerPunkGreg_Rakk.Default__BPChar_GerPunkGreg_Rakk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGreg_Rakk),/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/BPChar_GerPunkGreg_Rakk.Default__BPChar_GerPunkGreg_Rakk_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkGreg_Rakk SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGreg_Rakk),/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/BPChar_GerPunkGreg_Rakk.BPChar_GerPunkGreg_Rakk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGreg_Rakk),/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/BPChar_GerPunkGreg_Rakk.BPChar_GerPunkGreg_Rakk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGreg_Rakk),/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/BPChar_GerPunkGreg_Rakk.BPChar_GerPunkGreg_Rakk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkGreg_Rakk SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGreg_Rakk),/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/BPChar_GerPunkGreg_Rakk.BPChar_GerPunkGreg_Rakk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGreg_Rakk),/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/BPChar_GerPunkGreg_Rakk.BPChar_GerPunkGreg_Rakk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGreg_Rakk),/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/BPChar_GerPunkGreg_Rakk.BPChar_GerPunkGreg_Rakk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkGreg_Rakk # BPChar_GerPunkGS_Leader SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGS_Leader),/Geranium/Enemies/GerPunk_Female/_Unique/GS_Leader/_Design/Character/BPChar_GerPunkGS_Leader.Default__BPChar_GerPunkGS_Leader_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGS_Leader),/Geranium/Enemies/GerPunk_Female/_Unique/GS_Leader/_Design/Character/BPChar_GerPunkGS_Leader.Default__BPChar_GerPunkGS_Leader_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkGS_Leader SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGS_Leader),/Geranium/Enemies/GerPunk_Female/_Unique/GS_Leader/_Design/Character/BPChar_GerPunkGS_Leader.BPChar_GerPunkGS_Leader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGS_Leader),/Geranium/Enemies/GerPunk_Female/_Unique/GS_Leader/_Design/Character/BPChar_GerPunkGS_Leader.BPChar_GerPunkGS_Leader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGS_Leader),/Geranium/Enemies/GerPunk_Female/_Unique/GS_Leader/_Design/Character/BPChar_GerPunkGS_Leader.BPChar_GerPunkGS_Leader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkGS_Leader SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGS_Leader),/Geranium/Enemies/GerPunk_Female/_Unique/GS_Leader/_Design/Character/BPChar_GerPunkGS_Leader.BPChar_GerPunkGS_Leader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGS_Leader),/Geranium/Enemies/GerPunk_Female/_Unique/GS_Leader/_Design/Character/BPChar_GerPunkGS_Leader.BPChar_GerPunkGS_Leader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGS_Leader),/Geranium/Enemies/GerPunk_Female/_Unique/GS_Leader/_Design/Character/BPChar_GerPunkGS_Leader.BPChar_GerPunkGS_Leader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkGS_Leader # BPChar_GerPunkHorsemen3 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Rider/BPChar_GerPunkHorsemen3.Default__BPChar_GerPunkHorsemen3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Rider/BPChar_GerPunkHorsemen3.Default__BPChar_GerPunkHorsemen3_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkHorsemen3 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Rider/BPChar_GerPunkHorsemen3.BPChar_GerPunkHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Rider/BPChar_GerPunkHorsemen3.BPChar_GerPunkHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Rider/BPChar_GerPunkHorsemen3.BPChar_GerPunkHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkHorsemen3 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Rider/BPChar_GerPunkHorsemen3.BPChar_GerPunkHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Rider/BPChar_GerPunkHorsemen3.BPChar_GerPunkHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Rider/BPChar_GerPunkHorsemen3.BPChar_GerPunkHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkHorsemen3 # BPChar_GerPunkHorsemen4 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Rider/BPChar_GerPunkHorsemen4.Default__BPChar_GerPunkHorsemen4_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Rider/BPChar_GerPunkHorsemen4.Default__BPChar_GerPunkHorsemen4_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkHorsemen4 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Rider/BPChar_GerPunkHorsemen4.BPChar_GerPunkHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Rider/BPChar_GerPunkHorsemen4.BPChar_GerPunkHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Rider/BPChar_GerPunkHorsemen4.BPChar_GerPunkHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkHorsemen4 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Rider/BPChar_GerPunkHorsemen4.BPChar_GerPunkHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Rider/BPChar_GerPunkHorsemen4.BPChar_GerPunkHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Rider/BPChar_GerPunkHorsemen4.BPChar_GerPunkHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkHorsemen4 # BPChar_GerPunkJL_Half SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkJL_Half),/Geranium/Enemies/GerPunk_Female/_Unique/JL_Half/_Design/Character/BPChar_GerPunkJL_Half.Default__BPChar_GerPunkJL_Half_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkJL_Half),/Geranium/Enemies/GerPunk_Female/_Unique/JL_Half/_Design/Character/BPChar_GerPunkJL_Half.Default__BPChar_GerPunkJL_Half_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkJL_Half # BPChar_GerPunkLarry SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLarry),/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/BPChar_GerPunkLarry.Default__BPChar_GerPunkLarry_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLarry),/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/BPChar_GerPunkLarry.Default__BPChar_GerPunkLarry_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkLarry SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLarry),/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/BPChar_GerPunkLarry.BPChar_GerPunkLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLarry),/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/BPChar_GerPunkLarry.BPChar_GerPunkLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLarry),/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/BPChar_GerPunkLarry.BPChar_GerPunkLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkLarry SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLarry),/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/BPChar_GerPunkLarry.BPChar_GerPunkLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLarry),/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/BPChar_GerPunkLarry.BPChar_GerPunkLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLarry),/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/BPChar_GerPunkLarry.BPChar_GerPunkLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkLarry # BPChar_GerPunkLBN_Bandit SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Bandit),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Bandit/_Design/Character/BPChar_GerPunkLBN_Bandit.Default__BPChar_GerPunkLBN_Bandit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Bandit),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Bandit/_Design/Character/BPChar_GerPunkLBN_Bandit.Default__BPChar_GerPunkLBN_Bandit_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkLBN_Bandit SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Bandit),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Bandit/_Design/Character/BPChar_GerPunkLBN_Bandit.BPChar_GerPunkLBN_Bandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Bandit),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Bandit/_Design/Character/BPChar_GerPunkLBN_Bandit.BPChar_GerPunkLBN_Bandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Bandit),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Bandit/_Design/Character/BPChar_GerPunkLBN_Bandit.BPChar_GerPunkLBN_Bandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkLBN_Bandit SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Bandit),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Bandit/_Design/Character/BPChar_GerPunkLBN_Bandit.BPChar_GerPunkLBN_Bandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Bandit),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Bandit/_Design/Character/BPChar_GerPunkLBN_Bandit.BPChar_GerPunkLBN_Bandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Bandit),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Bandit/_Design/Character/BPChar_GerPunkLBN_Bandit.BPChar_GerPunkLBN_Bandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkLBN_Bandit # BPChar_GerPunkLBN_Keem SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Keem),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Keem/_Design/Character/BPChar_GerPunkLBN_Keem.Default__BPChar_GerPunkLBN_Keem_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Keem),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Keem/_Design/Character/BPChar_GerPunkLBN_Keem.Default__BPChar_GerPunkLBN_Keem_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkLBN_Keem SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Keem),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Keem/_Design/Character/BPChar_GerPunkLBN_Keem.BPChar_GerPunkLBN_Keem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Keem),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Keem/_Design/Character/BPChar_GerPunkLBN_Keem.BPChar_GerPunkLBN_Keem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Keem),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Keem/_Design/Character/BPChar_GerPunkLBN_Keem.BPChar_GerPunkLBN_Keem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkLBN_Keem SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Keem),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Keem/_Design/Character/BPChar_GerPunkLBN_Keem.BPChar_GerPunkLBN_Keem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Keem),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Keem/_Design/Character/BPChar_GerPunkLBN_Keem.BPChar_GerPunkLBN_Keem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLBN_Keem),/Geranium/Enemies/GerPunk_Female/_Unique/LBN_Keem/_Design/Character/BPChar_GerPunkLBN_Keem.BPChar_GerPunkLBN_Keem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkLBN_Keem # BPChar_GerPunkNumber SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkNumber),/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/BPChar_GerPunkNumber.Default__BPChar_GerPunkNumber_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkNumber),/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/BPChar_GerPunkNumber.Default__BPChar_GerPunkNumber_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkNumber SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkNumber),/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/BPChar_GerPunkNumber.BPChar_GerPunkNumber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkNumber),/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/BPChar_GerPunkNumber.BPChar_GerPunkNumber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkNumber),/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/BPChar_GerPunkNumber.BPChar_GerPunkNumber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkNumber SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkNumber),/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/BPChar_GerPunkNumber.BPChar_GerPunkNumber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkNumber),/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/BPChar_GerPunkNumber.BPChar_GerPunkNumber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkNumber),/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/BPChar_GerPunkNumber.BPChar_GerPunkNumber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkNumber # BPChar_GerPunkRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkRider),/Geranium/Enemies/GerPunk_Female/Rider/_Design/Character/BPChar_GerPunkRider.Default__BPChar_GerPunkRider_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkRider),/Geranium/Enemies/GerPunk_Female/Rider/_Design/Character/BPChar_GerPunkRider.Default__BPChar_GerPunkRider_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkRider),/Geranium/Enemies/GerPunk_Female/Rider/_Design/Character/BPChar_GerPunkRider.BPChar_GerPunkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkRider),/Geranium/Enemies/GerPunk_Female/Rider/_Design/Character/BPChar_GerPunkRider.BPChar_GerPunkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkRider),/Geranium/Enemies/GerPunk_Female/Rider/_Design/Character/BPChar_GerPunkRider.BPChar_GerPunkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkRider),/Geranium/Enemies/GerPunk_Female/Rider/_Design/Character/BPChar_GerPunkRider.BPChar_GerPunkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkRider),/Geranium/Enemies/GerPunk_Female/Rider/_Design/Character/BPChar_GerPunkRider.BPChar_GerPunkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkRider),/Geranium/Enemies/GerPunk_Female/Rider/_Design/Character/BPChar_GerPunkRider.BPChar_GerPunkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkRider # BPChar_GerPunkShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkShotgunner),/Geranium/Enemies/GerPunk_Female/Shotgunner/_Design/Character/BPChar_GerPunkShotgunner.Default__BPChar_GerPunkShotgunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkShotgunner),/Geranium/Enemies/GerPunk_Female/Shotgunner/_Design/Character/BPChar_GerPunkShotgunner.Default__BPChar_GerPunkShotgunner_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkShotgunner),/Geranium/Enemies/GerPunk_Female/Shotgunner/_Design/Character/BPChar_GerPunkShotgunner.BPChar_GerPunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkShotgunner),/Geranium/Enemies/GerPunk_Female/Shotgunner/_Design/Character/BPChar_GerPunkShotgunner.BPChar_GerPunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkShotgunner),/Geranium/Enemies/GerPunk_Female/Shotgunner/_Design/Character/BPChar_GerPunkShotgunner.BPChar_GerPunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkShotgunner),/Geranium/Enemies/GerPunk_Female/Shotgunner/_Design/Character/BPChar_GerPunkShotgunner.BPChar_GerPunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkShotgunner),/Geranium/Enemies/GerPunk_Female/Shotgunner/_Design/Character/BPChar_GerPunkShotgunner.BPChar_GerPunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkShotgunner),/Geranium/Enemies/GerPunk_Female/Shotgunner/_Design/Character/BPChar_GerPunkShotgunner.BPChar_GerPunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkShotgunner # BPChar_GerPunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSniper),/Geranium/Enemies/GerPunk_Female/Sniper/_Design/Character/BPChar_GerPunkSniper.Default__BPChar_GerPunkSniper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSniper),/Geranium/Enemies/GerPunk_Female/Sniper/_Design/Character/BPChar_GerPunkSniper.Default__BPChar_GerPunkSniper_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSniper),/Geranium/Enemies/GerPunk_Female/Sniper/_Design/Character/BPChar_GerPunkSniper.BPChar_GerPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSniper),/Geranium/Enemies/GerPunk_Female/Sniper/_Design/Character/BPChar_GerPunkSniper.BPChar_GerPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSniper),/Geranium/Enemies/GerPunk_Female/Sniper/_Design/Character/BPChar_GerPunkSniper.BPChar_GerPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSniper),/Geranium/Enemies/GerPunk_Female/Sniper/_Design/Character/BPChar_GerPunkSniper.BPChar_GerPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSniper),/Geranium/Enemies/GerPunk_Female/Sniper/_Design/Character/BPChar_GerPunkSniper.BPChar_GerPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSniper),/Geranium/Enemies/GerPunk_Female/Sniper/_Design/Character/BPChar_GerPunkSniper.BPChar_GerPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkSniper # BPChar_GerPunkSOS_Doc SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSOS_Doc),/Geranium/Enemies/GerPunk_Female/_Unique/SOS_Doc/_Design/Character/BPChar_GerPunkSOS_Doc.Default__BPChar_GerPunkSOS_Doc_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSOS_Doc),/Geranium/Enemies/GerPunk_Female/_Unique/SOS_Doc/_Design/Character/BPChar_GerPunkSOS_Doc.Default__BPChar_GerPunkSOS_Doc_C,TargetableComponent.Object..TargetName,0,,BPChar_GerPunkSOS_Doc SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSOS_Doc),/Geranium/Enemies/GerPunk_Female/_Unique/SOS_Doc/_Design/Character/BPChar_GerPunkSOS_Doc.BPChar_GerPunkSOS_Doc_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSOS_Doc),/Geranium/Enemies/GerPunk_Female/_Unique/SOS_Doc/_Design/Character/BPChar_GerPunkSOS_Doc.BPChar_GerPunkSOS_Doc_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSOS_Doc),/Geranium/Enemies/GerPunk_Female/_Unique/SOS_Doc/_Design/Character/BPChar_GerPunkSOS_Doc.BPChar_GerPunkSOS_Doc_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerPunkSOS_Doc SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSOS_Doc),/Geranium/Enemies/GerPunk_Female/_Unique/SOS_Doc/_Design/Character/BPChar_GerPunkSOS_Doc.BPChar_GerPunkSOS_Doc_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSOS_Doc),/Geranium/Enemies/GerPunk_Female/_Unique/SOS_Doc/_Design/Character/BPChar_GerPunkSOS_Doc.BPChar_GerPunkSOS_Doc_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSOS_Doc),/Geranium/Enemies/GerPunk_Female/_Unique/SOS_Doc/_Design/Character/BPChar_GerPunkSOS_Doc.BPChar_GerPunkSOS_Doc_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerPunkSOS_Doc # BPChar_GerRakkBB_Assblaster SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkBB_Assblaster),/Geranium/Enemies/GerRakk/_Unique/BB_Assblaster/_Design/Character/BPChar_GerRakkBB_Assblaster.Default__BPChar_GerRakkBB_Assblaster_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkBB_Assblaster),/Geranium/Enemies/GerRakk/_Unique/BB_Assblaster/_Design/Character/BPChar_GerRakkBB_Assblaster.Default__BPChar_GerRakkBB_Assblaster_C,TargetableComponent.Object..TargetName,0,,BPChar_GerRakkBB_Assblaster SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkBB_Assblaster),/Geranium/Enemies/GerRakk/_Unique/BB_Assblaster/_Design/Character/BPChar_GerRakkBB_Assblaster.BPChar_GerRakkBB_Assblaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkBB_Assblaster),/Geranium/Enemies/GerRakk/_Unique/BB_Assblaster/_Design/Character/BPChar_GerRakkBB_Assblaster.BPChar_GerRakkBB_Assblaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkBB_Assblaster),/Geranium/Enemies/GerRakk/_Unique/BB_Assblaster/_Design/Character/BPChar_GerRakkBB_Assblaster.BPChar_GerRakkBB_Assblaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerRakkBB_Assblaster SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkBB_Assblaster),/Geranium/Enemies/GerRakk/_Unique/BB_Assblaster/_Design/Character/BPChar_GerRakkBB_Assblaster.BPChar_GerRakkBB_Assblaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkBB_Assblaster),/Geranium/Enemies/GerRakk/_Unique/BB_Assblaster/_Design/Character/BPChar_GerRakkBB_Assblaster.BPChar_GerRakkBB_Assblaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkBB_Assblaster),/Geranium/Enemies/GerRakk/_Unique/BB_Assblaster/_Design/Character/BPChar_GerRakkBB_Assblaster.BPChar_GerRakkBB_Assblaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerRakkBB_Assblaster # BPChar_GerRakkDragon SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkDragon),/Geranium/Enemies/GerRakk/Dragon/_Design/Character/BPChar_GerRakkDragon.Default__BPChar_GerRakkDragon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkDragon),/Geranium/Enemies/GerRakk/Dragon/_Design/Character/BPChar_GerRakkDragon.Default__BPChar_GerRakkDragon_C,TargetableComponent.Object..TargetName,0,,BPChar_GerRakkDragon SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkDragon),/Geranium/Enemies/GerRakk/Dragon/_Design/Character/BPChar_GerRakkDragon.BPChar_GerRakkDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkDragon),/Geranium/Enemies/GerRakk/Dragon/_Design/Character/BPChar_GerRakkDragon.BPChar_GerRakkDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkDragon),/Geranium/Enemies/GerRakk/Dragon/_Design/Character/BPChar_GerRakkDragon.BPChar_GerRakkDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerRakkDragon SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkDragon),/Geranium/Enemies/GerRakk/Dragon/_Design/Character/BPChar_GerRakkDragon.BPChar_GerRakkDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkDragon),/Geranium/Enemies/GerRakk/Dragon/_Design/Character/BPChar_GerRakkDragon.BPChar_GerRakkDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkDragon),/Geranium/Enemies/GerRakk/Dragon/_Design/Character/BPChar_GerRakkDragon.BPChar_GerRakkDragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerRakkDragon # BPChar_GerRakkLasodactyl SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLasodactyl),/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/BPChar_GerRakkLasodactyl.Default__BPChar_GerRakkLasodactyl_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLasodactyl),/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/BPChar_GerRakkLasodactyl.Default__BPChar_GerRakkLasodactyl_C,TargetableComponent.Object..TargetName,0,,BPChar_GerRakkLasodactyl SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLasodactyl),/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/BPChar_GerRakkLasodactyl.BPChar_GerRakkLasodactyl_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLasodactyl),/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/BPChar_GerRakkLasodactyl.BPChar_GerRakkLasodactyl_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLasodactyl),/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/BPChar_GerRakkLasodactyl.BPChar_GerRakkLasodactyl_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerRakkLasodactyl SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLasodactyl),/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/BPChar_GerRakkLasodactyl.BPChar_GerRakkLasodactyl_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLasodactyl),/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/BPChar_GerRakkLasodactyl.BPChar_GerRakkLasodactyl_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLasodactyl),/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/BPChar_GerRakkLasodactyl.BPChar_GerRakkLasodactyl_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerRakkLasodactyl # BPChar_GerRakkLM_Spirit SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLM_Spirit),/Geranium/Enemies/GerRakk/_Unique/LM_Spirit/_Design/Character/BPChar_GerRakkLM_Spirit.Default__BPChar_GerRakkLM_Spirit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLM_Spirit),/Geranium/Enemies/GerRakk/_Unique/LM_Spirit/_Design/Character/BPChar_GerRakkLM_Spirit.Default__BPChar_GerRakkLM_Spirit_C,TargetableComponent.Object..TargetName,0,,BPChar_GerRakkLM_Spirit SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLM_Spirit),/Geranium/Enemies/GerRakk/_Unique/LM_Spirit/_Design/Character/BPChar_GerRakkLM_Spirit.BPChar_GerRakkLM_Spirit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLM_Spirit),/Geranium/Enemies/GerRakk/_Unique/LM_Spirit/_Design/Character/BPChar_GerRakkLM_Spirit.BPChar_GerRakkLM_Spirit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLM_Spirit),/Geranium/Enemies/GerRakk/_Unique/LM_Spirit/_Design/Character/BPChar_GerRakkLM_Spirit.BPChar_GerRakkLM_Spirit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerRakkLM_Spirit SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLM_Spirit),/Geranium/Enemies/GerRakk/_Unique/LM_Spirit/_Design/Character/BPChar_GerRakkLM_Spirit.BPChar_GerRakkLM_Spirit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLM_Spirit),/Geranium/Enemies/GerRakk/_Unique/LM_Spirit/_Design/Character/BPChar_GerRakkLM_Spirit.BPChar_GerRakkLM_Spirit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLM_Spirit),/Geranium/Enemies/GerRakk/_Unique/LM_Spirit/_Design/Character/BPChar_GerRakkLM_Spirit.BPChar_GerRakkLM_Spirit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerRakkLM_Spirit # BPChar_GerRakkMother SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother.Default__BPChar_GerRakkMother_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother.Default__BPChar_GerRakkMother_C,TargetableComponent.Object..TargetName,0,,BPChar_GerRakkMother SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother.BPChar_GerRakkMother_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother.BPChar_GerRakkMother_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother.BPChar_GerRakkMother_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerRakkMother SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother.BPChar_GerRakkMother_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother.BPChar_GerRakkMother_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother.BPChar_GerRakkMother_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerRakkMother # BPChar_RakkFlightless SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless.Default__BPChar_RakkFlightless_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless.Default__BPChar_RakkFlightless_C,TargetableComponent.Object..TargetName,0,,BPChar_RakkFlightless SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless.BPChar_RakkFlightless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless.BPChar_RakkFlightless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless.BPChar_RakkFlightless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RakkFlightless SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless.BPChar_RakkFlightless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless.BPChar_RakkFlightless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless.BPChar_RakkFlightless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RakkFlightless # BPChar_GerRakkMother_Baby SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother_Baby),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother_Baby.Default__BPChar_GerRakkMother_Baby_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother_Baby),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother_Baby.Default__BPChar_GerRakkMother_Baby_C,TargetableComponent.Object..TargetName,0,,BPChar_GerRakkMother_Baby SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother_Baby),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother_Baby.BPChar_GerRakkMother_Baby_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother_Baby),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother_Baby.BPChar_GerRakkMother_Baby_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother_Baby),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother_Baby.BPChar_GerRakkMother_Baby_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerRakkMother_Baby # BPChar_GerRakkRad SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRad),/Geranium/Enemies/GerRakk/Rad/_Design/Character/BPChar_GerRakkRad.Default__BPChar_GerRakkRad_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRad),/Geranium/Enemies/GerRakk/Rad/_Design/Character/BPChar_GerRakkRad.Default__BPChar_GerRakkRad_C,TargetableComponent.Object..TargetName,0,,BPChar_GerRakkRad SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRad),/Geranium/Enemies/GerRakk/Rad/_Design/Character/BPChar_GerRakkRad.BPChar_GerRakkRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRad),/Geranium/Enemies/GerRakk/Rad/_Design/Character/BPChar_GerRakkRad.BPChar_GerRakkRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRad),/Geranium/Enemies/GerRakk/Rad/_Design/Character/BPChar_GerRakkRad.BPChar_GerRakkRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerRakkRad SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRad),/Geranium/Enemies/GerRakk/Rad/_Design/Character/BPChar_GerRakkRad.BPChar_GerRakkRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRad),/Geranium/Enemies/GerRakk/Rad/_Design/Character/BPChar_GerRakkRad.BPChar_GerRakkRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRad),/Geranium/Enemies/GerRakk/Rad/_Design/Character/BPChar_GerRakkRad.BPChar_GerRakkRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerRakkRad # BPChar_GerRakkRod SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRod),/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/BPChar_GerRakkRod.Default__BPChar_GerRakkRod_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRod),/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/BPChar_GerRakkRod.Default__BPChar_GerRakkRod_C,TargetableComponent.Object..TargetName,0,,BPChar_GerRakkRod SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRod),/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/BPChar_GerRakkRod.BPChar_GerRakkRod_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRod),/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/BPChar_GerRakkRod.BPChar_GerRakkRod_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRod),/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/BPChar_GerRakkRod.BPChar_GerRakkRod_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerRakkRod SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRod),/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/BPChar_GerRakkRod.BPChar_GerRakkRod_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRod),/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/BPChar_GerRakkRod.BPChar_GerRakkRod_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRod),/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/BPChar_GerRakkRod.BPChar_GerRakkRod_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerRakkRod # BPChar_GerRakkShock SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkShock),/Geranium/Enemies/GerRakk/Shock/_Design/Character/BPChar_GerRakkShock.Default__BPChar_GerRakkShock_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkShock),/Geranium/Enemies/GerRakk/Shock/_Design/Character/BPChar_GerRakkShock.Default__BPChar_GerRakkShock_C,TargetableComponent.Object..TargetName,0,,BPChar_GerRakkShock SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkShock),/Geranium/Enemies/GerRakk/Shock/_Design/Character/BPChar_GerRakkShock.BPChar_GerRakkShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkShock),/Geranium/Enemies/GerRakk/Shock/_Design/Character/BPChar_GerRakkShock.BPChar_GerRakkShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkShock),/Geranium/Enemies/GerRakk/Shock/_Design/Character/BPChar_GerRakkShock.BPChar_GerRakkShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerRakkShock SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkShock),/Geranium/Enemies/GerRakk/Shock/_Design/Character/BPChar_GerRakkShock.BPChar_GerRakkShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkShock),/Geranium/Enemies/GerRakk/Shock/_Design/Character/BPChar_GerRakkShock.BPChar_GerRakkShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkShock),/Geranium/Enemies/GerRakk/Shock/_Design/Character/BPChar_GerRakkShock.BPChar_GerRakkShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerRakkShock # BPChar_GerRakkSnake SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkSnake),/Geranium/Enemies/GerRakk/Snake/_Design/Character/BPChar_GerRakkSnake.Default__BPChar_GerRakkSnake_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkSnake),/Geranium/Enemies/GerRakk/Snake/_Design/Character/BPChar_GerRakkSnake.Default__BPChar_GerRakkSnake_C,TargetableComponent.Object..TargetName,0,,BPChar_GerRakkSnake SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkSnake),/Geranium/Enemies/GerRakk/Snake/_Design/Character/BPChar_GerRakkSnake.BPChar_GerRakkSnake_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkSnake),/Geranium/Enemies/GerRakk/Snake/_Design/Character/BPChar_GerRakkSnake.BPChar_GerRakkSnake_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkSnake),/Geranium/Enemies/GerRakk/Snake/_Design/Character/BPChar_GerRakkSnake.BPChar_GerRakkSnake_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerRakkSnake SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkSnake),/Geranium/Enemies/GerRakk/Snake/_Design/Character/BPChar_GerRakkSnake.BPChar_GerRakkSnake_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkSnake),/Geranium/Enemies/GerRakk/Snake/_Design/Character/BPChar_GerRakkSnake.BPChar_GerRakkSnake_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkSnake),/Geranium/Enemies/GerRakk/Snake/_Design/Character/BPChar_GerRakkSnake.BPChar_GerRakkSnake_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerRakkSnake # BPChar_GerSaurianDevourer_Tyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDevourer_Tyrant),/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/BPChar_GerSaurianDevourer_Tyrant.Default__BPChar_GerSaurianDevourer_Tyrant_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDevourer_Tyrant),/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/BPChar_GerSaurianDevourer_Tyrant.Default__BPChar_GerSaurianDevourer_Tyrant_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianDevourer_Tyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDevourer_Tyrant),/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/BPChar_GerSaurianDevourer_Tyrant.BPChar_GerSaurianDevourer_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDevourer_Tyrant),/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/BPChar_GerSaurianDevourer_Tyrant.BPChar_GerSaurianDevourer_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDevourer_Tyrant),/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/BPChar_GerSaurianDevourer_Tyrant.BPChar_GerSaurianDevourer_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianDevourer_Tyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDevourer_Tyrant),/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/BPChar_GerSaurianDevourer_Tyrant.BPChar_GerSaurianDevourer_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDevourer_Tyrant),/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/BPChar_GerSaurianDevourer_Tyrant.BPChar_GerSaurianDevourer_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDevourer_Tyrant),/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/BPChar_GerSaurianDevourer_Tyrant.BPChar_GerSaurianDevourer_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianDevourer_Tyrant # BPChar_GerSaurianHamtaurus SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurus),/Geranium/Enemies/GerSaurian/Hamtaurus/_Design/Character/BPChar_GerSaurianHamtaurus.Default__BPChar_GerSaurianHamtaurus_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurus),/Geranium/Enemies/GerSaurian/Hamtaurus/_Design/Character/BPChar_GerSaurianHamtaurus.Default__BPChar_GerSaurianHamtaurus_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianHamtaurus SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurus),/Geranium/Enemies/GerSaurian/Hamtaurus/_Design/Character/BPChar_GerSaurianHamtaurus.BPChar_GerSaurianHamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurus),/Geranium/Enemies/GerSaurian/Hamtaurus/_Design/Character/BPChar_GerSaurianHamtaurus.BPChar_GerSaurianHamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurus),/Geranium/Enemies/GerSaurian/Hamtaurus/_Design/Character/BPChar_GerSaurianHamtaurus.BPChar_GerSaurianHamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianHamtaurus SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurus),/Geranium/Enemies/GerSaurian/Hamtaurus/_Design/Character/BPChar_GerSaurianHamtaurus.BPChar_GerSaurianHamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurus),/Geranium/Enemies/GerSaurian/Hamtaurus/_Design/Character/BPChar_GerSaurianHamtaurus.BPChar_GerSaurianHamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurus),/Geranium/Enemies/GerSaurian/Hamtaurus/_Design/Character/BPChar_GerSaurianHamtaurus.BPChar_GerSaurianHamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianHamtaurus # BPChar_GerSaurianDispatcher SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDispatcher),/Geranium/Enemies/GerSaurian/_Unique/Dispatcher/_Design/Character/BPChar_GerSaurianDispatcher.Default__BPChar_GerSaurianDispatcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDispatcher),/Geranium/Enemies/GerSaurian/_Unique/Dispatcher/_Design/Character/BPChar_GerSaurianDispatcher.Default__BPChar_GerSaurianDispatcher_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianDispatcher SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDispatcher),/Geranium/Enemies/GerSaurian/_Unique/Dispatcher/_Design/Character/BPChar_GerSaurianDispatcher.BPChar_GerSaurianDispatcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDispatcher),/Geranium/Enemies/GerSaurian/_Unique/Dispatcher/_Design/Character/BPChar_GerSaurianDispatcher.BPChar_GerSaurianDispatcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDispatcher),/Geranium/Enemies/GerSaurian/_Unique/Dispatcher/_Design/Character/BPChar_GerSaurianDispatcher.BPChar_GerSaurianDispatcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianDispatcher SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDispatcher),/Geranium/Enemies/GerSaurian/_Unique/Dispatcher/_Design/Character/BPChar_GerSaurianDispatcher.BPChar_GerSaurianDispatcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDispatcher),/Geranium/Enemies/GerSaurian/_Unique/Dispatcher/_Design/Character/BPChar_GerSaurianDispatcher.BPChar_GerSaurianDispatcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDispatcher),/Geranium/Enemies/GerSaurian/_Unique/Dispatcher/_Design/Character/BPChar_GerSaurianDispatcher.BPChar_GerSaurianDispatcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianDispatcher # BPChar_GerSaurianGrog SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrog),/Geranium/Enemies/GerSaurian/Grog/_Design/Character/BPChar_GerSaurianGrog.Default__BPChar_GerSaurianGrog_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrog),/Geranium/Enemies/GerSaurian/Grog/_Design/Character/BPChar_GerSaurianGrog.Default__BPChar_GerSaurianGrog_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianGrog SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrog),/Geranium/Enemies/GerSaurian/Grog/_Design/Character/BPChar_GerSaurianGrog.BPChar_GerSaurianGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrog),/Geranium/Enemies/GerSaurian/Grog/_Design/Character/BPChar_GerSaurianGrog.BPChar_GerSaurianGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrog),/Geranium/Enemies/GerSaurian/Grog/_Design/Character/BPChar_GerSaurianGrog.BPChar_GerSaurianGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianGrog SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrog),/Geranium/Enemies/GerSaurian/Grog/_Design/Character/BPChar_GerSaurianGrog.BPChar_GerSaurianGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrog),/Geranium/Enemies/GerSaurian/Grog/_Design/Character/BPChar_GerSaurianGrog.BPChar_GerSaurianGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrog),/Geranium/Enemies/GerSaurian/Grog/_Design/Character/BPChar_GerSaurianGrog.BPChar_GerSaurianGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianGrog # BPChar_GerSaurianGrogFire SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogFire),/Geranium/Enemies/GerSaurian/GrogFire/_Design/Character/BPChar_GerSaurianGrogFire.Default__BPChar_GerSaurianGrogFire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogFire),/Geranium/Enemies/GerSaurian/GrogFire/_Design/Character/BPChar_GerSaurianGrogFire.Default__BPChar_GerSaurianGrogFire_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianGrogFire SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogFire),/Geranium/Enemies/GerSaurian/GrogFire/_Design/Character/BPChar_GerSaurianGrogFire.BPChar_GerSaurianGrogFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogFire),/Geranium/Enemies/GerSaurian/GrogFire/_Design/Character/BPChar_GerSaurianGrogFire.BPChar_GerSaurianGrogFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogFire),/Geranium/Enemies/GerSaurian/GrogFire/_Design/Character/BPChar_GerSaurianGrogFire.BPChar_GerSaurianGrogFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianGrogFire SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogFire),/Geranium/Enemies/GerSaurian/GrogFire/_Design/Character/BPChar_GerSaurianGrogFire.BPChar_GerSaurianGrogFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogFire),/Geranium/Enemies/GerSaurian/GrogFire/_Design/Character/BPChar_GerSaurianGrogFire.BPChar_GerSaurianGrogFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogFire),/Geranium/Enemies/GerSaurian/GrogFire/_Design/Character/BPChar_GerSaurianGrogFire.BPChar_GerSaurianGrogFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianGrogFire # BPChar_GerTinkRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkRider),/Geranium/Enemies/GerTink/Rider/_Design/Character/BPChar_GerTinkRider.Default__BPChar_GerTinkRider_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkRider),/Geranium/Enemies/GerTink/Rider/_Design/Character/BPChar_GerTinkRider.Default__BPChar_GerTinkRider_C,TargetableComponent.Object..TargetName,0,,BPChar_GerTinkRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkRider),/Geranium/Enemies/GerTink/Rider/_Design/Character/BPChar_GerTinkRider.BPChar_GerTinkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkRider),/Geranium/Enemies/GerTink/Rider/_Design/Character/BPChar_GerTinkRider.BPChar_GerTinkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkRider),/Geranium/Enemies/GerTink/Rider/_Design/Character/BPChar_GerTinkRider.BPChar_GerTinkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerTinkRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkRider),/Geranium/Enemies/GerTink/Rider/_Design/Character/BPChar_GerTinkRider.BPChar_GerTinkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkRider),/Geranium/Enemies/GerTink/Rider/_Design/Character/BPChar_GerTinkRider.BPChar_GerTinkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkRider),/Geranium/Enemies/GerTink/Rider/_Design/Character/BPChar_GerTinkRider.BPChar_GerTinkRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerTinkRider # BPChar_GerSaurianGrogMount SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogMount),/Geranium/Enemies/GerSaurian/GrogMount/_Design/Character/BPChar_GerSaurianGrogMount.Default__BPChar_GerSaurianGrogMount_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogMount),/Geranium/Enemies/GerSaurian/GrogMount/_Design/Character/BPChar_GerSaurianGrogMount.Default__BPChar_GerSaurianGrogMount_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianGrogMount SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogMount),/Geranium/Enemies/GerSaurian/GrogMount/_Design/Character/BPChar_GerSaurianGrogMount.BPChar_GerSaurianGrogMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogMount),/Geranium/Enemies/GerSaurian/GrogMount/_Design/Character/BPChar_GerSaurianGrogMount.BPChar_GerSaurianGrogMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogMount),/Geranium/Enemies/GerSaurian/GrogMount/_Design/Character/BPChar_GerSaurianGrogMount.BPChar_GerSaurianGrogMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianGrogMount SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogMount),/Geranium/Enemies/GerSaurian/GrogMount/_Design/Character/BPChar_GerSaurianGrogMount.BPChar_GerSaurianGrogMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogMount),/Geranium/Enemies/GerSaurian/GrogMount/_Design/Character/BPChar_GerSaurianGrogMount.BPChar_GerSaurianGrogMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogMount),/Geranium/Enemies/GerSaurian/GrogMount/_Design/Character/BPChar_GerSaurianGrogMount.BPChar_GerSaurianGrogMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianGrogMount # BPChar_GerSaurianGrogPoison SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogPoison),/Geranium/Enemies/GerSaurian/GrogPoison/_Design/Character/BPChar_GerSaurianGrogPoison.Default__BPChar_GerSaurianGrogPoison_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogPoison),/Geranium/Enemies/GerSaurian/GrogPoison/_Design/Character/BPChar_GerSaurianGrogPoison.Default__BPChar_GerSaurianGrogPoison_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianGrogPoison SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogPoison),/Geranium/Enemies/GerSaurian/GrogPoison/_Design/Character/BPChar_GerSaurianGrogPoison.BPChar_GerSaurianGrogPoison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogPoison),/Geranium/Enemies/GerSaurian/GrogPoison/_Design/Character/BPChar_GerSaurianGrogPoison.BPChar_GerSaurianGrogPoison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogPoison),/Geranium/Enemies/GerSaurian/GrogPoison/_Design/Character/BPChar_GerSaurianGrogPoison.BPChar_GerSaurianGrogPoison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianGrogPoison SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogPoison),/Geranium/Enemies/GerSaurian/GrogPoison/_Design/Character/BPChar_GerSaurianGrogPoison.BPChar_GerSaurianGrogPoison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogPoison),/Geranium/Enemies/GerSaurian/GrogPoison/_Design/Character/BPChar_GerSaurianGrogPoison.BPChar_GerSaurianGrogPoison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogPoison),/Geranium/Enemies/GerSaurian/GrogPoison/_Design/Character/BPChar_GerSaurianGrogPoison.BPChar_GerSaurianGrogPoison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianGrogPoison # BPChar_GerSaurianGrogRad SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogRad),/Geranium/Enemies/GerSaurian/GrogRad/_Design/Character/BPChar_GerSaurianGrogRad.Default__BPChar_GerSaurianGrogRad_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogRad),/Geranium/Enemies/GerSaurian/GrogRad/_Design/Character/BPChar_GerSaurianGrogRad.Default__BPChar_GerSaurianGrogRad_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianGrogRad SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogRad),/Geranium/Enemies/GerSaurian/GrogRad/_Design/Character/BPChar_GerSaurianGrogRad.BPChar_GerSaurianGrogRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogRad),/Geranium/Enemies/GerSaurian/GrogRad/_Design/Character/BPChar_GerSaurianGrogRad.BPChar_GerSaurianGrogRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogRad),/Geranium/Enemies/GerSaurian/GrogRad/_Design/Character/BPChar_GerSaurianGrogRad.BPChar_GerSaurianGrogRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianGrogRad SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogRad),/Geranium/Enemies/GerSaurian/GrogRad/_Design/Character/BPChar_GerSaurianGrogRad.BPChar_GerSaurianGrogRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogRad),/Geranium/Enemies/GerSaurian/GrogRad/_Design/Character/BPChar_GerSaurianGrogRad.BPChar_GerSaurianGrogRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogRad),/Geranium/Enemies/GerSaurian/GrogRad/_Design/Character/BPChar_GerSaurianGrogRad.BPChar_GerSaurianGrogRad_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianGrogRad # BPChar_GerSaurianGrogShock SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogShock),/Geranium/Enemies/GerSaurian/GrogShock/_Design/Character/BPChar_GerSaurianGrogShock.Default__BPChar_GerSaurianGrogShock_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogShock),/Geranium/Enemies/GerSaurian/GrogShock/_Design/Character/BPChar_GerSaurianGrogShock.Default__BPChar_GerSaurianGrogShock_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianGrogShock SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogShock),/Geranium/Enemies/GerSaurian/GrogShock/_Design/Character/BPChar_GerSaurianGrogShock.BPChar_GerSaurianGrogShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogShock),/Geranium/Enemies/GerSaurian/GrogShock/_Design/Character/BPChar_GerSaurianGrogShock.BPChar_GerSaurianGrogShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogShock),/Geranium/Enemies/GerSaurian/GrogShock/_Design/Character/BPChar_GerSaurianGrogShock.BPChar_GerSaurianGrogShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianGrogShock SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogShock),/Geranium/Enemies/GerSaurian/GrogShock/_Design/Character/BPChar_GerSaurianGrogShock.BPChar_GerSaurianGrogShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogShock),/Geranium/Enemies/GerSaurian/GrogShock/_Design/Character/BPChar_GerSaurianGrogShock.BPChar_GerSaurianGrogShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogShock),/Geranium/Enemies/GerSaurian/GrogShock/_Design/Character/BPChar_GerSaurianGrogShock.BPChar_GerSaurianGrogShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianGrogShock # BPChar_GerSaurianGrogzilla SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogzilla),/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/BPChar_GerSaurianGrogzilla.Default__BPChar_GerSaurianGrogzilla_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogzilla),/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/BPChar_GerSaurianGrogzilla.Default__BPChar_GerSaurianGrogzilla_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianGrogzilla SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogzilla),/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/BPChar_GerSaurianGrogzilla.BPChar_GerSaurianGrogzilla_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogzilla),/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/BPChar_GerSaurianGrogzilla.BPChar_GerSaurianGrogzilla_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogzilla),/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/BPChar_GerSaurianGrogzilla.BPChar_GerSaurianGrogzilla_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianGrogzilla SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogzilla),/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/BPChar_GerSaurianGrogzilla.BPChar_GerSaurianGrogzilla_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogzilla),/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/BPChar_GerSaurianGrogzilla.BPChar_GerSaurianGrogzilla_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogzilla),/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/BPChar_GerSaurianGrogzilla.BPChar_GerSaurianGrogzilla_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianGrogzilla # BPChar_GerSaurianHamtaurusBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusBadass),/Geranium/Enemies/GerSaurian/HamtaurusBadass/_Design/Character/BPChar_GerSaurianHamtaurusBadass.Default__BPChar_GerSaurianHamtaurusBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusBadass),/Geranium/Enemies/GerSaurian/HamtaurusBadass/_Design/Character/BPChar_GerSaurianHamtaurusBadass.Default__BPChar_GerSaurianHamtaurusBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianHamtaurusBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusBadass),/Geranium/Enemies/GerSaurian/HamtaurusBadass/_Design/Character/BPChar_GerSaurianHamtaurusBadass.BPChar_GerSaurianHamtaurusBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusBadass),/Geranium/Enemies/GerSaurian/HamtaurusBadass/_Design/Character/BPChar_GerSaurianHamtaurusBadass.BPChar_GerSaurianHamtaurusBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusBadass),/Geranium/Enemies/GerSaurian/HamtaurusBadass/_Design/Character/BPChar_GerSaurianHamtaurusBadass.BPChar_GerSaurianHamtaurusBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianHamtaurusBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusBadass),/Geranium/Enemies/GerSaurian/HamtaurusBadass/_Design/Character/BPChar_GerSaurianHamtaurusBadass.BPChar_GerSaurianHamtaurusBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusBadass),/Geranium/Enemies/GerSaurian/HamtaurusBadass/_Design/Character/BPChar_GerSaurianHamtaurusBadass.BPChar_GerSaurianHamtaurusBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusBadass),/Geranium/Enemies/GerSaurian/HamtaurusBadass/_Design/Character/BPChar_GerSaurianHamtaurusBadass.BPChar_GerSaurianHamtaurusBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianHamtaurusBadass # BPChar_GerSaurianHamtaurusMount SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusMount),/Geranium/Enemies/GerSaurian/HamtaurusMount/_Design/Character/BPChar_GerSaurianHamtaurusMount.Default__BPChar_GerSaurianHamtaurusMount_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusMount),/Geranium/Enemies/GerSaurian/HamtaurusMount/_Design/Character/BPChar_GerSaurianHamtaurusMount.Default__BPChar_GerSaurianHamtaurusMount_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianHamtaurusMount SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusMount),/Geranium/Enemies/GerSaurian/HamtaurusMount/_Design/Character/BPChar_GerSaurianHamtaurusMount.BPChar_GerSaurianHamtaurusMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusMount),/Geranium/Enemies/GerSaurian/HamtaurusMount/_Design/Character/BPChar_GerSaurianHamtaurusMount.BPChar_GerSaurianHamtaurusMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusMount),/Geranium/Enemies/GerSaurian/HamtaurusMount/_Design/Character/BPChar_GerSaurianHamtaurusMount.BPChar_GerSaurianHamtaurusMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianHamtaurusMount SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusMount),/Geranium/Enemies/GerSaurian/HamtaurusMount/_Design/Character/BPChar_GerSaurianHamtaurusMount.BPChar_GerSaurianHamtaurusMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusMount),/Geranium/Enemies/GerSaurian/HamtaurusMount/_Design/Character/BPChar_GerSaurianHamtaurusMount.BPChar_GerSaurianHamtaurusMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHamtaurusMount),/Geranium/Enemies/GerSaurian/HamtaurusMount/_Design/Character/BPChar_GerSaurianHamtaurusMount.BPChar_GerSaurianHamtaurusMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianHamtaurusMount # BPChar_GerSaurianPredator SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredator),/Geranium/Enemies/GerSaurian/Predator/_Design/Character/BPChar_GerSaurianPredator.Default__BPChar_GerSaurianPredator_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredator),/Geranium/Enemies/GerSaurian/Predator/_Design/Character/BPChar_GerSaurianPredator.Default__BPChar_GerSaurianPredator_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianPredator SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredator),/Geranium/Enemies/GerSaurian/Predator/_Design/Character/BPChar_GerSaurianPredator.BPChar_GerSaurianPredator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredator),/Geranium/Enemies/GerSaurian/Predator/_Design/Character/BPChar_GerSaurianPredator.BPChar_GerSaurianPredator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredator),/Geranium/Enemies/GerSaurian/Predator/_Design/Character/BPChar_GerSaurianPredator.BPChar_GerSaurianPredator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianPredator SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredator),/Geranium/Enemies/GerSaurian/Predator/_Design/Character/BPChar_GerSaurianPredator.BPChar_GerSaurianPredator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredator),/Geranium/Enemies/GerSaurian/Predator/_Design/Character/BPChar_GerSaurianPredator.BPChar_GerSaurianPredator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredator),/Geranium/Enemies/GerSaurian/Predator/_Design/Character/BPChar_GerSaurianPredator.BPChar_GerSaurianPredator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianPredator # BPChar_GerTinkHorsemen1 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Rider/BPChar_GerTinkHorsemen1.Default__BPChar_GerTinkHorsemen1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Rider/BPChar_GerTinkHorsemen1.Default__BPChar_GerTinkHorsemen1_C,TargetableComponent.Object..TargetName,0,,BPChar_GerTinkHorsemen1 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Rider/BPChar_GerTinkHorsemen1.BPChar_GerTinkHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Rider/BPChar_GerTinkHorsemen1.BPChar_GerTinkHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Rider/BPChar_GerTinkHorsemen1.BPChar_GerTinkHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerTinkHorsemen1 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Rider/BPChar_GerTinkHorsemen1.BPChar_GerTinkHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Rider/BPChar_GerTinkHorsemen1.BPChar_GerTinkHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Rider/BPChar_GerTinkHorsemen1.BPChar_GerTinkHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerTinkHorsemen1 # BPChar_GerSaurianHorsemen1 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Character/BPChar_GerSaurianHorsemen1.Default__BPChar_GerSaurianHorsemen1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Character/BPChar_GerSaurianHorsemen1.Default__BPChar_GerSaurianHorsemen1_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianHorsemen1 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Character/BPChar_GerSaurianHorsemen1.BPChar_GerSaurianHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Character/BPChar_GerSaurianHorsemen1.BPChar_GerSaurianHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Character/BPChar_GerSaurianHorsemen1.BPChar_GerSaurianHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianHorsemen1 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Character/BPChar_GerSaurianHorsemen1.BPChar_GerSaurianHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Character/BPChar_GerSaurianHorsemen1.BPChar_GerSaurianHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen1),/Geranium/Enemies/GerSaurian/_Unique/Horsemen1/_Design/Character/BPChar_GerSaurianHorsemen1.BPChar_GerSaurianHorsemen1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianHorsemen1 # BPChar_GerSaurianHorsemen2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Character/BPChar_GerSaurianHorsemen2.Default__BPChar_GerSaurianHorsemen2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Character/BPChar_GerSaurianHorsemen2.Default__BPChar_GerSaurianHorsemen2_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianHorsemen2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Character/BPChar_GerSaurianHorsemen2.BPChar_GerSaurianHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Character/BPChar_GerSaurianHorsemen2.BPChar_GerSaurianHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Character/BPChar_GerSaurianHorsemen2.BPChar_GerSaurianHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianHorsemen2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Character/BPChar_GerSaurianHorsemen2.BPChar_GerSaurianHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Character/BPChar_GerSaurianHorsemen2.BPChar_GerSaurianHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen2),/Geranium/Enemies/GerSaurian/_Unique/Horsemen2/_Design/Character/BPChar_GerSaurianHorsemen2.BPChar_GerSaurianHorsemen2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianHorsemen2 # BPChar_GerSaurianHorsemen3 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Character/BPChar_GerSaurianHorsemen3.Default__BPChar_GerSaurianHorsemen3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Character/BPChar_GerSaurianHorsemen3.Default__BPChar_GerSaurianHorsemen3_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianHorsemen3 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Character/BPChar_GerSaurianHorsemen3.BPChar_GerSaurianHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Character/BPChar_GerSaurianHorsemen3.BPChar_GerSaurianHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Character/BPChar_GerSaurianHorsemen3.BPChar_GerSaurianHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianHorsemen3 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Character/BPChar_GerSaurianHorsemen3.BPChar_GerSaurianHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Character/BPChar_GerSaurianHorsemen3.BPChar_GerSaurianHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen3),/Geranium/Enemies/GerSaurian/_Unique/Horsemen3/_Design/Character/BPChar_GerSaurianHorsemen3.BPChar_GerSaurianHorsemen3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianHorsemen3 # BPChar_GerSaurianHorsemen4 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/BPChar_GerSaurianHorsemen4.Default__BPChar_GerSaurianHorsemen4_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/BPChar_GerSaurianHorsemen4.Default__BPChar_GerSaurianHorsemen4_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianHorsemen4 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/BPChar_GerSaurianHorsemen4.BPChar_GerSaurianHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/BPChar_GerSaurianHorsemen4.BPChar_GerSaurianHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/BPChar_GerSaurianHorsemen4.BPChar_GerSaurianHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianHorsemen4 SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/BPChar_GerSaurianHorsemen4.BPChar_GerSaurianHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/BPChar_GerSaurianHorsemen4.BPChar_GerSaurianHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/BPChar_GerSaurianHorsemen4.BPChar_GerSaurianHorsemen4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianHorsemen4 # BPChar_GerSaurianLBN_GunGrog SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunGrog),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunGrog/_Design/Character/BPChar_GerSaurianLBN_GunGrog.Default__BPChar_GerSaurianLBN_GunGrog_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunGrog),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunGrog/_Design/Character/BPChar_GerSaurianLBN_GunGrog.Default__BPChar_GerSaurianLBN_GunGrog_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianLBN_GunGrog SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunGrog),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunGrog/_Design/Character/BPChar_GerSaurianLBN_GunGrog.BPChar_GerSaurianLBN_GunGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunGrog),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunGrog/_Design/Character/BPChar_GerSaurianLBN_GunGrog.BPChar_GerSaurianLBN_GunGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunGrog),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunGrog/_Design/Character/BPChar_GerSaurianLBN_GunGrog.BPChar_GerSaurianLBN_GunGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianLBN_GunGrog SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunGrog),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunGrog/_Design/Character/BPChar_GerSaurianLBN_GunGrog.BPChar_GerSaurianLBN_GunGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunGrog),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunGrog/_Design/Character/BPChar_GerSaurianLBN_GunGrog.BPChar_GerSaurianLBN_GunGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunGrog),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunGrog/_Design/Character/BPChar_GerSaurianLBN_GunGrog.BPChar_GerSaurianLBN_GunGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianLBN_GunGrog # BPChar_GerSaurianLBN_GunPred SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunPred),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunPred/_Design/Character/BPChar_GerSaurianLBN_GunPred.Default__BPChar_GerSaurianLBN_GunPred_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunPred),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunPred/_Design/Character/BPChar_GerSaurianLBN_GunPred.Default__BPChar_GerSaurianLBN_GunPred_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianLBN_GunPred SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunPred),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunPred/_Design/Character/BPChar_GerSaurianLBN_GunPred.BPChar_GerSaurianLBN_GunPred_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunPred),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunPred/_Design/Character/BPChar_GerSaurianLBN_GunPred.BPChar_GerSaurianLBN_GunPred_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunPred),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunPred/_Design/Character/BPChar_GerSaurianLBN_GunPred.BPChar_GerSaurianLBN_GunPred_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianLBN_GunPred SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunPred),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunPred/_Design/Character/BPChar_GerSaurianLBN_GunPred.BPChar_GerSaurianLBN_GunPred_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunPred),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunPred/_Design/Character/BPChar_GerSaurianLBN_GunPred.BPChar_GerSaurianLBN_GunPred_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianLBN_GunPred),/Geranium/Enemies/GerSaurian/_Unique/LBN_GunPred/_Design/Character/BPChar_GerSaurianLBN_GunPred.BPChar_GerSaurianLBN_GunPred_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianLBN_GunPred # BPChar_GerSaurianNoRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianNoRider),/Geranium/Enemies/GerSaurian/NoRider/_Design/Character/BPChar_GerSaurianNoRider.Default__BPChar_GerSaurianNoRider_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianNoRider),/Geranium/Enemies/GerSaurian/NoRider/_Design/Character/BPChar_GerSaurianNoRider.Default__BPChar_GerSaurianNoRider_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianNoRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianNoRider),/Geranium/Enemies/GerSaurian/NoRider/_Design/Character/BPChar_GerSaurianNoRider.BPChar_GerSaurianNoRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianNoRider),/Geranium/Enemies/GerSaurian/NoRider/_Design/Character/BPChar_GerSaurianNoRider.BPChar_GerSaurianNoRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianNoRider),/Geranium/Enemies/GerSaurian/NoRider/_Design/Character/BPChar_GerSaurianNoRider.BPChar_GerSaurianNoRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianNoRider SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianNoRider),/Geranium/Enemies/GerSaurian/NoRider/_Design/Character/BPChar_GerSaurianNoRider.BPChar_GerSaurianNoRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianNoRider),/Geranium/Enemies/GerSaurian/NoRider/_Design/Character/BPChar_GerSaurianNoRider.BPChar_GerSaurianNoRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianNoRider),/Geranium/Enemies/GerSaurian/NoRider/_Design/Character/BPChar_GerSaurianNoRider.BPChar_GerSaurianNoRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianNoRider # BPChar_GerSaurianPredatorMount SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorMount),/Geranium/Enemies/GerSaurian/PredatorMount/_Design/Character/BPChar_GerSaurianPredatorMount.Default__BPChar_GerSaurianPredatorMount_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorMount),/Geranium/Enemies/GerSaurian/PredatorMount/_Design/Character/BPChar_GerSaurianPredatorMount.Default__BPChar_GerSaurianPredatorMount_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianPredatorMount SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorMount),/Geranium/Enemies/GerSaurian/PredatorMount/_Design/Character/BPChar_GerSaurianPredatorMount.BPChar_GerSaurianPredatorMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorMount),/Geranium/Enemies/GerSaurian/PredatorMount/_Design/Character/BPChar_GerSaurianPredatorMount.BPChar_GerSaurianPredatorMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorMount),/Geranium/Enemies/GerSaurian/PredatorMount/_Design/Character/BPChar_GerSaurianPredatorMount.BPChar_GerSaurianPredatorMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianPredatorMount SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorMount),/Geranium/Enemies/GerSaurian/PredatorMount/_Design/Character/BPChar_GerSaurianPredatorMount.BPChar_GerSaurianPredatorMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorMount),/Geranium/Enemies/GerSaurian/PredatorMount/_Design/Character/BPChar_GerSaurianPredatorMount.BPChar_GerSaurianPredatorMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorMount),/Geranium/Enemies/GerSaurian/PredatorMount/_Design/Character/BPChar_GerSaurianPredatorMount.BPChar_GerSaurianPredatorMount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianPredatorMount # BPChar_GerSaurianPredatorX SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorX),/Geranium/Enemies/GerSaurian/PredatorX/_Design/Character/BPChar_GerSaurianPredatorX.Default__BPChar_GerSaurianPredatorX_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorX),/Geranium/Enemies/GerSaurian/PredatorX/_Design/Character/BPChar_GerSaurianPredatorX.Default__BPChar_GerSaurianPredatorX_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianPredatorX SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorX),/Geranium/Enemies/GerSaurian/PredatorX/_Design/Character/BPChar_GerSaurianPredatorX.BPChar_GerSaurianPredatorX_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorX),/Geranium/Enemies/GerSaurian/PredatorX/_Design/Character/BPChar_GerSaurianPredatorX.BPChar_GerSaurianPredatorX_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorX),/Geranium/Enemies/GerSaurian/PredatorX/_Design/Character/BPChar_GerSaurianPredatorX.BPChar_GerSaurianPredatorX_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianPredatorX SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorX),/Geranium/Enemies/GerSaurian/PredatorX/_Design/Character/BPChar_GerSaurianPredatorX.BPChar_GerSaurianPredatorX_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorX),/Geranium/Enemies/GerSaurian/PredatorX/_Design/Character/BPChar_GerSaurianPredatorX.BPChar_GerSaurianPredatorX_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPredatorX),/Geranium/Enemies/GerSaurian/PredatorX/_Design/Character/BPChar_GerSaurianPredatorX.BPChar_GerSaurianPredatorX_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianPredatorX # BPChar_GerSaurianPygmimus SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPygmimus),/Geranium/Enemies/GerSaurian/Pygmimus/_Design/Character/BPChar_GerSaurianPygmimus.Default__BPChar_GerSaurianPygmimus_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPygmimus),/Geranium/Enemies/GerSaurian/Pygmimus/_Design/Character/BPChar_GerSaurianPygmimus.Default__BPChar_GerSaurianPygmimus_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianPygmimus SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPygmimus),/Geranium/Enemies/GerSaurian/Pygmimus/_Design/Character/BPChar_GerSaurianPygmimus.BPChar_GerSaurianPygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPygmimus),/Geranium/Enemies/GerSaurian/Pygmimus/_Design/Character/BPChar_GerSaurianPygmimus.BPChar_GerSaurianPygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPygmimus),/Geranium/Enemies/GerSaurian/Pygmimus/_Design/Character/BPChar_GerSaurianPygmimus.BPChar_GerSaurianPygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianPygmimus SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPygmimus),/Geranium/Enemies/GerSaurian/Pygmimus/_Design/Character/BPChar_GerSaurianPygmimus.BPChar_GerSaurianPygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPygmimus),/Geranium/Enemies/GerSaurian/Pygmimus/_Design/Character/BPChar_GerSaurianPygmimus.BPChar_GerSaurianPygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianPygmimus),/Geranium/Enemies/GerSaurian/Pygmimus/_Design/Character/BPChar_GerSaurianPygmimus.BPChar_GerSaurianPygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianPygmimus # BPChar_GerSaurianSaurtaur_Punk SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur_Punk),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur_Punk.Default__BPChar_GerSaurianSaurtaur_Punk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur_Punk),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur_Punk.Default__BPChar_GerSaurianSaurtaur_Punk_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianSaurtaur_Punk SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur_Punk),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur_Punk.BPChar_GerSaurianSaurtaur_Punk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur_Punk),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur_Punk.BPChar_GerSaurianSaurtaur_Punk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur_Punk),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur_Punk.BPChar_GerSaurianSaurtaur_Punk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianSaurtaur_Punk SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur_Punk),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur_Punk.BPChar_GerSaurianSaurtaur_Punk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur_Punk),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur_Punk.BPChar_GerSaurianSaurtaur_Punk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur_Punk),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur_Punk.BPChar_GerSaurianSaurtaur_Punk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianSaurtaur_Punk # BPChar_GerSaurianSaurtaur SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur.Default__BPChar_GerSaurianSaurtaur_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur.Default__BPChar_GerSaurianSaurtaur_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianSaurtaur SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur.BPChar_GerSaurianSaurtaur_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur.BPChar_GerSaurianSaurtaur_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur.BPChar_GerSaurianSaurtaur_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianSaurtaur SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur.BPChar_GerSaurianSaurtaur_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur.BPChar_GerSaurianSaurtaur_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur.BPChar_GerSaurianSaurtaur_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianSaurtaur # BPChar_GerSaurianSlinger SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSlinger),/Geranium/Enemies/GerSaurian/Slinger/_Design/Character/BPChar_GerSaurianSlinger.Default__BPChar_GerSaurianSlinger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSlinger),/Geranium/Enemies/GerSaurian/Slinger/_Design/Character/BPChar_GerSaurianSlinger.Default__BPChar_GerSaurianSlinger_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianSlinger SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSlinger),/Geranium/Enemies/GerSaurian/Slinger/_Design/Character/BPChar_GerSaurianSlinger.BPChar_GerSaurianSlinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSlinger),/Geranium/Enemies/GerSaurian/Slinger/_Design/Character/BPChar_GerSaurianSlinger.BPChar_GerSaurianSlinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSlinger),/Geranium/Enemies/GerSaurian/Slinger/_Design/Character/BPChar_GerSaurianSlinger.BPChar_GerSaurianSlinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianSlinger SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSlinger),/Geranium/Enemies/GerSaurian/Slinger/_Design/Character/BPChar_GerSaurianSlinger.BPChar_GerSaurianSlinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSlinger),/Geranium/Enemies/GerSaurian/Slinger/_Design/Character/BPChar_GerSaurianSlinger.BPChar_GerSaurianSlinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSlinger),/Geranium/Enemies/GerSaurian/Slinger/_Design/Character/BPChar_GerSaurianSlinger.BPChar_GerSaurianSlinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianSlinger # BPChar_GerSaurianTyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianTyrant),/Geranium/Enemies/GerSaurian/Tyrant/_Design/Character/BPChar_GerSaurianTyrant.Default__BPChar_GerSaurianTyrant_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianTyrant),/Geranium/Enemies/GerSaurian/Tyrant/_Design/Character/BPChar_GerSaurianTyrant.Default__BPChar_GerSaurianTyrant_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianTyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianTyrant),/Geranium/Enemies/GerSaurian/Tyrant/_Design/Character/BPChar_GerSaurianTyrant.BPChar_GerSaurianTyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianTyrant),/Geranium/Enemies/GerSaurian/Tyrant/_Design/Character/BPChar_GerSaurianTyrant.BPChar_GerSaurianTyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianTyrant),/Geranium/Enemies/GerSaurian/Tyrant/_Design/Character/BPChar_GerSaurianTyrant.BPChar_GerSaurianTyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianTyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianTyrant),/Geranium/Enemies/GerSaurian/Tyrant/_Design/Character/BPChar_GerSaurianTyrant.BPChar_GerSaurianTyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianTyrant),/Geranium/Enemies/GerSaurian/Tyrant/_Design/Character/BPChar_GerSaurianTyrant.BPChar_GerSaurianTyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianTyrant),/Geranium/Enemies/GerSaurian/Tyrant/_Design/Character/BPChar_GerSaurianTyrant.BPChar_GerSaurianTyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianTyrant # BPChar_GerSaurianSV_Daisy SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSV_Daisy),/Geranium/Enemies/GerSaurian/_Unique/SV_Daisy/_Design/Character/BPChar_GerSaurianSV_Daisy.Default__BPChar_GerSaurianSV_Daisy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSV_Daisy),/Geranium/Enemies/GerSaurian/_Unique/SV_Daisy/_Design/Character/BPChar_GerSaurianSV_Daisy.Default__BPChar_GerSaurianSV_Daisy_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianSV_Daisy SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSV_Daisy),/Geranium/Enemies/GerSaurian/_Unique/SV_Daisy/_Design/Character/BPChar_GerSaurianSV_Daisy.BPChar_GerSaurianSV_Daisy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSV_Daisy),/Geranium/Enemies/GerSaurian/_Unique/SV_Daisy/_Design/Character/BPChar_GerSaurianSV_Daisy.BPChar_GerSaurianSV_Daisy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSV_Daisy),/Geranium/Enemies/GerSaurian/_Unique/SV_Daisy/_Design/Character/BPChar_GerSaurianSV_Daisy.BPChar_GerSaurianSV_Daisy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianSV_Daisy SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSV_Daisy),/Geranium/Enemies/GerSaurian/_Unique/SV_Daisy/_Design/Character/BPChar_GerSaurianSV_Daisy.BPChar_GerSaurianSV_Daisy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSV_Daisy),/Geranium/Enemies/GerSaurian/_Unique/SV_Daisy/_Design/Character/BPChar_GerSaurianSV_Daisy.BPChar_GerSaurianSV_Daisy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSV_Daisy),/Geranium/Enemies/GerSaurian/_Unique/SV_Daisy/_Design/Character/BPChar_GerSaurianSV_Daisy.BPChar_GerSaurianSV_Daisy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianSV_Daisy # BPChar_GerSaurianWW_Toge SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianWW_Toge),/Geranium/Enemies/GerSaurian/_Unique/WW_Toge/_Design/Character/BPChar_GerSaurianWW_Toge.Default__BPChar_GerSaurianWW_Toge_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianWW_Toge),/Geranium/Enemies/GerSaurian/_Unique/WW_Toge/_Design/Character/BPChar_GerSaurianWW_Toge.Default__BPChar_GerSaurianWW_Toge_C,TargetableComponent.Object..TargetName,0,,BPChar_GerSaurianWW_Toge SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianWW_Toge),/Geranium/Enemies/GerSaurian/_Unique/WW_Toge/_Design/Character/BPChar_GerSaurianWW_Toge.BPChar_GerSaurianWW_Toge_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianWW_Toge),/Geranium/Enemies/GerSaurian/_Unique/WW_Toge/_Design/Character/BPChar_GerSaurianWW_Toge.BPChar_GerSaurianWW_Toge_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianWW_Toge),/Geranium/Enemies/GerSaurian/_Unique/WW_Toge/_Design/Character/BPChar_GerSaurianWW_Toge.BPChar_GerSaurianWW_Toge_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerSaurianWW_Toge SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianWW_Toge),/Geranium/Enemies/GerSaurian/_Unique/WW_Toge/_Design/Character/BPChar_GerSaurianWW_Toge.BPChar_GerSaurianWW_Toge_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianWW_Toge),/Geranium/Enemies/GerSaurian/_Unique/WW_Toge/_Design/Character/BPChar_GerSaurianWW_Toge.BPChar_GerSaurianWW_Toge_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianWW_Toge),/Geranium/Enemies/GerSaurian/_Unique/WW_Toge/_Design/Character/BPChar_GerSaurianWW_Toge.BPChar_GerSaurianWW_Toge_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerSaurianWW_Toge # BPChar_GerTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadass),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadass.Default__BPChar_GerTinkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadass),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadass.Default__BPChar_GerTinkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_GerTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadass),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadass.BPChar_GerTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadass),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadass.BPChar_GerTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadass),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadass.BPChar_GerTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadass),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadass.BPChar_GerTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadass),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadass.BPChar_GerTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadass),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadass.BPChar_GerTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerTinkBadass # BPChar_GerTinkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadassArmored),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadassArmored.Default__BPChar_GerTinkBadassArmored_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadassArmored),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadassArmored.Default__BPChar_GerTinkBadassArmored_C,TargetableComponent.Object..TargetName,0,,BPChar_GerTinkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadassArmored),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadassArmored.BPChar_GerTinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadassArmored),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadassArmored.BPChar_GerTinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadassArmored),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadassArmored.BPChar_GerTinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerTinkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadassArmored),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadassArmored.BPChar_GerTinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadassArmored),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadassArmored.BPChar_GerTinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBadassArmored),/Geranium/Enemies/GerTink/Badass/_Design/Character/BPChar_GerTinkBadassArmored.BPChar_GerTinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerTinkBadassArmored # BPChar_GerTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBasic),/Geranium/Enemies/GerTink/Basic/_Design/Character/BPChar_GerTinkBasic.Default__BPChar_GerTinkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBasic),/Geranium/Enemies/GerTink/Basic/_Design/Character/BPChar_GerTinkBasic.Default__BPChar_GerTinkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_GerTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBasic),/Geranium/Enemies/GerTink/Basic/_Design/Character/BPChar_GerTinkBasic.BPChar_GerTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBasic),/Geranium/Enemies/GerTink/Basic/_Design/Character/BPChar_GerTinkBasic.BPChar_GerTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBasic),/Geranium/Enemies/GerTink/Basic/_Design/Character/BPChar_GerTinkBasic.BPChar_GerTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBasic),/Geranium/Enemies/GerTink/Basic/_Design/Character/BPChar_GerTinkBasic.BPChar_GerTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBasic),/Geranium/Enemies/GerTink/Basic/_Design/Character/BPChar_GerTinkBasic.BPChar_GerTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkBasic),/Geranium/Enemies/GerTink/Basic/_Design/Character/BPChar_GerTinkBasic.BPChar_GerTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerTinkBasic # BPChar_GerTinkLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkLoot),/Geranium/Enemies/GerTink/Loot/_Design/Character/BPChar_GerTinkLoot.Default__BPChar_GerTinkLoot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkLoot),/Geranium/Enemies/GerTink/Loot/_Design/Character/BPChar_GerTinkLoot.Default__BPChar_GerTinkLoot_C,TargetableComponent.Object..TargetName,0,,BPChar_GerTinkLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkLoot),/Geranium/Enemies/GerTink/Loot/_Design/Character/BPChar_GerTinkLoot.BPChar_GerTinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkLoot),/Geranium/Enemies/GerTink/Loot/_Design/Character/BPChar_GerTinkLoot.BPChar_GerTinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkLoot),/Geranium/Enemies/GerTink/Loot/_Design/Character/BPChar_GerTinkLoot.BPChar_GerTinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerTinkLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkLoot),/Geranium/Enemies/GerTink/Loot/_Design/Character/BPChar_GerTinkLoot.BPChar_GerTinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkLoot),/Geranium/Enemies/GerTink/Loot/_Design/Character/BPChar_GerTinkLoot.BPChar_GerTinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkLoot),/Geranium/Enemies/GerTink/Loot/_Design/Character/BPChar_GerTinkLoot.BPChar_GerTinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerTinkLoot # BPChar_GerTinkProhibitor SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkProhibitor),/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/BPChar_GerTinkProhibitor.Default__BPChar_GerTinkProhibitor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkProhibitor),/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/BPChar_GerTinkProhibitor.Default__BPChar_GerTinkProhibitor_C,TargetableComponent.Object..TargetName,0,,BPChar_GerTinkProhibitor SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkProhibitor),/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/BPChar_GerTinkProhibitor.BPChar_GerTinkProhibitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkProhibitor),/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/BPChar_GerTinkProhibitor.BPChar_GerTinkProhibitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkProhibitor),/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/BPChar_GerTinkProhibitor.BPChar_GerTinkProhibitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerTinkProhibitor SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkProhibitor),/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/BPChar_GerTinkProhibitor.BPChar_GerTinkProhibitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkProhibitor),/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/BPChar_GerTinkProhibitor.BPChar_GerTinkProhibitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkProhibitor),/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/BPChar_GerTinkProhibitor.BPChar_GerTinkProhibitor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerTinkProhibitor # BPChar_GerTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkPsycho),/Geranium/Enemies/GerTink/Psycho/_Design/Character/BPChar_GerTinkPsycho.Default__BPChar_GerTinkPsycho_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkPsycho),/Geranium/Enemies/GerTink/Psycho/_Design/Character/BPChar_GerTinkPsycho.Default__BPChar_GerTinkPsycho_C,TargetableComponent.Object..TargetName,0,,BPChar_GerTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkPsycho),/Geranium/Enemies/GerTink/Psycho/_Design/Character/BPChar_GerTinkPsycho.BPChar_GerTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkPsycho),/Geranium/Enemies/GerTink/Psycho/_Design/Character/BPChar_GerTinkPsycho.BPChar_GerTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkPsycho),/Geranium/Enemies/GerTink/Psycho/_Design/Character/BPChar_GerTinkPsycho.BPChar_GerTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkPsycho),/Geranium/Enemies/GerTink/Psycho/_Design/Character/BPChar_GerTinkPsycho.BPChar_GerTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkPsycho),/Geranium/Enemies/GerTink/Psycho/_Design/Character/BPChar_GerTinkPsycho.BPChar_GerTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkPsycho),/Geranium/Enemies/GerTink/Psycho/_Design/Character/BPChar_GerTinkPsycho.BPChar_GerTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerTinkPsycho # BPChar_GerTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkShotgun),/Geranium/Enemies/GerTink/Shotgun/_Design/Character/BPChar_GerTinkShotgun.Default__BPChar_GerTinkShotgun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkShotgun),/Geranium/Enemies/GerTink/Shotgun/_Design/Character/BPChar_GerTinkShotgun.Default__BPChar_GerTinkShotgun_C,TargetableComponent.Object..TargetName,0,,BPChar_GerTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkShotgun),/Geranium/Enemies/GerTink/Shotgun/_Design/Character/BPChar_GerTinkShotgun.BPChar_GerTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkShotgun),/Geranium/Enemies/GerTink/Shotgun/_Design/Character/BPChar_GerTinkShotgun.BPChar_GerTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkShotgun),/Geranium/Enemies/GerTink/Shotgun/_Design/Character/BPChar_GerTinkShotgun.BPChar_GerTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkShotgun),/Geranium/Enemies/GerTink/Shotgun/_Design/Character/BPChar_GerTinkShotgun.BPChar_GerTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkShotgun),/Geranium/Enemies/GerTink/Shotgun/_Design/Character/BPChar_GerTinkShotgun.BPChar_GerTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkShotgun),/Geranium/Enemies/GerTink/Shotgun/_Design/Character/BPChar_GerTinkShotgun.BPChar_GerTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerTinkShotgun # BPChar_GerTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkSuicide),/Geranium/Enemies/GerTink/Suicide/_Design/Character/BPChar_GerTinkSuicide.Default__BPChar_GerTinkSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkSuicide),/Geranium/Enemies/GerTink/Suicide/_Design/Character/BPChar_GerTinkSuicide.Default__BPChar_GerTinkSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_GerTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkSuicide),/Geranium/Enemies/GerTink/Suicide/_Design/Character/BPChar_GerTinkSuicide.BPChar_GerTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkSuicide),/Geranium/Enemies/GerTink/Suicide/_Design/Character/BPChar_GerTinkSuicide.BPChar_GerTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkSuicide),/Geranium/Enemies/GerTink/Suicide/_Design/Character/BPChar_GerTinkSuicide.BPChar_GerTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GerTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkSuicide),/Geranium/Enemies/GerTink/Suicide/_Design/Character/BPChar_GerTinkSuicide.BPChar_GerTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkSuicide),/Geranium/Enemies/GerTink/Suicide/_Design/Character/BPChar_GerTinkSuicide.BPChar_GerTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkSuicide),/Geranium/Enemies/GerTink/Suicide/_Design/Character/BPChar_GerTinkSuicide.BPChar_GerTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GerTinkSuicide # BPChar_GestaltNPC_Casino SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Casino),/Dandelion/NonPlayerCharacters/_CasinoPopulation/_Design/Character/BPChar_GestaltNPC_Casino.Default__BPChar_GestaltNPC_Casino_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Casino),/Dandelion/NonPlayerCharacters/_CasinoPopulation/_Design/Character/BPChar_GestaltNPC_Casino.Default__BPChar_GestaltNPC_Casino_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_Casino # BPChar_GestaltNPC_Eden6_Pop SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Eden6_Pop),/Game/NonPlayerCharacters/_Eden6/_Shared/_Design/Character/BPChar_GestaltNPC_Eden6_Pop.Default__BPChar_GestaltNPC_Eden6_Pop_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Eden6_Pop),/Game/NonPlayerCharacters/_Eden6/_Shared/_Design/Character/BPChar_GestaltNPC_Eden6_Pop.Default__BPChar_GestaltNPC_Eden6_Pop_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_Eden6_Pop # BPChar_GestaltNPC_GER_Combat_Pop SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER_Combat_Pop),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER_Combat_Pop.Default__BPChar_GestaltNPC_GER_Combat_Pop_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER_Combat_Pop),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER_Combat_Pop.Default__BPChar_GestaltNPC_GER_Combat_Pop_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_GER_Combat_Pop # BPChar_GestaltNPC_GER_Fodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER_Fodder),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER_Fodder.Default__BPChar_GestaltNPC_GER_Fodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER_Fodder),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER_Fodder.Default__BPChar_GestaltNPC_GER_Fodder_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_GER_Fodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER_Fodder),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER_Fodder.BPChar_GestaltNPC_GER_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER_Fodder),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER_Fodder.BPChar_GestaltNPC_GER_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER_Fodder),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER_Fodder.BPChar_GestaltNPC_GER_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GestaltNPC_GER_Fodder # BPChar_GestaltNPC_GER_Pop SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER_Pop),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER_Pop.Default__BPChar_GestaltNPC_GER_Pop_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_GER_Pop),/Geranium/NonPlayerCharacters/GerNPC/_Shared/_Design/Character/BPChar_GestaltNPC_GER_Pop.Default__BPChar_GestaltNPC_GER_Pop_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_GER_Pop # BPChar_GestaltNPC_Pandora_Pop SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Pandora_Pop),/Game/NonPlayerCharacters/_Pandora/_Shared/_Design/Character/BPChar_GestaltNPC_Pandora_Pop.Default__BPChar_GestaltNPC_Pandora_Pop_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Pandora_Pop),/Game/NonPlayerCharacters/_Pandora/_Shared/_Design/Character/BPChar_GestaltNPC_Pandora_Pop.Default__BPChar_GestaltNPC_Pandora_Pop_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_Pandora_Pop # BPChar_GestaltNPC_Promethea_Monk SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Promethea_Monk),/Game/NonPlayerCharacters/_Promethea/_Shared/_Design/Character/BPChar_GestaltNPC_Promethea_Monk.Default__BPChar_GestaltNPC_Promethea_Monk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Promethea_Monk),/Game/NonPlayerCharacters/_Promethea/_Shared/_Design/Character/BPChar_GestaltNPC_Promethea_Monk.Default__BPChar_GestaltNPC_Promethea_Monk_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_Promethea_Monk # BPChar_GestaltNPC_Promethea_Scientist SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Promethea_Scientist),/Game/NonPlayerCharacters/_Promethea/_Shared/_Design/Character/BPChar_GestaltNPC_Promethea_Scientist.Default__BPChar_GestaltNPC_Promethea_Scientist_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Promethea_Scientist),/Game/NonPlayerCharacters/_Promethea/_Shared/_Design/Character/BPChar_GestaltNPC_Promethea_Scientist.Default__BPChar_GestaltNPC_Promethea_Scientist_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_Promethea_Scientist # BPChar_GestaltNPC_Trashtown_V1 SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Trashtown_V1),/Dandelion/NonPlayerCharacters/_Trashtown/_Design/Character/BPChar_GestaltNPC_Trashtown_V1.Default__BPChar_GestaltNPC_Trashtown_V1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GestaltNPC_Trashtown_V1),/Dandelion/NonPlayerCharacters/_Trashtown/_Design/Character/BPChar_GestaltNPC_Trashtown_V1.Default__BPChar_GestaltNPC_Trashtown_V1_C,TargetableComponent.Object..TargetName,0,,BPChar_GestaltNPC_Trashtown_V1 # BPChar_GhostFather SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostFather),/Alisma/NonPlayerCharacters/GhostFather/BPChar_GhostFather.Default__BPChar_GhostFather_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostFather),/Alisma/NonPlayerCharacters/GhostFather/BPChar_GhostFather.Default__BPChar_GhostFather_C,TargetableComponent.Object..TargetName,0,,BPChar_GhostFather # BPChar_GhostKrieg SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostKrieg),/Alisma/NonPlayerCharacters/GhostKrieg/BPChar_GhostKrieg.Default__BPChar_GhostKrieg_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostKrieg),/Alisma/NonPlayerCharacters/GhostKrieg/BPChar_GhostKrieg.Default__BPChar_GhostKrieg_C,TargetableComponent.Object..TargetName,0,,BPChar_GhostKrieg SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostKrieg),/Alisma/NonPlayerCharacters/GhostKrieg/BPChar_GhostKrieg.BPChar_GhostKrieg_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostKrieg),/Alisma/NonPlayerCharacters/GhostKrieg/BPChar_GhostKrieg.BPChar_GhostKrieg_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostKrieg),/Alisma/NonPlayerCharacters/GhostKrieg/BPChar_GhostKrieg.BPChar_GhostKrieg_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GhostKrieg # BPChar_GhostKrieg_Daughter SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostKrieg_Daughter),/Alisma/NonPlayerCharacters/GhostDaughter/BPChar_GhostKrieg_Daughter.Default__BPChar_GhostKrieg_Daughter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostKrieg_Daughter),/Alisma/NonPlayerCharacters/GhostDaughter/BPChar_GhostKrieg_Daughter.Default__BPChar_GhostKrieg_Daughter_C,TargetableComponent.Object..TargetName,0,,BPChar_GhostKrieg_Daughter SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostKrieg_Daughter),/Alisma/NonPlayerCharacters/GhostDaughter/BPChar_GhostKrieg_Daughter.BPChar_GhostKrieg_Daughter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostKrieg_Daughter),/Alisma/NonPlayerCharacters/GhostDaughter/BPChar_GhostKrieg_Daughter.BPChar_GhostKrieg_Daughter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostKrieg_Daughter),/Alisma/NonPlayerCharacters/GhostDaughter/BPChar_GhostKrieg_Daughter.BPChar_GhostKrieg_Daughter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GhostKrieg_Daughter # BPChar_GhostMother SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostMother),/Alisma/NonPlayerCharacters/GhostMother/BPChar_GhostMother.Default__BPChar_GhostMother_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostMother),/Alisma/NonPlayerCharacters/GhostMother/BPChar_GhostMother.Default__BPChar_GhostMother_C,TargetableComponent.Object..TargetName,0,,BPChar_GhostMother # BPChar_GhostStoriesMG SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostStoriesMG),/Geranium/NonPlayerCharacters/GerNPC/GhostStoriesMissionGiver/_Design/Character/BPChar_GhostStoriesMG.Default__BPChar_GhostStoriesMG_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GhostStoriesMG),/Geranium/NonPlayerCharacters/GerNPC/GhostStoriesMissionGiver/_Design/Character/BPChar_GhostStoriesMG.Default__BPChar_GhostStoriesMG_C,TargetableComponent.Object..TargetName,0,,BPChar_GhostStoriesMG # BPChar_Gideon SparkCharacterLoadedEntry,(1,1,0,BPChar_Gideon),/Hibiscus/NonPlayerCharacters/_Generic/Gideon/_Design/Character/BPChar_Gideon.Default__BPChar_Gideon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Gideon),/Hibiscus/NonPlayerCharacters/_Generic/Gideon/_Design/Character/BPChar_Gideon.Default__BPChar_Gideon_C,TargetableComponent.Object..TargetName,0,,BPChar_Gideon SparkCharacterLoadedEntry,(1,1,0,BPChar_Gideon),/Hibiscus/NonPlayerCharacters/_Generic/Gideon/_Design/Character/BPChar_Gideon.BPChar_Gideon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Gideon),/Hibiscus/NonPlayerCharacters/_Generic/Gideon/_Design/Character/BPChar_Gideon.BPChar_Gideon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Gideon),/Hibiscus/NonPlayerCharacters/_Generic/Gideon/_Design/Character/BPChar_Gideon.BPChar_Gideon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Gideon SparkCharacterLoadedEntry,(1,1,0,BPChar_Gideon),/Hibiscus/NonPlayerCharacters/_Generic/Gideon/_Design/Character/BPChar_Gideon.BPChar_Gideon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Gideon),/Hibiscus/NonPlayerCharacters/_Generic/Gideon/_Design/Character/BPChar_Gideon.BPChar_Gideon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Gideon),/Hibiscus/NonPlayerCharacters/_Generic/Gideon/_Design/Character/BPChar_Gideon.BPChar_Gideon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Gideon # BPChar_GiganticMech1 SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.Default__BPChar_GiganticMech1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.Default__BPChar_GiganticMech1_C,TargetableComponent.Object..TargetName,0,,BPChar_GiganticMech1 SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.BPChar_GiganticMech1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.BPChar_GiganticMech1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.BPChar_GiganticMech1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GiganticMech1 # BPChar_GiganticMech2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.Default__BPChar_GiganticMech2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.Default__BPChar_GiganticMech2_C,TargetableComponent.Object..TargetName,0,,BPChar_GiganticMech2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.BPChar_GiganticMech2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.BPChar_GiganticMech2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.BPChar_GiganticMech2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GiganticMech2 # BPChar_Wolven_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Badass),/Hibiscus/Enemies/Wolf/Badass/_Design/Character/BPChar_Wolven_Badass.Default__BPChar_Wolven_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Badass),/Hibiscus/Enemies/Wolf/Badass/_Design/Character/BPChar_Wolven_Badass.Default__BPChar_Wolven_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Wolven_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Badass),/Hibiscus/Enemies/Wolf/Badass/_Design/Character/BPChar_Wolven_Badass.BPChar_Wolven_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Badass),/Hibiscus/Enemies/Wolf/Badass/_Design/Character/BPChar_Wolven_Badass.BPChar_Wolven_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Badass),/Hibiscus/Enemies/Wolf/Badass/_Design/Character/BPChar_Wolven_Badass.BPChar_Wolven_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wolven_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Badass),/Hibiscus/Enemies/Wolf/Badass/_Design/Character/BPChar_Wolven_Badass.BPChar_Wolven_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Badass),/Hibiscus/Enemies/Wolf/Badass/_Design/Character/BPChar_Wolven_Badass.BPChar_Wolven_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Badass),/Hibiscus/Enemies/Wolf/Badass/_Design/Character/BPChar_Wolven_Badass.BPChar_Wolven_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wolven_Badass # BPChar_Gmork_B_Wolf_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Hibiscus/Enemies/_Unique/Hunt_Gmork/Character/BPChar_Gmork_B_Wolf_Child.Default__BPChar_Gmork_B_Wolf_Child_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Hibiscus/Enemies/_Unique/Hunt_Gmork/Character/BPChar_Gmork_B_Wolf_Child.Default__BPChar_Gmork_B_Wolf_Child_C,TargetableComponent.Object..TargetName,0,,BPChar_Gmork_B_Wolf_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Hibiscus/Enemies/_Unique/Hunt_Gmork/Character/BPChar_Gmork_B_Wolf_Child.BPChar_Gmork_B_Wolf_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Hibiscus/Enemies/_Unique/Hunt_Gmork/Character/BPChar_Gmork_B_Wolf_Child.BPChar_Gmork_B_Wolf_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Hibiscus/Enemies/_Unique/Hunt_Gmork/Character/BPChar_Gmork_B_Wolf_Child.BPChar_Gmork_B_Wolf_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Gmork_B_Wolf_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Hibiscus/Enemies/_Unique/Hunt_Gmork/Character/BPChar_Gmork_B_Wolf_Child.BPChar_Gmork_B_Wolf_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Hibiscus/Enemies/_Unique/Hunt_Gmork/Character/BPChar_Gmork_B_Wolf_Child.BPChar_Gmork_B_Wolf_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Hibiscus/Enemies/_Unique/Hunt_Gmork/Character/BPChar_Gmork_B_Wolf_Child.BPChar_Gmork_B_Wolf_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Gmork_B_Wolf_Child # BPChar_Goliath_Anointed SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Anointed),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_Goliath_Anointed.Default__BPChar_Goliath_Anointed_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Anointed),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_Goliath_Anointed.Default__BPChar_Goliath_Anointed_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_Anointed SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Anointed),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_Goliath_Anointed.BPChar_Goliath_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Anointed),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_Goliath_Anointed.BPChar_Goliath_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Anointed),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_Goliath_Anointed.BPChar_Goliath_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_Anointed SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Anointed),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_Goliath_Anointed.BPChar_Goliath_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Anointed),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_Goliath_Anointed.BPChar_Goliath_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Anointed),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_Goliath_Anointed.BPChar_Goliath_Anointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goliath_Anointed # BPChar_Goliath_Badass_Friendly SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass_Friendly),/Game/Enemies/Goliath/_Unique/PlayerFriendly/_Design/Character/BPChar_Goliath_Badass_Friendly.Default__BPChar_Goliath_Badass_Friendly_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass_Friendly),/Game/Enemies/Goliath/_Unique/PlayerFriendly/_Design/Character/BPChar_Goliath_Badass_Friendly.Default__BPChar_Goliath_Badass_Friendly_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_Badass_Friendly SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass_Friendly),/Game/Enemies/Goliath/_Unique/PlayerFriendly/_Design/Character/BPChar_Goliath_Badass_Friendly.Default__BPChar_Goliath_Badass_Friendly_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass_Friendly),/Game/Enemies/Goliath/_Unique/PlayerFriendly/_Design/Character/BPChar_Goliath_Badass_Friendly.Default__BPChar_Goliath_Badass_Friendly_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass_Friendly),/Game/Enemies/Goliath/_Unique/PlayerFriendly/_Design/Character/BPChar_Goliath_Badass_Friendly.BPChar_Goliath_Badass_Friendly_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass_Friendly),/Game/Enemies/Goliath/_Unique/PlayerFriendly/_Design/Character/BPChar_Goliath_Badass_Friendly.BPChar_Goliath_Badass_Friendly_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass_Friendly),/Game/Enemies/Goliath/_Unique/PlayerFriendly/_Design/Character/BPChar_Goliath_Badass_Friendly.BPChar_Goliath_Badass_Friendly_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_Badass_Friendly SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass_Friendly),/Game/Enemies/Goliath/_Unique/PlayerFriendly/_Design/Character/BPChar_Goliath_Badass_Friendly.BPChar_Goliath_Badass_Friendly_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass_Friendly),/Game/Enemies/Goliath/_Unique/PlayerFriendly/_Design/Character/BPChar_Goliath_Badass_Friendly.BPChar_Goliath_Badass_Friendly_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Badass_Friendly),/Game/Enemies/Goliath/_Unique/PlayerFriendly/_Design/Character/BPChar_Goliath_Badass_Friendly.BPChar_Goliath_Badass_Friendly_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goliath_Badass_Friendly # BPChar_Goliath_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Bounty01),/Game/Enemies/Goliath/_Unique/Bounty01/_Design/Character/BPChar_Goliath_Bounty01.Default__BPChar_Goliath_Bounty01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Bounty01),/Game/Enemies/Goliath/_Unique/Bounty01/_Design/Character/BPChar_Goliath_Bounty01.Default__BPChar_Goliath_Bounty01_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Bounty01),/Game/Enemies/Goliath/_Unique/Bounty01/_Design/Character/BPChar_Goliath_Bounty01.Default__BPChar_Goliath_Bounty01_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Bounty01),/Game/Enemies/Goliath/_Unique/Bounty01/_Design/Character/BPChar_Goliath_Bounty01.Default__BPChar_Goliath_Bounty01_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Bounty01),/Game/Enemies/Goliath/_Unique/Bounty01/_Design/Character/BPChar_Goliath_Bounty01.BPChar_Goliath_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Bounty01),/Game/Enemies/Goliath/_Unique/Bounty01/_Design/Character/BPChar_Goliath_Bounty01.BPChar_Goliath_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Bounty01),/Game/Enemies/Goliath/_Unique/Bounty01/_Design/Character/BPChar_Goliath_Bounty01.BPChar_Goliath_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_Bounty01 # BPChar_Goliath_CageArena SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CageArena),/Game/Enemies/Goliath/_Unique/CageArena/_Design/Character/BPChar_Goliath_CageArena.Default__BPChar_Goliath_CageArena_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CageArena),/Game/Enemies/Goliath/_Unique/CageArena/_Design/Character/BPChar_Goliath_CageArena.Default__BPChar_Goliath_CageArena_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_CageArena SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CageArena),/Game/Enemies/Goliath/_Unique/CageArena/_Design/Character/BPChar_Goliath_CageArena.Default__BPChar_Goliath_CageArena_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CageArena),/Game/Enemies/Goliath/_Unique/CageArena/_Design/Character/BPChar_Goliath_CageArena.Default__BPChar_Goliath_CageArena_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CageArena),/Game/Enemies/Goliath/_Unique/CageArena/_Design/Character/BPChar_Goliath_CageArena.BPChar_Goliath_CageArena_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CageArena),/Game/Enemies/Goliath/_Unique/CageArena/_Design/Character/BPChar_Goliath_CageArena.BPChar_Goliath_CageArena_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CageArena),/Game/Enemies/Goliath/_Unique/CageArena/_Design/Character/BPChar_Goliath_CageArena.BPChar_Goliath_CageArena_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_CageArena # BPChar_Goliath_CyberpunkBouncer SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.Default__BPChar_Goliath_CyberpunkBouncer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.Default__BPChar_Goliath_CyberpunkBouncer_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_CyberpunkBouncer SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.Default__BPChar_Goliath_CyberpunkBouncer_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.Default__BPChar_Goliath_CyberpunkBouncer_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.BPChar_Goliath_CyberpunkBouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.BPChar_Goliath_CyberpunkBouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.BPChar_Goliath_CyberpunkBouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_CyberpunkBouncer SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.BPChar_Goliath_CyberpunkBouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.BPChar_Goliath_CyberpunkBouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.BPChar_Goliath_CyberpunkBouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goliath_CyberpunkBouncer # BPChar_Goliath_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare01),/Game/Enemies/Goliath/_Unique/Rare01/Character/BPChar_Goliath_Rare01.Default__BPChar_Goliath_Rare01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare01),/Game/Enemies/Goliath/_Unique/Rare01/Character/BPChar_Goliath_Rare01.Default__BPChar_Goliath_Rare01_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare01),/Game/Enemies/Goliath/_Unique/Rare01/Character/BPChar_Goliath_Rare01.Default__BPChar_Goliath_Rare01_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare01),/Game/Enemies/Goliath/_Unique/Rare01/Character/BPChar_Goliath_Rare01.Default__BPChar_Goliath_Rare01_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare01),/Game/Enemies/Goliath/_Unique/Rare01/Character/BPChar_Goliath_Rare01.BPChar_Goliath_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare01),/Game/Enemies/Goliath/_Unique/Rare01/Character/BPChar_Goliath_Rare01.BPChar_Goliath_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare01),/Game/Enemies/Goliath/_Unique/Rare01/Character/BPChar_Goliath_Rare01.BPChar_Goliath_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_Rare01 # BPChar_Goliath_Rare02 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/Enemies/Goliath/_Unique/Rare02/_Design/Character/BPChar_Goliath_Rare02.Default__BPChar_Goliath_Rare02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/Enemies/Goliath/_Unique/Rare02/_Design/Character/BPChar_Goliath_Rare02.Default__BPChar_Goliath_Rare02_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_Rare02 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/Enemies/Goliath/_Unique/Rare02/_Design/Character/BPChar_Goliath_Rare02.Default__BPChar_Goliath_Rare02_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/Enemies/Goliath/_Unique/Rare02/_Design/Character/BPChar_Goliath_Rare02.Default__BPChar_Goliath_Rare02_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/Enemies/Goliath/_Unique/Rare02/_Design/Character/BPChar_Goliath_Rare02.BPChar_Goliath_Rare02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/Enemies/Goliath/_Unique/Rare02/_Design/Character/BPChar_Goliath_Rare02.BPChar_Goliath_Rare02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/Enemies/Goliath/_Unique/Rare02/_Design/Character/BPChar_Goliath_Rare02.BPChar_Goliath_Rare02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_Rare02 # BPChar_Goliath_Rare03 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare03),/Game/Enemies/Goliath/_Unique/Rare03/Character/BPChar_Goliath_Rare03.Default__BPChar_Goliath_Rare03_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare03),/Game/Enemies/Goliath/_Unique/Rare03/Character/BPChar_Goliath_Rare03.Default__BPChar_Goliath_Rare03_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_Rare03 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare03),/Game/Enemies/Goliath/_Unique/Rare03/Character/BPChar_Goliath_Rare03.Default__BPChar_Goliath_Rare03_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare03),/Game/Enemies/Goliath/_Unique/Rare03/Character/BPChar_Goliath_Rare03.Default__BPChar_Goliath_Rare03_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare03),/Game/Enemies/Goliath/_Unique/Rare03/Character/BPChar_Goliath_Rare03.BPChar_Goliath_Rare03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare03),/Game/Enemies/Goliath/_Unique/Rare03/Character/BPChar_Goliath_Rare03.BPChar_Goliath_Rare03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare03),/Game/Enemies/Goliath/_Unique/Rare03/Character/BPChar_Goliath_Rare03.BPChar_Goliath_Rare03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_Rare03 # BPChar_Goliath_SlaughterBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.Default__BPChar_Goliath_SlaughterBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.Default__BPChar_Goliath_SlaughterBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Goliath_SlaughterBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.Default__BPChar_Goliath_SlaughterBoss_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.Default__BPChar_Goliath_SlaughterBoss_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.BPChar_Goliath_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.BPChar_Goliath_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.BPChar_Goliath_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goliath_SlaughterBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.BPChar_Goliath_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.BPChar_Goliath_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.BPChar_Goliath_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goliath_SlaughterBoss # BPChar_GoliathBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBadass_Looter),/Dandelion/Enemies/Looters/Goliath/Badass/_Design/Character/BPChar_GoliathBadass_Looter.Default__BPChar_GoliathBadass_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBadass_Looter),/Dandelion/Enemies/Looters/Goliath/Badass/_Design/Character/BPChar_GoliathBadass_Looter.Default__BPChar_GoliathBadass_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_GoliathBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBadass_Looter),/Dandelion/Enemies/Looters/Goliath/Badass/_Design/Character/BPChar_GoliathBadass_Looter.Default__BPChar_GoliathBadass_Looter_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBadass_Looter),/Dandelion/Enemies/Looters/Goliath/Badass/_Design/Character/BPChar_GoliathBadass_Looter.Default__BPChar_GoliathBadass_Looter_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBadass_Looter),/Dandelion/Enemies/Looters/Goliath/Badass/_Design/Character/BPChar_GoliathBadass_Looter.BPChar_GoliathBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBadass_Looter),/Dandelion/Enemies/Looters/Goliath/Badass/_Design/Character/BPChar_GoliathBadass_Looter.BPChar_GoliathBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBadass_Looter),/Dandelion/Enemies/Looters/Goliath/Badass/_Design/Character/BPChar_GoliathBadass_Looter.BPChar_GoliathBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoliathBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBadass_Looter),/Dandelion/Enemies/Looters/Goliath/Badass/_Design/Character/BPChar_GoliathBadass_Looter.BPChar_GoliathBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBadass_Looter),/Dandelion/Enemies/Looters/Goliath/Badass/_Design/Character/BPChar_GoliathBadass_Looter.BPChar_GoliathBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBadass_Looter),/Dandelion/Enemies/Looters/Goliath/Badass/_Design/Character/BPChar_GoliathBadass_Looter.BPChar_GoliathBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoliathBadass_Looter # BPChar_GoliathBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBasic_Looter),/Dandelion/Enemies/Looters/Goliath/Basic/_Design/Character/BPChar_GoliathBasic_Looter.Default__BPChar_GoliathBasic_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBasic_Looter),/Dandelion/Enemies/Looters/Goliath/Basic/_Design/Character/BPChar_GoliathBasic_Looter.Default__BPChar_GoliathBasic_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_GoliathBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBasic_Looter),/Dandelion/Enemies/Looters/Goliath/Basic/_Design/Character/BPChar_GoliathBasic_Looter.Default__BPChar_GoliathBasic_Looter_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBasic_Looter),/Dandelion/Enemies/Looters/Goliath/Basic/_Design/Character/BPChar_GoliathBasic_Looter.Default__BPChar_GoliathBasic_Looter_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBasic_Looter),/Dandelion/Enemies/Looters/Goliath/Basic/_Design/Character/BPChar_GoliathBasic_Looter.BPChar_GoliathBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBasic_Looter),/Dandelion/Enemies/Looters/Goliath/Basic/_Design/Character/BPChar_GoliathBasic_Looter.BPChar_GoliathBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBasic_Looter),/Dandelion/Enemies/Looters/Goliath/Basic/_Design/Character/BPChar_GoliathBasic_Looter.BPChar_GoliathBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoliathBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBasic_Looter),/Dandelion/Enemies/Looters/Goliath/Basic/_Design/Character/BPChar_GoliathBasic_Looter.BPChar_GoliathBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBasic_Looter),/Dandelion/Enemies/Looters/Goliath/Basic/_Design/Character/BPChar_GoliathBasic_Looter.BPChar_GoliathBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathBasic_Looter),/Dandelion/Enemies/Looters/Goliath/Basic/_Design/Character/BPChar_GoliathBasic_Looter.BPChar_GoliathBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoliathBasic_Looter # BPChar_GoliathMidget_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathMidget_Looter),/Dandelion/Enemies/Looters/Goliath/Midget/_Design/Character/BPChar_GoliathMidget_Looter.Default__BPChar_GoliathMidget_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathMidget_Looter),/Dandelion/Enemies/Looters/Goliath/Midget/_Design/Character/BPChar_GoliathMidget_Looter.Default__BPChar_GoliathMidget_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_GoliathMidget_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathMidget_Looter),/Dandelion/Enemies/Looters/Goliath/Midget/_Design/Character/BPChar_GoliathMidget_Looter.Default__BPChar_GoliathMidget_Looter_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathMidget_Looter),/Dandelion/Enemies/Looters/Goliath/Midget/_Design/Character/BPChar_GoliathMidget_Looter.Default__BPChar_GoliathMidget_Looter_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathMidget_Looter),/Dandelion/Enemies/Looters/Goliath/Midget/_Design/Character/BPChar_GoliathMidget_Looter.BPChar_GoliathMidget_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathMidget_Looter),/Dandelion/Enemies/Looters/Goliath/Midget/_Design/Character/BPChar_GoliathMidget_Looter.BPChar_GoliathMidget_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathMidget_Looter),/Dandelion/Enemies/Looters/Goliath/Midget/_Design/Character/BPChar_GoliathMidget_Looter.BPChar_GoliathMidget_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoliathMidget_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathMidget_Looter),/Dandelion/Enemies/Looters/Goliath/Midget/_Design/Character/BPChar_GoliathMidget_Looter.BPChar_GoliathMidget_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathMidget_Looter),/Dandelion/Enemies/Looters/Goliath/Midget/_Design/Character/BPChar_GoliathMidget_Looter.BPChar_GoliathMidget_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathMidget_Looter),/Dandelion/Enemies/Looters/Goliath/Midget/_Design/Character/BPChar_GoliathMidget_Looter.BPChar_GoliathMidget_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoliathMidget_Looter # BPChar_GoliathWeeTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathWeeTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Goliath/Wee/_Design/Character/BPChar_GoliathWeeTinyEvent2.Default__BPChar_GoliathWeeTinyEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathWeeTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Goliath/Wee/_Design/Character/BPChar_GoliathWeeTinyEvent2.Default__BPChar_GoliathWeeTinyEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_GoliathWeeTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathWeeTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Goliath/Wee/_Design/Character/BPChar_GoliathWeeTinyEvent2.Default__BPChar_GoliathWeeTinyEvent2_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathWeeTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Goliath/Wee/_Design/Character/BPChar_GoliathWeeTinyEvent2.Default__BPChar_GoliathWeeTinyEvent2_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathWeeTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Goliath/Wee/_Design/Character/BPChar_GoliathWeeTinyEvent2.BPChar_GoliathWeeTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathWeeTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Goliath/Wee/_Design/Character/BPChar_GoliathWeeTinyEvent2.BPChar_GoliathWeeTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathWeeTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Goliath/Wee/_Design/Character/BPChar_GoliathWeeTinyEvent2.BPChar_GoliathWeeTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoliathWeeTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathWeeTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Goliath/Wee/_Design/Character/BPChar_GoliathWeeTinyEvent2.BPChar_GoliathWeeTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathWeeTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Goliath/Wee/_Design/Character/BPChar_GoliathWeeTinyEvent2.BPChar_GoliathWeeTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoliathWeeTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Goliath/Wee/_Design/Character/BPChar_GoliathWeeTinyEvent2.BPChar_GoliathWeeTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoliathWeeTinyEvent2 # BPChar_Ratch SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch),/Game/Enemies/Ratch/_Shared/_Design/Character/BPChar_Ratch.Default__BPChar_Ratch_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch),/Game/Enemies/Ratch/_Shared/_Design/Character/BPChar_Ratch.Default__BPChar_Ratch_C,TargetableComponent.Object..TargetName,0,,BPChar_Ratch SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch),/Game/Enemies/Ratch/_Shared/_Design/Character/BPChar_Ratch.BPChar_Ratch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch),/Game/Enemies/Ratch/_Shared/_Design/Character/BPChar_Ratch.BPChar_Ratch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch),/Game/Enemies/Ratch/_Shared/_Design/Character/BPChar_Ratch.BPChar_Ratch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Ratch # BPChar_GoodRatch SparkCharacterLoadedEntry,(1,1,0,BPChar_GoodRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_GoodRatch.Default__BPChar_GoodRatch_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoodRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_GoodRatch.Default__BPChar_GoodRatch_C,TargetableComponent.Object..TargetName,0,,BPChar_GoodRatch SparkCharacterLoadedEntry,(1,1,0,BPChar_GoodRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_GoodRatch.BPChar_GoodRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoodRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_GoodRatch.BPChar_GoodRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoodRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_GoodRatch.BPChar_GoodRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoodRatch SparkCharacterLoadedEntry,(1,1,0,BPChar_GoodRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_GoodRatch.BPChar_GoodRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoodRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_GoodRatch.BPChar_GoodRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoodRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_GoodRatch.BPChar_GoodRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoodRatch # BPChar_GoonBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic),/Game/Enemies/Goon/Basic/_Design/Character/BPChar_GoonBasic.Default__BPChar_GoonBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic),/Game/Enemies/Goon/Basic/_Design/Character/BPChar_GoonBasic.Default__BPChar_GoonBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_GoonBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic),/Game/Enemies/Goon/Basic/_Design/Character/BPChar_GoonBasic.BPChar_GoonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic),/Game/Enemies/Goon/Basic/_Design/Character/BPChar_GoonBasic.BPChar_GoonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic),/Game/Enemies/Goon/Basic/_Design/Character/BPChar_GoonBasic.BPChar_GoonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoonBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic),/Game/Enemies/Goon/Basic/_Design/Character/BPChar_GoonBasic.BPChar_GoonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic),/Game/Enemies/Goon/Basic/_Design/Character/BPChar_GoonBasic.BPChar_GoonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic),/Game/Enemies/Goon/Basic/_Design/Character/BPChar_GoonBasic.BPChar_GoonBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoonBasic # BPChar_Goon_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_Rare01),/Game/Enemies/Goon/_Unique/Rare01/_Design/Character/BPChar_Goon_Rare01.Default__BPChar_Goon_Rare01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_Rare01),/Game/Enemies/Goon/_Unique/Rare01/_Design/Character/BPChar_Goon_Rare01.Default__BPChar_Goon_Rare01_C,TargetableComponent.Object..TargetName,0,,BPChar_Goon_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_Rare01),/Game/Enemies/Goon/_Unique/Rare01/_Design/Character/BPChar_Goon_Rare01.BPChar_Goon_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_Rare01),/Game/Enemies/Goon/_Unique/Rare01/_Design/Character/BPChar_Goon_Rare01.BPChar_Goon_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_Rare01),/Game/Enemies/Goon/_Unique/Rare01/_Design/Character/BPChar_Goon_Rare01.BPChar_Goon_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goon_Rare01 # BPChar_GoonBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass),/Game/Enemies/Goon/Badass/_Design/Character/BPChar_GoonBadass.Default__BPChar_GoonBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass),/Game/Enemies/Goon/Badass/_Design/Character/BPChar_GoonBadass.Default__BPChar_GoonBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_GoonBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass),/Game/Enemies/Goon/Badass/_Design/Character/BPChar_GoonBadass.BPChar_GoonBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass),/Game/Enemies/Goon/Badass/_Design/Character/BPChar_GoonBadass.BPChar_GoonBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass),/Game/Enemies/Goon/Badass/_Design/Character/BPChar_GoonBadass.BPChar_GoonBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoonBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass),/Game/Enemies/Goon/Badass/_Design/Character/BPChar_GoonBadass.BPChar_GoonBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass),/Game/Enemies/Goon/Badass/_Design/Character/BPChar_GoonBadass.BPChar_GoonBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass),/Game/Enemies/Goon/Badass/_Design/Character/BPChar_GoonBadass.BPChar_GoonBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoonBadass # BPChar_Goon_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_TrialBoss),/Game/Enemies/Goon/_Unique/TrialBoss/_Design/Character/BPChar_Goon_TrialBoss.Default__BPChar_Goon_TrialBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_TrialBoss),/Game/Enemies/Goon/_Unique/TrialBoss/_Design/Character/BPChar_Goon_TrialBoss.Default__BPChar_Goon_TrialBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Goon_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_TrialBoss),/Game/Enemies/Goon/_Unique/TrialBoss/_Design/Character/BPChar_Goon_TrialBoss.BPChar_Goon_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_TrialBoss),/Game/Enemies/Goon/_Unique/TrialBoss/_Design/Character/BPChar_Goon_TrialBoss.BPChar_Goon_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_TrialBoss),/Game/Enemies/Goon/_Unique/TrialBoss/_Design/Character/BPChar_Goon_TrialBoss.BPChar_Goon_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goon_TrialBoss # BPChar_GoonAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonAnointed),/Game/Enemies/Goon/Anointed/_Design/Character/BPChar_GoonAnointed.Default__BPChar_GoonAnointed_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonAnointed),/Game/Enemies/Goon/Anointed/_Design/Character/BPChar_GoonAnointed.Default__BPChar_GoonAnointed_C,TargetableComponent.Object..TargetName,0,,BPChar_GoonAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonAnointed),/Game/Enemies/Goon/Anointed/_Design/Character/BPChar_GoonAnointed.BPChar_GoonAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonAnointed),/Game/Enemies/Goon/Anointed/_Design/Character/BPChar_GoonAnointed.BPChar_GoonAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonAnointed),/Game/Enemies/Goon/Anointed/_Design/Character/BPChar_GoonAnointed.BPChar_GoonAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoonAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonAnointed),/Game/Enemies/Goon/Anointed/_Design/Character/BPChar_GoonAnointed.BPChar_GoonAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonAnointed),/Game/Enemies/Goon/Anointed/_Design/Character/BPChar_GoonAnointed.BPChar_GoonAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonAnointed),/Game/Enemies/Goon/Anointed/_Design/Character/BPChar_GoonAnointed.BPChar_GoonAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoonAnointed # BPChar_GoonBadass_Coco SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Coco),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_GoonBadass_Coco.Default__BPChar_GoonBadass_Coco_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Coco),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_GoonBadass_Coco.Default__BPChar_GoonBadass_Coco_C,TargetableComponent.Object..TargetName,0,,BPChar_GoonBadass_Coco SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Coco),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_GoonBadass_Coco.BPChar_GoonBadass_Coco_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Coco),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_GoonBadass_Coco.BPChar_GoonBadass_Coco_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Coco),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_GoonBadass_Coco.BPChar_GoonBadass_Coco_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoonBadass_Coco SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Coco),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_GoonBadass_Coco.BPChar_GoonBadass_Coco_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Coco),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_GoonBadass_Coco.BPChar_GoonBadass_Coco_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Coco),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_GoonBadass_Coco.BPChar_GoonBadass_Coco_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoonBadass_Coco # BPChar_GoonBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Looter),/Dandelion/Enemies/Looters/Goon/Badass/_Design/Character/BPChar_GoonBadass_Looter.Default__BPChar_GoonBadass_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Looter),/Dandelion/Enemies/Looters/Goon/Badass/_Design/Character/BPChar_GoonBadass_Looter.Default__BPChar_GoonBadass_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_GoonBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Looter),/Dandelion/Enemies/Looters/Goon/Badass/_Design/Character/BPChar_GoonBadass_Looter.BPChar_GoonBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Looter),/Dandelion/Enemies/Looters/Goon/Badass/_Design/Character/BPChar_GoonBadass_Looter.BPChar_GoonBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Looter),/Dandelion/Enemies/Looters/Goon/Badass/_Design/Character/BPChar_GoonBadass_Looter.BPChar_GoonBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoonBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Looter),/Dandelion/Enemies/Looters/Goon/Badass/_Design/Character/BPChar_GoonBadass_Looter.BPChar_GoonBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Looter),/Dandelion/Enemies/Looters/Goon/Badass/_Design/Character/BPChar_GoonBadass_Looter.BPChar_GoonBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Looter),/Dandelion/Enemies/Looters/Goon/Badass/_Design/Character/BPChar_GoonBadass_Looter.BPChar_GoonBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoonBadass_Looter # BPChar_GoonBasic_looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic_looter),/Dandelion/Enemies/Looters/Goon/Basic/_Design/Character/BPChar_GoonBasic_looter.Default__BPChar_GoonBasic_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic_looter),/Dandelion/Enemies/Looters/Goon/Basic/_Design/Character/BPChar_GoonBasic_looter.Default__BPChar_GoonBasic_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_GoonBasic_looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic_looter),/Dandelion/Enemies/Looters/Goon/Basic/_Design/Character/BPChar_GoonBasic_looter.BPChar_GoonBasic_looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic_looter),/Dandelion/Enemies/Looters/Goon/Basic/_Design/Character/BPChar_GoonBasic_looter.BPChar_GoonBasic_looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic_looter),/Dandelion/Enemies/Looters/Goon/Basic/_Design/Character/BPChar_GoonBasic_looter.BPChar_GoonBasic_looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoonBasic_looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic_looter),/Dandelion/Enemies/Looters/Goon/Basic/_Design/Character/BPChar_GoonBasic_looter.BPChar_GoonBasic_looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic_looter),/Dandelion/Enemies/Looters/Goon/Basic/_Design/Character/BPChar_GoonBasic_looter.BPChar_GoonBasic_looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBasic_looter),/Dandelion/Enemies/Looters/Goon/Basic/_Design/Character/BPChar_GoonBasic_looter.BPChar_GoonBasic_looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoonBasic_looter # BPChar_GoonBounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/Enemies/Goon/_Unique/RoidRage/_Design/Character/BPChar_GoonBounty01.Default__BPChar_GoonBounty01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/Enemies/Goon/_Unique/RoidRage/_Design/Character/BPChar_GoonBounty01.Default__BPChar_GoonBounty01_C,TargetableComponent.Object..TargetName,0,,BPChar_GoonBounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/Enemies/Goon/_Unique/RoidRage/_Design/Character/BPChar_GoonBounty01.BPChar_GoonBounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/Enemies/Goon/_Unique/RoidRage/_Design/Character/BPChar_GoonBounty01.BPChar_GoonBounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/Enemies/Goon/_Unique/RoidRage/_Design/Character/BPChar_GoonBounty01.BPChar_GoonBounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoonBounty01 # BPChar_GoonMonsterTrucker SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/Enemies/Goon/_Unique/MonsterTrucker/_Design/Character/BPChar_GoonMonsterTrucker.Default__BPChar_GoonMonsterTrucker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/Enemies/Goon/_Unique/MonsterTrucker/_Design/Character/BPChar_GoonMonsterTrucker.Default__BPChar_GoonMonsterTrucker_C,TargetableComponent.Object..TargetName,0,,BPChar_GoonMonsterTrucker SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/Enemies/Goon/_Unique/MonsterTrucker/_Design/Character/BPChar_GoonMonsterTrucker.BPChar_GoonMonsterTrucker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/Enemies/Goon/_Unique/MonsterTrucker/_Design/Character/BPChar_GoonMonsterTrucker.BPChar_GoonMonsterTrucker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/Enemies/Goon/_Unique/MonsterTrucker/_Design/Character/BPChar_GoonMonsterTrucker.BPChar_GoonMonsterTrucker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoonMonsterTrucker # BPChar_GoonVortex SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex),/Game/Enemies/Goon/Vortex/_Design/Character/BPChar_GoonVortex.Default__BPChar_GoonVortex_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex),/Game/Enemies/Goon/Vortex/_Design/Character/BPChar_GoonVortex.Default__BPChar_GoonVortex_C,TargetableComponent.Object..TargetName,0,,BPChar_GoonVortex SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex),/Game/Enemies/Goon/Vortex/_Design/Character/BPChar_GoonVortex.BPChar_GoonVortex_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex),/Game/Enemies/Goon/Vortex/_Design/Character/BPChar_GoonVortex.BPChar_GoonVortex_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex),/Game/Enemies/Goon/Vortex/_Design/Character/BPChar_GoonVortex.BPChar_GoonVortex_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoonVortex SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex),/Game/Enemies/Goon/Vortex/_Design/Character/BPChar_GoonVortex.BPChar_GoonVortex_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex),/Game/Enemies/Goon/Vortex/_Design/Character/BPChar_GoonVortex.BPChar_GoonVortex_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex),/Game/Enemies/Goon/Vortex/_Design/Character/BPChar_GoonVortex.BPChar_GoonVortex_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoonVortex # BPChar_GoonVortex_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex_Looter),/Dandelion/Enemies/Looters/Goon/Vortex/_Design/Character/BPChar_GoonVortex_Looter.Default__BPChar_GoonVortex_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex_Looter),/Dandelion/Enemies/Looters/Goon/Vortex/_Design/Character/BPChar_GoonVortex_Looter.Default__BPChar_GoonVortex_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_GoonVortex_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex_Looter),/Dandelion/Enemies/Looters/Goon/Vortex/_Design/Character/BPChar_GoonVortex_Looter.BPChar_GoonVortex_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex_Looter),/Dandelion/Enemies/Looters/Goon/Vortex/_Design/Character/BPChar_GoonVortex_Looter.BPChar_GoonVortex_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex_Looter),/Dandelion/Enemies/Looters/Goon/Vortex/_Design/Character/BPChar_GoonVortex_Looter.BPChar_GoonVortex_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoonVortex_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex_Looter),/Dandelion/Enemies/Looters/Goon/Vortex/_Design/Character/BPChar_GoonVortex_Looter.BPChar_GoonVortex_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex_Looter),/Dandelion/Enemies/Looters/Goon/Vortex/_Design/Character/BPChar_GoonVortex_Looter.BPChar_GoonVortex_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonVortex_Looter),/Dandelion/Enemies/Looters/Goon/Vortex/_Design/Character/BPChar_GoonVortex_Looter.BPChar_GoonVortex_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoonVortex_Looter # BPChar_Granny SparkCharacterLoadedEntry,(1,1,0,BPChar_Granny),/Geranium/NonPlayerCharacters/Granny/_Design/Character/BPChar_Granny.Default__BPChar_Granny_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Granny),/Geranium/NonPlayerCharacters/Granny/_Design/Character/BPChar_Granny.Default__BPChar_Granny_C,TargetableComponent.Object..TargetName,0,,BPChar_Granny # BPChar_GravekeeperTink SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTink),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTink.Default__BPChar_GravekeeperTink_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTink),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTink.Default__BPChar_GravekeeperTink_C,TargetableComponent.Object..TargetName,0,,BPChar_GravekeeperTink SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTink),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTink.BPChar_GravekeeperTink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTink),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTink.BPChar_GravekeeperTink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTink),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTink.BPChar_GravekeeperTink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GravekeeperTink SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTink),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTink.BPChar_GravekeeperTink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTink),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTink.BPChar_GravekeeperTink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTink),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTink.BPChar_GravekeeperTink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GravekeeperTink # BPChar_GravekeeperTinK_AlmostDead SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTinK_AlmostDead),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTinK_AlmostDead.Default__BPChar_GravekeeperTinK_AlmostDead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTinK_AlmostDead),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTinK_AlmostDead.Default__BPChar_GravekeeperTinK_AlmostDead_C,TargetableComponent.Object..TargetName,0,,BPChar_GravekeeperTinK_AlmostDead SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTinK_AlmostDead),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTinK_AlmostDead.BPChar_GravekeeperTinK_AlmostDead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTinK_AlmostDead),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTinK_AlmostDead.BPChar_GravekeeperTinK_AlmostDead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTinK_AlmostDead),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTinK_AlmostDead.BPChar_GravekeeperTinK_AlmostDead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GravekeeperTinK_AlmostDead SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTinK_AlmostDead),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTinK_AlmostDead.BPChar_GravekeeperTinK_AlmostDead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTinK_AlmostDead),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTinK_AlmostDead.BPChar_GravekeeperTinK_AlmostDead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GravekeeperTinK_AlmostDead),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/TInk_Adds/BPChar_GravekeeperTinK_AlmostDead.BPChar_GravekeeperTinK_AlmostDead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GravekeeperTinK_AlmostDead # BPChar_GreatEscape_Rudy SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.Default__BPChar_GreatEscape_Rudy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.Default__BPChar_GreatEscape_Rudy_C,TargetableComponent.Object..TargetName,0,,BPChar_GreatEscape_Rudy SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.Default__BPChar_GreatEscape_Rudy_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.BPChar_GreatEscape_Rudy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.BPChar_GreatEscape_Rudy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.BPChar_GreatEscape_Rudy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GreatEscape_Rudy SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.BPChar_GreatEscape_Rudy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.BPChar_GreatEscape_Rudy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.BPChar_GreatEscape_Rudy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GreatEscape_Rudy # BPChar_GrievingFather SparkCharacterLoadedEntry,(1,1,0,BPChar_GrievingFather),/Game/NonPlayerCharacters/_Pandora/GrievingFather/_Design/Character/BPChar_GrievingFather.Default__BPChar_GrievingFather_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GrievingFather),/Game/NonPlayerCharacters/_Pandora/GrievingFather/_Design/Character/BPChar_GrievingFather.Default__BPChar_GrievingFather_C,TargetableComponent.Object..TargetName,0,,BPChar_GrievingFather # BPChar_GrumpyPassenger SparkCharacterLoadedEntry,(1,1,0,BPChar_GrumpyPassenger),/Game/NonPlayerCharacters/_Pandora/GrumpyPassenger/_Design/Character/BPChar_GrumpyPassenger.Default__BPChar_GrumpyPassenger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GrumpyPassenger),/Game/NonPlayerCharacters/_Pandora/GrumpyPassenger/_Design/Character/BPChar_GrumpyPassenger.Default__BPChar_GrumpyPassenger_C,TargetableComponent.Object..TargetName,0,,BPChar_GrumpyPassenger SparkCharacterLoadedEntry,(1,1,0,BPChar_GrumpyPassenger),/Game/NonPlayerCharacters/_Pandora/GrumpyPassenger/_Design/Character/BPChar_GrumpyPassenger.BPChar_GrumpyPassenger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GrumpyPassenger),/Game/NonPlayerCharacters/_Pandora/GrumpyPassenger/_Design/Character/BPChar_GrumpyPassenger.BPChar_GrumpyPassenger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GrumpyPassenger),/Game/NonPlayerCharacters/_Pandora/GrumpyPassenger/_Design/Character/BPChar_GrumpyPassenger.BPChar_GrumpyPassenger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GrumpyPassenger # BPChar_GuardianShared SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianShared),/Game/Enemies/Guardian/_Shared/_Design/Character/BPChar_GuardianShared.Default__BPChar_GuardianShared_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianShared),/Game/Enemies/Guardian/_Shared/_Design/Character/BPChar_GuardianShared.Default__BPChar_GuardianShared_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianShared SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianShared),/Game/Enemies/Guardian/_Shared/_Design/Character/BPChar_GuardianShared.Default__BPChar_GuardianShared_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianShared),/Game/Enemies/Guardian/_Shared/_Design/Character/BPChar_GuardianShared.BPChar_GuardianShared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianShared),/Game/Enemies/Guardian/_Shared/_Design/Character/BPChar_GuardianShared.BPChar_GuardianShared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianShared),/Game/Enemies/Guardian/_Shared/_Design/Character/BPChar_GuardianShared.BPChar_GuardianShared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianShared # BPChar_GuardianWraith SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith.Default__BPChar_GuardianWraith_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith.Default__BPChar_GuardianWraith_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianWraith SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith.Default__BPChar_GuardianWraith_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith.BPChar_GuardianWraith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith.BPChar_GuardianWraith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith.BPChar_GuardianWraith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianWraith SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith.BPChar_GuardianWraith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith.BPChar_GuardianWraith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith.BPChar_GuardianWraith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianWraith # BPChar_Guardian_CityVault SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_CityVault),/Game/Enemies/Guardian/_Unique/CityVault/_Design/Character/BPChar_Guardian_CityVault.Default__BPChar_Guardian_CityVault_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_CityVault),/Game/Enemies/Guardian/_Unique/CityVault/_Design/Character/BPChar_Guardian_CityVault.Default__BPChar_Guardian_CityVault_C,TargetableComponent.Object..TargetName,0,,BPChar_Guardian_CityVault SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_CityVault),/Game/Enemies/Guardian/_Unique/CityVault/_Design/Character/BPChar_Guardian_CityVault.Default__BPChar_Guardian_CityVault_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_CityVault),/Game/Enemies/Guardian/_Unique/CityVault/_Design/Character/BPChar_Guardian_CityVault.BPChar_Guardian_CityVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_CityVault),/Game/Enemies/Guardian/_Unique/CityVault/_Design/Character/BPChar_Guardian_CityVault.BPChar_Guardian_CityVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_CityVault),/Game/Enemies/Guardian/_Unique/CityVault/_Design/Character/BPChar_Guardian_CityVault.BPChar_Guardian_CityVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Guardian_CityVault SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_CityVault),/Game/Enemies/Guardian/_Unique/CityVault/_Design/Character/BPChar_Guardian_CityVault.BPChar_Guardian_CityVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_CityVault),/Game/Enemies/Guardian/_Unique/CityVault/_Design/Character/BPChar_Guardian_CityVault.BPChar_Guardian_CityVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_CityVault),/Game/Enemies/Guardian/_Unique/CityVault/_Design/Character/BPChar_Guardian_CityVault.BPChar_Guardian_CityVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Guardian_CityVault # BPChar_Guardian_EdenVault01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault01),/Game/Enemies/Guardian/_Unique/EdenVault01/_Design/Character/BPChar_Guardian_EdenVault01.Default__BPChar_Guardian_EdenVault01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault01),/Game/Enemies/Guardian/_Unique/EdenVault01/_Design/Character/BPChar_Guardian_EdenVault01.Default__BPChar_Guardian_EdenVault01_C,TargetableComponent.Object..TargetName,0,,BPChar_Guardian_EdenVault01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault01),/Game/Enemies/Guardian/_Unique/EdenVault01/_Design/Character/BPChar_Guardian_EdenVault01.Default__BPChar_Guardian_EdenVault01_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault01),/Game/Enemies/Guardian/_Unique/EdenVault01/_Design/Character/BPChar_Guardian_EdenVault01.BPChar_Guardian_EdenVault01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault01),/Game/Enemies/Guardian/_Unique/EdenVault01/_Design/Character/BPChar_Guardian_EdenVault01.BPChar_Guardian_EdenVault01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault01),/Game/Enemies/Guardian/_Unique/EdenVault01/_Design/Character/BPChar_Guardian_EdenVault01.BPChar_Guardian_EdenVault01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Guardian_EdenVault01 # BPChar_GuardianSpectre SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre.Default__BPChar_GuardianSpectre_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre.Default__BPChar_GuardianSpectre_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSpectre SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre.Default__BPChar_GuardianSpectre_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre.BPChar_GuardianSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre.BPChar_GuardianSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre.BPChar_GuardianSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSpectre SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre.BPChar_GuardianSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre.BPChar_GuardianSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre.BPChar_GuardianSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianSpectre # BPChar_Guardian_EdenVault02 SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault02),/Game/Enemies/Guardian/_Unique/EdenVault02/_Design/Character/BPChar_Guardian_EdenVault02.Default__BPChar_Guardian_EdenVault02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault02),/Game/Enemies/Guardian/_Unique/EdenVault02/_Design/Character/BPChar_Guardian_EdenVault02.Default__BPChar_Guardian_EdenVault02_C,TargetableComponent.Object..TargetName,0,,BPChar_Guardian_EdenVault02 SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault02),/Game/Enemies/Guardian/_Unique/EdenVault02/_Design/Character/BPChar_Guardian_EdenVault02.Default__BPChar_Guardian_EdenVault02_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault02),/Game/Enemies/Guardian/_Unique/EdenVault02/_Design/Character/BPChar_Guardian_EdenVault02.BPChar_Guardian_EdenVault02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault02),/Game/Enemies/Guardian/_Unique/EdenVault02/_Design/Character/BPChar_Guardian_EdenVault02.BPChar_Guardian_EdenVault02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_EdenVault02),/Game/Enemies/Guardian/_Unique/EdenVault02/_Design/Character/BPChar_Guardian_EdenVault02.BPChar_Guardian_EdenVault02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Guardian_EdenVault02 # BPChar_GuardianSera SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera.Default__BPChar_GuardianSera_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera.Default__BPChar_GuardianSera_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSera SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera.Default__BPChar_GuardianSera_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera.BPChar_GuardianSera_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera.BPChar_GuardianSera_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera.BPChar_GuardianSera_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSera SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera.BPChar_GuardianSera_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera.BPChar_GuardianSera_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera.BPChar_GuardianSera_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianSera # BPChar_Guardian_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_TrialBoss),/Game/Enemies/Guardian/_Unique/TrialBoss/_Design/Character/BPChar_Guardian_TrialBoss.Default__BPChar_Guardian_TrialBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_TrialBoss),/Game/Enemies/Guardian/_Unique/TrialBoss/_Design/Character/BPChar_Guardian_TrialBoss.Default__BPChar_Guardian_TrialBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Guardian_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_TrialBoss),/Game/Enemies/Guardian/_Unique/TrialBoss/_Design/Character/BPChar_Guardian_TrialBoss.Default__BPChar_Guardian_TrialBoss_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_TrialBoss),/Game/Enemies/Guardian/_Unique/TrialBoss/_Design/Character/BPChar_Guardian_TrialBoss.BPChar_Guardian_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_TrialBoss),/Game/Enemies/Guardian/_Unique/TrialBoss/_Design/Character/BPChar_Guardian_TrialBoss.BPChar_Guardian_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Guardian_TrialBoss),/Game/Enemies/Guardian/_Unique/TrialBoss/_Design/Character/BPChar_Guardian_TrialBoss.BPChar_Guardian_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Guardian_TrialBoss # BPChar_GuardianWraithBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadass),/Game/Enemies/Guardian/WraithBadass/_Design/Character/BPChar_GuardianWraithBadass.Default__BPChar_GuardianWraithBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadass),/Game/Enemies/Guardian/WraithBadass/_Design/Character/BPChar_GuardianWraithBadass.Default__BPChar_GuardianWraithBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianWraithBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadass),/Game/Enemies/Guardian/WraithBadass/_Design/Character/BPChar_GuardianWraithBadass.Default__BPChar_GuardianWraithBadass_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadass),/Game/Enemies/Guardian/WraithBadass/_Design/Character/BPChar_GuardianWraithBadass.BPChar_GuardianWraithBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadass),/Game/Enemies/Guardian/WraithBadass/_Design/Character/BPChar_GuardianWraithBadass.BPChar_GuardianWraithBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadass),/Game/Enemies/Guardian/WraithBadass/_Design/Character/BPChar_GuardianWraithBadass.BPChar_GuardianWraithBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianWraithBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadass),/Game/Enemies/Guardian/WraithBadass/_Design/Character/BPChar_GuardianWraithBadass.BPChar_GuardianWraithBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadass),/Game/Enemies/Guardian/WraithBadass/_Design/Character/BPChar_GuardianWraithBadass.BPChar_GuardianWraithBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadass),/Game/Enemies/Guardian/WraithBadass/_Design/Character/BPChar_GuardianWraithBadass.BPChar_GuardianWraithBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianWraithBadass # BPChar_GuardianBeachVault SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBeachVault),/Game/Enemies/Guardian/_Unique/BeachVault/_Design/Character/BPChar_GuardianBeachVault.Default__BPChar_GuardianBeachVault_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBeachVault),/Game/Enemies/Guardian/_Unique/BeachVault/_Design/Character/BPChar_GuardianBeachVault.Default__BPChar_GuardianBeachVault_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianBeachVault SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBeachVault),/Game/Enemies/Guardian/_Unique/BeachVault/_Design/Character/BPChar_GuardianBeachVault.Default__BPChar_GuardianBeachVault_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBeachVault),/Game/Enemies/Guardian/_Unique/BeachVault/_Design/Character/BPChar_GuardianBeachVault.BPChar_GuardianBeachVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBeachVault),/Game/Enemies/Guardian/_Unique/BeachVault/_Design/Character/BPChar_GuardianBeachVault.BPChar_GuardianBeachVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBeachVault),/Game/Enemies/Guardian/_Unique/BeachVault/_Design/Character/BPChar_GuardianBeachVault.BPChar_GuardianBeachVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianBeachVault SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBeachVault),/Game/Enemies/Guardian/_Unique/BeachVault/_Design/Character/BPChar_GuardianBeachVault.BPChar_GuardianBeachVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBeachVault),/Game/Enemies/Guardian/_Unique/BeachVault/_Design/Character/BPChar_GuardianBeachVault.BPChar_GuardianBeachVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBeachVault),/Game/Enemies/Guardian/_Unique/BeachVault/_Design/Character/BPChar_GuardianBeachVault.BPChar_GuardianBeachVault_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianBeachVault # BPChar_GuardianBruteShared SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteShared),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/_Shared/_Design/Character/BPChar_GuardianBruteShared.Default__BPChar_GuardianBruteShared_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteShared),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/_Shared/_Design/Character/BPChar_GuardianBruteShared.Default__BPChar_GuardianBruteShared_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianBruteShared SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteShared),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/_Shared/_Design/Character/BPChar_GuardianBruteShared.Default__BPChar_GuardianBruteShared_C,Possessed_UIName,0,,None # BPChar_GuardianBrute_Redeemer SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.Default__BPChar_GuardianBrute_Redeemer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.Default__BPChar_GuardianBrute_Redeemer_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianBrute_Redeemer SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.Default__BPChar_GuardianBrute_Redeemer_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.BPChar_GuardianBrute_Redeemer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.BPChar_GuardianBrute_Redeemer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.BPChar_GuardianBrute_Redeemer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianBrute_Redeemer SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.BPChar_GuardianBrute_Redeemer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.BPChar_GuardianBrute_Redeemer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.BPChar_GuardianBrute_Redeemer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianBrute_Redeemer # BPChar_GuardianBruteBomber SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber.Default__BPChar_GuardianBruteBomber_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber.Default__BPChar_GuardianBruteBomber_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianBruteBomber SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber.Default__BPChar_GuardianBruteBomber_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber.BPChar_GuardianBruteBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber.BPChar_GuardianBruteBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber.BPChar_GuardianBruteBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianBruteBomber # BPChar_GuardianBruteBomber_BossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber_BossFodder),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber_BossFodder.Default__BPChar_GuardianBruteBomber_BossFodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber_BossFodder),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber_BossFodder.Default__BPChar_GuardianBruteBomber_BossFodder_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianBruteBomber_BossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber_BossFodder),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber_BossFodder.Default__BPChar_GuardianBruteBomber_BossFodder_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber_BossFodder),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber_BossFodder.BPChar_GuardianBruteBomber_BossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber_BossFodder),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber_BossFodder.BPChar_GuardianBruteBomber_BossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber_BossFodder),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber_BossFodder.BPChar_GuardianBruteBomber_BossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianBruteBomber_BossFodder # BPChar_GuardianBruteBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.Default__BPChar_GuardianBruteBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.Default__BPChar_GuardianBruteBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianBruteBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.Default__BPChar_GuardianBruteBoss_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.BPChar_GuardianBruteBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.BPChar_GuardianBruteBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.BPChar_GuardianBruteBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianBruteBoss # BPChar_GuardianBruteMiniboss SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.Default__BPChar_GuardianBruteMiniboss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.Default__BPChar_GuardianBruteMiniboss_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianBruteMiniboss SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.Default__BPChar_GuardianBruteMiniboss_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.BPChar_GuardianBruteMiniboss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.BPChar_GuardianBruteMiniboss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.BPChar_GuardianBruteMiniboss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianBruteMiniboss # BPChar_GuardianBruteMinibossClone SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMinibossClone),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMinibossClone.Default__BPChar_GuardianBruteMinibossClone_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMinibossClone),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMinibossClone.Default__BPChar_GuardianBruteMinibossClone_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianBruteMinibossClone SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMinibossClone),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMinibossClone.Default__BPChar_GuardianBruteMinibossClone_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMinibossClone),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMinibossClone.BPChar_GuardianBruteMinibossClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMinibossClone),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMinibossClone.BPChar_GuardianBruteMinibossClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMinibossClone),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMinibossClone.BPChar_GuardianBruteMinibossClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianBruteMinibossClone # BPChar_GuardianGemGoblin SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianGemGoblin),/Game/Enemies/Guardian/_Unique/GemGoblin/_Design/Character/BPChar_GuardianGemGoblin.Default__BPChar_GuardianGemGoblin_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianGemGoblin),/Game/Enemies/Guardian/_Unique/GemGoblin/_Design/Character/BPChar_GuardianGemGoblin.Default__BPChar_GuardianGemGoblin_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianGemGoblin SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianGemGoblin),/Game/Enemies/Guardian/_Unique/GemGoblin/_Design/Character/BPChar_GuardianGemGoblin.Default__BPChar_GuardianGemGoblin_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianGemGoblin),/Game/Enemies/Guardian/_Unique/GemGoblin/_Design/Character/BPChar_GuardianGemGoblin.BPChar_GuardianGemGoblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianGemGoblin),/Game/Enemies/Guardian/_Unique/GemGoblin/_Design/Character/BPChar_GuardianGemGoblin.BPChar_GuardianGemGoblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianGemGoblin),/Game/Enemies/Guardian/_Unique/GemGoblin/_Design/Character/BPChar_GuardianGemGoblin.BPChar_GuardianGemGoblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianGemGoblin SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianGemGoblin),/Game/Enemies/Guardian/_Unique/GemGoblin/_Design/Character/BPChar_GuardianGemGoblin.BPChar_GuardianGemGoblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianGemGoblin),/Game/Enemies/Guardian/_Unique/GemGoblin/_Design/Character/BPChar_GuardianGemGoblin.BPChar_GuardianGemGoblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianGemGoblin),/Game/Enemies/Guardian/_Unique/GemGoblin/_Design/Character/BPChar_GuardianGemGoblin.BPChar_GuardianGemGoblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianGemGoblin # BPChar_GuardianHerald SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHerald),/Game/Enemies/Guardian/Herald/_Design/Character/BPChar_GuardianHerald.Default__BPChar_GuardianHerald_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHerald),/Game/Enemies/Guardian/Herald/_Design/Character/BPChar_GuardianHerald.Default__BPChar_GuardianHerald_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianHerald SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHerald),/Game/Enemies/Guardian/Herald/_Design/Character/BPChar_GuardianHerald.Default__BPChar_GuardianHerald_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHerald),/Game/Enemies/Guardian/Herald/_Design/Character/BPChar_GuardianHerald.BPChar_GuardianHerald_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHerald),/Game/Enemies/Guardian/Herald/_Design/Character/BPChar_GuardianHerald.BPChar_GuardianHerald_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHerald),/Game/Enemies/Guardian/Herald/_Design/Character/BPChar_GuardianHerald.BPChar_GuardianHerald_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianHerald SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHerald),/Game/Enemies/Guardian/Herald/_Design/Character/BPChar_GuardianHerald.BPChar_GuardianHerald_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHerald),/Game/Enemies/Guardian/Herald/_Design/Character/BPChar_GuardianHerald.BPChar_GuardianHerald_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHerald),/Game/Enemies/Guardian/Herald/_Design/Character/BPChar_GuardianHerald.BPChar_GuardianHerald_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianHerald # BPChar_GuardianHeraldTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2.Default__BPChar_GuardianHeraldTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2.Default__BPChar_GuardianHeraldTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianHeraldTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2.Default__BPChar_GuardianHeraldTD2_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2.BPChar_GuardianHeraldTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2.BPChar_GuardianHeraldTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2.BPChar_GuardianHeraldTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianHeraldTD2 # BPChar_GuardianHeraldTD2_LOWXP SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2_LOWXP.Default__BPChar_GuardianHeraldTD2_LOWXP_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2_LOWXP.Default__BPChar_GuardianHeraldTD2_LOWXP_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianHeraldTD2_LOWXP SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2_LOWXP.Default__BPChar_GuardianHeraldTD2_LOWXP_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2_LOWXP.BPChar_GuardianHeraldTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2_LOWXP.BPChar_GuardianHeraldTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianHeraldTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Herald/_Design/Character/BPChar_GuardianHeraldTD2_LOWXP.BPChar_GuardianHeraldTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianHeraldTD2_LOWXP # BPChar_GuardianSpectreTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2.Default__BPChar_GuardianSpectreTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2.Default__BPChar_GuardianSpectreTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSpectreTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2.Default__BPChar_GuardianSpectreTD2_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2.BPChar_GuardianSpectreTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2.BPChar_GuardianSpectreTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2.BPChar_GuardianSpectreTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSpectreTD2 # BPChar_GuardianReaper SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaper),/Ixora2/Enemies/Guardian/Reaper/_Design/Character/BPChar_GuardianReaper.Default__BPChar_GuardianReaper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaper),/Ixora2/Enemies/Guardian/Reaper/_Design/Character/BPChar_GuardianReaper.Default__BPChar_GuardianReaper_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianReaper SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaper),/Ixora2/Enemies/Guardian/Reaper/_Design/Character/BPChar_GuardianReaper.Default__BPChar_GuardianReaper_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaper),/Ixora2/Enemies/Guardian/Reaper/_Design/Character/BPChar_GuardianReaper.BPChar_GuardianReaper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaper),/Ixora2/Enemies/Guardian/Reaper/_Design/Character/BPChar_GuardianReaper.BPChar_GuardianReaper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaper),/Ixora2/Enemies/Guardian/Reaper/_Design/Character/BPChar_GuardianReaper.BPChar_GuardianReaper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianReaper # BPChar_GuardianReaperTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaperTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Reaper/_Design/Character/BPChar_GuardianReaperTD2.Default__BPChar_GuardianReaperTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaperTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Reaper/_Design/Character/BPChar_GuardianReaperTD2.Default__BPChar_GuardianReaperTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianReaperTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaperTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Reaper/_Design/Character/BPChar_GuardianReaperTD2.Default__BPChar_GuardianReaperTD2_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaperTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Reaper/_Design/Character/BPChar_GuardianReaperTD2.BPChar_GuardianReaperTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaperTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Reaper/_Design/Character/BPChar_GuardianReaperTD2.BPChar_GuardianReaperTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianReaperTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Reaper/_Design/Character/BPChar_GuardianReaperTD2.BPChar_GuardianReaperTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianReaperTD2 # BPChar_GuardianSera_LowXPFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera_LowXPFodder),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera_LowXPFodder.Default__BPChar_GuardianSera_LowXPFodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera_LowXPFodder),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera_LowXPFodder.Default__BPChar_GuardianSera_LowXPFodder_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSera_LowXPFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera_LowXPFodder),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera_LowXPFodder.Default__BPChar_GuardianSera_LowXPFodder_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera_LowXPFodder),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera_LowXPFodder.BPChar_GuardianSera_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera_LowXPFodder),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera_LowXPFodder.BPChar_GuardianSera_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera_LowXPFodder),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera_LowXPFodder.BPChar_GuardianSera_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSera_LowXPFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera_LowXPFodder),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera_LowXPFodder.BPChar_GuardianSera_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera_LowXPFodder),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera_LowXPFodder.BPChar_GuardianSera_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSera_LowXPFodder),/Game/Enemies/Guardian/Sera/_Design/Character/BPChar_GuardianSera_LowXPFodder.BPChar_GuardianSera_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianSera_LowXPFodder # BPChar_GuardianSeraTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2.Default__BPChar_GuardianSeraTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2.Default__BPChar_GuardianSeraTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSeraTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2.Default__BPChar_GuardianSeraTD2_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2.BPChar_GuardianSeraTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2.BPChar_GuardianSeraTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2.BPChar_GuardianSeraTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSeraTD2 # BPChar_GuardianSeraBossFodderTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraBossFodderTD2.Default__BPChar_GuardianSeraBossFodderTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraBossFodderTD2.Default__BPChar_GuardianSeraBossFodderTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSeraBossFodderTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraBossFodderTD2.Default__BPChar_GuardianSeraBossFodderTD2_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraBossFodderTD2.BPChar_GuardianSeraBossFodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraBossFodderTD2.BPChar_GuardianSeraBossFodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraBossFodderTD2.BPChar_GuardianSeraBossFodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSeraBossFodderTD2 # BPChar_GuardianSeraTD2_LOWXP SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2_LOWXP.Default__BPChar_GuardianSeraTD2_LOWXP_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2_LOWXP.Default__BPChar_GuardianSeraTD2_LOWXP_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSeraTD2_LOWXP SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2_LOWXP.Default__BPChar_GuardianSeraTD2_LOWXP_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2_LOWXP.BPChar_GuardianSeraTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2_LOWXP.BPChar_GuardianSeraTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSeraTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Sera/_Design/Character/BPChar_GuardianSeraTD2_LOWXP.BPChar_GuardianSeraTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSeraTD2_LOWXP # BPChar_GuardianSpectre_LowXPFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre_LowXPFodder),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre_LowXPFodder.Default__BPChar_GuardianSpectre_LowXPFodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre_LowXPFodder),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre_LowXPFodder.Default__BPChar_GuardianSpectre_LowXPFodder_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSpectre_LowXPFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre_LowXPFodder),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre_LowXPFodder.Default__BPChar_GuardianSpectre_LowXPFodder_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre_LowXPFodder),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre_LowXPFodder.BPChar_GuardianSpectre_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre_LowXPFodder),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre_LowXPFodder.BPChar_GuardianSpectre_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre_LowXPFodder),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre_LowXPFodder.BPChar_GuardianSpectre_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSpectre_LowXPFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre_LowXPFodder),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre_LowXPFodder.BPChar_GuardianSpectre_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre_LowXPFodder),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre_LowXPFodder.BPChar_GuardianSpectre_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectre_LowXPFodder),/Game/Enemies/Guardian/Spectre/_Design/Character/BPChar_GuardianSpectre_LowXPFodder.BPChar_GuardianSpectre_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianSpectre_LowXPFodder # BPChar_GuardianSpectreBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianSpectreBossFodder.Default__BPChar_GuardianSpectreBossFodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianSpectreBossFodder.Default__BPChar_GuardianSpectreBossFodder_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSpectreBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianSpectreBossFodder.Default__BPChar_GuardianSpectreBossFodder_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianSpectreBossFodder.BPChar_GuardianSpectreBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianSpectreBossFodder.BPChar_GuardianSpectreBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianSpectreBossFodder.BPChar_GuardianSpectreBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSpectreBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianSpectreBossFodder.BPChar_GuardianSpectreBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianSpectreBossFodder.BPChar_GuardianSpectreBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianSpectreBossFodder.BPChar_GuardianSpectreBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianSpectreBossFodder # BPChar_GuardianSpectreBossFodderTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreBossFodderTD2.Default__BPChar_GuardianSpectreBossFodderTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreBossFodderTD2.Default__BPChar_GuardianSpectreBossFodderTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSpectreBossFodderTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreBossFodderTD2.Default__BPChar_GuardianSpectreBossFodderTD2_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreBossFodderTD2.BPChar_GuardianSpectreBossFodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreBossFodderTD2.BPChar_GuardianSpectreBossFodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreBossFodderTD2.BPChar_GuardianSpectreBossFodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSpectreBossFodderTD2 # BPChar_GuardianSpectreTD2_LOWXP SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2_LOWXP.Default__BPChar_GuardianSpectreTD2_LOWXP_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2_LOWXP.Default__BPChar_GuardianSpectreTD2_LOWXP_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianSpectreTD2_LOWXP SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2_LOWXP.Default__BPChar_GuardianSpectreTD2_LOWXP_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2_LOWXP.BPChar_GuardianSpectreTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2_LOWXP.BPChar_GuardianSpectreTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianSpectreTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Spectre/_Design/Character/BPChar_GuardianSpectreTD2_LOWXP.BPChar_GuardianSpectreTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianSpectreTD2_LOWXP # BPChar_GuardianWatcher SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWatcher),/Game/NonPlayerCharacters/GuardianWatcher/_Design/Character/BPChar_GuardianWatcher.Default__BPChar_GuardianWatcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWatcher),/Game/NonPlayerCharacters/GuardianWatcher/_Design/Character/BPChar_GuardianWatcher.Default__BPChar_GuardianWatcher_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianWatcher SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWatcher),/Game/NonPlayerCharacters/GuardianWatcher/_Design/Character/BPChar_GuardianWatcher.Default__BPChar_GuardianWatcher_C,Possessed_UIName,0,,None # BPChar_GuardianWraith_LowXPFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith_LowXPFodder),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith_LowXPFodder.Default__BPChar_GuardianWraith_LowXPFodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith_LowXPFodder),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith_LowXPFodder.Default__BPChar_GuardianWraith_LowXPFodder_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianWraith_LowXPFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith_LowXPFodder),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith_LowXPFodder.Default__BPChar_GuardianWraith_LowXPFodder_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith_LowXPFodder),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith_LowXPFodder.BPChar_GuardianWraith_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith_LowXPFodder),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith_LowXPFodder.BPChar_GuardianWraith_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith_LowXPFodder),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith_LowXPFodder.BPChar_GuardianWraith_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianWraith_LowXPFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith_LowXPFodder),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith_LowXPFodder.BPChar_GuardianWraith_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith_LowXPFodder),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith_LowXPFodder.BPChar_GuardianWraith_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraith_LowXPFodder),/Game/Enemies/Guardian/Wraith/_Design/Character/BPChar_GuardianWraith_LowXPFodder.BPChar_GuardianWraith_LowXPFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianWraith_LowXPFodder # BPChar_GuardianWraithBadassTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2.Default__BPChar_GuardianWraithBadassTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2.Default__BPChar_GuardianWraithBadassTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianWraithBadassTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2.Default__BPChar_GuardianWraithBadassTD2_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2.BPChar_GuardianWraithBadassTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2.BPChar_GuardianWraithBadassTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2.BPChar_GuardianWraithBadassTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianWraithBadassTD2 # BPChar_GuardianWraithBadassTD2_LOWXP SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2_LOWXP.Default__BPChar_GuardianWraithBadassTD2_LOWXP_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2_LOWXP.Default__BPChar_GuardianWraithBadassTD2_LOWXP_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianWraithBadassTD2_LOWXP SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2_LOWXP.Default__BPChar_GuardianWraithBadassTD2_LOWXP_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2_LOWXP.BPChar_GuardianWraithBadassTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2_LOWXP.BPChar_GuardianWraithBadassTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBadassTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/WraithBadass/_Design/Character/BPChar_GuardianWraithBadassTD2_LOWXP.BPChar_GuardianWraithBadassTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianWraithBadassTD2_LOWXP # BPChar_GuardianWraithBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianWraithBossFodder.Default__BPChar_GuardianWraithBossFodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianWraithBossFodder.Default__BPChar_GuardianWraithBossFodder_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianWraithBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianWraithBossFodder.Default__BPChar_GuardianWraithBossFodder_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianWraithBossFodder.BPChar_GuardianWraithBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianWraithBossFodder.BPChar_GuardianWraithBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianWraithBossFodder.BPChar_GuardianWraithBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianWraithBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianWraithBossFodder.BPChar_GuardianWraithBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianWraithBossFodder.BPChar_GuardianWraithBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodder),/Game/Enemies/Guardian/_Unique/BossFodder/Design/Character/BPChar_GuardianWraithBossFodder.BPChar_GuardianWraithBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GuardianWraithBossFodder # BPChar_GuardianWraithTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2.Default__BPChar_GuardianWraithTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2.Default__BPChar_GuardianWraithTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianWraithTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2.Default__BPChar_GuardianWraithTD2_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2.BPChar_GuardianWraithTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2.BPChar_GuardianWraithTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2.BPChar_GuardianWraithTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianWraithTD2 # BPChar_GuardianWraithBossFodderTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithBossFodderTD2.Default__BPChar_GuardianWraithBossFodderTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithBossFodderTD2.Default__BPChar_GuardianWraithBossFodderTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianWraithBossFodderTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithBossFodderTD2.Default__BPChar_GuardianWraithBossFodderTD2_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithBossFodderTD2.BPChar_GuardianWraithBossFodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithBossFodderTD2.BPChar_GuardianWraithBossFodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithBossFodderTD2),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithBossFodderTD2.BPChar_GuardianWraithBossFodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianWraithBossFodderTD2 # BPChar_GuardianWraithTD2_LOWXP SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2_LOWXP.Default__BPChar_GuardianWraithTD2_LOWXP_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2_LOWXP.Default__BPChar_GuardianWraithTD2_LOWXP_C,TargetableComponent.Object..TargetName,0,,BPChar_GuardianWraithTD2_LOWXP SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2_LOWXP.Default__BPChar_GuardianWraithTD2_LOWXP_C,Possessed_UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2_LOWXP.BPChar_GuardianWraithTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2_LOWXP.BPChar_GuardianWraithTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianWraithTD2_LOWXP),/Game/PatchDLC/Takedown2/Enemies/Guardians/Wraith/_Design/Character/BPChar_GuardianWraithTD2_LOWXP.BPChar_GuardianWraithTD2_LOWXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GuardianWraithTD2_LOWXP # BPChar_GyroBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBasic),/Geranium/Enemies/Gyro/Basic/_Design/Character/BPChar_GyroBasic.Default__BPChar_GyroBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBasic),/Geranium/Enemies/Gyro/Basic/_Design/Character/BPChar_GyroBasic.Default__BPChar_GyroBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_GyroBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBasic),/Geranium/Enemies/Gyro/Basic/_Design/Character/BPChar_GyroBasic.BPChar_GyroBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBasic),/Geranium/Enemies/Gyro/Basic/_Design/Character/BPChar_GyroBasic.BPChar_GyroBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBasic),/Geranium/Enemies/Gyro/Basic/_Design/Character/BPChar_GyroBasic.BPChar_GyroBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GyroBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBasic),/Geranium/Enemies/Gyro/Basic/_Design/Character/BPChar_GyroBasic.BPChar_GyroBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBasic),/Geranium/Enemies/Gyro/Basic/_Design/Character/BPChar_GyroBasic.BPChar_GyroBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBasic),/Geranium/Enemies/Gyro/Basic/_Design/Character/BPChar_GyroBasic.BPChar_GyroBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GyroBasic # BPChar_GyroBomber SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBomber),/Geranium/Enemies/Gyro/Bomber/_Design/Character/BPChar_GyroBomber.Default__BPChar_GyroBomber_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBomber),/Geranium/Enemies/Gyro/Bomber/_Design/Character/BPChar_GyroBomber.Default__BPChar_GyroBomber_C,TargetableComponent.Object..TargetName,0,,BPChar_GyroBomber SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBomber),/Geranium/Enemies/Gyro/Bomber/_Design/Character/BPChar_GyroBomber.BPChar_GyroBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBomber),/Geranium/Enemies/Gyro/Bomber/_Design/Character/BPChar_GyroBomber.BPChar_GyroBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBomber),/Geranium/Enemies/Gyro/Bomber/_Design/Character/BPChar_GyroBomber.BPChar_GyroBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GyroBomber SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBomber),/Geranium/Enemies/Gyro/Bomber/_Design/Character/BPChar_GyroBomber.BPChar_GyroBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBomber),/Geranium/Enemies/Gyro/Bomber/_Design/Character/BPChar_GyroBomber.BPChar_GyroBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroBomber),/Geranium/Enemies/Gyro/Bomber/_Design/Character/BPChar_GyroBomber.BPChar_GyroBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GyroBomber # BPChar_GyroPainless SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroPainless),/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/BPChar_GyroPainless.Default__BPChar_GyroPainless_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroPainless),/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/BPChar_GyroPainless.Default__BPChar_GyroPainless_C,TargetableComponent.Object..TargetName,0,,BPChar_GyroPainless SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroPainless),/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/BPChar_GyroPainless.BPChar_GyroPainless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroPainless),/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/BPChar_GyroPainless.BPChar_GyroPainless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroPainless),/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/BPChar_GyroPainless.BPChar_GyroPainless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GyroPainless SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroPainless),/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/BPChar_GyroPainless.BPChar_GyroPainless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroPainless),/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/BPChar_GyroPainless.BPChar_GyroPainless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroPainless),/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/BPChar_GyroPainless.BPChar_GyroPainless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GyroPainless # BPChar_GyroSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroSuicide),/Geranium/Enemies/Gyro/Suicide/_Design/Character/BPChar_GyroSuicide.Default__BPChar_GyroSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroSuicide),/Geranium/Enemies/Gyro/Suicide/_Design/Character/BPChar_GyroSuicide.Default__BPChar_GyroSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_GyroSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroSuicide),/Geranium/Enemies/Gyro/Suicide/_Design/Character/BPChar_GyroSuicide.BPChar_GyroSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroSuicide),/Geranium/Enemies/Gyro/Suicide/_Design/Character/BPChar_GyroSuicide.BPChar_GyroSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroSuicide),/Geranium/Enemies/Gyro/Suicide/_Design/Character/BPChar_GyroSuicide.BPChar_GyroSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GyroSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroSuicide),/Geranium/Enemies/Gyro/Suicide/_Design/Character/BPChar_GyroSuicide.BPChar_GyroSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroSuicide),/Geranium/Enemies/Gyro/Suicide/_Design/Character/BPChar_GyroSuicide.BPChar_GyroSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroSuicide),/Geranium/Enemies/Gyro/Suicide/_Design/Character/BPChar_GyroSuicide.BPChar_GyroSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GyroSuicide # BPChar_HyperionPunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBasic),/Alisma/Enemies/HyperionPunk/Basic/_Design/Character/BPChar_HyperionPunkBasic.Default__BPChar_HyperionPunkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBasic),/Alisma/Enemies/HyperionPunk/Basic/_Design/Character/BPChar_HyperionPunkBasic.Default__BPChar_HyperionPunkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionPunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBasic),/Alisma/Enemies/HyperionPunk/Basic/_Design/Character/BPChar_HyperionPunkBasic.BPChar_HyperionPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBasic),/Alisma/Enemies/HyperionPunk/Basic/_Design/Character/BPChar_HyperionPunkBasic.BPChar_HyperionPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBasic),/Alisma/Enemies/HyperionPunk/Basic/_Design/Character/BPChar_HyperionPunkBasic.BPChar_HyperionPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionPunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBasic),/Alisma/Enemies/HyperionPunk/Basic/_Design/Character/BPChar_HyperionPunkBasic.BPChar_HyperionPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBasic),/Alisma/Enemies/HyperionPunk/Basic/_Design/Character/BPChar_HyperionPunkBasic.BPChar_HyperionPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBasic),/Alisma/Enemies/HyperionPunk/Basic/_Design/Character/BPChar_HyperionPunkBasic.BPChar_HyperionPunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionPunkBasic # BPChar_HagMother SparkCharacterLoadedEntry,(1,1,0,BPChar_HagMother),/Alisma/Enemies/HyperionPunk/_Unique/HagMother/BPChar_HagMother.Default__BPChar_HagMother_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HagMother),/Alisma/Enemies/HyperionPunk/_Unique/HagMother/BPChar_HagMother.Default__BPChar_HagMother_C,TargetableComponent.Object..TargetName,0,,BPChar_HagMother # BPChar_Hammerlock SparkCharacterLoadedEntry,(1,1,0,BPChar_Hammerlock),/Game/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hammerlock.Default__BPChar_Hammerlock_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hammerlock),/Game/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hammerlock.Default__BPChar_Hammerlock_C,TargetableComponent.Object..TargetName,0,,BPChar_Hammerlock # BPChar_HarvestBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss.Default__BPChar_HarvestBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss.Default__BPChar_HarvestBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_HarvestBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss.BPChar_HarvestBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss.BPChar_HarvestBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss.BPChar_HarvestBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HarvestBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss.BPChar_HarvestBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss.BPChar_HarvestBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss.BPChar_HarvestBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HarvestBoss # BPChar_HarvestBoss_Uber SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss_Uber),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss_Uber.Default__BPChar_HarvestBoss_Uber_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss_Uber),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss_Uber.Default__BPChar_HarvestBoss_Uber_C,TargetableComponent.Object..TargetName,0,,BPChar_HarvestBoss_Uber SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss_Uber),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss_Uber.BPChar_HarvestBoss_Uber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss_Uber),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss_Uber.BPChar_HarvestBoss_Uber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss_Uber),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss_Uber.BPChar_HarvestBoss_Uber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HarvestBoss_Uber SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss_Uber),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss_Uber.BPChar_HarvestBoss_Uber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss_Uber),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss_Uber.BPChar_HarvestBoss_Uber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss_Uber),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss_Uber.BPChar_HarvestBoss_Uber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HarvestBoss_Uber # BPChar_Hatsoff SparkCharacterLoadedEntry,(1,1,0,BPChar_Hatsoff),/Geranium/NonPlayerCharacters/GerNPC/HatsOff/_Design/Character/BPChar_Hatsoff.Default__BPChar_Hatsoff_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hatsoff),/Geranium/NonPlayerCharacters/GerNPC/HatsOff/_Design/Character/BPChar_Hatsoff.Default__BPChar_Hatsoff_C,TargetableComponent.Object..TargetName,0,,BPChar_Hatsoff # BPChar_HeadCaseGirl SparkCharacterLoadedEntry,(1,1,0,BPChar_HeadCaseGirl),/Game/NonPlayerCharacters/_Pandora/HeadCaseGirl/_Design/Character/BPChar_HeadCaseGirl.Default__BPChar_HeadCaseGirl_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeadCaseGirl),/Game/NonPlayerCharacters/_Pandora/HeadCaseGirl/_Design/Character/BPChar_HeadCaseGirl.Default__BPChar_HeadCaseGirl_C,TargetableComponent.Object..TargetName,0,,BPChar_HeadCaseGirl # BPChar_HeartBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_HeartBoss),/Hibiscus/Enemies/HeartBoss/_Shared/_Design/Character/BPChar_HeartBoss.Default__BPChar_HeartBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeartBoss),/Hibiscus/Enemies/HeartBoss/_Shared/_Design/Character/BPChar_HeartBoss.Default__BPChar_HeartBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_HeartBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_HeartBoss),/Hibiscus/Enemies/HeartBoss/_Shared/_Design/Character/BPChar_HeartBoss.BPChar_HeartBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeartBoss),/Hibiscus/Enemies/HeartBoss/_Shared/_Design/Character/BPChar_HeartBoss.BPChar_HeartBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeartBoss),/Hibiscus/Enemies/HeartBoss/_Shared/_Design/Character/BPChar_HeartBoss.BPChar_HeartBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeartBoss # BPChar_Heavy_Acidrain SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_Acidrain.Default__BPChar_Heavy_Acidrain_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_Acidrain.Default__BPChar_Heavy_Acidrain_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Acidrain SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_Acidrain.BPChar_Heavy_Acidrain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_Acidrain.BPChar_Heavy_Acidrain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_Acidrain.BPChar_Heavy_Acidrain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Acidrain SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_Acidrain.BPChar_Heavy_Acidrain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_Acidrain.BPChar_Heavy_Acidrain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_Acidrain.BPChar_Heavy_Acidrain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_Acidrain # BPChar_Heavy_Acidrain_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_Acidrain_BloodyHarvest.Default__BPChar_Heavy_Acidrain_BloodyHarvest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_Acidrain_BloodyHarvest.Default__BPChar_Heavy_Acidrain_BloodyHarvest_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Acidrain_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_Acidrain_BloodyHarvest.BPChar_Heavy_Acidrain_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_Acidrain_BloodyHarvest.BPChar_Heavy_Acidrain_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_Acidrain_BloodyHarvest.BPChar_Heavy_Acidrain_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Acidrain_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_Acidrain_BloodyHarvest.BPChar_Heavy_Acidrain_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_Acidrain_BloodyHarvest.BPChar_Heavy_Acidrain_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Acidrain_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_Acidrain_BloodyHarvest.BPChar_Heavy_Acidrain_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_Acidrain_BloodyHarvest # BPChar_Heavy_AcidrainDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDark),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_AcidrainDark.Default__BPChar_Heavy_AcidrainDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDark),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_AcidrainDark.Default__BPChar_Heavy_AcidrainDark_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_AcidrainDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDark),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_AcidrainDark.BPChar_Heavy_AcidrainDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDark),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_AcidrainDark.BPChar_Heavy_AcidrainDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDark),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_AcidrainDark.BPChar_Heavy_AcidrainDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_AcidrainDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDark),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_AcidrainDark.BPChar_Heavy_AcidrainDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDark),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_AcidrainDark.BPChar_Heavy_AcidrainDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDark),/Game/Enemies/Heavy/Acidrain/_Design/Character/BPChar_Heavy_AcidrainDark.BPChar_Heavy_AcidrainDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_AcidrainDark # BPChar_Heavy_AcidrainDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_AcidrainDarkRaid1.Default__BPChar_Heavy_AcidrainDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_AcidrainDarkRaid1.Default__BPChar_Heavy_AcidrainDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_AcidrainDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_AcidrainDarkRaid1.BPChar_Heavy_AcidrainDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_AcidrainDarkRaid1.BPChar_Heavy_AcidrainDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_AcidrainDarkRaid1.BPChar_Heavy_AcidrainDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_AcidrainDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_AcidrainDarkRaid1.BPChar_Heavy_AcidrainDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_AcidrainDarkRaid1.BPChar_Heavy_AcidrainDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_AcidrainDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/AcidRain/_Design/Character/BPChar_Heavy_AcidrainDarkRaid1.BPChar_Heavy_AcidrainDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_AcidrainDarkRaid1 # BPChar_Heavy_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass.Default__BPChar_Heavy_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass.Default__BPChar_Heavy_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass.Default__BPChar_Heavy_Badass_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass.Default__BPChar_Heavy_Badass_C,ElementToUINameMap_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass.BPChar_Heavy_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass.BPChar_Heavy_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass.BPChar_Heavy_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Badass # BPChar_Heavy_Badass_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_BloodyHarvest.Default__BPChar_Heavy_Badass_BloodyHarvest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_BloodyHarvest.Default__BPChar_Heavy_Badass_BloodyHarvest_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Badass_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_BloodyHarvest.Default__BPChar_Heavy_Badass_BloodyHarvest_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_BloodyHarvest.Default__BPChar_Heavy_Badass_BloodyHarvest_C,ElementToUINameMap_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_BloodyHarvest.BPChar_Heavy_Badass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_BloodyHarvest.BPChar_Heavy_Badass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_BloodyHarvest.BPChar_Heavy_Badass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Badass_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_BloodyHarvest.BPChar_Heavy_Badass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_BloodyHarvest.BPChar_Heavy_Badass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_BloodyHarvest.BPChar_Heavy_Badass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_Badass_BloodyHarvest # BPChar_Heavy_Badass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_GearUp),/Ixora/Enemies/Maliwan/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_GearUp.Default__BPChar_Heavy_Badass_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_GearUp),/Ixora/Enemies/Maliwan/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_GearUp.Default__BPChar_Heavy_Badass_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Badass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_GearUp),/Ixora/Enemies/Maliwan/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_GearUp.Default__BPChar_Heavy_Badass_GearUp_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_GearUp),/Ixora/Enemies/Maliwan/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_GearUp.Default__BPChar_Heavy_Badass_GearUp_C,ElementToUINameMap_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_GearUp),/Ixora/Enemies/Maliwan/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_GearUp.BPChar_Heavy_Badass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_GearUp),/Ixora/Enemies/Maliwan/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_GearUp.BPChar_Heavy_Badass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Badass_GearUp),/Ixora/Enemies/Maliwan/Heavy/Badass/_Design/Character/BPChar_Heavy_Badass_GearUp.BPChar_Heavy_Badass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Badass_GearUp # BPChar_Heavy_BadassDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDark),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDark.Default__BPChar_Heavy_BadassDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDark),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDark.Default__BPChar_Heavy_BadassDark_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_BadassDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDark),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDark.Default__BPChar_Heavy_BadassDark_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDark),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDark.Default__BPChar_Heavy_BadassDark_C,ElementToUINameMap_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDark),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDark.BPChar_Heavy_BadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDark),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDark.BPChar_Heavy_BadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDark),/Game/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDark.BPChar_Heavy_BadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_BadassDark # BPChar_Heavy_BadassDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDarkRaid1.Default__BPChar_Heavy_BadassDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDarkRaid1.Default__BPChar_Heavy_BadassDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_BadassDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDarkRaid1.Default__BPChar_Heavy_BadassDarkRaid1_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDarkRaid1.Default__BPChar_Heavy_BadassDarkRaid1_C,ElementToUINameMap_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDarkRaid1.BPChar_Heavy_BadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDarkRaid1.BPChar_Heavy_BadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDarkRaid1.BPChar_Heavy_BadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_BadassDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDarkRaid1.BPChar_Heavy_BadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDarkRaid1.BPChar_Heavy_BadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Badass/_Design/Character/BPChar_Heavy_BadassDarkRaid1.BPChar_Heavy_BadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_BadassDarkRaid1 # BPChar_Heavy_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic.Default__BPChar_Heavy_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic.Default__BPChar_Heavy_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic.BPChar_Heavy_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic.BPChar_Heavy_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic.BPChar_Heavy_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic.BPChar_Heavy_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic.BPChar_Heavy_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic.BPChar_Heavy_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_Basic # BPChar_Heavy_Basic_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic_BloodyHarvest.Default__BPChar_Heavy_Basic_BloodyHarvest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic_BloodyHarvest.Default__BPChar_Heavy_Basic_BloodyHarvest_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Basic_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic_BloodyHarvest.BPChar_Heavy_Basic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic_BloodyHarvest.BPChar_Heavy_Basic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic_BloodyHarvest.BPChar_Heavy_Basic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Basic_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic_BloodyHarvest.BPChar_Heavy_Basic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic_BloodyHarvest.BPChar_Heavy_Basic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Basic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_Basic_BloodyHarvest.BPChar_Heavy_Basic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_Basic_BloodyHarvest # BPChar_Heavy_BasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDark),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDark.Default__BPChar_Heavy_BasicDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDark),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDark.Default__BPChar_Heavy_BasicDark_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_BasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDark),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDark.BPChar_Heavy_BasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDark),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDark.BPChar_Heavy_BasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDark),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDark.BPChar_Heavy_BasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_BasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDark),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDark.BPChar_Heavy_BasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDark),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDark.BPChar_Heavy_BasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDark),/Game/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDark.BPChar_Heavy_BasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_BasicDark # BPChar_Heavy_BasicDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDarkRaid1.Default__BPChar_Heavy_BasicDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDarkRaid1.Default__BPChar_Heavy_BasicDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_BasicDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDarkRaid1.BPChar_Heavy_BasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDarkRaid1.BPChar_Heavy_BasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDarkRaid1.BPChar_Heavy_BasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_BasicDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDarkRaid1.BPChar_Heavy_BasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDarkRaid1.BPChar_Heavy_BasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Basic/_Design/Character/BPChar_Heavy_BasicDarkRaid1.BPChar_Heavy_BasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_BasicDarkRaid1 # BPChar_Heavy_BloodyHarvest_Gatekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/Gatekeeper/_Design/Character/BPChar_Heavy_BloodyHarvest_Gatekeeper.Default__BPChar_Heavy_BloodyHarvest_Gatekeeper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/Gatekeeper/_Design/Character/BPChar_Heavy_BloodyHarvest_Gatekeeper.Default__BPChar_Heavy_BloodyHarvest_Gatekeeper_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_BloodyHarvest_Gatekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/Gatekeeper/_Design/Character/BPChar_Heavy_BloodyHarvest_Gatekeeper.Default__BPChar_Heavy_BloodyHarvest_Gatekeeper_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/Gatekeeper/_Design/Character/BPChar_Heavy_BloodyHarvest_Gatekeeper.Default__BPChar_Heavy_BloodyHarvest_Gatekeeper_C,ElementToUINameMap_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/Gatekeeper/_Design/Character/BPChar_Heavy_BloodyHarvest_Gatekeeper.BPChar_Heavy_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/Gatekeeper/_Design/Character/BPChar_Heavy_BloodyHarvest_Gatekeeper.BPChar_Heavy_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/Gatekeeper/_Design/Character/BPChar_Heavy_BloodyHarvest_Gatekeeper.BPChar_Heavy_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_BloodyHarvest_Gatekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/Gatekeeper/_Design/Character/BPChar_Heavy_BloodyHarvest_Gatekeeper.BPChar_Heavy_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/Gatekeeper/_Design/Character/BPChar_Heavy_BloodyHarvest_Gatekeeper.BPChar_Heavy_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/Gatekeeper/_Design/Character/BPChar_Heavy_BloodyHarvest_Gatekeeper.BPChar_Heavy_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_BloodyHarvest_Gatekeeper # BPChar_Heavy_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Bounty01),/Game/Enemies/Heavy/_Unique/Bounty01/_Design/Character/BPChar_Heavy_Bounty01.Default__BPChar_Heavy_Bounty01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Bounty01),/Game/Enemies/Heavy/_Unique/Bounty01/_Design/Character/BPChar_Heavy_Bounty01.Default__BPChar_Heavy_Bounty01_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Bounty01),/Game/Enemies/Heavy/_Unique/Bounty01/_Design/Character/BPChar_Heavy_Bounty01.BPChar_Heavy_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Bounty01),/Game/Enemies/Heavy/_Unique/Bounty01/_Design/Character/BPChar_Heavy_Bounty01.BPChar_Heavy_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Bounty01),/Game/Enemies/Heavy/_Unique/Bounty01/_Design/Character/BPChar_Heavy_Bounty01.BPChar_Heavy_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Bounty01 # BPChar_Heavy_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GearUp),/Ixora/Enemies/Maliwan/Heavy/GearUp/_Design/Character/BPChar_Heavy_GearUp.Default__BPChar_Heavy_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GearUp),/Ixora/Enemies/Maliwan/Heavy/GearUp/_Design/Character/BPChar_Heavy_GearUp.Default__BPChar_Heavy_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GearUp),/Ixora/Enemies/Maliwan/Heavy/GearUp/_Design/Character/BPChar_Heavy_GearUp.BPChar_Heavy_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GearUp),/Ixora/Enemies/Maliwan/Heavy/GearUp/_Design/Character/BPChar_Heavy_GearUp.BPChar_Heavy_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GearUp),/Ixora/Enemies/Maliwan/Heavy/GearUp/_Design/Character/BPChar_Heavy_GearUp.BPChar_Heavy_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GearUp),/Ixora/Enemies/Maliwan/Heavy/GearUp/_Design/Character/BPChar_Heavy_GearUp.BPChar_Heavy_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GearUp),/Ixora/Enemies/Maliwan/Heavy/GearUp/_Design/Character/BPChar_Heavy_GearUp.BPChar_Heavy_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GearUp),/Ixora/Enemies/Maliwan/Heavy/GearUp/_Design/Character/BPChar_Heavy_GearUp.BPChar_Heavy_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_GearUp # BPChar_HeavyGunner SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunner),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunner.Default__BPChar_HeavyGunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunner),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunner.Default__BPChar_HeavyGunner_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyGunner SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunner),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunner.BPChar_HeavyGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunner),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunner.BPChar_HeavyGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunner),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunner.BPChar_HeavyGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyGunner SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunner),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunner.BPChar_HeavyGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunner),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunner.BPChar_HeavyGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunner),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunner.BPChar_HeavyGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HeavyGunner # BPChar_Heavy_GunnerDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GunnerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Gunner/_Design/Character/BPChar_Heavy_GunnerDarkRaid1.Default__BPChar_Heavy_GunnerDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GunnerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Gunner/_Design/Character/BPChar_Heavy_GunnerDarkRaid1.Default__BPChar_Heavy_GunnerDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_GunnerDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GunnerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Gunner/_Design/Character/BPChar_Heavy_GunnerDarkRaid1.BPChar_Heavy_GunnerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GunnerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Gunner/_Design/Character/BPChar_Heavy_GunnerDarkRaid1.BPChar_Heavy_GunnerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GunnerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Gunner/_Design/Character/BPChar_Heavy_GunnerDarkRaid1.BPChar_Heavy_GunnerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_GunnerDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GunnerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Gunner/_Design/Character/BPChar_Heavy_GunnerDarkRaid1.BPChar_Heavy_GunnerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GunnerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Gunner/_Design/Character/BPChar_Heavy_GunnerDarkRaid1.BPChar_Heavy_GunnerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_GunnerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Gunner/_Design/Character/BPChar_Heavy_GunnerDarkRaid1.BPChar_Heavy_GunnerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_GunnerDarkRaid1 # BPChar_Heavy_Icebreaker SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Icebreaker),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_Icebreaker.Default__BPChar_Heavy_Icebreaker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Icebreaker),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_Icebreaker.Default__BPChar_Heavy_Icebreaker_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Icebreaker SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Icebreaker),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_Icebreaker.BPChar_Heavy_Icebreaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Icebreaker),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_Icebreaker.BPChar_Heavy_Icebreaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Icebreaker),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_Icebreaker.BPChar_Heavy_Icebreaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Icebreaker SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Icebreaker),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_Icebreaker.BPChar_Heavy_Icebreaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Icebreaker),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_Icebreaker.BPChar_Heavy_Icebreaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Icebreaker),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_Icebreaker.BPChar_Heavy_Icebreaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_Icebreaker # BPChar_Heavy_IcebreakerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDark),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_IcebreakerDark.Default__BPChar_Heavy_IcebreakerDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDark),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_IcebreakerDark.Default__BPChar_Heavy_IcebreakerDark_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_IcebreakerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDark),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_IcebreakerDark.BPChar_Heavy_IcebreakerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDark),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_IcebreakerDark.BPChar_Heavy_IcebreakerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDark),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_IcebreakerDark.BPChar_Heavy_IcebreakerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_IcebreakerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDark),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_IcebreakerDark.BPChar_Heavy_IcebreakerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDark),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_IcebreakerDark.BPChar_Heavy_IcebreakerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDark),/Game/Enemies/Heavy/Icebreaker/_Design/Character/BPChar_Heavy_IcebreakerDark.BPChar_Heavy_IcebreakerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_IcebreakerDark # BPChar_Heavy_IcebreakerDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/IceBreaker/_Design/Character/BPChar_Heavy_IcebreakerDarkRaid1.Default__BPChar_Heavy_IcebreakerDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/IceBreaker/_Design/Character/BPChar_Heavy_IcebreakerDarkRaid1.Default__BPChar_Heavy_IcebreakerDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_IcebreakerDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/IceBreaker/_Design/Character/BPChar_Heavy_IcebreakerDarkRaid1.BPChar_Heavy_IcebreakerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/IceBreaker/_Design/Character/BPChar_Heavy_IcebreakerDarkRaid1.BPChar_Heavy_IcebreakerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/IceBreaker/_Design/Character/BPChar_Heavy_IcebreakerDarkRaid1.BPChar_Heavy_IcebreakerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_IcebreakerDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/IceBreaker/_Design/Character/BPChar_Heavy_IcebreakerDarkRaid1.BPChar_Heavy_IcebreakerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/IceBreaker/_Design/Character/BPChar_Heavy_IcebreakerDarkRaid1.BPChar_Heavy_IcebreakerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_IcebreakerDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/IceBreaker/_Design/Character/BPChar_Heavy_IcebreakerDarkRaid1.BPChar_Heavy_IcebreakerDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_IcebreakerDarkRaid1 # BPChar_Heavy_Powerhouse SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Powerhouse),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_Powerhouse.Default__BPChar_Heavy_Powerhouse_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Powerhouse),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_Powerhouse.Default__BPChar_Heavy_Powerhouse_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Powerhouse SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Powerhouse),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_Powerhouse.BPChar_Heavy_Powerhouse_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Powerhouse),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_Powerhouse.BPChar_Heavy_Powerhouse_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Powerhouse),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_Powerhouse.BPChar_Heavy_Powerhouse_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Powerhouse SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Powerhouse),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_Powerhouse.BPChar_Heavy_Powerhouse_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Powerhouse),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_Powerhouse.BPChar_Heavy_Powerhouse_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Powerhouse),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_Powerhouse.BPChar_Heavy_Powerhouse_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_Powerhouse # BPChar_Heavy_PowerhouseDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDark),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDark.Default__BPChar_Heavy_PowerhouseDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDark),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDark.Default__BPChar_Heavy_PowerhouseDark_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_PowerhouseDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDark),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDark.BPChar_Heavy_PowerhouseDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDark),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDark.BPChar_Heavy_PowerhouseDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDark),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDark.BPChar_Heavy_PowerhouseDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_PowerhouseDark SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDark),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDark.BPChar_Heavy_PowerhouseDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDark),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDark.BPChar_Heavy_PowerhouseDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDark),/Game/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDark.BPChar_Heavy_PowerhouseDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_PowerhouseDark # BPChar_Heavy_PowerhouseDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDarkRaid1.Default__BPChar_Heavy_PowerhouseDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDarkRaid1.Default__BPChar_Heavy_PowerhouseDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_PowerhouseDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDarkRaid1.BPChar_Heavy_PowerhouseDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDarkRaid1.BPChar_Heavy_PowerhouseDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDarkRaid1.BPChar_Heavy_PowerhouseDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_PowerhouseDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDarkRaid1.BPChar_Heavy_PowerhouseDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDarkRaid1.BPChar_Heavy_PowerhouseDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_PowerhouseDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Heavy/Powerhouse/_Design/Character/BPChar_Heavy_PowerhouseDarkRaid1.BPChar_Heavy_PowerhouseDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Heavy_PowerhouseDarkRaid1 # BPChar_Heavy_Traunt SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Traunt),/Game/Enemies/Heavy/_Unique/Traunt/_Design/Character/BPChar_Heavy_Traunt.Default__BPChar_Heavy_Traunt_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Traunt),/Game/Enemies/Heavy/_Unique/Traunt/_Design/Character/BPChar_Heavy_Traunt.Default__BPChar_Heavy_Traunt_C,TargetableComponent.Object..TargetName,0,,BPChar_Heavy_Traunt SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Traunt),/Game/Enemies/Heavy/_Unique/Traunt/_Design/Character/BPChar_Heavy_Traunt.BPChar_Heavy_Traunt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Traunt),/Game/Enemies/Heavy/_Unique/Traunt/_Design/Character/BPChar_Heavy_Traunt.BPChar_Heavy_Traunt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Traunt),/Game/Enemies/Heavy/_Unique/Traunt/_Design/Character/BPChar_Heavy_Traunt.BPChar_Heavy_Traunt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Heavy_Traunt # BPChar_HeavyBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBadass),/Alisma/Enemies/Heavy/Badass/_Design/Character/BPChar_HeavyBadass.Default__BPChar_HeavyBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBadass),/Alisma/Enemies/Heavy/Badass/_Design/Character/BPChar_HeavyBadass.Default__BPChar_HeavyBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBadass),/Alisma/Enemies/Heavy/Badass/_Design/Character/BPChar_HeavyBadass.BPChar_HeavyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBadass),/Alisma/Enemies/Heavy/Badass/_Design/Character/BPChar_HeavyBadass.BPChar_HeavyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBadass),/Alisma/Enemies/Heavy/Badass/_Design/Character/BPChar_HeavyBadass.BPChar_HeavyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBadass),/Alisma/Enemies/Heavy/Badass/_Design/Character/BPChar_HeavyBadass.BPChar_HeavyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBadass),/Alisma/Enemies/Heavy/Badass/_Design/Character/BPChar_HeavyBadass.BPChar_HeavyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBadass),/Alisma/Enemies/Heavy/Badass/_Design/Character/BPChar_HeavyBadass.BPChar_HeavyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HeavyBadass # BPChar_HeavyBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic.Default__BPChar_HeavyBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic.Default__BPChar_HeavyBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic.BPChar_HeavyBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic.BPChar_HeavyBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic.BPChar_HeavyBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic.BPChar_HeavyBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic.BPChar_HeavyBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic.BPChar_HeavyBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HeavyBasic # BPChar_HeavyBasic_Chess SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic_Chess),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic_Chess.Default__BPChar_HeavyBasic_Chess_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic_Chess),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic_Chess.Default__BPChar_HeavyBasic_Chess_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyBasic_Chess SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic_Chess),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic_Chess.BPChar_HeavyBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic_Chess),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic_Chess.BPChar_HeavyBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic_Chess),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic_Chess.BPChar_HeavyBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyBasic_Chess SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic_Chess),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic_Chess.BPChar_HeavyBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic_Chess),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic_Chess.BPChar_HeavyBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyBasic_Chess),/Alisma/Enemies/Heavy/Basic/_Design/Character/BPChar_HeavyBasic_Chess.BPChar_HeavyBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HeavyBasic_Chess # BPChar_HeavyDarkTraunt SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDarkTraunt),/Game/Enemies/Heavy/_Unique/DarkTraunt/_Design/Character/BPChar_HeavyDarkTraunt.Default__BPChar_HeavyDarkTraunt_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDarkTraunt),/Game/Enemies/Heavy/_Unique/DarkTraunt/_Design/Character/BPChar_HeavyDarkTraunt.Default__BPChar_HeavyDarkTraunt_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyDarkTraunt SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDarkTraunt),/Game/Enemies/Heavy/_Unique/DarkTraunt/_Design/Character/BPChar_HeavyDarkTraunt.BPChar_HeavyDarkTraunt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDarkTraunt),/Game/Enemies/Heavy/_Unique/DarkTraunt/_Design/Character/BPChar_HeavyDarkTraunt.BPChar_HeavyDarkTraunt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDarkTraunt),/Game/Enemies/Heavy/_Unique/DarkTraunt/_Design/Character/BPChar_HeavyDarkTraunt.BPChar_HeavyDarkTraunt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyDarkTraunt # BPChar_HeavyDinerBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDinerBoss),/Game/Enemies/Heavy/_Unique/DinerBoss/_Design/Character/BPChar_HeavyDinerBoss.Default__BPChar_HeavyDinerBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDinerBoss),/Game/Enemies/Heavy/_Unique/DinerBoss/_Design/Character/BPChar_HeavyDinerBoss.Default__BPChar_HeavyDinerBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyDinerBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDinerBoss),/Game/Enemies/Heavy/_Unique/DinerBoss/_Design/Character/BPChar_HeavyDinerBoss.BPChar_HeavyDinerBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDinerBoss),/Game/Enemies/Heavy/_Unique/DinerBoss/_Design/Character/BPChar_HeavyDinerBoss.BPChar_HeavyDinerBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDinerBoss),/Game/Enemies/Heavy/_Unique/DinerBoss/_Design/Character/BPChar_HeavyDinerBoss.BPChar_HeavyDinerBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyDinerBoss # BPChar_HeavyFootstepsOfGiants SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/Enemies/Heavy/_Unique/FootstepsOfGiants/_Design/Character/BPChar_HeavyFootstepsOfGiants.Default__BPChar_HeavyFootstepsOfGiants_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/Enemies/Heavy/_Unique/FootstepsOfGiants/_Design/Character/BPChar_HeavyFootstepsOfGiants.Default__BPChar_HeavyFootstepsOfGiants_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyFootstepsOfGiants SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/Enemies/Heavy/_Unique/FootstepsOfGiants/_Design/Character/BPChar_HeavyFootstepsOfGiants.BPChar_HeavyFootstepsOfGiants_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/Enemies/Heavy/_Unique/FootstepsOfGiants/_Design/Character/BPChar_HeavyFootstepsOfGiants.BPChar_HeavyFootstepsOfGiants_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/Enemies/Heavy/_Unique/FootstepsOfGiants/_Design/Character/BPChar_HeavyFootstepsOfGiants.BPChar_HeavyFootstepsOfGiants_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyFootstepsOfGiants # BPChar_HeavyGun SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGun),/Alisma/Enemies/Heavy/Gun/_Design/Character/BPChar_HeavyGun.Default__BPChar_HeavyGun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGun),/Alisma/Enemies/Heavy/Gun/_Design/Character/BPChar_HeavyGun.Default__BPChar_HeavyGun_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyGun SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGun),/Alisma/Enemies/Heavy/Gun/_Design/Character/BPChar_HeavyGun.BPChar_HeavyGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGun),/Alisma/Enemies/Heavy/Gun/_Design/Character/BPChar_HeavyGun.BPChar_HeavyGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGun),/Alisma/Enemies/Heavy/Gun/_Design/Character/BPChar_HeavyGun.BPChar_HeavyGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyGun SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGun),/Alisma/Enemies/Heavy/Gun/_Design/Character/BPChar_HeavyGun.BPChar_HeavyGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGun),/Alisma/Enemies/Heavy/Gun/_Design/Character/BPChar_HeavyGun.BPChar_HeavyGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGun),/Alisma/Enemies/Heavy/Gun/_Design/Character/BPChar_HeavyGun.BPChar_HeavyGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HeavyGun # BPChar_HeavyGunnerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunnerDark),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunnerDark.Default__BPChar_HeavyGunnerDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunnerDark),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunnerDark.Default__BPChar_HeavyGunnerDark_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyGunnerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunnerDark),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunnerDark.BPChar_HeavyGunnerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunnerDark),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunnerDark.BPChar_HeavyGunnerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunnerDark),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunnerDark.BPChar_HeavyGunnerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyGunnerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunnerDark),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunnerDark.BPChar_HeavyGunnerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunnerDark),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunnerDark.BPChar_HeavyGunnerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyGunnerDark),/Game/Enemies/Heavy/Gunner/_Design/Character/BPChar_HeavyGunnerDark.BPChar_HeavyGunnerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HeavyGunnerDark # BPChar_HeavyJavaCore SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyJavaCore),/Game/Enemies/Heavy/_Unique/JavaCore/_Design/Character/BPChar_HeavyJavaCore.Default__BPChar_HeavyJavaCore_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyJavaCore),/Game/Enemies/Heavy/_Unique/JavaCore/_Design/Character/BPChar_HeavyJavaCore.Default__BPChar_HeavyJavaCore_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyJavaCore SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyJavaCore),/Game/Enemies/Heavy/_Unique/JavaCore/_Design/Character/BPChar_HeavyJavaCore.BPChar_HeavyJavaCore_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyJavaCore),/Game/Enemies/Heavy/_Unique/JavaCore/_Design/Character/BPChar_HeavyJavaCore.BPChar_HeavyJavaCore_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyJavaCore),/Game/Enemies/Heavy/_Unique/JavaCore/_Design/Character/BPChar_HeavyJavaCore.BPChar_HeavyJavaCore_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyJavaCore # BPChar_HeavyMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyMelee),/Alisma/Enemies/Heavy/Melee/_Design/Character/BPChar_HeavyMelee.Default__BPChar_HeavyMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyMelee),/Alisma/Enemies/Heavy/Melee/_Design/Character/BPChar_HeavyMelee.Default__BPChar_HeavyMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_HeavyMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyMelee),/Alisma/Enemies/Heavy/Melee/_Design/Character/BPChar_HeavyMelee.BPChar_HeavyMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyMelee),/Alisma/Enemies/Heavy/Melee/_Design/Character/BPChar_HeavyMelee.BPChar_HeavyMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyMelee),/Alisma/Enemies/Heavy/Melee/_Design/Character/BPChar_HeavyMelee.BPChar_HeavyMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HeavyMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyMelee),/Alisma/Enemies/Heavy/Melee/_Design/Character/BPChar_HeavyMelee.BPChar_HeavyMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyMelee),/Alisma/Enemies/Heavy/Melee/_Design/Character/BPChar_HeavyMelee.BPChar_HeavyMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyMelee),/Alisma/Enemies/Heavy/Melee/_Design/Character/BPChar_HeavyMelee.BPChar_HeavyMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HeavyMelee # BPChar_HelplessRefugee SparkCharacterLoadedEntry,(1,1,0,BPChar_HelplessRefugee),/Game/NonPlayerCharacters/_Promethea/HelplessRefugee/_Design/Character/BPChar_HelplessRefugee.Default__BPChar_HelplessRefugee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HelplessRefugee),/Game/NonPlayerCharacters/_Promethea/HelplessRefugee/_Design/Character/BPChar_HelplessRefugee.Default__BPChar_HelplessRefugee_C,TargetableComponent.Object..TargetName,0,,BPChar_HelplessRefugee # BPChar_Hermes SparkCharacterLoadedEntry,(1,1,0,BPChar_Hermes),/Game/NonPlayerCharacters/Ava/Hermes/_Shared/_Design/Character/BPChar_Hermes.Default__BPChar_Hermes_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hermes),/Game/NonPlayerCharacters/Ava/Hermes/_Shared/_Design/Character/BPChar_Hermes.Default__BPChar_Hermes_C,TargetableComponent.Object..TargetName,0,,BPChar_Hermes # BPChar_Hib_Amourette SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Amourette),/Hibiscus/NonPlayerCharacters/_Amourettes/_Design/Character/BPChar_Hib_Amourette.Default__BPChar_Hib_Amourette_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Amourette),/Hibiscus/NonPlayerCharacters/_Amourettes/_Design/Character/BPChar_Hib_Amourette.Default__BPChar_Hib_Amourette_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Amourette SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Amourette),/Hibiscus/NonPlayerCharacters/_Amourettes/_Design/Character/BPChar_Hib_Amourette.BPChar_Hib_Amourette_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Amourette),/Hibiscus/NonPlayerCharacters/_Amourettes/_Design/Character/BPChar_Hib_Amourette.BPChar_Hib_Amourette_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Amourette),/Hibiscus/NonPlayerCharacters/_Amourettes/_Design/Character/BPChar_Hib_Amourette.BPChar_Hib_Amourette_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_Amourette SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Amourette),/Hibiscus/NonPlayerCharacters/_Amourettes/_Design/Character/BPChar_Hib_Amourette.BPChar_Hib_Amourette_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Amourette),/Hibiscus/NonPlayerCharacters/_Amourettes/_Design/Character/BPChar_Hib_Amourette.BPChar_Hib_Amourette_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Amourette),/Hibiscus/NonPlayerCharacters/_Amourettes/_Design/Character/BPChar_Hib_Amourette.BPChar_Hib_Amourette_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Hib_Amourette # BPChar_Hib_Townsfolk SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Townsfolk),/Hibiscus/NonPlayerCharacters/_Townsfolk/_Design/Character/BPChar_Hib_Townsfolk.Default__BPChar_Hib_Townsfolk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Townsfolk),/Hibiscus/NonPlayerCharacters/_Townsfolk/_Design/Character/BPChar_Hib_Townsfolk.Default__BPChar_Hib_Townsfolk_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Townsfolk # BPChar_Hib_Bergan SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Bergan),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Bergan.Default__BPChar_Hib_Bergan_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Bergan),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Bergan.Default__BPChar_Hib_Bergan_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Bergan # BPChar_Hib_Chris SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Chris),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Chris.Default__BPChar_Hib_Chris_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Chris),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Chris.Default__BPChar_Hib_Chris_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Chris # BPChar_Hib_Claptrap SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Claptrap),/Hibiscus/NonPlayerCharacters/ClaptrapDLC2/_Design/Character/BPChar_Hib_Claptrap.Default__BPChar_Hib_Claptrap_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Claptrap),/Hibiscus/NonPlayerCharacters/ClaptrapDLC2/_Design/Character/BPChar_Hib_Claptrap.Default__BPChar_Hib_Claptrap_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Claptrap SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Claptrap),/Hibiscus/NonPlayerCharacters/ClaptrapDLC2/_Design/Character/BPChar_Hib_Claptrap.BPChar_Hib_Claptrap_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Claptrap),/Hibiscus/NonPlayerCharacters/ClaptrapDLC2/_Design/Character/BPChar_Hib_Claptrap.BPChar_Hib_Claptrap_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Claptrap),/Hibiscus/NonPlayerCharacters/ClaptrapDLC2/_Design/Character/BPChar_Hib_Claptrap.BPChar_Hib_Claptrap_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_Claptrap # BPChar_Hib_Darron SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Darron),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Darron.Default__BPChar_Hib_Darron_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Darron),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Darron.Default__BPChar_Hib_Darron_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Darron # BPChar_Hib_DeathtrapBot SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_DeathtrapBot),/Hibiscus/NonPlayerCharacters/Deathtrap/_Design/Character/BPChar_Hib_DeathtrapBot.Default__BPChar_Hib_DeathtrapBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_DeathtrapBot),/Hibiscus/NonPlayerCharacters/Deathtrap/_Design/Character/BPChar_Hib_DeathtrapBot.Default__BPChar_Hib_DeathtrapBot_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_DeathtrapBot SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_DeathtrapBot),/Hibiscus/NonPlayerCharacters/Deathtrap/_Design/Character/BPChar_Hib_DeathtrapBot.BPChar_Hib_DeathtrapBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_DeathtrapBot),/Hibiscus/NonPlayerCharacters/Deathtrap/_Design/Character/BPChar_Hib_DeathtrapBot.BPChar_Hib_DeathtrapBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_DeathtrapBot),/Hibiscus/NonPlayerCharacters/Deathtrap/_Design/Character/BPChar_Hib_DeathtrapBot.BPChar_Hib_DeathtrapBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_DeathtrapBot # BPChar_Hib_Debra SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Debra),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Debra.Default__BPChar_Hib_Debra_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Debra),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Debra.Default__BPChar_Hib_Debra_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Debra # BPChar_Hib_DJMidnight SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_DJMidnight),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_DJMidnight.Default__BPChar_Hib_DJMidnight_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_DJMidnight),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_DJMidnight.Default__BPChar_Hib_DJMidnight_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_DJMidnight # BPChar_Hib_Eista SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_Eista.Default__BPChar_Hib_Eista_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_Eista.Default__BPChar_Hib_Eista_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Eista SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_Eista.BPChar_Hib_Eista_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_Eista.BPChar_Hib_Eista_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_Eista.BPChar_Hib_Eista_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_Eista SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_Eista.BPChar_Hib_Eista_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_Eista.BPChar_Hib_Eista_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_Eista.BPChar_Hib_Eista_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Hib_Eista # BPChar_Hib_EistaChild_Cryo SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Cryo),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Cryo.Default__BPChar_Hib_EistaChild_Cryo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Cryo),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Cryo.Default__BPChar_Hib_EistaChild_Cryo_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_EistaChild_Cryo SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Cryo),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Cryo.BPChar_Hib_EistaChild_Cryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Cryo),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Cryo.BPChar_Hib_EistaChild_Cryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Cryo),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Cryo.BPChar_Hib_EistaChild_Cryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_EistaChild_Cryo # BPChar_Hib_EistaChild_Fire SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Fire),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Fire.Default__BPChar_Hib_EistaChild_Fire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Fire),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Fire.Default__BPChar_Hib_EistaChild_Fire_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_EistaChild_Fire SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Fire),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Fire.BPChar_Hib_EistaChild_Fire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Fire),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Fire.BPChar_Hib_EistaChild_Fire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Fire),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Fire.BPChar_Hib_EistaChild_Fire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_EistaChild_Fire # BPChar_Hib_EistaChild_Radiation SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Radiation),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Radiation.Default__BPChar_Hib_EistaChild_Radiation_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Radiation),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Radiation.Default__BPChar_Hib_EistaChild_Radiation_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_EistaChild_Radiation SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Radiation),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Radiation.BPChar_Hib_EistaChild_Radiation_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Radiation),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Radiation.BPChar_Hib_EistaChild_Radiation_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Radiation),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Radiation.BPChar_Hib_EistaChild_Radiation_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_EistaChild_Radiation # BPChar_Hib_FrostSentryTurret SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_FrostSentryTurret),/Hibiscus/InteractiveObjects/Systems/SmartObjects/TinkSentry/BPChar_Hib_FrostSentryTurret.Default__BPChar_Hib_FrostSentryTurret_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_FrostSentryTurret),/Hibiscus/InteractiveObjects/Systems/SmartObjects/TinkSentry/BPChar_Hib_FrostSentryTurret.Default__BPChar_Hib_FrostSentryTurret_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_FrostSentryTurret SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_FrostSentryTurret),/Hibiscus/InteractiveObjects/Systems/SmartObjects/TinkSentry/BPChar_Hib_FrostSentryTurret.BPChar_Hib_FrostSentryTurret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_FrostSentryTurret),/Hibiscus/InteractiveObjects/Systems/SmartObjects/TinkSentry/BPChar_Hib_FrostSentryTurret.BPChar_Hib_FrostSentryTurret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_FrostSentryTurret),/Hibiscus/InteractiveObjects/Systems/SmartObjects/TinkSentry/BPChar_Hib_FrostSentryTurret.BPChar_Hib_FrostSentryTurret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_FrostSentryTurret SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_FrostSentryTurret),/Hibiscus/InteractiveObjects/Systems/SmartObjects/TinkSentry/BPChar_Hib_FrostSentryTurret.BPChar_Hib_FrostSentryTurret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_FrostSentryTurret),/Hibiscus/InteractiveObjects/Systems/SmartObjects/TinkSentry/BPChar_Hib_FrostSentryTurret.BPChar_Hib_FrostSentryTurret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_FrostSentryTurret),/Hibiscus/InteractiveObjects/Systems/SmartObjects/TinkSentry/BPChar_Hib_FrostSentryTurret.BPChar_Hib_FrostSentryTurret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Hib_FrostSentryTurret # BPChar_Hib_Gaddy SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaddy),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Gaddy.Default__BPChar_Hib_Gaddy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaddy),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Gaddy.Default__BPChar_Hib_Gaddy_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Gaddy # BPChar_Hib_Gaige SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.Default__BPChar_Hib_Gaige_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.Default__BPChar_Hib_Gaige_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Gaige SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.BPChar_Hib_Gaige_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.BPChar_Hib_Gaige_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.BPChar_Hib_Gaige_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_Gaige # BPChar_Hib_Gayle SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gayle),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Gayle.Default__BPChar_Hib_Gayle_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gayle),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Gayle.Default__BPChar_Hib_Gayle_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Gayle # BPChar_Hib_Hallan SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hallan),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Hallan.Default__BPChar_Hib_Hallan_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hallan),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Hallan.Default__BPChar_Hib_Hallan_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Hallan # BPChar_Hib_Hammerlock SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.Default__BPChar_Hib_Hammerlock_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.Default__BPChar_Hib_Hammerlock_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Hammerlock SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.BPChar_Hib_Hammerlock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.BPChar_Hib_Hammerlock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.BPChar_Hib_Hammerlock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_Hammerlock # BPChar_Hib_Harriet SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Harriet),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Harriet.Default__BPChar_Hib_Harriet_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Harriet),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Harriet.Default__BPChar_Hib_Harriet_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Harriet # BPChar_Hib_Hartford SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hartford),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Hartford.Default__BPChar_Hib_Hartford_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hartford),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Hartford.Default__BPChar_Hib_Hartford_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Hartford # BPChar_Hib_Hunt_Hampton SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Hampton),/Hibiscus/Enemies/_Unique/Hunt_Hampton/Character/BPChar_Hib_Hunt_Hampton.Default__BPChar_Hib_Hunt_Hampton_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Hampton),/Hibiscus/Enemies/_Unique/Hunt_Hampton/Character/BPChar_Hib_Hunt_Hampton.Default__BPChar_Hib_Hunt_Hampton_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Hunt_Hampton SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Hampton),/Hibiscus/Enemies/_Unique/Hunt_Hampton/Character/BPChar_Hib_Hunt_Hampton.BPChar_Hib_Hunt_Hampton_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Hampton),/Hibiscus/Enemies/_Unique/Hunt_Hampton/Character/BPChar_Hib_Hunt_Hampton.BPChar_Hib_Hunt_Hampton_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Hampton),/Hibiscus/Enemies/_Unique/Hunt_Hampton/Character/BPChar_Hib_Hunt_Hampton.BPChar_Hib_Hunt_Hampton_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_Hunt_Hampton # BPChar_Hib_Hunt_Kritchy SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Kritchy),/Hibiscus/Enemies/_Unique/Hunt_Kritchy/Character/BPChar_Hib_Hunt_Kritchy.Default__BPChar_Hib_Hunt_Kritchy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Kritchy),/Hibiscus/Enemies/_Unique/Hunt_Kritchy/Character/BPChar_Hib_Hunt_Kritchy.Default__BPChar_Hib_Hunt_Kritchy_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Hunt_Kritchy SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Kritchy),/Hibiscus/Enemies/_Unique/Hunt_Kritchy/Character/BPChar_Hib_Hunt_Kritchy.BPChar_Hib_Hunt_Kritchy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Kritchy),/Hibiscus/Enemies/_Unique/Hunt_Kritchy/Character/BPChar_Hib_Hunt_Kritchy.BPChar_Hib_Hunt_Kritchy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Kritchy),/Hibiscus/Enemies/_Unique/Hunt_Kritchy/Character/BPChar_Hib_Hunt_Kritchy.BPChar_Hib_Hunt_Kritchy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_Hunt_Kritchy # BPChar_Hib_Iris SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Iris),/Hibiscus/NonPlayerCharacters/Iris/_Design/Character/BPChar_Hib_Iris.Default__BPChar_Hib_Iris_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Iris),/Hibiscus/NonPlayerCharacters/Iris/_Design/Character/BPChar_Hib_Iris.Default__BPChar_Hib_Iris_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Iris # BPChar_Hib_Jaquie SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Jaquie),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Jaquie.Default__BPChar_Hib_Jaquie_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Jaquie),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Jaquie.Default__BPChar_Hib_Jaquie_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Jaquie # BPChar_Hib_Jeanna SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Jeanna),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Jeanna.Default__BPChar_Hib_Jeanna_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Jeanna),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Jeanna.Default__BPChar_Hib_Jeanna_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Jeanna # BPChar_Hib_Lenny SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Lenny),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Lenny.Default__BPChar_Hib_Lenny_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Lenny),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Lenny.Default__BPChar_Hib_Lenny_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Lenny # BPChar_Hib_Mancubite SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Mancubite),/Hibiscus/NonPlayerCharacters/Mancubite/_Design/Character/BPChar_Hib_Mancubite.Default__BPChar_Hib_Mancubite_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Mancubite),/Hibiscus/NonPlayerCharacters/Mancubite/_Design/Character/BPChar_Hib_Mancubite.Default__BPChar_Hib_Mancubite_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Mancubite # BPChar_Hib_Mancubus SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Mancubus),/Hibiscus/NonPlayerCharacters/Mancubus/_Design/Character/BPChar_Hib_Mancubus.Default__BPChar_Hib_Mancubus_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Mancubus),/Hibiscus/NonPlayerCharacters/Mancubus/_Design/Character/BPChar_Hib_Mancubus.Default__BPChar_Hib_Mancubus_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Mancubus # BPChar_Nekrobug_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Badass),/Game/Enemies/Nekrobug/Badass/_Design/Character/BPChar_Nekrobug_Badass.Default__BPChar_Nekrobug_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Badass),/Game/Enemies/Nekrobug/Badass/_Design/Character/BPChar_Nekrobug_Badass.Default__BPChar_Nekrobug_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Badass),/Game/Enemies/Nekrobug/Badass/_Design/Character/BPChar_Nekrobug_Badass.BPChar_Nekrobug_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Badass),/Game/Enemies/Nekrobug/Badass/_Design/Character/BPChar_Nekrobug_Badass.BPChar_Nekrobug_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Badass),/Game/Enemies/Nekrobug/Badass/_Design/Character/BPChar_Nekrobug_Badass.BPChar_Nekrobug_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Badass),/Game/Enemies/Nekrobug/Badass/_Design/Character/BPChar_Nekrobug_Badass.BPChar_Nekrobug_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Badass),/Game/Enemies/Nekrobug/Badass/_Design/Character/BPChar_Nekrobug_Badass.BPChar_Nekrobug_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Badass),/Game/Enemies/Nekrobug/Badass/_Design/Character/BPChar_Nekrobug_Badass.BPChar_Nekrobug_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Nekrobug_Badass # BPChar_Hib_Nekro_Spirit SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_Spirit),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_Spirit.Default__BPChar_Hib_Nekro_Spirit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_Spirit),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_Spirit.Default__BPChar_Hib_Nekro_Spirit_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Nekro_Spirit SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_Spirit),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_Spirit.BPChar_Hib_Nekro_Spirit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_Spirit),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_Spirit.BPChar_Hib_Nekro_Spirit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_Spirit),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_Spirit.BPChar_Hib_Nekro_Spirit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_Nekro_Spirit # BPChar_Hib_Nekro_Spirit_Invisible SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_Spirit_Invisible),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_Spirit_Invisible.Default__BPChar_Hib_Nekro_Spirit_Invisible_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_Spirit_Invisible),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_Spirit_Invisible.Default__BPChar_Hib_Nekro_Spirit_Invisible_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Nekro_Spirit_Invisible # BPChar_Hib_Nekro_SpiritBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_SpiritBadass),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_SpiritBadass.Default__BPChar_Hib_Nekro_SpiritBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_SpiritBadass),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_SpiritBadass.Default__BPChar_Hib_Nekro_SpiritBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Nekro_SpiritBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_SpiritBadass),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_SpiritBadass.BPChar_Hib_Nekro_SpiritBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_SpiritBadass),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_SpiritBadass.BPChar_Hib_Nekro_SpiritBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Nekro_SpiritBadass),/Hibiscus/Enemies/_Unique/Mission_Other/NekroBug_Spirit/Character/BPChar_Hib_Nekro_SpiritBadass.BPChar_Hib_Nekro_SpiritBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_Nekro_SpiritBadass # BPChar_Hib_Omen SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Omen),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Omen.Default__BPChar_Hib_Omen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Omen),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Omen.Default__BPChar_Hib_Omen_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Omen # BPChar_Hib_Parker SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Parker),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Parker.Default__BPChar_Hib_Parker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Parker),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Parker.Default__BPChar_Hib_Parker_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Parker # BPChar_Hib_PrivateEye SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye.Default__BPChar_Hib_PrivateEye_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye.Default__BPChar_Hib_PrivateEye_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_PrivateEye SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye.BPChar_Hib_PrivateEye_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye.BPChar_Hib_PrivateEye_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye.BPChar_Hib_PrivateEye_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Hib_PrivateEye # BPChar_Hib_PrivateEye_Ghost SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye_Ghost),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye_Ghost.Default__BPChar_Hib_PrivateEye_Ghost_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye_Ghost),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye_Ghost.Default__BPChar_Hib_PrivateEye_Ghost_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_PrivateEye_Ghost # BPChar_Hib_PrivateEye_Part1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye_Part1),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye_Part1.Default__BPChar_Hib_PrivateEye_Part1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye_Part1),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye_Part1.Default__BPChar_Hib_PrivateEye_Part1_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_PrivateEye_Part1 # BPChar_Hib_PrivateEye_Part2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye_Part2),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye_Part2.Default__BPChar_Hib_PrivateEye_Part2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye_Part2),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye_Part2.Default__BPChar_Hib_PrivateEye_Part2_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_PrivateEye_Part2 # BPChar_Hib_PrivateEye_Part3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye_Part3),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye_Part3.Default__BPChar_Hib_PrivateEye_Part3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_PrivateEye_Part3),/Hibiscus/NonPlayerCharacters/PrivateEye/_Design/Character/BPChar_Hib_PrivateEye_Part3.Default__BPChar_Hib_PrivateEye_Part3_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_PrivateEye_Part3 # BPChar_Hib_Silvan SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Silvan),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Silvan.Default__BPChar_Hib_Silvan_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Silvan),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Silvan.Default__BPChar_Hib_Silvan_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Silvan # BPChar_Hib_Townsfolk_Bar_Female SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Townsfolk_Bar_Female),/Hibiscus/NonPlayerCharacters/_Townsfolk/_Design/Character/BPChar_Hib_Townsfolk_Bar_Female.Default__BPChar_Hib_Townsfolk_Bar_Female_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Townsfolk_Bar_Female),/Hibiscus/NonPlayerCharacters/_Townsfolk/_Design/Character/BPChar_Hib_Townsfolk_Bar_Female.Default__BPChar_Hib_Townsfolk_Bar_Female_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Townsfolk_Bar_Female # BPChar_Hib_Townsfolk_Bar_Male SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Townsfolk_Bar_Male),/Hibiscus/NonPlayerCharacters/_Townsfolk/_Design/Character/BPChar_Hib_Townsfolk_Bar_Male.Default__BPChar_Hib_Townsfolk_Bar_Male_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Townsfolk_Bar_Male),/Hibiscus/NonPlayerCharacters/_Townsfolk/_Design/Character/BPChar_Hib_Townsfolk_Bar_Male.Default__BPChar_Hib_Townsfolk_Bar_Male_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Townsfolk_Bar_Male # BPChar_Hib_Wainwright SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Wainwright),/Hibiscus/NonPlayerCharacters/Wainwright/_Design/Character/BPChar_Hib_Wainwright.Default__BPChar_Hib_Wainwright_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Wainwright),/Hibiscus/NonPlayerCharacters/Wainwright/_Design/Character/BPChar_Hib_Wainwright.Default__BPChar_Hib_Wainwright_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Wainwright # BPChar_Hib_Walter SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Walter),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Walter.Default__BPChar_Hib_Walter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Walter),/Hibiscus/NonPlayerCharacters/_Townsfolk/Unique/_Design/Characters/BPChar_Hib_Walter.Default__BPChar_Hib_Walter_C,TargetableComponent.Object..TargetName,0,,BPChar_Hib_Walter # BPChar_HibGoliathBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HibGoliathBasic),/Alisma/Enemies/HibGoliath/Basic/_Design/Character/BPChar_HibGoliathBasic.Default__BPChar_HibGoliathBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HibGoliathBasic),/Alisma/Enemies/HibGoliath/Basic/_Design/Character/BPChar_HibGoliathBasic.Default__BPChar_HibGoliathBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_HibGoliathBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HibGoliathBasic),/Alisma/Enemies/HibGoliath/Basic/_Design/Character/BPChar_HibGoliathBasic.Default__BPChar_HibGoliathBasic_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_HibGoliathBasic),/Alisma/Enemies/HibGoliath/Basic/_Design/Character/BPChar_HibGoliathBasic.Default__BPChar_HibGoliathBasic_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_HibGoliathBasic),/Alisma/Enemies/HibGoliath/Basic/_Design/Character/BPChar_HibGoliathBasic.BPChar_HibGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibGoliathBasic),/Alisma/Enemies/HibGoliath/Basic/_Design/Character/BPChar_HibGoliathBasic.BPChar_HibGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibGoliathBasic),/Alisma/Enemies/HibGoliath/Basic/_Design/Character/BPChar_HibGoliathBasic.BPChar_HibGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HibGoliathBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HibGoliathBasic),/Alisma/Enemies/HibGoliath/Basic/_Design/Character/BPChar_HibGoliathBasic.BPChar_HibGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibGoliathBasic),/Alisma/Enemies/HibGoliath/Basic/_Design/Character/BPChar_HibGoliathBasic.BPChar_HibGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibGoliathBasic),/Alisma/Enemies/HibGoliath/Basic/_Design/Character/BPChar_HibGoliathBasic.BPChar_HibGoliathBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HibGoliathBasic # BPChar_HibPsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasic),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasic.Default__BPChar_HibPsychoBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasic),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasic.Default__BPChar_HibPsychoBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_HibPsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasic),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasic.BPChar_HibPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasic),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasic.BPChar_HibPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasic),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasic.BPChar_HibPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HibPsychoBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasic),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasic.BPChar_HibPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasic),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasic.BPChar_HibPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasic),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasic.BPChar_HibPsychoBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HibPsychoBasic # BPChar_HibPsycho_TheCellNeighbor SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsycho_TheCellNeighbor),/Alisma/Enemies/HibPsycho/_Unique/TheCellNeighbor/_Design/Character/BPChar_HibPsycho_TheCellNeighbor.Default__BPChar_HibPsycho_TheCellNeighbor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsycho_TheCellNeighbor),/Alisma/Enemies/HibPsycho/_Unique/TheCellNeighbor/_Design/Character/BPChar_HibPsycho_TheCellNeighbor.Default__BPChar_HibPsycho_TheCellNeighbor_C,TargetableComponent.Object..TargetName,0,,BPChar_HibPsycho_TheCellNeighbor SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsycho_TheCellNeighbor),/Alisma/Enemies/HibPsycho/_Unique/TheCellNeighbor/_Design/Character/BPChar_HibPsycho_TheCellNeighbor.BPChar_HibPsycho_TheCellNeighbor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsycho_TheCellNeighbor),/Alisma/Enemies/HibPsycho/_Unique/TheCellNeighbor/_Design/Character/BPChar_HibPsycho_TheCellNeighbor.BPChar_HibPsycho_TheCellNeighbor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsycho_TheCellNeighbor),/Alisma/Enemies/HibPsycho/_Unique/TheCellNeighbor/_Design/Character/BPChar_HibPsycho_TheCellNeighbor.BPChar_HibPsycho_TheCellNeighbor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HibPsycho_TheCellNeighbor SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsycho_TheCellNeighbor),/Alisma/Enemies/HibPsycho/_Unique/TheCellNeighbor/_Design/Character/BPChar_HibPsycho_TheCellNeighbor.BPChar_HibPsycho_TheCellNeighbor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsycho_TheCellNeighbor),/Alisma/Enemies/HibPsycho/_Unique/TheCellNeighbor/_Design/Character/BPChar_HibPsycho_TheCellNeighbor.BPChar_HibPsycho_TheCellNeighbor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsycho_TheCellNeighbor),/Alisma/Enemies/HibPsycho/_Unique/TheCellNeighbor/_Design/Character/BPChar_HibPsycho_TheCellNeighbor.BPChar_HibPsycho_TheCellNeighbor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HibPsycho_TheCellNeighbor # BPChar_HibPsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBadass),/Alisma/Enemies/HibPsycho/Badass/_Design/Character/BPChar_HibPsychoBadass.Default__BPChar_HibPsychoBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBadass),/Alisma/Enemies/HibPsycho/Badass/_Design/Character/BPChar_HibPsychoBadass.Default__BPChar_HibPsychoBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_HibPsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBadass),/Alisma/Enemies/HibPsycho/Badass/_Design/Character/BPChar_HibPsychoBadass.BPChar_HibPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBadass),/Alisma/Enemies/HibPsycho/Badass/_Design/Character/BPChar_HibPsychoBadass.BPChar_HibPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBadass),/Alisma/Enemies/HibPsycho/Badass/_Design/Character/BPChar_HibPsychoBadass.BPChar_HibPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HibPsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBadass),/Alisma/Enemies/HibPsycho/Badass/_Design/Character/BPChar_HibPsychoBadass.BPChar_HibPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBadass),/Alisma/Enemies/HibPsycho/Badass/_Design/Character/BPChar_HibPsychoBadass.BPChar_HibPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBadass),/Alisma/Enemies/HibPsycho/Badass/_Design/Character/BPChar_HibPsychoBadass.BPChar_HibPsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HibPsychoBadass # BPChar_HibPsychoBasicMumbler SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasicMumbler),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasicMumbler.Default__BPChar_HibPsychoBasicMumbler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasicMumbler),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasicMumbler.Default__BPChar_HibPsychoBasicMumbler_C,TargetableComponent.Object..TargetName,0,,BPChar_HibPsychoBasicMumbler SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasicMumbler),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasicMumbler.BPChar_HibPsychoBasicMumbler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasicMumbler),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasicMumbler.BPChar_HibPsychoBasicMumbler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasicMumbler),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasicMumbler.BPChar_HibPsychoBasicMumbler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HibPsychoBasicMumbler SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasicMumbler),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasicMumbler.BPChar_HibPsychoBasicMumbler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasicMumbler),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasicMumbler.BPChar_HibPsychoBasicMumbler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibPsychoBasicMumbler),/Alisma/Enemies/HibPsycho/Basic/_Design/Character/BPChar_HibPsychoBasicMumbler.BPChar_HibPsychoBasicMumbler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HibPsychoBasicMumbler # BPChar_HibTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkBadass),/Alisma/Enemies/HibTink/Badass/_Design/Character/BPChar_HibTinkBadass.Default__BPChar_HibTinkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkBadass),/Alisma/Enemies/HibTink/Badass/_Design/Character/BPChar_HibTinkBadass.Default__BPChar_HibTinkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_HibTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkBadass),/Alisma/Enemies/HibTink/Badass/_Design/Character/BPChar_HibTinkBadass.BPChar_HibTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkBadass),/Alisma/Enemies/HibTink/Badass/_Design/Character/BPChar_HibTinkBadass.BPChar_HibTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkBadass),/Alisma/Enemies/HibTink/Badass/_Design/Character/BPChar_HibTinkBadass.BPChar_HibTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HibTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkBadass),/Alisma/Enemies/HibTink/Badass/_Design/Character/BPChar_HibTinkBadass.BPChar_HibTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkBadass),/Alisma/Enemies/HibTink/Badass/_Design/Character/BPChar_HibTinkBadass.BPChar_HibTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkBadass),/Alisma/Enemies/HibTink/Badass/_Design/Character/BPChar_HibTinkBadass.BPChar_HibTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HibTinkBadass # BPChar_HibTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkPsycho),/Alisma/Enemies/HibTink/Psycho/_Design/Character/BPChar_HibTinkPsycho.Default__BPChar_HibTinkPsycho_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkPsycho),/Alisma/Enemies/HibTink/Psycho/_Design/Character/BPChar_HibTinkPsycho.Default__BPChar_HibTinkPsycho_C,TargetableComponent.Object..TargetName,0,,BPChar_HibTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkPsycho),/Alisma/Enemies/HibTink/Psycho/_Design/Character/BPChar_HibTinkPsycho.BPChar_HibTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkPsycho),/Alisma/Enemies/HibTink/Psycho/_Design/Character/BPChar_HibTinkPsycho.BPChar_HibTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkPsycho),/Alisma/Enemies/HibTink/Psycho/_Design/Character/BPChar_HibTinkPsycho.BPChar_HibTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HibTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkPsycho),/Alisma/Enemies/HibTink/Psycho/_Design/Character/BPChar_HibTinkPsycho.BPChar_HibTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkPsycho),/Alisma/Enemies/HibTink/Psycho/_Design/Character/BPChar_HibTinkPsycho.BPChar_HibTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkPsycho),/Alisma/Enemies/HibTink/Psycho/_Design/Character/BPChar_HibTinkPsycho.BPChar_HibTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HibTinkPsycho # BPChar_HibTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkSuicide),/Alisma/Enemies/HibTink/Suicide/_Design/Character/BPChar_HibTinkSuicide.Default__BPChar_HibTinkSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkSuicide),/Alisma/Enemies/HibTink/Suicide/_Design/Character/BPChar_HibTinkSuicide.Default__BPChar_HibTinkSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_HibTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkSuicide),/Alisma/Enemies/HibTink/Suicide/_Design/Character/BPChar_HibTinkSuicide.BPChar_HibTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkSuicide),/Alisma/Enemies/HibTink/Suicide/_Design/Character/BPChar_HibTinkSuicide.BPChar_HibTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkSuicide),/Alisma/Enemies/HibTink/Suicide/_Design/Character/BPChar_HibTinkSuicide.BPChar_HibTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HibTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkSuicide),/Alisma/Enemies/HibTink/Suicide/_Design/Character/BPChar_HibTinkSuicide.BPChar_HibTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkSuicide),/Alisma/Enemies/HibTink/Suicide/_Design/Character/BPChar_HibTinkSuicide.BPChar_HibTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HibTinkSuicide),/Alisma/Enemies/HibTink/Suicide/_Design/Character/BPChar_HibTinkSuicide.BPChar_HibTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HibTinkSuicide # BPChar_Historian SparkCharacterLoadedEntry,(1,1,0,BPChar_Historian),/Geranium/NonPlayerCharacters/GerNPC/Historian/_Design/Character/BPChar_Historian.Default__BPChar_Historian_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Historian),/Geranium/NonPlayerCharacters/GerNPC/Historian/_Design/Character/BPChar_Historian.Default__BPChar_Historian_C,TargetableComponent.Object..TargetName,0,,BPChar_Historian # BPChar_HyperionEnforcerBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBadass),/Alisma/Enemies/HyperionEnforcer/Badass/_Design/Character/BPChar_HyperionEnforcerBadass.Default__BPChar_HyperionEnforcerBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBadass),/Alisma/Enemies/HyperionEnforcer/Badass/_Design/Character/BPChar_HyperionEnforcerBadass.Default__BPChar_HyperionEnforcerBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionEnforcerBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBadass),/Alisma/Enemies/HyperionEnforcer/Badass/_Design/Character/BPChar_HyperionEnforcerBadass.BPChar_HyperionEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBadass),/Alisma/Enemies/HyperionEnforcer/Badass/_Design/Character/BPChar_HyperionEnforcerBadass.BPChar_HyperionEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBadass),/Alisma/Enemies/HyperionEnforcer/Badass/_Design/Character/BPChar_HyperionEnforcerBadass.BPChar_HyperionEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionEnforcerBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBadass),/Alisma/Enemies/HyperionEnforcer/Badass/_Design/Character/BPChar_HyperionEnforcerBadass.BPChar_HyperionEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBadass),/Alisma/Enemies/HyperionEnforcer/Badass/_Design/Character/BPChar_HyperionEnforcerBadass.BPChar_HyperionEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBadass),/Alisma/Enemies/HyperionEnforcer/Badass/_Design/Character/BPChar_HyperionEnforcerBadass.BPChar_HyperionEnforcerBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionEnforcerBadass # BPChar_HyperionEnforcerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBasic),/Alisma/Enemies/HyperionEnforcer/Basic/_Design/Character/BPChar_HyperionEnforcerBasic.Default__BPChar_HyperionEnforcerBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBasic),/Alisma/Enemies/HyperionEnforcer/Basic/_Design/Character/BPChar_HyperionEnforcerBasic.Default__BPChar_HyperionEnforcerBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionEnforcerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBasic),/Alisma/Enemies/HyperionEnforcer/Basic/_Design/Character/BPChar_HyperionEnforcerBasic.BPChar_HyperionEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBasic),/Alisma/Enemies/HyperionEnforcer/Basic/_Design/Character/BPChar_HyperionEnforcerBasic.BPChar_HyperionEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBasic),/Alisma/Enemies/HyperionEnforcer/Basic/_Design/Character/BPChar_HyperionEnforcerBasic.BPChar_HyperionEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionEnforcerBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBasic),/Alisma/Enemies/HyperionEnforcer/Basic/_Design/Character/BPChar_HyperionEnforcerBasic.BPChar_HyperionEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBasic),/Alisma/Enemies/HyperionEnforcer/Basic/_Design/Character/BPChar_HyperionEnforcerBasic.BPChar_HyperionEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerBasic),/Alisma/Enemies/HyperionEnforcer/Basic/_Design/Character/BPChar_HyperionEnforcerBasic.BPChar_HyperionEnforcerBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionEnforcerBasic # BPChar_HyperionEnforcerGun SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerGun),/Alisma/Enemies/HyperionEnforcer/Gun/_Design/Character/BPChar_HyperionEnforcerGun.Default__BPChar_HyperionEnforcerGun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerGun),/Alisma/Enemies/HyperionEnforcer/Gun/_Design/Character/BPChar_HyperionEnforcerGun.Default__BPChar_HyperionEnforcerGun_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionEnforcerGun SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerGun),/Alisma/Enemies/HyperionEnforcer/Gun/_Design/Character/BPChar_HyperionEnforcerGun.BPChar_HyperionEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerGun),/Alisma/Enemies/HyperionEnforcer/Gun/_Design/Character/BPChar_HyperionEnforcerGun.BPChar_HyperionEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerGun),/Alisma/Enemies/HyperionEnforcer/Gun/_Design/Character/BPChar_HyperionEnforcerGun.BPChar_HyperionEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionEnforcerGun SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerGun),/Alisma/Enemies/HyperionEnforcer/Gun/_Design/Character/BPChar_HyperionEnforcerGun.BPChar_HyperionEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerGun),/Alisma/Enemies/HyperionEnforcer/Gun/_Design/Character/BPChar_HyperionEnforcerGun.BPChar_HyperionEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerGun),/Alisma/Enemies/HyperionEnforcer/Gun/_Design/Character/BPChar_HyperionEnforcerGun.BPChar_HyperionEnforcerGun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionEnforcerGun # BPChar_HyperionEnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerMelee),/Alisma/Enemies/HyperionEnforcer/Melee/_Design/Character/BPChar_HyperionEnforcerMelee.Default__BPChar_HyperionEnforcerMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerMelee),/Alisma/Enemies/HyperionEnforcer/Melee/_Design/Character/BPChar_HyperionEnforcerMelee.Default__BPChar_HyperionEnforcerMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionEnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerMelee),/Alisma/Enemies/HyperionEnforcer/Melee/_Design/Character/BPChar_HyperionEnforcerMelee.BPChar_HyperionEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerMelee),/Alisma/Enemies/HyperionEnforcer/Melee/_Design/Character/BPChar_HyperionEnforcerMelee.BPChar_HyperionEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerMelee),/Alisma/Enemies/HyperionEnforcer/Melee/_Design/Character/BPChar_HyperionEnforcerMelee.BPChar_HyperionEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionEnforcerMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerMelee),/Alisma/Enemies/HyperionEnforcer/Melee/_Design/Character/BPChar_HyperionEnforcerMelee.BPChar_HyperionEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerMelee),/Alisma/Enemies/HyperionEnforcer/Melee/_Design/Character/BPChar_HyperionEnforcerMelee.BPChar_HyperionEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionEnforcerMelee),/Alisma/Enemies/HyperionEnforcer/Melee/_Design/Character/BPChar_HyperionEnforcerMelee.BPChar_HyperionEnforcerMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionEnforcerMelee # BPChar_HyperionPunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBadass),/Alisma/Enemies/HyperionPunk/Badass/_Design/Character/BPChar_HyperionPunkBadass.Default__BPChar_HyperionPunkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBadass),/Alisma/Enemies/HyperionPunk/Badass/_Design/Character/BPChar_HyperionPunkBadass.Default__BPChar_HyperionPunkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionPunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBadass),/Alisma/Enemies/HyperionPunk/Badass/_Design/Character/BPChar_HyperionPunkBadass.BPChar_HyperionPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBadass),/Alisma/Enemies/HyperionPunk/Badass/_Design/Character/BPChar_HyperionPunkBadass.BPChar_HyperionPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBadass),/Alisma/Enemies/HyperionPunk/Badass/_Design/Character/BPChar_HyperionPunkBadass.BPChar_HyperionPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionPunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBadass),/Alisma/Enemies/HyperionPunk/Badass/_Design/Character/BPChar_HyperionPunkBadass.BPChar_HyperionPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBadass),/Alisma/Enemies/HyperionPunk/Badass/_Design/Character/BPChar_HyperionPunkBadass.BPChar_HyperionPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkBadass),/Alisma/Enemies/HyperionPunk/Badass/_Design/Character/BPChar_HyperionPunkBadass.BPChar_HyperionPunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionPunkBadass # BPChar_HyperionPunk_TheWarden SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunk_TheWarden),/Alisma/Enemies/HyperionPunk/_Unique/TheWarden/_Design/Character/BPChar_HyperionPunk_TheWarden.Default__BPChar_HyperionPunk_TheWarden_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunk_TheWarden),/Alisma/Enemies/HyperionPunk/_Unique/TheWarden/_Design/Character/BPChar_HyperionPunk_TheWarden.Default__BPChar_HyperionPunk_TheWarden_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionPunk_TheWarden SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunk_TheWarden),/Alisma/Enemies/HyperionPunk/_Unique/TheWarden/_Design/Character/BPChar_HyperionPunk_TheWarden.BPChar_HyperionPunk_TheWarden_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunk_TheWarden),/Alisma/Enemies/HyperionPunk/_Unique/TheWarden/_Design/Character/BPChar_HyperionPunk_TheWarden.BPChar_HyperionPunk_TheWarden_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunk_TheWarden),/Alisma/Enemies/HyperionPunk/_Unique/TheWarden/_Design/Character/BPChar_HyperionPunk_TheWarden.BPChar_HyperionPunk_TheWarden_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionPunk_TheWarden SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunk_TheWarden),/Alisma/Enemies/HyperionPunk/_Unique/TheWarden/_Design/Character/BPChar_HyperionPunk_TheWarden.BPChar_HyperionPunk_TheWarden_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunk_TheWarden),/Alisma/Enemies/HyperionPunk/_Unique/TheWarden/_Design/Character/BPChar_HyperionPunk_TheWarden.BPChar_HyperionPunk_TheWarden_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunk_TheWarden),/Alisma/Enemies/HyperionPunk/_Unique/TheWarden/_Design/Character/BPChar_HyperionPunk_TheWarden.BPChar_HyperionPunk_TheWarden_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionPunk_TheWarden # BPChar_HyperionPunkShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkShotgunner),/Alisma/Enemies/HyperionPunk/Shotgunner/Design/Character/BPChar_HyperionPunkShotgunner.Default__BPChar_HyperionPunkShotgunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkShotgunner),/Alisma/Enemies/HyperionPunk/Shotgunner/Design/Character/BPChar_HyperionPunkShotgunner.Default__BPChar_HyperionPunkShotgunner_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionPunkShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkShotgunner),/Alisma/Enemies/HyperionPunk/Shotgunner/Design/Character/BPChar_HyperionPunkShotgunner.BPChar_HyperionPunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkShotgunner),/Alisma/Enemies/HyperionPunk/Shotgunner/Design/Character/BPChar_HyperionPunkShotgunner.BPChar_HyperionPunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkShotgunner),/Alisma/Enemies/HyperionPunk/Shotgunner/Design/Character/BPChar_HyperionPunkShotgunner.BPChar_HyperionPunkShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionPunkShotgunner # BPChar_HyperionPunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkSniper),/Alisma/Enemies/HyperionPunk/Sniper/_Design/Character/BPChar_HyperionPunkSniper.Default__BPChar_HyperionPunkSniper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkSniper),/Alisma/Enemies/HyperionPunk/Sniper/_Design/Character/BPChar_HyperionPunkSniper.Default__BPChar_HyperionPunkSniper_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionPunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkSniper),/Alisma/Enemies/HyperionPunk/Sniper/_Design/Character/BPChar_HyperionPunkSniper.BPChar_HyperionPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkSniper),/Alisma/Enemies/HyperionPunk/Sniper/_Design/Character/BPChar_HyperionPunkSniper.BPChar_HyperionPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkSniper),/Alisma/Enemies/HyperionPunk/Sniper/_Design/Character/BPChar_HyperionPunkSniper.BPChar_HyperionPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionPunkSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkSniper),/Alisma/Enemies/HyperionPunk/Sniper/_Design/Character/BPChar_HyperionPunkSniper.BPChar_HyperionPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkSniper),/Alisma/Enemies/HyperionPunk/Sniper/_Design/Character/BPChar_HyperionPunkSniper.BPChar_HyperionPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionPunkSniper),/Alisma/Enemies/HyperionPunk/Sniper/_Design/Character/BPChar_HyperionPunkSniper.BPChar_HyperionPunkSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionPunkSniper # BPChar_HyperionTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBadass),/Alisma/Enemies/HyperionTink/Badass/_Design/Character/BPChar_HyperionTinkBadass.Default__BPChar_HyperionTinkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBadass),/Alisma/Enemies/HyperionTink/Badass/_Design/Character/BPChar_HyperionTinkBadass.Default__BPChar_HyperionTinkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBadass),/Alisma/Enemies/HyperionTink/Badass/_Design/Character/BPChar_HyperionTinkBadass.BPChar_HyperionTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBadass),/Alisma/Enemies/HyperionTink/Badass/_Design/Character/BPChar_HyperionTinkBadass.BPChar_HyperionTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBadass),/Alisma/Enemies/HyperionTink/Badass/_Design/Character/BPChar_HyperionTinkBadass.BPChar_HyperionTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionTinkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBadass),/Alisma/Enemies/HyperionTink/Badass/_Design/Character/BPChar_HyperionTinkBadass.BPChar_HyperionTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBadass),/Alisma/Enemies/HyperionTink/Badass/_Design/Character/BPChar_HyperionTinkBadass.BPChar_HyperionTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBadass),/Alisma/Enemies/HyperionTink/Badass/_Design/Character/BPChar_HyperionTinkBadass.BPChar_HyperionTinkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionTinkBadass # BPChar_HyperionTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBasic),/Alisma/Enemies/HyperionTink/Basic/_Design/Character/BPChar_HyperionTinkBasic.Default__BPChar_HyperionTinkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBasic),/Alisma/Enemies/HyperionTink/Basic/_Design/Character/BPChar_HyperionTinkBasic.Default__BPChar_HyperionTinkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBasic),/Alisma/Enemies/HyperionTink/Basic/_Design/Character/BPChar_HyperionTinkBasic.BPChar_HyperionTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBasic),/Alisma/Enemies/HyperionTink/Basic/_Design/Character/BPChar_HyperionTinkBasic.BPChar_HyperionTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBasic),/Alisma/Enemies/HyperionTink/Basic/_Design/Character/BPChar_HyperionTinkBasic.BPChar_HyperionTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionTinkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBasic),/Alisma/Enemies/HyperionTink/Basic/_Design/Character/BPChar_HyperionTinkBasic.BPChar_HyperionTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBasic),/Alisma/Enemies/HyperionTink/Basic/_Design/Character/BPChar_HyperionTinkBasic.BPChar_HyperionTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkBasic),/Alisma/Enemies/HyperionTink/Basic/_Design/Character/BPChar_HyperionTinkBasic.BPChar_HyperionTinkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionTinkBasic # BPChar_HyperionTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkPsycho),/Alisma/Enemies/HyperionTink/Psycho/_Design/Character/BPChar_HyperionTinkPsycho.Default__BPChar_HyperionTinkPsycho_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkPsycho),/Alisma/Enemies/HyperionTink/Psycho/_Design/Character/BPChar_HyperionTinkPsycho.Default__BPChar_HyperionTinkPsycho_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkPsycho),/Alisma/Enemies/HyperionTink/Psycho/_Design/Character/BPChar_HyperionTinkPsycho.BPChar_HyperionTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkPsycho),/Alisma/Enemies/HyperionTink/Psycho/_Design/Character/BPChar_HyperionTinkPsycho.BPChar_HyperionTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkPsycho),/Alisma/Enemies/HyperionTink/Psycho/_Design/Character/BPChar_HyperionTinkPsycho.BPChar_HyperionTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionTinkPsycho SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkPsycho),/Alisma/Enemies/HyperionTink/Psycho/_Design/Character/BPChar_HyperionTinkPsycho.BPChar_HyperionTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkPsycho),/Alisma/Enemies/HyperionTink/Psycho/_Design/Character/BPChar_HyperionTinkPsycho.BPChar_HyperionTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkPsycho),/Alisma/Enemies/HyperionTink/Psycho/_Design/Character/BPChar_HyperionTinkPsycho.BPChar_HyperionTinkPsycho_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionTinkPsycho # BPChar_HyperionTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkShotgun),/Alisma/Enemies/HyperionTink/Shotgun/_Design/Character/BPChar_HyperionTinkShotgun.Default__BPChar_HyperionTinkShotgun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkShotgun),/Alisma/Enemies/HyperionTink/Shotgun/_Design/Character/BPChar_HyperionTinkShotgun.Default__BPChar_HyperionTinkShotgun_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkShotgun),/Alisma/Enemies/HyperionTink/Shotgun/_Design/Character/BPChar_HyperionTinkShotgun.BPChar_HyperionTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkShotgun),/Alisma/Enemies/HyperionTink/Shotgun/_Design/Character/BPChar_HyperionTinkShotgun.BPChar_HyperionTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkShotgun),/Alisma/Enemies/HyperionTink/Shotgun/_Design/Character/BPChar_HyperionTinkShotgun.BPChar_HyperionTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionTinkShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkShotgun),/Alisma/Enemies/HyperionTink/Shotgun/_Design/Character/BPChar_HyperionTinkShotgun.BPChar_HyperionTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkShotgun),/Alisma/Enemies/HyperionTink/Shotgun/_Design/Character/BPChar_HyperionTinkShotgun.BPChar_HyperionTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkShotgun),/Alisma/Enemies/HyperionTink/Shotgun/_Design/Character/BPChar_HyperionTinkShotgun.BPChar_HyperionTinkShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionTinkShotgun # BPChar_HyperionTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkSuicide),/Alisma/Enemies/HyperionTink/Suicide/_Design/Character/BPChar_HyperionTinkSuicide.Default__BPChar_HyperionTinkSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkSuicide),/Alisma/Enemies/HyperionTink/Suicide/_Design/Character/BPChar_HyperionTinkSuicide.Default__BPChar_HyperionTinkSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkSuicide),/Alisma/Enemies/HyperionTink/Suicide/_Design/Character/BPChar_HyperionTinkSuicide.BPChar_HyperionTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkSuicide),/Alisma/Enemies/HyperionTink/Suicide/_Design/Character/BPChar_HyperionTinkSuicide.BPChar_HyperionTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkSuicide),/Alisma/Enemies/HyperionTink/Suicide/_Design/Character/BPChar_HyperionTinkSuicide.BPChar_HyperionTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionTinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkSuicide),/Alisma/Enemies/HyperionTink/Suicide/_Design/Character/BPChar_HyperionTinkSuicide.BPChar_HyperionTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkSuicide),/Alisma/Enemies/HyperionTink/Suicide/_Design/Character/BPChar_HyperionTinkSuicide.BPChar_HyperionTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTinkSuicide),/Alisma/Enemies/HyperionTink/Suicide/_Design/Character/BPChar_HyperionTinkSuicide.BPChar_HyperionTinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionTinkSuicide # BPChar_HyperionTurretBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBadass),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Badass/_Design/Character/BPChar_HyperionTurretBadass.Default__BPChar_HyperionTurretBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBadass),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Badass/_Design/Character/BPChar_HyperionTurretBadass.Default__BPChar_HyperionTurretBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionTurretBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBadass),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Badass/_Design/Character/BPChar_HyperionTurretBadass.BPChar_HyperionTurretBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBadass),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Badass/_Design/Character/BPChar_HyperionTurretBadass.BPChar_HyperionTurretBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBadass),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Badass/_Design/Character/BPChar_HyperionTurretBadass.BPChar_HyperionTurretBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionTurretBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBadass),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Badass/_Design/Character/BPChar_HyperionTurretBadass.BPChar_HyperionTurretBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBadass),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Badass/_Design/Character/BPChar_HyperionTurretBadass.BPChar_HyperionTurretBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBadass),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Badass/_Design/Character/BPChar_HyperionTurretBadass.BPChar_HyperionTurretBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionTurretBadass # BPChar_HyperionTurretBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBasic),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Basic/_Design/Character/BPChar_HyperionTurretBasic.Default__BPChar_HyperionTurretBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBasic),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Basic/_Design/Character/BPChar_HyperionTurretBasic.Default__BPChar_HyperionTurretBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionTurretBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBasic),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Basic/_Design/Character/BPChar_HyperionTurretBasic.BPChar_HyperionTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBasic),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Basic/_Design/Character/BPChar_HyperionTurretBasic.BPChar_HyperionTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBasic),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Basic/_Design/Character/BPChar_HyperionTurretBasic.BPChar_HyperionTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionTurretBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBasic),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Basic/_Design/Character/BPChar_HyperionTurretBasic.BPChar_HyperionTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBasic),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Basic/_Design/Character/BPChar_HyperionTurretBasic.BPChar_HyperionTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretBasic),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Basic/_Design/Character/BPChar_HyperionTurretBasic.BPChar_HyperionTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionTurretBasic # BPChar_HyperionTurretCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretCryo),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Cryo/_Design/Character/BPChar_HyperionTurretCryo.Default__BPChar_HyperionTurretCryo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretCryo),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Cryo/_Design/Character/BPChar_HyperionTurretCryo.Default__BPChar_HyperionTurretCryo_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionTurretCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretCryo),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Cryo/_Design/Character/BPChar_HyperionTurretCryo.BPChar_HyperionTurretCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretCryo),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Cryo/_Design/Character/BPChar_HyperionTurretCryo.BPChar_HyperionTurretCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretCryo),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Cryo/_Design/Character/BPChar_HyperionTurretCryo.BPChar_HyperionTurretCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionTurretCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretCryo),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Cryo/_Design/Character/BPChar_HyperionTurretCryo.BPChar_HyperionTurretCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretCryo),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Cryo/_Design/Character/BPChar_HyperionTurretCryo.BPChar_HyperionTurretCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretCryo),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Cryo/_Design/Character/BPChar_HyperionTurretCryo.BPChar_HyperionTurretCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionTurretCryo # BPChar_HyperionTurretFire SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretFire),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Fire/_Design/Character/BPChar_HyperionTurretFire.Default__BPChar_HyperionTurretFire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretFire),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Fire/_Design/Character/BPChar_HyperionTurretFire.Default__BPChar_HyperionTurretFire_C,TargetableComponent.Object..TargetName,0,,BPChar_HyperionTurretFire SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretFire),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Fire/_Design/Character/BPChar_HyperionTurretFire.BPChar_HyperionTurretFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretFire),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Fire/_Design/Character/BPChar_HyperionTurretFire.BPChar_HyperionTurretFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretFire),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Fire/_Design/Character/BPChar_HyperionTurretFire.BPChar_HyperionTurretFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HyperionTurretFire SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretFire),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Fire/_Design/Character/BPChar_HyperionTurretFire.BPChar_HyperionTurretFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretFire),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Fire/_Design/Character/BPChar_HyperionTurretFire.BPChar_HyperionTurretFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HyperionTurretFire),/Game/PatchDLC/Dandelion/Enemies/HyperionTurret/Fire/_Design/Character/BPChar_HyperionTurretFire.BPChar_HyperionTurretFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_HyperionTurretFire # BPChar_ImpoundFeeBot SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFeeBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFeeBot.Default__BPChar_ImpoundFeeBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFeeBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFeeBot.Default__BPChar_ImpoundFeeBot_C,TargetableComponent.Object..TargetName,0,,BPChar_ImpoundFeeBot SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFeeBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFeeBot.BPChar_ImpoundFeeBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFeeBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFeeBot.BPChar_ImpoundFeeBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFeeBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFeeBot.BPChar_ImpoundFeeBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ImpoundFeeBot SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFeeBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFeeBot.BPChar_ImpoundFeeBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFeeBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFeeBot.BPChar_ImpoundFeeBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFeeBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFeeBot.BPChar_ImpoundFeeBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ImpoundFeeBot # BPChar_ImpoundFormBot SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFormBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFormBot.Default__BPChar_ImpoundFormBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFormBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFormBot.Default__BPChar_ImpoundFormBot_C,TargetableComponent.Object..TargetName,0,,BPChar_ImpoundFormBot SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFormBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFormBot.BPChar_ImpoundFormBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFormBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFormBot.BPChar_ImpoundFormBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFormBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFormBot.BPChar_ImpoundFormBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ImpoundFormBot SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFormBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFormBot.BPChar_ImpoundFormBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFormBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFormBot.BPChar_ImpoundFormBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ImpoundFormBot),/Dandelion/Enemies/ServiceBot/ImpoundFeeBot/BPChar_ImpoundFormBot.BPChar_ImpoundFormBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ImpoundFormBot # BPChar_IronBear SparkCharacterLoadedEntry,(1,1,0,BPChar_IronBear),/Game/PlayerCharacters/Gunner/_Shared/_Design/IronBear/BPChar_IronBear.Default__BPChar_IronBear_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_IronBear),/Game/PlayerCharacters/Gunner/_Shared/_Design/IronBear/BPChar_IronBear.Default__BPChar_IronBear_C,TargetableComponent.Object..TargetName,0,,BPChar_IronBear # BPChar_IronBear_DakkaBear SparkCharacterLoadedEntry,(1,1,0,BPChar_IronBear_DakkaBear),/Game/PlayerCharacters/Gunner/_Shared/_Design/IronBear/BPChar_IronBear_DakkaBear.Default__BPChar_IronBear_DakkaBear_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_IronBear_DakkaBear),/Game/PlayerCharacters/Gunner/_Shared/_Design/IronBear/BPChar_IronBear_DakkaBear.Default__BPChar_IronBear_DakkaBear_C,TargetableComponent.Object..TargetName,0,,BPChar_IronBear_DakkaBear # BPChar_JackBot SparkCharacterLoadedEntry,(1,1,0,BPChar_JackBot),/Dandelion/Enemies/JackBot/_Shared/_Design/Character/BPChar_JackBot.Default__BPChar_JackBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_JackBot),/Dandelion/Enemies/JackBot/_Shared/_Design/Character/BPChar_JackBot.Default__BPChar_JackBot_C,TargetableComponent.Object..TargetName,0,,BPChar_JackBot SparkCharacterLoadedEntry,(1,1,0,BPChar_JackBot),/Dandelion/Enemies/JackBot/_Shared/_Design/Character/BPChar_JackBot.BPChar_JackBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_JackBot),/Dandelion/Enemies/JackBot/_Shared/_Design/Character/BPChar_JackBot.BPChar_JackBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_JackBot),/Dandelion/Enemies/JackBot/_Shared/_Design/Character/BPChar_JackBot.BPChar_JackBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_JackBot SparkCharacterLoadedEntry,(1,1,0,BPChar_JackBot),/Dandelion/Enemies/JackBot/_Shared/_Design/Character/BPChar_JackBot.BPChar_JackBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_JackBot),/Dandelion/Enemies/JackBot/_Shared/_Design/Character/BPChar_JackBot.BPChar_JackBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_JackBot),/Dandelion/Enemies/JackBot/_Shared/_Design/Character/BPChar_JackBot.BPChar_JackBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_JackBot # BPChar_JakobsResistance_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_JakobsResistance_Basic),/Game/NonPlayerCharacters/_Eden6/JakobsResistance/_Design/Character/BPChar_JakobsResistance_Basic.Default__BPChar_JakobsResistance_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_JakobsResistance_Basic),/Game/NonPlayerCharacters/_Eden6/JakobsResistance/_Design/Character/BPChar_JakobsResistance_Basic.Default__BPChar_JakobsResistance_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_JakobsResistance_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_JakobsResistance_Basic),/Game/NonPlayerCharacters/_Eden6/JakobsResistance/_Design/Character/BPChar_JakobsResistance_Basic.BPChar_JakobsResistance_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_JakobsResistance_Basic),/Game/NonPlayerCharacters/_Eden6/JakobsResistance/_Design/Character/BPChar_JakobsResistance_Basic.BPChar_JakobsResistance_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_JakobsResistance_Basic),/Game/NonPlayerCharacters/_Eden6/JakobsResistance/_Design/Character/BPChar_JakobsResistance_Basic.BPChar_JakobsResistance_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_JakobsResistance_Basic # BPChar_Joy SparkCharacterLoadedEntry,(1,1,0,BPChar_Joy),/Dandelion/NonPlayerCharacters/_SideMissions/Joy/_Design/Character/BPChar_Joy.Default__BPChar_Joy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Joy),/Dandelion/NonPlayerCharacters/_SideMissions/Joy/_Design/Character/BPChar_Joy.Default__BPChar_Joy_C,TargetableComponent.Object..TargetName,0,,BPChar_Joy # BPChar_KJR_Hologram SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR_Hologram),/Game/Enemies/KatagawaJR/KJR_Hologram/_Design/Character/BPChar_KJR_Hologram.Default__BPChar_KJR_Hologram_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR_Hologram),/Game/Enemies/KatagawaJR/KJR_Hologram/_Design/Character/BPChar_KJR_Hologram.Default__BPChar_KJR_Hologram_C,TargetableComponent.Object..TargetName,0,,BPChar_KJR_Hologram SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR_Hologram),/Game/Enemies/KatagawaJR/KJR_Hologram/_Design/Character/BPChar_KJR_Hologram.BPChar_KJR_Hologram_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR_Hologram),/Game/Enemies/KatagawaJR/KJR_Hologram/_Design/Character/BPChar_KJR_Hologram.BPChar_KJR_Hologram_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR_Hologram),/Game/Enemies/KatagawaJR/KJR_Hologram/_Design/Character/BPChar_KJR_Hologram.BPChar_KJR_Hologram_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_KJR_Hologram # BPChar_KillaVoltNPC SparkCharacterLoadedEntry,(1,1,0,BPChar_KillaVoltNPC),/Game/Enemies/Enforcer/_Unique/FilmBuff/_Design/Character/BPChar_KillaVoltNPC.Default__BPChar_KillaVoltNPC_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_KillaVoltNPC),/Game/Enemies/Enforcer/_Unique/FilmBuff/_Design/Character/BPChar_KillaVoltNPC.Default__BPChar_KillaVoltNPC_C,TargetableComponent.Object..TargetName,0,,BPChar_KillaVoltNPC # BPChar_KJR_Hologram_Sniper SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR_Hologram_Sniper),/Game/Enemies/KatagawaJR/KJR_Hologram/_Design/Character/BPChar_KJR_Hologram_Sniper.Default__BPChar_KJR_Hologram_Sniper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR_Hologram_Sniper),/Game/Enemies/KatagawaJR/KJR_Hologram/_Design/Character/BPChar_KJR_Hologram_Sniper.Default__BPChar_KJR_Hologram_Sniper_C,TargetableComponent.Object..TargetName,0,,BPChar_KJR_Hologram_Sniper SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR_Hologram_Sniper),/Game/Enemies/KatagawaJR/KJR_Hologram/_Design/Character/BPChar_KJR_Hologram_Sniper.BPChar_KJR_Hologram_Sniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR_Hologram_Sniper),/Game/Enemies/KatagawaJR/KJR_Hologram/_Design/Character/BPChar_KJR_Hologram_Sniper.BPChar_KJR_Hologram_Sniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR_Hologram_Sniper),/Game/Enemies/KatagawaJR/KJR_Hologram/_Design/Character/BPChar_KJR_Hologram_Sniper.BPChar_KJR_Hologram_Sniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_KJR_Hologram_Sniper # BPChar_KJR SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR),/Game/Enemies/KatagawaJR/KJR/_Design/Character/BPChar_KJR.Default__BPChar_KJR_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR),/Game/Enemies/KatagawaJR/KJR/_Design/Character/BPChar_KJR.Default__BPChar_KJR_C,TargetableComponent.Object..TargetName,0,,BPChar_KJR # BPChar_LabResearchBot SparkCharacterLoadedEntry,(1,1,0,BPChar_LabResearchBot),/Game/NonPlayerCharacters/_Nekrotafeyo/LabResearchBot/_Design/Character/BPChar_LabResearchBot.Default__BPChar_LabResearchBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LabResearchBot),/Game/NonPlayerCharacters/_Nekrotafeyo/LabResearchBot/_Design/Character/BPChar_LabResearchBot.Default__BPChar_LabResearchBot_C,TargetableComponent.Object..TargetName,0,,BPChar_LabResearchBot # BPChar_LeagueNPC_01_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_LeagueNPC_01_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/NonPlayerCharacters/LeagueNPC/_Design/Character/BPChar_LeagueNPC_01_BloodyHarvest.Default__BPChar_LeagueNPC_01_BloodyHarvest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LeagueNPC_01_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/NonPlayerCharacters/LeagueNPC/_Design/Character/BPChar_LeagueNPC_01_BloodyHarvest.Default__BPChar_LeagueNPC_01_BloodyHarvest_C,TargetableComponent.Object..TargetName,0,,BPChar_LeagueNPC_01_BloodyHarvest # BPChar_LeagueNPC_02_TheCartels SparkCharacterLoadedEntry,(1,1,0,BPChar_LeagueNPC_02_TheCartels),/Game/PatchDLC/Event2/NonPlayerCharacters/LeagueNPC/BPChar_LeagueNPC_02_TheCartels.Default__BPChar_LeagueNPC_02_TheCartels_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LeagueNPC_02_TheCartels),/Game/PatchDLC/Event2/NonPlayerCharacters/LeagueNPC/BPChar_LeagueNPC_02_TheCartels.Default__BPChar_LeagueNPC_02_TheCartels_C,TargetableComponent.Object..TargetName,0,,BPChar_LeagueNPC_02_TheCartels # BPChar_LeagueNPC_Maurice_VDay SparkCharacterLoadedEntry,(1,1,0,BPChar_LeagueNPC_Maurice_VDay),/Game/PatchDLC/EventVDay/NonPlayerCharacters/LeagueNPC/_Design/Character/BPChar_LeagueNPC_Maurice_VDay.Default__BPChar_LeagueNPC_Maurice_VDay_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LeagueNPC_Maurice_VDay),/Game/PatchDLC/EventVDay/NonPlayerCharacters/LeagueNPC/_Design/Character/BPChar_LeagueNPC_Maurice_VDay.Default__BPChar_LeagueNPC_Maurice_VDay_C,TargetableComponent.Object..TargetName,0,,BPChar_LeagueNPC_Maurice_VDay # BPChar_Lilith SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C,TargetableComponent.Object..TargetName,0,,BPChar_Lilith SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.BPChar_Lilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.BPChar_Lilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.BPChar_Lilith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Lilith # BPChar_Loader_BigChestDaddy SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BigChestDaddy),/Alisma/Enemies/Loader/_Unique/BigChestDaddy/_Design/Character/BPChar_Loader_BigChestDaddy.Default__BPChar_Loader_BigChestDaddy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BigChestDaddy),/Alisma/Enemies/Loader/_Unique/BigChestDaddy/_Design/Character/BPChar_Loader_BigChestDaddy.Default__BPChar_Loader_BigChestDaddy_C,TargetableComponent.Object..TargetName,0,,BPChar_Loader_BigChestDaddy SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BigChestDaddy),/Alisma/Enemies/Loader/_Unique/BigChestDaddy/_Design/Character/BPChar_Loader_BigChestDaddy.BPChar_Loader_BigChestDaddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BigChestDaddy),/Alisma/Enemies/Loader/_Unique/BigChestDaddy/_Design/Character/BPChar_Loader_BigChestDaddy.BPChar_Loader_BigChestDaddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BigChestDaddy),/Alisma/Enemies/Loader/_Unique/BigChestDaddy/_Design/Character/BPChar_Loader_BigChestDaddy.BPChar_Loader_BigChestDaddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Loader_BigChestDaddy SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BigChestDaddy),/Alisma/Enemies/Loader/_Unique/BigChestDaddy/_Design/Character/BPChar_Loader_BigChestDaddy.BPChar_Loader_BigChestDaddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BigChestDaddy),/Alisma/Enemies/Loader/_Unique/BigChestDaddy/_Design/Character/BPChar_Loader_BigChestDaddy.BPChar_Loader_BigChestDaddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BigChestDaddy),/Alisma/Enemies/Loader/_Unique/BigChestDaddy/_Design/Character/BPChar_Loader_BigChestDaddy.BPChar_Loader_BigChestDaddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Loader_BigChestDaddy # BPChar_Loader_BL2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BL2),/Game/PatchDLC/Dandelion/Enemies/Loader/BL2_Loader/_Design/Character/BPChar_Loader_BL2.Default__BPChar_Loader_BL2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BL2),/Game/PatchDLC/Dandelion/Enemies/Loader/BL2_Loader/_Design/Character/BPChar_Loader_BL2.Default__BPChar_Loader_BL2_C,TargetableComponent.Object..TargetName,0,,BPChar_Loader_BL2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BL2),/Game/PatchDLC/Dandelion/Enemies/Loader/BL2_Loader/_Design/Character/BPChar_Loader_BL2.BPChar_Loader_BL2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BL2),/Game/PatchDLC/Dandelion/Enemies/Loader/BL2_Loader/_Design/Character/BPChar_Loader_BL2.BPChar_Loader_BL2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BL2),/Game/PatchDLC/Dandelion/Enemies/Loader/BL2_Loader/_Design/Character/BPChar_Loader_BL2.BPChar_Loader_BL2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Loader_BL2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BL2),/Game/PatchDLC/Dandelion/Enemies/Loader/BL2_Loader/_Design/Character/BPChar_Loader_BL2.BPChar_Loader_BL2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BL2),/Game/PatchDLC/Dandelion/Enemies/Loader/BL2_Loader/_Design/Character/BPChar_Loader_BL2.BPChar_Loader_BL2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_BL2),/Game/PatchDLC/Dandelion/Enemies/Loader/BL2_Loader/_Design/Character/BPChar_Loader_BL2.BPChar_Loader_BL2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Loader_BL2 # BPChar_Loader_ISeeYou SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_ISeeYou),/Alisma/Enemies/Loader/_Unique/ISeeYou/_Design/Character/BPChar_Loader_ISeeYou.Default__BPChar_Loader_ISeeYou_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_ISeeYou),/Alisma/Enemies/Loader/_Unique/ISeeYou/_Design/Character/BPChar_Loader_ISeeYou.Default__BPChar_Loader_ISeeYou_C,TargetableComponent.Object..TargetName,0,,BPChar_Loader_ISeeYou SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_ISeeYou),/Alisma/Enemies/Loader/_Unique/ISeeYou/_Design/Character/BPChar_Loader_ISeeYou.BPChar_Loader_ISeeYou_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_ISeeYou),/Alisma/Enemies/Loader/_Unique/ISeeYou/_Design/Character/BPChar_Loader_ISeeYou.BPChar_Loader_ISeeYou_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_ISeeYou),/Alisma/Enemies/Loader/_Unique/ISeeYou/_Design/Character/BPChar_Loader_ISeeYou.BPChar_Loader_ISeeYou_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Loader_ISeeYou SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_ISeeYou),/Alisma/Enemies/Loader/_Unique/ISeeYou/_Design/Character/BPChar_Loader_ISeeYou.BPChar_Loader_ISeeYou_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_ISeeYou),/Alisma/Enemies/Loader/_Unique/ISeeYou/_Design/Character/BPChar_Loader_ISeeYou.BPChar_Loader_ISeeYou_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_ISeeYou),/Alisma/Enemies/Loader/_Unique/ISeeYou/_Design/Character/BPChar_Loader_ISeeYou.BPChar_Loader_ISeeYou_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Loader_ISeeYou # BPChar_Loader_LeggyLarry SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_LeggyLarry),/Alisma/Enemies/Loader/_Unique/LeggyLarry/_Design/Character/BPChar_Loader_LeggyLarry.Default__BPChar_Loader_LeggyLarry_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_LeggyLarry),/Alisma/Enemies/Loader/_Unique/LeggyLarry/_Design/Character/BPChar_Loader_LeggyLarry.Default__BPChar_Loader_LeggyLarry_C,TargetableComponent.Object..TargetName,0,,BPChar_Loader_LeggyLarry SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_LeggyLarry),/Alisma/Enemies/Loader/_Unique/LeggyLarry/_Design/Character/BPChar_Loader_LeggyLarry.BPChar_Loader_LeggyLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_LeggyLarry),/Alisma/Enemies/Loader/_Unique/LeggyLarry/_Design/Character/BPChar_Loader_LeggyLarry.BPChar_Loader_LeggyLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_LeggyLarry),/Alisma/Enemies/Loader/_Unique/LeggyLarry/_Design/Character/BPChar_Loader_LeggyLarry.BPChar_Loader_LeggyLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Loader_LeggyLarry SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_LeggyLarry),/Alisma/Enemies/Loader/_Unique/LeggyLarry/_Design/Character/BPChar_Loader_LeggyLarry.BPChar_Loader_LeggyLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_LeggyLarry),/Alisma/Enemies/Loader/_Unique/LeggyLarry/_Design/Character/BPChar_Loader_LeggyLarry.BPChar_Loader_LeggyLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_LeggyLarry),/Alisma/Enemies/Loader/_Unique/LeggyLarry/_Design/Character/BPChar_Loader_LeggyLarry.BPChar_Loader_LeggyLarry_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Loader_LeggyLarry # BPChar_Loader_TouchySandy SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_TouchySandy),/Alisma/Enemies/Loader/_Unique/TouchySandy/_Design/Character/BPChar_Loader_TouchySandy.Default__BPChar_Loader_TouchySandy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_TouchySandy),/Alisma/Enemies/Loader/_Unique/TouchySandy/_Design/Character/BPChar_Loader_TouchySandy.Default__BPChar_Loader_TouchySandy_C,TargetableComponent.Object..TargetName,0,,BPChar_Loader_TouchySandy SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_TouchySandy),/Alisma/Enemies/Loader/_Unique/TouchySandy/_Design/Character/BPChar_Loader_TouchySandy.BPChar_Loader_TouchySandy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_TouchySandy),/Alisma/Enemies/Loader/_Unique/TouchySandy/_Design/Character/BPChar_Loader_TouchySandy.BPChar_Loader_TouchySandy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_TouchySandy),/Alisma/Enemies/Loader/_Unique/TouchySandy/_Design/Character/BPChar_Loader_TouchySandy.BPChar_Loader_TouchySandy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Loader_TouchySandy SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_TouchySandy),/Alisma/Enemies/Loader/_Unique/TouchySandy/_Design/Character/BPChar_Loader_TouchySandy.BPChar_Loader_TouchySandy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_TouchySandy),/Alisma/Enemies/Loader/_Unique/TouchySandy/_Design/Character/BPChar_Loader_TouchySandy.BPChar_Loader_TouchySandy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Loader_TouchySandy),/Alisma/Enemies/Loader/_Unique/TouchySandy/_Design/Character/BPChar_Loader_TouchySandy.BPChar_Loader_TouchySandy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Loader_TouchySandy # BPChar_LoaderBadass_JUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBadass_JUNK.Default__BPChar_LoaderBadass_JUNK_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBadass_JUNK.Default__BPChar_LoaderBadass_JUNK_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderBadass_JUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBadass_JUNK.BPChar_LoaderBadass_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBadass_JUNK.BPChar_LoaderBadass_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBadass_JUNK.BPChar_LoaderBadass_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderBadass_JUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBadass_JUNK.BPChar_LoaderBadass_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBadass_JUNK.BPChar_LoaderBadass_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBadass_JUNK.BPChar_LoaderBadass_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderBadass_JUNK # BPChar_LoaderBadass_Venchy SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_Venchy),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass_Venchy.Default__BPChar_LoaderBadass_Venchy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_Venchy),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass_Venchy.Default__BPChar_LoaderBadass_Venchy_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderBadass_Venchy # BPChar_LoaderBasicJUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasicJUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBasicJUNK.Default__BPChar_LoaderBasicJUNK_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasicJUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBasicJUNK.Default__BPChar_LoaderBasicJUNK_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderBasicJUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasicJUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBasicJUNK.BPChar_LoaderBasicJUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasicJUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBasicJUNK.BPChar_LoaderBasicJUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasicJUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBasicJUNK.BPChar_LoaderBasicJUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderBasicJUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasicJUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBasicJUNK.BPChar_LoaderBasicJUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasicJUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBasicJUNK.BPChar_LoaderBasicJUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBasicJUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderBasicJUNK.BPChar_LoaderBasicJUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderBasicJUNK # BPChar_LoaderDancer SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderDancer),/Dandelion/NonPlayerCharacters/LoaderDancer/Character/BPChar_LoaderDancer.Default__BPChar_LoaderDancer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderDancer),/Dandelion/NonPlayerCharacters/LoaderDancer/Character/BPChar_LoaderDancer.Default__BPChar_LoaderDancer_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderDancer # BPChar_LoaderElementalCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalCryo),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalCryo/_Design/Character/BPChar_LoaderElementalCryo.Default__BPChar_LoaderElementalCryo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalCryo),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalCryo/_Design/Character/BPChar_LoaderElementalCryo.Default__BPChar_LoaderElementalCryo_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderElementalCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalCryo),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalCryo/_Design/Character/BPChar_LoaderElementalCryo.BPChar_LoaderElementalCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalCryo),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalCryo/_Design/Character/BPChar_LoaderElementalCryo.BPChar_LoaderElementalCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalCryo),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalCryo/_Design/Character/BPChar_LoaderElementalCryo.BPChar_LoaderElementalCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderElementalCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalCryo),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalCryo/_Design/Character/BPChar_LoaderElementalCryo.BPChar_LoaderElementalCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalCryo),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalCryo/_Design/Character/BPChar_LoaderElementalCryo.BPChar_LoaderElementalCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalCryo),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalCryo/_Design/Character/BPChar_LoaderElementalCryo.BPChar_LoaderElementalCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderElementalCryo # BPChar_LoaderElementalFire SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalFire),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalFire/_Design/Character/BPChar_LoaderElementalFire.Default__BPChar_LoaderElementalFire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalFire),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalFire/_Design/Character/BPChar_LoaderElementalFire.Default__BPChar_LoaderElementalFire_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderElementalFire SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalFire),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalFire/_Design/Character/BPChar_LoaderElementalFire.BPChar_LoaderElementalFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalFire),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalFire/_Design/Character/BPChar_LoaderElementalFire.BPChar_LoaderElementalFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalFire),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalFire/_Design/Character/BPChar_LoaderElementalFire.BPChar_LoaderElementalFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderElementalFire SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalFire),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalFire/_Design/Character/BPChar_LoaderElementalFire.BPChar_LoaderElementalFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalFire),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalFire/_Design/Character/BPChar_LoaderElementalFire.BPChar_LoaderElementalFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderElementalFire),/Game/PatchDLC/Dandelion/Enemies/Loader/ElementalFire/_Design/Character/BPChar_LoaderElementalFire.BPChar_LoaderElementalFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderElementalFire # BPChar_LoaderEXP SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP),/Game/PatchDLC/Dandelion/Enemies/Loader/EXP/_Design/Character/BPChar_LoaderEXP.Default__BPChar_LoaderEXP_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP),/Game/PatchDLC/Dandelion/Enemies/Loader/EXP/_Design/Character/BPChar_LoaderEXP.Default__BPChar_LoaderEXP_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderEXP SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP),/Game/PatchDLC/Dandelion/Enemies/Loader/EXP/_Design/Character/BPChar_LoaderEXP.BPChar_LoaderEXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP),/Game/PatchDLC/Dandelion/Enemies/Loader/EXP/_Design/Character/BPChar_LoaderEXP.BPChar_LoaderEXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP),/Game/PatchDLC/Dandelion/Enemies/Loader/EXP/_Design/Character/BPChar_LoaderEXP.BPChar_LoaderEXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderEXP SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP),/Game/PatchDLC/Dandelion/Enemies/Loader/EXP/_Design/Character/BPChar_LoaderEXP.BPChar_LoaderEXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP),/Game/PatchDLC/Dandelion/Enemies/Loader/EXP/_Design/Character/BPChar_LoaderEXP.BPChar_LoaderEXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP),/Game/PatchDLC/Dandelion/Enemies/Loader/EXP/_Design/Character/BPChar_LoaderEXP.BPChar_LoaderEXP_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderEXP # BPChar_LoaderEXP_JUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderEXP_JUNK.Default__BPChar_LoaderEXP_JUNK_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderEXP_JUNK.Default__BPChar_LoaderEXP_JUNK_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderEXP_JUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderEXP_JUNK.BPChar_LoaderEXP_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderEXP_JUNK.BPChar_LoaderEXP_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderEXP_JUNK.BPChar_LoaderEXP_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderEXP_JUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderEXP_JUNK.BPChar_LoaderEXP_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderEXP_JUNK.BPChar_LoaderEXP_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderEXP_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderEXP_JUNK.BPChar_LoaderEXP_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderEXP_JUNK # BPChar_LoaderRIOT SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRIOT),/Game/PatchDLC/Dandelion/Enemies/Loader/RIOT/_Design/Character/BPChar_LoaderRIOT.Default__BPChar_LoaderRIOT_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRIOT),/Game/PatchDLC/Dandelion/Enemies/Loader/RIOT/_Design/Character/BPChar_LoaderRIOT.Default__BPChar_LoaderRIOT_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderRIOT SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRIOT),/Game/PatchDLC/Dandelion/Enemies/Loader/RIOT/_Design/Character/BPChar_LoaderRIOT.BPChar_LoaderRIOT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRIOT),/Game/PatchDLC/Dandelion/Enemies/Loader/RIOT/_Design/Character/BPChar_LoaderRIOT.BPChar_LoaderRIOT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRIOT),/Game/PatchDLC/Dandelion/Enemies/Loader/RIOT/_Design/Character/BPChar_LoaderRIOT.BPChar_LoaderRIOT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderRIOT SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRIOT),/Game/PatchDLC/Dandelion/Enemies/Loader/RIOT/_Design/Character/BPChar_LoaderRIOT.BPChar_LoaderRIOT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRIOT),/Game/PatchDLC/Dandelion/Enemies/Loader/RIOT/_Design/Character/BPChar_LoaderRIOT.BPChar_LoaderRIOT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRIOT),/Game/PatchDLC/Dandelion/Enemies/Loader/RIOT/_Design/Character/BPChar_LoaderRIOT.BPChar_LoaderRIOT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderRIOT # BPChar_LoaderRPG SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRPG),/Game/PatchDLC/Dandelion/Enemies/Loader/RPG/_Design/Character/BPChar_LoaderRPG.Default__BPChar_LoaderRPG_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRPG),/Game/PatchDLC/Dandelion/Enemies/Loader/RPG/_Design/Character/BPChar_LoaderRPG.Default__BPChar_LoaderRPG_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderRPG SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRPG),/Game/PatchDLC/Dandelion/Enemies/Loader/RPG/_Design/Character/BPChar_LoaderRPG.BPChar_LoaderRPG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRPG),/Game/PatchDLC/Dandelion/Enemies/Loader/RPG/_Design/Character/BPChar_LoaderRPG.BPChar_LoaderRPG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRPG),/Game/PatchDLC/Dandelion/Enemies/Loader/RPG/_Design/Character/BPChar_LoaderRPG.BPChar_LoaderRPG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderRPG SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRPG),/Game/PatchDLC/Dandelion/Enemies/Loader/RPG/_Design/Character/BPChar_LoaderRPG.BPChar_LoaderRPG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRPG),/Game/PatchDLC/Dandelion/Enemies/Loader/RPG/_Design/Character/BPChar_LoaderRPG.BPChar_LoaderRPG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderRPG),/Game/PatchDLC/Dandelion/Enemies/Loader/RPG/_Design/Character/BPChar_LoaderRPG.BPChar_LoaderRPG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderRPG # BPChar_LoaderSGT SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT),/Game/PatchDLC/Dandelion/Enemies/Loader/SGT/_Design/Character/BPChar_LoaderSGT.Default__BPChar_LoaderSGT_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT),/Game/PatchDLC/Dandelion/Enemies/Loader/SGT/_Design/Character/BPChar_LoaderSGT.Default__BPChar_LoaderSGT_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderSGT SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT),/Game/PatchDLC/Dandelion/Enemies/Loader/SGT/_Design/Character/BPChar_LoaderSGT.BPChar_LoaderSGT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT),/Game/PatchDLC/Dandelion/Enemies/Loader/SGT/_Design/Character/BPChar_LoaderSGT.BPChar_LoaderSGT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT),/Game/PatchDLC/Dandelion/Enemies/Loader/SGT/_Design/Character/BPChar_LoaderSGT.BPChar_LoaderSGT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderSGT SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT),/Game/PatchDLC/Dandelion/Enemies/Loader/SGT/_Design/Character/BPChar_LoaderSGT.BPChar_LoaderSGT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT),/Game/PatchDLC/Dandelion/Enemies/Loader/SGT/_Design/Character/BPChar_LoaderSGT.BPChar_LoaderSGT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT),/Game/PatchDLC/Dandelion/Enemies/Loader/SGT/_Design/Character/BPChar_LoaderSGT.BPChar_LoaderSGT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderSGT # BPChar_LoaderSGT_JUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderSGT_JUNK.Default__BPChar_LoaderSGT_JUNK_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderSGT_JUNK.Default__BPChar_LoaderSGT_JUNK_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderSGT_JUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderSGT_JUNK.BPChar_LoaderSGT_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderSGT_JUNK.BPChar_LoaderSGT_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderSGT_JUNK.BPChar_LoaderSGT_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderSGT_JUNK SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderSGT_JUNK.BPChar_LoaderSGT_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderSGT_JUNK.BPChar_LoaderSGT_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSGT_JUNK),/Game/PatchDLC/Dandelion/Enemies/Loader/JUNK_Loaders/_Design/Character/BPChar_LoaderSGT_JUNK.BPChar_LoaderSGT_JUNK_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderSGT_JUNK # BPChar_LoaderSVY SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSVY),/Game/PatchDLC/Dandelion/Enemies/Loader/SVY/_Design/Character/BPChar_LoaderSVY.Default__BPChar_LoaderSVY_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSVY),/Game/PatchDLC/Dandelion/Enemies/Loader/SVY/_Design/Character/BPChar_LoaderSVY.Default__BPChar_LoaderSVY_C,TargetableComponent.Object..TargetName,0,,BPChar_LoaderSVY SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSVY),/Game/PatchDLC/Dandelion/Enemies/Loader/SVY/_Design/Character/BPChar_LoaderSVY.BPChar_LoaderSVY_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSVY),/Game/PatchDLC/Dandelion/Enemies/Loader/SVY/_Design/Character/BPChar_LoaderSVY.BPChar_LoaderSVY_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSVY),/Game/PatchDLC/Dandelion/Enemies/Loader/SVY/_Design/Character/BPChar_LoaderSVY.BPChar_LoaderSVY_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LoaderSVY SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSVY),/Game/PatchDLC/Dandelion/Enemies/Loader/SVY/_Design/Character/BPChar_LoaderSVY.BPChar_LoaderSVY_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSVY),/Game/PatchDLC/Dandelion/Enemies/Loader/SVY/_Design/Character/BPChar_LoaderSVY.BPChar_LoaderSVY_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderSVY),/Game/PatchDLC/Dandelion/Enemies/Loader/SVY/_Design/Character/BPChar_LoaderSVY.BPChar_LoaderSVY_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LoaderSVY # BPChar_LootTracker SparkCharacterLoadedEntry,(1,1,0,BPChar_LootTracker),/Game/NonPlayerCharacters/_Eden6/LootTracker/_Design/Character/BPChar_LootTracker.Default__BPChar_LootTracker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LootTracker),/Game/NonPlayerCharacters/_Eden6/LootTracker/_Design/Character/BPChar_LootTracker.Default__BPChar_LootTracker_C,TargetableComponent.Object..TargetName,0,,BPChar_LootTracker SparkCharacterLoadedEntry,(1,1,0,BPChar_LootTracker),/Game/NonPlayerCharacters/_Eden6/LootTracker/_Design/Character/BPChar_LootTracker.BPChar_LootTracker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LootTracker),/Game/NonPlayerCharacters/_Eden6/LootTracker/_Design/Character/BPChar_LootTracker.BPChar_LootTracker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LootTracker),/Game/NonPlayerCharacters/_Eden6/LootTracker/_Design/Character/BPChar_LootTracker.BPChar_LootTracker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LootTracker # BPChar_Lorelei SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.Default__BPChar_Lorelei_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.Default__BPChar_Lorelei_C,TargetableComponent.Object..TargetName,0,,BPChar_Lorelei SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.BPChar_Lorelei_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.BPChar_Lorelei_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.BPChar_Lorelei_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Lorelei # BPChar_Lorelei_IXO SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.Default__BPChar_Lorelei_IXO_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.Default__BPChar_Lorelei_IXO_C,TargetableComponent.Object..TargetName,0,,BPChar_Lorelei_IXO SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.BPChar_Lorelei_IXO_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.BPChar_Lorelei_IXO_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.BPChar_Lorelei_IXO_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Lorelei_IXO # BPChar_LostOneBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBadass),/Hibiscus/Enemies/LostOne/Badass/_Design/Character/BPChar_LostOneBadass.Default__BPChar_LostOneBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBadass),/Hibiscus/Enemies/LostOne/Badass/_Design/Character/BPChar_LostOneBadass.Default__BPChar_LostOneBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_LostOneBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBadass),/Hibiscus/Enemies/LostOne/Badass/_Design/Character/BPChar_LostOneBadass.Default__BPChar_LostOneBadass_C,UIName_PT1_LevelUp,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBadass),/Hibiscus/Enemies/LostOne/Badass/_Design/Character/BPChar_LostOneBadass.Default__BPChar_LostOneBadass_C,UIName_PT2_LevelUp,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBadass),/Hibiscus/Enemies/LostOne/Badass/_Design/Character/BPChar_LostOneBadass.BPChar_LostOneBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBadass),/Hibiscus/Enemies/LostOne/Badass/_Design/Character/BPChar_LostOneBadass.BPChar_LostOneBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBadass),/Hibiscus/Enemies/LostOne/Badass/_Design/Character/BPChar_LostOneBadass.BPChar_LostOneBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LostOneBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBadass),/Hibiscus/Enemies/LostOne/Badass/_Design/Character/BPChar_LostOneBadass.BPChar_LostOneBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBadass),/Hibiscus/Enemies/LostOne/Badass/_Design/Character/BPChar_LostOneBadass.BPChar_LostOneBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBadass),/Hibiscus/Enemies/LostOne/Badass/_Design/Character/BPChar_LostOneBadass.BPChar_LostOneBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LostOneBadass # BPChar_Lost_Mush_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.Default__BPChar_Lost_Mush_Child_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.Default__BPChar_Lost_Mush_Child_C,TargetableComponent.Object..TargetName,0,,BPChar_Lost_Mush_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.Default__BPChar_Lost_Mush_Child_C,UIName_PT1_LevelUp,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.Default__BPChar_Lost_Mush_Child_C,UIName_PT2_LevelUp,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.BPChar_Lost_Mush_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.BPChar_Lost_Mush_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.BPChar_Lost_Mush_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Lost_Mush_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.BPChar_Lost_Mush_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.BPChar_Lost_Mush_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.BPChar_Lost_Mush_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Lost_Mush_Child # BPChar_LostOneBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBasic),/Hibiscus/Enemies/LostOne/Basic/_Design/Character/BPChar_LostOneBasic.Default__BPChar_LostOneBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBasic),/Hibiscus/Enemies/LostOne/Basic/_Design/Character/BPChar_LostOneBasic.Default__BPChar_LostOneBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_LostOneBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBasic),/Hibiscus/Enemies/LostOne/Basic/_Design/Character/BPChar_LostOneBasic.BPChar_LostOneBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBasic),/Hibiscus/Enemies/LostOne/Basic/_Design/Character/BPChar_LostOneBasic.BPChar_LostOneBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBasic),/Hibiscus/Enemies/LostOne/Basic/_Design/Character/BPChar_LostOneBasic.BPChar_LostOneBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LostOneBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBasic),/Hibiscus/Enemies/LostOne/Basic/_Design/Character/BPChar_LostOneBasic.BPChar_LostOneBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBasic),/Hibiscus/Enemies/LostOne/Basic/_Design/Character/BPChar_LostOneBasic.BPChar_LostOneBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneBasic),/Hibiscus/Enemies/LostOne/Basic/_Design/Character/BPChar_LostOneBasic.BPChar_LostOneBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LostOneBasic # BPChar_LostOneFlailing SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneFlailing),/Hibiscus/Enemies/LostOne/Flailing/_Design/Character/BPChar_LostOneFlailing.Default__BPChar_LostOneFlailing_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneFlailing),/Hibiscus/Enemies/LostOne/Flailing/_Design/Character/BPChar_LostOneFlailing.Default__BPChar_LostOneFlailing_C,TargetableComponent.Object..TargetName,0,,BPChar_LostOneFlailing SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneFlailing),/Hibiscus/Enemies/LostOne/Flailing/_Design/Character/BPChar_LostOneFlailing.BPChar_LostOneFlailing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneFlailing),/Hibiscus/Enemies/LostOne/Flailing/_Design/Character/BPChar_LostOneFlailing.BPChar_LostOneFlailing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneFlailing),/Hibiscus/Enemies/LostOne/Flailing/_Design/Character/BPChar_LostOneFlailing.BPChar_LostOneFlailing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LostOneFlailing SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneFlailing),/Hibiscus/Enemies/LostOne/Flailing/_Design/Character/BPChar_LostOneFlailing.BPChar_LostOneFlailing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneFlailing),/Hibiscus/Enemies/LostOne/Flailing/_Design/Character/BPChar_LostOneFlailing.BPChar_LostOneFlailing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LostOneFlailing),/Hibiscus/Enemies/LostOne/Flailing/_Design/Character/BPChar_LostOneFlailing.BPChar_LostOneFlailing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LostOneFlailing # BPChar_LostTwo_BigBro SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_BigBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_BigBro.Default__BPChar_LostTwo_BigBro_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_BigBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_BigBro.Default__BPChar_LostTwo_BigBro_C,TargetableComponent.Object..TargetName,0,,BPChar_LostTwo_BigBro SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_BigBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_BigBro.BPChar_LostTwo_BigBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_BigBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_BigBro.BPChar_LostTwo_BigBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_BigBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_BigBro.BPChar_LostTwo_BigBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LostTwo_BigBro SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_BigBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_BigBro.BPChar_LostTwo_BigBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_BigBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_BigBro.BPChar_LostTwo_BigBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_BigBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_BigBro.BPChar_LostTwo_BigBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LostTwo_BigBro # BPChar_LostTwo_ToughBro SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_ToughBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_ToughBro.Default__BPChar_LostTwo_ToughBro_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_ToughBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_ToughBro.Default__BPChar_LostTwo_ToughBro_C,TargetableComponent.Object..TargetName,0,,BPChar_LostTwo_ToughBro SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_ToughBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_ToughBro.BPChar_LostTwo_ToughBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_ToughBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_ToughBro.BPChar_LostTwo_ToughBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_ToughBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_ToughBro.BPChar_LostTwo_ToughBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LostTwo_ToughBro SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_ToughBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_ToughBro.BPChar_LostTwo_ToughBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_ToughBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_ToughBro.BPChar_LostTwo_ToughBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_ToughBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_ToughBro.BPChar_LostTwo_ToughBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LostTwo_ToughBro # BPChar_LoveBarsBandit SparkCharacterLoadedEntry,(1,1,0,BPChar_LoveBarsBandit),/Geranium/NonPlayerCharacters/GerNPC/LoveBarsBandit/_Design/Character/BPChar_LoveBarsBandit.Default__BPChar_LoveBarsBandit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoveBarsBandit),/Geranium/NonPlayerCharacters/GerNPC/LoveBarsBandit/_Design/Character/BPChar_LoveBarsBandit.Default__BPChar_LoveBarsBandit_C,TargetableComponent.Object..TargetName,0,,BPChar_LoveBarsBandit # BPChar_LoveBarsHusband SparkCharacterLoadedEntry,(1,1,0,BPChar_LoveBarsHusband),/Geranium/NonPlayerCharacters/GerNPC/LoveBarsHusband/_Design/Character/BPChar_LoveBarsHusband.Default__BPChar_LoveBarsHusband_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LoveBarsHusband),/Geranium/NonPlayerCharacters/GerNPC/LoveBarsHusband/_Design/Character/BPChar_LoveBarsHusband.Default__BPChar_LoveBarsHusband_C,TargetableComponent.Object..TargetName,0,,BPChar_LoveBarsHusband # BPChar_Lumberjack SparkCharacterLoadedEntry,(1,1,0,BPChar_Lumberjack),/Game/NonPlayerCharacters/_Eden6/Lumberjack/_Design/Character/BPChar_Lumberjack.Default__BPChar_Lumberjack_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Lumberjack),/Game/NonPlayerCharacters/_Eden6/Lumberjack/_Design/Character/BPChar_Lumberjack.Default__BPChar_Lumberjack_C,TargetableComponent.Object..TargetName,0,,BPChar_Lumberjack # BPChar_LunaticShield SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticShield),/Hibiscus/Enemies/Lunatic/Shield/_Design/Character/BPChar_LunaticShield.Default__BPChar_LunaticShield_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticShield),/Hibiscus/Enemies/Lunatic/Shield/_Design/Character/BPChar_LunaticShield.Default__BPChar_LunaticShield_C,TargetableComponent.Object..TargetName,0,,BPChar_LunaticShield SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticShield),/Hibiscus/Enemies/Lunatic/Shield/_Design/Character/BPChar_LunaticShield.BPChar_LunaticShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticShield),/Hibiscus/Enemies/Lunatic/Shield/_Design/Character/BPChar_LunaticShield.BPChar_LunaticShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticShield),/Hibiscus/Enemies/Lunatic/Shield/_Design/Character/BPChar_LunaticShield.BPChar_LunaticShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LunaticShield SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticShield),/Hibiscus/Enemies/Lunatic/Shield/_Design/Character/BPChar_LunaticShield.BPChar_LunaticShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticShield),/Hibiscus/Enemies/Lunatic/Shield/_Design/Character/BPChar_LunaticShield.BPChar_LunaticShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticShield),/Hibiscus/Enemies/Lunatic/Shield/_Design/Character/BPChar_LunaticShield.BPChar_LunaticShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LunaticShield # BPChar_LunaticAxe SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticAxe),/Hibiscus/Enemies/Lunatic/Axe/_Design/Character/BPChar_LunaticAxe.Default__BPChar_LunaticAxe_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticAxe),/Hibiscus/Enemies/Lunatic/Axe/_Design/Character/BPChar_LunaticAxe.Default__BPChar_LunaticAxe_C,TargetableComponent.Object..TargetName,0,,BPChar_LunaticAxe SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticAxe),/Hibiscus/Enemies/Lunatic/Axe/_Design/Character/BPChar_LunaticAxe.BPChar_LunaticAxe_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticAxe),/Hibiscus/Enemies/Lunatic/Axe/_Design/Character/BPChar_LunaticAxe.BPChar_LunaticAxe_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticAxe),/Hibiscus/Enemies/Lunatic/Axe/_Design/Character/BPChar_LunaticAxe.BPChar_LunaticAxe_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LunaticAxe SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticAxe),/Hibiscus/Enemies/Lunatic/Axe/_Design/Character/BPChar_LunaticAxe.BPChar_LunaticAxe_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticAxe),/Hibiscus/Enemies/Lunatic/Axe/_Design/Character/BPChar_LunaticAxe.BPChar_LunaticAxe_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticAxe),/Hibiscus/Enemies/Lunatic/Axe/_Design/Character/BPChar_LunaticAxe.BPChar_LunaticAxe_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LunaticAxe # BPChar_LunaticBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBadass),/Hibiscus/Enemies/Lunatic/Badass/_Design/Character/BPChar_LunaticBadass.Default__BPChar_LunaticBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBadass),/Hibiscus/Enemies/Lunatic/Badass/_Design/Character/BPChar_LunaticBadass.Default__BPChar_LunaticBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_LunaticBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBadass),/Hibiscus/Enemies/Lunatic/Badass/_Design/Character/BPChar_LunaticBadass.BPChar_LunaticBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBadass),/Hibiscus/Enemies/Lunatic/Badass/_Design/Character/BPChar_LunaticBadass.BPChar_LunaticBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBadass),/Hibiscus/Enemies/Lunatic/Badass/_Design/Character/BPChar_LunaticBadass.BPChar_LunaticBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LunaticBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBadass),/Hibiscus/Enemies/Lunatic/Badass/_Design/Character/BPChar_LunaticBadass.BPChar_LunaticBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBadass),/Hibiscus/Enemies/Lunatic/Badass/_Design/Character/BPChar_LunaticBadass.BPChar_LunaticBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBadass),/Hibiscus/Enemies/Lunatic/Badass/_Design/Character/BPChar_LunaticBadass.BPChar_LunaticBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LunaticBadass # BPChar_LunaticBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBasic),/Hibiscus/Enemies/Lunatic/Basic/_Design/Character/BPChar_LunaticBasic.Default__BPChar_LunaticBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBasic),/Hibiscus/Enemies/Lunatic/Basic/_Design/Character/BPChar_LunaticBasic.Default__BPChar_LunaticBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_LunaticBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBasic),/Hibiscus/Enemies/Lunatic/Basic/_Design/Character/BPChar_LunaticBasic.BPChar_LunaticBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBasic),/Hibiscus/Enemies/Lunatic/Basic/_Design/Character/BPChar_LunaticBasic.BPChar_LunaticBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBasic),/Hibiscus/Enemies/Lunatic/Basic/_Design/Character/BPChar_LunaticBasic.BPChar_LunaticBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LunaticBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBasic),/Hibiscus/Enemies/Lunatic/Basic/_Design/Character/BPChar_LunaticBasic.BPChar_LunaticBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBasic),/Hibiscus/Enemies/Lunatic/Basic/_Design/Character/BPChar_LunaticBasic.BPChar_LunaticBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticBasic),/Hibiscus/Enemies/Lunatic/Basic/_Design/Character/BPChar_LunaticBasic.BPChar_LunaticBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LunaticBasic # BPChar_LunaticNabing SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticNabing),/Hibiscus/Enemies/Lunatic/Nabing/_Design/Character/BPChar_LunaticNabing.Default__BPChar_LunaticNabing_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticNabing),/Hibiscus/Enemies/Lunatic/Nabing/_Design/Character/BPChar_LunaticNabing.Default__BPChar_LunaticNabing_C,TargetableComponent.Object..TargetName,0,,BPChar_LunaticNabing SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticNabing),/Hibiscus/Enemies/Lunatic/Nabing/_Design/Character/BPChar_LunaticNabing.BPChar_LunaticNabing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticNabing),/Hibiscus/Enemies/Lunatic/Nabing/_Design/Character/BPChar_LunaticNabing.BPChar_LunaticNabing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticNabing),/Hibiscus/Enemies/Lunatic/Nabing/_Design/Character/BPChar_LunaticNabing.BPChar_LunaticNabing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LunaticNabing SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticNabing),/Hibiscus/Enemies/Lunatic/Nabing/_Design/Character/BPChar_LunaticNabing.BPChar_LunaticNabing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticNabing),/Hibiscus/Enemies/Lunatic/Nabing/_Design/Character/BPChar_LunaticNabing.BPChar_LunaticNabing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticNabing),/Hibiscus/Enemies/Lunatic/Nabing/_Design/Character/BPChar_LunaticNabing.BPChar_LunaticNabing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LunaticNabing # BPChar_LunaticPossessed SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticPossessed),/Hibiscus/Enemies/Lunatic/Possessed/_Design/Character/BPChar_LunaticPossessed.Default__BPChar_LunaticPossessed_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticPossessed),/Hibiscus/Enemies/Lunatic/Possessed/_Design/Character/BPChar_LunaticPossessed.Default__BPChar_LunaticPossessed_C,TargetableComponent.Object..TargetName,0,,BPChar_LunaticPossessed SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticPossessed),/Hibiscus/Enemies/Lunatic/Possessed/_Design/Character/BPChar_LunaticPossessed.BPChar_LunaticPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticPossessed),/Hibiscus/Enemies/Lunatic/Possessed/_Design/Character/BPChar_LunaticPossessed.BPChar_LunaticPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticPossessed),/Hibiscus/Enemies/Lunatic/Possessed/_Design/Character/BPChar_LunaticPossessed.BPChar_LunaticPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LunaticPossessed SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticPossessed),/Hibiscus/Enemies/Lunatic/Possessed/_Design/Character/BPChar_LunaticPossessed.BPChar_LunaticPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticPossessed),/Hibiscus/Enemies/Lunatic/Possessed/_Design/Character/BPChar_LunaticPossessed.BPChar_LunaticPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticPossessed),/Hibiscus/Enemies/Lunatic/Possessed/_Design/Character/BPChar_LunaticPossessed.BPChar_LunaticPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LunaticPossessed # BPChar_LunaticRevived SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticRevived),/Hibiscus/Enemies/Lunatic/Revived/_Design/Character/BPChar_LunaticRevived.Default__BPChar_LunaticRevived_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticRevived),/Hibiscus/Enemies/Lunatic/Revived/_Design/Character/BPChar_LunaticRevived.Default__BPChar_LunaticRevived_C,TargetableComponent.Object..TargetName,0,,BPChar_LunaticRevived SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticRevived),/Hibiscus/Enemies/Lunatic/Revived/_Design/Character/BPChar_LunaticRevived.BPChar_LunaticRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticRevived),/Hibiscus/Enemies/Lunatic/Revived/_Design/Character/BPChar_LunaticRevived.BPChar_LunaticRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticRevived),/Hibiscus/Enemies/Lunatic/Revived/_Design/Character/BPChar_LunaticRevived.BPChar_LunaticRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LunaticRevived SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticRevived),/Hibiscus/Enemies/Lunatic/Revived/_Design/Character/BPChar_LunaticRevived.BPChar_LunaticRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticRevived),/Hibiscus/Enemies/Lunatic/Revived/_Design/Character/BPChar_LunaticRevived.BPChar_LunaticRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticRevived),/Hibiscus/Enemies/Lunatic/Revived/_Design/Character/BPChar_LunaticRevived.BPChar_LunaticRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LunaticRevived # BPChar_Ma SparkCharacterLoadedEntry,(1,1,0,BPChar_Ma),/Game/NonPlayerCharacters/_Pandora/Ma/_Design/Character/BPChar_Ma.Default__BPChar_Ma_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ma),/Game/NonPlayerCharacters/_Pandora/Ma/_Design/Character/BPChar_Ma.Default__BPChar_Ma_C,TargetableComponent.Object..TargetName,0,,BPChar_Ma # BPChar_MaliEnforcerGun_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliEnforcerGun_GearUp),/Ixora/Enemies/CotV/Enforcer/GearUp/_Design/Character/BPChar_MaliEnforcerGun_GearUp.Default__BPChar_MaliEnforcerGun_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliEnforcerGun_GearUp),/Ixora/Enemies/CotV/Enforcer/GearUp/_Design/Character/BPChar_MaliEnforcerGun_GearUp.Default__BPChar_MaliEnforcerGun_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_MaliEnforcerGun_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliEnforcerGun_GearUp),/Ixora/Enemies/CotV/Enforcer/GearUp/_Design/Character/BPChar_MaliEnforcerGun_GearUp.BPChar_MaliEnforcerGun_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliEnforcerGun_GearUp),/Ixora/Enemies/CotV/Enforcer/GearUp/_Design/Character/BPChar_MaliEnforcerGun_GearUp.BPChar_MaliEnforcerGun_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliEnforcerGun_GearUp),/Ixora/Enemies/CotV/Enforcer/GearUp/_Design/Character/BPChar_MaliEnforcerGun_GearUp.BPChar_MaliEnforcerGun_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MaliEnforcerGun_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliEnforcerGun_GearUp),/Ixora/Enemies/CotV/Enforcer/GearUp/_Design/Character/BPChar_MaliEnforcerGun_GearUp.BPChar_MaliEnforcerGun_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliEnforcerGun_GearUp),/Ixora/Enemies/CotV/Enforcer/GearUp/_Design/Character/BPChar_MaliEnforcerGun_GearUp.BPChar_MaliEnforcerGun_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliEnforcerGun_GearUp),/Ixora/Enemies/CotV/Enforcer/GearUp/_Design/Character/BPChar_MaliEnforcerGun_GearUp.BPChar_MaliEnforcerGun_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MaliEnforcerGun_GearUp # BPChar_MaliPsychoBasic_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliPsychoBasic_GearUp),/Ixora/Enemies/CotV/Psycho/GearUp/_Design/Character/BPChar_MaliPsychoBasic_GearUp.Default__BPChar_MaliPsychoBasic_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliPsychoBasic_GearUp),/Ixora/Enemies/CotV/Psycho/GearUp/_Design/Character/BPChar_MaliPsychoBasic_GearUp.Default__BPChar_MaliPsychoBasic_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_MaliPsychoBasic_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliPsychoBasic_GearUp),/Ixora/Enemies/CotV/Psycho/GearUp/_Design/Character/BPChar_MaliPsychoBasic_GearUp.BPChar_MaliPsychoBasic_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliPsychoBasic_GearUp),/Ixora/Enemies/CotV/Psycho/GearUp/_Design/Character/BPChar_MaliPsychoBasic_GearUp.BPChar_MaliPsychoBasic_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliPsychoBasic_GearUp),/Ixora/Enemies/CotV/Psycho/GearUp/_Design/Character/BPChar_MaliPsychoBasic_GearUp.BPChar_MaliPsychoBasic_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MaliPsychoBasic_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliPsychoBasic_GearUp),/Ixora/Enemies/CotV/Psycho/GearUp/_Design/Character/BPChar_MaliPsychoBasic_GearUp.BPChar_MaliPsychoBasic_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliPsychoBasic_GearUp),/Ixora/Enemies/CotV/Psycho/GearUp/_Design/Character/BPChar_MaliPsychoBasic_GearUp.BPChar_MaliPsychoBasic_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliPsychoBasic_GearUp),/Ixora/Enemies/CotV/Psycho/GearUp/_Design/Character/BPChar_MaliPsychoBasic_GearUp.BPChar_MaliPsychoBasic_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MaliPsychoBasic_GearUp # BPChar_MaliTinkSuicide_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliTinkSuicide_GearUp),/Ixora/Enemies/CotV/Tink/GearUp/_Design/Character/BPChar_MaliTinkSuicide_GearUp.Default__BPChar_MaliTinkSuicide_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliTinkSuicide_GearUp),/Ixora/Enemies/CotV/Tink/GearUp/_Design/Character/BPChar_MaliTinkSuicide_GearUp.Default__BPChar_MaliTinkSuicide_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_MaliTinkSuicide_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliTinkSuicide_GearUp),/Ixora/Enemies/CotV/Tink/GearUp/_Design/Character/BPChar_MaliTinkSuicide_GearUp.BPChar_MaliTinkSuicide_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliTinkSuicide_GearUp),/Ixora/Enemies/CotV/Tink/GearUp/_Design/Character/BPChar_MaliTinkSuicide_GearUp.BPChar_MaliTinkSuicide_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliTinkSuicide_GearUp),/Ixora/Enemies/CotV/Tink/GearUp/_Design/Character/BPChar_MaliTinkSuicide_GearUp.BPChar_MaliTinkSuicide_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MaliTinkSuicide_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliTinkSuicide_GearUp),/Ixora/Enemies/CotV/Tink/GearUp/_Design/Character/BPChar_MaliTinkSuicide_GearUp.BPChar_MaliTinkSuicide_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliTinkSuicide_GearUp),/Ixora/Enemies/CotV/Tink/GearUp/_Design/Character/BPChar_MaliTinkSuicide_GearUp.BPChar_MaliTinkSuicide_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MaliTinkSuicide_GearUp),/Ixora/Enemies/CotV/Tink/GearUp/_Design/Character/BPChar_MaliTinkSuicide_GearUp.BPChar_MaliTinkSuicide_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MaliTinkSuicide_GearUp # BPChar_MansionBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_MansionBoss),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_MansionBoss.Default__BPChar_MansionBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MansionBoss),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_MansionBoss.Default__BPChar_MansionBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_MansionBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_MansionBoss),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_MansionBoss.BPChar_MansionBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MansionBoss),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_MansionBoss.BPChar_MansionBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MansionBoss),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_MansionBoss.BPChar_MansionBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MansionBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_MansionBoss),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_MansionBoss.BPChar_MansionBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MansionBoss),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_MansionBoss.BPChar_MansionBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MansionBoss),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_MansionBoss.BPChar_MansionBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MansionBoss # BPChar_MarauderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic.Default__BPChar_MarauderBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic.Default__BPChar_MarauderBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_MarauderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic.BPChar_MarauderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic.BPChar_MarauderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic.BPChar_MarauderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MarauderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic.BPChar_MarauderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic.BPChar_MarauderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic.BPChar_MarauderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MarauderBasic # BPChar_MarauderAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderAssaulter),/Alisma/Enemies/Marauder/Assaulter/_Design/Character/BPChar_MarauderAssaulter.Default__BPChar_MarauderAssaulter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderAssaulter),/Alisma/Enemies/Marauder/Assaulter/_Design/Character/BPChar_MarauderAssaulter.Default__BPChar_MarauderAssaulter_C,TargetableComponent.Object..TargetName,0,,BPChar_MarauderAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderAssaulter),/Alisma/Enemies/Marauder/Assaulter/_Design/Character/BPChar_MarauderAssaulter.BPChar_MarauderAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderAssaulter),/Alisma/Enemies/Marauder/Assaulter/_Design/Character/BPChar_MarauderAssaulter.BPChar_MarauderAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderAssaulter),/Alisma/Enemies/Marauder/Assaulter/_Design/Character/BPChar_MarauderAssaulter.BPChar_MarauderAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MarauderAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderAssaulter),/Alisma/Enemies/Marauder/Assaulter/_Design/Character/BPChar_MarauderAssaulter.BPChar_MarauderAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderAssaulter),/Alisma/Enemies/Marauder/Assaulter/_Design/Character/BPChar_MarauderAssaulter.BPChar_MarauderAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderAssaulter),/Alisma/Enemies/Marauder/Assaulter/_Design/Character/BPChar_MarauderAssaulter.BPChar_MarauderAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MarauderAssaulter # BPChar_MarauderBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBadass),/Alisma/Enemies/Marauder/Badass/_Design/Character/BPChar_MarauderBadass.Default__BPChar_MarauderBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBadass),/Alisma/Enemies/Marauder/Badass/_Design/Character/BPChar_MarauderBadass.Default__BPChar_MarauderBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_MarauderBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBadass),/Alisma/Enemies/Marauder/Badass/_Design/Character/BPChar_MarauderBadass.BPChar_MarauderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBadass),/Alisma/Enemies/Marauder/Badass/_Design/Character/BPChar_MarauderBadass.BPChar_MarauderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBadass),/Alisma/Enemies/Marauder/Badass/_Design/Character/BPChar_MarauderBadass.BPChar_MarauderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MarauderBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBadass),/Alisma/Enemies/Marauder/Badass/_Design/Character/BPChar_MarauderBadass.BPChar_MarauderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBadass),/Alisma/Enemies/Marauder/Badass/_Design/Character/BPChar_MarauderBadass.BPChar_MarauderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBadass),/Alisma/Enemies/Marauder/Badass/_Design/Character/BPChar_MarauderBadass.BPChar_MarauderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MarauderBadass # BPChar_MarauderBasic_Chess SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic_Chess),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic_Chess.Default__BPChar_MarauderBasic_Chess_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic_Chess),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic_Chess.Default__BPChar_MarauderBasic_Chess_C,TargetableComponent.Object..TargetName,0,,BPChar_MarauderBasic_Chess SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic_Chess),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic_Chess.BPChar_MarauderBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic_Chess),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic_Chess.BPChar_MarauderBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic_Chess),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic_Chess.BPChar_MarauderBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MarauderBasic_Chess SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic_Chess),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic_Chess.BPChar_MarauderBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic_Chess),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic_Chess.BPChar_MarauderBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderBasic_Chess),/Alisma/Enemies/Marauder/Basic/_Design/Character/BPChar_MarauderBasic_Chess.BPChar_MarauderBasic_Chess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MarauderBasic_Chess # BPChar_MarauderShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderShotgunner),/Alisma/Enemies/Marauder/Shotgun/_Design/Character/BPChar_MarauderShotgunner.Default__BPChar_MarauderShotgunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderShotgunner),/Alisma/Enemies/Marauder/Shotgun/_Design/Character/BPChar_MarauderShotgunner.Default__BPChar_MarauderShotgunner_C,TargetableComponent.Object..TargetName,0,,BPChar_MarauderShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderShotgunner),/Alisma/Enemies/Marauder/Shotgun/_Design/Character/BPChar_MarauderShotgunner.BPChar_MarauderShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderShotgunner),/Alisma/Enemies/Marauder/Shotgun/_Design/Character/BPChar_MarauderShotgunner.BPChar_MarauderShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderShotgunner),/Alisma/Enemies/Marauder/Shotgun/_Design/Character/BPChar_MarauderShotgunner.BPChar_MarauderShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MarauderShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderShotgunner),/Alisma/Enemies/Marauder/Shotgun/_Design/Character/BPChar_MarauderShotgunner.BPChar_MarauderShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderShotgunner),/Alisma/Enemies/Marauder/Shotgun/_Design/Character/BPChar_MarauderShotgunner.BPChar_MarauderShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderShotgunner),/Alisma/Enemies/Marauder/Shotgun/_Design/Character/BPChar_MarauderShotgunner.BPChar_MarauderShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MarauderShotgunner # BPChar_MarauderSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderSniper),/Alisma/Enemies/Marauder/Sniper/_Design/Character/BPChar_MarauderSniper.Default__BPChar_MarauderSniper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderSniper),/Alisma/Enemies/Marauder/Sniper/_Design/Character/BPChar_MarauderSniper.Default__BPChar_MarauderSniper_C,TargetableComponent.Object..TargetName,0,,BPChar_MarauderSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderSniper),/Alisma/Enemies/Marauder/Sniper/_Design/Character/BPChar_MarauderSniper.BPChar_MarauderSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderSniper),/Alisma/Enemies/Marauder/Sniper/_Design/Character/BPChar_MarauderSniper.BPChar_MarauderSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderSniper),/Alisma/Enemies/Marauder/Sniper/_Design/Character/BPChar_MarauderSniper.BPChar_MarauderSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MarauderSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderSniper),/Alisma/Enemies/Marauder/Sniper/_Design/Character/BPChar_MarauderSniper.BPChar_MarauderSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderSniper),/Alisma/Enemies/Marauder/Sniper/_Design/Character/BPChar_MarauderSniper.BPChar_MarauderSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MarauderSniper),/Alisma/Enemies/Marauder/Sniper/_Design/Character/BPChar_MarauderSniper.BPChar_MarauderSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MarauderSniper # BPChar_Marcus SparkCharacterLoadedEntry,(1,1,0,BPChar_Marcus),/Game/NonPlayerCharacters/Marcus/_Design/Character/BPChar_Marcus.Default__BPChar_Marcus_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Marcus),/Game/NonPlayerCharacters/Marcus/_Design/Character/BPChar_Marcus.Default__BPChar_Marcus_C,TargetableComponent.Object..TargetName,0,,BPChar_Marcus # BPChar_MarshHoloPunk SparkCharacterLoadedEntry,(1,1,0,BPChar_MarshHoloPunk),/Game/NonPlayerCharacters/_Eden6/MarshHoloPunk/_Design/Character/BPChar_MarshHoloPunk.Default__BPChar_MarshHoloPunk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MarshHoloPunk),/Game/NonPlayerCharacters/_Eden6/MarshHoloPunk/_Design/Character/BPChar_MarshHoloPunk.Default__BPChar_MarshHoloPunk_C,TargetableComponent.Object..TargetName,0,,BPChar_MarshHoloPunk # BPChar_MaxSky SparkCharacterLoadedEntry,(1,1,0,BPChar_MaxSky),/Dandelion/NonPlayerCharacters/_SideMissions/MaxSky/_Design/Character/BPChar_MaxSky.Default__BPChar_MaxSky_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MaxSky),/Dandelion/NonPlayerCharacters/_SideMissions/MaxSky/_Design/Character/BPChar_MaxSky.Default__BPChar_MaxSky_C,TargetableComponent.Object..TargetName,0,,BPChar_MaxSky # BPChar_MaxSky SparkCharacterLoadedEntry,(1,1,0,BPChar_MaxSky),/Game/PatchDLC/Hibiscus/NonPlayerCharacters/MaxSky/_Design/Character/BPChar_MaxSky.Default__BPChar_MaxSky_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MaxSky),/Game/PatchDLC/Hibiscus/NonPlayerCharacters/MaxSky/_Design/Character/BPChar_MaxSky.Default__BPChar_MaxSky_C,TargetableComponent.Object..TargetName,0,,BPChar_MaxSky # BPChar_Maya SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.Default__BPChar_Maya_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.Default__BPChar_Maya_C,TargetableComponent.Object..TargetName,0,,BPChar_Maya SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.BPChar_Maya_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.BPChar_Maya_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.BPChar_Maya_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Maya # BPChar_Mayor SparkCharacterLoadedEntry,(1,1,0,BPChar_Mayor),/Dandelion/NonPlayerCharacters/Mayor/BPChar_Mayor.Default__BPChar_Mayor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Mayor),/Dandelion/NonPlayerCharacters/Mayor/BPChar_Mayor.Default__BPChar_Mayor_C,TargetableComponent.Object..TargetName,0,,BPChar_Mayor # BPChar_McSmugger SparkCharacterLoadedEntry,(1,1,0,BPChar_McSmugger),/Geranium/NonPlayerCharacters/GerNPC/McSmugger/_Design/Character/BPChar_McSmugger.Default__BPChar_McSmugger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_McSmugger),/Geranium/NonPlayerCharacters/GerNPC/McSmugger/_Design/Character/BPChar_McSmugger.Default__BPChar_McSmugger_C,TargetableComponent.Object..TargetName,0,,BPChar_McSmugger # BPChar_Meat_GoliathBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathBadass),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Badass/_Design/Character/BPChar_Meat_GoliathBadass.Default__BPChar_Meat_GoliathBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathBadass),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Badass/_Design/Character/BPChar_Meat_GoliathBadass.Default__BPChar_Meat_GoliathBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_GoliathBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathBadass),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Badass/_Design/Character/BPChar_Meat_GoliathBadass.Default__BPChar_Meat_GoliathBadass_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathBadass),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Badass/_Design/Character/BPChar_Meat_GoliathBadass.Default__BPChar_Meat_GoliathBadass_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathBadass),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Badass/_Design/Character/BPChar_Meat_GoliathBadass.BPChar_Meat_GoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathBadass),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Badass/_Design/Character/BPChar_Meat_GoliathBadass.BPChar_Meat_GoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathBadass),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Badass/_Design/Character/BPChar_Meat_GoliathBadass.BPChar_Meat_GoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_GoliathBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathBadass),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Badass/_Design/Character/BPChar_Meat_GoliathBadass.BPChar_Meat_GoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathBadass),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Badass/_Design/Character/BPChar_Meat_GoliathBadass.BPChar_Meat_GoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathBadass),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Badass/_Design/Character/BPChar_Meat_GoliathBadass.BPChar_Meat_GoliathBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_GoliathBadass # BPChar_Meat_GoliathCorrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathCorrosive),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Corrosive/_Design/Character/BPChar_Meat_GoliathCorrosive.Default__BPChar_Meat_GoliathCorrosive_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathCorrosive),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Corrosive/_Design/Character/BPChar_Meat_GoliathCorrosive.Default__BPChar_Meat_GoliathCorrosive_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_GoliathCorrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathCorrosive),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Corrosive/_Design/Character/BPChar_Meat_GoliathCorrosive.Default__BPChar_Meat_GoliathCorrosive_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathCorrosive),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Corrosive/_Design/Character/BPChar_Meat_GoliathCorrosive.Default__BPChar_Meat_GoliathCorrosive_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathCorrosive),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Corrosive/_Design/Character/BPChar_Meat_GoliathCorrosive.BPChar_Meat_GoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathCorrosive),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Corrosive/_Design/Character/BPChar_Meat_GoliathCorrosive.BPChar_Meat_GoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathCorrosive),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Corrosive/_Design/Character/BPChar_Meat_GoliathCorrosive.BPChar_Meat_GoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_GoliathCorrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathCorrosive),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Corrosive/_Design/Character/BPChar_Meat_GoliathCorrosive.BPChar_Meat_GoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathCorrosive),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Corrosive/_Design/Character/BPChar_Meat_GoliathCorrosive.BPChar_Meat_GoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_GoliathCorrosive),/Game/PatchDLC/Event2/Enemies/Meat/Goliath/Corrosive/_Design/Character/BPChar_Meat_GoliathCorrosive.BPChar_Meat_GoliathCorrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_GoliathCorrosive # BPChar_Meat_PsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoBadass),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Badass/_Design/Character/BPChar_Meat_PsychoBadass.Default__BPChar_Meat_PsychoBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoBadass),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Badass/_Design/Character/BPChar_Meat_PsychoBadass.Default__BPChar_Meat_PsychoBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_PsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoBadass),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Badass/_Design/Character/BPChar_Meat_PsychoBadass.BPChar_Meat_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoBadass),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Badass/_Design/Character/BPChar_Meat_PsychoBadass.BPChar_Meat_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoBadass),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Badass/_Design/Character/BPChar_Meat_PsychoBadass.BPChar_Meat_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_PsychoBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoBadass),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Badass/_Design/Character/BPChar_Meat_PsychoBadass.BPChar_Meat_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoBadass),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Badass/_Design/Character/BPChar_Meat_PsychoBadass.BPChar_Meat_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoBadass),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Badass/_Design/Character/BPChar_Meat_PsychoBadass.BPChar_Meat_PsychoBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_PsychoBadass # BPChar_Meat_PsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoFirebrand),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Firebrand/_Design/Character/BPChar_Meat_PsychoFirebrand.Default__BPChar_Meat_PsychoFirebrand_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoFirebrand),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Firebrand/_Design/Character/BPChar_Meat_PsychoFirebrand.Default__BPChar_Meat_PsychoFirebrand_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_PsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoFirebrand),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Firebrand/_Design/Character/BPChar_Meat_PsychoFirebrand.BPChar_Meat_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoFirebrand),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Firebrand/_Design/Character/BPChar_Meat_PsychoFirebrand.BPChar_Meat_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoFirebrand),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Firebrand/_Design/Character/BPChar_Meat_PsychoFirebrand.BPChar_Meat_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_PsychoFirebrand SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoFirebrand),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Firebrand/_Design/Character/BPChar_Meat_PsychoFirebrand.BPChar_Meat_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoFirebrand),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Firebrand/_Design/Character/BPChar_Meat_PsychoFirebrand.BPChar_Meat_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoFirebrand),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Firebrand/_Design/Character/BPChar_Meat_PsychoFirebrand.BPChar_Meat_PsychoFirebrand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_PsychoFirebrand # BPChar_Meat_PsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSlugger),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSlugger.Default__BPChar_Meat_PsychoSlugger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSlugger),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSlugger.Default__BPChar_Meat_PsychoSlugger_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_PsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSlugger),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSlugger.BPChar_Meat_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSlugger),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSlugger.BPChar_Meat_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSlugger),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSlugger.BPChar_Meat_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_PsychoSlugger SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSlugger),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSlugger.BPChar_Meat_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSlugger),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSlugger.BPChar_Meat_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSlugger),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSlugger.BPChar_Meat_PsychoSlugger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_PsychoSlugger # BPChar_Meat_PsychoSluggerBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSluggerBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSluggerBossAdd.Default__BPChar_Meat_PsychoSluggerBossAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSluggerBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSluggerBossAdd.Default__BPChar_Meat_PsychoSluggerBossAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_PsychoSluggerBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSluggerBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSluggerBossAdd.BPChar_Meat_PsychoSluggerBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSluggerBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSluggerBossAdd.BPChar_Meat_PsychoSluggerBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSluggerBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSluggerBossAdd.BPChar_Meat_PsychoSluggerBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_PsychoSluggerBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSluggerBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSluggerBossAdd.BPChar_Meat_PsychoSluggerBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSluggerBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSluggerBossAdd.BPChar_Meat_PsychoSluggerBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSluggerBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Slugger/_Design/Character/BPChar_Meat_PsychoSluggerBossAdd.BPChar_Meat_PsychoSluggerBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_PsychoSluggerBossAdd # BPChar_Meat_PsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Suicide/_Design/Character/BPChar_Meat_PsychoSuicide.Default__BPChar_Meat_PsychoSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Suicide/_Design/Character/BPChar_Meat_PsychoSuicide.Default__BPChar_Meat_PsychoSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_PsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Suicide/_Design/Character/BPChar_Meat_PsychoSuicide.BPChar_Meat_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Suicide/_Design/Character/BPChar_Meat_PsychoSuicide.BPChar_Meat_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Suicide/_Design/Character/BPChar_Meat_PsychoSuicide.BPChar_Meat_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_PsychoSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Suicide/_Design/Character/BPChar_Meat_PsychoSuicide.BPChar_Meat_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Suicide/_Design/Character/BPChar_Meat_PsychoSuicide.BPChar_Meat_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PsychoSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Psycho/Suicide/_Design/Character/BPChar_Meat_PsychoSuicide.BPChar_Meat_PsychoSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_PsychoSuicide # BPChar_Meat_PunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBadass),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Badass/_Design/Character/BPChar_Meat_PunkBadass.Default__BPChar_Meat_PunkBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBadass),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Badass/_Design/Character/BPChar_Meat_PunkBadass.Default__BPChar_Meat_PunkBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_PunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBadass),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Badass/_Design/Character/BPChar_Meat_PunkBadass.BPChar_Meat_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBadass),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Badass/_Design/Character/BPChar_Meat_PunkBadass.BPChar_Meat_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBadass),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Badass/_Design/Character/BPChar_Meat_PunkBadass.BPChar_Meat_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_PunkBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBadass),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Badass/_Design/Character/BPChar_Meat_PunkBadass.BPChar_Meat_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBadass),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Badass/_Design/Character/BPChar_Meat_PunkBadass.BPChar_Meat_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBadass),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Badass/_Design/Character/BPChar_Meat_PunkBadass.BPChar_Meat_PunkBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_PunkBadass # BPChar_Meat_PunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasic),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasic.Default__BPChar_Meat_PunkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasic),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasic.Default__BPChar_Meat_PunkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_PunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasic),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasic.BPChar_Meat_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasic),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasic.BPChar_Meat_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasic),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasic.BPChar_Meat_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_PunkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasic),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasic.BPChar_Meat_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasic),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasic.BPChar_Meat_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasic),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasic.BPChar_Meat_PunkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_PunkBasic # BPChar_Meat_PunkBasicBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasicBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasicBossAdd.Default__BPChar_Meat_PunkBasicBossAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasicBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasicBossAdd.Default__BPChar_Meat_PunkBasicBossAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_PunkBasicBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasicBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasicBossAdd.BPChar_Meat_PunkBasicBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasicBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasicBossAdd.BPChar_Meat_PunkBasicBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasicBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasicBossAdd.BPChar_Meat_PunkBasicBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_PunkBasicBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasicBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasicBossAdd.BPChar_Meat_PunkBasicBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasicBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasicBossAdd.BPChar_Meat_PunkBasicBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_PunkBasicBossAdd),/Game/PatchDLC/Event2/Enemies/Meat/Punk/Basic/_Design/Character/BPChar_Meat_PunkBasicBossAdd.BPChar_Meat_PunkBasicBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_PunkBasicBossAdd # BPChar_Meat_TinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Suicide/_Design/Character/BPChar_Meat_TinkSuicide.Default__BPChar_Meat_TinkSuicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Suicide/_Design/Character/BPChar_Meat_TinkSuicide.Default__BPChar_Meat_TinkSuicide_C,TargetableComponent.Object..TargetName,0,,BPChar_Meat_TinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Suicide/_Design/Character/BPChar_Meat_TinkSuicide.BPChar_Meat_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Suicide/_Design/Character/BPChar_Meat_TinkSuicide.BPChar_Meat_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Suicide/_Design/Character/BPChar_Meat_TinkSuicide.BPChar_Meat_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Meat_TinkSuicide SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Suicide/_Design/Character/BPChar_Meat_TinkSuicide.BPChar_Meat_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Suicide/_Design/Character/BPChar_Meat_TinkSuicide.BPChar_Meat_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Meat_TinkSuicide),/Game/PatchDLC/Event2/Enemies/Meat/Tink/Suicide/_Design/Character/BPChar_Meat_TinkSuicide.BPChar_Meat_TinkSuicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Meat_TinkSuicide # BPChar_MeatBandit SparkCharacterLoadedEntry,(1,1,0,BPChar_MeatBandit),/Geranium/NonPlayerCharacters/GerNPC/MeatBandit/_Design/Character/BPChar_MeatBandit.Default__BPChar_MeatBandit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MeatBandit),/Geranium/NonPlayerCharacters/GerNPC/MeatBandit/_Design/Character/BPChar_MeatBandit.Default__BPChar_MeatBandit_C,TargetableComponent.Object..TargetName,0,,BPChar_MeatBandit # BPChar_MeatFrightened SparkCharacterLoadedEntry,(1,1,0,BPChar_MeatFrightened),/Geranium/NonPlayerCharacters/GerNPC/MeatFrightened/_Design/Character/BPChar_MeatFrightened.Default__BPChar_MeatFrightened_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MeatFrightened),/Geranium/NonPlayerCharacters/GerNPC/MeatFrightened/_Design/Character/BPChar_MeatFrightened.Default__BPChar_MeatFrightened_C,TargetableComponent.Object..TargetName,0,,BPChar_MeatFrightened # BPChar_MeatPreacher SparkCharacterLoadedEntry,(1,1,0,BPChar_MeatPreacher),/Geranium/NonPlayerCharacters/GerNPC/MeatPreacher/_Design/Character/BPChar_MeatPreacher.Default__BPChar_MeatPreacher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MeatPreacher),/Geranium/NonPlayerCharacters/GerNPC/MeatPreacher/_Design/Character/BPChar_MeatPreacher.Default__BPChar_MeatPreacher_C,TargetableComponent.Object..TargetName,0,,BPChar_MeatPreacher # BPChar_MechGrenadier SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadier),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadier.Default__BPChar_MechGrenadier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadier),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadier.Default__BPChar_MechGrenadier_C,TargetableComponent.Object..TargetName,0,,BPChar_MechGrenadier SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadier),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadier.BPChar_MechGrenadier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadier),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadier.BPChar_MechGrenadier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadier),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadier.BPChar_MechGrenadier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechGrenadier SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadier),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadier.BPChar_MechGrenadier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadier),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadier.BPChar_MechGrenadier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadier),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadier.BPChar_MechGrenadier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MechGrenadier # BPChar_Mech_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Mech_TrialBoss),/Game/Enemies/Mech/_Unique/TrialBoss/_Design/Character/BPChar_Mech_TrialBoss.Default__BPChar_Mech_TrialBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Mech_TrialBoss),/Game/Enemies/Mech/_Unique/TrialBoss/_Design/Character/BPChar_Mech_TrialBoss.Default__BPChar_Mech_TrialBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Mech_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Mech_TrialBoss),/Game/Enemies/Mech/_Unique/TrialBoss/_Design/Character/BPChar_Mech_TrialBoss.BPChar_Mech_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Mech_TrialBoss),/Game/Enemies/Mech/_Unique/TrialBoss/_Design/Character/BPChar_Mech_TrialBoss.BPChar_Mech_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Mech_TrialBoss),/Game/Enemies/Mech/_Unique/TrialBoss/_Design/Character/BPChar_Mech_TrialBoss.BPChar_Mech_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Mech_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Mech_TrialBoss),/Game/Enemies/Mech/_Unique/TrialBoss/_Design/Character/BPChar_Mech_TrialBoss.BPChar_Mech_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Mech_TrialBoss),/Game/Enemies/Mech/_Unique/TrialBoss/_Design/Character/BPChar_Mech_TrialBoss.BPChar_Mech_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Mech_TrialBoss),/Game/Enemies/Mech/_Unique/TrialBoss/_Design/Character/BPChar_Mech_TrialBoss.BPChar_Mech_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Mech_TrialBoss # BPChar_MechBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasic),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasic.Default__BPChar_MechBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasic),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasic.Default__BPChar_MechBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_MechBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasic),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasic.BPChar_MechBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasic),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasic.BPChar_MechBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasic),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasic.BPChar_MechBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasic),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasic.BPChar_MechBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasic),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasic.BPChar_MechBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasic),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasic.BPChar_MechBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MechBasic # BPChar_MechBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicDark),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasicDark.Default__BPChar_MechBasicDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicDark),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasicDark.Default__BPChar_MechBasicDark_C,TargetableComponent.Object..TargetName,0,,BPChar_MechBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicDark),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasicDark.BPChar_MechBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicDark),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasicDark.BPChar_MechBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicDark),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasicDark.BPChar_MechBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicDark),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasicDark.BPChar_MechBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicDark),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasicDark.BPChar_MechBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicDark),/Game/Enemies/Mech/Basic/_Design/Character/BPChar_MechBasicDark.BPChar_MechBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MechBasicDark # BPChar_MechBasicMini SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicMini),/Game/PatchDLC/Raid1/Enemies/Mech/BasicMini/_Design/Character/BPChar_MechBasicMini.Default__BPChar_MechBasicMini_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicMini),/Game/PatchDLC/Raid1/Enemies/Mech/BasicMini/_Design/Character/BPChar_MechBasicMini.Default__BPChar_MechBasicMini_C,TargetableComponent.Object..TargetName,0,,BPChar_MechBasicMini SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicMini),/Game/PatchDLC/Raid1/Enemies/Mech/BasicMini/_Design/Character/BPChar_MechBasicMini.BPChar_MechBasicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicMini),/Game/PatchDLC/Raid1/Enemies/Mech/BasicMini/_Design/Character/BPChar_MechBasicMini.BPChar_MechBasicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicMini),/Game/PatchDLC/Raid1/Enemies/Mech/BasicMini/_Design/Character/BPChar_MechBasicMini.BPChar_MechBasicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechBasicMini SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicMini),/Game/PatchDLC/Raid1/Enemies/Mech/BasicMini/_Design/Character/BPChar_MechBasicMini.BPChar_MechBasicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicMini),/Game/PatchDLC/Raid1/Enemies/Mech/BasicMini/_Design/Character/BPChar_MechBasicMini.BPChar_MechBasicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechBasicMini),/Game/PatchDLC/Raid1/Enemies/Mech/BasicMini/_Design/Character/BPChar_MechBasicMini.BPChar_MechBasicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MechBasicMini # BPChar_MechCharger SparkCharacterLoadedEntry,(1,1,0,BPChar_MechCharger),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechCharger.Default__BPChar_MechCharger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechCharger),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechCharger.Default__BPChar_MechCharger_C,TargetableComponent.Object..TargetName,0,,BPChar_MechCharger SparkCharacterLoadedEntry,(1,1,0,BPChar_MechCharger),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechCharger.BPChar_MechCharger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechCharger),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechCharger.BPChar_MechCharger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechCharger),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechCharger.BPChar_MechCharger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechCharger SparkCharacterLoadedEntry,(1,1,0,BPChar_MechCharger),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechCharger.BPChar_MechCharger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechCharger),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechCharger.BPChar_MechCharger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechCharger),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechCharger.BPChar_MechCharger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MechCharger # BPChar_MechChargerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechChargerDark),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechChargerDark.Default__BPChar_MechChargerDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechChargerDark),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechChargerDark.Default__BPChar_MechChargerDark_C,TargetableComponent.Object..TargetName,0,,BPChar_MechChargerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechChargerDark),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechChargerDark.BPChar_MechChargerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechChargerDark),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechChargerDark.BPChar_MechChargerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechChargerDark),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechChargerDark.BPChar_MechChargerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechChargerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechChargerDark),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechChargerDark.BPChar_MechChargerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechChargerDark),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechChargerDark.BPChar_MechChargerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechChargerDark),/Game/Enemies/Mech/Charger/_Design/Character/BPChar_MechChargerDark.BPChar_MechChargerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MechChargerDark # BPChar_MechEvilAI SparkCharacterLoadedEntry,(1,1,0,BPChar_MechEvilAI),/Game/Enemies/Mech/_Unique/EvilAI/_Design/Character/BPChar_MechEvilAI.Default__BPChar_MechEvilAI_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechEvilAI),/Game/Enemies/Mech/_Unique/EvilAI/_Design/Character/BPChar_MechEvilAI.Default__BPChar_MechEvilAI_C,TargetableComponent.Object..TargetName,0,,BPChar_MechEvilAI SparkCharacterLoadedEntry,(1,1,0,BPChar_MechEvilAI),/Game/Enemies/Mech/_Unique/EvilAI/_Design/Character/BPChar_MechEvilAI.BPChar_MechEvilAI_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechEvilAI),/Game/Enemies/Mech/_Unique/EvilAI/_Design/Character/BPChar_MechEvilAI.BPChar_MechEvilAI_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechEvilAI),/Game/Enemies/Mech/_Unique/EvilAI/_Design/Character/BPChar_MechEvilAI.BPChar_MechEvilAI_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechEvilAI # BPChar_MechGenMini SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGenMini),/Game/Enemies/Mech/_Unique/GenMini/_Design/Character/BPChar_MechGenMini.Default__BPChar_MechGenMini_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGenMini),/Game/Enemies/Mech/_Unique/GenMini/_Design/Character/BPChar_MechGenMini.Default__BPChar_MechGenMini_C,TargetableComponent.Object..TargetName,0,,BPChar_MechGenMini SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGenMini),/Game/Enemies/Mech/_Unique/GenMini/_Design/Character/BPChar_MechGenMini.BPChar_MechGenMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGenMini),/Game/Enemies/Mech/_Unique/GenMini/_Design/Character/BPChar_MechGenMini.BPChar_MechGenMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGenMini),/Game/Enemies/Mech/_Unique/GenMini/_Design/Character/BPChar_MechGenMini.BPChar_MechGenMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechGenMini # BPChar_MechGrenadierDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadierDark),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadierDark.Default__BPChar_MechGrenadierDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadierDark),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadierDark.Default__BPChar_MechGrenadierDark_C,TargetableComponent.Object..TargetName,0,,BPChar_MechGrenadierDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadierDark),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadierDark.BPChar_MechGrenadierDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadierDark),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadierDark.BPChar_MechGrenadierDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadierDark),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadierDark.BPChar_MechGrenadierDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechGrenadierDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadierDark),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadierDark.BPChar_MechGrenadierDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadierDark),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadierDark.BPChar_MechGrenadierDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechGrenadierDark),/Game/Enemies/Mech/Grenadier/_Design/Character/BPChar_MechGrenadierDark.BPChar_MechGrenadierDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MechGrenadierDark # BPChar_RaidBossMini SparkCharacterLoadedEntry,(1,1,0,BPChar_RaidBossMini),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossMini/_Design/Character/BPChar_RaidBossMini.Default__BPChar_RaidBossMini_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RaidBossMini),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossMini/_Design/Character/BPChar_RaidBossMini.Default__BPChar_RaidBossMini_C,TargetableComponent.Object..TargetName,0,,BPChar_RaidBossMini SparkCharacterLoadedEntry,(1,1,0,BPChar_RaidBossMini),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossMini/_Design/Character/BPChar_RaidBossMini.BPChar_RaidBossMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RaidBossMini),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossMini/_Design/Character/BPChar_RaidBossMini.BPChar_RaidBossMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RaidBossMini),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossMini/_Design/Character/BPChar_RaidBossMini.BPChar_RaidBossMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RaidBossMini # BPChar_MechMeleeMini SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMeleeMini),/Game/PatchDLC/Raid1/Enemies/Mech/MeleeMini/_Design/Character/BPChar_MechMeleeMini.Default__BPChar_MechMeleeMini_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMeleeMini),/Game/PatchDLC/Raid1/Enemies/Mech/MeleeMini/_Design/Character/BPChar_MechMeleeMini.Default__BPChar_MechMeleeMini_C,TargetableComponent.Object..TargetName,0,,BPChar_MechMeleeMini SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMeleeMini),/Game/PatchDLC/Raid1/Enemies/Mech/MeleeMini/_Design/Character/BPChar_MechMeleeMini.BPChar_MechMeleeMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMeleeMini),/Game/PatchDLC/Raid1/Enemies/Mech/MeleeMini/_Design/Character/BPChar_MechMeleeMini.BPChar_MechMeleeMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMeleeMini),/Game/PatchDLC/Raid1/Enemies/Mech/MeleeMini/_Design/Character/BPChar_MechMeleeMini.BPChar_MechMeleeMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechMeleeMini SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMeleeMini),/Game/PatchDLC/Raid1/Enemies/Mech/MeleeMini/_Design/Character/BPChar_MechMeleeMini.BPChar_MechMeleeMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMeleeMini),/Game/PatchDLC/Raid1/Enemies/Mech/MeleeMini/_Design/Character/BPChar_MechMeleeMini.BPChar_MechMeleeMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMeleeMini),/Game/PatchDLC/Raid1/Enemies/Mech/MeleeMini/_Design/Character/BPChar_MechMeleeMini.BPChar_MechMeleeMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MechMeleeMini # BPChar_MechMG SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMG),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMG.Default__BPChar_MechMG_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMG),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMG.Default__BPChar_MechMG_C,TargetableComponent.Object..TargetName,0,,BPChar_MechMG SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMG),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMG.BPChar_MechMG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMG),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMG.BPChar_MechMG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMG),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMG.BPChar_MechMG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechMG SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMG),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMG.BPChar_MechMG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMG),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMG.BPChar_MechMG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMG),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMG.BPChar_MechMG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MechMG # BPChar_MechMGDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMGDark),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMGDark.Default__BPChar_MechMGDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMGDark),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMGDark.Default__BPChar_MechMGDark_C,TargetableComponent.Object..TargetName,0,,BPChar_MechMGDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMGDark),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMGDark.BPChar_MechMGDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMGDark),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMGDark.BPChar_MechMGDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMGDark),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMGDark.BPChar_MechMGDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechMGDark SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMGDark),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMGDark.BPChar_MechMGDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMGDark),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMGDark.BPChar_MechMGDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechMGDark),/Game/Enemies/Mech/MG/_Design/Character/BPChar_MechMGDark.BPChar_MechMGDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MechMGDark # BPChar_MechRaidBossA SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossA),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossA/_Design/Character/BPChar_MechRaidBossA.Default__BPChar_MechRaidBossA_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossA),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossA/_Design/Character/BPChar_MechRaidBossA.Default__BPChar_MechRaidBossA_C,TargetableComponent.Object..TargetName,0,,BPChar_MechRaidBossA SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossA),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossA/_Design/Character/BPChar_MechRaidBossA.BPChar_MechRaidBossA_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossA),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossA/_Design/Character/BPChar_MechRaidBossA.BPChar_MechRaidBossA_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossA),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossA/_Design/Character/BPChar_MechRaidBossA.BPChar_MechRaidBossA_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechRaidBossA # BPChar_MechRaidBossB SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossB),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossB/_Design/Character/BPChar_MechRaidBossB.Default__BPChar_MechRaidBossB_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossB),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossB/_Design/Character/BPChar_MechRaidBossB.Default__BPChar_MechRaidBossB_C,TargetableComponent.Object..TargetName,0,,BPChar_MechRaidBossB SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossB),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossB/_Design/Character/BPChar_MechRaidBossB.BPChar_MechRaidBossB_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossB),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossB/_Design/Character/BPChar_MechRaidBossB.BPChar_MechRaidBossB_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossB),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossB/_Design/Character/BPChar_MechRaidBossB.BPChar_MechRaidBossB_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechRaidBossB # BPChar_MechRaidBossBar SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossBar),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossBar/_Design/Character/BPChar_MechRaidBossBar.Default__BPChar_MechRaidBossBar_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossBar),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossBar/_Design/Character/BPChar_MechRaidBossBar.Default__BPChar_MechRaidBossBar_C,TargetableComponent.Object..TargetName,0,,BPChar_MechRaidBossBar SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossBar),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossBar/_Design/Character/BPChar_MechRaidBossBar.BPChar_MechRaidBossBar_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossBar),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossBar/_Design/Character/BPChar_MechRaidBossBar.BPChar_MechRaidBossBar_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossBar),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossBar/_Design/Character/BPChar_MechRaidBossBar.BPChar_MechRaidBossBar_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechRaidBossBar # BPChar_MechRaidBossC SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossC),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossC/_Design/Character/BPChar_MechRaidBossC.Default__BPChar_MechRaidBossC_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossC),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossC/_Design/Character/BPChar_MechRaidBossC.Default__BPChar_MechRaidBossC_C,TargetableComponent.Object..TargetName,0,,BPChar_MechRaidBossC SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossC),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossC/_Design/Character/BPChar_MechRaidBossC.BPChar_MechRaidBossC_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossC),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossC/_Design/Character/BPChar_MechRaidBossC.BPChar_MechRaidBossC_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossC),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossC/_Design/Character/BPChar_MechRaidBossC.BPChar_MechRaidBossC_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MechRaidBossC # BPChar_MedicalAssistant SparkCharacterLoadedEntry,(1,1,0,BPChar_MedicalAssistant),/Game/NonPlayerCharacters/_Promethea/MedicalAssistant/_Design/Character/BPChar_MedicalAssistant.Default__BPChar_MedicalAssistant_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MedicalAssistant),/Game/NonPlayerCharacters/_Promethea/MedicalAssistant/_Design/Character/BPChar_MedicalAssistant.Default__BPChar_MedicalAssistant_C,TargetableComponent.Object..TargetName,0,,BPChar_MedicalAssistant # BPChar_MedicBot SparkCharacterLoadedEntry,(1,1,0,BPChar_MedicBot),/Game/NonPlayerCharacters/_Eden6/MedicBot/_Design/Character/BPChar_MedicBot.Default__BPChar_MedicBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MedicBot),/Game/NonPlayerCharacters/_Eden6/MedicBot/_Design/Character/BPChar_MedicBot.Default__BPChar_MedicBot_C,TargetableComponent.Object..TargetName,0,,BPChar_MedicBot SparkCharacterLoadedEntry,(1,1,0,BPChar_MedicBot),/Game/NonPlayerCharacters/_Eden6/MedicBot/_Design/Character/BPChar_MedicBot.BPChar_MedicBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MedicBot),/Game/NonPlayerCharacters/_Eden6/MedicBot/_Design/Character/BPChar_MedicBot.BPChar_MedicBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MedicBot),/Game/NonPlayerCharacters/_Eden6/MedicBot/_Design/Character/BPChar_MedicBot.BPChar_MedicBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MedicBot # BPChar_PunkBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Looter),/Dandelion/Enemies/Looters/Punk/Badass/_Design/Character/BPChar_PunkBadass_Looter.Default__BPChar_PunkBadass_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Looter),/Dandelion/Enemies/Looters/Punk/Badass/_Design/Character/BPChar_PunkBadass_Looter.Default__BPChar_PunkBadass_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Looter),/Dandelion/Enemies/Looters/Punk/Badass/_Design/Character/BPChar_PunkBadass_Looter.BPChar_PunkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Looter),/Dandelion/Enemies/Looters/Punk/Badass/_Design/Character/BPChar_PunkBadass_Looter.BPChar_PunkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Looter),/Dandelion/Enemies/Looters/Punk/Badass/_Design/Character/BPChar_PunkBadass_Looter.BPChar_PunkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Looter),/Dandelion/Enemies/Looters/Punk/Badass/_Design/Character/BPChar_PunkBadass_Looter.BPChar_PunkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Looter),/Dandelion/Enemies/Looters/Punk/Badass/_Design/Character/BPChar_PunkBadass_Looter.BPChar_PunkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Looter),/Dandelion/Enemies/Looters/Punk/Badass/_Design/Character/BPChar_PunkBadass_Looter.BPChar_PunkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkBadass_Looter # BPChar_MeetTimothy_ThirdRail SparkCharacterLoadedEntry,(1,1,0,BPChar_MeetTimothy_ThirdRail),/Dandelion/Enemies/Looters/_Unique/MeetTimothy/_Design/Character/BPChar_MeetTimothy_ThirdRail.Default__BPChar_MeetTimothy_ThirdRail_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MeetTimothy_ThirdRail),/Dandelion/Enemies/Looters/_Unique/MeetTimothy/_Design/Character/BPChar_MeetTimothy_ThirdRail.Default__BPChar_MeetTimothy_ThirdRail_C,TargetableComponent.Object..TargetName,0,,BPChar_MeetTimothy_ThirdRail SparkCharacterLoadedEntry,(1,1,0,BPChar_MeetTimothy_ThirdRail),/Dandelion/Enemies/Looters/_Unique/MeetTimothy/_Design/Character/BPChar_MeetTimothy_ThirdRail.BPChar_MeetTimothy_ThirdRail_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MeetTimothy_ThirdRail),/Dandelion/Enemies/Looters/_Unique/MeetTimothy/_Design/Character/BPChar_MeetTimothy_ThirdRail.BPChar_MeetTimothy_ThirdRail_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MeetTimothy_ThirdRail),/Dandelion/Enemies/Looters/_Unique/MeetTimothy/_Design/Character/BPChar_MeetTimothy_ThirdRail.BPChar_MeetTimothy_ThirdRail_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MeetTimothy_ThirdRail SparkCharacterLoadedEntry,(1,1,0,BPChar_MeetTimothy_ThirdRail),/Dandelion/Enemies/Looters/_Unique/MeetTimothy/_Design/Character/BPChar_MeetTimothy_ThirdRail.BPChar_MeetTimothy_ThirdRail_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MeetTimothy_ThirdRail),/Dandelion/Enemies/Looters/_Unique/MeetTimothy/_Design/Character/BPChar_MeetTimothy_ThirdRail.BPChar_MeetTimothy_ThirdRail_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MeetTimothy_ThirdRail),/Dandelion/Enemies/Looters/_Unique/MeetTimothy/_Design/Character/BPChar_MeetTimothy_ThirdRail.BPChar_MeetTimothy_ThirdRail_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MeetTimothy_ThirdRail # BPChar_MimicBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicBasic),/Dandelion/Enemies/Mimic/Basic/_Design/Character/BPChar_MimicBasic.Default__BPChar_MimicBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicBasic),/Dandelion/Enemies/Mimic/Basic/_Design/Character/BPChar_MimicBasic.Default__BPChar_MimicBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_MimicBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicBasic),/Dandelion/Enemies/Mimic/Basic/_Design/Character/BPChar_MimicBasic.BPChar_MimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicBasic),/Dandelion/Enemies/Mimic/Basic/_Design/Character/BPChar_MimicBasic.BPChar_MimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicBasic),/Dandelion/Enemies/Mimic/Basic/_Design/Character/BPChar_MimicBasic.BPChar_MimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MimicBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicBasic),/Dandelion/Enemies/Mimic/Basic/_Design/Character/BPChar_MimicBasic.BPChar_MimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicBasic),/Dandelion/Enemies/Mimic/Basic/_Design/Character/BPChar_MimicBasic.BPChar_MimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicBasic),/Dandelion/Enemies/Mimic/Basic/_Design/Character/BPChar_MimicBasic.BPChar_MimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MimicBasic # BPChar_MinionBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBadass),/Hibiscus/Enemies/Minion/Badass/_Design/Character/BPChar_MinionBadass.Default__BPChar_MinionBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBadass),/Hibiscus/Enemies/Minion/Badass/_Design/Character/BPChar_MinionBadass.Default__BPChar_MinionBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_MinionBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBadass),/Hibiscus/Enemies/Minion/Badass/_Design/Character/BPChar_MinionBadass.BPChar_MinionBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBadass),/Hibiscus/Enemies/Minion/Badass/_Design/Character/BPChar_MinionBadass.BPChar_MinionBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBadass),/Hibiscus/Enemies/Minion/Badass/_Design/Character/BPChar_MinionBadass.BPChar_MinionBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MinionBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBadass),/Hibiscus/Enemies/Minion/Badass/_Design/Character/BPChar_MinionBadass.BPChar_MinionBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBadass),/Hibiscus/Enemies/Minion/Badass/_Design/Character/BPChar_MinionBadass.BPChar_MinionBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBadass),/Hibiscus/Enemies/Minion/Badass/_Design/Character/BPChar_MinionBadass.BPChar_MinionBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MinionBadass # BPChar_MinionBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBasic),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionBasic.Default__BPChar_MinionBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBasic),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionBasic.Default__BPChar_MinionBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_MinionBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBasic),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionBasic.BPChar_MinionBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBasic),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionBasic.BPChar_MinionBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBasic),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionBasic.BPChar_MinionBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MinionBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBasic),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionBasic.BPChar_MinionBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBasic),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionBasic.BPChar_MinionBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionBasic),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionBasic.BPChar_MinionBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MinionBasic # BPChar_MinionLinker SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLinker),/Hibiscus/Enemies/Minion/Linker/_Design/Character/BPChar_MinionLinker.Default__BPChar_MinionLinker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLinker),/Hibiscus/Enemies/Minion/Linker/_Design/Character/BPChar_MinionLinker.Default__BPChar_MinionLinker_C,TargetableComponent.Object..TargetName,0,,BPChar_MinionLinker SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLinker),/Hibiscus/Enemies/Minion/Linker/_Design/Character/BPChar_MinionLinker.BPChar_MinionLinker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLinker),/Hibiscus/Enemies/Minion/Linker/_Design/Character/BPChar_MinionLinker.BPChar_MinionLinker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLinker),/Hibiscus/Enemies/Minion/Linker/_Design/Character/BPChar_MinionLinker.BPChar_MinionLinker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MinionLinker SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLinker),/Hibiscus/Enemies/Minion/Linker/_Design/Character/BPChar_MinionLinker.BPChar_MinionLinker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLinker),/Hibiscus/Enemies/Minion/Linker/_Design/Character/BPChar_MinionLinker.BPChar_MinionLinker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLinker),/Hibiscus/Enemies/Minion/Linker/_Design/Character/BPChar_MinionLinker.BPChar_MinionLinker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MinionLinker # BPChar_MinionLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLoot),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionLoot.Default__BPChar_MinionLoot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLoot),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionLoot.Default__BPChar_MinionLoot_C,TargetableComponent.Object..TargetName,0,,BPChar_MinionLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLoot),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionLoot.BPChar_MinionLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLoot),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionLoot.BPChar_MinionLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLoot),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionLoot.BPChar_MinionLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MinionLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLoot),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionLoot.BPChar_MinionLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLoot),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionLoot.BPChar_MinionLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLoot),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionLoot.BPChar_MinionLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MinionLoot # BPChar_MinionSacrificial SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionSacrificial),/Hibiscus/Enemies/Minion/Sacrificial/_Design/Character/BPChar_MinionSacrificial.Default__BPChar_MinionSacrificial_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionSacrificial),/Hibiscus/Enemies/Minion/Sacrificial/_Design/Character/BPChar_MinionSacrificial.Default__BPChar_MinionSacrificial_C,TargetableComponent.Object..TargetName,0,,BPChar_MinionSacrificial SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionSacrificial),/Hibiscus/Enemies/Minion/Sacrificial/_Design/Character/BPChar_MinionSacrificial.BPChar_MinionSacrificial_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionSacrificial),/Hibiscus/Enemies/Minion/Sacrificial/_Design/Character/BPChar_MinionSacrificial.BPChar_MinionSacrificial_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionSacrificial),/Hibiscus/Enemies/Minion/Sacrificial/_Design/Character/BPChar_MinionSacrificial.BPChar_MinionSacrificial_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MinionSacrificial SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionSacrificial),/Hibiscus/Enemies/Minion/Sacrificial/_Design/Character/BPChar_MinionSacrificial.BPChar_MinionSacrificial_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionSacrificial),/Hibiscus/Enemies/Minion/Sacrificial/_Design/Character/BPChar_MinionSacrificial.BPChar_MinionSacrificial_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionSacrificial),/Hibiscus/Enemies/Minion/Sacrificial/_Design/Character/BPChar_MinionSacrificial.BPChar_MinionSacrificial_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MinionSacrificial # BPChar_MinionPossessed SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionPossessed),/Hibiscus/Enemies/Minion/Possessed/_Design/Character/BPChar_MinionPossessed.Default__BPChar_MinionPossessed_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionPossessed),/Hibiscus/Enemies/Minion/Possessed/_Design/Character/BPChar_MinionPossessed.Default__BPChar_MinionPossessed_C,TargetableComponent.Object..TargetName,0,,BPChar_MinionPossessed SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionPossessed),/Hibiscus/Enemies/Minion/Possessed/_Design/Character/BPChar_MinionPossessed.BPChar_MinionPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionPossessed),/Hibiscus/Enemies/Minion/Possessed/_Design/Character/BPChar_MinionPossessed.BPChar_MinionPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionPossessed),/Hibiscus/Enemies/Minion/Possessed/_Design/Character/BPChar_MinionPossessed.BPChar_MinionPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MinionPossessed SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionPossessed),/Hibiscus/Enemies/Minion/Possessed/_Design/Character/BPChar_MinionPossessed.BPChar_MinionPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionPossessed),/Hibiscus/Enemies/Minion/Possessed/_Design/Character/BPChar_MinionPossessed.BPChar_MinionPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionPossessed),/Hibiscus/Enemies/Minion/Possessed/_Design/Character/BPChar_MinionPossessed.BPChar_MinionPossessed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MinionPossessed # BPChar_MinionRevived SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionRevived),/Hibiscus/Enemies/Minion/Revived/_Design/Character/BPChar_MinionRevived.Default__BPChar_MinionRevived_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionRevived),/Hibiscus/Enemies/Minion/Revived/_Design/Character/BPChar_MinionRevived.Default__BPChar_MinionRevived_C,TargetableComponent.Object..TargetName,0,,BPChar_MinionRevived SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionRevived),/Hibiscus/Enemies/Minion/Revived/_Design/Character/BPChar_MinionRevived.BPChar_MinionRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionRevived),/Hibiscus/Enemies/Minion/Revived/_Design/Character/BPChar_MinionRevived.BPChar_MinionRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionRevived),/Hibiscus/Enemies/Minion/Revived/_Design/Character/BPChar_MinionRevived.BPChar_MinionRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MinionRevived SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionRevived),/Hibiscus/Enemies/Minion/Revived/_Design/Character/BPChar_MinionRevived.BPChar_MinionRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionRevived),/Hibiscus/Enemies/Minion/Revived/_Design/Character/BPChar_MinionRevived.BPChar_MinionRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionRevived),/Hibiscus/Enemies/Minion/Revived/_Design/Character/BPChar_MinionRevived.BPChar_MinionRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MinionRevived # BPChar_MokdanUrgash SparkCharacterLoadedEntry,(1,1,0,BPChar_MokdanUrgash),/Alisma/Enemies/zTBD_AliEnforcer/Badass/BPChar_MokdanUrgash.Default__BPChar_MokdanUrgash_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MokdanUrgash),/Alisma/Enemies/zTBD_AliEnforcer/Badass/BPChar_MokdanUrgash.Default__BPChar_MokdanUrgash_C,TargetableComponent.Object..TargetName,0,,BPChar_MokdanUrgash # BPChar_MonkMeadMonk SparkCharacterLoadedEntry,(1,1,0,BPChar_MonkMeadMonk),/Game/NonPlayerCharacters/_Athenas/MonkMeadMonk/_Design/Character/BPChar_MonkMeadMonk.Default__BPChar_MonkMeadMonk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MonkMeadMonk),/Game/NonPlayerCharacters/_Athenas/MonkMeadMonk/_Design/Character/BPChar_MonkMeadMonk.Default__BPChar_MonkMeadMonk_C,TargetableComponent.Object..TargetName,0,,BPChar_MonkMeadMonk SparkCharacterLoadedEntry,(1,1,0,BPChar_MonkMeadMonk),/Game/NonPlayerCharacters/_Athenas/MonkMeadMonk/_Design/Character/BPChar_MonkMeadMonk.BPChar_MonkMeadMonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MonkMeadMonk),/Game/NonPlayerCharacters/_Athenas/MonkMeadMonk/_Design/Character/BPChar_MonkMeadMonk.BPChar_MonkMeadMonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MonkMeadMonk),/Game/NonPlayerCharacters/_Athenas/MonkMeadMonk/_Design/Character/BPChar_MonkMeadMonk.BPChar_MonkMeadMonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MonkMeadMonk # BPChar_Mordecai SparkCharacterLoadedEntry,(1,1,0,BPChar_Mordecai),/Game/NonPlayerCharacters/Mordecai/_Design/Character/BPChar_Mordecai.Default__BPChar_Mordecai_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Mordecai),/Game/NonPlayerCharacters/Mordecai/_Design/Character/BPChar_Mordecai.Default__BPChar_Mordecai_C,TargetableComponent.Object..TargetName,0,,BPChar_Mordecai SparkCharacterLoadedEntry,(1,1,0,BPChar_Mordecai),/Game/NonPlayerCharacters/Mordecai/_Design/Character/BPChar_Mordecai.BPChar_Mordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Mordecai),/Game/NonPlayerCharacters/Mordecai/_Design/Character/BPChar_Mordecai.BPChar_Mordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Mordecai),/Game/NonPlayerCharacters/Mordecai/_Design/Character/BPChar_Mordecai.BPChar_Mordecai_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Mordecai # BPChar_Moxxi SparkCharacterLoadedEntry,(1,1,0,BPChar_Moxxi),/Game/NonPlayerCharacters/Moxxi/_Design/Character/BPChar_Moxxi.Default__BPChar_Moxxi_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Moxxi),/Game/NonPlayerCharacters/Moxxi/_Design/Character/BPChar_Moxxi.Default__BPChar_Moxxi_C,TargetableComponent.Object..TargetName,0,,BPChar_Moxxi # BPChar_MrInterpolator SparkCharacterLoadedEntry,(1,1,0,BPChar_MrInterpolator),/Game/NonPlayerCharacters/_Eden6/MrInterpolator/_Design/Character/BPChar_MrInterpolator.Default__BPChar_MrInterpolator_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MrInterpolator),/Game/NonPlayerCharacters/_Eden6/MrInterpolator/_Design/Character/BPChar_MrInterpolator.Default__BPChar_MrInterpolator_C,TargetableComponent.Object..TargetName,0,,BPChar_MrInterpolator # BPChar_Nekro_Escort SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekro_Escort),/Game/NonPlayerCharacters/_Nekrotafeyo/Nekro_Escort/_Design/Character/BPChar_Nekro_Escort.Default__BPChar_Nekro_Escort_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekro_Escort),/Game/NonPlayerCharacters/_Nekrotafeyo/Nekro_Escort/_Design/Character/BPChar_Nekro_Escort.Default__BPChar_Nekro_Escort_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekro_Escort SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekro_Escort),/Game/NonPlayerCharacters/_Nekrotafeyo/Nekro_Escort/_Design/Character/BPChar_Nekro_Escort.BPChar_Nekro_Escort_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekro_Escort),/Game/NonPlayerCharacters/_Nekrotafeyo/Nekro_Escort/_Design/Character/BPChar_Nekro_Escort.BPChar_Nekro_Escort_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekro_Escort),/Game/NonPlayerCharacters/_Nekrotafeyo/Nekro_Escort/_Design/Character/BPChar_Nekro_Escort.BPChar_Nekro_Escort_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekro_Escort # BPChar_Nekrobug_BadassTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BadassTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Badass/BPChar_Nekrobug_BadassTD2.Default__BPChar_Nekrobug_BadassTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BadassTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Badass/BPChar_Nekrobug_BadassTD2.Default__BPChar_Nekrobug_BadassTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_BadassTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BadassTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Badass/BPChar_Nekrobug_BadassTD2.BPChar_Nekrobug_BadassTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BadassTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Badass/BPChar_Nekrobug_BadassTD2.BPChar_Nekrobug_BadassTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BadassTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Badass/BPChar_Nekrobug_BadassTD2.BPChar_Nekrobug_BadassTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_BadassTD2 # BPChar_Nekrobug_BadVibes SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BadVibes),/Game/Enemies/Nekrobug/_Unique/BadVibes/_Design/Character/BPChar_Nekrobug_BadVibes.Default__BPChar_Nekrobug_BadVibes_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BadVibes),/Game/Enemies/Nekrobug/_Unique/BadVibes/_Design/Character/BPChar_Nekrobug_BadVibes.Default__BPChar_Nekrobug_BadVibes_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_BadVibes # BPChar_Nekrobug_BetterTimes SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BetterTimes),/Game/Enemies/Nekrobug/_Unique/BetterTimes/_Design/Character/BPChar_Nekrobug_BetterTimes.Default__BPChar_Nekrobug_BetterTimes_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BetterTimes),/Game/Enemies/Nekrobug/_Unique/BetterTimes/_Design/Character/BPChar_Nekrobug_BetterTimes.Default__BPChar_Nekrobug_BetterTimes_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_BetterTimes SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BetterTimes),/Game/Enemies/Nekrobug/_Unique/BetterTimes/_Design/Character/BPChar_Nekrobug_BetterTimes.BPChar_Nekrobug_BetterTimes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BetterTimes),/Game/Enemies/Nekrobug/_Unique/BetterTimes/_Design/Character/BPChar_Nekrobug_BetterTimes.BPChar_Nekrobug_BetterTimes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BetterTimes),/Game/Enemies/Nekrobug/_Unique/BetterTimes/_Design/Character/BPChar_Nekrobug_BetterTimes.BPChar_Nekrobug_BetterTimes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_BetterTimes # BPChar_Nekrobug_Flyer SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer),/Game/Enemies/Nekrobug/Flyer/_Design/Character/BPChar_Nekrobug_Flyer.Default__BPChar_Nekrobug_Flyer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer),/Game/Enemies/Nekrobug/Flyer/_Design/Character/BPChar_Nekrobug_Flyer.Default__BPChar_Nekrobug_Flyer_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_Flyer SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer),/Game/Enemies/Nekrobug/Flyer/_Design/Character/BPChar_Nekrobug_Flyer.BPChar_Nekrobug_Flyer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer),/Game/Enemies/Nekrobug/Flyer/_Design/Character/BPChar_Nekrobug_Flyer.BPChar_Nekrobug_Flyer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer),/Game/Enemies/Nekrobug/Flyer/_Design/Character/BPChar_Nekrobug_Flyer.BPChar_Nekrobug_Flyer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_Flyer SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer),/Game/Enemies/Nekrobug/Flyer/_Design/Character/BPChar_Nekrobug_Flyer.BPChar_Nekrobug_Flyer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer),/Game/Enemies/Nekrobug/Flyer/_Design/Character/BPChar_Nekrobug_Flyer.BPChar_Nekrobug_Flyer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer),/Game/Enemies/Nekrobug/Flyer/_Design/Character/BPChar_Nekrobug_Flyer.BPChar_Nekrobug_Flyer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Nekrobug_Flyer # BPChar_Nekrobug_Bomber SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Bomber),/Game/Enemies/Nekrobug/Bomber/_Design/Character/BPChar_Nekrobug_Bomber.Default__BPChar_Nekrobug_Bomber_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Bomber),/Game/Enemies/Nekrobug/Bomber/_Design/Character/BPChar_Nekrobug_Bomber.Default__BPChar_Nekrobug_Bomber_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_Bomber SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Bomber),/Game/Enemies/Nekrobug/Bomber/_Design/Character/BPChar_Nekrobug_Bomber.BPChar_Nekrobug_Bomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Bomber),/Game/Enemies/Nekrobug/Bomber/_Design/Character/BPChar_Nekrobug_Bomber.BPChar_Nekrobug_Bomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Bomber),/Game/Enemies/Nekrobug/Bomber/_Design/Character/BPChar_Nekrobug_Bomber.BPChar_Nekrobug_Bomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_Bomber SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Bomber),/Game/Enemies/Nekrobug/Bomber/_Design/Character/BPChar_Nekrobug_Bomber.BPChar_Nekrobug_Bomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Bomber),/Game/Enemies/Nekrobug/Bomber/_Design/Character/BPChar_Nekrobug_Bomber.BPChar_Nekrobug_Bomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Bomber),/Game/Enemies/Nekrobug/Bomber/_Design/Character/BPChar_Nekrobug_Bomber.BPChar_Nekrobug_Bomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Nekrobug_Bomber # BPChar_Nekrobug_BomberTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BomberTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Bomber/BPChar_Nekrobug_BomberTD2.Default__BPChar_Nekrobug_BomberTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BomberTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Bomber/BPChar_Nekrobug_BomberTD2.Default__BPChar_Nekrobug_BomberTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_BomberTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BomberTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Bomber/BPChar_Nekrobug_BomberTD2.BPChar_Nekrobug_BomberTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BomberTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Bomber/BPChar_Nekrobug_BomberTD2.BPChar_Nekrobug_BomberTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BomberTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Bomber/BPChar_Nekrobug_BomberTD2.BPChar_Nekrobug_BomberTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_BomberTD2 # BPChar_Nekrobug_Ground SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Ground),/Game/Enemies/Nekrobug/Ground/_Design/Character/BPChar_Nekrobug_Ground.Default__BPChar_Nekrobug_Ground_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Ground),/Game/Enemies/Nekrobug/Ground/_Design/Character/BPChar_Nekrobug_Ground.Default__BPChar_Nekrobug_Ground_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_Ground SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Ground),/Game/Enemies/Nekrobug/Ground/_Design/Character/BPChar_Nekrobug_Ground.BPChar_Nekrobug_Ground_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Ground),/Game/Enemies/Nekrobug/Ground/_Design/Character/BPChar_Nekrobug_Ground.BPChar_Nekrobug_Ground_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Ground),/Game/Enemies/Nekrobug/Ground/_Design/Character/BPChar_Nekrobug_Ground.BPChar_Nekrobug_Ground_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_Ground SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Ground),/Game/Enemies/Nekrobug/Ground/_Design/Character/BPChar_Nekrobug_Ground.BPChar_Nekrobug_Ground_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Ground),/Game/Enemies/Nekrobug/Ground/_Design/Character/BPChar_Nekrobug_Ground.BPChar_Nekrobug_Ground_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Ground),/Game/Enemies/Nekrobug/Ground/_Design/Character/BPChar_Nekrobug_Ground.BPChar_Nekrobug_Ground_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Nekrobug_Ground # BPChar_Nekrobug_Broodling SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Broodling),/Game/Enemies/Nekrobug/Broodling/_Design/Character/BPChar_Nekrobug_Broodling.Default__BPChar_Nekrobug_Broodling_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Broodling),/Game/Enemies/Nekrobug/Broodling/_Design/Character/BPChar_Nekrobug_Broodling.Default__BPChar_Nekrobug_Broodling_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_Broodling SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Broodling),/Game/Enemies/Nekrobug/Broodling/_Design/Character/BPChar_Nekrobug_Broodling.BPChar_Nekrobug_Broodling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Broodling),/Game/Enemies/Nekrobug/Broodling/_Design/Character/BPChar_Nekrobug_Broodling.BPChar_Nekrobug_Broodling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Broodling),/Game/Enemies/Nekrobug/Broodling/_Design/Character/BPChar_Nekrobug_Broodling.BPChar_Nekrobug_Broodling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_Broodling SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Broodling),/Game/Enemies/Nekrobug/Broodling/_Design/Character/BPChar_Nekrobug_Broodling.BPChar_Nekrobug_Broodling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Broodling),/Game/Enemies/Nekrobug/Broodling/_Design/Character/BPChar_Nekrobug_Broodling.BPChar_Nekrobug_Broodling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Broodling),/Game/Enemies/Nekrobug/Broodling/_Design/Character/BPChar_Nekrobug_Broodling.BPChar_Nekrobug_Broodling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Nekrobug_Broodling # BPChar_Nekrobug_BroodlingTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BroodlingTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Broodling/BPChar_Nekrobug_BroodlingTD2.Default__BPChar_Nekrobug_BroodlingTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BroodlingTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Broodling/BPChar_Nekrobug_BroodlingTD2.Default__BPChar_Nekrobug_BroodlingTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_BroodlingTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BroodlingTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Broodling/BPChar_Nekrobug_BroodlingTD2.BPChar_Nekrobug_BroodlingTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BroodlingTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Broodling/BPChar_Nekrobug_BroodlingTD2.BPChar_Nekrobug_BroodlingTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BroodlingTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Broodling/BPChar_Nekrobug_BroodlingTD2.BPChar_Nekrobug_BroodlingTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_BroodlingTD2 # BPChar_Nekrobug_BroodlingTD2_BossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BroodlingTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Broodling/BPChar_Nekrobug_BroodlingTD2_BossAdd.Default__BPChar_Nekrobug_BroodlingTD2_BossAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BroodlingTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Broodling/BPChar_Nekrobug_BroodlingTD2_BossAdd.Default__BPChar_Nekrobug_BroodlingTD2_BossAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_BroodlingTD2_BossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BroodlingTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Broodling/BPChar_Nekrobug_BroodlingTD2_BossAdd.BPChar_Nekrobug_BroodlingTD2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BroodlingTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Broodling/BPChar_Nekrobug_BroodlingTD2_BossAdd.BPChar_Nekrobug_BroodlingTD2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_BroodlingTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Broodling/BPChar_Nekrobug_BroodlingTD2_BossAdd.BPChar_Nekrobug_BroodlingTD2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_BroodlingTD2_BossAdd # BPChar_Nekrobug_Flyer_Fodder SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer_Fodder),/Game/Enemies/Nekrobug/_Unique/Fodder/_Design/Character/BPChar_Nekrobug_Flyer_Fodder.Default__BPChar_Nekrobug_Flyer_Fodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer_Fodder),/Game/Enemies/Nekrobug/_Unique/Fodder/_Design/Character/BPChar_Nekrobug_Flyer_Fodder.Default__BPChar_Nekrobug_Flyer_Fodder_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_Flyer_Fodder SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer_Fodder),/Game/Enemies/Nekrobug/_Unique/Fodder/_Design/Character/BPChar_Nekrobug_Flyer_Fodder.BPChar_Nekrobug_Flyer_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer_Fodder),/Game/Enemies/Nekrobug/_Unique/Fodder/_Design/Character/BPChar_Nekrobug_Flyer_Fodder.BPChar_Nekrobug_Flyer_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer_Fodder),/Game/Enemies/Nekrobug/_Unique/Fodder/_Design/Character/BPChar_Nekrobug_Flyer_Fodder.BPChar_Nekrobug_Flyer_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_Flyer_Fodder # BPChar_Nekrobug_Flyer_FodderTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer_FodderTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Flyer/BPChar_Nekrobug_Flyer_FodderTD2.Default__BPChar_Nekrobug_Flyer_FodderTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer_FodderTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Flyer/BPChar_Nekrobug_Flyer_FodderTD2.Default__BPChar_Nekrobug_Flyer_FodderTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_Flyer_FodderTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer_FodderTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Flyer/BPChar_Nekrobug_Flyer_FodderTD2.BPChar_Nekrobug_Flyer_FodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer_FodderTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Flyer/BPChar_Nekrobug_Flyer_FodderTD2.BPChar_Nekrobug_Flyer_FodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Flyer_FodderTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Flyer/BPChar_Nekrobug_Flyer_FodderTD2.BPChar_Nekrobug_Flyer_FodderTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_Flyer_FodderTD2 # BPChar_Nekrobug_FlyerTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_FlyerTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Flyer/BPChar_Nekrobug_FlyerTD2.Default__BPChar_Nekrobug_FlyerTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_FlyerTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Flyer/BPChar_Nekrobug_FlyerTD2.Default__BPChar_Nekrobug_FlyerTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_FlyerTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_FlyerTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Flyer/BPChar_Nekrobug_FlyerTD2.BPChar_Nekrobug_FlyerTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_FlyerTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Flyer/BPChar_Nekrobug_FlyerTD2.BPChar_Nekrobug_FlyerTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_FlyerTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Flyer/BPChar_Nekrobug_FlyerTD2.BPChar_Nekrobug_FlyerTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_FlyerTD2 # BPChar_Nekrobug_GroundTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_GroundTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Ground/BPChar_Nekrobug_GroundTD2.Default__BPChar_Nekrobug_GroundTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_GroundTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Ground/BPChar_Nekrobug_GroundTD2.Default__BPChar_Nekrobug_GroundTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_GroundTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_GroundTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Ground/BPChar_Nekrobug_GroundTD2.BPChar_Nekrobug_GroundTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_GroundTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Ground/BPChar_Nekrobug_GroundTD2.BPChar_Nekrobug_GroundTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_GroundTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Ground/BPChar_Nekrobug_GroundTD2.BPChar_Nekrobug_GroundTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_GroundTD2 # BPChar_Nekrobug_GroundTD2_BossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_GroundTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Ground/BPChar_Nekrobug_GroundTD2_BossAdd.Default__BPChar_Nekrobug_GroundTD2_BossAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_GroundTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Ground/BPChar_Nekrobug_GroundTD2_BossAdd.Default__BPChar_Nekrobug_GroundTD2_BossAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_GroundTD2_BossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_GroundTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Ground/BPChar_Nekrobug_GroundTD2_BossAdd.BPChar_Nekrobug_GroundTD2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_GroundTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Ground/BPChar_Nekrobug_GroundTD2_BossAdd.BPChar_Nekrobug_GroundTD2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_GroundTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Ground/BPChar_Nekrobug_GroundTD2_BossAdd.BPChar_Nekrobug_GroundTD2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_GroundTD2_BossAdd # BPChar_Nekrobug_Hopper SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hopper),/Game/Enemies/Nekrobug/Hopper/_Design/Character/BPChar_Nekrobug_Hopper.Default__BPChar_Nekrobug_Hopper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hopper),/Game/Enemies/Nekrobug/Hopper/_Design/Character/BPChar_Nekrobug_Hopper.Default__BPChar_Nekrobug_Hopper_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_Hopper SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hopper),/Game/Enemies/Nekrobug/Hopper/_Design/Character/BPChar_Nekrobug_Hopper.BPChar_Nekrobug_Hopper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hopper),/Game/Enemies/Nekrobug/Hopper/_Design/Character/BPChar_Nekrobug_Hopper.BPChar_Nekrobug_Hopper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hopper),/Game/Enemies/Nekrobug/Hopper/_Design/Character/BPChar_Nekrobug_Hopper.BPChar_Nekrobug_Hopper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_Hopper SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hopper),/Game/Enemies/Nekrobug/Hopper/_Design/Character/BPChar_Nekrobug_Hopper.BPChar_Nekrobug_Hopper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hopper),/Game/Enemies/Nekrobug/Hopper/_Design/Character/BPChar_Nekrobug_Hopper.BPChar_Nekrobug_Hopper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hopper),/Game/Enemies/Nekrobug/Hopper/_Design/Character/BPChar_Nekrobug_Hopper.BPChar_Nekrobug_Hopper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Nekrobug_Hopper # BPChar_Nekrobug_HopperSwarm SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperSwarm),/Game/Enemies/Nekrobug/_Unique/HopperSwarm/_Design/Character/BPChar_Nekrobug_HopperSwarm.Default__BPChar_Nekrobug_HopperSwarm_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperSwarm),/Game/Enemies/Nekrobug/_Unique/HopperSwarm/_Design/Character/BPChar_Nekrobug_HopperSwarm.Default__BPChar_Nekrobug_HopperSwarm_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_HopperSwarm SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperSwarm),/Game/Enemies/Nekrobug/_Unique/HopperSwarm/_Design/Character/BPChar_Nekrobug_HopperSwarm.BPChar_Nekrobug_HopperSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperSwarm),/Game/Enemies/Nekrobug/_Unique/HopperSwarm/_Design/Character/BPChar_Nekrobug_HopperSwarm.BPChar_Nekrobug_HopperSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperSwarm),/Game/Enemies/Nekrobug/_Unique/HopperSwarm/_Design/Character/BPChar_Nekrobug_HopperSwarm.BPChar_Nekrobug_HopperSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_HopperSwarm SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperSwarm),/Game/Enemies/Nekrobug/_Unique/HopperSwarm/_Design/Character/BPChar_Nekrobug_HopperSwarm.BPChar_Nekrobug_HopperSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperSwarm),/Game/Enemies/Nekrobug/_Unique/HopperSwarm/_Design/Character/BPChar_Nekrobug_HopperSwarm.BPChar_Nekrobug_HopperSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperSwarm),/Game/Enemies/Nekrobug/_Unique/HopperSwarm/_Design/Character/BPChar_Nekrobug_HopperSwarm.BPChar_Nekrobug_HopperSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Nekrobug_HopperSwarm # BPChar_Nekrobug_HopperTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Hopper/BPChar_Nekrobug_HopperTD2.Default__BPChar_Nekrobug_HopperTD2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Hopper/BPChar_Nekrobug_HopperTD2.Default__BPChar_Nekrobug_HopperTD2_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_HopperTD2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Hopper/BPChar_Nekrobug_HopperTD2.BPChar_Nekrobug_HopperTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Hopper/BPChar_Nekrobug_HopperTD2.BPChar_Nekrobug_HopperTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperTD2),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Hopper/BPChar_Nekrobug_HopperTD2.BPChar_Nekrobug_HopperTD2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_HopperTD2 # BPChar_Nekrobug_HopperTD2_BossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Hopper/BPChar_Nekrobug_HopperTD2_BossAdd.Default__BPChar_Nekrobug_HopperTD2_BossAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Hopper/BPChar_Nekrobug_HopperTD2_BossAdd.Default__BPChar_Nekrobug_HopperTD2_BossAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_HopperTD2_BossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Hopper/BPChar_Nekrobug_HopperTD2_BossAdd.BPChar_Nekrobug_HopperTD2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Hopper/BPChar_Nekrobug_HopperTD2_BossAdd.BPChar_Nekrobug_HopperTD2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_HopperTD2_BossAdd),/Game/PatchDLC/Takedown2/Enemies/Nekrobugs/Hopper/BPChar_Nekrobug_HopperTD2_BossAdd.BPChar_Nekrobug_HopperTD2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nekrobug_HopperTD2_BossAdd # BPChar_Nekrobug_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/Enemies/Nekrobug/_Unique/Hunt01/_Design/Character/BPChar_Nekrobug_Hunt01.Default__BPChar_Nekrobug_Hunt01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/Enemies/Nekrobug/_Unique/Hunt01/_Design/Character/BPChar_Nekrobug_Hunt01.Default__BPChar_Nekrobug_Hunt01_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_Hunt01 # BPChar_Nekrobug_Rare01a SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Rare01a),/Game/Enemies/Nekrobug/_Unique/Rare01a/_Design/Character/BPChar_Nekrobug_Rare01a.Default__BPChar_Nekrobug_Rare01a_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Rare01a),/Game/Enemies/Nekrobug/_Unique/Rare01a/_Design/Character/BPChar_Nekrobug_Rare01a.Default__BPChar_Nekrobug_Rare01a_C,TargetableComponent.Object..TargetName,0,,BPChar_Nekrobug_Rare01a # BPChar_Nog01_Bounty SparkCharacterLoadedEntry,(1,1,0,BPChar_Nog01_Bounty),/Game/Enemies/Nog/_Unique/Nog01_Bounty/_Design/Character/BPChar_Nog01_Bounty.Default__BPChar_Nog01_Bounty_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Nog01_Bounty),/Game/Enemies/Nog/_Unique/Nog01_Bounty/_Design/Character/BPChar_Nog01_Bounty.Default__BPChar_Nog01_Bounty_C,TargetableComponent.Object..TargetName,0,,BPChar_Nog01_Bounty SparkCharacterLoadedEntry,(1,1,0,BPChar_Nog01_Bounty),/Game/Enemies/Nog/_Unique/Nog01_Bounty/_Design/Character/BPChar_Nog01_Bounty.BPChar_Nog01_Bounty_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Nog01_Bounty),/Game/Enemies/Nog/_Unique/Nog01_Bounty/_Design/Character/BPChar_Nog01_Bounty.BPChar_Nog01_Bounty_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Nog01_Bounty),/Game/Enemies/Nog/_Unique/Nog01_Bounty/_Design/Character/BPChar_Nog01_Bounty.BPChar_Nog01_Bounty_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Nog01_Bounty # BPChar_NogBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadass),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadass.Default__BPChar_NogBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadass),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadass.Default__BPChar_NogBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_NogBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadass),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadass.BPChar_NogBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadass),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadass.BPChar_NogBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadass),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadass.BPChar_NogBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NogBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadass),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadass.BPChar_NogBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadass),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadass.BPChar_NogBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadass),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadass.BPChar_NogBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_NogBadass # BPChar_NogBadassDark SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadassDark),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadassDark.Default__BPChar_NogBadassDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadassDark),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadassDark.Default__BPChar_NogBadassDark_C,TargetableComponent.Object..TargetName,0,,BPChar_NogBadassDark SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadassDark),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadassDark.BPChar_NogBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadassDark),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadassDark.BPChar_NogBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadassDark),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadassDark.BPChar_NogBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NogBadassDark SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadassDark),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadassDark.BPChar_NogBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadassDark),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadassDark.BPChar_NogBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBadassDark),/Game/Enemies/Nog/Badass/_Design/Character/BPChar_NogBadassDark.BPChar_NogBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_NogBadassDark # BPChar_NogBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasic),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasic.Default__BPChar_NogBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasic),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasic.Default__BPChar_NogBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_NogBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasic),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasic.BPChar_NogBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasic),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasic.BPChar_NogBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasic),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasic.BPChar_NogBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NogBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasic),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasic.BPChar_NogBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasic),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasic.BPChar_NogBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasic),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasic.BPChar_NogBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_NogBasic # BPChar_NogBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasicDark),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasicDark.Default__BPChar_NogBasicDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasicDark),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasicDark.Default__BPChar_NogBasicDark_C,TargetableComponent.Object..TargetName,0,,BPChar_NogBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasicDark),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasicDark.BPChar_NogBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasicDark),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasicDark.BPChar_NogBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasicDark),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasicDark.BPChar_NogBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NogBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasicDark),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasicDark.BPChar_NogBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasicDark),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasicDark.BPChar_NogBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBasicDark),/Game/Enemies/Nog/Basic/_Design/Character/BPChar_NogBasicDark.BPChar_NogBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_NogBasicDark # BPChar_NogBeans SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBeans),/Game/Enemies/Nog/_Unique/Beans/_Design/Character/BPChar_NogBeans.Default__BPChar_NogBeans_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBeans),/Game/Enemies/Nog/_Unique/Beans/_Design/Character/BPChar_NogBeans.Default__BPChar_NogBeans_C,TargetableComponent.Object..TargetName,0,,BPChar_NogBeans SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBeans),/Game/Enemies/Nog/_Unique/Beans/_Design/Character/BPChar_NogBeans.BPChar_NogBeans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBeans),/Game/Enemies/Nog/_Unique/Beans/_Design/Character/BPChar_NogBeans.BPChar_NogBeans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBeans),/Game/Enemies/Nog/_Unique/Beans/_Design/Character/BPChar_NogBeans.BPChar_NogBeans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NogBeans # BPChar_NogChipHolder SparkCharacterLoadedEntry,(1,1,0,BPChar_NogChipHolder),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_NogChipHolder.Default__BPChar_NogChipHolder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NogChipHolder),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_NogChipHolder.Default__BPChar_NogChipHolder_C,TargetableComponent.Object..TargetName,0,,BPChar_NogChipHolder SparkCharacterLoadedEntry,(1,1,0,BPChar_NogChipHolder),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_NogChipHolder.BPChar_NogChipHolder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogChipHolder),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_NogChipHolder.BPChar_NogChipHolder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogChipHolder),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_NogChipHolder.BPChar_NogChipHolder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NogChipHolder # BPChar_NogHackedGamer SparkCharacterLoadedEntry,(1,1,0,BPChar_NogHackedGamer),/Game/Enemies/Nog/_Unique/HackedGamer/_Design/Character/BPChar_NogHackedGamer.Default__BPChar_NogHackedGamer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NogHackedGamer),/Game/Enemies/Nog/_Unique/HackedGamer/_Design/Character/BPChar_NogHackedGamer.Default__BPChar_NogHackedGamer_C,TargetableComponent.Object..TargetName,0,,BPChar_NogHackedGamer SparkCharacterLoadedEntry,(1,1,0,BPChar_NogHackedGamer),/Game/Enemies/Nog/_Unique/HackedGamer/_Design/Character/BPChar_NogHackedGamer.BPChar_NogHackedGamer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogHackedGamer),/Game/Enemies/Nog/_Unique/HackedGamer/_Design/Character/BPChar_NogHackedGamer.BPChar_NogHackedGamer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogHackedGamer),/Game/Enemies/Nog/_Unique/HackedGamer/_Design/Character/BPChar_NogHackedGamer.BPChar_NogHackedGamer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NogHackedGamer # BPChar_NogNinja SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinja),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinja.Default__BPChar_NogNinja_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinja),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinja.Default__BPChar_NogNinja_C,TargetableComponent.Object..TargetName,0,,BPChar_NogNinja SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinja),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinja.BPChar_NogNinja_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinja),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinja.BPChar_NogNinja_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinja),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinja.BPChar_NogNinja_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NogNinja SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinja),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinja.BPChar_NogNinja_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinja),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinja.BPChar_NogNinja_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinja),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinja.BPChar_NogNinja_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_NogNinja # BPChar_NogNinjaDark SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinjaDark),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinjaDark.Default__BPChar_NogNinjaDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinjaDark),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinjaDark.Default__BPChar_NogNinjaDark_C,TargetableComponent.Object..TargetName,0,,BPChar_NogNinjaDark SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinjaDark),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinjaDark.BPChar_NogNinjaDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinjaDark),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinjaDark.BPChar_NogNinjaDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinjaDark),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinjaDark.BPChar_NogNinjaDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NogNinjaDark SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinjaDark),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinjaDark.BPChar_NogNinjaDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinjaDark),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinjaDark.BPChar_NogNinjaDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNinjaDark),/Game/Enemies/Nog/Ninja/_Design/Character/BPChar_NogNinjaDark.BPChar_NogNinjaDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_NogNinjaDark # BPChar_NogNogromancer SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNogromancer),/Game/Enemies/Nog/Nogromancer/_Design/Character/BPChar_NogNogromancer.Default__BPChar_NogNogromancer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNogromancer),/Game/Enemies/Nog/Nogromancer/_Design/Character/BPChar_NogNogromancer.Default__BPChar_NogNogromancer_C,TargetableComponent.Object..TargetName,0,,BPChar_NogNogromancer SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNogromancer),/Game/Enemies/Nog/Nogromancer/_Design/Character/BPChar_NogNogromancer.BPChar_NogNogromancer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNogromancer),/Game/Enemies/Nog/Nogromancer/_Design/Character/BPChar_NogNogromancer.BPChar_NogNogromancer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNogromancer),/Game/Enemies/Nog/Nogromancer/_Design/Character/BPChar_NogNogromancer.BPChar_NogNogromancer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NogNogromancer SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNogromancer),/Game/Enemies/Nog/Nogromancer/_Design/Character/BPChar_NogNogromancer.BPChar_NogNogromancer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNogromancer),/Game/Enemies/Nog/Nogromancer/_Design/Character/BPChar_NogNogromancer.BPChar_NogNogromancer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NogNogromancer),/Game/Enemies/Nog/Nogromancer/_Design/Character/BPChar_NogNogromancer.BPChar_NogNogromancer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_NogNogromancer # BPChar_NomadBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadBasic),/Alisma/Enemies/Nomad/Basic/_Design/Character/BPChar_NomadBasic.Default__BPChar_NomadBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadBasic),/Alisma/Enemies/Nomad/Basic/_Design/Character/BPChar_NomadBasic.Default__BPChar_NomadBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_NomadBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadBasic),/Alisma/Enemies/Nomad/Basic/_Design/Character/BPChar_NomadBasic.BPChar_NomadBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadBasic),/Alisma/Enemies/Nomad/Basic/_Design/Character/BPChar_NomadBasic.BPChar_NomadBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadBasic),/Alisma/Enemies/Nomad/Basic/_Design/Character/BPChar_NomadBasic.BPChar_NomadBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NomadBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadBasic),/Alisma/Enemies/Nomad/Basic/_Design/Character/BPChar_NomadBasic.BPChar_NomadBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadBasic),/Alisma/Enemies/Nomad/Basic/_Design/Character/BPChar_NomadBasic.BPChar_NomadBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadBasic),/Alisma/Enemies/Nomad/Basic/_Design/Character/BPChar_NomadBasic.BPChar_NomadBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_NomadBasic # BPChar_NomadMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadMelee),/Alisma/Enemies/Nomad/Melee/_Design/Character/BPChar_NomadMelee.Default__BPChar_NomadMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadMelee),/Alisma/Enemies/Nomad/Melee/_Design/Character/BPChar_NomadMelee.Default__BPChar_NomadMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_NomadMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadMelee),/Alisma/Enemies/Nomad/Melee/_Design/Character/BPChar_NomadMelee.BPChar_NomadMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadMelee),/Alisma/Enemies/Nomad/Melee/_Design/Character/BPChar_NomadMelee.BPChar_NomadMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadMelee),/Alisma/Enemies/Nomad/Melee/_Design/Character/BPChar_NomadMelee.BPChar_NomadMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NomadMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadMelee),/Alisma/Enemies/Nomad/Melee/_Design/Character/BPChar_NomadMelee.BPChar_NomadMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadMelee),/Alisma/Enemies/Nomad/Melee/_Design/Character/BPChar_NomadMelee.BPChar_NomadMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NomadMelee),/Alisma/Enemies/Nomad/Melee/_Design/Character/BPChar_NomadMelee.BPChar_NomadMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_NomadMelee # BPChar_OilHusband SparkCharacterLoadedEntry,(1,1,0,BPChar_OilHusband),/Geranium/NonPlayerCharacters/GerNPC/OilHusband/_Design/Character/BPChar_OilHusband.Default__BPChar_OilHusband_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OilHusband),/Geranium/NonPlayerCharacters/GerNPC/OilHusband/_Design/Character/BPChar_OilHusband.Default__BPChar_OilHusband_C,TargetableComponent.Object..TargetName,0,,BPChar_OilHusband # BPChar_OilWife SparkCharacterLoadedEntry,(1,1,0,BPChar_OilWife),/Geranium/NonPlayerCharacters/GerNPC/OilWife/_Design/Character/BPChar_OilWife.Default__BPChar_OilWife_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OilWife),/Geranium/NonPlayerCharacters/GerNPC/OilWife/_Design/Character/BPChar_OilWife.Default__BPChar_OilWife_C,TargetableComponent.Object..TargetName,0,,BPChar_OilWife # BPChar_OneMansTrash_TonyBordel SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.Default__BPChar_OneMansTrash_TonyBordel_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.Default__BPChar_OneMansTrash_TonyBordel_C,TargetableComponent.Object..TargetName,0,,BPChar_OneMansTrash_TonyBordel SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.BPChar_OneMansTrash_TonyBordel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.BPChar_OneMansTrash_TonyBordel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.BPChar_OneMansTrash_TonyBordel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OneMansTrash_TonyBordel SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.BPChar_OneMansTrash_TonyBordel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.BPChar_OneMansTrash_TonyBordel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.BPChar_OneMansTrash_TonyBordel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OneMansTrash_TonyBordel # BPChar_OnePunch SparkCharacterLoadedEntry,(1,1,0,BPChar_OnePunch),/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Character/BPChar_OnePunch.Default__BPChar_OnePunch_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OnePunch),/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Character/BPChar_OnePunch.Default__BPChar_OnePunch_C,TargetableComponent.Object..TargetName,0,,BPChar_OnePunch SparkCharacterLoadedEntry,(1,1,0,BPChar_OnePunch),/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Character/BPChar_OnePunch.BPChar_OnePunch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OnePunch),/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Character/BPChar_OnePunch.BPChar_OnePunch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OnePunch),/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Character/BPChar_OnePunch.BPChar_OnePunch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OnePunch # BPChar_OrphanageMistress SparkCharacterLoadedEntry,(1,1,0,BPChar_OrphanageMistress),/Game/NonPlayerCharacters/_Pandora/OrphanageMistress/_Design/Character/BPChar_OrphanageMistress.Default__BPChar_OrphanageMistress_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OrphanageMistress),/Game/NonPlayerCharacters/_Pandora/OrphanageMistress/_Design/Character/BPChar_OrphanageMistress.Default__BPChar_OrphanageMistress_C,TargetableComponent.Object..TargetName,0,,BPChar_OrphanageMistress # BPChar_Oversphere SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_Oversphere.Default__BPChar_Oversphere_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_Oversphere.Default__BPChar_Oversphere_C,TargetableComponent.Object..TargetName,0,,BPChar_Oversphere SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_Oversphere.BPChar_Oversphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_Oversphere.BPChar_Oversphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_Oversphere.BPChar_Oversphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Oversphere SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_Oversphere.BPChar_Oversphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_Oversphere.BPChar_Oversphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_Oversphere.BPChar_Oversphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Oversphere # BPChar_Oversphere_Event2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Basic/_Design/Character/BPChar_Oversphere_Event2.Default__BPChar_Oversphere_Event2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Basic/_Design/Character/BPChar_Oversphere_Event2.Default__BPChar_Oversphere_Event2_C,TargetableComponent.Object..TargetName,0,,BPChar_Oversphere_Event2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Basic/_Design/Character/BPChar_Oversphere_Event2.BPChar_Oversphere_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Basic/_Design/Character/BPChar_Oversphere_Event2.BPChar_Oversphere_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Basic/_Design/Character/BPChar_Oversphere_Event2.BPChar_Oversphere_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Oversphere_Event2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Basic/_Design/Character/BPChar_Oversphere_Event2.BPChar_Oversphere_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Basic/_Design/Character/BPChar_Oversphere_Event2.BPChar_Oversphere_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_Event2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Basic/_Design/Character/BPChar_Oversphere_Event2.BPChar_Oversphere_Event2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Oversphere_Event2 # BPChar_Oversphere_KatagawaSphere SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_KatagawaSphere),/Game/Enemies/Oversphere/_Unique/KatagawaSphere/_Design/Character/BPChar_Oversphere_KatagawaSphere.Default__BPChar_Oversphere_KatagawaSphere_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_KatagawaSphere),/Game/Enemies/Oversphere/_Unique/KatagawaSphere/_Design/Character/BPChar_Oversphere_KatagawaSphere.Default__BPChar_Oversphere_KatagawaSphere_C,TargetableComponent.Object..TargetName,0,,BPChar_Oversphere_KatagawaSphere SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_KatagawaSphere),/Game/Enemies/Oversphere/_Unique/KatagawaSphere/_Design/Character/BPChar_Oversphere_KatagawaSphere.BPChar_Oversphere_KatagawaSphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_KatagawaSphere),/Game/Enemies/Oversphere/_Unique/KatagawaSphere/_Design/Character/BPChar_Oversphere_KatagawaSphere.BPChar_Oversphere_KatagawaSphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_KatagawaSphere),/Game/Enemies/Oversphere/_Unique/KatagawaSphere/_Design/Character/BPChar_Oversphere_KatagawaSphere.BPChar_Oversphere_KatagawaSphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Oversphere_KatagawaSphere # BPChar_Oversphere_RaidBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_RaidBoss),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/RaidBoss/_Design/Character/BPChar_Oversphere_RaidBoss.Default__BPChar_Oversphere_RaidBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_RaidBoss),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/RaidBoss/_Design/Character/BPChar_Oversphere_RaidBoss.Default__BPChar_Oversphere_RaidBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Oversphere_RaidBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_RaidBoss),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/RaidBoss/_Design/Character/BPChar_Oversphere_RaidBoss.BPChar_Oversphere_RaidBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_RaidBoss),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/RaidBoss/_Design/Character/BPChar_Oversphere_RaidBoss.BPChar_Oversphere_RaidBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_RaidBoss),/Game/PatchDLC/Raid1/Enemies/Oversphere/_Unique/RaidBoss/_Design/Character/BPChar_Oversphere_RaidBoss.BPChar_Oversphere_RaidBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Oversphere_RaidBoss # BPChar_OversphereBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereBadass),/Game/Enemies/Oversphere/Badass/_Design/Character/BPChar_OversphereBadass.Default__BPChar_OversphereBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereBadass),/Game/Enemies/Oversphere/Badass/_Design/Character/BPChar_OversphereBadass.Default__BPChar_OversphereBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereBadass),/Game/Enemies/Oversphere/Badass/_Design/Character/BPChar_OversphereBadass.BPChar_OversphereBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereBadass),/Game/Enemies/Oversphere/Badass/_Design/Character/BPChar_OversphereBadass.BPChar_OversphereBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereBadass),/Game/Enemies/Oversphere/Badass/_Design/Character/BPChar_OversphereBadass.BPChar_OversphereBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereBadass # BPChar_OversphereDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDark),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_OversphereDark.Default__BPChar_OversphereDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDark),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_OversphereDark.Default__BPChar_OversphereDark_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDark),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_OversphereDark.BPChar_OversphereDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDark),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_OversphereDark.BPChar_OversphereDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDark),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_OversphereDark.BPChar_OversphereDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDark),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_OversphereDark.BPChar_OversphereDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDark),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_OversphereDark.BPChar_OversphereDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDark),/Game/Enemies/Oversphere/Basic/_Design/Character/BPChar_OversphereDark.BPChar_OversphereDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereDark # BPChar_OversphereDeathsphere SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphere),/Game/PatchDLC/Raid1/Enemies/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphere.Default__BPChar_OversphereDeathsphere_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphere),/Game/PatchDLC/Raid1/Enemies/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphere.Default__BPChar_OversphereDeathsphere_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereDeathsphere SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphere),/Game/PatchDLC/Raid1/Enemies/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphere.BPChar_OversphereDeathsphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphere),/Game/PatchDLC/Raid1/Enemies/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphere.BPChar_OversphereDeathsphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphere),/Game/PatchDLC/Raid1/Enemies/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphere.BPChar_OversphereDeathsphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereDeathsphere SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphere),/Game/PatchDLC/Raid1/Enemies/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphere.BPChar_OversphereDeathsphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphere),/Game/PatchDLC/Raid1/Enemies/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphere.BPChar_OversphereDeathsphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphere),/Game/PatchDLC/Raid1/Enemies/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphere.BPChar_OversphereDeathsphere_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereDeathsphere # BPChar_OversphereDeathsphereEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphereEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphereEvent2.Default__BPChar_OversphereDeathsphereEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphereEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphereEvent2.Default__BPChar_OversphereDeathsphereEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereDeathsphereEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphereEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphereEvent2.BPChar_OversphereDeathsphereEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphereEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphereEvent2.BPChar_OversphereDeathsphereEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphereEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphereEvent2.BPChar_OversphereDeathsphereEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereDeathsphereEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphereEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphereEvent2.BPChar_OversphereDeathsphereEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphereEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphereEvent2.BPChar_OversphereDeathsphereEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDeathsphereEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Deathsphere/_Design/Character/BPChar_OversphereDeathsphereEvent2.BPChar_OversphereDeathsphereEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereDeathsphereEvent2 # BPChar_OversphereDefender SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefender),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefender.Default__BPChar_OversphereDefender_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefender),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefender.Default__BPChar_OversphereDefender_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereDefender SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefender),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefender.BPChar_OversphereDefender_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefender),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefender.BPChar_OversphereDefender_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefender),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefender.BPChar_OversphereDefender_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereDefender SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefender),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefender.BPChar_OversphereDefender_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefender),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefender.BPChar_OversphereDefender_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefender),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefender.BPChar_OversphereDefender_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereDefender # BPChar_OversphereDefenderDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDark),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDark.Default__BPChar_OversphereDefenderDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDark),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDark.Default__BPChar_OversphereDefenderDark_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereDefenderDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDark),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDark.BPChar_OversphereDefenderDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDark),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDark.BPChar_OversphereDefenderDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDark),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDark.BPChar_OversphereDefenderDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereDefenderDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDark),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDark.BPChar_OversphereDefenderDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDark),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDark.BPChar_OversphereDefenderDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDark),/Game/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDark.BPChar_OversphereDefenderDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereDefenderDark # BPChar_OversphereDefenderDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDarkRaid1.Default__BPChar_OversphereDefenderDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDarkRaid1.Default__BPChar_OversphereDefenderDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereDefenderDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDarkRaid1.BPChar_OversphereDefenderDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDarkRaid1.BPChar_OversphereDefenderDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDarkRaid1.BPChar_OversphereDefenderDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereDefenderDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDarkRaid1.BPChar_OversphereDefenderDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDarkRaid1.BPChar_OversphereDefenderDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereDefenderDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Oversphere/Defender/_Design/Character/BPChar_OversphereDefenderDarkRaid1.BPChar_OversphereDefenderDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereDefenderDarkRaid1 # BPChar_OversphereHarbingerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbingerDark),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbingerDark.Default__BPChar_OversphereHarbingerDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbingerDark),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbingerDark.Default__BPChar_OversphereHarbingerDark_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereHarbingerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbingerDark),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbingerDark.BPChar_OversphereHarbingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbingerDark),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbingerDark.BPChar_OversphereHarbingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbingerDark),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbingerDark.BPChar_OversphereHarbingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereHarbingerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbingerDark),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbingerDark.BPChar_OversphereHarbingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbingerDark),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbingerDark.BPChar_OversphereHarbingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereHarbingerDark),/Game/Enemies/Oversphere/Harbinger/_Design/Character/BPChar_OversphereHarbingerDark.BPChar_OversphereHarbingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereHarbingerDark # BPChar_OversphereJackie SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereJackie),/Game/Enemies/Oversphere/_Unique/Jackie/_Design/Character/BPChar_OversphereJackie.Default__BPChar_OversphereJackie_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereJackie),/Game/Enemies/Oversphere/_Unique/Jackie/_Design/Character/BPChar_OversphereJackie.Default__BPChar_OversphereJackie_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereJackie SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereJackie),/Game/Enemies/Oversphere/_Unique/Jackie/_Design/Character/BPChar_OversphereJackie.BPChar_OversphereJackie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereJackie),/Game/Enemies/Oversphere/_Unique/Jackie/_Design/Character/BPChar_OversphereJackie.BPChar_OversphereJackie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereJackie),/Game/Enemies/Oversphere/_Unique/Jackie/_Design/Character/BPChar_OversphereJackie.BPChar_OversphereJackie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereJackie # BPChar_OversphereRare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereRare01),/Game/Enemies/Oversphere/_Unique/Rare01/_Design/Character/BPChar_OversphereRare01.Default__BPChar_OversphereRare01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereRare01),/Game/Enemies/Oversphere/_Unique/Rare01/_Design/Character/BPChar_OversphereRare01.Default__BPChar_OversphereRare01_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereRare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereRare01),/Game/Enemies/Oversphere/_Unique/Rare01/_Design/Character/BPChar_OversphereRare01.BPChar_OversphereRare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereRare01),/Game/Enemies/Oversphere/_Unique/Rare01/_Design/Character/BPChar_OversphereRare01.BPChar_OversphereRare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereRare01),/Game/Enemies/Oversphere/_Unique/Rare01/_Design/Character/BPChar_OversphereRare01.BPChar_OversphereRare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereRare01 # BPChar_OversphereStinger SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStinger),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStinger.Default__BPChar_OversphereStinger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStinger),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStinger.Default__BPChar_OversphereStinger_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereStinger SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStinger),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStinger.BPChar_OversphereStinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStinger),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStinger.BPChar_OversphereStinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStinger),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStinger.BPChar_OversphereStinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereStinger SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStinger),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStinger.BPChar_OversphereStinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStinger),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStinger.BPChar_OversphereStinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStinger),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStinger.BPChar_OversphereStinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereStinger # BPChar_OversphereStingerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerDark),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerDark.Default__BPChar_OversphereStingerDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerDark),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerDark.Default__BPChar_OversphereStingerDark_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereStingerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerDark),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerDark.BPChar_OversphereStingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerDark),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerDark.BPChar_OversphereStingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerDark),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerDark.BPChar_OversphereStingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereStingerDark SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerDark),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerDark.BPChar_OversphereStingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerDark),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerDark.BPChar_OversphereStingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerDark),/Game/Enemies/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerDark.BPChar_OversphereStingerDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereStingerDark # BPChar_OversphereStingerEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerEvent2.Default__BPChar_OversphereStingerEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerEvent2.Default__BPChar_OversphereStingerEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereStingerEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerEvent2.BPChar_OversphereStingerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerEvent2.BPChar_OversphereStingerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerEvent2.BPChar_OversphereStingerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereStingerEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerEvent2.BPChar_OversphereStingerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerEvent2.BPChar_OversphereStingerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereStingerEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Oversphere/Stinger/_Design/Character/BPChar_OversphereStingerEvent2.BPChar_OversphereStingerEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_OversphereStingerEvent2 # BPChar_OversphereVR SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereVR),/Game/Enemies/Oversphere/_Unique/OversphereVR/_Design/Character/BPChar_OversphereVR.Default__BPChar_OversphereVR_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereVR),/Game/Enemies/Oversphere/_Unique/OversphereVR/_Design/Character/BPChar_OversphereVR.Default__BPChar_OversphereVR_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereVR SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereVR),/Game/Enemies/Oversphere/_Unique/OversphereVR/_Design/Character/BPChar_OversphereVR.BPChar_OversphereVR_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereVR),/Game/Enemies/Oversphere/_Unique/OversphereVR/_Design/Character/BPChar_OversphereVR.BPChar_OversphereVR_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereVR),/Game/Enemies/Oversphere/_Unique/OversphereVR/_Design/Character/BPChar_OversphereVR.BPChar_OversphereVR_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereVR # BPChar_OversphereVRBig SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereVRBig),/Game/Enemies/Oversphere/_Unique/OversphereVRBig/Character/BPChar_OversphereVRBig.Default__BPChar_OversphereVRBig_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereVRBig),/Game/Enemies/Oversphere/_Unique/OversphereVRBig/Character/BPChar_OversphereVRBig.Default__BPChar_OversphereVRBig_C,TargetableComponent.Object..TargetName,0,,BPChar_OversphereVRBig SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereVRBig),/Game/Enemies/Oversphere/_Unique/OversphereVRBig/Character/BPChar_OversphereVRBig.BPChar_OversphereVRBig_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereVRBig),/Game/Enemies/Oversphere/_Unique/OversphereVRBig/Character/BPChar_OversphereVRBig.BPChar_OversphereVRBig_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereVRBig),/Game/Enemies/Oversphere/_Unique/OversphereVRBig/Character/BPChar_OversphereVRBig.BPChar_OversphereVRBig_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_OversphereVRBig # BPChar_Pa SparkCharacterLoadedEntry,(1,1,0,BPChar_Pa),/Game/NonPlayerCharacters/_Pandora/Pa/_Design/Character/BPChar_Pa.Default__BPChar_Pa_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Pa),/Game/NonPlayerCharacters/_Pandora/Pa/_Design/Character/BPChar_Pa.Default__BPChar_Pa_C,TargetableComponent.Object..TargetName,0,,BPChar_Pa # BPChar_Pain SparkCharacterLoadedEntry,(1,1,0,BPChar_Pain),/Game/Enemies/Tink/_Unique/Pain/_Design/Character/BPChar_Pain.Default__BPChar_Pain_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Pain),/Game/Enemies/Tink/_Unique/Pain/_Design/Character/BPChar_Pain.Default__BPChar_Pain_C,TargetableComponent.Object..TargetName,0,,BPChar_Pain SparkCharacterLoadedEntry,(1,1,0,BPChar_Pain),/Game/Enemies/Tink/_Unique/Pain/_Design/Character/BPChar_Pain.BPChar_Pain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Pain),/Game/Enemies/Tink/_Unique/Pain/_Design/Character/BPChar_Pain.BPChar_Pain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Pain),/Game/Enemies/Tink/_Unique/Pain/_Design/Character/BPChar_Pain.BPChar_Pain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Pain # BPChar_PAT SparkCharacterLoadedEntry,(1,1,0,BPChar_PAT),/Alisma/NonPlayerCharacters/PAT/_Design/Character/BPChar_PAT.Default__BPChar_PAT_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PAT),/Alisma/NonPlayerCharacters/PAT/_Design/Character/BPChar_PAT.Default__BPChar_PAT_C,TargetableComponent.Object..TargetName,0,,BPChar_PAT SparkCharacterLoadedEntry,(1,1,0,BPChar_PAT),/Alisma/NonPlayerCharacters/PAT/_Design/Character/BPChar_PAT.BPChar_PAT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PAT),/Alisma/NonPlayerCharacters/PAT/_Design/Character/BPChar_PAT.BPChar_PAT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PAT),/Alisma/NonPlayerCharacters/PAT/_Design/Character/BPChar_PAT.BPChar_PAT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PAT # BPChar_PAT_Baby SparkCharacterLoadedEntry,(1,1,0,BPChar_PAT_Baby),/Alisma/NonPlayerCharacters/PAT_Baby/_Design/Character/BPChar_PAT_Baby.Default__BPChar_PAT_Baby_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PAT_Baby),/Alisma/NonPlayerCharacters/PAT_Baby/_Design/Character/BPChar_PAT_Baby.Default__BPChar_PAT_Baby_C,TargetableComponent.Object..TargetName,0,,BPChar_PAT_Baby SparkCharacterLoadedEntry,(1,1,0,BPChar_PAT_Baby),/Alisma/NonPlayerCharacters/PAT_Baby/_Design/Character/BPChar_PAT_Baby.BPChar_PAT_Baby_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PAT_Baby),/Alisma/NonPlayerCharacters/PAT_Baby/_Design/Character/BPChar_PAT_Baby.BPChar_PAT_Baby_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PAT_Baby),/Alisma/NonPlayerCharacters/PAT_Baby/_Design/Character/BPChar_PAT_Baby.BPChar_PAT_Baby_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PAT_Baby # BPChar_PetMonkey SparkCharacterLoadedEntry,(1,1,0,BPChar_PetMonkey),/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/Character/BPChar_PetMonkey.Default__BPChar_PetMonkey_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PetMonkey),/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/Character/BPChar_PetMonkey.Default__BPChar_PetMonkey_C,TargetableComponent.Object..TargetName,0,,BPChar_PetMonkey SparkCharacterLoadedEntry,(1,1,0,BPChar_PetMonkey),/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/Character/BPChar_PetMonkey.BPChar_PetMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PetMonkey),/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/Character/BPChar_PetMonkey.BPChar_PetMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PetMonkey),/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/Character/BPChar_PetMonkey.BPChar_PetMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PetMonkey SparkCharacterLoadedEntry,(1,1,0,BPChar_PetMonkey),/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/Character/BPChar_PetMonkey.BPChar_PetMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PetMonkey),/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/Character/BPChar_PetMonkey.BPChar_PetMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PetMonkey),/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/Character/BPChar_PetMonkey.BPChar_PetMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PetMonkey # BPChar_PetSkag SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSkag),/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/Character/BPChar_PetSkag.Default__BPChar_PetSkag_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSkag),/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/Character/BPChar_PetSkag.Default__BPChar_PetSkag_C,TargetableComponent.Object..TargetName,0,,BPChar_PetSkag SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSkag),/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/Character/BPChar_PetSkag.BPChar_PetSkag_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSkag),/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/Character/BPChar_PetSkag.BPChar_PetSkag_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSkag),/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/Character/BPChar_PetSkag.BPChar_PetSkag_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PetSkag SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSkag),/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/Character/BPChar_PetSkag.BPChar_PetSkag_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSkag),/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/Character/BPChar_PetSkag.BPChar_PetSkag_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSkag),/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/Character/BPChar_PetSkag.BPChar_PetSkag_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PetSkag # BPChar_PetSpiderant SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSpiderant),/Game/PlayerCharacters/Beastmaster/Pet/Spiderant/_Design/Character/BPChar_PetSpiderant.Default__BPChar_PetSpiderant_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSpiderant),/Game/PlayerCharacters/Beastmaster/Pet/Spiderant/_Design/Character/BPChar_PetSpiderant.Default__BPChar_PetSpiderant_C,TargetableComponent.Object..TargetName,0,,BPChar_PetSpiderant SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSpiderant),/Game/PlayerCharacters/Beastmaster/Pet/Spiderant/_Design/Character/BPChar_PetSpiderant.BPChar_PetSpiderant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSpiderant),/Game/PlayerCharacters/Beastmaster/Pet/Spiderant/_Design/Character/BPChar_PetSpiderant.BPChar_PetSpiderant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSpiderant),/Game/PlayerCharacters/Beastmaster/Pet/Spiderant/_Design/Character/BPChar_PetSpiderant.BPChar_PetSpiderant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PetSpiderant SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSpiderant),/Game/PlayerCharacters/Beastmaster/Pet/Spiderant/_Design/Character/BPChar_PetSpiderant.BPChar_PetSpiderant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSpiderant),/Game/PlayerCharacters/Beastmaster/Pet/Spiderant/_Design/Character/BPChar_PetSpiderant.BPChar_PetSpiderant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PetSpiderant),/Game/PlayerCharacters/Beastmaster/Pet/Spiderant/_Design/Character/BPChar_PetSpiderant.BPChar_PetSpiderant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PetSpiderant # BPChar_Zealot SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot),/Hibiscus/Enemies/Zealot/_Shared/_Design/Character/BPChar_Zealot.Default__BPChar_Zealot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot),/Hibiscus/Enemies/Zealot/_Shared/_Design/Character/BPChar_Zealot.Default__BPChar_Zealot_C,TargetableComponent.Object..TargetName,0,,BPChar_Zealot SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot),/Hibiscus/Enemies/Zealot/_Shared/_Design/Character/BPChar_Zealot.BPChar_Zealot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot),/Hibiscus/Enemies/Zealot/_Shared/_Design/Character/BPChar_Zealot.BPChar_Zealot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot),/Hibiscus/Enemies/Zealot/_Shared/_Design/Character/BPChar_Zealot.BPChar_Zealot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Zealot SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot),/Hibiscus/Enemies/Zealot/_Shared/_Design/Character/BPChar_Zealot.BPChar_Zealot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot),/Hibiscus/Enemies/Zealot/_Shared/_Design/Character/BPChar_Zealot.BPChar_Zealot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot),/Hibiscus/Enemies/Zealot/_Shared/_Design/Character/BPChar_Zealot.BPChar_Zealot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Zealot # BPChar_ZealotPilfer SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer),/Hibiscus/Enemies/Zealot/Pilfer/_Design/Character/BPChar_ZealotPilfer.Default__BPChar_ZealotPilfer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer),/Hibiscus/Enemies/Zealot/Pilfer/_Design/Character/BPChar_ZealotPilfer.Default__BPChar_ZealotPilfer_C,TargetableComponent.Object..TargetName,0,,BPChar_ZealotPilfer SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer),/Hibiscus/Enemies/Zealot/Pilfer/_Design/Character/BPChar_ZealotPilfer.BPChar_ZealotPilfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer),/Hibiscus/Enemies/Zealot/Pilfer/_Design/Character/BPChar_ZealotPilfer.BPChar_ZealotPilfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer),/Hibiscus/Enemies/Zealot/Pilfer/_Design/Character/BPChar_ZealotPilfer.BPChar_ZealotPilfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ZealotPilfer SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer),/Hibiscus/Enemies/Zealot/Pilfer/_Design/Character/BPChar_ZealotPilfer.BPChar_ZealotPilfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer),/Hibiscus/Enemies/Zealot/Pilfer/_Design/Character/BPChar_ZealotPilfer.BPChar_ZealotPilfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer),/Hibiscus/Enemies/Zealot/Pilfer/_Design/Character/BPChar_ZealotPilfer.BPChar_ZealotPilfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ZealotPilfer # BPChar_PilferEyeBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic),/Hibiscus/Enemies/Zealot/PilferEye/_Design/Character/BPChar_PilferEyeBasic.Default__BPChar_PilferEyeBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic),/Hibiscus/Enemies/Zealot/PilferEye/_Design/Character/BPChar_PilferEyeBasic.Default__BPChar_PilferEyeBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_PilferEyeBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic),/Hibiscus/Enemies/Zealot/PilferEye/_Design/Character/BPChar_PilferEyeBasic.BPChar_PilferEyeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic),/Hibiscus/Enemies/Zealot/PilferEye/_Design/Character/BPChar_PilferEyeBasic.BPChar_PilferEyeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic),/Hibiscus/Enemies/Zealot/PilferEye/_Design/Character/BPChar_PilferEyeBasic.BPChar_PilferEyeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PilferEyeBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic),/Hibiscus/Enemies/Zealot/PilferEye/_Design/Character/BPChar_PilferEyeBasic.BPChar_PilferEyeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic),/Hibiscus/Enemies/Zealot/PilferEye/_Design/Character/BPChar_PilferEyeBasic.BPChar_PilferEyeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic),/Hibiscus/Enemies/Zealot/PilferEye/_Design/Character/BPChar_PilferEyeBasic.BPChar_PilferEyeBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PilferEyeBasic # BPChar_PilferEyeBasic_Child_Rare SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_PilferEyeBasic_Child_Rare.Default__BPChar_PilferEyeBasic_Child_Rare_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_PilferEyeBasic_Child_Rare.Default__BPChar_PilferEyeBasic_Child_Rare_C,TargetableComponent.Object..TargetName,0,,BPChar_PilferEyeBasic_Child_Rare SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_PilferEyeBasic_Child_Rare.BPChar_PilferEyeBasic_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_PilferEyeBasic_Child_Rare.BPChar_PilferEyeBasic_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_PilferEyeBasic_Child_Rare.BPChar_PilferEyeBasic_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PilferEyeBasic_Child_Rare SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_PilferEyeBasic_Child_Rare.BPChar_PilferEyeBasic_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_PilferEyeBasic_Child_Rare.BPChar_PilferEyeBasic_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PilferEyeBasic_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_PilferEyeBasic_Child_Rare.BPChar_PilferEyeBasic_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PilferEyeBasic_Child_Rare # BPChar_PosseRider SparkCharacterLoadedEntry,(1,1,0,BPChar_PosseRider),/Geranium/NonPlayerCharacters/GerNPC/PosseRider/_Design/Character/BPChar_PosseRider.Default__BPChar_PosseRider_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PosseRider),/Geranium/NonPlayerCharacters/GerNPC/PosseRider/_Design/Character/BPChar_PosseRider.Default__BPChar_PosseRider_C,TargetableComponent.Object..TargetName,0,,BPChar_PosseRider # BPChar_PrettyBoy SparkCharacterLoadedEntry,(1,1,0,BPChar_PrettyBoy),/Dandelion/Enemies/Boss/PrettyBoy/_Design/Character/BPChar_PrettyBoy.Default__BPChar_PrettyBoy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PrettyBoy),/Dandelion/Enemies/Boss/PrettyBoy/_Design/Character/BPChar_PrettyBoy.Default__BPChar_PrettyBoy_C,TargetableComponent.Object..TargetName,0,,BPChar_PrettyBoy SparkCharacterLoadedEntry,(1,1,0,BPChar_PrettyBoy),/Dandelion/Enemies/Boss/PrettyBoy/_Design/Character/BPChar_PrettyBoy.BPChar_PrettyBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PrettyBoy),/Dandelion/Enemies/Boss/PrettyBoy/_Design/Character/BPChar_PrettyBoy.BPChar_PrettyBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PrettyBoy),/Dandelion/Enemies/Boss/PrettyBoy/_Design/Character/BPChar_PrettyBoy.BPChar_PrettyBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PrettyBoy # BPChar_Prisoner SparkCharacterLoadedEntry,(1,1,0,BPChar_Prisoner),/Geranium/NonPlayerCharacters/GerNPC/Prisoner/_Design/Character/BPChar_Prisoner.Default__BPChar_Prisoner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Prisoner),/Geranium/NonPlayerCharacters/GerNPC/Prisoner/_Design/Character/BPChar_Prisoner.Default__BPChar_Prisoner_C,TargetableComponent.Object..TargetName,0,,BPChar_Prisoner SparkCharacterLoadedEntry,(1,1,0,BPChar_Prisoner),/Geranium/NonPlayerCharacters/GerNPC/Prisoner/_Design/Character/BPChar_Prisoner.BPChar_Prisoner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Prisoner),/Geranium/NonPlayerCharacters/GerNPC/Prisoner/_Design/Character/BPChar_Prisoner.BPChar_Prisoner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Prisoner),/Geranium/NonPlayerCharacters/GerNPC/Prisoner/_Design/Character/BPChar_Prisoner.BPChar_Prisoner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Prisoner # BPChar_PrisonerHugs SparkCharacterLoadedEntry,(1,1,0,BPChar_PrisonerHugs),/Game/NonPlayerCharacters/_Pandora/PrisonerHugs/_Design/Character/BPChar_PrisonerHugs.Default__BPChar_PrisonerHugs_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PrisonerHugs),/Game/NonPlayerCharacters/_Pandora/PrisonerHugs/_Design/Character/BPChar_PrisonerHugs.Default__BPChar_PrisonerHugs_C,TargetableComponent.Object..TargetName,0,,BPChar_PrisonerHugs SparkCharacterLoadedEntry,(1,1,0,BPChar_PrisonerHugs),/Game/NonPlayerCharacters/_Pandora/PrisonerHugs/_Design/Character/BPChar_PrisonerHugs.BPChar_PrisonerHugs_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PrisonerHugs),/Game/NonPlayerCharacters/_Pandora/PrisonerHugs/_Design/Character/BPChar_PrisonerHugs.BPChar_PrisonerHugs_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PrisonerHugs),/Game/NonPlayerCharacters/_Pandora/PrisonerHugs/_Design/Character/BPChar_PrisonerHugs.BPChar_PrisonerHugs_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PrisonerHugs # BPChar_Promethea_Refugee SparkCharacterLoadedEntry,(1,1,0,BPChar_Promethea_Refugee),/Game/NonPlayerCharacters/_Promethea/PrometheaRefugee/_Design/Character/BPChar_Promethea_Refugee.Default__BPChar_Promethea_Refugee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Promethea_Refugee),/Game/NonPlayerCharacters/_Promethea/PrometheaRefugee/_Design/Character/BPChar_Promethea_Refugee.Default__BPChar_Promethea_Refugee_C,TargetableComponent.Object..TargetName,0,,BPChar_Promethea_Refugee # BPChar_Promethea_Witness_Female SparkCharacterLoadedEntry,(1,1,0,BPChar_Promethea_Witness_Female),/Ixora2/NonPlayerCharacters/Witnesses/Witness_1/_Design/Character/BPChar_Promethea_Witness_Female.Default__BPChar_Promethea_Witness_Female_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Promethea_Witness_Female),/Ixora2/NonPlayerCharacters/Witnesses/Witness_1/_Design/Character/BPChar_Promethea_Witness_Female.Default__BPChar_Promethea_Witness_Female_C,TargetableComponent.Object..TargetName,0,,BPChar_Promethea_Witness_Female # BPChar_Promethea_Witness_Male SparkCharacterLoadedEntry,(1,1,0,BPChar_Promethea_Witness_Male),/Ixora2/NonPlayerCharacters/Witnesses/Witness_2/_Design/Character/BPChar_Promethea_Witness_Male.Default__BPChar_Promethea_Witness_Male_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Promethea_Witness_Male),/Ixora2/NonPlayerCharacters/Witnesses/Witness_2/_Design/Character/BPChar_Promethea_Witness_Male.Default__BPChar_Promethea_Witness_Male_C,TargetableComponent.Object..TargetName,0,,BPChar_Promethea_Witness_Male # BPChar_Prospector SparkCharacterLoadedEntry,(1,1,0,BPChar_Prospector),/Geranium/NonPlayerCharacters/GerNPC/Prospector/_Design/Character/BPChar_Prospector.Default__BPChar_Prospector_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Prospector),/Geranium/NonPlayerCharacters/GerNPC/Prospector/_Design/Character/BPChar_Prospector.Default__BPChar_Prospector_C,TargetableComponent.Object..TargetName,0,,BPChar_Prospector # BPChar_PsychoAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointed),/Game/Enemies/Psycho_Male/Anointed/_Design/Character/BPChar_PsychoAnointed.Default__BPChar_PsychoAnointed_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointed),/Game/Enemies/Psycho_Male/Anointed/_Design/Character/BPChar_PsychoAnointed.Default__BPChar_PsychoAnointed_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointed),/Game/Enemies/Psycho_Male/Anointed/_Design/Character/BPChar_PsychoAnointed.BPChar_PsychoAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointed),/Game/Enemies/Psycho_Male/Anointed/_Design/Character/BPChar_PsychoAnointed.BPChar_PsychoAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointed),/Game/Enemies/Psycho_Male/Anointed/_Design/Character/BPChar_PsychoAnointed.BPChar_PsychoAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointed),/Game/Enemies/Psycho_Male/Anointed/_Design/Character/BPChar_PsychoAnointed.BPChar_PsychoAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointed),/Game/Enemies/Psycho_Male/Anointed/_Design/Character/BPChar_PsychoAnointed.BPChar_PsychoAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointed),/Game/Enemies/Psycho_Male/Anointed/_Design/Character/BPChar_PsychoAnointed.BPChar_PsychoAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoAnointed # BPChar_PsychoAnointedX4 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointedX4),/Game/Enemies/Psycho_Male/_Unique/AnointedX4/Character/BPChar_PsychoAnointedX4.Default__BPChar_PsychoAnointedX4_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointedX4),/Game/Enemies/Psycho_Male/_Unique/AnointedX4/Character/BPChar_PsychoAnointedX4.Default__BPChar_PsychoAnointedX4_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoAnointedX4 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointedX4),/Game/Enemies/Psycho_Male/_Unique/AnointedX4/Character/BPChar_PsychoAnointedX4.BPChar_PsychoAnointedX4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointedX4),/Game/Enemies/Psycho_Male/_Unique/AnointedX4/Character/BPChar_PsychoAnointedX4.BPChar_PsychoAnointedX4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointedX4),/Game/Enemies/Psycho_Male/_Unique/AnointedX4/Character/BPChar_PsychoAnointedX4.BPChar_PsychoAnointedX4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoAnointedX4 # BPChar_PsychoBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_GearUp),/Ixora/Enemies/CotV/PsychoBadass/BPChar_PsychoBadass_GearUp.Default__BPChar_PsychoBadass_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_GearUp),/Ixora/Enemies/CotV/PsychoBadass/BPChar_PsychoBadass_GearUp.Default__BPChar_PsychoBadass_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_GearUp),/Ixora/Enemies/CotV/PsychoBadass/BPChar_PsychoBadass_GearUp.BPChar_PsychoBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_GearUp),/Ixora/Enemies/CotV/PsychoBadass/BPChar_PsychoBadass_GearUp.BPChar_PsychoBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_GearUp),/Ixora/Enemies/CotV/PsychoBadass/BPChar_PsychoBadass_GearUp.BPChar_PsychoBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_GearUp),/Ixora/Enemies/CotV/PsychoBadass/BPChar_PsychoBadass_GearUp.BPChar_PsychoBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_GearUp),/Ixora/Enemies/CotV/PsychoBadass/BPChar_PsychoBadass_GearUp.BPChar_PsychoBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadass_GearUp),/Ixora/Enemies/CotV/PsychoBadass/BPChar_PsychoBadass_GearUp.BPChar_PsychoBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoBadass_GearUp # BPChar_PsychoBadassPrologue SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassPrologue),/Game/Enemies/Psycho_Male/_Unique/BadassPrologue/_Design/Character/BPChar_PsychoBadassPrologue.Default__BPChar_PsychoBadassPrologue_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassPrologue),/Game/Enemies/Psycho_Male/_Unique/BadassPrologue/_Design/Character/BPChar_PsychoBadassPrologue.Default__BPChar_PsychoBadassPrologue_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoBadassPrologue SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassPrologue),/Game/Enemies/Psycho_Male/_Unique/BadassPrologue/_Design/Character/BPChar_PsychoBadassPrologue.BPChar_PsychoBadassPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassPrologue),/Game/Enemies/Psycho_Male/_Unique/BadassPrologue/_Design/Character/BPChar_PsychoBadassPrologue.BPChar_PsychoBadassPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassPrologue),/Game/Enemies/Psycho_Male/_Unique/BadassPrologue/_Design/Character/BPChar_PsychoBadassPrologue.BPChar_PsychoBadassPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoBadassPrologue # BPChar_PsychoBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2.Default__BPChar_PsychoBadassTinyEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2.Default__BPChar_PsychoBadassTinyEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2.BPChar_PsychoBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2.BPChar_PsychoBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2.BPChar_PsychoBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2.BPChar_PsychoBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2.BPChar_PsychoBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2.BPChar_PsychoBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoBadassTinyEvent2 # BPChar_PsychoBadassTinyEvent2_Miniboss SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2_Miniboss),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2_Miniboss.Default__BPChar_PsychoBadassTinyEvent2_Miniboss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2_Miniboss),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2_Miniboss.Default__BPChar_PsychoBadassTinyEvent2_Miniboss_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoBadassTinyEvent2_Miniboss SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2_Miniboss),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2_Miniboss.BPChar_PsychoBadassTinyEvent2_Miniboss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2_Miniboss),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2_Miniboss.BPChar_PsychoBadassTinyEvent2_Miniboss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2_Miniboss),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2_Miniboss.BPChar_PsychoBadassTinyEvent2_Miniboss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoBadassTinyEvent2_Miniboss SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2_Miniboss),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2_Miniboss.BPChar_PsychoBadassTinyEvent2_Miniboss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2_Miniboss),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2_Miniboss.BPChar_PsychoBadassTinyEvent2_Miniboss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2_Miniboss),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2_Miniboss.BPChar_PsychoBadassTinyEvent2_Miniboss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoBadassTinyEvent2_Miniboss # BPChar_PsychoBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic_Looter),/Dandelion/Enemies/Looters/Psycho/Basic/_Design/Character/BPChar_PsychoBasic_Looter.Default__BPChar_PsychoBasic_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic_Looter),/Dandelion/Enemies/Looters/Psycho/Basic/_Design/Character/BPChar_PsychoBasic_Looter.Default__BPChar_PsychoBasic_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic_Looter),/Dandelion/Enemies/Looters/Psycho/Basic/_Design/Character/BPChar_PsychoBasic_Looter.BPChar_PsychoBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic_Looter),/Dandelion/Enemies/Looters/Psycho/Basic/_Design/Character/BPChar_PsychoBasic_Looter.BPChar_PsychoBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic_Looter),/Dandelion/Enemies/Looters/Psycho/Basic/_Design/Character/BPChar_PsychoBasic_Looter.BPChar_PsychoBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic_Looter),/Dandelion/Enemies/Looters/Psycho/Basic/_Design/Character/BPChar_PsychoBasic_Looter.BPChar_PsychoBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic_Looter),/Dandelion/Enemies/Looters/Psycho/Basic/_Design/Character/BPChar_PsychoBasic_Looter.BPChar_PsychoBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasic_Looter),/Dandelion/Enemies/Looters/Psycho/Basic/_Design/Character/BPChar_PsychoBasic_Looter.BPChar_PsychoBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoBasic_Looter # BPChar_PsychoBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Basic/_Design/Character/BPChar_PsychoBasicTinyEvent2.Default__BPChar_PsychoBasicTinyEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Basic/_Design/Character/BPChar_PsychoBasicTinyEvent2.Default__BPChar_PsychoBasicTinyEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Basic/_Design/Character/BPChar_PsychoBasicTinyEvent2.BPChar_PsychoBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Basic/_Design/Character/BPChar_PsychoBasicTinyEvent2.BPChar_PsychoBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Basic/_Design/Character/BPChar_PsychoBasicTinyEvent2.BPChar_PsychoBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Basic/_Design/Character/BPChar_PsychoBasicTinyEvent2.BPChar_PsychoBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Basic/_Design/Character/BPChar_PsychoBasicTinyEvent2.BPChar_PsychoBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Basic/_Design/Character/BPChar_PsychoBasicTinyEvent2.BPChar_PsychoBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoBasicTinyEvent2 # BPChar_PsychoBloodshine SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBloodshine),/Game/Enemies/Psycho_Male/_Unique/Bloodshine/_Design/Character/BPChar_PsychoBloodshine.Default__BPChar_PsychoBloodshine_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBloodshine),/Game/Enemies/Psycho_Male/_Unique/Bloodshine/_Design/Character/BPChar_PsychoBloodshine.Default__BPChar_PsychoBloodshine_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoBloodshine SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBloodshine),/Game/Enemies/Psycho_Male/_Unique/Bloodshine/_Design/Character/BPChar_PsychoBloodshine.BPChar_PsychoBloodshine_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBloodshine),/Game/Enemies/Psycho_Male/_Unique/Bloodshine/_Design/Character/BPChar_PsychoBloodshine.BPChar_PsychoBloodshine_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBloodshine),/Game/Enemies/Psycho_Male/_Unique/Bloodshine/_Design/Character/BPChar_PsychoBloodshine.BPChar_PsychoBloodshine_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoBloodshine # BPChar_Psychodin SparkCharacterLoadedEntry,(1,1,0,BPChar_Psychodin),/Alisma/Enemies/Psychodin/PsychodinP1/Character/BPChar_Psychodin.Default__BPChar_Psychodin_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Psychodin),/Alisma/Enemies/Psychodin/PsychodinP1/Character/BPChar_Psychodin.Default__BPChar_Psychodin_C,TargetableComponent.Object..TargetName,0,,BPChar_Psychodin SparkCharacterLoadedEntry,(1,1,0,BPChar_Psychodin),/Alisma/Enemies/Psychodin/PsychodinP1/Character/BPChar_Psychodin.BPChar_Psychodin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Psychodin),/Alisma/Enemies/Psychodin/PsychodinP1/Character/BPChar_Psychodin.BPChar_Psychodin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Psychodin),/Alisma/Enemies/Psychodin/PsychodinP1/Character/BPChar_Psychodin.BPChar_Psychodin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Psychodin SparkCharacterLoadedEntry,(1,1,0,BPChar_Psychodin),/Alisma/Enemies/Psychodin/PsychodinP1/Character/BPChar_Psychodin.BPChar_Psychodin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Psychodin),/Alisma/Enemies/Psychodin/PsychodinP1/Character/BPChar_Psychodin.BPChar_Psychodin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Psychodin),/Alisma/Enemies/Psychodin/PsychodinP1/Character/BPChar_Psychodin.BPChar_Psychodin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Psychodin # BPChar_PsychodinP2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/PsychodinP2/Design/Character/BPChar_PsychodinP2.Default__BPChar_PsychodinP2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/PsychodinP2/Design/Character/BPChar_PsychodinP2.Default__BPChar_PsychodinP2_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychodinP2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/PsychodinP2/Design/Character/BPChar_PsychodinP2.BPChar_PsychodinP2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/PsychodinP2/Design/Character/BPChar_PsychodinP2.BPChar_PsychodinP2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/PsychodinP2/Design/Character/BPChar_PsychodinP2.BPChar_PsychodinP2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychodinP2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/PsychodinP2/Design/Character/BPChar_PsychodinP2.BPChar_PsychodinP2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/PsychodinP2/Design/Character/BPChar_PsychodinP2.BPChar_PsychodinP2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/PsychodinP2/Design/Character/BPChar_PsychodinP2.BPChar_PsychodinP2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychodinP2 # BPChar_PsychoInfectedOnes SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoInfectedOnes),/Game/Enemies/Psycho_Male/_Unique/InfectedOnes/_Design/Character/BPChar_PsychoInfectedOnes.Default__BPChar_PsychoInfectedOnes_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoInfectedOnes),/Game/Enemies/Psycho_Male/_Unique/InfectedOnes/_Design/Character/BPChar_PsychoInfectedOnes.Default__BPChar_PsychoInfectedOnes_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoInfectedOnes SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoInfectedOnes),/Game/Enemies/Psycho_Male/_Unique/InfectedOnes/_Design/Character/BPChar_PsychoInfectedOnes.BPChar_PsychoInfectedOnes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoInfectedOnes),/Game/Enemies/Psycho_Male/_Unique/InfectedOnes/_Design/Character/BPChar_PsychoInfectedOnes.BPChar_PsychoInfectedOnes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoInfectedOnes),/Game/Enemies/Psycho_Male/_Unique/InfectedOnes/_Design/Character/BPChar_PsychoInfectedOnes.BPChar_PsychoInfectedOnes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoInfectedOnes # BPChar_PsychoEfectedOnes SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoEfectedOnes),/Game/PatchDLC/Event2/Enemies/COV/_Design/Psycho/EfectedOnes/Character/BPChar_PsychoEfectedOnes.Default__BPChar_PsychoEfectedOnes_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoEfectedOnes),/Game/PatchDLC/Event2/Enemies/COV/_Design/Psycho/EfectedOnes/Character/BPChar_PsychoEfectedOnes.Default__BPChar_PsychoEfectedOnes_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoEfectedOnes SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoEfectedOnes),/Game/PatchDLC/Event2/Enemies/COV/_Design/Psycho/EfectedOnes/Character/BPChar_PsychoEfectedOnes.BPChar_PsychoEfectedOnes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoEfectedOnes),/Game/PatchDLC/Event2/Enemies/COV/_Design/Psycho/EfectedOnes/Character/BPChar_PsychoEfectedOnes.BPChar_PsychoEfectedOnes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoEfectedOnes),/Game/PatchDLC/Event2/Enemies/COV/_Design/Psycho/EfectedOnes/Character/BPChar_PsychoEfectedOnes.BPChar_PsychoEfectedOnes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoEfectedOnes SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoEfectedOnes),/Game/PatchDLC/Event2/Enemies/COV/_Design/Psycho/EfectedOnes/Character/BPChar_PsychoEfectedOnes.BPChar_PsychoEfectedOnes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoEfectedOnes),/Game/PatchDLC/Event2/Enemies/COV/_Design/Psycho/EfectedOnes/Character/BPChar_PsychoEfectedOnes.BPChar_PsychoEfectedOnes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoEfectedOnes),/Game/PatchDLC/Event2/Enemies/COV/_Design/Psycho/EfectedOnes/Character/BPChar_PsychoEfectedOnes.BPChar_PsychoEfectedOnes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoEfectedOnes # BPChar_PsychoFirebrand_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.Default__BPChar_PsychoFirebrand_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.Default__BPChar_PsychoFirebrand_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoFirebrand_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.BPChar_PsychoFirebrand_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.BPChar_PsychoFirebrand_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.BPChar_PsychoFirebrand_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoFirebrand_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.BPChar_PsychoFirebrand_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.BPChar_PsychoFirebrand_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.BPChar_PsychoFirebrand_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoFirebrand_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.BPChar_PsychoFirebrand_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[2].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.BPChar_PsychoFirebrand_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[2].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoFirebrand_Looter),/Dandelion/Enemies/Looters/Psycho/Firebrand/_Design/Character/BPChar_PsychoFirebrand_Looter.BPChar_PsychoFirebrand_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[2].DisplayName,0,,BPChar_PsychoFirebrand_Looter # BPChar_PsychoLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoLoot),/Game/Enemies/Psycho_Male/Loot/_Design/Character/BPChar_PsychoLoot.Default__BPChar_PsychoLoot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoLoot),/Game/Enemies/Psycho_Male/Loot/_Design/Character/BPChar_PsychoLoot.Default__BPChar_PsychoLoot_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoLoot),/Game/Enemies/Psycho_Male/Loot/_Design/Character/BPChar_PsychoLoot.BPChar_PsychoLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoLoot),/Game/Enemies/Psycho_Male/Loot/_Design/Character/BPChar_PsychoLoot.BPChar_PsychoLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoLoot),/Game/Enemies/Psycho_Male/Loot/_Design/Character/BPChar_PsychoLoot.BPChar_PsychoLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoLoot),/Game/Enemies/Psycho_Male/Loot/_Design/Character/BPChar_PsychoLoot.BPChar_PsychoLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoLoot),/Game/Enemies/Psycho_Male/Loot/_Design/Character/BPChar_PsychoLoot.BPChar_PsychoLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoLoot),/Game/Enemies/Psycho_Male/Loot/_Design/Character/BPChar_PsychoLoot.BPChar_PsychoLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoLoot # BPChar_PsychoOilSheriff SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoOilSheriff),/Game/Enemies/Psycho_Male/_Unique/OilSheriff/_Design/Character/BPChar_PsychoOilSheriff.Default__BPChar_PsychoOilSheriff_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoOilSheriff),/Game/Enemies/Psycho_Male/_Unique/OilSheriff/_Design/Character/BPChar_PsychoOilSheriff.Default__BPChar_PsychoOilSheriff_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoOilSheriff SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoOilSheriff),/Game/Enemies/Psycho_Male/_Unique/OilSheriff/_Design/Character/BPChar_PsychoOilSheriff.BPChar_PsychoOilSheriff_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoOilSheriff),/Game/Enemies/Psycho_Male/_Unique/OilSheriff/_Design/Character/BPChar_PsychoOilSheriff.BPChar_PsychoOilSheriff_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoOilSheriff),/Game/Enemies/Psycho_Male/_Unique/OilSheriff/_Design/Character/BPChar_PsychoOilSheriff.BPChar_PsychoOilSheriff_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoOilSheriff # BPChar_PsychoPrologue SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoPrologue),/Game/Enemies/Psycho_Male/_Unique/Prologue/_Design/Character/BPChar_PsychoPrologue.Default__BPChar_PsychoPrologue_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoPrologue),/Game/Enemies/Psycho_Male/_Unique/Prologue/_Design/Character/BPChar_PsychoPrologue.Default__BPChar_PsychoPrologue_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoPrologue SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoPrologue),/Game/Enemies/Psycho_Male/_Unique/Prologue/_Design/Character/BPChar_PsychoPrologue.BPChar_PsychoPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoPrologue),/Game/Enemies/Psycho_Male/_Unique/Prologue/_Design/Character/BPChar_PsychoPrologue.BPChar_PsychoPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoPrologue),/Game/Enemies/Psycho_Male/_Unique/Prologue/_Design/Character/BPChar_PsychoPrologue.BPChar_PsychoPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoPrologue # BPChar_PsychoRare02 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare02),/Game/Enemies/Psycho_Male/_Unique/Rare02/_Design/Character/BPChar_PsychoRare02.Default__BPChar_PsychoRare02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare02),/Game/Enemies/Psycho_Male/_Unique/Rare02/_Design/Character/BPChar_PsychoRare02.Default__BPChar_PsychoRare02_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoRare02 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare02),/Game/Enemies/Psycho_Male/_Unique/Rare02/_Design/Character/BPChar_PsychoRare02.BPChar_PsychoRare02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare02),/Game/Enemies/Psycho_Male/_Unique/Rare02/_Design/Character/BPChar_PsychoRare02.BPChar_PsychoRare02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare02),/Game/Enemies/Psycho_Male/_Unique/Rare02/_Design/Character/BPChar_PsychoRare02.BPChar_PsychoRare02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoRare02 # BPChar_PsychoRare03 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare03),/Game/Enemies/Psycho_Male/_Unique/Rare03/_Design/Character/BPChar_PsychoRare03.Default__BPChar_PsychoRare03_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare03),/Game/Enemies/Psycho_Male/_Unique/Rare03/_Design/Character/BPChar_PsychoRare03.Default__BPChar_PsychoRare03_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoRare03 SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare03),/Game/Enemies/Psycho_Male/_Unique/Rare03/_Design/Character/BPChar_PsychoRare03.BPChar_PsychoRare03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare03),/Game/Enemies/Psycho_Male/_Unique/Rare03/_Design/Character/BPChar_PsychoRare03.BPChar_PsychoRare03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare03),/Game/Enemies/Psycho_Male/_Unique/Rare03/_Design/Character/BPChar_PsychoRare03.BPChar_PsychoRare03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoRare03 # BPChar_PsychoSlugger_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger_Looter),/Dandelion/Enemies/Looters/Psycho/Slugger/_Design/Character/BPChar_PsychoSlugger_Looter.Default__BPChar_PsychoSlugger_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger_Looter),/Dandelion/Enemies/Looters/Psycho/Slugger/_Design/Character/BPChar_PsychoSlugger_Looter.Default__BPChar_PsychoSlugger_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoSlugger_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger_Looter),/Dandelion/Enemies/Looters/Psycho/Slugger/_Design/Character/BPChar_PsychoSlugger_Looter.BPChar_PsychoSlugger_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger_Looter),/Dandelion/Enemies/Looters/Psycho/Slugger/_Design/Character/BPChar_PsychoSlugger_Looter.BPChar_PsychoSlugger_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger_Looter),/Dandelion/Enemies/Looters/Psycho/Slugger/_Design/Character/BPChar_PsychoSlugger_Looter.BPChar_PsychoSlugger_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoSlugger_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger_Looter),/Dandelion/Enemies/Looters/Psycho/Slugger/_Design/Character/BPChar_PsychoSlugger_Looter.BPChar_PsychoSlugger_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger_Looter),/Dandelion/Enemies/Looters/Psycho/Slugger/_Design/Character/BPChar_PsychoSlugger_Looter.BPChar_PsychoSlugger_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSlugger_Looter),/Dandelion/Enemies/Looters/Psycho/Slugger/_Design/Character/BPChar_PsychoSlugger_Looter.BPChar_PsychoSlugger_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoSlugger_Looter # BPChar_PsychoSuicide_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide_Looter),/Dandelion/Enemies/Looters/Psycho/Suicide/_Design/Character/BPChar_PsychoSuicide_Looter.Default__BPChar_PsychoSuicide_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide_Looter),/Dandelion/Enemies/Looters/Psycho/Suicide/_Design/Character/BPChar_PsychoSuicide_Looter.Default__BPChar_PsychoSuicide_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoSuicide_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide_Looter),/Dandelion/Enemies/Looters/Psycho/Suicide/_Design/Character/BPChar_PsychoSuicide_Looter.BPChar_PsychoSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide_Looter),/Dandelion/Enemies/Looters/Psycho/Suicide/_Design/Character/BPChar_PsychoSuicide_Looter.BPChar_PsychoSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide_Looter),/Dandelion/Enemies/Looters/Psycho/Suicide/_Design/Character/BPChar_PsychoSuicide_Looter.BPChar_PsychoSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoSuicide_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide_Looter),/Dandelion/Enemies/Looters/Psycho/Suicide/_Design/Character/BPChar_PsychoSuicide_Looter.BPChar_PsychoSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide_Looter),/Dandelion/Enemies/Looters/Psycho/Suicide/_Design/Character/BPChar_PsychoSuicide_Looter.BPChar_PsychoSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoSuicide_Looter),/Dandelion/Enemies/Looters/Psycho/Suicide/_Design/Character/BPChar_PsychoSuicide_Looter.BPChar_PsychoSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PsychoSuicide_Looter # BPChar_PsychoWardenGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoWardenGuard),/Game/Enemies/Psycho_Male/_Unique/WardenGuard/_Design/Character/BPChar_PsychoWardenGuard.Default__BPChar_PsychoWardenGuard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoWardenGuard),/Game/Enemies/Psycho_Male/_Unique/WardenGuard/_Design/Character/BPChar_PsychoWardenGuard.Default__BPChar_PsychoWardenGuard_C,TargetableComponent.Object..TargetName,0,,BPChar_PsychoWardenGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoWardenGuard),/Game/Enemies/Psycho_Male/_Unique/WardenGuard/_Design/Character/BPChar_PsychoWardenGuard.BPChar_PsychoWardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoWardenGuard),/Game/Enemies/Psycho_Male/_Unique/WardenGuard/_Design/Character/BPChar_PsychoWardenGuard.BPChar_PsychoWardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoWardenGuard),/Game/Enemies/Psycho_Male/_Unique/WardenGuard/_Design/Character/BPChar_PsychoWardenGuard.BPChar_PsychoWardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PsychoWardenGuard # BPChar_Punk_BanditChief SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.Default__BPChar_Punk_BanditChief_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.Default__BPChar_Punk_BanditChief_C,TargetableComponent.Object..TargetName,0,,BPChar_Punk_BanditChief SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.BPChar_Punk_BanditChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.BPChar_Punk_BanditChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.BPChar_Punk_BanditChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Punk_BanditChief SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.BPChar_Punk_BanditChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.BPChar_Punk_BanditChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.BPChar_Punk_BanditChief_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Punk_BanditChief # BPChar_Punk_Bounty01a SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01a),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/a/BPChar_Punk_Bounty01a.Default__BPChar_Punk_Bounty01a_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01a),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/a/BPChar_Punk_Bounty01a.Default__BPChar_Punk_Bounty01a_C,TargetableComponent.Object..TargetName,0,,BPChar_Punk_Bounty01a SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01a),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/a/BPChar_Punk_Bounty01a.BPChar_Punk_Bounty01a_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01a),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/a/BPChar_Punk_Bounty01a.BPChar_Punk_Bounty01a_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01a),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/a/BPChar_Punk_Bounty01a.BPChar_Punk_Bounty01a_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Punk_Bounty01a # BPChar_Punk_Bounty01b SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01b),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/b/BPChar_Punk_Bounty01b.Default__BPChar_Punk_Bounty01b_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01b),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/b/BPChar_Punk_Bounty01b.Default__BPChar_Punk_Bounty01b_C,TargetableComponent.Object..TargetName,0,,BPChar_Punk_Bounty01b SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01b),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/b/BPChar_Punk_Bounty01b.BPChar_Punk_Bounty01b_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01b),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/b/BPChar_Punk_Bounty01b.BPChar_Punk_Bounty01b_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01b),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/b/BPChar_Punk_Bounty01b.BPChar_Punk_Bounty01b_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Punk_Bounty01b # BPChar_Punk_Bounty01c SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01c),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/c/BPChar_Punk_Bounty01c.Default__BPChar_Punk_Bounty01c_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01c),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/c/BPChar_Punk_Bounty01c.Default__BPChar_Punk_Bounty01c_C,TargetableComponent.Object..TargetName,0,,BPChar_Punk_Bounty01c SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01c),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/c/BPChar_Punk_Bounty01c.BPChar_Punk_Bounty01c_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01c),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/c/BPChar_Punk_Bounty01c.BPChar_Punk_Bounty01c_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01c),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/c/BPChar_Punk_Bounty01c.BPChar_Punk_Bounty01c_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Punk_Bounty01c # BPChar_Punk_Bounty01d SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01d),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/d/BPChar_Punk_Bounty01d.Default__BPChar_Punk_Bounty01d_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01d),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/d/BPChar_Punk_Bounty01d.Default__BPChar_Punk_Bounty01d_C,TargetableComponent.Object..TargetName,0,,BPChar_Punk_Bounty01d SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01d),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/d/BPChar_Punk_Bounty01d.BPChar_Punk_Bounty01d_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01d),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/d/BPChar_Punk_Bounty01d.BPChar_Punk_Bounty01d_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01d),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/d/BPChar_Punk_Bounty01d.BPChar_Punk_Bounty01d_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Punk_Bounty01d # BPChar_Punk_Roaster SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster.Default__BPChar_Punk_Roaster_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster.Default__BPChar_Punk_Roaster_C,TargetableComponent.Object..TargetName,0,,BPChar_Punk_Roaster SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster.BPChar_Punk_Roaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster.BPChar_Punk_Roaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster.BPChar_Punk_Roaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Punk_Roaster SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster.BPChar_Punk_Roaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster.BPChar_Punk_Roaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster.BPChar_Punk_Roaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Punk_Roaster # BPChar_Punk_Roaster_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster_MiniBoss.Default__BPChar_Punk_Roaster_MiniBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster_MiniBoss.Default__BPChar_Punk_Roaster_MiniBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Punk_Roaster_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster_MiniBoss.BPChar_Punk_Roaster_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster_MiniBoss.BPChar_Punk_Roaster_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster_MiniBoss.BPChar_Punk_Roaster_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Punk_Roaster_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster_MiniBoss.BPChar_Punk_Roaster_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster_MiniBoss.BPChar_Punk_Roaster_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster_MiniBoss.BPChar_Punk_Roaster_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Punk_Roaster_MiniBoss # BPChar_PunkAssaulter_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter_Looter),/Dandelion/Enemies/Looters/Punk/Assaulter/_Design/Character/BPChar_PunkAssaulter_Looter.Default__BPChar_PunkAssaulter_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter_Looter),/Dandelion/Enemies/Looters/Punk/Assaulter/_Design/Character/BPChar_PunkAssaulter_Looter.Default__BPChar_PunkAssaulter_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkAssaulter_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter_Looter),/Dandelion/Enemies/Looters/Punk/Assaulter/_Design/Character/BPChar_PunkAssaulter_Looter.BPChar_PunkAssaulter_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter_Looter),/Dandelion/Enemies/Looters/Punk/Assaulter/_Design/Character/BPChar_PunkAssaulter_Looter.BPChar_PunkAssaulter_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter_Looter),/Dandelion/Enemies/Looters/Punk/Assaulter/_Design/Character/BPChar_PunkAssaulter_Looter.BPChar_PunkAssaulter_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkAssaulter_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter_Looter),/Dandelion/Enemies/Looters/Punk/Assaulter/_Design/Character/BPChar_PunkAssaulter_Looter.BPChar_PunkAssaulter_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter_Looter),/Dandelion/Enemies/Looters/Punk/Assaulter/_Design/Character/BPChar_PunkAssaulter_Looter.BPChar_PunkAssaulter_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkAssaulter_Looter),/Dandelion/Enemies/Looters/Punk/Assaulter/_Design/Character/BPChar_PunkAssaulter_Looter.BPChar_PunkAssaulter_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkAssaulter_Looter # BPChar_PunkBadass_Gaudy SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Gaudy),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_PunkBadass_Gaudy.Default__BPChar_PunkBadass_Gaudy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Gaudy),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_PunkBadass_Gaudy.Default__BPChar_PunkBadass_Gaudy_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBadass_Gaudy # BPChar_PunkBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_GearUp),/Ixora/Enemies/CotV/Punk/Badass/_Design/Character/BPChar_PunkBadass_GearUp.Default__BPChar_PunkBadass_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_GearUp),/Ixora/Enemies/CotV/Punk/Badass/_Design/Character/BPChar_PunkBadass_GearUp.Default__BPChar_PunkBadass_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_GearUp),/Ixora/Enemies/CotV/Punk/Badass/_Design/Character/BPChar_PunkBadass_GearUp.BPChar_PunkBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_GearUp),/Ixora/Enemies/CotV/Punk/Badass/_Design/Character/BPChar_PunkBadass_GearUp.BPChar_PunkBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_GearUp),/Ixora/Enemies/CotV/Punk/Badass/_Design/Character/BPChar_PunkBadass_GearUp.BPChar_PunkBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_GearUp),/Ixora/Enemies/CotV/Punk/Badass/_Design/Character/BPChar_PunkBadass_GearUp.BPChar_PunkBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_GearUp),/Ixora/Enemies/CotV/Punk/Badass/_Design/Character/BPChar_PunkBadass_GearUp.BPChar_PunkBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_GearUp),/Ixora/Enemies/CotV/Punk/Badass/_Design/Character/BPChar_PunkBadass_GearUp.BPChar_PunkBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkBadass_GearUp # BPChar_PunkBadass_Tumorhead SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Tumorhead),/Game/Enemies/Punk_Female/_Unique/TumorHead/_Design/Character/BPChar_PunkBadass_Tumorhead.Default__BPChar_PunkBadass_Tumorhead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Tumorhead),/Game/Enemies/Punk_Female/_Unique/TumorHead/_Design/Character/BPChar_PunkBadass_Tumorhead.Default__BPChar_PunkBadass_Tumorhead_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBadass_Tumorhead SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Tumorhead),/Game/Enemies/Punk_Female/_Unique/TumorHead/_Design/Character/BPChar_PunkBadass_Tumorhead.BPChar_PunkBadass_Tumorhead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Tumorhead),/Game/Enemies/Punk_Female/_Unique/TumorHead/_Design/Character/BPChar_PunkBadass_Tumorhead.BPChar_PunkBadass_Tumorhead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Tumorhead),/Game/Enemies/Punk_Female/_Unique/TumorHead/_Design/Character/BPChar_PunkBadass_Tumorhead.BPChar_PunkBadass_Tumorhead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBadass_Tumorhead SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Tumorhead),/Game/Enemies/Punk_Female/_Unique/TumorHead/_Design/Character/BPChar_PunkBadass_Tumorhead.BPChar_PunkBadass_Tumorhead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Tumorhead),/Game/Enemies/Punk_Female/_Unique/TumorHead/_Design/Character/BPChar_PunkBadass_Tumorhead.BPChar_PunkBadass_Tumorhead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Tumorhead),/Game/Enemies/Punk_Female/_Unique/TumorHead/_Design/Character/BPChar_PunkBadass_Tumorhead.BPChar_PunkBadass_Tumorhead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkBadass_Tumorhead # BPChar_PunkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassArmored),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadassArmored.Default__BPChar_PunkBadassArmored_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassArmored),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadassArmored.Default__BPChar_PunkBadassArmored_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassArmored),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadassArmored.BPChar_PunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassArmored),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadassArmored.BPChar_PunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassArmored),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadassArmored.BPChar_PunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassArmored),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadassArmored.BPChar_PunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassArmored),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadassArmored.BPChar_PunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassArmored),/Game/Enemies/Punk_Female/Badass/_Design/Character/BPChar_PunkBadassArmored.BPChar_PunkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkBadassArmored # BPChar_PunkBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Badass/_Design/Character/BPChar_PunkBadassTinyEvent2.Default__BPChar_PunkBadassTinyEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Badass/_Design/Character/BPChar_PunkBadassTinyEvent2.Default__BPChar_PunkBadassTinyEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Badass/_Design/Character/BPChar_PunkBadassTinyEvent2.BPChar_PunkBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Badass/_Design/Character/BPChar_PunkBadassTinyEvent2.BPChar_PunkBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Badass/_Design/Character/BPChar_PunkBadassTinyEvent2.BPChar_PunkBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Badass/_Design/Character/BPChar_PunkBadassTinyEvent2.BPChar_PunkBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Badass/_Design/Character/BPChar_PunkBadassTinyEvent2.BPChar_PunkBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Badass/_Design/Character/BPChar_PunkBadassTinyEvent2.BPChar_PunkBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkBadassTinyEvent2 # BPChar_PunkBasic_WardenGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_WardenGuard),/Game/Enemies/Punk_Female/_Unique/WardenGuard/_Design/Character/BPChar_PunkBasic_WardenGuard.Default__BPChar_PunkBasic_WardenGuard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_WardenGuard),/Game/Enemies/Punk_Female/_Unique/WardenGuard/_Design/Character/BPChar_PunkBasic_WardenGuard.Default__BPChar_PunkBasic_WardenGuard_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBasic_WardenGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_WardenGuard),/Game/Enemies/Punk_Female/_Unique/WardenGuard/_Design/Character/BPChar_PunkBasic_WardenGuard.BPChar_PunkBasic_WardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_WardenGuard),/Game/Enemies/Punk_Female/_Unique/WardenGuard/_Design/Character/BPChar_PunkBasic_WardenGuard.BPChar_PunkBasic_WardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasic_WardenGuard),/Game/Enemies/Punk_Female/_Unique/WardenGuard/_Design/Character/BPChar_PunkBasic_WardenGuard.BPChar_PunkBasic_WardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBasic_WardenGuard # BPChar_PunkBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2.Default__BPChar_PunkBasicTinyEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2.Default__BPChar_PunkBasicTinyEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2.BPChar_PunkBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2.BPChar_PunkBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2.BPChar_PunkBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBasicTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2.BPChar_PunkBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2.BPChar_PunkBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2.BPChar_PunkBasicTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkBasicTinyEvent2 # BPChar_PunkBasicTinyEvent2_BossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2_BossAdd),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2_BossAdd.Default__BPChar_PunkBasicTinyEvent2_BossAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2_BossAdd),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2_BossAdd.Default__BPChar_PunkBasicTinyEvent2_BossAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBasicTinyEvent2_BossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2_BossAdd),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2_BossAdd.BPChar_PunkBasicTinyEvent2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2_BossAdd),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2_BossAdd.BPChar_PunkBasicTinyEvent2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2_BossAdd),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2_BossAdd.BPChar_PunkBasicTinyEvent2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBasicTinyEvent2_BossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2_BossAdd),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2_BossAdd.BPChar_PunkBasicTinyEvent2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2_BossAdd),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2_BossAdd.BPChar_PunkBasicTinyEvent2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBasicTinyEvent2_BossAdd),/Game/PatchDLC/Event2/Enemies/Tiny/Punk/Basic/_Design/Character/BPChar_PunkBasicTinyEvent2_BossAdd.BPChar_PunkBasicTinyEvent2_BossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkBasicTinyEvent2_BossAdd # BPChar_PunkBlueBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBlueBasic),/Game/Enemies/Punk_Female/_Unique/BlueBasic/_Design/Character/BPChar_PunkBlueBasic.Default__BPChar_PunkBlueBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBlueBasic),/Game/Enemies/Punk_Female/_Unique/BlueBasic/_Design/Character/BPChar_PunkBlueBasic.Default__BPChar_PunkBlueBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBlueBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBlueBasic),/Game/Enemies/Punk_Female/_Unique/BlueBasic/_Design/Character/BPChar_PunkBlueBasic.BPChar_PunkBlueBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBlueBasic),/Game/Enemies/Punk_Female/_Unique/BlueBasic/_Design/Character/BPChar_PunkBlueBasic.BPChar_PunkBlueBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBlueBasic),/Game/Enemies/Punk_Female/_Unique/BlueBasic/_Design/Character/BPChar_PunkBlueBasic.BPChar_PunkBlueBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBlueBasic # BPChar_PunkBounty02 SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBounty02),/Game/Enemies/Punk_Female/_Unique/Bounty02/_Design/Character/BPChar_PunkBounty02.Default__BPChar_PunkBounty02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBounty02),/Game/Enemies/Punk_Female/_Unique/Bounty02/_Design/Character/BPChar_PunkBounty02.Default__BPChar_PunkBounty02_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBounty02 SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBounty02),/Game/Enemies/Punk_Female/_Unique/Bounty02/_Design/Character/BPChar_PunkBounty02.BPChar_PunkBounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBounty02),/Game/Enemies/Punk_Female/_Unique/Bounty02/_Design/Character/BPChar_PunkBounty02.BPChar_PunkBounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBounty02),/Game/Enemies/Punk_Female/_Unique/Bounty02/_Design/Character/BPChar_PunkBounty02.BPChar_PunkBounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBounty02 # BPChar_PunkBrewHag SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBrewHag),/Game/Enemies/Punk_Female/_Unique/BrewHag/_Design/Character/BPChar_PunkBrewHag.Default__BPChar_PunkBrewHag_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBrewHag),/Game/Enemies/Punk_Female/_Unique/BrewHag/_Design/Character/BPChar_PunkBrewHag.Default__BPChar_PunkBrewHag_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkBrewHag SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBrewHag),/Game/Enemies/Punk_Female/_Unique/BrewHag/_Design/Character/BPChar_PunkBrewHag.BPChar_PunkBrewHag_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBrewHag),/Game/Enemies/Punk_Female/_Unique/BrewHag/_Design/Character/BPChar_PunkBrewHag.BPChar_PunkBrewHag_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBrewHag),/Game/Enemies/Punk_Female/_Unique/BrewHag/_Design/Character/BPChar_PunkBrewHag.BPChar_PunkBrewHag_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkBrewHag # BPChar_PunkCyberLt SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt.Default__BPChar_PunkCyberLt_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt.Default__BPChar_PunkCyberLt_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkCyberLt SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt.BPChar_PunkCyberLt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt.BPChar_PunkCyberLt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt.BPChar_PunkCyberLt_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkCyberLt # BPChar_PunkCyberLt_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt_MiniBoss.Default__BPChar_PunkCyberLt_MiniBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt_MiniBoss.Default__BPChar_PunkCyberLt_MiniBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkCyberLt_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt_MiniBoss.BPChar_PunkCyberLt_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt_MiniBoss.BPChar_PunkCyberLt_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt_MiniBoss.BPChar_PunkCyberLt_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkCyberLt_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt_MiniBoss.BPChar_PunkCyberLt_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt_MiniBoss.BPChar_PunkCyberLt_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt_MiniBoss.BPChar_PunkCyberLt_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkCyberLt_MiniBoss # BPChar_PunkGameshowFour SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowFour),/Game/Enemies/Punk_Female/_Unique/GameshowFour/_Design/_Character/BPChar_PunkGameshowFour.Default__BPChar_PunkGameshowFour_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowFour),/Game/Enemies/Punk_Female/_Unique/GameshowFour/_Design/_Character/BPChar_PunkGameshowFour.Default__BPChar_PunkGameshowFour_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkGameshowFour SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowFour),/Game/Enemies/Punk_Female/_Unique/GameshowFour/_Design/_Character/BPChar_PunkGameshowFour.BPChar_PunkGameshowFour_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowFour),/Game/Enemies/Punk_Female/_Unique/GameshowFour/_Design/_Character/BPChar_PunkGameshowFour.BPChar_PunkGameshowFour_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowFour),/Game/Enemies/Punk_Female/_Unique/GameshowFour/_Design/_Character/BPChar_PunkGameshowFour.BPChar_PunkGameshowFour_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkGameshowFour # BPChar_PunkGameshowOne SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowOne),/Game/Enemies/Punk_Female/_Unique/GameshowOne/_Design/Character/BPChar_PunkGameshowOne.Default__BPChar_PunkGameshowOne_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowOne),/Game/Enemies/Punk_Female/_Unique/GameshowOne/_Design/Character/BPChar_PunkGameshowOne.Default__BPChar_PunkGameshowOne_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkGameshowOne SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowOne),/Game/Enemies/Punk_Female/_Unique/GameshowOne/_Design/Character/BPChar_PunkGameshowOne.BPChar_PunkGameshowOne_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowOne),/Game/Enemies/Punk_Female/_Unique/GameshowOne/_Design/Character/BPChar_PunkGameshowOne.BPChar_PunkGameshowOne_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowOne),/Game/Enemies/Punk_Female/_Unique/GameshowOne/_Design/Character/BPChar_PunkGameshowOne.BPChar_PunkGameshowOne_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkGameshowOne # BPChar_PunkGameshowThree SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowThree),/Game/Enemies/Punk_Female/_Unique/GameshowThree/_Design/Character/BPChar_PunkGameshowThree.Default__BPChar_PunkGameshowThree_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowThree),/Game/Enemies/Punk_Female/_Unique/GameshowThree/_Design/Character/BPChar_PunkGameshowThree.Default__BPChar_PunkGameshowThree_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkGameshowThree SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowThree),/Game/Enemies/Punk_Female/_Unique/GameshowThree/_Design/Character/BPChar_PunkGameshowThree.BPChar_PunkGameshowThree_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowThree),/Game/Enemies/Punk_Female/_Unique/GameshowThree/_Design/Character/BPChar_PunkGameshowThree.BPChar_PunkGameshowThree_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowThree),/Game/Enemies/Punk_Female/_Unique/GameshowThree/_Design/Character/BPChar_PunkGameshowThree.BPChar_PunkGameshowThree_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkGameshowThree # BPChar_PunkGameshowTwo SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowTwo),/Game/Enemies/Punk_Female/_Unique/GameshowTwo/_Design/Character/BPChar_PunkGameshowTwo.Default__BPChar_PunkGameshowTwo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowTwo),/Game/Enemies/Punk_Female/_Unique/GameshowTwo/_Design/Character/BPChar_PunkGameshowTwo.Default__BPChar_PunkGameshowTwo_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkGameshowTwo SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowTwo),/Game/Enemies/Punk_Female/_Unique/GameshowTwo/_Design/Character/BPChar_PunkGameshowTwo.BPChar_PunkGameshowTwo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowTwo),/Game/Enemies/Punk_Female/_Unique/GameshowTwo/_Design/Character/BPChar_PunkGameshowTwo.BPChar_PunkGameshowTwo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkGameshowTwo),/Game/Enemies/Punk_Female/_Unique/GameshowTwo/_Design/Character/BPChar_PunkGameshowTwo.BPChar_PunkGameshowTwo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkGameshowTwo # BPChar_PunkMotherOfDragons SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMotherOfDragons),/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Character/BPChar_PunkMotherOfDragons.Default__BPChar_PunkMotherOfDragons_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMotherOfDragons),/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Character/BPChar_PunkMotherOfDragons.Default__BPChar_PunkMotherOfDragons_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkMotherOfDragons SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMotherOfDragons),/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Character/BPChar_PunkMotherOfDragons.BPChar_PunkMotherOfDragons_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMotherOfDragons),/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Character/BPChar_PunkMotherOfDragons.BPChar_PunkMotherOfDragons_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMotherOfDragons),/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Character/BPChar_PunkMotherOfDragons.BPChar_PunkMotherOfDragons_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkMotherOfDragons # BPChar_PunkMovieGoer SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMovieGoer),/Game/Enemies/Punk_Female/_Unique/MovieGoer/_Design/Character/BPChar_PunkMovieGoer.Default__BPChar_PunkMovieGoer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMovieGoer),/Game/Enemies/Punk_Female/_Unique/MovieGoer/_Design/Character/BPChar_PunkMovieGoer.Default__BPChar_PunkMovieGoer_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkMovieGoer SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMovieGoer),/Game/Enemies/Punk_Female/_Unique/MovieGoer/_Design/Character/BPChar_PunkMovieGoer.BPChar_PunkMovieGoer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMovieGoer),/Game/Enemies/Punk_Female/_Unique/MovieGoer/_Design/Character/BPChar_PunkMovieGoer.BPChar_PunkMovieGoer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMovieGoer),/Game/Enemies/Punk_Female/_Unique/MovieGoer/_Design/Character/BPChar_PunkMovieGoer.BPChar_PunkMovieGoer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkMovieGoer # BPChar_PunkPrologue SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkPrologue),/Game/Enemies/Punk_Female/_Unique/Prologue/_Design/Character/BPChar_PunkPrologue.Default__BPChar_PunkPrologue_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkPrologue),/Game/Enemies/Punk_Female/_Unique/Prologue/_Design/Character/BPChar_PunkPrologue.Default__BPChar_PunkPrologue_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkPrologue SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkPrologue),/Game/Enemies/Punk_Female/_Unique/Prologue/_Design/Character/BPChar_PunkPrologue.BPChar_PunkPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkPrologue),/Game/Enemies/Punk_Female/_Unique/Prologue/_Design/Character/BPChar_PunkPrologue.BPChar_PunkPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkPrologue),/Game/Enemies/Punk_Female/_Unique/Prologue/_Design/Character/BPChar_PunkPrologue.BPChar_PunkPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkPrologue SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkPrologue),/Game/Enemies/Punk_Female/_Unique/Prologue/_Design/Character/BPChar_PunkPrologue.BPChar_PunkPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkPrologue),/Game/Enemies/Punk_Female/_Unique/Prologue/_Design/Character/BPChar_PunkPrologue.BPChar_PunkPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkPrologue),/Game/Enemies/Punk_Female/_Unique/Prologue/_Design/Character/BPChar_PunkPrologue.BPChar_PunkPrologue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkPrologue # BPChar_PunkRedAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkRedAssaulter),/Game/Enemies/Punk_Female/_Unique/RedAssaulter/_Design/Character/BPChar_PunkRedAssaulter.Default__BPChar_PunkRedAssaulter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkRedAssaulter),/Game/Enemies/Punk_Female/_Unique/RedAssaulter/_Design/Character/BPChar_PunkRedAssaulter.Default__BPChar_PunkRedAssaulter_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkRedAssaulter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkRedAssaulter),/Game/Enemies/Punk_Female/_Unique/RedAssaulter/_Design/Character/BPChar_PunkRedAssaulter.BPChar_PunkRedAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkRedAssaulter),/Game/Enemies/Punk_Female/_Unique/RedAssaulter/_Design/Character/BPChar_PunkRedAssaulter.BPChar_PunkRedAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkRedAssaulter),/Game/Enemies/Punk_Female/_Unique/RedAssaulter/_Design/Character/BPChar_PunkRedAssaulter.BPChar_PunkRedAssaulter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkRedAssaulter # BPChar_PunkRedShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkRedShotgunner),/Game/Enemies/Punk_Female/_Unique/RedShotgunner/_Design/Character/BPChar_PunkRedShotgunner.Default__BPChar_PunkRedShotgunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkRedShotgunner),/Game/Enemies/Punk_Female/_Unique/RedShotgunner/_Design/Character/BPChar_PunkRedShotgunner.Default__BPChar_PunkRedShotgunner_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkRedShotgunner SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkRedShotgunner),/Game/Enemies/Punk_Female/_Unique/RedShotgunner/_Design/Character/BPChar_PunkRedShotgunner.BPChar_PunkRedShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkRedShotgunner),/Game/Enemies/Punk_Female/_Unique/RedShotgunner/_Design/Character/BPChar_PunkRedShotgunner.BPChar_PunkRedShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkRedShotgunner),/Game/Enemies/Punk_Female/_Unique/RedShotgunner/_Design/Character/BPChar_PunkRedShotgunner.BPChar_PunkRedShotgunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkRedShotgunner # BPChar_PunkSecretAgent SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSecretAgent),/Game/Enemies/Punk_Female/_Unique/SecretAgent/_Design/Character/BPChar_PunkSecretAgent.Default__BPChar_PunkSecretAgent_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSecretAgent),/Game/Enemies/Punk_Female/_Unique/SecretAgent/_Design/Character/BPChar_PunkSecretAgent.Default__BPChar_PunkSecretAgent_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkSecretAgent SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSecretAgent),/Game/Enemies/Punk_Female/_Unique/SecretAgent/_Design/Character/BPChar_PunkSecretAgent.BPChar_PunkSecretAgent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSecretAgent),/Game/Enemies/Punk_Female/_Unique/SecretAgent/_Design/Character/BPChar_PunkSecretAgent.BPChar_PunkSecretAgent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSecretAgent),/Game/Enemies/Punk_Female/_Unique/SecretAgent/_Design/Character/BPChar_PunkSecretAgent.BPChar_PunkSecretAgent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkSecretAgent # BPChar_PunkShotgunner_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner_Looter),/Dandelion/Enemies/Looters/Punk/Shotgunner/_Design/Character/BPChar_PunkShotgunner_Looter.Default__BPChar_PunkShotgunner_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner_Looter),/Dandelion/Enemies/Looters/Punk/Shotgunner/_Design/Character/BPChar_PunkShotgunner_Looter.Default__BPChar_PunkShotgunner_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkShotgunner_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner_Looter),/Dandelion/Enemies/Looters/Punk/Shotgunner/_Design/Character/BPChar_PunkShotgunner_Looter.BPChar_PunkShotgunner_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner_Looter),/Dandelion/Enemies/Looters/Punk/Shotgunner/_Design/Character/BPChar_PunkShotgunner_Looter.BPChar_PunkShotgunner_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner_Looter),/Dandelion/Enemies/Looters/Punk/Shotgunner/_Design/Character/BPChar_PunkShotgunner_Looter.BPChar_PunkShotgunner_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkShotgunner_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner_Looter),/Dandelion/Enemies/Looters/Punk/Shotgunner/_Design/Character/BPChar_PunkShotgunner_Looter.BPChar_PunkShotgunner_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner_Looter),/Dandelion/Enemies/Looters/Punk/Shotgunner/_Design/Character/BPChar_PunkShotgunner_Looter.BPChar_PunkShotgunner_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkShotgunner_Looter),/Dandelion/Enemies/Looters/Punk/Shotgunner/_Design/Character/BPChar_PunkShotgunner_Looter.BPChar_PunkShotgunner_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkShotgunner_Looter # BPChar_PunkSkagLady SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSkagLady),/Game/Enemies/Punk_Female/_Unique/SkagLady/_Design/Character/BPChar_PunkSkagLady.Default__BPChar_PunkSkagLady_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSkagLady),/Game/Enemies/Punk_Female/_Unique/SkagLady/_Design/Character/BPChar_PunkSkagLady.Default__BPChar_PunkSkagLady_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkSkagLady SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSkagLady),/Game/Enemies/Punk_Female/_Unique/SkagLady/_Design/Character/BPChar_PunkSkagLady.BPChar_PunkSkagLady_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSkagLady),/Game/Enemies/Punk_Female/_Unique/SkagLady/_Design/Character/BPChar_PunkSkagLady.BPChar_PunkSkagLady_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSkagLady),/Game/Enemies/Punk_Female/_Unique/SkagLady/_Design/Character/BPChar_PunkSkagLady.BPChar_PunkSkagLady_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkSkagLady # BPChar_PunkSniper_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper_Looter),/Dandelion/Enemies/Looters/Punk/Sniper/_Design/Character/BPChar_PunkSniper_Looter.Default__BPChar_PunkSniper_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper_Looter),/Dandelion/Enemies/Looters/Punk/Sniper/_Design/Character/BPChar_PunkSniper_Looter.Default__BPChar_PunkSniper_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_PunkSniper_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper_Looter),/Dandelion/Enemies/Looters/Punk/Sniper/_Design/Character/BPChar_PunkSniper_Looter.BPChar_PunkSniper_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper_Looter),/Dandelion/Enemies/Looters/Punk/Sniper/_Design/Character/BPChar_PunkSniper_Looter.BPChar_PunkSniper_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper_Looter),/Dandelion/Enemies/Looters/Punk/Sniper/_Design/Character/BPChar_PunkSniper_Looter.BPChar_PunkSniper_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PunkSniper_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper_Looter),/Dandelion/Enemies/Looters/Punk/Sniper/_Design/Character/BPChar_PunkSniper_Looter.BPChar_PunkSniper_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper_Looter),/Dandelion/Enemies/Looters/Punk/Sniper/_Design/Character/BPChar_PunkSniper_Looter.BPChar_PunkSniper_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSniper_Looter),/Dandelion/Enemies/Looters/Punk/Sniper/_Design/Character/BPChar_PunkSniper_Looter.BPChar_PunkSniper_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PunkSniper_Looter # BPChar_Quartermaster_Mech SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Mech),/Geranium/Enemies/Quartermaster/Mech/_Design/Character/BPChar_Quartermaster_Mech.Default__BPChar_Quartermaster_Mech_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Mech),/Geranium/Enemies/Quartermaster/Mech/_Design/Character/BPChar_Quartermaster_Mech.Default__BPChar_Quartermaster_Mech_C,TargetableComponent.Object..TargetName,0,,BPChar_Quartermaster_Mech SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Mech),/Geranium/Enemies/Quartermaster/Mech/_Design/Character/BPChar_Quartermaster_Mech.BPChar_Quartermaster_Mech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Mech),/Geranium/Enemies/Quartermaster/Mech/_Design/Character/BPChar_Quartermaster_Mech.BPChar_Quartermaster_Mech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Mech),/Geranium/Enemies/Quartermaster/Mech/_Design/Character/BPChar_Quartermaster_Mech.BPChar_Quartermaster_Mech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Quartermaster_Mech SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Mech),/Geranium/Enemies/Quartermaster/Mech/_Design/Character/BPChar_Quartermaster_Mech.BPChar_Quartermaster_Mech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Mech),/Geranium/Enemies/Quartermaster/Mech/_Design/Character/BPChar_Quartermaster_Mech.BPChar_Quartermaster_Mech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Mech),/Geranium/Enemies/Quartermaster/Mech/_Design/Character/BPChar_Quartermaster_Mech.BPChar_Quartermaster_Mech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Quartermaster_Mech # BPChar_Quartermaster_Tink SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Tink),/Geranium/Enemies/Quartermaster/Tink/_Design/Character/BPChar_Quartermaster_Tink.Default__BPChar_Quartermaster_Tink_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Tink),/Geranium/Enemies/Quartermaster/Tink/_Design/Character/BPChar_Quartermaster_Tink.Default__BPChar_Quartermaster_Tink_C,TargetableComponent.Object..TargetName,0,,BPChar_Quartermaster_Tink SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Tink),/Geranium/Enemies/Quartermaster/Tink/_Design/Character/BPChar_Quartermaster_Tink.BPChar_Quartermaster_Tink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Tink),/Geranium/Enemies/Quartermaster/Tink/_Design/Character/BPChar_Quartermaster_Tink.BPChar_Quartermaster_Tink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Tink),/Geranium/Enemies/Quartermaster/Tink/_Design/Character/BPChar_Quartermaster_Tink.BPChar_Quartermaster_Tink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Quartermaster_Tink SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Tink),/Geranium/Enemies/Quartermaster/Tink/_Design/Character/BPChar_Quartermaster_Tink.BPChar_Quartermaster_Tink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Tink),/Geranium/Enemies/Quartermaster/Tink/_Design/Character/BPChar_Quartermaster_Tink.BPChar_Quartermaster_Tink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Tink),/Geranium/Enemies/Quartermaster/Tink/_Design/Character/BPChar_Quartermaster_Tink.BPChar_Quartermaster_Tink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Quartermaster_Tink # BPChar_Quartermaster_Turret SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Turret),/Geranium/Enemies/Quartermaster/Turret/_Design/Character/BPChar_Quartermaster_Turret.Default__BPChar_Quartermaster_Turret_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Turret),/Geranium/Enemies/Quartermaster/Turret/_Design/Character/BPChar_Quartermaster_Turret.Default__BPChar_Quartermaster_Turret_C,TargetableComponent.Object..TargetName,0,,BPChar_Quartermaster_Turret SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Turret),/Geranium/Enemies/Quartermaster/Turret/_Design/Character/BPChar_Quartermaster_Turret.BPChar_Quartermaster_Turret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Turret),/Geranium/Enemies/Quartermaster/Turret/_Design/Character/BPChar_Quartermaster_Turret.BPChar_Quartermaster_Turret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Turret),/Geranium/Enemies/Quartermaster/Turret/_Design/Character/BPChar_Quartermaster_Turret.BPChar_Quartermaster_Turret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Quartermaster_Turret SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Turret),/Geranium/Enemies/Quartermaster/Turret/_Design/Character/BPChar_Quartermaster_Turret.BPChar_Quartermaster_Turret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Turret),/Geranium/Enemies/Quartermaster/Turret/_Design/Character/BPChar_Quartermaster_Turret.BPChar_Quartermaster_Turret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Turret),/Geranium/Enemies/Quartermaster/Turret/_Design/Character/BPChar_Quartermaster_Turret.BPChar_Quartermaster_Turret_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Quartermaster_Turret # BPChar_RagingBot_BomberGary SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_BomberGary),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_BomberGary.Default__BPChar_RagingBot_BomberGary_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_BomberGary),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_BomberGary.Default__BPChar_RagingBot_BomberGary_C,TargetableComponent.Object..TargetName,0,,BPChar_RagingBot_BomberGary # BPChar_TinkBadassArmored_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored_Looter.Default__BPChar_TinkBadassArmored_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored_Looter.Default__BPChar_TinkBadassArmored_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkBadassArmored_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored_Looter.BPChar_TinkBadassArmored_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored_Looter.BPChar_TinkBadassArmored_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored_Looter.BPChar_TinkBadassArmored_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkBadassArmored_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored_Looter.BPChar_TinkBadassArmored_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored_Looter.BPChar_TinkBadassArmored_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored_Looter.BPChar_TinkBadassArmored_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkBadassArmored_Looter # BPChar_RagingBot_GorgeousRoger SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_GorgeousRoger),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_GorgeousRoger.Default__BPChar_RagingBot_GorgeousRoger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_GorgeousRoger),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_GorgeousRoger.Default__BPChar_RagingBot_GorgeousRoger_C,TargetableComponent.Object..TargetName,0,,BPChar_RagingBot_GorgeousRoger # BPChar_RagingBot_MachineGunMikey SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_MachineGunMikey),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_MachineGunMikey.Default__BPChar_RagingBot_MachineGunMikey_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_MachineGunMikey),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_MachineGunMikey.Default__BPChar_RagingBot_MachineGunMikey_C,TargetableComponent.Object..TargetName,0,,BPChar_RagingBot_MachineGunMikey SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_MachineGunMikey),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_MachineGunMikey.Default__BPChar_RagingBot_MachineGunMikey_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_MachineGunMikey),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_MachineGunMikey.Default__BPChar_RagingBot_MachineGunMikey_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_MachineGunMikey),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_MachineGunMikey.BPChar_RagingBot_MachineGunMikey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_MachineGunMikey),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_MachineGunMikey.BPChar_RagingBot_MachineGunMikey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_MachineGunMikey),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_MachineGunMikey.BPChar_RagingBot_MachineGunMikey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RagingBot_MachineGunMikey SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_MachineGunMikey),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_MachineGunMikey.BPChar_RagingBot_MachineGunMikey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_MachineGunMikey),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_MachineGunMikey.BPChar_RagingBot_MachineGunMikey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_MachineGunMikey),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_MachineGunMikey.BPChar_RagingBot_MachineGunMikey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RagingBot_MachineGunMikey # BPChar_RagingBot_Yvan SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_Yvan),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_Yvan.Default__BPChar_RagingBot_Yvan_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_Yvan),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_Yvan.Default__BPChar_RagingBot_Yvan_C,TargetableComponent.Object..TargetName,0,,BPChar_RagingBot_Yvan SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_Yvan),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_Yvan.BPChar_RagingBot_Yvan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_Yvan),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_Yvan.BPChar_RagingBot_Yvan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_Yvan),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_Yvan.BPChar_RagingBot_Yvan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RagingBot_Yvan SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_Yvan),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_Yvan.BPChar_RagingBot_Yvan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_Yvan),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_Yvan.BPChar_RagingBot_Yvan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RagingBot_Yvan),/Dandelion/Enemies/Looters/_Unique/RagingBot/_Design/Character/BPChar_RagingBot_Yvan.BPChar_RagingBot_Yvan_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RagingBot_Yvan # BPChar_Rakk_Corrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Corrosive),/Game/Enemies/Rakk/Corrosive/_Design/Character/BPChar_Rakk_Corrosive.Default__BPChar_Rakk_Corrosive_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Corrosive),/Game/Enemies/Rakk/Corrosive/_Design/Character/BPChar_Rakk_Corrosive.Default__BPChar_Rakk_Corrosive_C,TargetableComponent.Object..TargetName,0,,BPChar_Rakk_Corrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Corrosive),/Game/Enemies/Rakk/Corrosive/_Design/Character/BPChar_Rakk_Corrosive.BPChar_Rakk_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Corrosive),/Game/Enemies/Rakk/Corrosive/_Design/Character/BPChar_Rakk_Corrosive.BPChar_Rakk_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Corrosive),/Game/Enemies/Rakk/Corrosive/_Design/Character/BPChar_Rakk_Corrosive.BPChar_Rakk_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Rakk_Corrosive SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Corrosive),/Game/Enemies/Rakk/Corrosive/_Design/Character/BPChar_Rakk_Corrosive.BPChar_Rakk_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Corrosive),/Game/Enemies/Rakk/Corrosive/_Design/Character/BPChar_Rakk_Corrosive.BPChar_Rakk_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Corrosive),/Game/Enemies/Rakk/Corrosive/_Design/Character/BPChar_Rakk_Corrosive.BPChar_Rakk_Corrosive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Rakk_Corrosive # BPChar_Rakk_Dragon SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Dragon),/Game/Enemies/Rakk/_Unique/Dragon/_Design/Character/BPChar_Rakk_Dragon.Default__BPChar_Rakk_Dragon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Dragon),/Game/Enemies/Rakk/_Unique/Dragon/_Design/Character/BPChar_Rakk_Dragon.Default__BPChar_Rakk_Dragon_C,TargetableComponent.Object..TargetName,0,,BPChar_Rakk_Dragon SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Dragon),/Game/Enemies/Rakk/_Unique/Dragon/_Design/Character/BPChar_Rakk_Dragon.BPChar_Rakk_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Dragon),/Game/Enemies/Rakk/_Unique/Dragon/_Design/Character/BPChar_Rakk_Dragon.BPChar_Rakk_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Dragon),/Game/Enemies/Rakk/_Unique/Dragon/_Design/Character/BPChar_Rakk_Dragon.BPChar_Rakk_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Rakk_Dragon SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Dragon),/Game/Enemies/Rakk/_Unique/Dragon/_Design/Character/BPChar_Rakk_Dragon.BPChar_Rakk_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Dragon),/Game/Enemies/Rakk/_Unique/Dragon/_Design/Character/BPChar_Rakk_Dragon.BPChar_Rakk_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Dragon),/Game/Enemies/Rakk/_Unique/Dragon/_Design/Character/BPChar_Rakk_Dragon.BPChar_Rakk_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Rakk_Dragon # BPChar_Rakk_DragonCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_DragonCryo),/Game/Enemies/Rakk/_Unique/DragonCryo/_Design/Character/BPChar_Rakk_DragonCryo.Default__BPChar_Rakk_DragonCryo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_DragonCryo),/Game/Enemies/Rakk/_Unique/DragonCryo/_Design/Character/BPChar_Rakk_DragonCryo.Default__BPChar_Rakk_DragonCryo_C,TargetableComponent.Object..TargetName,0,,BPChar_Rakk_DragonCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_DragonCryo),/Game/Enemies/Rakk/_Unique/DragonCryo/_Design/Character/BPChar_Rakk_DragonCryo.BPChar_Rakk_DragonCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_DragonCryo),/Game/Enemies/Rakk/_Unique/DragonCryo/_Design/Character/BPChar_Rakk_DragonCryo.BPChar_Rakk_DragonCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_DragonCryo),/Game/Enemies/Rakk/_Unique/DragonCryo/_Design/Character/BPChar_Rakk_DragonCryo.BPChar_Rakk_DragonCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Rakk_DragonCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_DragonCryo),/Game/Enemies/Rakk/_Unique/DragonCryo/_Design/Character/BPChar_Rakk_DragonCryo.BPChar_Rakk_DragonCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_DragonCryo),/Game/Enemies/Rakk/_Unique/DragonCryo/_Design/Character/BPChar_Rakk_DragonCryo.BPChar_Rakk_DragonCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_DragonCryo),/Game/Enemies/Rakk/_Unique/DragonCryo/_Design/Character/BPChar_Rakk_DragonCryo.BPChar_Rakk_DragonCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Rakk_DragonCryo # BPChar_Rakk_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Hunt01),/Game/Enemies/Rakk/_Unique/Hunt01/_Design/Character/BPChar_Rakk_Hunt01.Default__BPChar_Rakk_Hunt01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Hunt01),/Game/Enemies/Rakk/_Unique/Hunt01/_Design/Character/BPChar_Rakk_Hunt01.Default__BPChar_Rakk_Hunt01_C,TargetableComponent.Object..TargetName,0,,BPChar_Rakk_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Hunt01),/Game/Enemies/Rakk/_Unique/Hunt01/_Design/Character/BPChar_Rakk_Hunt01.BPChar_Rakk_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Hunt01),/Game/Enemies/Rakk/_Unique/Hunt01/_Design/Character/BPChar_Rakk_Hunt01.BPChar_Rakk_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Hunt01),/Game/Enemies/Rakk/_Unique/Hunt01/_Design/Character/BPChar_Rakk_Hunt01.BPChar_Rakk_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Rakk_Hunt01 # BPChar_Rakk_HuntSkrakk SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_HuntSkrakk),/Game/Enemies/Rakk/_Unique/HuntSkrakk/_Design/Character/BPChar_Rakk_HuntSkrakk.Default__BPChar_Rakk_HuntSkrakk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_HuntSkrakk),/Game/Enemies/Rakk/_Unique/HuntSkrakk/_Design/Character/BPChar_Rakk_HuntSkrakk.Default__BPChar_Rakk_HuntSkrakk_C,TargetableComponent.Object..TargetName,0,,BPChar_Rakk_HuntSkrakk SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_HuntSkrakk),/Game/Enemies/Rakk/_Unique/HuntSkrakk/_Design/Character/BPChar_Rakk_HuntSkrakk.BPChar_Rakk_HuntSkrakk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_HuntSkrakk),/Game/Enemies/Rakk/_Unique/HuntSkrakk/_Design/Character/BPChar_Rakk_HuntSkrakk.BPChar_Rakk_HuntSkrakk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_HuntSkrakk),/Game/Enemies/Rakk/_Unique/HuntSkrakk/_Design/Character/BPChar_Rakk_HuntSkrakk.BPChar_Rakk_HuntSkrakk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Rakk_HuntSkrakk # BPChar_Rakk_Shock SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Shock),/Game/Enemies/Rakk/Shock/_Design/Character/BPChar_Rakk_Shock.Default__BPChar_Rakk_Shock_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Shock),/Game/Enemies/Rakk/Shock/_Design/Character/BPChar_Rakk_Shock.Default__BPChar_Rakk_Shock_C,TargetableComponent.Object..TargetName,0,,BPChar_Rakk_Shock SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Shock),/Game/Enemies/Rakk/Shock/_Design/Character/BPChar_Rakk_Shock.BPChar_Rakk_Shock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Shock),/Game/Enemies/Rakk/Shock/_Design/Character/BPChar_Rakk_Shock.BPChar_Rakk_Shock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Shock),/Game/Enemies/Rakk/Shock/_Design/Character/BPChar_Rakk_Shock.BPChar_Rakk_Shock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Rakk_Shock SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Shock),/Game/Enemies/Rakk/Shock/_Design/Character/BPChar_Rakk_Shock.BPChar_Rakk_Shock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Shock),/Game/Enemies/Rakk/Shock/_Design/Character/BPChar_Rakk_Shock.BPChar_Rakk_Shock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Shock),/Game/Enemies/Rakk/Shock/_Design/Character/BPChar_Rakk_Shock.BPChar_Rakk_Shock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Rakk_Shock # BPChar_RakkBadassCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBadassCryo),/Game/Enemies/Rakk/BadassCryo/_Design/Character/BPChar_RakkBadassCryo.Default__BPChar_RakkBadassCryo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBadassCryo),/Game/Enemies/Rakk/BadassCryo/_Design/Character/BPChar_RakkBadassCryo.Default__BPChar_RakkBadassCryo_C,TargetableComponent.Object..TargetName,0,,BPChar_RakkBadassCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBadassCryo),/Game/Enemies/Rakk/BadassCryo/_Design/Character/BPChar_RakkBadassCryo.BPChar_RakkBadassCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBadassCryo),/Game/Enemies/Rakk/BadassCryo/_Design/Character/BPChar_RakkBadassCryo.BPChar_RakkBadassCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBadassCryo),/Game/Enemies/Rakk/BadassCryo/_Design/Character/BPChar_RakkBadassCryo.BPChar_RakkBadassCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RakkBadassCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBadassCryo),/Game/Enemies/Rakk/BadassCryo/_Design/Character/BPChar_RakkBadassCryo.BPChar_RakkBadassCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBadassCryo),/Game/Enemies/Rakk/BadassCryo/_Design/Character/BPChar_RakkBadassCryo.BPChar_RakkBadassCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBadassCryo),/Game/Enemies/Rakk/BadassCryo/_Design/Character/BPChar_RakkBadassCryo.BPChar_RakkBadassCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RakkBadassCryo # BPChar_RakkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBasic),/Game/Enemies/Rakk/Basic/_Design/Character/BPChar_RakkBasic.Default__BPChar_RakkBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBasic),/Game/Enemies/Rakk/Basic/_Design/Character/BPChar_RakkBasic.Default__BPChar_RakkBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_RakkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBasic),/Game/Enemies/Rakk/Basic/_Design/Character/BPChar_RakkBasic.BPChar_RakkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBasic),/Game/Enemies/Rakk/Basic/_Design/Character/BPChar_RakkBasic.BPChar_RakkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBasic),/Game/Enemies/Rakk/Basic/_Design/Character/BPChar_RakkBasic.BPChar_RakkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RakkBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBasic),/Game/Enemies/Rakk/Basic/_Design/Character/BPChar_RakkBasic.BPChar_RakkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBasic),/Game/Enemies/Rakk/Basic/_Design/Character/BPChar_RakkBasic.BPChar_RakkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBasic),/Game/Enemies/Rakk/Basic/_Design/Character/BPChar_RakkBasic.BPChar_RakkBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RakkBasic # BPChar_RakkBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBossFodder),/Game/Enemies/Rakk/BossFodder/_Design/Character/BPChar_RakkBossFodder.Default__BPChar_RakkBossFodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBossFodder),/Game/Enemies/Rakk/BossFodder/_Design/Character/BPChar_RakkBossFodder.Default__BPChar_RakkBossFodder_C,TargetableComponent.Object..TargetName,0,,BPChar_RakkBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBossFodder),/Game/Enemies/Rakk/BossFodder/_Design/Character/BPChar_RakkBossFodder.BPChar_RakkBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBossFodder),/Game/Enemies/Rakk/BossFodder/_Design/Character/BPChar_RakkBossFodder.BPChar_RakkBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkBossFodder),/Game/Enemies/Rakk/BossFodder/_Design/Character/BPChar_RakkBossFodder.BPChar_RakkBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RakkBossFodder # BPChar_RakkChromatic SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkChromatic),/Game/Enemies/Rakk/Chromatic/_Design/Character/BPChar_RakkChromatic.Default__BPChar_RakkChromatic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkChromatic),/Game/Enemies/Rakk/Chromatic/_Design/Character/BPChar_RakkChromatic.Default__BPChar_RakkChromatic_C,TargetableComponent.Object..TargetName,0,,BPChar_RakkChromatic SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkChromatic),/Game/Enemies/Rakk/Chromatic/_Design/Character/BPChar_RakkChromatic.BPChar_RakkChromatic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkChromatic),/Game/Enemies/Rakk/Chromatic/_Design/Character/BPChar_RakkChromatic.BPChar_RakkChromatic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkChromatic),/Game/Enemies/Rakk/Chromatic/_Design/Character/BPChar_RakkChromatic.BPChar_RakkChromatic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RakkChromatic SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkChromatic),/Game/Enemies/Rakk/Chromatic/_Design/Character/BPChar_RakkChromatic.BPChar_RakkChromatic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkChromatic),/Game/Enemies/Rakk/Chromatic/_Design/Character/BPChar_RakkChromatic.BPChar_RakkChromatic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkChromatic),/Game/Enemies/Rakk/Chromatic/_Design/Character/BPChar_RakkChromatic.BPChar_RakkChromatic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RakkChromatic # BPChar_RakkFlightless_Radioactive SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless_Radioactive),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless_Radioactive.Default__BPChar_RakkFlightless_Radioactive_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless_Radioactive),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless_Radioactive.Default__BPChar_RakkFlightless_Radioactive_C,TargetableComponent.Object..TargetName,0,,BPChar_RakkFlightless_Radioactive SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless_Radioactive),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless_Radioactive.BPChar_RakkFlightless_Radioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless_Radioactive),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless_Radioactive.BPChar_RakkFlightless_Radioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless_Radioactive),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless_Radioactive.BPChar_RakkFlightless_Radioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RakkFlightless_Radioactive SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless_Radioactive),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless_Radioactive.BPChar_RakkFlightless_Radioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless_Radioactive),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless_Radioactive.BPChar_RakkFlightless_Radioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkFlightless_Radioactive),/Game/Enemies/Rakk/Flightless/_Design/Character/BPChar_RakkFlightless_Radioactive.BPChar_RakkFlightless_Radioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RakkFlightless_Radioactive # BPChar_Rakkman SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakkman),/Game/Enemies/Psycho_Male/_Unique/Rakkman/_Design/Character/BPChar_Rakkman.Default__BPChar_Rakkman_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakkman),/Game/Enemies/Psycho_Male/_Unique/Rakkman/_Design/Character/BPChar_Rakkman.Default__BPChar_Rakkman_C,TargetableComponent.Object..TargetName,0,,BPChar_Rakkman SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakkman),/Game/Enemies/Psycho_Male/_Unique/Rakkman/_Design/Character/BPChar_Rakkman.BPChar_Rakkman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakkman),/Game/Enemies/Psycho_Male/_Unique/Rakkman/_Design/Character/BPChar_Rakkman.BPChar_Rakkman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakkman),/Game/Enemies/Psycho_Male/_Unique/Rakkman/_Design/Character/BPChar_Rakkman.BPChar_Rakkman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Rakkman # BPChar_RakkNeedler SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkNeedler),/Game/Enemies/Rakk/Needler/_Design/Character/BPChar_RakkNeedler.Default__BPChar_RakkNeedler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkNeedler),/Game/Enemies/Rakk/Needler/_Design/Character/BPChar_RakkNeedler.Default__BPChar_RakkNeedler_C,TargetableComponent.Object..TargetName,0,,BPChar_RakkNeedler SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkNeedler),/Game/Enemies/Rakk/Needler/_Design/Character/BPChar_RakkNeedler.BPChar_RakkNeedler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkNeedler),/Game/Enemies/Rakk/Needler/_Design/Character/BPChar_RakkNeedler.BPChar_RakkNeedler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkNeedler),/Game/Enemies/Rakk/Needler/_Design/Character/BPChar_RakkNeedler.BPChar_RakkNeedler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RakkNeedler SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkNeedler),/Game/Enemies/Rakk/Needler/_Design/Character/BPChar_RakkNeedler.BPChar_RakkNeedler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkNeedler),/Game/Enemies/Rakk/Needler/_Design/Character/BPChar_RakkNeedler.BPChar_RakkNeedler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkNeedler),/Game/Enemies/Rakk/Needler/_Design/Character/BPChar_RakkNeedler.BPChar_RakkNeedler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RakkNeedler # BPChar_RakkOLantern SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkOLantern),/Game/PatchDLC/BloodyHarvest/Enemies/Rakk/RakkOLantern/_Design/Character/BPChar_RakkOLantern.Default__BPChar_RakkOLantern_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkOLantern),/Game/PatchDLC/BloodyHarvest/Enemies/Rakk/RakkOLantern/_Design/Character/BPChar_RakkOLantern.Default__BPChar_RakkOLantern_C,TargetableComponent.Object..TargetName,0,,BPChar_RakkOLantern SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkOLantern),/Game/PatchDLC/BloodyHarvest/Enemies/Rakk/RakkOLantern/_Design/Character/BPChar_RakkOLantern.BPChar_RakkOLantern_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkOLantern),/Game/PatchDLC/BloodyHarvest/Enemies/Rakk/RakkOLantern/_Design/Character/BPChar_RakkOLantern.BPChar_RakkOLantern_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkOLantern),/Game/PatchDLC/BloodyHarvest/Enemies/Rakk/RakkOLantern/_Design/Character/BPChar_RakkOLantern.BPChar_RakkOLantern_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RakkOLantern SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkOLantern),/Game/PatchDLC/BloodyHarvest/Enemies/Rakk/RakkOLantern/_Design/Character/BPChar_RakkOLantern.BPChar_RakkOLantern_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkOLantern),/Game/PatchDLC/BloodyHarvest/Enemies/Rakk/RakkOLantern/_Design/Character/BPChar_RakkOLantern.BPChar_RakkOLantern_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkOLantern),/Game/PatchDLC/BloodyHarvest/Enemies/Rakk/RakkOLantern/_Design/Character/BPChar_RakkOLantern.BPChar_RakkOLantern_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RakkOLantern # BPChar_RakkQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkQueen),/Game/Enemies/Rakk/Queen/_Design/Character/BPChar_RakkQueen.Default__BPChar_RakkQueen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkQueen),/Game/Enemies/Rakk/Queen/_Design/Character/BPChar_RakkQueen.Default__BPChar_RakkQueen_C,TargetableComponent.Object..TargetName,0,,BPChar_RakkQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkQueen),/Game/Enemies/Rakk/Queen/_Design/Character/BPChar_RakkQueen.BPChar_RakkQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkQueen),/Game/Enemies/Rakk/Queen/_Design/Character/BPChar_RakkQueen.BPChar_RakkQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkQueen),/Game/Enemies/Rakk/Queen/_Design/Character/BPChar_RakkQueen.BPChar_RakkQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RakkQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkQueen),/Game/Enemies/Rakk/Queen/_Design/Character/BPChar_RakkQueen.BPChar_RakkQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkQueen),/Game/Enemies/Rakk/Queen/_Design/Character/BPChar_RakkQueen.BPChar_RakkQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkQueen),/Game/Enemies/Rakk/Queen/_Design/Character/BPChar_RakkQueen.BPChar_RakkQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RakkQueen # BPChar_RakkScorpion SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkScorpion),/Game/Enemies/Rakk/Scorpion/_Design/Character/BPChar_RakkScorpion.Default__BPChar_RakkScorpion_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkScorpion),/Game/Enemies/Rakk/Scorpion/_Design/Character/BPChar_RakkScorpion.Default__BPChar_RakkScorpion_C,TargetableComponent.Object..TargetName,0,,BPChar_RakkScorpion SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkScorpion),/Game/Enemies/Rakk/Scorpion/_Design/Character/BPChar_RakkScorpion.BPChar_RakkScorpion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkScorpion),/Game/Enemies/Rakk/Scorpion/_Design/Character/BPChar_RakkScorpion.BPChar_RakkScorpion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkScorpion),/Game/Enemies/Rakk/Scorpion/_Design/Character/BPChar_RakkScorpion.BPChar_RakkScorpion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RakkScorpion SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkScorpion),/Game/Enemies/Rakk/Scorpion/_Design/Character/BPChar_RakkScorpion.BPChar_RakkScorpion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkScorpion),/Game/Enemies/Rakk/Scorpion/_Design/Character/BPChar_RakkScorpion.BPChar_RakkScorpion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RakkScorpion),/Game/Enemies/Rakk/Scorpion/_Design/Character/BPChar_RakkScorpion.BPChar_RakkScorpion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RakkScorpion # BPChar_Rampager SparkCharacterLoadedEntry,(1,1,0,BPChar_Rampager),/Game/Enemies/PrometheaBoss/Rampager/_Design/Character/BPChar_Rampager.Default__BPChar_Rampager_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rampager),/Game/Enemies/PrometheaBoss/Rampager/_Design/Character/BPChar_Rampager.Default__BPChar_Rampager_C,TargetableComponent.Object..TargetName,0,,BPChar_Rampager SparkCharacterLoadedEntry,(1,1,0,BPChar_Rampager),/Game/Enemies/PrometheaBoss/Rampager/_Design/Character/BPChar_Rampager.BPChar_Rampager_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rampager),/Game/Enemies/PrometheaBoss/Rampager/_Design/Character/BPChar_Rampager.BPChar_Rampager_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rampager),/Game/Enemies/PrometheaBoss/Rampager/_Design/Character/BPChar_Rampager.BPChar_Rampager_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Rampager # BPChar_RancherJan SparkCharacterLoadedEntry,(1,1,0,BPChar_RancherJan),/Geranium/NonPlayerCharacters/GerNPC/RancherJan/_Design/Character/BPChar_RancherJan.Default__BPChar_RancherJan_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RancherJan),/Geranium/NonPlayerCharacters/GerNPC/RancherJan/_Design/Character/BPChar_RancherJan.Default__BPChar_RancherJan_C,TargetableComponent.Object..TargetName,0,,BPChar_RancherJan # BPChar_RanchHand SparkCharacterLoadedEntry,(1,1,0,BPChar_RanchHand),/Geranium/NonPlayerCharacters/GerNPC/RanchHand/_Design/Character/BPChar_RanchHand.Default__BPChar_RanchHand_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RanchHand),/Geranium/NonPlayerCharacters/GerNPC/RanchHand/_Design/Character/BPChar_RanchHand.Default__BPChar_RanchHand_C,TargetableComponent.Object..TargetName,0,,BPChar_RanchHand # BPChar_Rare_Frost_Dragon SparkCharacterLoadedEntry,(1,1,0,BPChar_Rare_Frost_Dragon),/Hibiscus/Enemies/_Unique/Rare_Frost_Dragon/Character/BPChar_Rare_Frost_Dragon.Default__BPChar_Rare_Frost_Dragon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rare_Frost_Dragon),/Hibiscus/Enemies/_Unique/Rare_Frost_Dragon/Character/BPChar_Rare_Frost_Dragon.Default__BPChar_Rare_Frost_Dragon_C,TargetableComponent.Object..TargetName,0,,BPChar_Rare_Frost_Dragon SparkCharacterLoadedEntry,(1,1,0,BPChar_Rare_Frost_Dragon),/Hibiscus/Enemies/_Unique/Rare_Frost_Dragon/Character/BPChar_Rare_Frost_Dragon.BPChar_Rare_Frost_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rare_Frost_Dragon),/Hibiscus/Enemies/_Unique/Rare_Frost_Dragon/Character/BPChar_Rare_Frost_Dragon.BPChar_Rare_Frost_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rare_Frost_Dragon),/Hibiscus/Enemies/_Unique/Rare_Frost_Dragon/Character/BPChar_Rare_Frost_Dragon.BPChar_Rare_Frost_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Rare_Frost_Dragon SparkCharacterLoadedEntry,(1,1,0,BPChar_Rare_Frost_Dragon),/Hibiscus/Enemies/_Unique/Rare_Frost_Dragon/Character/BPChar_Rare_Frost_Dragon.BPChar_Rare_Frost_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rare_Frost_Dragon),/Hibiscus/Enemies/_Unique/Rare_Frost_Dragon/Character/BPChar_Rare_Frost_Dragon.BPChar_Rare_Frost_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rare_Frost_Dragon),/Hibiscus/Enemies/_Unique/Rare_Frost_Dragon/Character/BPChar_Rare_Frost_Dragon.BPChar_Rare_Frost_Dragon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Rare_Frost_Dragon # BPChar_Ratch_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch_Hunt01),/Game/Enemies/Ratch/_Unique/Hunt01/_Design/Character/BPChar_Ratch_Hunt01.Default__BPChar_Ratch_Hunt01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch_Hunt01),/Game/Enemies/Ratch/_Unique/Hunt01/_Design/Character/BPChar_Ratch_Hunt01.Default__BPChar_Ratch_Hunt01_C,TargetableComponent.Object..TargetName,0,,BPChar_Ratch_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch_Hunt01),/Game/Enemies/Ratch/_Unique/Hunt01/_Design/Character/BPChar_Ratch_Hunt01.BPChar_Ratch_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch_Hunt01),/Game/Enemies/Ratch/_Unique/Hunt01/_Design/Character/BPChar_Ratch_Hunt01.BPChar_Ratch_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch_Hunt01),/Game/Enemies/Ratch/_Unique/Hunt01/_Design/Character/BPChar_Ratch_Hunt01.BPChar_Ratch_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Ratch_Hunt01 # BPChar_RatchBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadass),/Game/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadass.Default__BPChar_RatchBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadass),/Game/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadass.Default__BPChar_RatchBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadass),/Game/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadass.BPChar_RatchBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadass),/Game/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadass.BPChar_RatchBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadass),/Game/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadass.BPChar_RatchBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadass),/Game/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadass.BPChar_RatchBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadass),/Game/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadass.BPChar_RatchBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadass),/Game/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadass.BPChar_RatchBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchBadass # BPChar_RatchBadassRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadassRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadassRaid1.Default__BPChar_RatchBadassRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadassRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadassRaid1.Default__BPChar_RatchBadassRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBadassRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadassRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadassRaid1.BPChar_RatchBadassRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadassRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadassRaid1.BPChar_RatchBadassRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadassRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadassRaid1.BPChar_RatchBadassRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBadassRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadassRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadassRaid1.BPChar_RatchBadassRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadassRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadassRaid1.BPChar_RatchBadassRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadassRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Badass/_Design/Character/BPChar_RatchBadassRaid1.BPChar_RatchBadassRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchBadassRaid1 # BPChar_RatchBadRat SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadRat),/Game/Enemies/Ratch/_Unique/BadRat/_Design/Character/BPChar_RatchBadRat.Default__BPChar_RatchBadRat_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadRat),/Game/Enemies/Ratch/_Unique/BadRat/_Design/Character/BPChar_RatchBadRat.Default__BPChar_RatchBadRat_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBadRat SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadRat),/Game/Enemies/Ratch/_Unique/BadRat/_Design/Character/BPChar_RatchBadRat.BPChar_RatchBadRat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadRat),/Game/Enemies/Ratch/_Unique/BadRat/_Design/Character/BPChar_RatchBadRat.BPChar_RatchBadRat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBadRat),/Game/Enemies/Ratch/_Unique/BadRat/_Design/Character/BPChar_RatchBadRat.BPChar_RatchBadRat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBadRat # BPChar_RatchBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasic),/Game/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasic.Default__BPChar_RatchBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasic),/Game/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasic.Default__BPChar_RatchBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasic),/Game/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasic.BPChar_RatchBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasic),/Game/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasic.BPChar_RatchBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasic),/Game/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasic.BPChar_RatchBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasic),/Game/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasic.BPChar_RatchBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasic),/Game/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasic.BPChar_RatchBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasic),/Game/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasic.BPChar_RatchBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchBasic # BPChar_RatchBasicRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasicRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasicRaid1.Default__BPChar_RatchBasicRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasicRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasicRaid1.Default__BPChar_RatchBasicRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBasicRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasicRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasicRaid1.BPChar_RatchBasicRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasicRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasicRaid1.BPChar_RatchBasicRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasicRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasicRaid1.BPChar_RatchBasicRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBasicRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasicRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasicRaid1.BPChar_RatchBasicRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasicRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasicRaid1.BPChar_RatchBasicRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBasicRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Basic/_Design/Character/BPChar_RatchBasicRaid1.BPChar_RatchBasicRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchBasicRaid1 # BPChar_RatchBirther SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBirther),/Game/Enemies/Ratch/Birther/_Design/Character/BPChar_RatchBirther.Default__BPChar_RatchBirther_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBirther),/Game/Enemies/Ratch/Birther/_Design/Character/BPChar_RatchBirther.Default__BPChar_RatchBirther_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBirther SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBirther),/Game/Enemies/Ratch/Birther/_Design/Character/BPChar_RatchBirther.BPChar_RatchBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBirther),/Game/Enemies/Ratch/Birther/_Design/Character/BPChar_RatchBirther.BPChar_RatchBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBirther),/Game/Enemies/Ratch/Birther/_Design/Character/BPChar_RatchBirther.BPChar_RatchBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBirther SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBirther),/Game/Enemies/Ratch/Birther/_Design/Character/BPChar_RatchBirther.BPChar_RatchBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBirther),/Game/Enemies/Ratch/Birther/_Design/Character/BPChar_RatchBirther.BPChar_RatchBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBirther),/Game/Enemies/Ratch/Birther/_Design/Character/BPChar_RatchBirther.BPChar_RatchBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchBirther # BPChar_RatchBloody SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloody),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/Bloody/_Design/Character/BPChar_RatchBloody.Default__BPChar_RatchBloody_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloody),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/Bloody/_Design/Character/BPChar_RatchBloody.Default__BPChar_RatchBloody_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBloody SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloody),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/Bloody/_Design/Character/BPChar_RatchBloody.BPChar_RatchBloody_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloody),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/Bloody/_Design/Character/BPChar_RatchBloody.BPChar_RatchBloody_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloody),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/Bloody/_Design/Character/BPChar_RatchBloody.BPChar_RatchBloody_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBloody SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloody),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/Bloody/_Design/Character/BPChar_RatchBloody.BPChar_RatchBloody_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloody),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/Bloody/_Design/Character/BPChar_RatchBloody.BPChar_RatchBloody_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloody),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/Bloody/_Design/Character/BPChar_RatchBloody.BPChar_RatchBloody_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchBloody # BPChar_RatchBloodyBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadass),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBadass/_Design/Character/BPChar_RatchBloodyBadass.Default__BPChar_RatchBloodyBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadass),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBadass/_Design/Character/BPChar_RatchBloodyBadass.Default__BPChar_RatchBloodyBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBloodyBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadass),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBadass/_Design/Character/BPChar_RatchBloodyBadass.BPChar_RatchBloodyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadass),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBadass/_Design/Character/BPChar_RatchBloodyBadass.BPChar_RatchBloodyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadass),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBadass/_Design/Character/BPChar_RatchBloodyBadass.BPChar_RatchBloodyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBloodyBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadass),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBadass/_Design/Character/BPChar_RatchBloodyBadass.BPChar_RatchBloodyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadass),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBadass/_Design/Character/BPChar_RatchBloodyBadass.BPChar_RatchBloodyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadass),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBadass/_Design/Character/BPChar_RatchBloodyBadass.BPChar_RatchBloodyBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchBloodyBadass # BPChar_RatchBloodyBadassGatekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadassGatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyGatekeeper/_Design/Character/BPChar_RatchBloodyBadassGatekeeper.Default__BPChar_RatchBloodyBadassGatekeeper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadassGatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyGatekeeper/_Design/Character/BPChar_RatchBloodyBadassGatekeeper.Default__BPChar_RatchBloodyBadassGatekeeper_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBloodyBadassGatekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadassGatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyGatekeeper/_Design/Character/BPChar_RatchBloodyBadassGatekeeper.BPChar_RatchBloodyBadassGatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadassGatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyGatekeeper/_Design/Character/BPChar_RatchBloodyBadassGatekeeper.BPChar_RatchBloodyBadassGatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadassGatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyGatekeeper/_Design/Character/BPChar_RatchBloodyBadassGatekeeper.BPChar_RatchBloodyBadassGatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBloodyBadassGatekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadassGatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyGatekeeper/_Design/Character/BPChar_RatchBloodyBadassGatekeeper.BPChar_RatchBloodyBadassGatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadassGatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyGatekeeper/_Design/Character/BPChar_RatchBloodyBadassGatekeeper.BPChar_RatchBloodyBadassGatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBadassGatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyGatekeeper/_Design/Character/BPChar_RatchBloodyBadassGatekeeper.BPChar_RatchBloodyBadassGatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchBloodyBadassGatekeeper # BPChar_RatchBloodyBirther SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBirther),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBirther/_Design/Character/BPChar_RatchBloodyBirther.Default__BPChar_RatchBloodyBirther_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBirther),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBirther/_Design/Character/BPChar_RatchBloodyBirther.Default__BPChar_RatchBloodyBirther_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBloodyBirther SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBirther),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBirther/_Design/Character/BPChar_RatchBloodyBirther.BPChar_RatchBloodyBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBirther),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBirther/_Design/Character/BPChar_RatchBloodyBirther.BPChar_RatchBloodyBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBirther),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBirther/_Design/Character/BPChar_RatchBloodyBirther.BPChar_RatchBloodyBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBloodyBirther SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBirther),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBirther/_Design/Character/BPChar_RatchBloodyBirther.BPChar_RatchBloodyBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBirther),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBirther/_Design/Character/BPChar_RatchBloodyBirther.BPChar_RatchBloodyBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyBirther),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyBirther/_Design/Character/BPChar_RatchBloodyBirther.BPChar_RatchBloodyBirther_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchBloodyBirther # BPChar_RatchSwarm SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSwarm),/Game/Enemies/Ratch/Swarm/_Design/Character/BPChar_RatchSwarm.Default__BPChar_RatchSwarm_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSwarm),/Game/Enemies/Ratch/Swarm/_Design/Character/BPChar_RatchSwarm.Default__BPChar_RatchSwarm_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchSwarm SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSwarm),/Game/Enemies/Ratch/Swarm/_Design/Character/BPChar_RatchSwarm.BPChar_RatchSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSwarm),/Game/Enemies/Ratch/Swarm/_Design/Character/BPChar_RatchSwarm.BPChar_RatchSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSwarm),/Game/Enemies/Ratch/Swarm/_Design/Character/BPChar_RatchSwarm.BPChar_RatchSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchSwarm SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSwarm),/Game/Enemies/Ratch/Swarm/_Design/Character/BPChar_RatchSwarm.BPChar_RatchSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSwarm),/Game/Enemies/Ratch/Swarm/_Design/Character/BPChar_RatchSwarm.BPChar_RatchSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSwarm),/Game/Enemies/Ratch/Swarm/_Design/Character/BPChar_RatchSwarm.BPChar_RatchSwarm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchSwarm # BPChar_RatchHive SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHive),/Game/Enemies/Ratch/Hive/_Design/Character/BPChar_RatchHive.Default__BPChar_RatchHive_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHive),/Game/Enemies/Ratch/Hive/_Design/Character/BPChar_RatchHive.Default__BPChar_RatchHive_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchHive SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHive),/Game/Enemies/Ratch/Hive/_Design/Character/BPChar_RatchHive.BPChar_RatchHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHive),/Game/Enemies/Ratch/Hive/_Design/Character/BPChar_RatchHive.BPChar_RatchHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHive),/Game/Enemies/Ratch/Hive/_Design/Character/BPChar_RatchHive.BPChar_RatchHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchHive SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHive),/Game/Enemies/Ratch/Hive/_Design/Character/BPChar_RatchHive.BPChar_RatchHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHive),/Game/Enemies/Ratch/Hive/_Design/Character/BPChar_RatchHive.BPChar_RatchHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHive),/Game/Enemies/Ratch/Hive/_Design/Character/BPChar_RatchHive.BPChar_RatchHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchHive # BPChar_RatchBloodyHive SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyHive),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyHive/_Design/Character/BPChar_RatchBloodyHive.Default__BPChar_RatchBloodyHive_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyHive),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyHive/_Design/Character/BPChar_RatchBloodyHive.Default__BPChar_RatchBloodyHive_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchBloodyHive SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyHive),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyHive/_Design/Character/BPChar_RatchBloodyHive.BPChar_RatchBloodyHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyHive),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyHive/_Design/Character/BPChar_RatchBloodyHive.BPChar_RatchBloodyHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyHive),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyHive/_Design/Character/BPChar_RatchBloodyHive.BPChar_RatchBloodyHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchBloodyHive SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyHive),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyHive/_Design/Character/BPChar_RatchBloodyHive.BPChar_RatchBloodyHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyHive),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyHive/_Design/Character/BPChar_RatchBloodyHive.BPChar_RatchBloodyHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchBloodyHive),/Game/PatchDLC/BloodyHarvest/Enemies/Ratch/_Unique/BloodyHive/_Design/Character/BPChar_RatchBloodyHive.BPChar_RatchBloodyHive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchBloodyHive # BPChar_RatchEgg_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Badass),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Badass.Default__BPChar_RatchEgg_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Badass),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Badass.Default__BPChar_RatchEgg_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchEgg_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Badass),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Badass.BPChar_RatchEgg_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Badass),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Badass.BPChar_RatchEgg_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Badass),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Badass.BPChar_RatchEgg_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchEgg_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Badass),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Badass.BPChar_RatchEgg_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Badass),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Badass.BPChar_RatchEgg_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Badass),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Badass.BPChar_RatchEgg_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchEgg_Badass # BPChar_RatchEgg_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Basic),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Basic.Default__BPChar_RatchEgg_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Basic),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Basic.Default__BPChar_RatchEgg_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchEgg_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Basic),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Basic.BPChar_RatchEgg_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Basic),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Basic.BPChar_RatchEgg_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Basic),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Basic.BPChar_RatchEgg_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchEgg_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Basic),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Basic.BPChar_RatchEgg_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Basic),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Basic.BPChar_RatchEgg_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Basic),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Basic.BPChar_RatchEgg_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchEgg_Basic # BPChar_RatchEgg_Pup SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Pup),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Pup.Default__BPChar_RatchEgg_Pup_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEgg_Pup),/Game/Enemies/Ratch/_Shared/_Design/Egg/Character/BPChar_RatchEgg_Pup.Default__BPChar_RatchEgg_Pup_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchEgg_Pup # BPChar_RatchEridiumBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEridiumBasic),/Game/Enemies/Ratch/_Unique/EridiumBasic/_Design/Character/BPChar_RatchEridiumBasic.Default__BPChar_RatchEridiumBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEridiumBasic),/Game/Enemies/Ratch/_Unique/EridiumBasic/_Design/Character/BPChar_RatchEridiumBasic.Default__BPChar_RatchEridiumBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchEridiumBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEridiumBasic),/Game/Enemies/Ratch/_Unique/EridiumBasic/_Design/Character/BPChar_RatchEridiumBasic.BPChar_RatchEridiumBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEridiumBasic),/Game/Enemies/Ratch/_Unique/EridiumBasic/_Design/Character/BPChar_RatchEridiumBasic.BPChar_RatchEridiumBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEridiumBasic),/Game/Enemies/Ratch/_Unique/EridiumBasic/_Design/Character/BPChar_RatchEridiumBasic.BPChar_RatchEridiumBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchEridiumBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEridiumBasic),/Game/Enemies/Ratch/_Unique/EridiumBasic/_Design/Character/BPChar_RatchEridiumBasic.BPChar_RatchEridiumBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEridiumBasic),/Game/Enemies/Ratch/_Unique/EridiumBasic/_Design/Character/BPChar_RatchEridiumBasic.BPChar_RatchEridiumBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchEridiumBasic),/Game/Enemies/Ratch/_Unique/EridiumBasic/_Design/Character/BPChar_RatchEridiumBasic.BPChar_RatchEridiumBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchEridiumBasic # BPChar_RatchGnat SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchGnat),/Game/Enemies/Ratch/_Unique/Gnat/_Design/Character/BPChar_RatchGnat.Default__BPChar_RatchGnat_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchGnat),/Game/Enemies/Ratch/_Unique/Gnat/_Design/Character/BPChar_RatchGnat.Default__BPChar_RatchGnat_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchGnat SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchGnat),/Game/Enemies/Ratch/_Unique/Gnat/_Design/Character/BPChar_RatchGnat.BPChar_RatchGnat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchGnat),/Game/Enemies/Ratch/_Unique/Gnat/_Design/Character/BPChar_RatchGnat.BPChar_RatchGnat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchGnat),/Game/Enemies/Ratch/_Unique/Gnat/_Design/Character/BPChar_RatchGnat.BPChar_RatchGnat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchGnat # BPChar_RatchHiveAnchor SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHiveAnchor),/Game/Enemies/Ratch/_Unique/HiveAnchor/_Design/Character/BPChar_RatchHiveAnchor.Default__BPChar_RatchHiveAnchor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHiveAnchor),/Game/Enemies/Ratch/_Unique/HiveAnchor/_Design/Character/BPChar_RatchHiveAnchor.Default__BPChar_RatchHiveAnchor_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchHiveAnchor SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHiveAnchor),/Game/Enemies/Ratch/_Unique/HiveAnchor/_Design/Character/BPChar_RatchHiveAnchor.BPChar_RatchHiveAnchor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHiveAnchor),/Game/Enemies/Ratch/_Unique/HiveAnchor/_Design/Character/BPChar_RatchHiveAnchor.BPChar_RatchHiveAnchor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchHiveAnchor),/Game/Enemies/Ratch/_Unique/HiveAnchor/_Design/Character/BPChar_RatchHiveAnchor.BPChar_RatchHiveAnchor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchHiveAnchor # BPChar_RatchLarva SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchLarva),/Game/Enemies/Ratch/_Unique/Larva/_Design/Character/BPChar_RatchLarva.Default__BPChar_RatchLarva_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchLarva),/Game/Enemies/Ratch/_Unique/Larva/_Design/Character/BPChar_RatchLarva.Default__BPChar_RatchLarva_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchLarva SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchLarva),/Game/Enemies/Ratch/_Unique/Larva/_Design/Character/BPChar_RatchLarva.BPChar_RatchLarva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchLarva),/Game/Enemies/Ratch/_Unique/Larva/_Design/Character/BPChar_RatchLarva.BPChar_RatchLarva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchLarva),/Game/Enemies/Ratch/_Unique/Larva/_Design/Character/BPChar_RatchLarva.BPChar_RatchLarva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchLarva # BPChar_RatchNoFeastBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchNoFeastBasic),/Game/Enemies/Ratch/_Unique/NoFeastBasic/_Design/Character/BPChar_RatchNoFeastBasic.Default__BPChar_RatchNoFeastBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchNoFeastBasic),/Game/Enemies/Ratch/_Unique/NoFeastBasic/_Design/Character/BPChar_RatchNoFeastBasic.Default__BPChar_RatchNoFeastBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchNoFeastBasic # BPChar_RatchPup SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPup),/Game/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPup.Default__BPChar_RatchPup_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPup),/Game/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPup.Default__BPChar_RatchPup_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchPup SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPup),/Game/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPup.BPChar_RatchPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPup),/Game/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPup.BPChar_RatchPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPup),/Game/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPup.BPChar_RatchPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchPup SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPup),/Game/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPup.BPChar_RatchPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPup),/Game/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPup.BPChar_RatchPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPup),/Game/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPup.BPChar_RatchPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchPup # BPChar_RatchNoFeastPup SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchNoFeastPup),/Game/Enemies/Ratch/_Unique/NoFeastPup/_Design/Character/BPChar_RatchNoFeastPup.Default__BPChar_RatchNoFeastPup_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchNoFeastPup),/Game/Enemies/Ratch/_Unique/NoFeastPup/_Design/Character/BPChar_RatchNoFeastPup.Default__BPChar_RatchNoFeastPup_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchNoFeastPup # BPChar_RatchPupRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPupRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPupRaid1.Default__BPChar_RatchPupRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPupRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPupRaid1.Default__BPChar_RatchPupRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchPupRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPupRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPupRaid1.BPChar_RatchPupRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPupRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPupRaid1.BPChar_RatchPupRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPupRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPupRaid1.BPChar_RatchPupRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchPupRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPupRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPupRaid1.BPChar_RatchPupRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPupRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPupRaid1.BPChar_RatchPupRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchPupRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Pup/_Design/Character/BPChar_RatchPupRaid1.BPChar_RatchPupRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchPupRaid1 # BPChar_RatchSpaceSlug SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpaceSlug),/Game/Enemies/Ratch/_Unique/SpaceSlug/_Design/Character/BPChar_RatchSpaceSlug.Default__BPChar_RatchSpaceSlug_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpaceSlug),/Game/Enemies/Ratch/_Unique/SpaceSlug/_Design/Character/BPChar_RatchSpaceSlug.Default__BPChar_RatchSpaceSlug_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchSpaceSlug SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpaceSlug),/Game/Enemies/Ratch/_Unique/SpaceSlug/_Design/Character/BPChar_RatchSpaceSlug.BPChar_RatchSpaceSlug_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpaceSlug),/Game/Enemies/Ratch/_Unique/SpaceSlug/_Design/Character/BPChar_RatchSpaceSlug.BPChar_RatchSpaceSlug_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpaceSlug),/Game/Enemies/Ratch/_Unique/SpaceSlug/_Design/Character/BPChar_RatchSpaceSlug.BPChar_RatchSpaceSlug_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchSpaceSlug SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpaceSlug),/Game/Enemies/Ratch/_Unique/SpaceSlug/_Design/Character/BPChar_RatchSpaceSlug.BPChar_RatchSpaceSlug_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpaceSlug),/Game/Enemies/Ratch/_Unique/SpaceSlug/_Design/Character/BPChar_RatchSpaceSlug.BPChar_RatchSpaceSlug_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpaceSlug),/Game/Enemies/Ratch/_Unique/SpaceSlug/_Design/Character/BPChar_RatchSpaceSlug.BPChar_RatchSpaceSlug_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchSpaceSlug # BPChar_RatchSpitter SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitter),/Game/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitter.Default__BPChar_RatchSpitter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitter),/Game/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitter.Default__BPChar_RatchSpitter_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchSpitter SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitter),/Game/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitter.BPChar_RatchSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitter),/Game/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitter.BPChar_RatchSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitter),/Game/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitter.BPChar_RatchSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchSpitter SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitter),/Game/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitter.BPChar_RatchSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitter),/Game/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitter.BPChar_RatchSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitter),/Game/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitter.BPChar_RatchSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchSpitter # BPChar_RatchSpitterRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitterRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitterRaid1.Default__BPChar_RatchSpitterRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitterRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitterRaid1.Default__BPChar_RatchSpitterRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_RatchSpitterRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitterRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitterRaid1.BPChar_RatchSpitterRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitterRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitterRaid1.BPChar_RatchSpitterRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitterRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitterRaid1.BPChar_RatchSpitterRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RatchSpitterRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitterRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitterRaid1.BPChar_RatchSpitterRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitterRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitterRaid1.BPChar_RatchSpitterRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RatchSpitterRaid1),/Game/PatchDLC/Raid1/Enemies/Ratch/Spitter/_Design/Character/BPChar_RatchSpitterRaid1.BPChar_RatchSpitterRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RatchSpitterRaid1 # BPChar_RegainingFeet_GoldenBullion SparkCharacterLoadedEntry,(1,1,0,BPChar_RegainingFeet_GoldenBullion),/Dandelion/Enemies/Looters/_Unique/RegainingOnesFeet/_Design/Character/BPChar_RegainingFeet_GoldenBullion.Default__BPChar_RegainingFeet_GoldenBullion_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RegainingFeet_GoldenBullion),/Dandelion/Enemies/Looters/_Unique/RegainingOnesFeet/_Design/Character/BPChar_RegainingFeet_GoldenBullion.Default__BPChar_RegainingFeet_GoldenBullion_C,TargetableComponent.Object..TargetName,0,,BPChar_RegainingFeet_GoldenBullion SparkCharacterLoadedEntry,(1,1,0,BPChar_RegainingFeet_GoldenBullion),/Dandelion/Enemies/Looters/_Unique/RegainingOnesFeet/_Design/Character/BPChar_RegainingFeet_GoldenBullion.BPChar_RegainingFeet_GoldenBullion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RegainingFeet_GoldenBullion),/Dandelion/Enemies/Looters/_Unique/RegainingOnesFeet/_Design/Character/BPChar_RegainingFeet_GoldenBullion.BPChar_RegainingFeet_GoldenBullion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RegainingFeet_GoldenBullion),/Dandelion/Enemies/Looters/_Unique/RegainingOnesFeet/_Design/Character/BPChar_RegainingFeet_GoldenBullion.BPChar_RegainingFeet_GoldenBullion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RegainingFeet_GoldenBullion SparkCharacterLoadedEntry,(1,1,0,BPChar_RegainingFeet_GoldenBullion),/Dandelion/Enemies/Looters/_Unique/RegainingOnesFeet/_Design/Character/BPChar_RegainingFeet_GoldenBullion.BPChar_RegainingFeet_GoldenBullion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RegainingFeet_GoldenBullion),/Dandelion/Enemies/Looters/_Unique/RegainingOnesFeet/_Design/Character/BPChar_RegainingFeet_GoldenBullion.BPChar_RegainingFeet_GoldenBullion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RegainingFeet_GoldenBullion),/Dandelion/Enemies/Looters/_Unique/RegainingOnesFeet/_Design/Character/BPChar_RegainingFeet_GoldenBullion.BPChar_RegainingFeet_GoldenBullion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RegainingFeet_GoldenBullion # BPChar_Rhys SparkCharacterLoadedEntry,(1,1,0,BPChar_Rhys),/Game/NonPlayerCharacters/Rhys/_Design/Character/BPChar_Rhys.Default__BPChar_Rhys_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rhys),/Game/NonPlayerCharacters/Rhys/_Design/Character/BPChar_Rhys.Default__BPChar_Rhys_C,TargetableComponent.Object..TargetName,0,,BPChar_Rhys # BPChar_Rhys_Ball SparkCharacterLoadedEntry,(1,1,0,BPChar_Rhys_Ball),/Game/NonPlayerCharacters/_Promethea/Rhys_Ball/_Design/Character/BPChar_Rhys_Ball.Default__BPChar_Rhys_Ball_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rhys_Ball),/Game/NonPlayerCharacters/_Promethea/Rhys_Ball/_Design/Character/BPChar_Rhys_Ball.Default__BPChar_Rhys_Ball_C,TargetableComponent.Object..TargetName,0,,BPChar_Rhys_Ball # BPChar_Rose_NPC SparkCharacterLoadedEntry,(1,1,0,BPChar_Rose_NPC),/Geranium/NonPlayerCharacters/Rose/_Design/Character/BPChar_Rose_NPC.Default__BPChar_Rose_NPC_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Rose_NPC),/Geranium/NonPlayerCharacters/Rose/_Design/Character/BPChar_Rose_NPC.Default__BPChar_Rose_NPC_C,TargetableComponent.Object..TargetName,0,,BPChar_Rose_NPC SparkCharacterLoadedEntry,(1,1,0,BPChar_Rose_NPC),/Geranium/NonPlayerCharacters/Rose/_Design/Character/BPChar_Rose_NPC.BPChar_Rose_NPC_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Rose_NPC),/Geranium/NonPlayerCharacters/Rose/_Design/Character/BPChar_Rose_NPC.BPChar_Rose_NPC_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Rose_NPC),/Geranium/NonPlayerCharacters/Rose/_Design/Character/BPChar_Rose_NPC.BPChar_Rose_NPC_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Rose_NPC # BPChar_RoseBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_RoseBoss),/Geranium/NonPlayerCharacters/Rose/_TheBoss/Character/BPChar_RoseBoss.Default__BPChar_RoseBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RoseBoss),/Geranium/NonPlayerCharacters/Rose/_TheBoss/Character/BPChar_RoseBoss.Default__BPChar_RoseBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_RoseBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_RoseBoss),/Geranium/NonPlayerCharacters/Rose/_TheBoss/Character/BPChar_RoseBoss.BPChar_RoseBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RoseBoss),/Geranium/NonPlayerCharacters/Rose/_TheBoss/Character/BPChar_RoseBoss.BPChar_RoseBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RoseBoss),/Geranium/NonPlayerCharacters/Rose/_TheBoss/Character/BPChar_RoseBoss.BPChar_RoseBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RoseBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_RoseBoss),/Geranium/NonPlayerCharacters/Rose/_TheBoss/Character/BPChar_RoseBoss.BPChar_RoseBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RoseBoss),/Geranium/NonPlayerCharacters/Rose/_TheBoss/Character/BPChar_RoseBoss.BPChar_RoseBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RoseBoss),/Geranium/NonPlayerCharacters/Rose/_TheBoss/Character/BPChar_RoseBoss.BPChar_RoseBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RoseBoss # BPChar_RuinerBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerBoss),/Geranium/Enemies/Ruiner/Boss/_Design/Character/BPChar_RuinerBoss.Default__BPChar_RuinerBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerBoss),/Geranium/Enemies/Ruiner/Boss/_Design/Character/BPChar_RuinerBoss.Default__BPChar_RuinerBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_RuinerBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerBoss),/Geranium/Enemies/Ruiner/Boss/_Design/Character/BPChar_RuinerBoss.BPChar_RuinerBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerBoss),/Geranium/Enemies/Ruiner/Boss/_Design/Character/BPChar_RuinerBoss.BPChar_RuinerBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerBoss),/Geranium/Enemies/Ruiner/Boss/_Design/Character/BPChar_RuinerBoss.BPChar_RuinerBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RuinerBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerBoss),/Geranium/Enemies/Ruiner/Boss/_Design/Character/BPChar_RuinerBoss.BPChar_RuinerBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerBoss),/Geranium/Enemies/Ruiner/Boss/_Design/Character/BPChar_RuinerBoss.BPChar_RuinerBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerBoss),/Geranium/Enemies/Ruiner/Boss/_Design/Character/BPChar_RuinerBoss.BPChar_RuinerBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RuinerBoss # BPChar_RuinerMiniBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerMiniBasic),/Geranium/Enemies/RuinerMini/Basic/_Design/Character/BPChar_RuinerMiniBasic.Default__BPChar_RuinerMiniBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerMiniBasic),/Geranium/Enemies/RuinerMini/Basic/_Design/Character/BPChar_RuinerMiniBasic.Default__BPChar_RuinerMiniBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_RuinerMiniBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerMiniBasic),/Geranium/Enemies/RuinerMini/Basic/_Design/Character/BPChar_RuinerMiniBasic.BPChar_RuinerMiniBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerMiniBasic),/Geranium/Enemies/RuinerMini/Basic/_Design/Character/BPChar_RuinerMiniBasic.BPChar_RuinerMiniBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerMiniBasic),/Geranium/Enemies/RuinerMini/Basic/_Design/Character/BPChar_RuinerMiniBasic.BPChar_RuinerMiniBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RuinerMiniBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerMiniBasic),/Geranium/Enemies/RuinerMini/Basic/_Design/Character/BPChar_RuinerMiniBasic.BPChar_RuinerMiniBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerMiniBasic),/Geranium/Enemies/RuinerMini/Basic/_Design/Character/BPChar_RuinerMiniBasic.BPChar_RuinerMiniBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerMiniBasic),/Geranium/Enemies/RuinerMini/Basic/_Design/Character/BPChar_RuinerMiniBasic.BPChar_RuinerMiniBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_RuinerMiniBasic # BPChar_Saurian_Grog SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog),/Game/Enemies/Saurian/Grog/_Design/Character/BPChar_Saurian_Grog.Default__BPChar_Saurian_Grog_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog),/Game/Enemies/Saurian/Grog/_Design/Character/BPChar_Saurian_Grog.Default__BPChar_Saurian_Grog_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Grog SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog),/Game/Enemies/Saurian/Grog/_Design/Character/BPChar_Saurian_Grog.BPChar_Saurian_Grog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog),/Game/Enemies/Saurian/Grog/_Design/Character/BPChar_Saurian_Grog.BPChar_Saurian_Grog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog),/Game/Enemies/Saurian/Grog/_Design/Character/BPChar_Saurian_Grog.BPChar_Saurian_Grog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Grog SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog),/Game/Enemies/Saurian/Grog/_Design/Character/BPChar_Saurian_Grog.BPChar_Saurian_Grog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog),/Game/Enemies/Saurian/Grog/_Design/Character/BPChar_Saurian_Grog.BPChar_Saurian_Grog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog),/Game/Enemies/Saurian/Grog/_Design/Character/BPChar_Saurian_Grog.BPChar_Saurian_Grog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_Grog # BPChar_Saurian_Grog_Fire SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Fire),/Game/Enemies/Saurian/Grog_Fire/_Design/Character/BPChar_Saurian_Grog_Fire.Default__BPChar_Saurian_Grog_Fire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Fire),/Game/Enemies/Saurian/Grog_Fire/_Design/Character/BPChar_Saurian_Grog_Fire.Default__BPChar_Saurian_Grog_Fire_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Grog_Fire SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Fire),/Game/Enemies/Saurian/Grog_Fire/_Design/Character/BPChar_Saurian_Grog_Fire.BPChar_Saurian_Grog_Fire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Fire),/Game/Enemies/Saurian/Grog_Fire/_Design/Character/BPChar_Saurian_Grog_Fire.BPChar_Saurian_Grog_Fire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Fire),/Game/Enemies/Saurian/Grog_Fire/_Design/Character/BPChar_Saurian_Grog_Fire.BPChar_Saurian_Grog_Fire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Grog_Fire SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Fire),/Game/Enemies/Saurian/Grog_Fire/_Design/Character/BPChar_Saurian_Grog_Fire.BPChar_Saurian_Grog_Fire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Fire),/Game/Enemies/Saurian/Grog_Fire/_Design/Character/BPChar_Saurian_Grog_Fire.BPChar_Saurian_Grog_Fire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Fire),/Game/Enemies/Saurian/Grog_Fire/_Design/Character/BPChar_Saurian_Grog_Fire.BPChar_Saurian_Grog_Fire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_Grog_Fire # BPChar_Saurian_Grog_Poison SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison),/Game/Enemies/Saurian/Grog_Poison/_Design/Character/BPChar_Saurian_Grog_Poison.Default__BPChar_Saurian_Grog_Poison_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison),/Game/Enemies/Saurian/Grog_Poison/_Design/Character/BPChar_Saurian_Grog_Poison.Default__BPChar_Saurian_Grog_Poison_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Grog_Poison SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison),/Game/Enemies/Saurian/Grog_Poison/_Design/Character/BPChar_Saurian_Grog_Poison.BPChar_Saurian_Grog_Poison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison),/Game/Enemies/Saurian/Grog_Poison/_Design/Character/BPChar_Saurian_Grog_Poison.BPChar_Saurian_Grog_Poison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison),/Game/Enemies/Saurian/Grog_Poison/_Design/Character/BPChar_Saurian_Grog_Poison.BPChar_Saurian_Grog_Poison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Grog_Poison SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison),/Game/Enemies/Saurian/Grog_Poison/_Design/Character/BPChar_Saurian_Grog_Poison.BPChar_Saurian_Grog_Poison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison),/Game/Enemies/Saurian/Grog_Poison/_Design/Character/BPChar_Saurian_Grog_Poison.BPChar_Saurian_Grog_Poison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison),/Game/Enemies/Saurian/Grog_Poison/_Design/Character/BPChar_Saurian_Grog_Poison.BPChar_Saurian_Grog_Poison_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_Grog_Poison # BPChar_Saurian_Grog_Poison_Fodder SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison_Fodder),/Game/Enemies/Saurian/_Unique/Grog_Poison_Fodder/Character/BPChar_Saurian_Grog_Poison_Fodder.Default__BPChar_Saurian_Grog_Poison_Fodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison_Fodder),/Game/Enemies/Saurian/_Unique/Grog_Poison_Fodder/Character/BPChar_Saurian_Grog_Poison_Fodder.Default__BPChar_Saurian_Grog_Poison_Fodder_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Grog_Poison_Fodder SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison_Fodder),/Game/Enemies/Saurian/_Unique/Grog_Poison_Fodder/Character/BPChar_Saurian_Grog_Poison_Fodder.BPChar_Saurian_Grog_Poison_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison_Fodder),/Game/Enemies/Saurian/_Unique/Grog_Poison_Fodder/Character/BPChar_Saurian_Grog_Poison_Fodder.BPChar_Saurian_Grog_Poison_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Grog_Poison_Fodder),/Game/Enemies/Saurian/_Unique/Grog_Poison_Fodder/Character/BPChar_Saurian_Grog_Poison_Fodder.BPChar_Saurian_Grog_Poison_Fodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Grog_Poison_Fodder # BPChar_Saurian_Hamtaurus SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus),/Game/Enemies/Saurian/Hamtaurus/_Design/Character/BPChar_Saurian_Hamtaurus.Default__BPChar_Saurian_Hamtaurus_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus),/Game/Enemies/Saurian/Hamtaurus/_Design/Character/BPChar_Saurian_Hamtaurus.Default__BPChar_Saurian_Hamtaurus_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Hamtaurus SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus),/Game/Enemies/Saurian/Hamtaurus/_Design/Character/BPChar_Saurian_Hamtaurus.BPChar_Saurian_Hamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus),/Game/Enemies/Saurian/Hamtaurus/_Design/Character/BPChar_Saurian_Hamtaurus.BPChar_Saurian_Hamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus),/Game/Enemies/Saurian/Hamtaurus/_Design/Character/BPChar_Saurian_Hamtaurus.BPChar_Saurian_Hamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Hamtaurus SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus),/Game/Enemies/Saurian/Hamtaurus/_Design/Character/BPChar_Saurian_Hamtaurus.BPChar_Saurian_Hamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus),/Game/Enemies/Saurian/Hamtaurus/_Design/Character/BPChar_Saurian_Hamtaurus.BPChar_Saurian_Hamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus),/Game/Enemies/Saurian/Hamtaurus/_Design/Character/BPChar_Saurian_Hamtaurus.BPChar_Saurian_Hamtaurus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_Hamtaurus # BPChar_Saurian_Hamtaurus_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus_Badass),/Game/Enemies/Saurian/Hamtaurus_Badass/_Design/Character/BPChar_Saurian_Hamtaurus_Badass.Default__BPChar_Saurian_Hamtaurus_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus_Badass),/Game/Enemies/Saurian/Hamtaurus_Badass/_Design/Character/BPChar_Saurian_Hamtaurus_Badass.Default__BPChar_Saurian_Hamtaurus_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Hamtaurus_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus_Badass),/Game/Enemies/Saurian/Hamtaurus_Badass/_Design/Character/BPChar_Saurian_Hamtaurus_Badass.BPChar_Saurian_Hamtaurus_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus_Badass),/Game/Enemies/Saurian/Hamtaurus_Badass/_Design/Character/BPChar_Saurian_Hamtaurus_Badass.BPChar_Saurian_Hamtaurus_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus_Badass),/Game/Enemies/Saurian/Hamtaurus_Badass/_Design/Character/BPChar_Saurian_Hamtaurus_Badass.BPChar_Saurian_Hamtaurus_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Hamtaurus_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus_Badass),/Game/Enemies/Saurian/Hamtaurus_Badass/_Design/Character/BPChar_Saurian_Hamtaurus_Badass.BPChar_Saurian_Hamtaurus_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus_Badass),/Game/Enemies/Saurian/Hamtaurus_Badass/_Design/Character/BPChar_Saurian_Hamtaurus_Badass.BPChar_Saurian_Hamtaurus_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hamtaurus_Badass),/Game/Enemies/Saurian/Hamtaurus_Badass/_Design/Character/BPChar_Saurian_Hamtaurus_Badass.BPChar_Saurian_Hamtaurus_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_Hamtaurus_Badass # BPChar_Saurian_Tyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Tyrant),/Game/Enemies/Saurian/Tyrant/_Design/Character/BPChar_Saurian_Tyrant.Default__BPChar_Saurian_Tyrant_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Tyrant),/Game/Enemies/Saurian/Tyrant/_Design/Character/BPChar_Saurian_Tyrant.Default__BPChar_Saurian_Tyrant_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Tyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Tyrant),/Game/Enemies/Saurian/Tyrant/_Design/Character/BPChar_Saurian_Tyrant.BPChar_Saurian_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Tyrant),/Game/Enemies/Saurian/Tyrant/_Design/Character/BPChar_Saurian_Tyrant.BPChar_Saurian_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Tyrant),/Game/Enemies/Saurian/Tyrant/_Design/Character/BPChar_Saurian_Tyrant.BPChar_Saurian_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Tyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Tyrant),/Game/Enemies/Saurian/Tyrant/_Design/Character/BPChar_Saurian_Tyrant.BPChar_Saurian_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Tyrant),/Game/Enemies/Saurian/Tyrant/_Design/Character/BPChar_Saurian_Tyrant.BPChar_Saurian_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Tyrant),/Game/Enemies/Saurian/Tyrant/_Design/Character/BPChar_Saurian_Tyrant.BPChar_Saurian_Tyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_Tyrant # BPChar_Saurian_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hunt01),/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/BPChar_Saurian_Hunt01.Default__BPChar_Saurian_Hunt01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hunt01),/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/BPChar_Saurian_Hunt01.Default__BPChar_Saurian_Hunt01_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hunt01),/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/BPChar_Saurian_Hunt01.BPChar_Saurian_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hunt01),/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/BPChar_Saurian_Hunt01.BPChar_Saurian_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hunt01),/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/BPChar_Saurian_Hunt01.BPChar_Saurian_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Hunt01 # BPChar_Saurian_Predator SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator),/Game/Enemies/Saurian/Predator/_Design/Character/BPChar_Saurian_Predator.Default__BPChar_Saurian_Predator_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator),/Game/Enemies/Saurian/Predator/_Design/Character/BPChar_Saurian_Predator.Default__BPChar_Saurian_Predator_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Predator SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator),/Game/Enemies/Saurian/Predator/_Design/Character/BPChar_Saurian_Predator.BPChar_Saurian_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator),/Game/Enemies/Saurian/Predator/_Design/Character/BPChar_Saurian_Predator.BPChar_Saurian_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator),/Game/Enemies/Saurian/Predator/_Design/Character/BPChar_Saurian_Predator.BPChar_Saurian_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Predator SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator),/Game/Enemies/Saurian/Predator/_Design/Character/BPChar_Saurian_Predator.BPChar_Saurian_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator),/Game/Enemies/Saurian/Predator/_Design/Character/BPChar_Saurian_Predator.BPChar_Saurian_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator),/Game/Enemies/Saurian/Predator/_Design/Character/BPChar_Saurian_Predator.BPChar_Saurian_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_Predator # BPChar_Saurian_Predator_X SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator_X),/Game/Enemies/Saurian/Predator_X/_Design/Character/BPChar_Saurian_Predator_X.Default__BPChar_Saurian_Predator_X_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator_X),/Game/Enemies/Saurian/Predator_X/_Design/Character/BPChar_Saurian_Predator_X.Default__BPChar_Saurian_Predator_X_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Predator_X SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator_X),/Game/Enemies/Saurian/Predator_X/_Design/Character/BPChar_Saurian_Predator_X.BPChar_Saurian_Predator_X_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator_X),/Game/Enemies/Saurian/Predator_X/_Design/Character/BPChar_Saurian_Predator_X.BPChar_Saurian_Predator_X_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator_X),/Game/Enemies/Saurian/Predator_X/_Design/Character/BPChar_Saurian_Predator_X.BPChar_Saurian_Predator_X_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Predator_X SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator_X),/Game/Enemies/Saurian/Predator_X/_Design/Character/BPChar_Saurian_Predator_X.BPChar_Saurian_Predator_X_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator_X),/Game/Enemies/Saurian/Predator_X/_Design/Character/BPChar_Saurian_Predator_X.BPChar_Saurian_Predator_X_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Predator_X),/Game/Enemies/Saurian/Predator_X/_Design/Character/BPChar_Saurian_Predator_X.BPChar_Saurian_Predator_X_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_Predator_X # BPChar_Saurian_Pygmimus SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Pygmimus),/Game/Enemies/Saurian/Pygmimus/_Design/Character/BPChar_Saurian_Pygmimus.Default__BPChar_Saurian_Pygmimus_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Pygmimus),/Game/Enemies/Saurian/Pygmimus/_Design/Character/BPChar_Saurian_Pygmimus.Default__BPChar_Saurian_Pygmimus_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Pygmimus SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Pygmimus),/Game/Enemies/Saurian/Pygmimus/_Design/Character/BPChar_Saurian_Pygmimus.BPChar_Saurian_Pygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Pygmimus),/Game/Enemies/Saurian/Pygmimus/_Design/Character/BPChar_Saurian_Pygmimus.BPChar_Saurian_Pygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Pygmimus),/Game/Enemies/Saurian/Pygmimus/_Design/Character/BPChar_Saurian_Pygmimus.BPChar_Saurian_Pygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Pygmimus SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Pygmimus),/Game/Enemies/Saurian/Pygmimus/_Design/Character/BPChar_Saurian_Pygmimus.BPChar_Saurian_Pygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Pygmimus),/Game/Enemies/Saurian/Pygmimus/_Design/Character/BPChar_Saurian_Pygmimus.BPChar_Saurian_Pygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Pygmimus),/Game/Enemies/Saurian/Pygmimus/_Design/Character/BPChar_Saurian_Pygmimus.BPChar_Saurian_Pygmimus_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_Pygmimus # BPChar_Saurian_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Rare01),/Game/Enemies/Saurian/_Unique/Rare01/_Design/Character/BPChar_Saurian_Rare01.Default__BPChar_Saurian_Rare01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Rare01),/Game/Enemies/Saurian/_Unique/Rare01/_Design/Character/BPChar_Saurian_Rare01.Default__BPChar_Saurian_Rare01_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Rare01),/Game/Enemies/Saurian/_Unique/Rare01/_Design/Character/BPChar_Saurian_Rare01.BPChar_Saurian_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Rare01),/Game/Enemies/Saurian/_Unique/Rare01/_Design/Character/BPChar_Saurian_Rare01.BPChar_Saurian_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Rare01),/Game/Enemies/Saurian/_Unique/Rare01/_Design/Character/BPChar_Saurian_Rare01.BPChar_Saurian_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Rare01 # BPChar_Saurian_SlaughterBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_SlaughterBoss),/Game/Enemies/Saurian/_Unique/SlaughterBoss/_Design/Character/BPChar_Saurian_SlaughterBoss.Default__BPChar_Saurian_SlaughterBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_SlaughterBoss),/Game/Enemies/Saurian/_Unique/SlaughterBoss/_Design/Character/BPChar_Saurian_SlaughterBoss.Default__BPChar_Saurian_SlaughterBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_SlaughterBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_SlaughterBoss),/Game/Enemies/Saurian/_Unique/SlaughterBoss/_Design/Character/BPChar_Saurian_SlaughterBoss.BPChar_Saurian_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_SlaughterBoss),/Game/Enemies/Saurian/_Unique/SlaughterBoss/_Design/Character/BPChar_Saurian_SlaughterBoss.BPChar_Saurian_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_SlaughterBoss),/Game/Enemies/Saurian/_Unique/SlaughterBoss/_Design/Character/BPChar_Saurian_SlaughterBoss.BPChar_Saurian_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_SlaughterBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_SlaughterBoss),/Game/Enemies/Saurian/_Unique/SlaughterBoss/_Design/Character/BPChar_Saurian_SlaughterBoss.BPChar_Saurian_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_SlaughterBoss),/Game/Enemies/Saurian/_Unique/SlaughterBoss/_Design/Character/BPChar_Saurian_SlaughterBoss.BPChar_Saurian_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_SlaughterBoss),/Game/Enemies/Saurian/_Unique/SlaughterBoss/_Design/Character/BPChar_Saurian_SlaughterBoss.BPChar_Saurian_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_SlaughterBoss # BPChar_Saurian_Slinger SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Slinger),/Game/Enemies/Saurian/Slinger/_Design/Character/BPChar_Saurian_Slinger.Default__BPChar_Saurian_Slinger_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Slinger),/Game/Enemies/Saurian/Slinger/_Design/Character/BPChar_Saurian_Slinger.Default__BPChar_Saurian_Slinger_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_Slinger SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Slinger),/Game/Enemies/Saurian/Slinger/_Design/Character/BPChar_Saurian_Slinger.BPChar_Saurian_Slinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Slinger),/Game/Enemies/Saurian/Slinger/_Design/Character/BPChar_Saurian_Slinger.BPChar_Saurian_Slinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Slinger),/Game/Enemies/Saurian/Slinger/_Design/Character/BPChar_Saurian_Slinger.BPChar_Saurian_Slinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_Slinger SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Slinger),/Game/Enemies/Saurian/Slinger/_Design/Character/BPChar_Saurian_Slinger.BPChar_Saurian_Slinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Slinger),/Game/Enemies/Saurian/Slinger/_Design/Character/BPChar_Saurian_Slinger.BPChar_Saurian_Slinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Slinger),/Game/Enemies/Saurian/Slinger/_Design/Character/BPChar_Saurian_Slinger.BPChar_Saurian_Slinger_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Saurian_Slinger # BPChar_Saurian_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_TrialBoss),/Game/Enemies/Saurian/_Unique/TrialBoss/_Design/Character/BPChar_Saurian_TrialBoss.Default__BPChar_Saurian_TrialBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_TrialBoss),/Game/Enemies/Saurian/_Unique/TrialBoss/_Design/Character/BPChar_Saurian_TrialBoss.Default__BPChar_Saurian_TrialBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Saurian_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_TrialBoss),/Game/Enemies/Saurian/_Unique/TrialBoss/_Design/Character/BPChar_Saurian_TrialBoss.BPChar_Saurian_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_TrialBoss),/Game/Enemies/Saurian/_Unique/TrialBoss/_Design/Character/BPChar_Saurian_TrialBoss.BPChar_Saurian_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_TrialBoss),/Game/Enemies/Saurian/_Unique/TrialBoss/_Design/Character/BPChar_Saurian_TrialBoss.BPChar_Saurian_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Saurian_TrialBoss # BPChar_SaurianForager SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianForager),/Game/NonPlayerCharacters/_Eden6/SaurianForager/_Design/Character/BPChar_SaurianForager.Default__BPChar_SaurianForager_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianForager),/Game/NonPlayerCharacters/_Eden6/SaurianForager/_Design/Character/BPChar_SaurianForager.Default__BPChar_SaurianForager_C,TargetableComponent.Object..TargetName,0,,BPChar_SaurianForager SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianForager),/Game/NonPlayerCharacters/_Eden6/SaurianForager/_Design/Character/BPChar_SaurianForager.Default__BPChar_SaurianForager_C,UIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianForager),/Game/NonPlayerCharacters/_Eden6/SaurianForager/_Design/Character/BPChar_SaurianForager.BPChar_SaurianForager_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianForager),/Game/NonPlayerCharacters/_Eden6/SaurianForager/_Design/Character/BPChar_SaurianForager.BPChar_SaurianForager_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianForager),/Game/NonPlayerCharacters/_Eden6/SaurianForager/_Design/Character/BPChar_SaurianForager.BPChar_SaurianForager_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SaurianForager # BPChar_SaurianLaser SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianLaser),/Game/Enemies/Saurian/_Unique/Laser/_Design/Character/BPChar_SaurianLaser.Default__BPChar_SaurianLaser_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianLaser),/Game/Enemies/Saurian/_Unique/Laser/_Design/Character/BPChar_SaurianLaser.Default__BPChar_SaurianLaser_C,TargetableComponent.Object..TargetName,0,,BPChar_SaurianLaser SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianLaser),/Game/Enemies/Saurian/_Unique/Laser/_Design/Character/BPChar_SaurianLaser.BPChar_SaurianLaser_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianLaser),/Game/Enemies/Saurian/_Unique/Laser/_Design/Character/BPChar_SaurianLaser.BPChar_SaurianLaser_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianLaser),/Game/Enemies/Saurian/_Unique/Laser/_Design/Character/BPChar_SaurianLaser.BPChar_SaurianLaser_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SaurianLaser # BPChar_SaurianQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianQueen),/Game/Enemies/Saurian/_Unique/Queen/_Design/Character/BPChar_SaurianQueen.Default__BPChar_SaurianQueen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianQueen),/Game/Enemies/Saurian/_Unique/Queen/_Design/Character/BPChar_SaurianQueen.Default__BPChar_SaurianQueen_C,TargetableComponent.Object..TargetName,0,,BPChar_SaurianQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianQueen),/Game/Enemies/Saurian/_Unique/Queen/_Design/Character/BPChar_SaurianQueen.BPChar_SaurianQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianQueen),/Game/Enemies/Saurian/_Unique/Queen/_Design/Character/BPChar_SaurianQueen.BPChar_SaurianQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianQueen),/Game/Enemies/Saurian/_Unique/Queen/_Design/Character/BPChar_SaurianQueen.BPChar_SaurianQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SaurianQueen # BPChar_SaurianShield SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShield),/Game/Enemies/Saurian/_Unique/Shield/_Design/Character/BPChar_SaurianShield.Default__BPChar_SaurianShield_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShield),/Game/Enemies/Saurian/_Unique/Shield/_Design/Character/BPChar_SaurianShield.Default__BPChar_SaurianShield_C,TargetableComponent.Object..TargetName,0,,BPChar_SaurianShield SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShield),/Game/Enemies/Saurian/_Unique/Shield/_Design/Character/BPChar_SaurianShield.BPChar_SaurianShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShield),/Game/Enemies/Saurian/_Unique/Shield/_Design/Character/BPChar_SaurianShield.BPChar_SaurianShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShield),/Game/Enemies/Saurian/_Unique/Shield/_Design/Character/BPChar_SaurianShield.BPChar_SaurianShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SaurianShield # BPChar_SaurianShiny SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShiny),/Game/Enemies/Saurian/Shiny/_Design/Character/BPChar_SaurianShiny.Default__BPChar_SaurianShiny_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShiny),/Game/Enemies/Saurian/Shiny/_Design/Character/BPChar_SaurianShiny.Default__BPChar_SaurianShiny_C,TargetableComponent.Object..TargetName,0,,BPChar_SaurianShiny SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShiny),/Game/Enemies/Saurian/Shiny/_Design/Character/BPChar_SaurianShiny.BPChar_SaurianShiny_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShiny),/Game/Enemies/Saurian/Shiny/_Design/Character/BPChar_SaurianShiny.BPChar_SaurianShiny_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShiny),/Game/Enemies/Saurian/Shiny/_Design/Character/BPChar_SaurianShiny.BPChar_SaurianShiny_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SaurianShiny SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShiny),/Game/Enemies/Saurian/Shiny/_Design/Character/BPChar_SaurianShiny.BPChar_SaurianShiny_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShiny),/Game/Enemies/Saurian/Shiny/_Design/Character/BPChar_SaurianShiny.BPChar_SaurianShiny_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianShiny),/Game/Enemies/Saurian/Shiny/_Design/Character/BPChar_SaurianShiny.BPChar_SaurianShiny_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SaurianShiny # BPChar_SaurianSV_PGrog SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_PGrog),/Geranium/Enemies/GerSaurian/_Unique/SV_PGrog/_Design/Character/BPChar_SaurianSV_PGrog.Default__BPChar_SaurianSV_PGrog_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_PGrog),/Geranium/Enemies/GerSaurian/_Unique/SV_PGrog/_Design/Character/BPChar_SaurianSV_PGrog.Default__BPChar_SaurianSV_PGrog_C,TargetableComponent.Object..TargetName,0,,BPChar_SaurianSV_PGrog SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_PGrog),/Geranium/Enemies/GerSaurian/_Unique/SV_PGrog/_Design/Character/BPChar_SaurianSV_PGrog.BPChar_SaurianSV_PGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_PGrog),/Geranium/Enemies/GerSaurian/_Unique/SV_PGrog/_Design/Character/BPChar_SaurianSV_PGrog.BPChar_SaurianSV_PGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_PGrog),/Geranium/Enemies/GerSaurian/_Unique/SV_PGrog/_Design/Character/BPChar_SaurianSV_PGrog.BPChar_SaurianSV_PGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SaurianSV_PGrog SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_PGrog),/Geranium/Enemies/GerSaurian/_Unique/SV_PGrog/_Design/Character/BPChar_SaurianSV_PGrog.BPChar_SaurianSV_PGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_PGrog),/Geranium/Enemies/GerSaurian/_Unique/SV_PGrog/_Design/Character/BPChar_SaurianSV_PGrog.BPChar_SaurianSV_PGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_PGrog),/Geranium/Enemies/GerSaurian/_Unique/SV_PGrog/_Design/Character/BPChar_SaurianSV_PGrog.BPChar_SaurianSV_PGrog_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SaurianSV_PGrog # BPChar_SaurianSV_Predator SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_Predator),/Geranium/Enemies/GerSaurian/_Unique/SV_Predator/_Design/Character/BPChar_SaurianSV_Predator.Default__BPChar_SaurianSV_Predator_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_Predator),/Geranium/Enemies/GerSaurian/_Unique/SV_Predator/_Design/Character/BPChar_SaurianSV_Predator.Default__BPChar_SaurianSV_Predator_C,TargetableComponent.Object..TargetName,0,,BPChar_SaurianSV_Predator SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_Predator),/Geranium/Enemies/GerSaurian/_Unique/SV_Predator/_Design/Character/BPChar_SaurianSV_Predator.BPChar_SaurianSV_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_Predator),/Geranium/Enemies/GerSaurian/_Unique/SV_Predator/_Design/Character/BPChar_SaurianSV_Predator.BPChar_SaurianSV_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_Predator),/Geranium/Enemies/GerSaurian/_Unique/SV_Predator/_Design/Character/BPChar_SaurianSV_Predator.BPChar_SaurianSV_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SaurianSV_Predator SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_Predator),/Geranium/Enemies/GerSaurian/_Unique/SV_Predator/_Design/Character/BPChar_SaurianSV_Predator.BPChar_SaurianSV_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_Predator),/Geranium/Enemies/GerSaurian/_Unique/SV_Predator/_Design/Character/BPChar_SaurianSV_Predator.BPChar_SaurianSV_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SaurianSV_Predator),/Geranium/Enemies/GerSaurian/_Unique/SV_Predator/_Design/Character/BPChar_SaurianSV_Predator.BPChar_SaurianSV_Predator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SaurianSV_Predator # BPChar_ScriptedDeathMonk SparkCharacterLoadedEntry,(1,1,0,BPChar_ScriptedDeathMonk),/Game/NonPlayerCharacters/_Athenas/GenericMonk/_Design/Character/BPChar_ScriptedDeathMonk.Default__BPChar_ScriptedDeathMonk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ScriptedDeathMonk),/Game/NonPlayerCharacters/_Athenas/GenericMonk/_Design/Character/BPChar_ScriptedDeathMonk.Default__BPChar_ScriptedDeathMonk_C,TargetableComponent.Object..TargetName,0,,BPChar_ScriptedDeathMonk SparkCharacterLoadedEntry,(1,1,0,BPChar_ScriptedDeathMonk),/Game/NonPlayerCharacters/_Athenas/GenericMonk/_Design/Character/BPChar_ScriptedDeathMonk.BPChar_ScriptedDeathMonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ScriptedDeathMonk),/Game/NonPlayerCharacters/_Athenas/GenericMonk/_Design/Character/BPChar_ScriptedDeathMonk.BPChar_ScriptedDeathMonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ScriptedDeathMonk),/Game/NonPlayerCharacters/_Athenas/GenericMonk/_Design/Character/BPChar_ScriptedDeathMonk.BPChar_ScriptedDeathMonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ScriptedDeathMonk # BPChar_ServiceBot_Abomination SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Abomination),/Game/Enemies/ServiceBot/_Unique/Abomination/_Design/Character/BPChar_ServiceBot_Abomination.Default__BPChar_ServiceBot_Abomination_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Abomination),/Game/Enemies/ServiceBot/_Unique/Abomination/_Design/Character/BPChar_ServiceBot_Abomination.Default__BPChar_ServiceBot_Abomination_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_Abomination # BPChar_ServiceBot_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Basic),/Game/Enemies/ServiceBot/Basic/_Design/Character/BPChar_ServiceBot_Basic.Default__BPChar_ServiceBot_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Basic),/Game/Enemies/ServiceBot/Basic/_Design/Character/BPChar_ServiceBot_Basic.Default__BPChar_ServiceBot_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Basic),/Game/Enemies/ServiceBot/Basic/_Design/Character/BPChar_ServiceBot_Basic.Default__BPChar_ServiceBot_Basic_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Basic),/Game/Enemies/ServiceBot/Basic/_Design/Character/BPChar_ServiceBot_Basic.Default__BPChar_ServiceBot_Basic_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Basic),/Game/Enemies/ServiceBot/Basic/_Design/Character/BPChar_ServiceBot_Basic.BPChar_ServiceBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Basic),/Game/Enemies/ServiceBot/Basic/_Design/Character/BPChar_ServiceBot_Basic.BPChar_ServiceBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Basic),/Game/Enemies/ServiceBot/Basic/_Design/Character/BPChar_ServiceBot_Basic.BPChar_ServiceBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Basic),/Game/Enemies/ServiceBot/Basic/_Design/Character/BPChar_ServiceBot_Basic.BPChar_ServiceBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Basic),/Game/Enemies/ServiceBot/Basic/_Design/Character/BPChar_ServiceBot_Basic.BPChar_ServiceBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Basic),/Game/Enemies/ServiceBot/Basic/_Design/Character/BPChar_ServiceBot_Basic.BPChar_ServiceBot_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_Basic # BPChar_ServiceBot_Melee SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Melee),/Game/Enemies/ServiceBot/MELEE/_Design/Character/BPChar_ServiceBot_Melee.Default__BPChar_ServiceBot_MELEE_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Melee),/Game/Enemies/ServiceBot/MELEE/_Design/Character/BPChar_ServiceBot_Melee.Default__BPChar_ServiceBot_MELEE_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_Melee SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Melee),/Game/Enemies/ServiceBot/MELEE/_Design/Character/BPChar_ServiceBot_Melee.Default__BPChar_ServiceBot_MELEE_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Melee),/Game/Enemies/ServiceBot/MELEE/_Design/Character/BPChar_ServiceBot_Melee.Default__BPChar_ServiceBot_MELEE_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Melee),/Game/Enemies/ServiceBot/MELEE/_Design/Character/BPChar_ServiceBot_Melee.BPChar_ServiceBot_Melee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Melee),/Game/Enemies/ServiceBot/MELEE/_Design/Character/BPChar_ServiceBot_Melee.BPChar_ServiceBot_Melee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Melee),/Game/Enemies/ServiceBot/MELEE/_Design/Character/BPChar_ServiceBot_Melee.BPChar_ServiceBot_Melee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_Melee SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Melee),/Game/Enemies/ServiceBot/MELEE/_Design/Character/BPChar_ServiceBot_Melee.BPChar_ServiceBot_Melee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Melee),/Game/Enemies/ServiceBot/MELEE/_Design/Character/BPChar_ServiceBot_Melee.BPChar_ServiceBot_Melee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Melee),/Game/Enemies/ServiceBot/MELEE/_Design/Character/BPChar_ServiceBot_Melee.BPChar_ServiceBot_Melee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_Melee # BPChar_ServiceBot_Bouncer SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Bouncer),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Bouncer/_Design/Character/BPChar_ServiceBot_Bouncer.Default__BPChar_ServiceBot_Bouncer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Bouncer),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Bouncer/_Design/Character/BPChar_ServiceBot_Bouncer.Default__BPChar_ServiceBot_Bouncer_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_Bouncer SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Bouncer),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Bouncer/_Design/Character/BPChar_ServiceBot_Bouncer.BPChar_ServiceBot_Bouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Bouncer),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Bouncer/_Design/Character/BPChar_ServiceBot_Bouncer.BPChar_ServiceBot_Bouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Bouncer),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Bouncer/_Design/Character/BPChar_ServiceBot_Bouncer.BPChar_ServiceBot_Bouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_Bouncer SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Bouncer),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Bouncer/_Design/Character/BPChar_ServiceBot_Bouncer.BPChar_ServiceBot_Bouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Bouncer),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Bouncer/_Design/Character/BPChar_ServiceBot_Bouncer.BPChar_ServiceBot_Bouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Bouncer),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Bouncer/_Design/Character/BPChar_ServiceBot_Bouncer.BPChar_ServiceBot_Bouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_Bouncer # BPChar_ServiceBot_Croupier SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Croupier),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Croupier/_Design/Character/BPChar_ServiceBot_Croupier.Default__BPChar_ServiceBot_Croupier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Croupier),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Croupier/_Design/Character/BPChar_ServiceBot_Croupier.Default__BPChar_ServiceBot_Croupier_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_Croupier SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Croupier),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Croupier/_Design/Character/BPChar_ServiceBot_Croupier.BPChar_ServiceBot_Croupier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Croupier),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Croupier/_Design/Character/BPChar_ServiceBot_Croupier.BPChar_ServiceBot_Croupier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Croupier),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Croupier/_Design/Character/BPChar_ServiceBot_Croupier.BPChar_ServiceBot_Croupier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_Croupier SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Croupier),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Croupier/_Design/Character/BPChar_ServiceBot_Croupier.BPChar_ServiceBot_Croupier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Croupier),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Croupier/_Design/Character/BPChar_ServiceBot_Croupier.BPChar_ServiceBot_Croupier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Croupier),/Game/PatchDLC/Dandelion/Enemies/ServiceBot/Croupier/_Design/Character/BPChar_ServiceBot_Croupier.BPChar_ServiceBot_Croupier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_Croupier # BPChar_ServiceBot_FIRE SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_FIRE),/Game/Enemies/ServiceBot/FIRE/_Design/Character/BPChar_ServiceBot_FIRE.Default__BPChar_ServiceBot_FIRE_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_FIRE),/Game/Enemies/ServiceBot/FIRE/_Design/Character/BPChar_ServiceBot_FIRE.Default__BPChar_ServiceBot_FIRE_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_FIRE SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_FIRE),/Game/Enemies/ServiceBot/FIRE/_Design/Character/BPChar_ServiceBot_FIRE.Default__BPChar_ServiceBot_FIRE_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_FIRE),/Game/Enemies/ServiceBot/FIRE/_Design/Character/BPChar_ServiceBot_FIRE.Default__BPChar_ServiceBot_FIRE_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_FIRE),/Game/Enemies/ServiceBot/FIRE/_Design/Character/BPChar_ServiceBot_FIRE.BPChar_ServiceBot_FIRE_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_FIRE),/Game/Enemies/ServiceBot/FIRE/_Design/Character/BPChar_ServiceBot_FIRE.BPChar_ServiceBot_FIRE_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_FIRE),/Game/Enemies/ServiceBot/FIRE/_Design/Character/BPChar_ServiceBot_FIRE.BPChar_ServiceBot_FIRE_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_FIRE SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_FIRE),/Game/Enemies/ServiceBot/FIRE/_Design/Character/BPChar_ServiceBot_FIRE.BPChar_ServiceBot_FIRE_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_FIRE),/Game/Enemies/ServiceBot/FIRE/_Design/Character/BPChar_ServiceBot_FIRE.BPChar_ServiceBot_FIRE_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_FIRE),/Game/Enemies/ServiceBot/FIRE/_Design/Character/BPChar_ServiceBot_FIRE.BPChar_ServiceBot_FIRE_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_FIRE # BPChar_ServiceBot_LAW SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAW),/Game/Enemies/ServiceBot/LAW/_Design/Character/BPChar_ServiceBot_LAW.Default__BPChar_ServiceBot_LAW_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAW),/Game/Enemies/ServiceBot/LAW/_Design/Character/BPChar_ServiceBot_LAW.Default__BPChar_ServiceBot_LAW_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_LAW SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAW),/Game/Enemies/ServiceBot/LAW/_Design/Character/BPChar_ServiceBot_LAW.Default__BPChar_ServiceBot_LAW_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAW),/Game/Enemies/ServiceBot/LAW/_Design/Character/BPChar_ServiceBot_LAW.Default__BPChar_ServiceBot_LAW_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAW),/Game/Enemies/ServiceBot/LAW/_Design/Character/BPChar_ServiceBot_LAW.BPChar_ServiceBot_LAW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAW),/Game/Enemies/ServiceBot/LAW/_Design/Character/BPChar_ServiceBot_LAW.BPChar_ServiceBot_LAW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAW),/Game/Enemies/ServiceBot/LAW/_Design/Character/BPChar_ServiceBot_LAW.BPChar_ServiceBot_LAW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_LAW SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAW),/Game/Enemies/ServiceBot/LAW/_Design/Character/BPChar_ServiceBot_LAW.BPChar_ServiceBot_LAW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAW),/Game/Enemies/ServiceBot/LAW/_Design/Character/BPChar_ServiceBot_LAW.BPChar_ServiceBot_LAW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAW),/Game/Enemies/ServiceBot/LAW/_Design/Character/BPChar_ServiceBot_LAW.BPChar_ServiceBot_LAW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_LAW # BPChar_ServiceBot_SWAT SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_SWAT),/Game/Enemies/ServiceBot/SWAT/_Design/Character/BPChar_ServiceBot_SWAT.Default__BPChar_ServiceBot_SWAT_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_SWAT),/Game/Enemies/ServiceBot/SWAT/_Design/Character/BPChar_ServiceBot_SWAT.Default__BPChar_ServiceBot_SWAT_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_SWAT SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_SWAT),/Game/Enemies/ServiceBot/SWAT/_Design/Character/BPChar_ServiceBot_SWAT.Default__BPChar_ServiceBot_SWAT_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_SWAT),/Game/Enemies/ServiceBot/SWAT/_Design/Character/BPChar_ServiceBot_SWAT.Default__BPChar_ServiceBot_SWAT_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_SWAT),/Game/Enemies/ServiceBot/SWAT/_Design/Character/BPChar_ServiceBot_SWAT.BPChar_ServiceBot_SWAT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_SWAT),/Game/Enemies/ServiceBot/SWAT/_Design/Character/BPChar_ServiceBot_SWAT.BPChar_ServiceBot_SWAT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_SWAT),/Game/Enemies/ServiceBot/SWAT/_Design/Character/BPChar_ServiceBot_SWAT.BPChar_ServiceBot_SWAT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_SWAT SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_SWAT),/Game/Enemies/ServiceBot/SWAT/_Design/Character/BPChar_ServiceBot_SWAT.BPChar_ServiceBot_SWAT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_SWAT),/Game/Enemies/ServiceBot/SWAT/_Design/Character/BPChar_ServiceBot_SWAT.BPChar_ServiceBot_SWAT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_SWAT),/Game/Enemies/ServiceBot/SWAT/_Design/Character/BPChar_ServiceBot_SWAT.BPChar_ServiceBot_SWAT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_SWAT # BPChar_ServiceBot_WMS SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_WMS),/Game/Enemies/ServiceBot/WMS/_Design/Character/BPChar_ServiceBot_WMS.Default__BPChar_ServiceBot_WMS_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_WMS),/Game/Enemies/ServiceBot/WMS/_Design/Character/BPChar_ServiceBot_WMS.Default__BPChar_ServiceBot_WMS_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_WMS SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_WMS),/Game/Enemies/ServiceBot/WMS/_Design/Character/BPChar_ServiceBot_WMS.Default__BPChar_ServiceBot_WMS_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_WMS),/Game/Enemies/ServiceBot/WMS/_Design/Character/BPChar_ServiceBot_WMS.Default__BPChar_ServiceBot_WMS_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_WMS),/Game/Enemies/ServiceBot/WMS/_Design/Character/BPChar_ServiceBot_WMS.BPChar_ServiceBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_WMS),/Game/Enemies/ServiceBot/WMS/_Design/Character/BPChar_ServiceBot_WMS.BPChar_ServiceBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_WMS),/Game/Enemies/ServiceBot/WMS/_Design/Character/BPChar_ServiceBot_WMS.BPChar_ServiceBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_WMS SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_WMS),/Game/Enemies/ServiceBot/WMS/_Design/Character/BPChar_ServiceBot_WMS.BPChar_ServiceBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_WMS),/Game/Enemies/ServiceBot/WMS/_Design/Character/BPChar_ServiceBot_WMS.BPChar_ServiceBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_WMS),/Game/Enemies/ServiceBot/WMS/_Design/Character/BPChar_ServiceBot_WMS.BPChar_ServiceBot_WMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_WMS # BPChar_ServiceBot_EMS SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_EMS),/Game/Enemies/ServiceBot/EMS/_Design/Character/BPChar_ServiceBot_EMS.Default__BPChar_ServiceBot_EMS_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_EMS),/Game/Enemies/ServiceBot/EMS/_Design/Character/BPChar_ServiceBot_EMS.Default__BPChar_ServiceBot_EMS_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_EMS SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_EMS),/Game/Enemies/ServiceBot/EMS/_Design/Character/BPChar_ServiceBot_EMS.Default__BPChar_ServiceBot_EMS_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_EMS),/Game/Enemies/ServiceBot/EMS/_Design/Character/BPChar_ServiceBot_EMS.Default__BPChar_ServiceBot_EMS_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_EMS),/Game/Enemies/ServiceBot/EMS/_Design/Character/BPChar_ServiceBot_EMS.BPChar_ServiceBot_EMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_EMS),/Game/Enemies/ServiceBot/EMS/_Design/Character/BPChar_ServiceBot_EMS.BPChar_ServiceBot_EMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_EMS),/Game/Enemies/ServiceBot/EMS/_Design/Character/BPChar_ServiceBot_EMS.BPChar_ServiceBot_EMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_EMS SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_EMS),/Game/Enemies/ServiceBot/EMS/_Design/Character/BPChar_ServiceBot_EMS.BPChar_ServiceBot_EMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_EMS),/Game/Enemies/ServiceBot/EMS/_Design/Character/BPChar_ServiceBot_EMS.BPChar_ServiceBot_EMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_EMS),/Game/Enemies/ServiceBot/EMS/_Design/Character/BPChar_ServiceBot_EMS.BPChar_ServiceBot_EMS_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_EMS # BPChar_ServiceBot_JanitorBot SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_JanitorBot),/Game/Enemies/ServiceBot/_Unique/JanitorBot/_Design/Character/BPChar_ServiceBot_JanitorBot.Default__BPChar_ServiceBot_JanitorBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_JanitorBot),/Game/Enemies/ServiceBot/_Unique/JanitorBot/_Design/Character/BPChar_ServiceBot_JanitorBot.Default__BPChar_ServiceBot_JanitorBot_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_JanitorBot SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_JanitorBot),/Game/Enemies/ServiceBot/_Unique/JanitorBot/_Design/Character/BPChar_ServiceBot_JanitorBot.BPChar_ServiceBot_JanitorBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_JanitorBot),/Game/Enemies/ServiceBot/_Unique/JanitorBot/_Design/Character/BPChar_ServiceBot_JanitorBot.BPChar_ServiceBot_JanitorBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_JanitorBot),/Game/Enemies/ServiceBot/_Unique/JanitorBot/_Design/Character/BPChar_ServiceBot_JanitorBot.BPChar_ServiceBot_JanitorBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_JanitorBot # BPChar_ServiceBot_LAWEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAWEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Law/BPChar_ServiceBot_LAWEvent2.Default__BPChar_ServiceBot_LAWEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAWEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Law/BPChar_ServiceBot_LAWEvent2.Default__BPChar_ServiceBot_LAWEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_LAWEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAWEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Law/BPChar_ServiceBot_LAWEvent2.BPChar_ServiceBot_LAWEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAWEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Law/BPChar_ServiceBot_LAWEvent2.BPChar_ServiceBot_LAWEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAWEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Law/BPChar_ServiceBot_LAWEvent2.BPChar_ServiceBot_LAWEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_LAWEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAWEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Law/BPChar_ServiceBot_LAWEvent2.BPChar_ServiceBot_LAWEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAWEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Law/BPChar_ServiceBot_LAWEvent2.BPChar_ServiceBot_LAWEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LAWEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Law/BPChar_ServiceBot_LAWEvent2.BPChar_ServiceBot_LAWEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_LAWEvent2 # BPChar_ServiceBot_LOOT SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LOOT),/Game/Enemies/ServiceBot/LOOT/_Design/Character/BPChar_ServiceBot_LOOT.Default__BPChar_ServiceBot_LOOT_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LOOT),/Game/Enemies/ServiceBot/LOOT/_Design/Character/BPChar_ServiceBot_LOOT.Default__BPChar_ServiceBot_LOOT_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_LOOT SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LOOT),/Game/Enemies/ServiceBot/LOOT/_Design/Character/BPChar_ServiceBot_LOOT.BPChar_ServiceBot_LOOT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LOOT),/Game/Enemies/ServiceBot/LOOT/_Design/Character/BPChar_ServiceBot_LOOT.BPChar_ServiceBot_LOOT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_LOOT),/Game/Enemies/ServiceBot/LOOT/_Design/Character/BPChar_ServiceBot_LOOT.BPChar_ServiceBot_LOOT_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_LOOT # BPChar_ServiceBot_Maliwan SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Maliwan),/Game/Enemies/ServiceBot/_Unique/Maliwan/_Design/Character/BPChar_ServiceBot_Maliwan.Default__BPChar_ServiceBot_Maliwan_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Maliwan),/Game/Enemies/ServiceBot/_Unique/Maliwan/_Design/Character/BPChar_ServiceBot_Maliwan.Default__BPChar_ServiceBot_Maliwan_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_Maliwan # BPChar_ServiceBot_MeleeEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_MeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Melee/BPChar_ServiceBot_MeleeEvent2.Default__BPChar_ServiceBot_MeleeEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_MeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Melee/BPChar_ServiceBot_MeleeEvent2.Default__BPChar_ServiceBot_MeleeEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_MeleeEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_MeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Melee/BPChar_ServiceBot_MeleeEvent2.BPChar_ServiceBot_MeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_MeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Melee/BPChar_ServiceBot_MeleeEvent2.BPChar_ServiceBot_MeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_MeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Melee/BPChar_ServiceBot_MeleeEvent2.BPChar_ServiceBot_MeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_MeleeEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_MeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Melee/BPChar_ServiceBot_MeleeEvent2.BPChar_ServiceBot_MeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_MeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Melee/BPChar_ServiceBot_MeleeEvent2.BPChar_ServiceBot_MeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_MeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Melee/BPChar_ServiceBot_MeleeEvent2.BPChar_ServiceBot_MeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_MeleeEvent2 # BPChar_ServiceBot_MeleeBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_MeleeBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Melee/BPChar_ServiceBot_MeleeBossAddEvent2.Default__BPChar_ServiceBot_MeleeBossAddEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_MeleeBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Melee/BPChar_ServiceBot_MeleeBossAddEvent2.Default__BPChar_ServiceBot_MeleeBossAddEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_MeleeBossAddEvent2 # BPChar_ServiceBot_Mime SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Mime),/Dandelion/Enemies/ServiceBot/MimeBot/BPChar_ServiceBot_Mime.Default__BPChar_ServiceBot_Mime_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Mime),/Dandelion/Enemies/ServiceBot/MimeBot/BPChar_ServiceBot_Mime.Default__BPChar_ServiceBot_Mime_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_Mime SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Mime),/Dandelion/Enemies/ServiceBot/MimeBot/BPChar_ServiceBot_Mime.Default__BPChar_ServiceBot_Mime_C,Revived_UIName_PT1,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Mime),/Dandelion/Enemies/ServiceBot/MimeBot/BPChar_ServiceBot_Mime.Default__BPChar_ServiceBot_Mime_C,Revived_UIName_PT2,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Mime),/Dandelion/Enemies/ServiceBot/MimeBot/BPChar_ServiceBot_Mime.BPChar_ServiceBot_Mime_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Mime),/Dandelion/Enemies/ServiceBot/MimeBot/BPChar_ServiceBot_Mime.BPChar_ServiceBot_Mime_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Mime),/Dandelion/Enemies/ServiceBot/MimeBot/BPChar_ServiceBot_Mime.BPChar_ServiceBot_Mime_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_Mime SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Mime),/Dandelion/Enemies/ServiceBot/MimeBot/BPChar_ServiceBot_Mime.BPChar_ServiceBot_Mime_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Mime),/Dandelion/Enemies/ServiceBot/MimeBot/BPChar_ServiceBot_Mime.BPChar_ServiceBot_Mime_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Mime),/Dandelion/Enemies/ServiceBot/MimeBot/BPChar_ServiceBot_Mime.BPChar_ServiceBot_Mime_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ServiceBot_Mime # BPChar_ServiceBot_Officer SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Officer),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Officer/BPChar_ServiceBot_Officer.Default__BPChar_ServiceBot_Officer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Officer),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Officer/BPChar_ServiceBot_Officer.Default__BPChar_ServiceBot_Officer_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_Officer SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Officer),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Officer/BPChar_ServiceBot_Officer.BPChar_ServiceBot_Officer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Officer),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Officer/BPChar_ServiceBot_Officer.BPChar_ServiceBot_Officer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Officer),/Game/PatchDLC/Event2/Enemies/Cyber/ServiceBots/Officer/BPChar_ServiceBot_Officer.BPChar_ServiceBot_Officer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_Officer # BPChar_ServiceBot_PattyWorker SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_PattyWorker),/Game/Enemies/ServiceBot/_Unique/PattyWorker/_Design/Character/BPChar_ServiceBot_PattyWorker.Default__BPChar_ServiceBot_PattyWorker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_PattyWorker),/Game/Enemies/ServiceBot/_Unique/PattyWorker/_Design/Character/BPChar_ServiceBot_PattyWorker.Default__BPChar_ServiceBot_PattyWorker_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_PattyWorker # BPChar_ServiceBot_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Rare01),/Game/Enemies/ServiceBot/_Unique/Rare01/_Design/Character/BPChar_ServiceBot_Rare01.Default__BPChar_ServiceBot_Rare01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Rare01),/Game/Enemies/ServiceBot/_Unique/Rare01/_Design/Character/BPChar_ServiceBot_Rare01.Default__BPChar_ServiceBot_Rare01_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBot_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Rare01),/Game/Enemies/ServiceBot/_Unique/Rare01/_Design/Character/BPChar_ServiceBot_Rare01.BPChar_ServiceBot_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Rare01),/Game/Enemies/ServiceBot/_Unique/Rare01/_Design/Character/BPChar_ServiceBot_Rare01.BPChar_ServiceBot_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Rare01),/Game/Enemies/ServiceBot/_Unique/Rare01/_Design/Character/BPChar_ServiceBot_Rare01.BPChar_ServiceBot_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ServiceBot_Rare01 # BPChar_ServiceBotPoop SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBotPoop),/Game/NonPlayerCharacters/_Pandora/ServiceBotPoop/_Design/Character/BPChar_ServiceBotPoop.Default__BPChar_ServiceBotPoop_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBotPoop),/Game/NonPlayerCharacters/_Pandora/ServiceBotPoop/_Design/Character/BPChar_ServiceBotPoop.Default__BPChar_ServiceBotPoop_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBotPoop # BPChar_ServiceBotPuzzle SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBotPuzzle),/Game/NonPlayerCharacters/_Pandora/ServiceBotPuzzle/_Design/Character/BPChar_ServiceBotPuzzle.Default__BPChar_ServiceBotPuzzle_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBotPuzzle),/Game/NonPlayerCharacters/_Pandora/ServiceBotPuzzle/_Design/Character/BPChar_ServiceBotPuzzle.Default__BPChar_ServiceBotPuzzle_C,TargetableComponent.Object..TargetName,0,,BPChar_ServiceBotPuzzle # BPChar_ShadyGuy SparkCharacterLoadedEntry,(1,1,0,BPChar_ShadyGuy),/Dandelion/NonPlayerCharacters/_SideMissions/ShadyGuy/_Design/Character/BPChar_ShadyGuy.Default__BPChar_ShadyGuy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ShadyGuy),/Dandelion/NonPlayerCharacters/_SideMissions/ShadyGuy/_Design/Character/BPChar_ShadyGuy.Default__BPChar_ShadyGuy_C,TargetableComponent.Object..TargetName,0,,BPChar_ShadyGuy # BPChar_Shelly SparkCharacterLoadedEntry,(1,1,0,BPChar_Shelly),/Dandelion/NonPlayerCharacters/Shelly/Character/BPChar_Shelly.Default__BPChar_Shelly_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Shelly),/Dandelion/NonPlayerCharacters/Shelly/Character/BPChar_Shelly.Default__BPChar_Shelly_C,TargetableComponent.Object..TargetName,0,,BPChar_Shelly # BPChar_SkagBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass),/Game/Enemies/Skag/Badass/_Design/Character/BPChar_SkagBadass.Default__BPChar_SkagBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass),/Game/Enemies/Skag/Badass/_Design/Character/BPChar_SkagBadass.Default__BPChar_SkagBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass),/Game/Enemies/Skag/Badass/_Design/Character/BPChar_SkagBadass.Default__BPChar_SkagBadass_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass),/Game/Enemies/Skag/Badass/_Design/Character/BPChar_SkagBadass.Default__BPChar_SkagBadass_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass),/Game/Enemies/Skag/Badass/_Design/Character/BPChar_SkagBadass.BPChar_SkagBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass),/Game/Enemies/Skag/Badass/_Design/Character/BPChar_SkagBadass.BPChar_SkagBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass),/Game/Enemies/Skag/Badass/_Design/Character/BPChar_SkagBadass.BPChar_SkagBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass),/Game/Enemies/Skag/Badass/_Design/Character/BPChar_SkagBadass.BPChar_SkagBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass),/Game/Enemies/Skag/Badass/_Design/Character/BPChar_SkagBadass.BPChar_SkagBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass),/Game/Enemies/Skag/Badass/_Design/Character/BPChar_SkagBadass.BPChar_SkagBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SkagBadass # BPChar_ShockCollarSkag SparkCharacterLoadedEntry,(1,1,0,BPChar_ShockCollarSkag),/Game/NonPlayerCharacters/_Pandora/ShockCollarSkag/_Design/Character/BPChar_ShockCollarSkag.Default__BPChar_ShockCollarSkag_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ShockCollarSkag),/Game/NonPlayerCharacters/_Pandora/ShockCollarSkag/_Design/Character/BPChar_ShockCollarSkag.Default__BPChar_ShockCollarSkag_C,TargetableComponent.Object..TargetName,0,,BPChar_ShockCollarSkag # BPChar_SignHolder SparkCharacterLoadedEntry,(1,1,0,BPChar_SignHolder),/Game/NonPlayerCharacters/_Pandora/SignHolder/_Design/Character/BPChar_SignHolder.Default__BPChar_SignHolder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SignHolder),/Game/NonPlayerCharacters/_Pandora/SignHolder/_Design/Character/BPChar_SignHolder.Default__BPChar_SignHolder_C,TargetableComponent.Object..TargetName,0,,BPChar_SignHolder SparkCharacterLoadedEntry,(1,1,0,BPChar_SignHolder),/Game/NonPlayerCharacters/_Pandora/SignHolder/_Design/Character/BPChar_SignHolder.BPChar_SignHolder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SignHolder),/Game/NonPlayerCharacters/_Pandora/SignHolder/_Design/Character/BPChar_SignHolder.BPChar_SignHolder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SignHolder),/Game/NonPlayerCharacters/_Pandora/SignHolder/_Design/Character/BPChar_SignHolder.BPChar_SignHolder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SignHolder # BPChar_SignSpinner_Eden6 SparkCharacterLoadedEntry,(1,1,0,BPChar_SignSpinner_Eden6),/Game/NonPlayerCharacters/_Eden6/SignSpinner_Eden6/_Design/Character/BPChar_SignSpinner_Eden6.Default__BPChar_SignSpinner_Eden6_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SignSpinner_Eden6),/Game/NonPlayerCharacters/_Eden6/SignSpinner_Eden6/_Design/Character/BPChar_SignSpinner_Eden6.Default__BPChar_SignSpinner_Eden6_C,TargetableComponent.Object..TargetName,0,,BPChar_SignSpinner_Eden6 # BPChar_SignSpinner_Pandora SparkCharacterLoadedEntry,(1,1,0,BPChar_SignSpinner_Pandora),/Game/NonPlayerCharacters/_Pandora/SignSpinner_Pandora/_Design/Character/BPChar_SignSpinner_Pandora.Default__BPChar_SignSpinner_Pandora_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SignSpinner_Pandora),/Game/NonPlayerCharacters/_Pandora/SignSpinner_Pandora/_Design/Character/BPChar_SignSpinner_Pandora.Default__BPChar_SignSpinner_Pandora_C,TargetableComponent.Object..TargetName,0,,BPChar_SignSpinner_Pandora # BPChar_SisterlyLove_DebtCollectorLoader SparkCharacterLoadedEntry,(1,1,0,BPChar_SisterlyLove_DebtCollectorLoader),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Design/Character/BPChar_SisterlyLove_DebtCollectorLoader.Default__BPChar_SisterlyLove_DebtCollectorLoader_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SisterlyLove_DebtCollectorLoader),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Design/Character/BPChar_SisterlyLove_DebtCollectorLoader.Default__BPChar_SisterlyLove_DebtCollectorLoader_C,TargetableComponent.Object..TargetName,0,,BPChar_SisterlyLove_DebtCollectorLoader SparkCharacterLoadedEntry,(1,1,0,BPChar_SisterlyLove_DebtCollectorLoader),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Design/Character/BPChar_SisterlyLove_DebtCollectorLoader.BPChar_SisterlyLove_DebtCollectorLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SisterlyLove_DebtCollectorLoader),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Design/Character/BPChar_SisterlyLove_DebtCollectorLoader.BPChar_SisterlyLove_DebtCollectorLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SisterlyLove_DebtCollectorLoader),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Design/Character/BPChar_SisterlyLove_DebtCollectorLoader.BPChar_SisterlyLove_DebtCollectorLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SisterlyLove_DebtCollectorLoader SparkCharacterLoadedEntry,(1,1,0,BPChar_SisterlyLove_DebtCollectorLoader),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Design/Character/BPChar_SisterlyLove_DebtCollectorLoader.BPChar_SisterlyLove_DebtCollectorLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SisterlyLove_DebtCollectorLoader),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Design/Character/BPChar_SisterlyLove_DebtCollectorLoader.BPChar_SisterlyLove_DebtCollectorLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SisterlyLove_DebtCollectorLoader),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Design/Character/BPChar_SisterlyLove_DebtCollectorLoader.BPChar_SisterlyLove_DebtCollectorLoader_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SisterlyLove_DebtCollectorLoader # BPChar_Skag_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_Rare01),/Game/Enemies/Skag/_Unique/Rare01/_Design/Character/BPChar_Skag_Rare01.Default__BPChar_Skag_Rare01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_Rare01),/Game/Enemies/Skag/_Unique/Rare01/_Design/Character/BPChar_Skag_Rare01.Default__BPChar_Skag_Rare01_C,TargetableComponent.Object..TargetName,0,,BPChar_Skag_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_Rare01),/Game/Enemies/Skag/_Unique/Rare01/_Design/Character/BPChar_Skag_Rare01.Default__BPChar_Skag_Rare01_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_Rare01),/Game/Enemies/Skag/_Unique/Rare01/_Design/Character/BPChar_Skag_Rare01.Default__BPChar_Skag_Rare01_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_Rare01),/Game/Enemies/Skag/_Unique/Rare01/_Design/Character/BPChar_Skag_Rare01.BPChar_Skag_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_Rare01),/Game/Enemies/Skag/_Unique/Rare01/_Design/Character/BPChar_Skag_Rare01.BPChar_Skag_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_Rare01),/Game/Enemies/Skag/_Unique/Rare01/_Design/Character/BPChar_Skag_Rare01.BPChar_Skag_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Skag_Rare01 # BPChar_Skag_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_TrialBoss),/Game/Enemies/Skag/_Unique/TrialBoss/_Design/Character/BPChar_Skag_TrialBoss.Default__BPChar_Skag_TrialBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_TrialBoss),/Game/Enemies/Skag/_Unique/TrialBoss/_Design/Character/BPChar_Skag_TrialBoss.Default__BPChar_Skag_TrialBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Skag_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_TrialBoss),/Game/Enemies/Skag/_Unique/TrialBoss/_Design/Character/BPChar_Skag_TrialBoss.Default__BPChar_Skag_TrialBoss_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_TrialBoss),/Game/Enemies/Skag/_Unique/TrialBoss/_Design/Character/BPChar_Skag_TrialBoss.Default__BPChar_Skag_TrialBoss_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_TrialBoss),/Game/Enemies/Skag/_Unique/TrialBoss/_Design/Character/BPChar_Skag_TrialBoss.BPChar_Skag_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_TrialBoss),/Game/Enemies/Skag/_Unique/TrialBoss/_Design/Character/BPChar_Skag_TrialBoss.BPChar_Skag_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_TrialBoss),/Game/Enemies/Skag/_Unique/TrialBoss/_Design/Character/BPChar_Skag_TrialBoss.BPChar_Skag_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Skag_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_TrialBoss),/Game/Enemies/Skag/_Unique/TrialBoss/_Design/Character/BPChar_Skag_TrialBoss.BPChar_Skag_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_TrialBoss),/Game/Enemies/Skag/_Unique/TrialBoss/_Design/Character/BPChar_Skag_TrialBoss.BPChar_Skag_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_TrialBoss),/Game/Enemies/Skag/_Unique/TrialBoss/_Design/Character/BPChar_Skag_TrialBoss.BPChar_Skag_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Skag_TrialBoss # BPChar_SkagAdult SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAdult),/Game/Enemies/Skag/Adult/_Design/Character/BPChar_SkagAdult.Default__BPChar_SkagAdult_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAdult),/Game/Enemies/Skag/Adult/_Design/Character/BPChar_SkagAdult.Default__BPChar_SkagAdult_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagAdult SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAdult),/Game/Enemies/Skag/Adult/_Design/Character/BPChar_SkagAdult.Default__BPChar_SkagAdult_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAdult),/Game/Enemies/Skag/Adult/_Design/Character/BPChar_SkagAdult.Default__BPChar_SkagAdult_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAdult),/Game/Enemies/Skag/Adult/_Design/Character/BPChar_SkagAdult.BPChar_SkagAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAdult),/Game/Enemies/Skag/Adult/_Design/Character/BPChar_SkagAdult.BPChar_SkagAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAdult),/Game/Enemies/Skag/Adult/_Design/Character/BPChar_SkagAdult.BPChar_SkagAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagAdult SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAdult),/Game/Enemies/Skag/Adult/_Design/Character/BPChar_SkagAdult.BPChar_SkagAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAdult),/Game/Enemies/Skag/Adult/_Design/Character/BPChar_SkagAdult.BPChar_SkagAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAdult),/Game/Enemies/Skag/Adult/_Design/Character/BPChar_SkagAdult.BPChar_SkagAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SkagAdult # BPChar_SkagAlpha SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAlpha),/Game/Enemies/Skag/Alpha/_Design/Character/BPChar_SkagAlpha.Default__BPChar_SkagAlpha_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAlpha),/Game/Enemies/Skag/Alpha/_Design/Character/BPChar_SkagAlpha.Default__BPChar_SkagAlpha_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagAlpha SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAlpha),/Game/Enemies/Skag/Alpha/_Design/Character/BPChar_SkagAlpha.Default__BPChar_SkagAlpha_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAlpha),/Game/Enemies/Skag/Alpha/_Design/Character/BPChar_SkagAlpha.Default__BPChar_SkagAlpha_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAlpha),/Game/Enemies/Skag/Alpha/_Design/Character/BPChar_SkagAlpha.BPChar_SkagAlpha_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAlpha),/Game/Enemies/Skag/Alpha/_Design/Character/BPChar_SkagAlpha.BPChar_SkagAlpha_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAlpha),/Game/Enemies/Skag/Alpha/_Design/Character/BPChar_SkagAlpha.BPChar_SkagAlpha_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagAlpha SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAlpha),/Game/Enemies/Skag/Alpha/_Design/Character/BPChar_SkagAlpha.BPChar_SkagAlpha_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAlpha),/Game/Enemies/Skag/Alpha/_Design/Character/BPChar_SkagAlpha.BPChar_SkagAlpha_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAlpha),/Game/Enemies/Skag/Alpha/_Design/Character/BPChar_SkagAlpha.BPChar_SkagAlpha_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SkagAlpha # BPChar_SkagAntEater SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEater),/Game/Enemies/Skag/_Unique/AntEater/_Design/Character/BPChar_SkagAntEater.Default__BPChar_SkagAntEater_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEater),/Game/Enemies/Skag/_Unique/AntEater/_Design/Character/BPChar_SkagAntEater.Default__BPChar_SkagAntEater_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagAntEater SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEater),/Game/Enemies/Skag/_Unique/AntEater/_Design/Character/BPChar_SkagAntEater.Default__BPChar_SkagAntEater_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEater),/Game/Enemies/Skag/_Unique/AntEater/_Design/Character/BPChar_SkagAntEater.Default__BPChar_SkagAntEater_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEater),/Game/Enemies/Skag/_Unique/AntEater/_Design/Character/BPChar_SkagAntEater.BPChar_SkagAntEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEater),/Game/Enemies/Skag/_Unique/AntEater/_Design/Character/BPChar_SkagAntEater.BPChar_SkagAntEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEater),/Game/Enemies/Skag/_Unique/AntEater/_Design/Character/BPChar_SkagAntEater.BPChar_SkagAntEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagAntEater # BPChar_SkagPup SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPup),/Game/Enemies/Skag/Pup/_Design/Character/BPChar_SkagPup.Default__BPChar_SkagPup_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPup),/Game/Enemies/Skag/Pup/_Design/Character/BPChar_SkagPup.Default__BPChar_SkagPup_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagPup SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPup),/Game/Enemies/Skag/Pup/_Design/Character/BPChar_SkagPup.Default__BPChar_SkagPup_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPup),/Game/Enemies/Skag/Pup/_Design/Character/BPChar_SkagPup.Default__BPChar_SkagPup_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPup),/Game/Enemies/Skag/Pup/_Design/Character/BPChar_SkagPup.BPChar_SkagPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPup),/Game/Enemies/Skag/Pup/_Design/Character/BPChar_SkagPup.BPChar_SkagPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPup),/Game/Enemies/Skag/Pup/_Design/Character/BPChar_SkagPup.BPChar_SkagPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagPup SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPup),/Game/Enemies/Skag/Pup/_Design/Character/BPChar_SkagPup.BPChar_SkagPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPup),/Game/Enemies/Skag/Pup/_Design/Character/BPChar_SkagPup.BPChar_SkagPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPup),/Game/Enemies/Skag/Pup/_Design/Character/BPChar_SkagPup.BPChar_SkagPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SkagPup # BPChar_SkagAntEatherPup SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEatherPup),/Game/Enemies/Skag/_Unique/AntEaterPup/_Design/Character/BPChar_SkagAntEatherPup.Default__BPChar_SkagAntEatherPup_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEatherPup),/Game/Enemies/Skag/_Unique/AntEaterPup/_Design/Character/BPChar_SkagAntEatherPup.Default__BPChar_SkagAntEatherPup_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagAntEatherPup SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEatherPup),/Game/Enemies/Skag/_Unique/AntEaterPup/_Design/Character/BPChar_SkagAntEatherPup.Default__BPChar_SkagAntEatherPup_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEatherPup),/Game/Enemies/Skag/_Unique/AntEaterPup/_Design/Character/BPChar_SkagAntEatherPup.Default__BPChar_SkagAntEatherPup_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEatherPup),/Game/Enemies/Skag/_Unique/AntEaterPup/_Design/Character/BPChar_SkagAntEatherPup.BPChar_SkagAntEatherPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEatherPup),/Game/Enemies/Skag/_Unique/AntEaterPup/_Design/Character/BPChar_SkagAntEatherPup.BPChar_SkagAntEatherPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEatherPup),/Game/Enemies/Skag/_Unique/AntEaterPup/_Design/Character/BPChar_SkagAntEatherPup.BPChar_SkagAntEatherPup_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagAntEatherPup # BPChar_SkagBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagBadass_GearUp.Default__BPChar_SkagBadass_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagBadass_GearUp.Default__BPChar_SkagBadass_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagBadass_GearUp.BPChar_SkagBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagBadass_GearUp.BPChar_SkagBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagBadass_GearUp.BPChar_SkagBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagBadass_GearUp.BPChar_SkagBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagBadass_GearUp.BPChar_SkagBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBadass_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagBadass_GearUp.BPChar_SkagBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SkagBadass_GearUp # BPChar_SkagBarfer SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBarfer),/Game/Enemies/Skag/Barfer/_Design/Character/BPChar_SkagBarfer.Default__BPChar_SkagBarfer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBarfer),/Game/Enemies/Skag/Barfer/_Design/Character/BPChar_SkagBarfer.Default__BPChar_SkagBarfer_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagBarfer SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBarfer),/Game/Enemies/Skag/Barfer/_Design/Character/BPChar_SkagBarfer.Default__BPChar_SkagBarfer_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBarfer),/Game/Enemies/Skag/Barfer/_Design/Character/BPChar_SkagBarfer.Default__BPChar_SkagBarfer_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBarfer),/Game/Enemies/Skag/Barfer/_Design/Character/BPChar_SkagBarfer.BPChar_SkagBarfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBarfer),/Game/Enemies/Skag/Barfer/_Design/Character/BPChar_SkagBarfer.BPChar_SkagBarfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBarfer),/Game/Enemies/Skag/Barfer/_Design/Character/BPChar_SkagBarfer.BPChar_SkagBarfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagBarfer SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBarfer),/Game/Enemies/Skag/Barfer/_Design/Character/BPChar_SkagBarfer.BPChar_SkagBarfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBarfer),/Game/Enemies/Skag/Barfer/_Design/Character/BPChar_SkagBarfer.BPChar_SkagBarfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagBarfer),/Game/Enemies/Skag/Barfer/_Design/Character/BPChar_SkagBarfer.BPChar_SkagBarfer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SkagBarfer # BPChar_SkagButtmunch SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagButtmunch),/Game/Enemies/Skag/_Unique/Buttmunch/_Design/Character/BPChar_SkagButtmunch.Default__BPChar_SkagButtmunch_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagButtmunch),/Game/Enemies/Skag/_Unique/Buttmunch/_Design/Character/BPChar_SkagButtmunch.Default__BPChar_SkagButtmunch_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagButtmunch SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagButtmunch),/Game/Enemies/Skag/_Unique/Buttmunch/_Design/Character/BPChar_SkagButtmunch.Default__BPChar_SkagButtmunch_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagButtmunch),/Game/Enemies/Skag/_Unique/Buttmunch/_Design/Character/BPChar_SkagButtmunch.Default__BPChar_SkagButtmunch_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagButtmunch),/Game/Enemies/Skag/_Unique/Buttmunch/_Design/Character/BPChar_SkagButtmunch.BPChar_SkagButtmunch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagButtmunch),/Game/Enemies/Skag/_Unique/Buttmunch/_Design/Character/BPChar_SkagButtmunch.BPChar_SkagButtmunch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagButtmunch),/Game/Enemies/Skag/_Unique/Buttmunch/_Design/Character/BPChar_SkagButtmunch.BPChar_SkagButtmunch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagButtmunch # BPChar_SkagChubby SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby),/Game/Enemies/Skag/Chubby/_Design/Character/BPChar_SkagChubby.Default__BPChar_SkagChubby_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby),/Game/Enemies/Skag/Chubby/_Design/Character/BPChar_SkagChubby.Default__BPChar_SkagChubby_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagChubby SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby),/Game/Enemies/Skag/Chubby/_Design/Character/BPChar_SkagChubby.Default__BPChar_SkagChubby_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby),/Game/Enemies/Skag/Chubby/_Design/Character/BPChar_SkagChubby.Default__BPChar_SkagChubby_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby),/Game/Enemies/Skag/Chubby/_Design/Character/BPChar_SkagChubby.BPChar_SkagChubby_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby),/Game/Enemies/Skag/Chubby/_Design/Character/BPChar_SkagChubby.BPChar_SkagChubby_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby),/Game/Enemies/Skag/Chubby/_Design/Character/BPChar_SkagChubby.BPChar_SkagChubby_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagChubby # BPChar_SkagChubby_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagChubby_GearUp.Default__BPChar_SkagChubby_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagChubby_GearUp.Default__BPChar_SkagChubby_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagChubby_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagChubby_GearUp.BPChar_SkagChubby_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagChubby_GearUp.BPChar_SkagChubby_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagChubby_GearUp),/Ixora/Enemies/Creatures/BPChar_SkagChubby_GearUp.BPChar_SkagChubby_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagChubby_GearUp # BPChar_SkagPetNPC SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPetNPC),/Game/NonPlayerCharacters/_Pandora/PetSkagNPC/_Design/Character/BPChar_SkagPetNPC.Default__BPChar_SkagPetNPC_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPetNPC),/Game/NonPlayerCharacters/_Pandora/PetSkagNPC/_Design/Character/BPChar_SkagPetNPC.Default__BPChar_SkagPetNPC_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagPetNPC SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagPetNPC),/Game/NonPlayerCharacters/_Pandora/PetSkagNPC/_Design/Character/BPChar_SkagPetNPC.Default__BPChar_SkagPetNPC_C,ElementToUINameMap,0,, # BPChar_SkagSpitter SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSpitter),/Game/Enemies/Skag/Spitter/_Design/Character/BPChar_SkagSpitter.Default__BPChar_SkagSpitter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSpitter),/Game/Enemies/Skag/Spitter/_Design/Character/BPChar_SkagSpitter.Default__BPChar_SkagSpitter_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagSpitter SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSpitter),/Game/Enemies/Skag/Spitter/_Design/Character/BPChar_SkagSpitter.Default__BPChar_SkagSpitter_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSpitter),/Game/Enemies/Skag/Spitter/_Design/Character/BPChar_SkagSpitter.Default__BPChar_SkagSpitter_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSpitter),/Game/Enemies/Skag/Spitter/_Design/Character/BPChar_SkagSpitter.BPChar_SkagSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSpitter),/Game/Enemies/Skag/Spitter/_Design/Character/BPChar_SkagSpitter.BPChar_SkagSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSpitter),/Game/Enemies/Skag/Spitter/_Design/Character/BPChar_SkagSpitter.BPChar_SkagSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagSpitter SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSpitter),/Game/Enemies/Skag/Spitter/_Design/Character/BPChar_SkagSpitter.BPChar_SkagSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSpitter),/Game/Enemies/Skag/Spitter/_Design/Character/BPChar_SkagSpitter.BPChar_SkagSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSpitter),/Game/Enemies/Skag/Spitter/_Design/Character/BPChar_SkagSpitter.BPChar_SkagSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SkagSpitter # BPChar_SkagSucculent SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculent),/Game/Enemies/Skag/_Unique/Succulent/_Design/Character/BPChar_SkagSucculent.Default__BPChar_SkagSucculent_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculent),/Game/Enemies/Skag/_Unique/Succulent/_Design/Character/BPChar_SkagSucculent.Default__BPChar_SkagSucculent_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagSucculent SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculent),/Game/Enemies/Skag/_Unique/Succulent/_Design/Character/BPChar_SkagSucculent.Default__BPChar_SkagSucculent_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculent),/Game/Enemies/Skag/_Unique/Succulent/_Design/Character/BPChar_SkagSucculent.Default__BPChar_SkagSucculent_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculent),/Game/Enemies/Skag/_Unique/Succulent/_Design/Character/BPChar_SkagSucculent.BPChar_SkagSucculent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculent),/Game/Enemies/Skag/_Unique/Succulent/_Design/Character/BPChar_SkagSucculent.BPChar_SkagSucculent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculent),/Game/Enemies/Skag/_Unique/Succulent/_Design/Character/BPChar_SkagSucculent.BPChar_SkagSucculent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagSucculent # BPChar_SkagSucculentAlpha SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculentAlpha),/Game/Enemies/Skag/_Unique/SucculentAlpha/_Design/Character/BPChar_SkagSucculentAlpha.Default__BPChar_SkagSucculentAlpha_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculentAlpha),/Game/Enemies/Skag/_Unique/SucculentAlpha/_Design/Character/BPChar_SkagSucculentAlpha.Default__BPChar_SkagSucculentAlpha_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagSucculentAlpha SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculentAlpha),/Game/Enemies/Skag/_Unique/SucculentAlpha/_Design/Character/BPChar_SkagSucculentAlpha.Default__BPChar_SkagSucculentAlpha_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculentAlpha),/Game/Enemies/Skag/_Unique/SucculentAlpha/_Design/Character/BPChar_SkagSucculentAlpha.Default__BPChar_SkagSucculentAlpha_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculentAlpha),/Game/Enemies/Skag/_Unique/SucculentAlpha/_Design/Character/BPChar_SkagSucculentAlpha.BPChar_SkagSucculentAlpha_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculentAlpha),/Game/Enemies/Skag/_Unique/SucculentAlpha/_Design/Character/BPChar_SkagSucculentAlpha.BPChar_SkagSucculentAlpha_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagSucculentAlpha),/Game/Enemies/Skag/_Unique/SucculentAlpha/_Design/Character/BPChar_SkagSucculentAlpha.BPChar_SkagSucculentAlpha_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagSucculentAlpha # BPChar_SkagTrufflemunch SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagTrufflemunch),/Game/Enemies/Skag/_Unique/Trufflemunch/_Design/Character/BPChar_SkagTrufflemunch.Default__BPChar_SkagTrufflemunch_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagTrufflemunch),/Game/Enemies/Skag/_Unique/Trufflemunch/_Design/Character/BPChar_SkagTrufflemunch.Default__BPChar_SkagTrufflemunch_C,TargetableComponent.Object..TargetName,0,,BPChar_SkagTrufflemunch SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagTrufflemunch),/Game/Enemies/Skag/_Unique/Trufflemunch/_Design/Character/BPChar_SkagTrufflemunch.Default__BPChar_SkagTrufflemunch_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagTrufflemunch),/Game/Enemies/Skag/_Unique/Trufflemunch/_Design/Character/BPChar_SkagTrufflemunch.Default__BPChar_SkagTrufflemunch_C,ElementToUINameMapPT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagTrufflemunch),/Game/Enemies/Skag/_Unique/Trufflemunch/_Design/Character/BPChar_SkagTrufflemunch.BPChar_SkagTrufflemunch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagTrufflemunch),/Game/Enemies/Skag/_Unique/Trufflemunch/_Design/Character/BPChar_SkagTrufflemunch.BPChar_SkagTrufflemunch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagTrufflemunch),/Game/Enemies/Skag/_Unique/Trufflemunch/_Design/Character/BPChar_SkagTrufflemunch.BPChar_SkagTrufflemunch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkagTrufflemunch # BPChar_SlaughterGiver SparkCharacterLoadedEntry,(1,1,0,BPChar_SlaughterGiver),/Game/NonPlayerCharacters/_Pandora/SlaughterGiver/_Design/Character/BPChar_SlaughterGiver.Default__BPChar_SlaughterGiver_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlaughterGiver),/Game/NonPlayerCharacters/_Pandora/SlaughterGiver/_Design/Character/BPChar_SlaughterGiver.Default__BPChar_SlaughterGiver_C,TargetableComponent.Object..TargetName,0,,BPChar_SlaughterGiver # BPChar_SlaughterGiver2 SparkCharacterLoadedEntry,(1,1,0,BPChar_SlaughterGiver2),/Game/NonPlayerCharacters/_Pandora/SlaughterGiver/_Design/Character/BPChar_SlaughterGiver2.Default__BPChar_SlaughterGiver2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlaughterGiver2),/Game/NonPlayerCharacters/_Pandora/SlaughterGiver/_Design/Character/BPChar_SlaughterGiver2.Default__BPChar_SlaughterGiver2_C,TargetableComponent.Object..TargetName,0,,BPChar_SlaughterGiver2 # BPChar_SlugBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass),/Hibiscus/Enemies/Slug/Badass/_Design/Character/BPChar_SlugBadass.Default__BPChar_SlugBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass),/Hibiscus/Enemies/Slug/Badass/_Design/Character/BPChar_SlugBadass.Default__BPChar_SlugBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass),/Hibiscus/Enemies/Slug/Badass/_Design/Character/BPChar_SlugBadass.BPChar_SlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass),/Hibiscus/Enemies/Slug/Badass/_Design/Character/BPChar_SlugBadass.BPChar_SlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass),/Hibiscus/Enemies/Slug/Badass/_Design/Character/BPChar_SlugBadass.BPChar_SlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass),/Hibiscus/Enemies/Slug/Badass/_Design/Character/BPChar_SlugBadass.BPChar_SlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass),/Hibiscus/Enemies/Slug/Badass/_Design/Character/BPChar_SlugBadass.BPChar_SlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass),/Hibiscus/Enemies/Slug/Badass/_Design/Character/BPChar_SlugBadass.BPChar_SlugBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SlugBadass # BPChar_SlugBadass_Kratch SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass_Kratch),/Hibiscus/Enemies/_Unique/Hunt_Kratch/Character/BPChar_SlugBadass_Kratch.Default__BPChar_SlugBadass_Kratch_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass_Kratch),/Hibiscus/Enemies/_Unique/Hunt_Kratch/Character/BPChar_SlugBadass_Kratch.Default__BPChar_SlugBadass_Kratch_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugBadass_Kratch SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass_Kratch),/Hibiscus/Enemies/_Unique/Hunt_Kratch/Character/BPChar_SlugBadass_Kratch.BPChar_SlugBadass_Kratch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass_Kratch),/Hibiscus/Enemies/_Unique/Hunt_Kratch/Character/BPChar_SlugBadass_Kratch.BPChar_SlugBadass_Kratch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass_Kratch),/Hibiscus/Enemies/_Unique/Hunt_Kratch/Character/BPChar_SlugBadass_Kratch.BPChar_SlugBadass_Kratch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugBadass_Kratch # BPChar_SlugBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBasic),/Hibiscus/Enemies/Slug/Basic/_Design/Character/BPChar_SlugBasic.Default__BPChar_SlugBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBasic),/Hibiscus/Enemies/Slug/Basic/_Design/Character/BPChar_SlugBasic.Default__BPChar_SlugBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugBasic # BPChar_SlugCarrier SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier.Default__BPChar_SlugCarrier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier.Default__BPChar_SlugCarrier_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugCarrier SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier.BPChar_SlugCarrier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier.BPChar_SlugCarrier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier.BPChar_SlugCarrier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugCarrier SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier.BPChar_SlugCarrier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier.BPChar_SlugCarrier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier.BPChar_SlugCarrier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SlugCarrier # BPChar_SlugCarrier_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier_Child.Default__BPChar_SlugCarrier_Child_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier_Child.Default__BPChar_SlugCarrier_Child_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugCarrier_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier_Child.BPChar_SlugCarrier_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier_Child.BPChar_SlugCarrier_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier_Child.BPChar_SlugCarrier_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugCarrier_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier_Child.BPChar_SlugCarrier_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier_Child.BPChar_SlugCarrier_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child),/Hibiscus/Enemies/Slug/Carrier/_Design/Character/BPChar_SlugCarrier_Child.BPChar_SlugCarrier_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SlugCarrier_Child # BPChar_SlugCarrier_Child_Mama SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child_Mama),/Hibiscus/Enemies/_Unique/Mission/EP1_SlugMama/BPChar_SlugCarrier_Child_Mama.Default__BPChar_SlugCarrier_Child_Mama_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child_Mama),/Hibiscus/Enemies/_Unique/Mission/EP1_SlugMama/BPChar_SlugCarrier_Child_Mama.Default__BPChar_SlugCarrier_Child_Mama_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugCarrier_Child_Mama SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child_Mama),/Hibiscus/Enemies/_Unique/Mission/EP1_SlugMama/BPChar_SlugCarrier_Child_Mama.BPChar_SlugCarrier_Child_Mama_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child_Mama),/Hibiscus/Enemies/_Unique/Mission/EP1_SlugMama/BPChar_SlugCarrier_Child_Mama.BPChar_SlugCarrier_Child_Mama_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child_Mama),/Hibiscus/Enemies/_Unique/Mission/EP1_SlugMama/BPChar_SlugCarrier_Child_Mama.BPChar_SlugCarrier_Child_Mama_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugCarrier_Child_Mama SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child_Mama),/Hibiscus/Enemies/_Unique/Mission/EP1_SlugMama/BPChar_SlugCarrier_Child_Mama.BPChar_SlugCarrier_Child_Mama_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child_Mama),/Hibiscus/Enemies/_Unique/Mission/EP1_SlugMama/BPChar_SlugCarrier_Child_Mama.BPChar_SlugCarrier_Child_Mama_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_Child_Mama),/Hibiscus/Enemies/_Unique/Mission/EP1_SlugMama/BPChar_SlugCarrier_Child_Mama.BPChar_SlugCarrier_Child_Mama_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SlugCarrier_Child_Mama # BPChar_SlugCarrier_WhereIBelong SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_WhereIBelong),/Hibiscus/Enemies/_Unique/Mission/SM_WhereIBelong/BPChar_SlugCarrier_WhereIBelong.Default__BPChar_SlugCarrier_WhereIBelong_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_WhereIBelong),/Hibiscus/Enemies/_Unique/Mission/SM_WhereIBelong/BPChar_SlugCarrier_WhereIBelong.Default__BPChar_SlugCarrier_WhereIBelong_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugCarrier_WhereIBelong SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_WhereIBelong),/Hibiscus/Enemies/_Unique/Mission/SM_WhereIBelong/BPChar_SlugCarrier_WhereIBelong.BPChar_SlugCarrier_WhereIBelong_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_WhereIBelong),/Hibiscus/Enemies/_Unique/Mission/SM_WhereIBelong/BPChar_SlugCarrier_WhereIBelong.BPChar_SlugCarrier_WhereIBelong_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_WhereIBelong),/Hibiscus/Enemies/_Unique/Mission/SM_WhereIBelong/BPChar_SlugCarrier_WhereIBelong.BPChar_SlugCarrier_WhereIBelong_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugCarrier_WhereIBelong SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_WhereIBelong),/Hibiscus/Enemies/_Unique/Mission/SM_WhereIBelong/BPChar_SlugCarrier_WhereIBelong.BPChar_SlugCarrier_WhereIBelong_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_WhereIBelong),/Hibiscus/Enemies/_Unique/Mission/SM_WhereIBelong/BPChar_SlugCarrier_WhereIBelong.BPChar_SlugCarrier_WhereIBelong_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugCarrier_WhereIBelong),/Hibiscus/Enemies/_Unique/Mission/SM_WhereIBelong/BPChar_SlugCarrier_WhereIBelong.BPChar_SlugCarrier_WhereIBelong_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SlugCarrier_WhereIBelong # BPChar_SlugFire SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugFire),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugFire.Default__BPChar_SlugFire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugFire),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugFire.Default__BPChar_SlugFire_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugFire SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugFire),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugFire.BPChar_SlugFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugFire),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugFire.BPChar_SlugFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugFire),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugFire.BPChar_SlugFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugFire SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugFire),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugFire.BPChar_SlugFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugFire),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugFire.BPChar_SlugFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugFire),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugFire.BPChar_SlugFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SlugFire # BPChar_SlugHoming SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugHoming),/Hibiscus/Enemies/Slug/Homing/_Design/Character/BPChar_SlugHoming.Default__BPChar_SlugHoming_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugHoming),/Hibiscus/Enemies/Slug/Homing/_Design/Character/BPChar_SlugHoming.Default__BPChar_SlugHoming_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugHoming SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugHoming),/Hibiscus/Enemies/Slug/Homing/_Design/Character/BPChar_SlugHoming.BPChar_SlugHoming_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugHoming),/Hibiscus/Enemies/Slug/Homing/_Design/Character/BPChar_SlugHoming.BPChar_SlugHoming_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugHoming),/Hibiscus/Enemies/Slug/Homing/_Design/Character/BPChar_SlugHoming.BPChar_SlugHoming_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugHoming SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugHoming),/Hibiscus/Enemies/Slug/Homing/_Design/Character/BPChar_SlugHoming.BPChar_SlugHoming_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugHoming),/Hibiscus/Enemies/Slug/Homing/_Design/Character/BPChar_SlugHoming.BPChar_SlugHoming_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugHoming),/Hibiscus/Enemies/Slug/Homing/_Design/Character/BPChar_SlugHoming.BPChar_SlugHoming_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SlugHoming # BPChar_SlugNaked SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugNaked),/Hibiscus/Enemies/Slug/Naked/_Design/Character/BPChar_SlugNaked.Default__BPChar_SlugNaked_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugNaked),/Hibiscus/Enemies/Slug/Naked/_Design/Character/BPChar_SlugNaked.Default__BPChar_SlugNaked_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugNaked SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugNaked),/Hibiscus/Enemies/Slug/Naked/_Design/Character/BPChar_SlugNaked.BPChar_SlugNaked_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugNaked),/Hibiscus/Enemies/Slug/Naked/_Design/Character/BPChar_SlugNaked.BPChar_SlugNaked_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugNaked),/Hibiscus/Enemies/Slug/Naked/_Design/Character/BPChar_SlugNaked.BPChar_SlugNaked_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugNaked SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugNaked),/Hibiscus/Enemies/Slug/Naked/_Design/Character/BPChar_SlugNaked.BPChar_SlugNaked_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugNaked),/Hibiscus/Enemies/Slug/Naked/_Design/Character/BPChar_SlugNaked.BPChar_SlugNaked_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugNaked),/Hibiscus/Enemies/Slug/Naked/_Design/Character/BPChar_SlugNaked.BPChar_SlugNaked_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SlugNaked # BPChar_SlugRadioactive SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugRadioactive),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugRadioactive.Default__BPChar_SlugRadioactive_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugRadioactive),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugRadioactive.Default__BPChar_SlugRadioactive_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugRadioactive SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugRadioactive),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugRadioactive.BPChar_SlugRadioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugRadioactive),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugRadioactive.BPChar_SlugRadioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugRadioactive),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugRadioactive.BPChar_SlugRadioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugRadioactive SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugRadioactive),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugRadioactive.BPChar_SlugRadioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugRadioactive),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugRadioactive.BPChar_SlugRadioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugRadioactive),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugRadioactive.BPChar_SlugRadioactive_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SlugRadioactive # BPChar_SlugShock SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugShock),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugShock.Default__BPChar_SlugShock_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugShock),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugShock.Default__BPChar_SlugShock_C,TargetableComponent.Object..TargetName,0,,BPChar_SlugShock SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugShock),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugShock.BPChar_SlugShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugShock),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugShock.BPChar_SlugShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugShock),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugShock.BPChar_SlugShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SlugShock SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugShock),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugShock.BPChar_SlugShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugShock),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugShock.BPChar_SlugShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugShock),/Hibiscus/Enemies/Slug/Elemental/_Design/Character/BPChar_SlugShock.BPChar_SlugShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SlugShock # BPChar_SoapMaker SparkCharacterLoadedEntry,(1,1,0,BPChar_SoapMaker),/Geranium/NonPlayerCharacters/GerNPC/SoapMaker/_Design/Character/BPChar_SoapMaker.Default__BPChar_SoapMaker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SoapMaker),/Geranium/NonPlayerCharacters/GerNPC/SoapMaker/_Design/Character/BPChar_SoapMaker.Default__BPChar_SoapMaker_C,TargetableComponent.Object..TargetName,0,,BPChar_SoapMaker # BPChar_Spiderant_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Spiderant_Hunt01),/Game/Enemies/Spiderant/_Unique/Hunt01/_Design/Character/BPChar_Spiderant_Hunt01.Default__BPChar_Spiderant_Hunt01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Spiderant_Hunt01),/Game/Enemies/Spiderant/_Unique/Hunt01/_Design/Character/BPChar_Spiderant_Hunt01.Default__BPChar_Spiderant_Hunt01_C,TargetableComponent.Object..TargetName,0,,BPChar_Spiderant_Hunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Spiderant_Hunt01),/Game/Enemies/Spiderant/_Unique/Hunt01/_Design/Character/BPChar_Spiderant_Hunt01.BPChar_Spiderant_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Spiderant_Hunt01),/Game/Enemies/Spiderant/_Unique/Hunt01/_Design/Character/BPChar_Spiderant_Hunt01.BPChar_Spiderant_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Spiderant_Hunt01),/Game/Enemies/Spiderant/_Unique/Hunt01/_Design/Character/BPChar_Spiderant_Hunt01.BPChar_Spiderant_Hunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Spiderant_Hunt01 # BPChar_SpiderantBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBasic),/Game/Enemies/Spiderant/Basic/_Design/Character/BPChar_SpiderantBasic.Default__BPChar_SpiderantBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBasic),/Game/Enemies/Spiderant/Basic/_Design/Character/BPChar_SpiderantBasic.Default__BPChar_SpiderantBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBasic),/Game/Enemies/Spiderant/Basic/_Design/Character/BPChar_SpiderantBasic.BPChar_SpiderantBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBasic),/Game/Enemies/Spiderant/Basic/_Design/Character/BPChar_SpiderantBasic.BPChar_SpiderantBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBasic),/Game/Enemies/Spiderant/Basic/_Design/Character/BPChar_SpiderantBasic.BPChar_SpiderantBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBasic),/Game/Enemies/Spiderant/Basic/_Design/Character/BPChar_SpiderantBasic.BPChar_SpiderantBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBasic),/Game/Enemies/Spiderant/Basic/_Design/Character/BPChar_SpiderantBasic.BPChar_SpiderantBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBasic),/Game/Enemies/Spiderant/Basic/_Design/Character/BPChar_SpiderantBasic.BPChar_SpiderantBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantBasic # BPChar_SpiderantBishop SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBishop),/Game/Enemies/Spiderant/Bishop/_Design/Character/BPChar_SpiderantBishop.Default__BPChar_SpiderantBishop_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBishop),/Game/Enemies/Spiderant/Bishop/_Design/Character/BPChar_SpiderantBishop.Default__BPChar_SpiderantBishop_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantBishop SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBishop),/Game/Enemies/Spiderant/Bishop/_Design/Character/BPChar_SpiderantBishop.BPChar_SpiderantBishop_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBishop),/Game/Enemies/Spiderant/Bishop/_Design/Character/BPChar_SpiderantBishop.BPChar_SpiderantBishop_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBishop),/Game/Enemies/Spiderant/Bishop/_Design/Character/BPChar_SpiderantBishop.BPChar_SpiderantBishop_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantBishop SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBishop),/Game/Enemies/Spiderant/Bishop/_Design/Character/BPChar_SpiderantBishop.BPChar_SpiderantBishop_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBishop),/Game/Enemies/Spiderant/Bishop/_Design/Character/BPChar_SpiderantBishop.BPChar_SpiderantBishop_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantBishop),/Game/Enemies/Spiderant/Bishop/_Design/Character/BPChar_SpiderantBishop.BPChar_SpiderantBishop_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantBishop # BPChar_SpiderantQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen),/Game/Enemies/Spiderant/Queen/_Design/Character/BPChar_SpiderantQueen.Default__BPChar_SpiderantQueen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen),/Game/Enemies/Spiderant/Queen/_Design/Character/BPChar_SpiderantQueen.Default__BPChar_SpiderantQueen_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen),/Game/Enemies/Spiderant/Queen/_Design/Character/BPChar_SpiderantQueen.BPChar_SpiderantQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen),/Game/Enemies/Spiderant/Queen/_Design/Character/BPChar_SpiderantQueen.BPChar_SpiderantQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen),/Game/Enemies/Spiderant/Queen/_Design/Character/BPChar_SpiderantQueen.BPChar_SpiderantQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen),/Game/Enemies/Spiderant/Queen/_Design/Character/BPChar_SpiderantQueen.BPChar_SpiderantQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen),/Game/Enemies/Spiderant/Queen/_Design/Character/BPChar_SpiderantQueen.BPChar_SpiderantQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen),/Game/Enemies/Spiderant/Queen/_Design/Character/BPChar_SpiderantQueen.BPChar_SpiderantQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantQueen # BPChar_SpiderantCakeRoyalty SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCakeRoyalty),/Game/Enemies/Spiderant/_Unique/CakeRoyalty/_Design/Character/BPChar_SpiderantCakeRoyalty.Default__BPChar_SpiderantCakeRoyalty_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCakeRoyalty),/Game/Enemies/Spiderant/_Unique/CakeRoyalty/_Design/Character/BPChar_SpiderantCakeRoyalty.Default__BPChar_SpiderantCakeRoyalty_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantCakeRoyalty SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCakeRoyalty),/Game/Enemies/Spiderant/_Unique/CakeRoyalty/_Design/Character/BPChar_SpiderantCakeRoyalty.BPChar_SpiderantCakeRoyalty_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCakeRoyalty),/Game/Enemies/Spiderant/_Unique/CakeRoyalty/_Design/Character/BPChar_SpiderantCakeRoyalty.BPChar_SpiderantCakeRoyalty_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCakeRoyalty),/Game/Enemies/Spiderant/_Unique/CakeRoyalty/_Design/Character/BPChar_SpiderantCakeRoyalty.BPChar_SpiderantCakeRoyalty_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantCakeRoyalty # BPChar_SpiderantCoffer SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCoffer),/Game/Enemies/Spiderant/Coffer/_Design/Character/BPChar_SpiderantCoffer.Default__BPChar_SpiderantCoffer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCoffer),/Game/Enemies/Spiderant/Coffer/_Design/Character/BPChar_SpiderantCoffer.Default__BPChar_SpiderantCoffer_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantCoffer SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCoffer),/Game/Enemies/Spiderant/Coffer/_Design/Character/BPChar_SpiderantCoffer.BPChar_SpiderantCoffer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCoffer),/Game/Enemies/Spiderant/Coffer/_Design/Character/BPChar_SpiderantCoffer.BPChar_SpiderantCoffer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCoffer),/Game/Enemies/Spiderant/Coffer/_Design/Character/BPChar_SpiderantCoffer.BPChar_SpiderantCoffer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantCoffer # BPChar_SpiderantCoffer_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCoffer_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantCoffer_GearUp.Default__BPChar_SpiderantCoffer_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCoffer_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantCoffer_GearUp.Default__BPChar_SpiderantCoffer_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantCoffer_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCoffer_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantCoffer_GearUp.BPChar_SpiderantCoffer_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCoffer_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantCoffer_GearUp.BPChar_SpiderantCoffer_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCoffer_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantCoffer_GearUp.BPChar_SpiderantCoffer_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantCoffer_GearUp # BPChar_SpiderantKing SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing),/Game/Enemies/Spiderant/King/_Design/Character/BPChar_SpiderantKing.Default__BPChar_SpiderantKing_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing),/Game/Enemies/Spiderant/King/_Design/Character/BPChar_SpiderantKing.Default__BPChar_SpiderantKing_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantKing SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing),/Game/Enemies/Spiderant/King/_Design/Character/BPChar_SpiderantKing.BPChar_SpiderantKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing),/Game/Enemies/Spiderant/King/_Design/Character/BPChar_SpiderantKing.BPChar_SpiderantKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing),/Game/Enemies/Spiderant/King/_Design/Character/BPChar_SpiderantKing.BPChar_SpiderantKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantKing SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing),/Game/Enemies/Spiderant/King/_Design/Character/BPChar_SpiderantKing.BPChar_SpiderantKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing),/Game/Enemies/Spiderant/King/_Design/Character/BPChar_SpiderantKing.BPChar_SpiderantKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing),/Game/Enemies/Spiderant/King/_Design/Character/BPChar_SpiderantKing.BPChar_SpiderantKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantKing # BPChar_SpiderantKing_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantKing_GearUp.Default__BPChar_SpiderantKing_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantKing_GearUp.Default__BPChar_SpiderantKing_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantKing_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantKing_GearUp.BPChar_SpiderantKing_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantKing_GearUp.BPChar_SpiderantKing_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantKing_GearUp.BPChar_SpiderantKing_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantKing_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantKing_GearUp.BPChar_SpiderantKing_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantKing_GearUp.BPChar_SpiderantKing_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKing_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantKing_GearUp.BPChar_SpiderantKing_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantKing_GearUp # BPChar_SpiderantKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKnight),/Game/Enemies/Spiderant/Knight/_Design/Character/BPChar_SpiderantKnight.Default__BPChar_SpiderantKnight_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKnight),/Game/Enemies/Spiderant/Knight/_Design/Character/BPChar_SpiderantKnight.Default__BPChar_SpiderantKnight_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKnight),/Game/Enemies/Spiderant/Knight/_Design/Character/BPChar_SpiderantKnight.BPChar_SpiderantKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKnight),/Game/Enemies/Spiderant/Knight/_Design/Character/BPChar_SpiderantKnight.BPChar_SpiderantKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKnight),/Game/Enemies/Spiderant/Knight/_Design/Character/BPChar_SpiderantKnight.BPChar_SpiderantKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKnight),/Game/Enemies/Spiderant/Knight/_Design/Character/BPChar_SpiderantKnight.BPChar_SpiderantKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKnight),/Game/Enemies/Spiderant/Knight/_Design/Character/BPChar_SpiderantKnight.BPChar_SpiderantKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantKnight),/Game/Enemies/Spiderant/Knight/_Design/Character/BPChar_SpiderantKnight.BPChar_SpiderantKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantKnight # BPChar_SpiderantQueen_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantQueen_GearUp.Default__BPChar_SpiderantQueen_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantQueen_GearUp.Default__BPChar_SpiderantQueen_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantQueen_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantQueen_GearUp.BPChar_SpiderantQueen_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantQueen_GearUp.BPChar_SpiderantQueen_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantQueen_GearUp.BPChar_SpiderantQueen_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantQueen_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantQueen_GearUp.BPChar_SpiderantQueen_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantQueen_GearUp.BPChar_SpiderantQueen_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantQueen_GearUp),/Ixora/Enemies/Creatures/BPChar_SpiderantQueen_GearUp.BPChar_SpiderantQueen_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantQueen_GearUp # BPChar_SpiderantRook SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantRook),/Game/Enemies/Spiderant/Rook/_Design/Character/BPChar_SpiderantRook.Default__BPChar_SpiderantRook_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantRook),/Game/Enemies/Spiderant/Rook/_Design/Character/BPChar_SpiderantRook.Default__BPChar_SpiderantRook_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantRook SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantRook),/Game/Enemies/Spiderant/Rook/_Design/Character/BPChar_SpiderantRook.BPChar_SpiderantRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantRook),/Game/Enemies/Spiderant/Rook/_Design/Character/BPChar_SpiderantRook.BPChar_SpiderantRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantRook),/Game/Enemies/Spiderant/Rook/_Design/Character/BPChar_SpiderantRook.BPChar_SpiderantRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantRook SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantRook),/Game/Enemies/Spiderant/Rook/_Design/Character/BPChar_SpiderantRook.BPChar_SpiderantRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantRook),/Game/Enemies/Spiderant/Rook/_Design/Character/BPChar_SpiderantRook.BPChar_SpiderantRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantRook),/Game/Enemies/Spiderant/Rook/_Design/Character/BPChar_SpiderantRook.BPChar_SpiderantRook_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantRook # BPChar_SpiderantSpiderling SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderling),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderling.Default__BPChar_SpiderantSpiderling_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderling),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderling.Default__BPChar_SpiderantSpiderling_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantSpiderling SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderling),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderling.BPChar_SpiderantSpiderling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderling),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderling.BPChar_SpiderantSpiderling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderling),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderling.BPChar_SpiderantSpiderling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantSpiderling SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderling),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderling.BPChar_SpiderantSpiderling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderling),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderling.BPChar_SpiderantSpiderling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderling),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderling.BPChar_SpiderantSpiderling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantSpiderling # BPChar_SpiderantSpiderlingCakeRoyal SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingCakeRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingCakeRoyal.Default__BPChar_SpiderantSpiderlingCakeRoyal_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingCakeRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingCakeRoyal.Default__BPChar_SpiderantSpiderlingCakeRoyal_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantSpiderlingCakeRoyal SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingCakeRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingCakeRoyal.BPChar_SpiderantSpiderlingCakeRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingCakeRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingCakeRoyal.BPChar_SpiderantSpiderlingCakeRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingCakeRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingCakeRoyal.BPChar_SpiderantSpiderlingCakeRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantSpiderlingCakeRoyal SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingCakeRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingCakeRoyal.BPChar_SpiderantSpiderlingCakeRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingCakeRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingCakeRoyal.BPChar_SpiderantSpiderlingCakeRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingCakeRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingCakeRoyal.BPChar_SpiderantSpiderlingCakeRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantSpiderlingCakeRoyal # BPChar_SpiderantSpiderlingRoyal SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingRoyal.Default__BPChar_SpiderantSpiderlingRoyal_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingRoyal.Default__BPChar_SpiderantSpiderlingRoyal_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantSpiderlingRoyal SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingRoyal.BPChar_SpiderantSpiderlingRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingRoyal.BPChar_SpiderantSpiderlingRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingRoyal.BPChar_SpiderantSpiderlingRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantSpiderlingRoyal SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingRoyal.BPChar_SpiderantSpiderlingRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingRoyal.BPChar_SpiderantSpiderlingRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantSpiderlingRoyal),/Game/Enemies/Spiderant/Spiderling/Character/BPChar_SpiderantSpiderlingRoyal.BPChar_SpiderantSpiderlingRoyal_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpiderantSpiderlingRoyal # BPChar_SpiderantTarantella SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantTarantella),/Game/Enemies/Spiderant/_Unique/Tarantella/_Design/Character/BPChar_SpiderantTarantella.Default__BPChar_SpiderantTarantella_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantTarantella),/Game/Enemies/Spiderant/_Unique/Tarantella/_Design/Character/BPChar_SpiderantTarantella.Default__BPChar_SpiderantTarantella_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderantTarantella SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantTarantella),/Game/Enemies/Spiderant/_Unique/Tarantella/_Design/Character/BPChar_SpiderantTarantella.BPChar_SpiderantTarantella_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantTarantella),/Game/Enemies/Spiderant/_Unique/Tarantella/_Design/Character/BPChar_SpiderantTarantella.BPChar_SpiderantTarantella_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantTarantella),/Game/Enemies/Spiderant/_Unique/Tarantella/_Design/Character/BPChar_SpiderantTarantella.BPChar_SpiderantTarantella_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderantTarantella # BPChar_SpiderBrain SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderBrain),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/SpiderBrain/Character/BPChar_SpiderBrain.Default__BPChar_SpiderBrain_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderBrain),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/SpiderBrain/Character/BPChar_SpiderBrain.Default__BPChar_SpiderBrain_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderBrain SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderBrain),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/SpiderBrain/Character/BPChar_SpiderBrain.BPChar_SpiderBrain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderBrain),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/SpiderBrain/Character/BPChar_SpiderBrain.BPChar_SpiderBrain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderBrain),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/SpiderBrain/Character/BPChar_SpiderBrain.BPChar_SpiderBrain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderBrain # BPChar_Spinsmouth SparkCharacterLoadedEntry,(1,1,0,BPChar_Spinsmouth),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/BPChar_Spinsmouth.Default__BPChar_Spinsmouth_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Spinsmouth),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/BPChar_Spinsmouth.Default__BPChar_Spinsmouth_C,TargetableComponent.Object..TargetName,0,,BPChar_Spinsmouth SparkCharacterLoadedEntry,(1,1,0,BPChar_Spinsmouth),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/BPChar_Spinsmouth.BPChar_Spinsmouth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Spinsmouth),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/BPChar_Spinsmouth.BPChar_Spinsmouth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Spinsmouth),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/BPChar_Spinsmouth.BPChar_Spinsmouth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Spinsmouth SparkCharacterLoadedEntry,(1,1,0,BPChar_Spinsmouth),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/BPChar_Spinsmouth.BPChar_Spinsmouth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Spinsmouth),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/BPChar_Spinsmouth.BPChar_Spinsmouth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Spinsmouth),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/BPChar_Spinsmouth.BPChar_Spinsmouth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Spinsmouth # BPChar_SploderBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_SploderBoss),/Geranium/Enemies/LodgeBoss/_Design/Character/BPChar_SploderBoss.Default__BPChar_SploderBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SploderBoss),/Geranium/Enemies/LodgeBoss/_Design/Character/BPChar_SploderBoss.Default__BPChar_SploderBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_SploderBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_SploderBoss),/Geranium/Enemies/LodgeBoss/_Design/Character/BPChar_SploderBoss.BPChar_SploderBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SploderBoss),/Geranium/Enemies/LodgeBoss/_Design/Character/BPChar_SploderBoss.BPChar_SploderBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SploderBoss),/Geranium/Enemies/LodgeBoss/_Design/Character/BPChar_SploderBoss.BPChar_SploderBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SploderBoss # BPChar_SpongeBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.Default__BPChar_SpongeBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.Default__BPChar_SpongeBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_SpongeBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.Default__BPChar_SpongeBoss_C,GoliathUINameList,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.Default__BPChar_SpongeBoss_C,GoliathUINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.BPChar_SpongeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.BPChar_SpongeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.BPChar_SpongeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpongeBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.BPChar_SpongeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.BPChar_SpongeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.BPChar_SpongeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SpongeBoss # BPChar_SpyTink SparkCharacterLoadedEntry,(1,1,0,BPChar_SpyTink),/Game/NonPlayerCharacters/_Eden6/SpyTink/_Design/Character/BPChar_SpyTink.Default__BPChar_SpyTink_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpyTink),/Game/NonPlayerCharacters/_Eden6/SpyTink/_Design/Character/BPChar_SpyTink.Default__BPChar_SpyTink_C,TargetableComponent.Object..TargetName,0,,BPChar_SpyTink SparkCharacterLoadedEntry,(1,1,0,BPChar_SpyTink),/Game/NonPlayerCharacters/_Eden6/SpyTink/_Design/Character/BPChar_SpyTink.BPChar_SpyTink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpyTink),/Game/NonPlayerCharacters/_Eden6/SpyTink/_Design/Character/BPChar_SpyTink.BPChar_SpyTink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpyTink),/Game/NonPlayerCharacters/_Eden6/SpyTink/_Design/Character/BPChar_SpyTink.BPChar_SpyTink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpyTink # BPChar_SurveyorBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBadass),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Badass/_Design/Character/BPChar_SurveyorBadass.Default__BPChar_SurveyorBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBadass),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Badass/_Design/Character/BPChar_SurveyorBadass.Default__BPChar_SurveyorBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_SurveyorBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBadass),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Badass/_Design/Character/BPChar_SurveyorBadass.BPChar_SurveyorBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBadass),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Badass/_Design/Character/BPChar_SurveyorBadass.BPChar_SurveyorBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBadass),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Badass/_Design/Character/BPChar_SurveyorBadass.BPChar_SurveyorBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SurveyorBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBadass),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Badass/_Design/Character/BPChar_SurveyorBadass.BPChar_SurveyorBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBadass),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Badass/_Design/Character/BPChar_SurveyorBadass.BPChar_SurveyorBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBadass),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Badass/_Design/Character/BPChar_SurveyorBadass.BPChar_SurveyorBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SurveyorBadass # BPChar_SurveyorBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBasic),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Basic/_Design/Character/BPChar_SurveyorBasic.Default__BPChar_SurveyorBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBasic),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Basic/_Design/Character/BPChar_SurveyorBasic.Default__BPChar_SurveyorBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_SurveyorBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBasic),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Basic/_Design/Character/BPChar_SurveyorBasic.BPChar_SurveyorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBasic),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Basic/_Design/Character/BPChar_SurveyorBasic.BPChar_SurveyorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBasic),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Basic/_Design/Character/BPChar_SurveyorBasic.BPChar_SurveyorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SurveyorBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBasic),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Basic/_Design/Character/BPChar_SurveyorBasic.BPChar_SurveyorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBasic),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Basic/_Design/Character/BPChar_SurveyorBasic.BPChar_SurveyorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SurveyorBasic),/Game/PatchDLC/Dandelion/Enemies/Surveyor/Basic/_Design/Character/BPChar_SurveyorBasic.BPChar_SurveyorBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SurveyorBasic # BPChar_TalkingRatch SparkCharacterLoadedEntry,(1,1,0,BPChar_TalkingRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_TalkingRatch.Default__BPChar_TalkingRatch_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TalkingRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_TalkingRatch.Default__BPChar_TalkingRatch_C,TargetableComponent.Object..TargetName,0,,BPChar_TalkingRatch SparkCharacterLoadedEntry,(1,1,0,BPChar_TalkingRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_TalkingRatch.BPChar_TalkingRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TalkingRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_TalkingRatch.BPChar_TalkingRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TalkingRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_TalkingRatch.BPChar_TalkingRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TalkingRatch SparkCharacterLoadedEntry,(1,1,0,BPChar_TalkingRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_TalkingRatch.BPChar_TalkingRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TalkingRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_TalkingRatch.BPChar_TalkingRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TalkingRatch),/Game/NonPlayerCharacters/_Promethea/TalkingRatch/_Design/Character/BPChar_TalkingRatch.BPChar_TalkingRatch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TalkingRatch # BPChar_Talon SparkCharacterLoadedEntry,(1,1,0,BPChar_Talon),/Game/NonPlayerCharacters/Talon/_Design/Character/BPChar_Talon.Default__BPChar_Talon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Talon),/Game/NonPlayerCharacters/Talon/_Design/Character/BPChar_Talon.Default__BPChar_Talon_C,TargetableComponent.Object..TargetName,0,,BPChar_Talon # BPChar_Tanner SparkCharacterLoadedEntry,(1,1,0,BPChar_Tanner),/Geranium/NonPlayerCharacters/GerNPC/Tanner/_Design/Character/BPChar_Tanner.Default__BPChar_Tanner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tanner),/Geranium/NonPlayerCharacters/GerNPC/Tanner/_Design/Character/BPChar_Tanner.Default__BPChar_Tanner_C,TargetableComponent.Object..TargetName,0,,BPChar_Tanner # BPChar_Tannis SparkCharacterLoadedEntry,(1,1,0,BPChar_Tannis),/Game/NonPlayerCharacters/Tannis/_Design/Character/BPChar_Tannis.Default__BPChar_Tannis_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tannis),/Game/NonPlayerCharacters/Tannis/_Design/Character/BPChar_Tannis.Default__BPChar_Tannis_C,TargetableComponent.Object..TargetName,0,,BPChar_Tannis # BPChar_TentacleBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TentacleBasic),/Hibiscus/Enemies/Tentacle/Basic/_Design/Character/BPChar_TentacleBasic.Default__BPChar_TentacleBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TentacleBasic),/Hibiscus/Enemies/Tentacle/Basic/_Design/Character/BPChar_TentacleBasic.Default__BPChar_TentacleBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_TentacleBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TentacleBasic),/Hibiscus/Enemies/Tentacle/Basic/_Design/Character/BPChar_TentacleBasic.BPChar_TentacleBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TentacleBasic),/Hibiscus/Enemies/Tentacle/Basic/_Design/Character/BPChar_TentacleBasic.BPChar_TentacleBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TentacleBasic),/Hibiscus/Enemies/Tentacle/Basic/_Design/Character/BPChar_TentacleBasic.BPChar_TentacleBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TentacleBasic # BPChar_Terror SparkCharacterLoadedEntry,(1,1,0,BPChar_Terror),/Game/Enemies/Enforcer/_Unique/Terror/_Design/Character/BPChar_Terror.Default__BPChar_Terror_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Terror),/Game/Enemies/Enforcer/_Unique/Terror/_Design/Character/BPChar_Terror.Default__BPChar_Terror_C,TargetableComponent.Object..TargetName,0,,BPChar_Terror SparkCharacterLoadedEntry,(1,1,0,BPChar_Terror),/Game/Enemies/Enforcer/_Unique/Terror/_Design/Character/BPChar_Terror.BPChar_Terror_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Terror),/Game/Enemies/Enforcer/_Unique/Terror/_Design/Character/BPChar_Terror.BPChar_Terror_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Terror),/Game/Enemies/Enforcer/_Unique/Terror/_Design/Character/BPChar_Terror.BPChar_Terror_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Terror # BPChar_TheaterOwner SparkCharacterLoadedEntry,(1,1,0,BPChar_TheaterOwner),/Geranium/NonPlayerCharacters/GerNPC/TheaterOwner/_Design/Character/BPChar_TheaterOwner.Default__BPChar_TheaterOwner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TheaterOwner),/Geranium/NonPlayerCharacters/GerNPC/TheaterOwner/_Design/Character/BPChar_TheaterOwner.Default__BPChar_TheaterOwner_C,TargetableComponent.Object..TargetName,0,,BPChar_TheaterOwner # BPChar_ThePlan_HandsomeJacket SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeJacket),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeJacket.Default__BPChar_ThePlan_HandsomeJacket_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeJacket),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeJacket.Default__BPChar_ThePlan_HandsomeJacket_C,TargetableComponent.Object..TargetName,0,,BPChar_ThePlan_HandsomeJacket SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeJacket),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeJacket.BPChar_ThePlan_HandsomeJacket_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeJacket),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeJacket.BPChar_ThePlan_HandsomeJacket_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeJacket),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeJacket.BPChar_ThePlan_HandsomeJacket_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ThePlan_HandsomeJacket SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeJacket),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeJacket.BPChar_ThePlan_HandsomeJacket_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeJacket),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeJacket.BPChar_ThePlan_HandsomeJacket_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeJacket),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeJacket.BPChar_ThePlan_HandsomeJacket_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ThePlan_HandsomeJacket # BPChar_ThePlan_HandsomeSlacks SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeSlacks),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeSlacks.Default__BPChar_ThePlan_HandsomeSlacks_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeSlacks),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeSlacks.Default__BPChar_ThePlan_HandsomeSlacks_C,TargetableComponent.Object..TargetName,0,,BPChar_ThePlan_HandsomeSlacks SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeSlacks),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeSlacks.BPChar_ThePlan_HandsomeSlacks_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeSlacks),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeSlacks.BPChar_ThePlan_HandsomeSlacks_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeSlacks),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeSlacks.BPChar_ThePlan_HandsomeSlacks_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ThePlan_HandsomeSlacks SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeSlacks),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeSlacks.BPChar_ThePlan_HandsomeSlacks_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeSlacks),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeSlacks.BPChar_ThePlan_HandsomeSlacks_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_HandsomeSlacks),/Dandelion/Enemies/Looters/_Unique/ThePlan/JacksuitLooters/_Design/Character/BPChar_ThePlan_HandsomeSlacks.BPChar_ThePlan_HandsomeSlacks_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ThePlan_HandsomeSlacks # BPChar_ThePlan_TricksyNick SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_TricksyNick),/Dandelion/Enemies/Looters/_Unique/ThePlan/_Design/Character/BPChar_ThePlan_TricksyNick.Default__BPChar_ThePlan_TricksyNick_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_TricksyNick),/Dandelion/Enemies/Looters/_Unique/ThePlan/_Design/Character/BPChar_ThePlan_TricksyNick.Default__BPChar_ThePlan_TricksyNick_C,TargetableComponent.Object..TargetName,0,,BPChar_ThePlan_TricksyNick SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_TricksyNick),/Dandelion/Enemies/Looters/_Unique/ThePlan/_Design/Character/BPChar_ThePlan_TricksyNick.BPChar_ThePlan_TricksyNick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_TricksyNick),/Dandelion/Enemies/Looters/_Unique/ThePlan/_Design/Character/BPChar_ThePlan_TricksyNick.BPChar_ThePlan_TricksyNick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_TricksyNick),/Dandelion/Enemies/Looters/_Unique/ThePlan/_Design/Character/BPChar_ThePlan_TricksyNick.BPChar_ThePlan_TricksyNick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ThePlan_TricksyNick SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_TricksyNick),/Dandelion/Enemies/Looters/_Unique/ThePlan/_Design/Character/BPChar_ThePlan_TricksyNick.BPChar_ThePlan_TricksyNick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_TricksyNick),/Dandelion/Enemies/Looters/_Unique/ThePlan/_Design/Character/BPChar_ThePlan_TricksyNick.BPChar_ThePlan_TricksyNick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_TricksyNick),/Dandelion/Enemies/Looters/_Unique/ThePlan/_Design/Character/BPChar_ThePlan_TricksyNick.BPChar_ThePlan_TricksyNick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ThePlan_TricksyNick # BPChar_TherapyBot SparkCharacterLoadedEntry,(1,1,0,BPChar_TherapyBot),/Game/NonPlayerCharacters/_Nekrotafeyo/Therapybot/_Design/Character/BPChar_TherapyBot.Default__BPChar_TherapyBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TherapyBot),/Game/NonPlayerCharacters/_Nekrotafeyo/Therapybot/_Design/Character/BPChar_TherapyBot.Default__BPChar_TherapyBot_C,TargetableComponent.Object..TargetName,0,,BPChar_TherapyBot SparkCharacterLoadedEntry,(1,1,0,BPChar_TherapyBot),/Game/NonPlayerCharacters/_Nekrotafeyo/Therapybot/_Design/Character/BPChar_TherapyBot.BPChar_TherapyBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TherapyBot),/Game/NonPlayerCharacters/_Nekrotafeyo/Therapybot/_Design/Character/BPChar_TherapyBot.BPChar_TherapyBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TherapyBot),/Game/NonPlayerCharacters/_Nekrotafeyo/Therapybot/_Design/Character/BPChar_TherapyBot.BPChar_TherapyBot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TherapyBot # BPChar_Timothy SparkCharacterLoadedEntry,(1,1,0,BPChar_Timothy),/Dandelion/NonPlayerCharacters/Timothy/_Design/Character/BPChar_Timothy.Default__BPChar_Timothy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Timothy),/Dandelion/NonPlayerCharacters/Timothy/_Design/Character/BPChar_Timothy.Default__BPChar_Timothy_C,TargetableComponent.Object..TargetName,0,,BPChar_Timothy # BPChar_Tink_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Bounty01),/Game/Enemies/Tink/_Unique/Bounty01/_Design/Character/BPChar_Tink_Bounty01.Default__BPChar_Tink_Bounty01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Bounty01),/Game/Enemies/Tink/_Unique/Bounty01/_Design/Character/BPChar_Tink_Bounty01.Default__BPChar_Tink_Bounty01_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Bounty01),/Game/Enemies/Tink/_Unique/Bounty01/_Design/Character/BPChar_Tink_Bounty01.BPChar_Tink_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Bounty01),/Game/Enemies/Tink/_Unique/Bounty01/_Design/Character/BPChar_Tink_Bounty01.BPChar_Tink_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Bounty01),/Game/Enemies/Tink/_Unique/Bounty01/_Design/Character/BPChar_Tink_Bounty01.BPChar_Tink_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_Bounty01 # BPChar_Tink_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Rare01),/Game/Enemies/Tink/_Unique/Rare01/_Design/Character/BPChar_Tink_Rare01.Default__BPChar_Tink_Rare01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Rare01),/Game/Enemies/Tink/_Unique/Rare01/_Design/Character/BPChar_Tink_Rare01.Default__BPChar_Tink_Rare01_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_Rare01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Rare01),/Game/Enemies/Tink/_Unique/Rare01/_Design/Character/BPChar_Tink_Rare01.BPChar_Tink_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Rare01),/Game/Enemies/Tink/_Unique/Rare01/_Design/Character/BPChar_Tink_Rare01.BPChar_Tink_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Rare01),/Game/Enemies/Tink/_Unique/Rare01/_Design/Character/BPChar_Tink_Rare01.BPChar_Tink_Rare01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_Rare01 # BPChar_Tink_SentryRocketPodBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBasic),/Game/Enemies/Tink_SentryRocketPod/Basic/_Design/Character/BPChar_Tink_SentryRocketPodBasic.Default__BPChar_Tink_SentryRocketPodBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBasic),/Game/Enemies/Tink_SentryRocketPod/Basic/_Design/Character/BPChar_Tink_SentryRocketPodBasic.Default__BPChar_Tink_SentryRocketPodBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_SentryRocketPodBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBasic),/Game/Enemies/Tink_SentryRocketPod/Basic/_Design/Character/BPChar_Tink_SentryRocketPodBasic.BPChar_Tink_SentryRocketPodBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBasic),/Game/Enemies/Tink_SentryRocketPod/Basic/_Design/Character/BPChar_Tink_SentryRocketPodBasic.BPChar_Tink_SentryRocketPodBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBasic),/Game/Enemies/Tink_SentryRocketPod/Basic/_Design/Character/BPChar_Tink_SentryRocketPodBasic.BPChar_Tink_SentryRocketPodBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_SentryRocketPodBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBasic),/Game/Enemies/Tink_SentryRocketPod/Basic/_Design/Character/BPChar_Tink_SentryRocketPodBasic.BPChar_Tink_SentryRocketPodBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBasic),/Game/Enemies/Tink_SentryRocketPod/Basic/_Design/Character/BPChar_Tink_SentryRocketPodBasic.BPChar_Tink_SentryRocketPodBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBasic),/Game/Enemies/Tink_SentryRocketPod/Basic/_Design/Character/BPChar_Tink_SentryRocketPodBasic.BPChar_Tink_SentryRocketPodBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Tink_SentryRocketPodBasic # BPChar_Tink_SentryRocketPodBasic_Pile SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBasic_Pile),/Game/Enemies/Tink_SentryRocketPod/Basic/_Design/Character/BPChar_Tink_SentryRocketPodBasic_Pile.Default__BPChar_Tink_SentryRocketPodBasic_Pile_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBasic_Pile),/Game/Enemies/Tink_SentryRocketPod/Basic/_Design/Character/BPChar_Tink_SentryRocketPodBasic_Pile.Default__BPChar_Tink_SentryRocketPodBasic_Pile_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_SentryRocketPodBasic_Pile # BPChar_Tink_SentryRocketPodBigD SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBigD),/Game/Enemies/Tink_SentryRocketPod/_Unique/BigD/_Design/Character/BPChar_Tink_SentryRocketPodBigD.Default__BPChar_Tink_SentryRocketPodBigD_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBigD),/Game/Enemies/Tink_SentryRocketPod/_Unique/BigD/_Design/Character/BPChar_Tink_SentryRocketPodBigD.Default__BPChar_Tink_SentryRocketPodBigD_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_SentryRocketPodBigD SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBigD),/Game/Enemies/Tink_SentryRocketPod/_Unique/BigD/_Design/Character/BPChar_Tink_SentryRocketPodBigD.BPChar_Tink_SentryRocketPodBigD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBigD),/Game/Enemies/Tink_SentryRocketPod/_Unique/BigD/_Design/Character/BPChar_Tink_SentryRocketPodBigD.BPChar_Tink_SentryRocketPodBigD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBigD),/Game/Enemies/Tink_SentryRocketPod/_Unique/BigD/_Design/Character/BPChar_Tink_SentryRocketPodBigD.BPChar_Tink_SentryRocketPodBigD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_SentryRocketPodBigD SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBigD),/Game/Enemies/Tink_SentryRocketPod/_Unique/BigD/_Design/Character/BPChar_Tink_SentryRocketPodBigD.BPChar_Tink_SentryRocketPodBigD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBigD),/Game/Enemies/Tink_SentryRocketPod/_Unique/BigD/_Design/Character/BPChar_Tink_SentryRocketPodBigD.BPChar_Tink_SentryRocketPodBigD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBigD),/Game/Enemies/Tink_SentryRocketPod/_Unique/BigD/_Design/Character/BPChar_Tink_SentryRocketPodBigD.BPChar_Tink_SentryRocketPodBigD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Tink_SentryRocketPodBigD # BPChar_Tink_SentryRocketPodBlockade SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBlockade),/Game/Enemies/Tink_SentryRocketPod/_Unique/Blockade/_Design/Character/BPChar_Tink_SentryRocketPodBlockade.Default__BPChar_Tink_SentryRocketPodBlockade_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBlockade),/Game/Enemies/Tink_SentryRocketPod/_Unique/Blockade/_Design/Character/BPChar_Tink_SentryRocketPodBlockade.Default__BPChar_Tink_SentryRocketPodBlockade_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_SentryRocketPodBlockade SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBlockade),/Game/Enemies/Tink_SentryRocketPod/_Unique/Blockade/_Design/Character/BPChar_Tink_SentryRocketPodBlockade.BPChar_Tink_SentryRocketPodBlockade_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBlockade),/Game/Enemies/Tink_SentryRocketPod/_Unique/Blockade/_Design/Character/BPChar_Tink_SentryRocketPodBlockade.BPChar_Tink_SentryRocketPodBlockade_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBlockade),/Game/Enemies/Tink_SentryRocketPod/_Unique/Blockade/_Design/Character/BPChar_Tink_SentryRocketPodBlockade.BPChar_Tink_SentryRocketPodBlockade_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_SentryRocketPodBlockade SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBlockade),/Game/Enemies/Tink_SentryRocketPod/_Unique/Blockade/_Design/Character/BPChar_Tink_SentryRocketPodBlockade.BPChar_Tink_SentryRocketPodBlockade_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBlockade),/Game/Enemies/Tink_SentryRocketPod/_Unique/Blockade/_Design/Character/BPChar_Tink_SentryRocketPodBlockade.BPChar_Tink_SentryRocketPodBlockade_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBlockade),/Game/Enemies/Tink_SentryRocketPod/_Unique/Blockade/_Design/Character/BPChar_Tink_SentryRocketPodBlockade.BPChar_Tink_SentryRocketPodBlockade_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Tink_SentryRocketPodBlockade # BPChar_Tink_SentryRocketPodGrowingPains SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodGrowingPains),/Game/Enemies/Tink_SentryRocketPod/_Unique/GrowingPains/_Design/Character/BPChar_Tink_SentryRocketPodGrowingPains.Default__BPChar_Tink_SentryRocketPodGrowingPains_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodGrowingPains),/Game/Enemies/Tink_SentryRocketPod/_Unique/GrowingPains/_Design/Character/BPChar_Tink_SentryRocketPodGrowingPains.Default__BPChar_Tink_SentryRocketPodGrowingPains_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_SentryRocketPodGrowingPains SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodGrowingPains),/Game/Enemies/Tink_SentryRocketPod/_Unique/GrowingPains/_Design/Character/BPChar_Tink_SentryRocketPodGrowingPains.BPChar_Tink_SentryRocketPodGrowingPains_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodGrowingPains),/Game/Enemies/Tink_SentryRocketPod/_Unique/GrowingPains/_Design/Character/BPChar_Tink_SentryRocketPodGrowingPains.BPChar_Tink_SentryRocketPodGrowingPains_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodGrowingPains),/Game/Enemies/Tink_SentryRocketPod/_Unique/GrowingPains/_Design/Character/BPChar_Tink_SentryRocketPodGrowingPains.BPChar_Tink_SentryRocketPodGrowingPains_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_SentryRocketPodGrowingPains SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodGrowingPains),/Game/Enemies/Tink_SentryRocketPod/_Unique/GrowingPains/_Design/Character/BPChar_Tink_SentryRocketPodGrowingPains.BPChar_Tink_SentryRocketPodGrowingPains_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodGrowingPains),/Game/Enemies/Tink_SentryRocketPod/_Unique/GrowingPains/_Design/Character/BPChar_Tink_SentryRocketPodGrowingPains.BPChar_Tink_SentryRocketPodGrowingPains_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodGrowingPains),/Game/Enemies/Tink_SentryRocketPod/_Unique/GrowingPains/_Design/Character/BPChar_Tink_SentryRocketPodGrowingPains.BPChar_Tink_SentryRocketPodGrowingPains_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Tink_SentryRocketPodGrowingPains # BPChar_Tink_Tenderizer SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer.Default__BPChar_Tink_Tenderizer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer.Default__BPChar_Tink_Tenderizer_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_Tenderizer SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer.BPChar_Tink_Tenderizer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer.BPChar_Tink_Tenderizer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer.BPChar_Tink_Tenderizer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_Tenderizer SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer.BPChar_Tink_Tenderizer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer.BPChar_Tink_Tenderizer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer.BPChar_Tink_Tenderizer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Tink_Tenderizer # BPChar_Tink_Tenderizer_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer_MiniBoss.Default__BPChar_Tink_Tenderizer_MiniBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer_MiniBoss.Default__BPChar_Tink_Tenderizer_MiniBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_Tenderizer_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer_MiniBoss.BPChar_Tink_Tenderizer_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer_MiniBoss.BPChar_Tink_Tenderizer_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer_MiniBoss.BPChar_Tink_Tenderizer_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_Tenderizer_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer_MiniBoss.BPChar_Tink_Tenderizer_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer_MiniBoss.BPChar_Tink_Tenderizer_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer_MiniBoss.BPChar_Tink_Tenderizer_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Tink_Tenderizer_MiniBoss # BPChar_Tink_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TrialBoss),/Game/Enemies/Tink/_Unique/TrialBoss/_Design/Character/BPChar_Tink_TrialBoss.Default__BPChar_Tink_TrialBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TrialBoss),/Game/Enemies/Tink/_Unique/TrialBoss/_Design/Character/BPChar_Tink_TrialBoss.Default__BPChar_Tink_TrialBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TrialBoss),/Game/Enemies/Tink/_Unique/TrialBoss/_Design/Character/BPChar_Tink_TrialBoss.BPChar_Tink_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TrialBoss),/Game/Enemies/Tink/_Unique/TrialBoss/_Design/Character/BPChar_Tink_TrialBoss.BPChar_Tink_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TrialBoss),/Game/Enemies/Tink/_Unique/TrialBoss/_Design/Character/BPChar_Tink_TrialBoss.BPChar_Tink_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_TrialBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TrialBoss),/Game/Enemies/Tink/_Unique/TrialBoss/_Design/Character/BPChar_Tink_TrialBoss.BPChar_Tink_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TrialBoss),/Game/Enemies/Tink/_Unique/TrialBoss/_Design/Character/BPChar_Tink_TrialBoss.BPChar_Tink_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TrialBoss),/Game/Enemies/Tink/_Unique/TrialBoss/_Design/Character/BPChar_Tink_TrialBoss.BPChar_Tink_TrialBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Tink_TrialBoss # BPChar_Tink_TurretBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretBasic),/Game/Enemies/Tink_Turret/Basic/_Design/Character/BPChar_Tink_TurretBasic.Default__BPChar_Tink_TurretBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretBasic),/Game/Enemies/Tink_Turret/Basic/_Design/Character/BPChar_Tink_TurretBasic.Default__BPChar_Tink_TurretBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_TurretBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretBasic),/Game/Enemies/Tink_Turret/Basic/_Design/Character/BPChar_Tink_TurretBasic.BPChar_Tink_TurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretBasic),/Game/Enemies/Tink_Turret/Basic/_Design/Character/BPChar_Tink_TurretBasic.BPChar_Tink_TurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretBasic),/Game/Enemies/Tink_Turret/Basic/_Design/Character/BPChar_Tink_TurretBasic.BPChar_Tink_TurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_TurretBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretBasic),/Game/Enemies/Tink_Turret/Basic/_Design/Character/BPChar_Tink_TurretBasic.BPChar_Tink_TurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretBasic),/Game/Enemies/Tink_Turret/Basic/_Design/Character/BPChar_Tink_TurretBasic.BPChar_Tink_TurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretBasic),/Game/Enemies/Tink_Turret/Basic/_Design/Character/BPChar_Tink_TurretBasic.BPChar_Tink_TurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Tink_TurretBasic # BPChar_Tink_TurretBasicPile SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretBasicPile),/Game/Enemies/Tink_Turret/Basic/_Design/Character/BPChar_Tink_TurretBasicPile.Default__BPChar_Tink_TurretBasicPile_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretBasicPile),/Game/Enemies/Tink_Turret/Basic/_Design/Character/BPChar_Tink_TurretBasicPile.Default__BPChar_Tink_TurretBasicPile_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_TurretBasicPile # BPChar_Tink_TurretLooterPile SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretLooterPile),/Dandelion/Enemies/Looters/TinkTurret/Basic/_Design/Character/BPChar_Tink_TurretLooterPile.Default__BPChar_Tink_TurretLooterPile_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretLooterPile),/Dandelion/Enemies/Looters/TinkTurret/Basic/_Design/Character/BPChar_Tink_TurretLooterPile.Default__BPChar_Tink_TurretLooterPile_C,TargetableComponent.Object..TargetName,0,,BPChar_Tink_TurretLooterPile SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretLooterPile),/Dandelion/Enemies/Looters/TinkTurret/Basic/_Design/Character/BPChar_Tink_TurretLooterPile.BPChar_Tink_TurretLooterPile_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretLooterPile),/Dandelion/Enemies/Looters/TinkTurret/Basic/_Design/Character/BPChar_Tink_TurretLooterPile.BPChar_Tink_TurretLooterPile_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretLooterPile),/Dandelion/Enemies/Looters/TinkTurret/Basic/_Design/Character/BPChar_Tink_TurretLooterPile.BPChar_Tink_TurretLooterPile_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Tink_TurretLooterPile SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretLooterPile),/Dandelion/Enemies/Looters/TinkTurret/Basic/_Design/Character/BPChar_Tink_TurretLooterPile.BPChar_Tink_TurretLooterPile_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretLooterPile),/Dandelion/Enemies/Looters/TinkTurret/Basic/_Design/Character/BPChar_Tink_TurretLooterPile.BPChar_Tink_TurretLooterPile_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_TurretLooterPile),/Dandelion/Enemies/Looters/TinkTurret/Basic/_Design/Character/BPChar_Tink_TurretLooterPile.BPChar_Tink_TurretLooterPile_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Tink_TurretLooterPile # BPChar_TinkAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkAnointed),/Game/Enemies/Tink/Anointed/_Design/Character/BPChar_TinkAnointed.Default__BPChar_TinkAnointed_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkAnointed),/Game/Enemies/Tink/Anointed/_Design/Character/BPChar_TinkAnointed.Default__BPChar_TinkAnointed_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkAnointed),/Game/Enemies/Tink/Anointed/_Design/Character/BPChar_TinkAnointed.BPChar_TinkAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkAnointed),/Game/Enemies/Tink/Anointed/_Design/Character/BPChar_TinkAnointed.BPChar_TinkAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkAnointed),/Game/Enemies/Tink/Anointed/_Design/Character/BPChar_TinkAnointed.BPChar_TinkAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkAnointed SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkAnointed),/Game/Enemies/Tink/Anointed/_Design/Character/BPChar_TinkAnointed.BPChar_TinkAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkAnointed),/Game/Enemies/Tink/Anointed/_Design/Character/BPChar_TinkAnointed.BPChar_TinkAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkAnointed),/Game/Enemies/Tink/Anointed/_Design/Character/BPChar_TinkAnointed.BPChar_TinkAnointed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkAnointed # BPChar_TinkArchimedes SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkArchimedes),/Game/Enemies/Tink/_Unique/Archimedes/_Design/Character/BPChar_TinkArchimedes.Default__BPChar_TinkArchimedes_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkArchimedes),/Game/Enemies/Tink/_Unique/Archimedes/_Design/Character/BPChar_TinkArchimedes.Default__BPChar_TinkArchimedes_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkArchimedes SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkArchimedes),/Game/Enemies/Tink/_Unique/Archimedes/_Design/Character/BPChar_TinkArchimedes.BPChar_TinkArchimedes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkArchimedes),/Game/Enemies/Tink/_Unique/Archimedes/_Design/Character/BPChar_TinkArchimedes.BPChar_TinkArchimedes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkArchimedes),/Game/Enemies/Tink/_Unique/Archimedes/_Design/Character/BPChar_TinkArchimedes.BPChar_TinkArchimedes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkArchimedes SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkArchimedes),/Game/Enemies/Tink/_Unique/Archimedes/_Design/Character/BPChar_TinkArchimedes.BPChar_TinkArchimedes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkArchimedes),/Game/Enemies/Tink/_Unique/Archimedes/_Design/Character/BPChar_TinkArchimedes.BPChar_TinkArchimedes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkArchimedes),/Game/Enemies/Tink/_Unique/Archimedes/_Design/Character/BPChar_TinkArchimedes.BPChar_TinkArchimedes_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkArchimedes # BPChar_TinkBadass_Giorgio SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Giorgio),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_TinkBadass_Giorgio.Default__BPChar_TinkBadass_Giorgio_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Giorgio),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_TinkBadass_Giorgio.Default__BPChar_TinkBadass_Giorgio_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkBadass_Giorgio SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Giorgio),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_TinkBadass_Giorgio.BPChar_TinkBadass_Giorgio_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Giorgio),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_TinkBadass_Giorgio.BPChar_TinkBadass_Giorgio_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Giorgio),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_TinkBadass_Giorgio.BPChar_TinkBadass_Giorgio_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkBadass_Giorgio SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Giorgio),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_TinkBadass_Giorgio.BPChar_TinkBadass_Giorgio_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Giorgio),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_TinkBadass_Giorgio.BPChar_TinkBadass_Giorgio_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Giorgio),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_TinkBadass_Giorgio.BPChar_TinkBadass_Giorgio_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkBadass_Giorgio # BPChar_TinkBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadass_Looter.Default__BPChar_TinkBadass_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadass_Looter.Default__BPChar_TinkBadass_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadass_Looter.BPChar_TinkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadass_Looter.BPChar_TinkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadass_Looter.BPChar_TinkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkBadass_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadass_Looter.BPChar_TinkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadass_Looter.BPChar_TinkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Looter),/Dandelion/Enemies/Looters/Tink/Badass/_Design/Character/BPChar_TinkBadass_Looter.BPChar_TinkBadass_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkBadass_Looter # BPChar_TinkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored.Default__BPChar_TinkBadassArmored_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored.Default__BPChar_TinkBadassArmored_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored.BPChar_TinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored.BPChar_TinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored.BPChar_TinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkBadassArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored.BPChar_TinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored.BPChar_TinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadassArmored),/Game/Enemies/Tink/Badass/_Design/Character/BPChar_TinkBadassArmored.BPChar_TinkBadassArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkBadassArmored # BPChar_TinkBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic_Looter),/Dandelion/Enemies/Looters/Tink/Basic/_Design/Character/BPChar_TinkBasic_Looter.Default__BPChar_TinkBasic_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic_Looter),/Dandelion/Enemies/Looters/Tink/Basic/_Design/Character/BPChar_TinkBasic_Looter.Default__BPChar_TinkBasic_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic_Looter),/Dandelion/Enemies/Looters/Tink/Basic/_Design/Character/BPChar_TinkBasic_Looter.BPChar_TinkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic_Looter),/Dandelion/Enemies/Looters/Tink/Basic/_Design/Character/BPChar_TinkBasic_Looter.BPChar_TinkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic_Looter),/Dandelion/Enemies/Looters/Tink/Basic/_Design/Character/BPChar_TinkBasic_Looter.BPChar_TinkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkBasic_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic_Looter),/Dandelion/Enemies/Looters/Tink/Basic/_Design/Character/BPChar_TinkBasic_Looter.BPChar_TinkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic_Looter),/Dandelion/Enemies/Looters/Tink/Basic/_Design/Character/BPChar_TinkBasic_Looter.BPChar_TinkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBasic_Looter),/Dandelion/Enemies/Looters/Tink/Basic/_Design/Character/BPChar_TinkBasic_Looter.BPChar_TinkBasic_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkBasic_Looter # BPChar_TinkBlueBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBlueBasic),/Game/Enemies/Tink/_Unique/BlueBasic/_Design/Character/BPChar_TinkBlueBasic.Default__BPChar_TinkBlueBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBlueBasic),/Game/Enemies/Tink/_Unique/BlueBasic/_Design/Character/BPChar_TinkBlueBasic.Default__BPChar_TinkBlueBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkBlueBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBlueBasic),/Game/Enemies/Tink/_Unique/BlueBasic/_Design/Character/BPChar_TinkBlueBasic.BPChar_TinkBlueBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBlueBasic),/Game/Enemies/Tink/_Unique/BlueBasic/_Design/Character/BPChar_TinkBlueBasic.BPChar_TinkBlueBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBlueBasic),/Game/Enemies/Tink/_Unique/BlueBasic/_Design/Character/BPChar_TinkBlueBasic.BPChar_TinkBlueBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkBlueBasic # BPChar_TinkBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBossFodder),/Game/Enemies/Tink/_Unique/BossFodder/_Design/Character/BPChar_TinkBossFodder.Default__BPChar_TinkBossFodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBossFodder),/Game/Enemies/Tink/_Unique/BossFodder/_Design/Character/BPChar_TinkBossFodder.Default__BPChar_TinkBossFodder_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBossFodder),/Game/Enemies/Tink/_Unique/BossFodder/_Design/Character/BPChar_TinkBossFodder.BPChar_TinkBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBossFodder),/Game/Enemies/Tink/_Unique/BossFodder/_Design/Character/BPChar_TinkBossFodder.BPChar_TinkBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBossFodder),/Game/Enemies/Tink/_Unique/BossFodder/_Design/Character/BPChar_TinkBossFodder.BPChar_TinkBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkBossFodder # BPChar_TinkBrewKid SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBrewKid),/Game/Enemies/Tink/_Unique/BrewKid/_Design/Character/BPChar_TinkBrewKid.Default__BPChar_TinkBrewKid_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBrewKid),/Game/Enemies/Tink/_Unique/BrewKid/_Design/Character/BPChar_TinkBrewKid.Default__BPChar_TinkBrewKid_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkBrewKid SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBrewKid),/Game/Enemies/Tink/_Unique/BrewKid/_Design/Character/BPChar_TinkBrewKid.BPChar_TinkBrewKid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBrewKid),/Game/Enemies/Tink/_Unique/BrewKid/_Design/Character/BPChar_TinkBrewKid.BPChar_TinkBrewKid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBrewKid),/Game/Enemies/Tink/_Unique/BrewKid/_Design/Character/BPChar_TinkBrewKid.BPChar_TinkBrewKid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkBrewKid # BPChar_TinkDemon SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/Enemies/Tink/_Unique/Demon/_Design/Character/BPChar_TinkDemon.Default__BPChar_TinkDemon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/Enemies/Tink/_Unique/Demon/_Design/Character/BPChar_TinkDemon.Default__BPChar_TinkDemon_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkDemon SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/Enemies/Tink/_Unique/Demon/_Design/Character/BPChar_TinkDemon.BPChar_TinkDemon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/Enemies/Tink/_Unique/Demon/_Design/Character/BPChar_TinkDemon.BPChar_TinkDemon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/Enemies/Tink/_Unique/Demon/_Design/Character/BPChar_TinkDemon.BPChar_TinkDemon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkDemon # BPChar_TinkGameshowEnforcer SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGameshowEnforcer),/Game/Enemies/Tink/_Unique/GameshowEnforcer/_Design/Character/BPChar_TinkGameshowEnforcer.Default__BPChar_TinkGameshowEnforcer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGameshowEnforcer),/Game/Enemies/Tink/_Unique/GameshowEnforcer/_Design/Character/BPChar_TinkGameshowEnforcer.Default__BPChar_TinkGameshowEnforcer_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkGameshowEnforcer SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGameshowEnforcer),/Game/Enemies/Tink/_Unique/GameshowEnforcer/_Design/Character/BPChar_TinkGameshowEnforcer.BPChar_TinkGameshowEnforcer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGameshowEnforcer),/Game/Enemies/Tink/_Unique/GameshowEnforcer/_Design/Character/BPChar_TinkGameshowEnforcer.BPChar_TinkGameshowEnforcer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGameshowEnforcer),/Game/Enemies/Tink/_Unique/GameshowEnforcer/_Design/Character/BPChar_TinkGameshowEnforcer.BPChar_TinkGameshowEnforcer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkGameshowEnforcer # BPChar_TinkGoonBuddy SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGoonBuddy),/Game/Enemies/Tink/GoonBuddy/_Design/Character/BPChar_TinkGoonBuddy.Default__BPChar_TinkGoonBuddy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGoonBuddy),/Game/Enemies/Tink/GoonBuddy/_Design/Character/BPChar_TinkGoonBuddy.Default__BPChar_TinkGoonBuddy_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkGoonBuddy SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGoonBuddy),/Game/Enemies/Tink/GoonBuddy/_Design/Character/BPChar_TinkGoonBuddy.BPChar_TinkGoonBuddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGoonBuddy),/Game/Enemies/Tink/GoonBuddy/_Design/Character/BPChar_TinkGoonBuddy.BPChar_TinkGoonBuddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGoonBuddy),/Game/Enemies/Tink/GoonBuddy/_Design/Character/BPChar_TinkGoonBuddy.BPChar_TinkGoonBuddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkGoonBuddy SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGoonBuddy),/Game/Enemies/Tink/GoonBuddy/_Design/Character/BPChar_TinkGoonBuddy.BPChar_TinkGoonBuddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGoonBuddy),/Game/Enemies/Tink/GoonBuddy/_Design/Character/BPChar_TinkGoonBuddy.BPChar_TinkGoonBuddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkGoonBuddy),/Game/Enemies/Tink/GoonBuddy/_Design/Character/BPChar_TinkGoonBuddy.BPChar_TinkGoonBuddy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkGoonBuddy # BPChar_TinkInterrogator SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkInterrogator),/Game/Enemies/Tink/_Unique/Interrogator/_Design/Character/BPChar_TinkInterrogator.Default__BPChar_TinkInterrogator_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkInterrogator),/Game/Enemies/Tink/_Unique/Interrogator/_Design/Character/BPChar_TinkInterrogator.Default__BPChar_TinkInterrogator_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkInterrogator SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkInterrogator),/Game/Enemies/Tink/_Unique/Interrogator/_Design/Character/BPChar_TinkInterrogator.BPChar_TinkInterrogator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkInterrogator),/Game/Enemies/Tink/_Unique/Interrogator/_Design/Character/BPChar_TinkInterrogator.BPChar_TinkInterrogator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkInterrogator),/Game/Enemies/Tink/_Unique/Interrogator/_Design/Character/BPChar_TinkInterrogator.BPChar_TinkInterrogator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkInterrogator # BPChar_TinkLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkLoot),/Game/Enemies/Tink/Loot/_Design/Character/BPChar_TinkLoot.Default__BPChar_TinkLoot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkLoot),/Game/Enemies/Tink/Loot/_Design/Character/BPChar_TinkLoot.Default__BPChar_TinkLoot_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkLoot),/Game/Enemies/Tink/Loot/_Design/Character/BPChar_TinkLoot.BPChar_TinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkLoot),/Game/Enemies/Tink/Loot/_Design/Character/BPChar_TinkLoot.BPChar_TinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkLoot),/Game/Enemies/Tink/Loot/_Design/Character/BPChar_TinkLoot.BPChar_TinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkLoot),/Game/Enemies/Tink/Loot/_Design/Character/BPChar_TinkLoot.BPChar_TinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkLoot),/Game/Enemies/Tink/Loot/_Design/Character/BPChar_TinkLoot.BPChar_TinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkLoot),/Game/Enemies/Tink/Loot/_Design/Character/BPChar_TinkLoot.BPChar_TinkLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkLoot # BPChar_TinkMotorcadeBigD SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkMotorcadeBigD),/Game/Enemies/Tink/_Unique/MotorcadeBigD/_Design/Character/BPChar_TinkMotorcadeBigD.Default__BPChar_TinkMotorcadeBigD_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkMotorcadeBigD),/Game/Enemies/Tink/_Unique/MotorcadeBigD/_Design/Character/BPChar_TinkMotorcadeBigD.Default__BPChar_TinkMotorcadeBigD_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkMotorcadeBigD SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkMotorcadeBigD),/Game/Enemies/Tink/_Unique/MotorcadeBigD/_Design/Character/BPChar_TinkMotorcadeBigD.BPChar_TinkMotorcadeBigD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkMotorcadeBigD),/Game/Enemies/Tink/_Unique/MotorcadeBigD/_Design/Character/BPChar_TinkMotorcadeBigD.BPChar_TinkMotorcadeBigD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkMotorcadeBigD),/Game/Enemies/Tink/_Unique/MotorcadeBigD/_Design/Character/BPChar_TinkMotorcadeBigD.BPChar_TinkMotorcadeBigD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkMotorcadeBigD # BPChar_TinkPsycho_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho_Looter),/Dandelion/Enemies/Looters/Tink/Psycho/_Design/Character/BPChar_TinkPsycho_Looter.Default__BPChar_TinkPsycho_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho_Looter),/Dandelion/Enemies/Looters/Tink/Psycho/_Design/Character/BPChar_TinkPsycho_Looter.Default__BPChar_TinkPsycho_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkPsycho_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho_Looter),/Dandelion/Enemies/Looters/Tink/Psycho/_Design/Character/BPChar_TinkPsycho_Looter.BPChar_TinkPsycho_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho_Looter),/Dandelion/Enemies/Looters/Tink/Psycho/_Design/Character/BPChar_TinkPsycho_Looter.BPChar_TinkPsycho_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho_Looter),/Dandelion/Enemies/Looters/Tink/Psycho/_Design/Character/BPChar_TinkPsycho_Looter.BPChar_TinkPsycho_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkPsycho_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho_Looter),/Dandelion/Enemies/Looters/Tink/Psycho/_Design/Character/BPChar_TinkPsycho_Looter.BPChar_TinkPsycho_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho_Looter),/Dandelion/Enemies/Looters/Tink/Psycho/_Design/Character/BPChar_TinkPsycho_Looter.BPChar_TinkPsycho_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsycho_Looter),/Dandelion/Enemies/Looters/Tink/Psycho/_Design/Character/BPChar_TinkPsycho_Looter.BPChar_TinkPsycho_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkPsycho_Looter # BPChar_TinkPsychoWardenGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsychoWardenGuard),/Game/Enemies/Tink/_Unique/WardenGuard/_Design/Character/BPChar_TinkPsychoWardenGuard.Default__BPChar_TinkPsychoWardenGuard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsychoWardenGuard),/Game/Enemies/Tink/_Unique/WardenGuard/_Design/Character/BPChar_TinkPsychoWardenGuard.Default__BPChar_TinkPsychoWardenGuard_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkPsychoWardenGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsychoWardenGuard),/Game/Enemies/Tink/_Unique/WardenGuard/_Design/Character/BPChar_TinkPsychoWardenGuard.BPChar_TinkPsychoWardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsychoWardenGuard),/Game/Enemies/Tink/_Unique/WardenGuard/_Design/Character/BPChar_TinkPsychoWardenGuard.BPChar_TinkPsychoWardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkPsychoWardenGuard),/Game/Enemies/Tink/_Unique/WardenGuard/_Design/Character/BPChar_TinkPsychoWardenGuard.BPChar_TinkPsychoWardenGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkPsychoWardenGuard # BPChar_TinkRare02 SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRare02),/Game/Enemies/Tink/_Unique/Rare02/_Design/Character/BPChar_TinkRare02.Default__BPChar_TinkRare02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRare02),/Game/Enemies/Tink/_Unique/Rare02/_Design/Character/BPChar_TinkRare02.Default__BPChar_TinkRare02_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkRare02 SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRare02),/Game/Enemies/Tink/_Unique/Rare02/_Design/Character/BPChar_TinkRare02.BPChar_TinkRare02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRare02),/Game/Enemies/Tink/_Unique/Rare02/_Design/Character/BPChar_TinkRare02.BPChar_TinkRare02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRare02),/Game/Enemies/Tink/_Unique/Rare02/_Design/Character/BPChar_TinkRare02.BPChar_TinkRare02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkRare02 # BPChar_TinkRedJabber SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRedJabber),/Game/Enemies/Tink/_Unique/RedJabber/_Design/Character/BPChar_TinkRedJabber.Default__BPChar_TinkRedJabber_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRedJabber),/Game/Enemies/Tink/_Unique/RedJabber/_Design/Character/BPChar_TinkRedJabber.Default__BPChar_TinkRedJabber_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkRedJabber SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRedJabber),/Game/Enemies/Tink/_Unique/RedJabber/_Design/Character/BPChar_TinkRedJabber.BPChar_TinkRedJabber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRedJabber),/Game/Enemies/Tink/_Unique/RedJabber/_Design/Character/BPChar_TinkRedJabber.BPChar_TinkRedJabber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRedJabber),/Game/Enemies/Tink/_Unique/RedJabber/_Design/Character/BPChar_TinkRedJabber.BPChar_TinkRedJabber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkRedJabber # BPChar_TinkShotgun_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun_Looter),/Dandelion/Enemies/Looters/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun_Looter.Default__BPChar_TinkShotgun_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun_Looter),/Dandelion/Enemies/Looters/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun_Looter.Default__BPChar_TinkShotgun_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkShotgun_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun_Looter),/Dandelion/Enemies/Looters/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun_Looter.BPChar_TinkShotgun_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun_Looter),/Dandelion/Enemies/Looters/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun_Looter.BPChar_TinkShotgun_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun_Looter),/Dandelion/Enemies/Looters/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun_Looter.BPChar_TinkShotgun_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkShotgun_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun_Looter),/Dandelion/Enemies/Looters/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun_Looter.BPChar_TinkShotgun_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun_Looter),/Dandelion/Enemies/Looters/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun_Looter.BPChar_TinkShotgun_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkShotgun_Looter),/Dandelion/Enemies/Looters/Tink/Shotgun/_Design/Character/BPChar_TinkShotgun_Looter.BPChar_TinkShotgun_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkShotgun_Looter # BPChar_TinkStagehand SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkStagehand),/Game/Enemies/Tink/_Unique/Stagehand/_Design/Character/BPChar_TinkStagehand.Default__BPChar_TinkStagehand_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkStagehand),/Game/Enemies/Tink/_Unique/Stagehand/_Design/Character/BPChar_TinkStagehand.Default__BPChar_TinkStagehand_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkStagehand SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkStagehand),/Game/Enemies/Tink/_Unique/Stagehand/_Design/Character/BPChar_TinkStagehand.BPChar_TinkStagehand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkStagehand),/Game/Enemies/Tink/_Unique/Stagehand/_Design/Character/BPChar_TinkStagehand.BPChar_TinkStagehand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkStagehand),/Game/Enemies/Tink/_Unique/Stagehand/_Design/Character/BPChar_TinkStagehand.BPChar_TinkStagehand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkStagehand # BPChar_TinkSuicide_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide_Looter),/Dandelion/Enemies/Looters/Tink/Suicide/_Design/Character/BPChar_TinkSuicide_Looter.Default__BPChar_TinkSuicide_Looter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide_Looter),/Dandelion/Enemies/Looters/Tink/Suicide/_Design/Character/BPChar_TinkSuicide_Looter.Default__BPChar_TinkSuicide_Looter_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkSuicide_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide_Looter),/Dandelion/Enemies/Looters/Tink/Suicide/_Design/Character/BPChar_TinkSuicide_Looter.BPChar_TinkSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide_Looter),/Dandelion/Enemies/Looters/Tink/Suicide/_Design/Character/BPChar_TinkSuicide_Looter.BPChar_TinkSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide_Looter),/Dandelion/Enemies/Looters/Tink/Suicide/_Design/Character/BPChar_TinkSuicide_Looter.BPChar_TinkSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkSuicide_Looter SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide_Looter),/Dandelion/Enemies/Looters/Tink/Suicide/_Design/Character/BPChar_TinkSuicide_Looter.BPChar_TinkSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide_Looter),/Dandelion/Enemies/Looters/Tink/Suicide/_Design/Character/BPChar_TinkSuicide_Looter.BPChar_TinkSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkSuicide_Looter),/Dandelion/Enemies/Looters/Tink/Suicide/_Design/Character/BPChar_TinkSuicide_Looter.BPChar_TinkSuicide_Looter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkSuicide_Looter # BPChar_TinkTurretBasicCartel SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkTurretBasicCartel),/Game/PatchDLC/Event2/Enemies/COV/_Design/TinkTurret/Character/BPChar_TinkTurretBasicCartel.Default__BPChar_TinkTurretBasicCartel_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkTurretBasicCartel),/Game/PatchDLC/Event2/Enemies/COV/_Design/TinkTurret/Character/BPChar_TinkTurretBasicCartel.Default__BPChar_TinkTurretBasicCartel_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkTurretBasicCartel SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkTurretBasicCartel),/Game/PatchDLC/Event2/Enemies/COV/_Design/TinkTurret/Character/BPChar_TinkTurretBasicCartel.BPChar_TinkTurretBasicCartel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkTurretBasicCartel),/Game/PatchDLC/Event2/Enemies/COV/_Design/TinkTurret/Character/BPChar_TinkTurretBasicCartel.BPChar_TinkTurretBasicCartel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkTurretBasicCartel),/Game/PatchDLC/Event2/Enemies/COV/_Design/TinkTurret/Character/BPChar_TinkTurretBasicCartel.BPChar_TinkTurretBasicCartel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkTurretBasicCartel SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkTurretBasicCartel),/Game/PatchDLC/Event2/Enemies/COV/_Design/TinkTurret/Character/BPChar_TinkTurretBasicCartel.BPChar_TinkTurretBasicCartel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkTurretBasicCartel),/Game/PatchDLC/Event2/Enemies/COV/_Design/TinkTurret/Character/BPChar_TinkTurretBasicCartel.BPChar_TinkTurretBasicCartel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkTurretBasicCartel),/Game/PatchDLC/Event2/Enemies/COV/_Design/TinkTurret/Character/BPChar_TinkTurretBasicCartel.BPChar_TinkTurretBasicCartel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TinkTurretBasicCartel # BPChar_TinkUndertaker SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkUndertaker),/Game/Enemies/Tink/_Unique/Undertaker/_Design/Character/BPChar_TinkUndertaker.Default__BPChar_TinkUndertaker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkUndertaker),/Game/Enemies/Tink/_Unique/Undertaker/_Design/Character/BPChar_TinkUndertaker.Default__BPChar_TinkUndertaker_C,TargetableComponent.Object..TargetName,0,,BPChar_TinkUndertaker SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkUndertaker),/Game/Enemies/Tink/_Unique/Undertaker/_Design/Character/BPChar_TinkUndertaker.BPChar_TinkUndertaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkUndertaker),/Game/Enemies/Tink/_Unique/Undertaker/_Design/Character/BPChar_TinkUndertaker.BPChar_TinkUndertaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkUndertaker),/Game/Enemies/Tink/_Unique/Undertaker/_Design/Character/BPChar_TinkUndertaker.BPChar_TinkUndertaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinkUndertaker # BPChar_TinyTina SparkCharacterLoadedEntry,(1,1,0,BPChar_TinyTina),/Game/NonPlayerCharacters/TinyTina/_Design/Character/BPChar_TinyTina.Default__BPChar_TinyTina_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TinyTina),/Game/NonPlayerCharacters/TinyTina/_Design/Character/BPChar_TinyTina.Default__BPChar_TinyTina_C,TargetableComponent.Object..TargetName,0,,BPChar_TinyTina SparkCharacterLoadedEntry,(1,1,0,BPChar_TinyTina),/Game/NonPlayerCharacters/TinyTina/_Design/Character/BPChar_TinyTina.BPChar_TinyTina_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TinyTina),/Game/NonPlayerCharacters/TinyTina/_Design/Character/BPChar_TinyTina.BPChar_TinyTina_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TinyTina),/Game/NonPlayerCharacters/TinyTina/_Design/Character/BPChar_TinyTina.BPChar_TinyTina_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TinyTina # BPChar_TortureTruck SparkCharacterLoadedEntry,(1,1,0,BPChar_TortureTruck),/Game/NonPlayerCharacters/_Eden6/TortureTruck/_Design/Character/BPChar_TortureTruck.Default__BPChar_TortureTruck_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TortureTruck),/Game/NonPlayerCharacters/_Eden6/TortureTruck/_Design/Character/BPChar_TortureTruck.Default__BPChar_TortureTruck_C,TargetableComponent.Object..TargetName,0,,BPChar_TortureTruck # BPChar_TrainTurretBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainTurretBasic),/Alisma/Enemies/TrainBoss/TrainTurret_Shared/BPChar_TrainTurretBasic.Default__BPChar_TrainTurretBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainTurretBasic),/Alisma/Enemies/TrainBoss/TrainTurret_Shared/BPChar_TrainTurretBasic.Default__BPChar_TrainTurretBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_TrainTurretBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainTurretBasic),/Alisma/Enemies/TrainBoss/TrainTurret_Shared/BPChar_TrainTurretBasic.BPChar_TrainTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainTurretBasic),/Alisma/Enemies/TrainBoss/TrainTurret_Shared/BPChar_TrainTurretBasic.BPChar_TrainTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainTurretBasic),/Alisma/Enemies/TrainBoss/TrainTurret_Shared/BPChar_TrainTurretBasic.BPChar_TrainTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrainTurretBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainTurretBasic),/Alisma/Enemies/TrainBoss/TrainTurret_Shared/BPChar_TrainTurretBasic.BPChar_TrainTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainTurretBasic),/Alisma/Enemies/TrainBoss/TrainTurret_Shared/BPChar_TrainTurretBasic.BPChar_TrainTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainTurretBasic),/Alisma/Enemies/TrainBoss/TrainTurret_Shared/BPChar_TrainTurretBasic.BPChar_TrainTurretBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrainTurretBasic # BPChar_TrainBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainBoss),/Alisma/Enemies/TrainBoss/_Shared/_Design/Character/BPChar_TrainBoss.Default__BPChar_TrainBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainBoss),/Alisma/Enemies/TrainBoss/_Shared/_Design/Character/BPChar_TrainBoss.Default__BPChar_TrainBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_TrainBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainBoss),/Alisma/Enemies/TrainBoss/_Shared/_Design/Character/BPChar_TrainBoss.BPChar_TrainBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainBoss),/Alisma/Enemies/TrainBoss/_Shared/_Design/Character/BPChar_TrainBoss.BPChar_TrainBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainBoss),/Alisma/Enemies/TrainBoss/_Shared/_Design/Character/BPChar_TrainBoss.BPChar_TrainBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrainBoss # BPChar_TrainBossVista SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainBossVista),/Alisma/Enemies/TrainBoss/_Shared/_Design/Character/BPChar_TrainBossVista.Default__BPChar_TrainBossVista_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainBossVista),/Alisma/Enemies/TrainBoss/_Shared/_Design/Character/BPChar_TrainBossVista.Default__BPChar_TrainBossVista_C,TargetableComponent.Object..TargetName,0,,BPChar_TrainBossVista # BPChar_TraitorEddie SparkCharacterLoadedEntry,(1,1,0,BPChar_TraitorEddie),/Dandelion/Enemies/TraitorEddie/_Shared/_Design/Character/BPChar_TraitorEddie.Default__BPChar_TraitorEddie_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TraitorEddie),/Dandelion/Enemies/TraitorEddie/_Shared/_Design/Character/BPChar_TraitorEddie.Default__BPChar_TraitorEddie_C,TargetableComponent.Object..TargetName,0,,BPChar_TraitorEddie SparkCharacterLoadedEntry,(1,1,0,BPChar_TraitorEddie),/Dandelion/Enemies/TraitorEddie/_Shared/_Design/Character/BPChar_TraitorEddie.BPChar_TraitorEddie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TraitorEddie),/Dandelion/Enemies/TraitorEddie/_Shared/_Design/Character/BPChar_TraitorEddie.BPChar_TraitorEddie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TraitorEddie),/Dandelion/Enemies/TraitorEddie/_Shared/_Design/Character/BPChar_TraitorEddie.BPChar_TraitorEddie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TraitorEddie SparkCharacterLoadedEntry,(1,1,0,BPChar_TraitorEddie),/Dandelion/Enemies/TraitorEddie/_Shared/_Design/Character/BPChar_TraitorEddie.BPChar_TraitorEddie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TraitorEddie),/Dandelion/Enemies/TraitorEddie/_Shared/_Design/Character/BPChar_TraitorEddie.BPChar_TraitorEddie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TraitorEddie),/Dandelion/Enemies/TraitorEddie/_Shared/_Design/Character/BPChar_TraitorEddie.BPChar_TraitorEddie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TraitorEddie # BPChar_Trent SparkCharacterLoadedEntry,(1,1,0,BPChar_Trent),/Dandelion/NonPlayerCharacters/Trent/Character/BPChar_Trent.Default__BPChar_Trent_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Trent),/Dandelion/NonPlayerCharacters/Trent/Character/BPChar_Trent.Default__BPChar_Trent_C,TargetableComponent.Object..TargetName,0,,BPChar_Trent # BPChar_Trooper_BloodyHarvest_Gatekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/Gatekeeper/_Design/Character/BPChar_Trooper_BloodyHarvest_Gatekeeper.Default__BPChar_Trooper_BloodyHarvest_Gatekeeper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/Gatekeeper/_Design/Character/BPChar_Trooper_BloodyHarvest_Gatekeeper.Default__BPChar_Trooper_BloodyHarvest_Gatekeeper_C,TargetableComponent.Object..TargetName,0,,BPChar_Trooper_BloodyHarvest_Gatekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/Gatekeeper/_Design/Character/BPChar_Trooper_BloodyHarvest_Gatekeeper.BPChar_Trooper_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/Gatekeeper/_Design/Character/BPChar_Trooper_BloodyHarvest_Gatekeeper.BPChar_Trooper_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/Gatekeeper/_Design/Character/BPChar_Trooper_BloodyHarvest_Gatekeeper.BPChar_Trooper_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Trooper_BloodyHarvest_Gatekeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/Gatekeeper/_Design/Character/BPChar_Trooper_BloodyHarvest_Gatekeeper.BPChar_Trooper_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/Gatekeeper/_Design/Character/BPChar_Trooper_BloodyHarvest_Gatekeeper.BPChar_Trooper_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_BloodyHarvest_Gatekeeper),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/Gatekeeper/_Design/Character/BPChar_Trooper_BloodyHarvest_Gatekeeper.BPChar_Trooper_BloodyHarvest_Gatekeeper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Trooper_BloodyHarvest_Gatekeeper # BPChar_Trooper_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Bounty01),/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/BPChar_Trooper_Bounty01.Default__BPChar_Trooper_Bounty01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Bounty01),/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/BPChar_Trooper_Bounty01.Default__BPChar_Trooper_Bounty01_C,TargetableComponent.Object..TargetName,0,,BPChar_Trooper_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Bounty01),/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/BPChar_Trooper_Bounty01.BPChar_Trooper_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Bounty01),/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/BPChar_Trooper_Bounty01.BPChar_Trooper_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Bounty01),/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/BPChar_Trooper_Bounty01.BPChar_Trooper_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Trooper_Bounty01 # BPChar_Trooper_Rare01a SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01a),/Game/Enemies/Trooper/_Unique/Rare01a/_Design/Character/BPChar_Trooper_Rare01a.Default__BPChar_Trooper_Rare01a_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01a),/Game/Enemies/Trooper/_Unique/Rare01a/_Design/Character/BPChar_Trooper_Rare01a.Default__BPChar_Trooper_Rare01a_C,TargetableComponent.Object..TargetName,0,,BPChar_Trooper_Rare01a SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01a),/Game/Enemies/Trooper/_Unique/Rare01a/_Design/Character/BPChar_Trooper_Rare01a.BPChar_Trooper_Rare01a_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01a),/Game/Enemies/Trooper/_Unique/Rare01a/_Design/Character/BPChar_Trooper_Rare01a.BPChar_Trooper_Rare01a_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01a),/Game/Enemies/Trooper/_Unique/Rare01a/_Design/Character/BPChar_Trooper_Rare01a.BPChar_Trooper_Rare01a_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Trooper_Rare01a # BPChar_Trooper_Rare01b SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01b),/Game/Enemies/Trooper/_Unique/Rare01b/_Design/Character/BPChar_Trooper_Rare01b.Default__BPChar_Trooper_Rare01b_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01b),/Game/Enemies/Trooper/_Unique/Rare01b/_Design/Character/BPChar_Trooper_Rare01b.Default__BPChar_Trooper_Rare01b_C,TargetableComponent.Object..TargetName,0,,BPChar_Trooper_Rare01b SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01b),/Game/Enemies/Trooper/_Unique/Rare01b/_Design/Character/BPChar_Trooper_Rare01b.BPChar_Trooper_Rare01b_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01b),/Game/Enemies/Trooper/_Unique/Rare01b/_Design/Character/BPChar_Trooper_Rare01b.BPChar_Trooper_Rare01b_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01b),/Game/Enemies/Trooper/_Unique/Rare01b/_Design/Character/BPChar_Trooper_Rare01b.BPChar_Trooper_Rare01b_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Trooper_Rare01b # BPChar_TrooperShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun.Default__BPChar_TrooperShotgun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun.Default__BPChar_TrooperShotgun_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun.BPChar_TrooperShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun.BPChar_TrooperShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun.BPChar_TrooperShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun.BPChar_TrooperShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun.BPChar_TrooperShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun.BPChar_TrooperShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperShotgun # BPChar_Trooper_Rare01c SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01c),/Game/Enemies/Trooper/_Unique/Rare01c/_Design/Character/BPChar_Trooper_Rare01c.Default__BPChar_Trooper_Rare01c_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01c),/Game/Enemies/Trooper/_Unique/Rare01c/_Design/Character/BPChar_Trooper_Rare01c.Default__BPChar_Trooper_Rare01c_C,TargetableComponent.Object..TargetName,0,,BPChar_Trooper_Rare01c SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01c),/Game/Enemies/Trooper/_Unique/Rare01c/_Design/Character/BPChar_Trooper_Rare01c.BPChar_Trooper_Rare01c_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01c),/Game/Enemies/Trooper/_Unique/Rare01c/_Design/Character/BPChar_Trooper_Rare01c.BPChar_Trooper_Rare01c_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01c),/Game/Enemies/Trooper/_Unique/Rare01c/_Design/Character/BPChar_Trooper_Rare01c.BPChar_Trooper_Rare01c_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Trooper_Rare01c # BPChar_TrooperMedic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedic),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedic.Default__BPChar_TrooperMedic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedic),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedic.Default__BPChar_TrooperMedic_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperMedic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedic),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedic.BPChar_TrooperMedic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedic),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedic.BPChar_TrooperMedic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedic),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedic.BPChar_TrooperMedic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperMedic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedic),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedic.BPChar_TrooperMedic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedic),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedic.BPChar_TrooperMedic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedic),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedic.BPChar_TrooperMedic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperMedic # BPChar_Trooper_Rare01d SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01d),/Game/Enemies/Trooper/_Unique/Rare01d/_Design/Character/BPChar_Trooper_Rare01d.Default__BPChar_Trooper_Rare01d_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01d),/Game/Enemies/Trooper/_Unique/Rare01d/_Design/Character/BPChar_Trooper_Rare01d.Default__BPChar_Trooper_Rare01d_C,TargetableComponent.Object..TargetName,0,,BPChar_Trooper_Rare01d SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01d),/Game/Enemies/Trooper/_Unique/Rare01d/_Design/Character/BPChar_Trooper_Rare01d.BPChar_Trooper_Rare01d_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01d),/Game/Enemies/Trooper/_Unique/Rare01d/_Design/Character/BPChar_Trooper_Rare01d.BPChar_Trooper_Rare01d_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01d),/Game/Enemies/Trooper/_Unique/Rare01d/_Design/Character/BPChar_Trooper_Rare01d.BPChar_Trooper_Rare01d_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Trooper_Rare01d # BPChar_TrooperBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic.Default__BPChar_TrooperBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic.Default__BPChar_TrooperBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic.BPChar_TrooperBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic.BPChar_TrooperBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic.BPChar_TrooperBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic.BPChar_TrooperBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic.BPChar_TrooperBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic.BPChar_TrooperBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBasic # BPChar_Trooper_Rare01e SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01e),/Game/Enemies/Trooper/_Unique/Rare01e/_Design/Character/BPChar_Trooper_Rare01e.Default__BPChar_Trooper_Rare01e_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01e),/Game/Enemies/Trooper/_Unique/Rare01e/_Design/Character/BPChar_Trooper_Rare01e.Default__BPChar_Trooper_Rare01e_C,TargetableComponent.Object..TargetName,0,,BPChar_Trooper_Rare01e SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01e),/Game/Enemies/Trooper/_Unique/Rare01e/_Design/Character/BPChar_Trooper_Rare01e.BPChar_Trooper_Rare01e_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01e),/Game/Enemies/Trooper/_Unique/Rare01e/_Design/Character/BPChar_Trooper_Rare01e.BPChar_Trooper_Rare01e_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01e),/Game/Enemies/Trooper/_Unique/Rare01e/_Design/Character/BPChar_Trooper_Rare01e.BPChar_Trooper_Rare01e_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Trooper_Rare01e # BPChar_TrooperBadass_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass_BloodyHarvest.Default__BPChar_TrooperBadass_BloodyHarvest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass_BloodyHarvest.Default__BPChar_TrooperBadass_BloodyHarvest_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBadass_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass_BloodyHarvest.BPChar_TrooperBadass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass_BloodyHarvest.BPChar_TrooperBadass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass_BloodyHarvest.BPChar_TrooperBadass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBadass_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass_BloodyHarvest.BPChar_TrooperBadass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass_BloodyHarvest.BPChar_TrooperBadass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadass_BloodyHarvest.BPChar_TrooperBadass_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBadass_BloodyHarvest # BPChar_TrooperBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_GearUp),/Ixora/Enemies/Maliwan/TrooperBadass/BPChar_TrooperBadass_GearUp.Default__BPChar_TrooperBadass_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_GearUp),/Ixora/Enemies/Maliwan/TrooperBadass/BPChar_TrooperBadass_GearUp.Default__BPChar_TrooperBadass_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_GearUp),/Ixora/Enemies/Maliwan/TrooperBadass/BPChar_TrooperBadass_GearUp.BPChar_TrooperBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_GearUp),/Ixora/Enemies/Maliwan/TrooperBadass/BPChar_TrooperBadass_GearUp.BPChar_TrooperBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_GearUp),/Ixora/Enemies/Maliwan/TrooperBadass/BPChar_TrooperBadass_GearUp.BPChar_TrooperBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBadass_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_GearUp),/Ixora/Enemies/Maliwan/TrooperBadass/BPChar_TrooperBadass_GearUp.BPChar_TrooperBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_GearUp),/Ixora/Enemies/Maliwan/TrooperBadass/BPChar_TrooperBadass_GearUp.BPChar_TrooperBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadass_GearUp),/Ixora/Enemies/Maliwan/TrooperBadass/BPChar_TrooperBadass_GearUp.BPChar_TrooperBadass_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBadass_GearUp # BPChar_TrooperBadassDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDark),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDark.Default__BPChar_TrooperBadassDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDark),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDark.Default__BPChar_TrooperBadassDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBadassDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDark),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDark.BPChar_TrooperBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDark),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDark.BPChar_TrooperBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDark),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDark.BPChar_TrooperBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBadassDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDark),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDark.BPChar_TrooperBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDark),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDark.BPChar_TrooperBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDark),/Game/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDark.BPChar_TrooperBadassDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBadassDark # BPChar_TrooperBadassDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDarkRaid1.Default__BPChar_TrooperBadassDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDarkRaid1.Default__BPChar_TrooperBadassDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBadassDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDarkRaid1.BPChar_TrooperBadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDarkRaid1.BPChar_TrooperBadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDarkRaid1.BPChar_TrooperBadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBadassDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDarkRaid1.BPChar_TrooperBadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDarkRaid1.BPChar_TrooperBadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Badass/_Design/Character/BPChar_TrooperBadassDarkRaid1.BPChar_TrooperBadassDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBadassDarkRaid1 # BPChar_TrooperBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2.Default__BPChar_TrooperBadassTinyEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2.Default__BPChar_TrooperBadassTinyEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2.BPChar_TrooperBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2.BPChar_TrooperBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2.BPChar_TrooperBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBadassTinyEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2.BPChar_TrooperBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2.BPChar_TrooperBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2.BPChar_TrooperBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBadassTinyEvent2 # BPChar_TrooperBadassTinyEvent2_CloneBig SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneBig),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneBig.Default__BPChar_TrooperBadassTinyEvent2_CloneBig_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneBig),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneBig.Default__BPChar_TrooperBadassTinyEvent2_CloneBig_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBadassTinyEvent2_CloneBig SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneBig),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneBig.BPChar_TrooperBadassTinyEvent2_CloneBig_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneBig),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneBig.BPChar_TrooperBadassTinyEvent2_CloneBig_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneBig),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneBig.BPChar_TrooperBadassTinyEvent2_CloneBig_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBadassTinyEvent2_CloneBig SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneBig),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneBig.BPChar_TrooperBadassTinyEvent2_CloneBig_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneBig),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneBig.BPChar_TrooperBadassTinyEvent2_CloneBig_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneBig),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneBig.BPChar_TrooperBadassTinyEvent2_CloneBig_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBadassTinyEvent2_CloneBig # BPChar_TrooperBadassTinyEvent2_CloneSm SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneSm),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneSm.Default__BPChar_TrooperBadassTinyEvent2_CloneSm_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneSm),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneSm.Default__BPChar_TrooperBadassTinyEvent2_CloneSm_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBadassTinyEvent2_CloneSm SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneSm),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneSm.BPChar_TrooperBadassTinyEvent2_CloneSm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneSm),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneSm.BPChar_TrooperBadassTinyEvent2_CloneSm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneSm),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneSm.BPChar_TrooperBadassTinyEvent2_CloneSm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBadassTinyEvent2_CloneSm SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneSm),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneSm.BPChar_TrooperBadassTinyEvent2_CloneSm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneSm),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneSm.BPChar_TrooperBadassTinyEvent2_CloneSm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_CloneSm),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_CloneSm.BPChar_TrooperBadassTinyEvent2_CloneSm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBadassTinyEvent2_CloneSm # BPChar_TrooperBadassTinyEvent2_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_MiniBoss),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_MiniBoss.Default__BPChar_TrooperBadassTinyEvent2_MiniBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_MiniBoss),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_MiniBoss.Default__BPChar_TrooperBadassTinyEvent2_MiniBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBadassTinyEvent2_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_MiniBoss),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_MiniBoss.BPChar_TrooperBadassTinyEvent2_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_MiniBoss),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_MiniBoss.BPChar_TrooperBadassTinyEvent2_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_MiniBoss),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_MiniBoss.BPChar_TrooperBadassTinyEvent2_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBadassTinyEvent2_MiniBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_MiniBoss),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_MiniBoss.BPChar_TrooperBadassTinyEvent2_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_MiniBoss),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_MiniBoss.BPChar_TrooperBadassTinyEvent2_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_MiniBoss),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_MiniBoss.BPChar_TrooperBadassTinyEvent2_MiniBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBadassTinyEvent2_MiniBoss # BPChar_TrooperBasic_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic_BloodyHarvest.Default__BPChar_TrooperBasic_BloodyHarvest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic_BloodyHarvest.Default__BPChar_TrooperBasic_BloodyHarvest_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBasic_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic_BloodyHarvest.BPChar_TrooperBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic_BloodyHarvest.BPChar_TrooperBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic_BloodyHarvest.BPChar_TrooperBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBasic_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic_BloodyHarvest.BPChar_TrooperBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic_BloodyHarvest.BPChar_TrooperBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasic_BloodyHarvest.BPChar_TrooperBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBasic_BloodyHarvest # BPChar_TrooperBasic_GigamindAdds SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_GigamindAdds),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_TrooperBasic_GigamindAdds.Default__BPChar_TrooperBasic_GigamindAdds_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_GigamindAdds),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_TrooperBasic_GigamindAdds.Default__BPChar_TrooperBasic_GigamindAdds_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBasic_GigamindAdds SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_GigamindAdds),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_TrooperBasic_GigamindAdds.BPChar_TrooperBasic_GigamindAdds_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_GigamindAdds),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_TrooperBasic_GigamindAdds.BPChar_TrooperBasic_GigamindAdds_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasic_GigamindAdds),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_TrooperBasic_GigamindAdds.BPChar_TrooperBasic_GigamindAdds_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBasic_GigamindAdds # BPChar_TrooperBasicEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Basic/_Design/Character/BPChar_TrooperBasicEvent2.Default__BPChar_TrooperBasicEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Basic/_Design/Character/BPChar_TrooperBasicEvent2.Default__BPChar_TrooperBasicEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBasicEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Basic/_Design/Character/BPChar_TrooperBasicEvent2.BPChar_TrooperBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Basic/_Design/Character/BPChar_TrooperBasicEvent2.BPChar_TrooperBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Basic/_Design/Character/BPChar_TrooperBasicEvent2.BPChar_TrooperBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBasicEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Basic/_Design/Character/BPChar_TrooperBasicEvent2.BPChar_TrooperBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Basic/_Design/Character/BPChar_TrooperBasicEvent2.BPChar_TrooperBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Basic/_Design/Character/BPChar_TrooperBasicEvent2.BPChar_TrooperBasicEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBasicEvent2 # BPChar_TrooperBasicBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Basic/_Design/Character/BPChar_TrooperBasicBossAddEvent2.Default__BPChar_TrooperBasicBossAddEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Basic/_Design/Character/BPChar_TrooperBasicBossAddEvent2.Default__BPChar_TrooperBasicBossAddEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBasicBossAddEvent2 # BPChar_TrooperBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDark),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDark.Default__BPChar_TrooperBasicDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDark),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDark.Default__BPChar_TrooperBasicDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDark),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDark.BPChar_TrooperBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDark),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDark.BPChar_TrooperBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDark),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDark.BPChar_TrooperBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDark),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDark.BPChar_TrooperBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDark),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDark.BPChar_TrooperBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDark),/Game/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDark.BPChar_TrooperBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBasicDark # BPChar_TrooperBasicDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDarkRaid1.Default__BPChar_TrooperBasicDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDarkRaid1.Default__BPChar_TrooperBasicDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBasicDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDarkRaid1.BPChar_TrooperBasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDarkRaid1.BPChar_TrooperBasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDarkRaid1.BPChar_TrooperBasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBasicDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDarkRaid1.BPChar_TrooperBasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDarkRaid1.BPChar_TrooperBasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBasicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Basic/_Design/Character/BPChar_TrooperBasicDarkRaid1.BPChar_TrooperBasicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperBasicDarkRaid1 # BPChar_TrooperBounty02 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty02),/Game/Enemies/Trooper/_Unique/Bounty02/Design/Character/BPChar_TrooperBounty02.Default__BPChar_TrooperBounty02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty02),/Game/Enemies/Trooper/_Unique/Bounty02/Design/Character/BPChar_TrooperBounty02.Default__BPChar_TrooperBounty02_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBounty02 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty02),/Game/Enemies/Trooper/_Unique/Bounty02/Design/Character/BPChar_TrooperBounty02.BPChar_TrooperBounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty02),/Game/Enemies/Trooper/_Unique/Bounty02/Design/Character/BPChar_TrooperBounty02.BPChar_TrooperBounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty02),/Game/Enemies/Trooper/_Unique/Bounty02/Design/Character/BPChar_TrooperBounty02.BPChar_TrooperBounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBounty02 # BPChar_TrooperBounty03 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty03),/Game/Enemies/Trooper/_Unique/Bounty03/Design/Character/BPChar_TrooperBounty03.Default__BPChar_TrooperBounty03_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty03),/Game/Enemies/Trooper/_Unique/Bounty03/Design/Character/BPChar_TrooperBounty03.Default__BPChar_TrooperBounty03_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperBounty03 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty03),/Game/Enemies/Trooper/_Unique/Bounty03/Design/Character/BPChar_TrooperBounty03.BPChar_TrooperBounty03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty03),/Game/Enemies/Trooper/_Unique/Bounty03/Design/Character/BPChar_TrooperBounty03.BPChar_TrooperBounty03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty03),/Game/Enemies/Trooper/_Unique/Bounty03/Design/Character/BPChar_TrooperBounty03.BPChar_TrooperBounty03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperBounty03 # BPChar_TrooperChumpBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic.Default__BPChar_TrooperChumpBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic.Default__BPChar_TrooperChumpBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperChumpBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic.BPChar_TrooperChumpBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic.BPChar_TrooperChumpBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic.BPChar_TrooperChumpBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperChumpBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic.BPChar_TrooperChumpBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic.BPChar_TrooperChumpBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic.BPChar_TrooperChumpBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperChumpBasic # BPChar_TrooperChumpBasic_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic_BloodyHarvest.Default__BPChar_TrooperChumpBasic_BloodyHarvest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic_BloodyHarvest.Default__BPChar_TrooperChumpBasic_BloodyHarvest_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperChumpBasic_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic_BloodyHarvest.BPChar_TrooperChumpBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic_BloodyHarvest.BPChar_TrooperChumpBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic_BloodyHarvest.BPChar_TrooperChumpBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperChumpBasic_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic_BloodyHarvest.BPChar_TrooperChumpBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic_BloodyHarvest.BPChar_TrooperChumpBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasic_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasic_BloodyHarvest.BPChar_TrooperChumpBasic_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperChumpBasic_BloodyHarvest # BPChar_TrooperChumpBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasicDark),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasicDark.Default__BPChar_TrooperChumpBasicDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasicDark),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasicDark.Default__BPChar_TrooperChumpBasicDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperChumpBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasicDark),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasicDark.BPChar_TrooperChumpBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasicDark),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasicDark.BPChar_TrooperChumpBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasicDark),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasicDark.BPChar_TrooperChumpBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperChumpBasicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasicDark),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasicDark.BPChar_TrooperChumpBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasicDark),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasicDark.BPChar_TrooperChumpBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpBasicDark),/Game/Enemies/Trooper/_Unique/ChumpBasic/_Design/Character/BPChar_TrooperChumpBasicDark.BPChar_TrooperChumpBasicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperChumpBasicDark # BPChar_TrooperMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee.Default__BPChar_TrooperMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee.Default__BPChar_TrooperMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee.BPChar_TrooperMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee.BPChar_TrooperMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee.BPChar_TrooperMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee.BPChar_TrooperMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee.BPChar_TrooperMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee.BPChar_TrooperMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperMelee # BPChar_TrooperChumpMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee.Default__BPChar_TrooperChumpMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee.Default__BPChar_TrooperChumpMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperChumpMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee.BPChar_TrooperChumpMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee.BPChar_TrooperChumpMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee.BPChar_TrooperChumpMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperChumpMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee.BPChar_TrooperChumpMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee.BPChar_TrooperChumpMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee.BPChar_TrooperChumpMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperChumpMelee # BPChar_TrooperChumpMelee_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee_BloodyHarvest.Default__BPChar_TrooperChumpMelee_BloodyHarvest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee_BloodyHarvest.Default__BPChar_TrooperChumpMelee_BloodyHarvest_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperChumpMelee_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee_BloodyHarvest.BPChar_TrooperChumpMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee_BloodyHarvest.BPChar_TrooperChumpMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee_BloodyHarvest.BPChar_TrooperChumpMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperChumpMelee_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee_BloodyHarvest.BPChar_TrooperChumpMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee_BloodyHarvest.BPChar_TrooperChumpMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMelee_BloodyHarvest.BPChar_TrooperChumpMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperChumpMelee_BloodyHarvest # BPChar_TrooperChumpMeleeDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMeleeDark),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMeleeDark.Default__BPChar_TrooperChumpMeleeDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMeleeDark),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMeleeDark.Default__BPChar_TrooperChumpMeleeDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperChumpMeleeDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMeleeDark),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMeleeDark.BPChar_TrooperChumpMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMeleeDark),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMeleeDark.BPChar_TrooperChumpMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMeleeDark),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMeleeDark.BPChar_TrooperChumpMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperChumpMeleeDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMeleeDark),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMeleeDark.BPChar_TrooperChumpMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMeleeDark),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMeleeDark.BPChar_TrooperChumpMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperChumpMeleeDark),/Game/Enemies/Trooper/_Unique/ChumpMelee/_Design/Character/BPChar_TrooperChumpMeleeDark.BPChar_TrooperChumpMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperChumpMeleeDark # BPChar_TrooperFlash_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash_GearUp),/Ixora/Enemies/Maliwan/Trooper/GearUp/_Design/Character/BPChar_TrooperFlash_GearUp.Default__BPChar_TrooperFlash_GearUp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash_GearUp),/Ixora/Enemies/Maliwan/Trooper/GearUp/_Design/Character/BPChar_TrooperFlash_GearUp.Default__BPChar_TrooperFlash_GearUp_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperFlash_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash_GearUp),/Ixora/Enemies/Maliwan/Trooper/GearUp/_Design/Character/BPChar_TrooperFlash_GearUp.BPChar_TrooperFlash_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash_GearUp),/Ixora/Enemies/Maliwan/Trooper/GearUp/_Design/Character/BPChar_TrooperFlash_GearUp.BPChar_TrooperFlash_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash_GearUp),/Ixora/Enemies/Maliwan/Trooper/GearUp/_Design/Character/BPChar_TrooperFlash_GearUp.BPChar_TrooperFlash_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperFlash_GearUp SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash_GearUp),/Ixora/Enemies/Maliwan/Trooper/GearUp/_Design/Character/BPChar_TrooperFlash_GearUp.BPChar_TrooperFlash_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash_GearUp),/Ixora/Enemies/Maliwan/Trooper/GearUp/_Design/Character/BPChar_TrooperFlash_GearUp.BPChar_TrooperFlash_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlash_GearUp),/Ixora/Enemies/Maliwan/Trooper/GearUp/_Design/Character/BPChar_TrooperFlash_GearUp.BPChar_TrooperFlash_GearUp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperFlash_GearUp # BPChar_TrooperFlashEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashEvent2.Default__BPChar_TrooperFlashEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashEvent2.Default__BPChar_TrooperFlashEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperFlashEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashEvent2.BPChar_TrooperFlashEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashEvent2.BPChar_TrooperFlashEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashEvent2.BPChar_TrooperFlashEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperFlashEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashEvent2.BPChar_TrooperFlashEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashEvent2.BPChar_TrooperFlashEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashEvent2.BPChar_TrooperFlashEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperFlashEvent2 # BPChar_TrooperFlashBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashBossAddEvent2.Default__BPChar_TrooperFlashBossAddEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashBossAddEvent2.Default__BPChar_TrooperFlashBossAddEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperFlashBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashBossAddEvent2.BPChar_TrooperFlashBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashBossAddEvent2.BPChar_TrooperFlashBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashBossAddEvent2.BPChar_TrooperFlashBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperFlashBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashBossAddEvent2.BPChar_TrooperFlashBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashBossAddEvent2.BPChar_TrooperFlashBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Flash/_Design/Character/BPChar_TrooperFlashBossAddEvent2.BPChar_TrooperFlashBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperFlashBossAddEvent2 # BPChar_TrooperFlashDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDark),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDark.Default__BPChar_TrooperFlashDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDark),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDark.Default__BPChar_TrooperFlashDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperFlashDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDark),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDark.BPChar_TrooperFlashDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDark),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDark.BPChar_TrooperFlashDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDark),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDark.BPChar_TrooperFlashDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperFlashDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDark),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDark.BPChar_TrooperFlashDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDark),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDark.BPChar_TrooperFlashDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDark),/Game/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDark.BPChar_TrooperFlashDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperFlashDark # BPChar_TrooperFlashDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDarkRaid1.Default__BPChar_TrooperFlashDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDarkRaid1.Default__BPChar_TrooperFlashDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperFlashDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDarkRaid1.BPChar_TrooperFlashDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDarkRaid1.BPChar_TrooperFlashDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDarkRaid1.BPChar_TrooperFlashDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperFlashDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDarkRaid1.BPChar_TrooperFlashDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDarkRaid1.BPChar_TrooperFlashDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperFlashDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Flash/_Design/Character/BPChar_TrooperFlashDarkRaid1.BPChar_TrooperFlashDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperFlashDarkRaid1 # BPChar_TrooperJavaFlasher SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJavaFlasher),/Game/Enemies/Trooper/_Unique/JavaFlasher/_Design/Character/BPChar_TrooperJavaFlasher.Default__BPChar_TrooperJavaFlasher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJavaFlasher),/Game/Enemies/Trooper/_Unique/JavaFlasher/_Design/Character/BPChar_TrooperJavaFlasher.Default__BPChar_TrooperJavaFlasher_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperJavaFlasher SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJavaFlasher),/Game/Enemies/Trooper/_Unique/JavaFlasher/_Design/Character/BPChar_TrooperJavaFlasher.BPChar_TrooperJavaFlasher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJavaFlasher),/Game/Enemies/Trooper/_Unique/JavaFlasher/_Design/Character/BPChar_TrooperJavaFlasher.BPChar_TrooperJavaFlasher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJavaFlasher),/Game/Enemies/Trooper/_Unique/JavaFlasher/_Design/Character/BPChar_TrooperJavaFlasher.BPChar_TrooperJavaFlasher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperJavaFlasher # BPChar_TrooperJetpack SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpack),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpack.Default__BPChar_TrooperJetpack_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpack),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpack.Default__BPChar_TrooperJetpack_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperJetpack SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpack),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpack.BPChar_TrooperJetpack_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpack),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpack.BPChar_TrooperJetpack_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpack),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpack.BPChar_TrooperJetpack_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperJetpack SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpack),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpack.BPChar_TrooperJetpack_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpack),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpack.BPChar_TrooperJetpack_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpack),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpack.BPChar_TrooperJetpack_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperJetpack # BPChar_TrooperJetpackDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDark),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDark.Default__BPChar_TrooperJetpackDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDark),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDark.Default__BPChar_TrooperJetpackDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperJetpackDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDark),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDark.BPChar_TrooperJetpackDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDark),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDark.BPChar_TrooperJetpackDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDark),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDark.BPChar_TrooperJetpackDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperJetpackDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDark),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDark.BPChar_TrooperJetpackDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDark),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDark.BPChar_TrooperJetpackDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDark),/Game/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDark.BPChar_TrooperJetpackDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperJetpackDark # BPChar_TrooperJetpackDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDarkRaid1.Default__BPChar_TrooperJetpackDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDarkRaid1.Default__BPChar_TrooperJetpackDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperJetpackDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDarkRaid1.BPChar_TrooperJetpackDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDarkRaid1.BPChar_TrooperJetpackDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDarkRaid1.BPChar_TrooperJetpackDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperJetpackDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDarkRaid1.BPChar_TrooperJetpackDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDarkRaid1.BPChar_TrooperJetpackDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperJetpackDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Jetpack/_Design/Character/BPChar_TrooperJetpackDarkRaid1.BPChar_TrooperJetpackDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperJetpackDarkRaid1 # BPChar_TrooperMedicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDark),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDark.Default__BPChar_TrooperMedicDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDark),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDark.Default__BPChar_TrooperMedicDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperMedicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDark),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDark.BPChar_TrooperMedicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDark),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDark.BPChar_TrooperMedicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDark),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDark.BPChar_TrooperMedicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperMedicDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDark),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDark.BPChar_TrooperMedicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDark),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDark.BPChar_TrooperMedicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDark),/Game/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDark.BPChar_TrooperMedicDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperMedicDark # BPChar_TrooperMedicDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDarkRaid1.Default__BPChar_TrooperMedicDarkRaid1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDarkRaid1.Default__BPChar_TrooperMedicDarkRaid1_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperMedicDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDarkRaid1.BPChar_TrooperMedicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDarkRaid1.BPChar_TrooperMedicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDarkRaid1.BPChar_TrooperMedicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperMedicDarkRaid1 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDarkRaid1.BPChar_TrooperMedicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDarkRaid1.BPChar_TrooperMedicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMedicDarkRaid1),/Game/PatchDLC/Raid1/Enemies/Trooper/Medic/_Design/Character/BPChar_TrooperMedicDarkRaid1.BPChar_TrooperMedicDarkRaid1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperMedicDarkRaid1 # BPChar_TrooperMelee_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee_BloodyHarvest.Default__BPChar_TrooperMelee_BloodyHarvest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee_BloodyHarvest.Default__BPChar_TrooperMelee_BloodyHarvest_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperMelee_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee_BloodyHarvest.BPChar_TrooperMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee_BloodyHarvest.BPChar_TrooperMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee_BloodyHarvest.BPChar_TrooperMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperMelee_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee_BloodyHarvest.BPChar_TrooperMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee_BloodyHarvest.BPChar_TrooperMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMelee_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMelee_BloodyHarvest.BPChar_TrooperMelee_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperMelee_BloodyHarvest # BPChar_TrooperMeleeEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeEvent2.Default__BPChar_TrooperMeleeEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeEvent2.Default__BPChar_TrooperMeleeEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperMeleeEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeEvent2.BPChar_TrooperMeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeEvent2.BPChar_TrooperMeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeEvent2.BPChar_TrooperMeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperMeleeEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeEvent2.BPChar_TrooperMeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeEvent2.BPChar_TrooperMeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeEvent2.BPChar_TrooperMeleeEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperMeleeEvent2 # BPChar_TrooperMeleeBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeBossAddEvent2.Default__BPChar_TrooperMeleeBossAddEvent2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeBossAddEvent2.Default__BPChar_TrooperMeleeBossAddEvent2_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperMeleeBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeBossAddEvent2.BPChar_TrooperMeleeBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeBossAddEvent2.BPChar_TrooperMeleeBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeBossAddEvent2.BPChar_TrooperMeleeBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperMeleeBossAddEvent2 SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeBossAddEvent2.BPChar_TrooperMeleeBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeBossAddEvent2.BPChar_TrooperMeleeBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeBossAddEvent2),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeBossAddEvent2.BPChar_TrooperMeleeBossAddEvent2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperMeleeBossAddEvent2 # BPChar_TrooperMeleeDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeDark),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeDark.Default__BPChar_TrooperMeleeDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeDark),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeDark.Default__BPChar_TrooperMeleeDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperMeleeDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeDark),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeDark.BPChar_TrooperMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeDark),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeDark.BPChar_TrooperMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeDark),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeDark.BPChar_TrooperMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperMeleeDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeDark),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeDark.BPChar_TrooperMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeDark),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeDark.BPChar_TrooperMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperMeleeDark),/Game/Enemies/Trooper/Melee/_Design/Character/BPChar_TrooperMeleeDark.BPChar_TrooperMeleeDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperMeleeDark # BPChar_TrooperReflect SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflect),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflect.Default__BPChar_TrooperReflect_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflect),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflect.Default__BPChar_TrooperReflect_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperReflect SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflect),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflect.BPChar_TrooperReflect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflect),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflect.BPChar_TrooperReflect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflect),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflect.BPChar_TrooperReflect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperReflect SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflect),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflect.BPChar_TrooperReflect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflect),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflect.BPChar_TrooperReflect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflect),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflect.BPChar_TrooperReflect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperReflect # BPChar_TrooperReflectDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflectDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflectDark.Default__BPChar_TrooperReflectDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflectDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflectDark.Default__BPChar_TrooperReflectDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperReflectDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflectDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflectDark.BPChar_TrooperReflectDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflectDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflectDark.BPChar_TrooperReflectDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflectDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflectDark.BPChar_TrooperReflectDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperReflectDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflectDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflectDark.BPChar_TrooperReflectDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflectDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflectDark.BPChar_TrooperReflectDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperReflectDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Character/BPChar_TrooperReflectDark.BPChar_TrooperReflectDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperReflectDark # BPChar_TrooperShotgun_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun_BloodyHarvest.Default__BPChar_TrooperShotgun_BloodyHarvest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun_BloodyHarvest.Default__BPChar_TrooperShotgun_BloodyHarvest_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperShotgun_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun_BloodyHarvest.BPChar_TrooperShotgun_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun_BloodyHarvest.BPChar_TrooperShotgun_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun_BloodyHarvest.BPChar_TrooperShotgun_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperShotgun_BloodyHarvest SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun_BloodyHarvest.BPChar_TrooperShotgun_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun_BloodyHarvest.BPChar_TrooperShotgun_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgun_BloodyHarvest),/Game/PatchDLC/BloodyHarvest/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgun_BloodyHarvest.BPChar_TrooperShotgun_BloodyHarvest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperShotgun_BloodyHarvest # BPChar_TrooperShotgunDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgunDark),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgunDark.Default__BPChar_TrooperShotgunDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgunDark),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgunDark.Default__BPChar_TrooperShotgunDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperShotgunDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgunDark),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgunDark.BPChar_TrooperShotgunDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgunDark),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgunDark.BPChar_TrooperShotgunDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgunDark),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgunDark.BPChar_TrooperShotgunDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperShotgunDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgunDark),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgunDark.BPChar_TrooperShotgunDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgunDark),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgunDark.BPChar_TrooperShotgunDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperShotgunDark),/Game/Enemies/Trooper/Shotgun/_Design/Character/BPChar_TrooperShotgunDark.BPChar_TrooperShotgunDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperShotgunDark # BPChar_TrooperStealthDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperStealthDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Stealth/_Design/Character/BPChar_TrooperStealthDark.Default__BPChar_TrooperStealthDark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperStealthDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Stealth/_Design/Character/BPChar_TrooperStealthDark.Default__BPChar_TrooperStealthDark_C,TargetableComponent.Object..TargetName,0,,BPChar_TrooperStealthDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperStealthDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Stealth/_Design/Character/BPChar_TrooperStealthDark.BPChar_TrooperStealthDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperStealthDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Stealth/_Design/Character/BPChar_TrooperStealthDark.BPChar_TrooperStealthDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperStealthDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Stealth/_Design/Character/BPChar_TrooperStealthDark.BPChar_TrooperStealthDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrooperStealthDark SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperStealthDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Stealth/_Design/Character/BPChar_TrooperStealthDark.BPChar_TrooperStealthDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperStealthDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Stealth/_Design/Character/BPChar_TrooperStealthDark.BPChar_TrooperStealthDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperStealthDark),/Game/PatchDLC/Raid1/Enemies/Trooper/Stealth/_Design/Character/BPChar_TrooperStealthDark.BPChar_TrooperStealthDark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrooperStealthDark # BPChar_TroyBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_TroyBoss),/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/BPChar_TroyBoss.Default__BPChar_TroyBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TroyBoss),/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/BPChar_TroyBoss.Default__BPChar_TroyBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_TroyBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_TroyBoss),/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/BPChar_TroyBoss.BPChar_TroyBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TroyBoss),/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/BPChar_TroyBoss.BPChar_TroyBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TroyBoss),/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/BPChar_TroyBoss.BPChar_TroyBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TroyBoss # BPChar_Typhon SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.Default__BPChar_Typhon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.Default__BPChar_Typhon_C,TargetableComponent.Object..TargetName,0,,BPChar_Typhon SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.BPChar_Typhon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.BPChar_Typhon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.BPChar_Typhon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Typhon # BPChar_Tyreen SparkCharacterLoadedEntry,(1,1,0,BPChar_Tyreen),/Game/NonPlayerCharacters/Tyreen/_Design/Character/BPChar_Tyreen.Default__BPChar_Tyreen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Tyreen),/Game/NonPlayerCharacters/Tyreen/_Design/Character/BPChar_Tyreen.Default__BPChar_Tyreen_C,TargetableComponent.Object..TargetName,0,,BPChar_Tyreen # BPChar_Undertaker SparkCharacterLoadedEntry,(1,1,0,BPChar_Undertaker),/Geranium/NonPlayerCharacters/GerNPC/Undertaker/_Design/Character/BPChar_Undertaker.Default__BPChar_Undertaker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Undertaker),/Geranium/NonPlayerCharacters/GerNPC/Undertaker/_Design/Character/BPChar_Undertaker.Default__BPChar_Undertaker_C,TargetableComponent.Object..TargetName,0,,BPChar_Undertaker # BPChar_UpperHalf SparkCharacterLoadedEntry,(1,1,0,BPChar_UpperHalf),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/UpperHalf/Character/BPChar_UpperHalf.Default__BPChar_UpperHalf_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_UpperHalf),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/UpperHalf/Character/BPChar_UpperHalf.Default__BPChar_UpperHalf_C,TargetableComponent.Object..TargetName,0,,BPChar_UpperHalf SparkCharacterLoadedEntry,(1,1,0,BPChar_UpperHalf),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/UpperHalf/Character/BPChar_UpperHalf.BPChar_UpperHalf_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_UpperHalf),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/UpperHalf/Character/BPChar_UpperHalf.BPChar_UpperHalf_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_UpperHalf),/Game/PatchDLC/Raid1/Enemies/Behemoth/_Unique/RaidMiniBoss/UpperHalf/Character/BPChar_UpperHalf.BPChar_UpperHalf_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_UpperHalf # BPChar_VarkidShared SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidShared),/Game/Enemies/Varkid/_Shared/_Design/Character/BPChar_VarkidShared.Default__BPChar_VarkidShared_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidShared),/Game/Enemies/Varkid/_Shared/_Design/Character/BPChar_VarkidShared.Default__BPChar_VarkidShared_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidShared SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidShared),/Game/Enemies/Varkid/_Shared/_Design/Character/BPChar_VarkidShared.BPChar_VarkidShared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidShared),/Game/Enemies/Varkid/_Shared/_Design/Character/BPChar_VarkidShared.BPChar_VarkidShared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidShared),/Game/Enemies/Varkid/_Shared/_Design/Character/BPChar_VarkidShared.BPChar_VarkidShared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidShared # BPChar_Varkid_LesserBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/LesserBoss/BPChar_Varkid_LesserBoss.Default__BPChar_Varkid_LesserBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/LesserBoss/BPChar_Varkid_LesserBoss.Default__BPChar_Varkid_LesserBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Varkid_LesserBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/LesserBoss/BPChar_Varkid_LesserBoss.BPChar_Varkid_LesserBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/LesserBoss/BPChar_Varkid_LesserBoss.BPChar_Varkid_LesserBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/LesserBoss/BPChar_Varkid_LesserBoss.BPChar_Varkid_LesserBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Varkid_LesserBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/LesserBoss/BPChar_Varkid_LesserBoss.BPChar_Varkid_LesserBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/LesserBoss/BPChar_Varkid_LesserBoss.BPChar_Varkid_LesserBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/LesserBoss/BPChar_Varkid_LesserBoss.BPChar_Varkid_LesserBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Varkid_LesserBoss # BPChar_Varkid_RaidBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Character/BPChar_Varkid_RaidBoss.Default__BPChar_Varkid_RaidBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Character/BPChar_Varkid_RaidBoss.Default__BPChar_Varkid_RaidBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_Varkid_RaidBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Character/BPChar_Varkid_RaidBoss.BPChar_Varkid_RaidBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Character/BPChar_Varkid_RaidBoss.BPChar_Varkid_RaidBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Character/BPChar_Varkid_RaidBoss.BPChar_Varkid_RaidBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Varkid_RaidBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Character/BPChar_Varkid_RaidBoss.BPChar_Varkid_RaidBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Character/BPChar_Varkid_RaidBoss.BPChar_Varkid_RaidBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Character/BPChar_Varkid_RaidBoss.BPChar_Varkid_RaidBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Varkid_RaidBoss # BPChar_VarkidAdult SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult),/Game/Enemies/Varkid/Adult/_Design/Character/BPChar_VarkidAdult.Default__BPChar_VarkidAdult_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult),/Game/Enemies/Varkid/Adult/_Design/Character/BPChar_VarkidAdult.Default__BPChar_VarkidAdult_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidAdult SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult),/Game/Enemies/Varkid/Adult/_Design/Character/BPChar_VarkidAdult.BPChar_VarkidAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult),/Game/Enemies/Varkid/Adult/_Design/Character/BPChar_VarkidAdult.BPChar_VarkidAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult),/Game/Enemies/Varkid/Adult/_Design/Character/BPChar_VarkidAdult.BPChar_VarkidAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidAdult SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult),/Game/Enemies/Varkid/Adult/_Design/Character/BPChar_VarkidAdult.BPChar_VarkidAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult),/Game/Enemies/Varkid/Adult/_Design/Character/BPChar_VarkidAdult.BPChar_VarkidAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult),/Game/Enemies/Varkid/Adult/_Design/Character/BPChar_VarkidAdult.BPChar_VarkidAdult_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_VarkidAdult # BPChar_VarkidAdult_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidAdult_Raid.Default__BPChar_VarkidAdult_Raid_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidAdult_Raid.Default__BPChar_VarkidAdult_Raid_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidAdult_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidAdult_Raid.BPChar_VarkidAdult_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidAdult_Raid.BPChar_VarkidAdult_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidAdult_Raid.BPChar_VarkidAdult_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidAdult_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidAdult_Raid.BPChar_VarkidAdult_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidAdult_Raid.BPChar_VarkidAdult_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidAdult_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidAdult_Raid.BPChar_VarkidAdult_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_VarkidAdult_Raid # BPChar_VarkidBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass),/Game/Enemies/Varkid/Badass/_Design/Character/BPChar_VarkidBadass.Default__BPChar_VarkidBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass),/Game/Enemies/Varkid/Badass/_Design/Character/BPChar_VarkidBadass.Default__BPChar_VarkidBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass),/Game/Enemies/Varkid/Badass/_Design/Character/BPChar_VarkidBadass.Default__BPChar_VarkidBadass_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass),/Game/Enemies/Varkid/Badass/_Design/Character/BPChar_VarkidBadass.Default__BPChar_VarkidBadass_C,ElementToUINameMap_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass),/Game/Enemies/Varkid/Badass/_Design/Character/BPChar_VarkidBadass.BPChar_VarkidBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass),/Game/Enemies/Varkid/Badass/_Design/Character/BPChar_VarkidBadass.BPChar_VarkidBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass),/Game/Enemies/Varkid/Badass/_Design/Character/BPChar_VarkidBadass.BPChar_VarkidBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass),/Game/Enemies/Varkid/Badass/_Design/Character/BPChar_VarkidBadass.BPChar_VarkidBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass),/Game/Enemies/Varkid/Badass/_Design/Character/BPChar_VarkidBadass.BPChar_VarkidBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass),/Game/Enemies/Varkid/Badass/_Design/Character/BPChar_VarkidBadass.BPChar_VarkidBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_VarkidBadass # BPChar_VarkidBadass_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidBadass_Raid.Default__BPChar_VarkidBadass_Raid_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidBadass_Raid.Default__BPChar_VarkidBadass_Raid_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidBadass_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidBadass_Raid.BPChar_VarkidBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidBadass_Raid.BPChar_VarkidBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidBadass_Raid.BPChar_VarkidBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidBadass_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidBadass_Raid.BPChar_VarkidBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidBadass_Raid.BPChar_VarkidBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidBadass_Raid.BPChar_VarkidBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_VarkidBadass_Raid # BPChar_VarkidBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBossFodder),/Game/Enemies/Varkid/_Unique/BossFodder/_Design/Character/BPChar_VarkidBossFodder.Default__BPChar_VarkidBossFodder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBossFodder),/Game/Enemies/Varkid/_Unique/BossFodder/_Design/Character/BPChar_VarkidBossFodder.Default__BPChar_VarkidBossFodder_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidBossFodder SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBossFodder),/Game/Enemies/Varkid/_Unique/BossFodder/_Design/Character/BPChar_VarkidBossFodder.BPChar_VarkidBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBossFodder),/Game/Enemies/Varkid/_Unique/BossFodder/_Design/Character/BPChar_VarkidBossFodder.BPChar_VarkidBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidBossFodder),/Game/Enemies/Varkid/_Unique/BossFodder/_Design/Character/BPChar_VarkidBossFodder.BPChar_VarkidBossFodder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidBossFodder # BPChar_VarkidHunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01.Default__BPChar_VarkidHunt01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01.Default__BPChar_VarkidHunt01_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidHunt01 SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01.Default__BPChar_VarkidHunt01_C,CustomEvolve_PodUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01.BPChar_VarkidHunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01.BPChar_VarkidHunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01.BPChar_VarkidHunt01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidHunt01 # BPChar_VarkidLarva SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva),/Game/Enemies/Varkid/Larva/_Design/Character/BPChar_VarkidLarva.Default__BPChar_VarkidLarva_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva),/Game/Enemies/Varkid/Larva/_Design/Character/BPChar_VarkidLarva.Default__BPChar_VarkidLarva_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidLarva SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva),/Game/Enemies/Varkid/Larva/_Design/Character/BPChar_VarkidLarva.BPChar_VarkidLarva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva),/Game/Enemies/Varkid/Larva/_Design/Character/BPChar_VarkidLarva.BPChar_VarkidLarva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva),/Game/Enemies/Varkid/Larva/_Design/Character/BPChar_VarkidLarva.BPChar_VarkidLarva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidLarva SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva),/Game/Enemies/Varkid/Larva/_Design/Character/BPChar_VarkidLarva.BPChar_VarkidLarva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva),/Game/Enemies/Varkid/Larva/_Design/Character/BPChar_VarkidLarva.BPChar_VarkidLarva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva),/Game/Enemies/Varkid/Larva/_Design/Character/BPChar_VarkidLarva.BPChar_VarkidLarva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_VarkidLarva # BPChar_VarkidHunt01_Larva SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Larva),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01_Larva.Default__BPChar_VarkidHunt01_Larva_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Larva),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01_Larva.Default__BPChar_VarkidHunt01_Larva_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidHunt01_Larva SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Larva),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01_Larva.Default__BPChar_VarkidHunt01_Larva_C,CustomEvolve_PodUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Larva),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01_Larva.BPChar_VarkidHunt01_Larva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Larva),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01_Larva.BPChar_VarkidHunt01_Larva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Larva),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01_Larva.BPChar_VarkidHunt01_Larva_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidHunt01_Larva # BPChar_VarkidHunt01_Tink SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Tink),/Game/Enemies/Tink/_Unique/VarkidHunt01/BPChar_VarkidHunt01_Tink.Default__BPChar_VarkidHunt01_Tink_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Tink),/Game/Enemies/Tink/_Unique/VarkidHunt01/BPChar_VarkidHunt01_Tink.Default__BPChar_VarkidHunt01_Tink_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidHunt01_Tink SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Tink),/Game/Enemies/Tink/_Unique/VarkidHunt01/BPChar_VarkidHunt01_Tink.BPChar_VarkidHunt01_Tink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Tink),/Game/Enemies/Tink/_Unique/VarkidHunt01/BPChar_VarkidHunt01_Tink.BPChar_VarkidHunt01_Tink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01_Tink),/Game/Enemies/Tink/_Unique/VarkidHunt01/BPChar_VarkidHunt01_Tink.BPChar_VarkidHunt01_Tink_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidHunt01_Tink # BPChar_VarkidHunt02_AdultA SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultA.Default__BPChar_VarkidHunt02_AdultA_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultA.Default__BPChar_VarkidHunt02_AdultA_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidHunt02_AdultA SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultA.Default__BPChar_VarkidHunt02_AdultA_C,CustomEvolve_PodUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultA.BPChar_VarkidHunt02_AdultA_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultA.BPChar_VarkidHunt02_AdultA_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultA.BPChar_VarkidHunt02_AdultA_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidHunt02_AdultA # BPChar_VarkidHunt02_AdultB SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultB.Default__BPChar_VarkidHunt02_AdultB_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultB.Default__BPChar_VarkidHunt02_AdultB_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidHunt02_AdultB SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultB.Default__BPChar_VarkidHunt02_AdultB_C,CustomEvolve_PodUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultB.BPChar_VarkidHunt02_AdultB_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultB.BPChar_VarkidHunt02_AdultB_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_AdultB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Adult/BPChar_VarkidHunt02_AdultB.BPChar_VarkidHunt02_AdultB_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidHunt02_AdultB # BPChar_VarkidHunt02_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_Badass),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Badass/BPChar_VarkidHunt02_Badass.Default__BPChar_VarkidHunt02_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_Badass),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Badass/BPChar_VarkidHunt02_Badass.Default__BPChar_VarkidHunt02_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidHunt02_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_Badass),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Badass/BPChar_VarkidHunt02_Badass.Default__BPChar_VarkidHunt02_Badass_C,CustomEvolve_PodUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_Badass),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Badass/BPChar_VarkidHunt02_Badass.BPChar_VarkidHunt02_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_Badass),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Badass/BPChar_VarkidHunt02_Badass.BPChar_VarkidHunt02_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_Badass),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Badass/BPChar_VarkidHunt02_Badass.BPChar_VarkidHunt02_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidHunt02_Badass # BPChar_VarkidHunt02_LarvaA SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaA.Default__BPChar_VarkidHunt02_LarvaA_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaA.Default__BPChar_VarkidHunt02_LarvaA_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidHunt02_LarvaA SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaA.BPChar_VarkidHunt02_LarvaA_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaA.BPChar_VarkidHunt02_LarvaA_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaA),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaA.BPChar_VarkidHunt02_LarvaA_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidHunt02_LarvaA # BPChar_VarkidHunt02_LarvaB SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaB.Default__BPChar_VarkidHunt02_LarvaB_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaB.Default__BPChar_VarkidHunt02_LarvaB_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidHunt02_LarvaB SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaB.BPChar_VarkidHunt02_LarvaB_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaB.BPChar_VarkidHunt02_LarvaB_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaB),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaB.BPChar_VarkidHunt02_LarvaB_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidHunt02_LarvaB # BPChar_VarkidHunt02_LarvaC SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaC),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaC.Default__BPChar_VarkidHunt02_LarvaC_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaC),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaC.Default__BPChar_VarkidHunt02_LarvaC_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidHunt02_LarvaC SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaC),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaC.BPChar_VarkidHunt02_LarvaC_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaC),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaC.BPChar_VarkidHunt02_LarvaC_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaC),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaC.BPChar_VarkidHunt02_LarvaC_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidHunt02_LarvaC # BPChar_VarkidHunt02_LarvaD SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaD),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaD.Default__BPChar_VarkidHunt02_LarvaD_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaD),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaD.Default__BPChar_VarkidHunt02_LarvaD_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidHunt02_LarvaD SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaD),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaD.BPChar_VarkidHunt02_LarvaD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaD),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaD.BPChar_VarkidHunt02_LarvaD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt02_LarvaD),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaD.BPChar_VarkidHunt02_LarvaD_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidHunt02_LarvaD # BPChar_VarkidLarva_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidLarva_Raid.Default__BPChar_VarkidLarva_Raid_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidLarva_Raid.Default__BPChar_VarkidLarva_Raid_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidLarva_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidLarva_Raid.BPChar_VarkidLarva_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidLarva_Raid.BPChar_VarkidLarva_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidLarva_Raid.BPChar_VarkidLarva_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidLarva_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidLarva_Raid.BPChar_VarkidLarva_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidLarva_Raid.BPChar_VarkidLarva_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidLarva_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidLarva_Raid.BPChar_VarkidLarva_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_VarkidLarva_Raid # BPChar_VarkidSuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass),/Game/Enemies/Varkid/SuperBadass/_Design/Character/BPChar_VarkidSuperBadass.Default__BPChar_VarkidSuperBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass),/Game/Enemies/Varkid/SuperBadass/_Design/Character/BPChar_VarkidSuperBadass.Default__BPChar_VarkidSuperBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidSuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass),/Game/Enemies/Varkid/SuperBadass/_Design/Character/BPChar_VarkidSuperBadass.Default__BPChar_VarkidSuperBadass_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass),/Game/Enemies/Varkid/SuperBadass/_Design/Character/BPChar_VarkidSuperBadass.Default__BPChar_VarkidSuperBadass_C,ElementToUINameMap_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass),/Game/Enemies/Varkid/SuperBadass/_Design/Character/BPChar_VarkidSuperBadass.BPChar_VarkidSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass),/Game/Enemies/Varkid/SuperBadass/_Design/Character/BPChar_VarkidSuperBadass.BPChar_VarkidSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass),/Game/Enemies/Varkid/SuperBadass/_Design/Character/BPChar_VarkidSuperBadass.BPChar_VarkidSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidSuperBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass),/Game/Enemies/Varkid/SuperBadass/_Design/Character/BPChar_VarkidSuperBadass.BPChar_VarkidSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass),/Game/Enemies/Varkid/SuperBadass/_Design/Character/BPChar_VarkidSuperBadass.BPChar_VarkidSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass),/Game/Enemies/Varkid/SuperBadass/_Design/Character/BPChar_VarkidSuperBadass.BPChar_VarkidSuperBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_VarkidSuperBadass # BPChar_VarkidSuperBadass_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidSuperBadass_Raid.Default__BPChar_VarkidSuperBadass_Raid_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidSuperBadass_Raid.Default__BPChar_VarkidSuperBadass_Raid_C,TargetableComponent.Object..TargetName,0,,BPChar_VarkidSuperBadass_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidSuperBadass_Raid.Default__BPChar_VarkidSuperBadass_Raid_C,CustomEvolve_PodUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidSuperBadass_Raid.BPChar_VarkidSuperBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidSuperBadass_Raid.BPChar_VarkidSuperBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidSuperBadass_Raid.BPChar_VarkidSuperBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VarkidSuperBadass_Raid SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidSuperBadass_Raid.BPChar_VarkidSuperBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidSuperBadass_Raid.BPChar_VarkidSuperBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidSuperBadass_Raid),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Evolutions/BPChar_VarkidSuperBadass_Raid.BPChar_VarkidSuperBadass_Raid_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_VarkidSuperBadass_Raid # BPChar_Vaughn SparkCharacterLoadedEntry,(1,1,0,BPChar_Vaughn),/Game/NonPlayerCharacters/Vaughn/_Design/Character/BPChar_Vaughn.Default__BPChar_Vaughn_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Vaughn),/Game/NonPlayerCharacters/Vaughn/_Design/Character/BPChar_Vaughn.Default__BPChar_Vaughn_C,TargetableComponent.Object..TargetName,0,,BPChar_Vaughn # BPChar_ZealotSpectre SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotSpectre),/Hibiscus/Enemies/Zealot/Spectre/_Design/Character/BPChar_ZealotSpectre.Default__BPChar_ZealotSpectre_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotSpectre),/Hibiscus/Enemies/Zealot/Spectre/_Design/Character/BPChar_ZealotSpectre.Default__BPChar_ZealotSpectre_C,TargetableComponent.Object..TargetName,0,,BPChar_ZealotSpectre SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotSpectre),/Hibiscus/Enemies/Zealot/Spectre/_Design/Character/BPChar_ZealotSpectre.BPChar_ZealotSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotSpectre),/Hibiscus/Enemies/Zealot/Spectre/_Design/Character/BPChar_ZealotSpectre.BPChar_ZealotSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotSpectre),/Hibiscus/Enemies/Zealot/Spectre/_Design/Character/BPChar_ZealotSpectre.BPChar_ZealotSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ZealotSpectre SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotSpectre),/Hibiscus/Enemies/Zealot/Spectre/_Design/Character/BPChar_ZealotSpectre.BPChar_ZealotSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotSpectre),/Hibiscus/Enemies/Zealot/Spectre/_Design/Character/BPChar_ZealotSpectre.BPChar_ZealotSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotSpectre),/Hibiscus/Enemies/Zealot/Spectre/_Design/Character/BPChar_ZealotSpectre.BPChar_ZealotSpectre_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ZealotSpectre # BPChar_Vincent SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent.Default__BPChar_Vincent_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent.Default__BPChar_Vincent_C,TargetableComponent.Object..TargetName,0,,BPChar_Vincent SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent.BPChar_Vincent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent.BPChar_Vincent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent.BPChar_Vincent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Vincent SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent.BPChar_Vincent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent.BPChar_Vincent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent.BPChar_Vincent_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Vincent # BPChar_Vincent_Fake SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent_Fake),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent_Fake.Default__BPChar_Vincent_Fake_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent_Fake),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent_Fake.Default__BPChar_Vincent_Fake_C,TargetableComponent.Object..TargetName,0,,BPChar_Vincent_Fake # BPChar_Vincent_Fake_Ghost SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent_Fake_Ghost),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent_Fake_Ghost.Default__BPChar_Vincent_Fake_Ghost_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Vincent_Fake_Ghost),/Hibiscus/Enemies/Vincent/_design/Character/BPChar_Vincent_Fake_Ghost.Default__BPChar_Vincent_Fake_Ghost_C,TargetableComponent.Object..TargetName,0,,BPChar_Vincent_Fake_Ghost # BPChar_VIPOnly_Dandelion SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Dandelion),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Dandelion_FreddieBot/_Design/Character/BPChar_VIPOnly_Dandelion.Default__BPChar_VIPOnly_Dandelion_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Dandelion),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Dandelion_FreddieBot/_Design/Character/BPChar_VIPOnly_Dandelion.Default__BPChar_VIPOnly_Dandelion_C,TargetableComponent.Object..TargetName,0,,BPChar_VIPOnly_Dandelion SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Dandelion),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Dandelion_FreddieBot/_Design/Character/BPChar_VIPOnly_Dandelion.BPChar_VIPOnly_Dandelion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Dandelion),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Dandelion_FreddieBot/_Design/Character/BPChar_VIPOnly_Dandelion.BPChar_VIPOnly_Dandelion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Dandelion),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Dandelion_FreddieBot/_Design/Character/BPChar_VIPOnly_Dandelion.BPChar_VIPOnly_Dandelion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VIPOnly_Dandelion SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Dandelion),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Dandelion_FreddieBot/_Design/Character/BPChar_VIPOnly_Dandelion.BPChar_VIPOnly_Dandelion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Dandelion),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Dandelion_FreddieBot/_Design/Character/BPChar_VIPOnly_Dandelion.BPChar_VIPOnly_Dandelion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Dandelion),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Dandelion_FreddieBot/_Design/Character/BPChar_VIPOnly_Dandelion.BPChar_VIPOnly_Dandelion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_VIPOnly_Dandelion # BPChar_VIPOnly_Petunia SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Petunia),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Petunia_FreddieBot/_Design/Character/BPChar_VIPOnly_Petunia.Default__BPChar_VIPOnly_Petunia_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Petunia),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Petunia_FreddieBot/_Design/Character/BPChar_VIPOnly_Petunia.Default__BPChar_VIPOnly_Petunia_C,TargetableComponent.Object..TargetName,0,,BPChar_VIPOnly_Petunia SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Petunia),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Petunia_FreddieBot/_Design/Character/BPChar_VIPOnly_Petunia.BPChar_VIPOnly_Petunia_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Petunia),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Petunia_FreddieBot/_Design/Character/BPChar_VIPOnly_Petunia.BPChar_VIPOnly_Petunia_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Petunia),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Petunia_FreddieBot/_Design/Character/BPChar_VIPOnly_Petunia.BPChar_VIPOnly_Petunia_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_VIPOnly_Petunia SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Petunia),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Petunia_FreddieBot/_Design/Character/BPChar_VIPOnly_Petunia.BPChar_VIPOnly_Petunia_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Petunia),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Petunia_FreddieBot/_Design/Character/BPChar_VIPOnly_Petunia.BPChar_VIPOnly_Petunia_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_VIPOnly_Petunia),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Petunia_FreddieBot/_Design/Character/BPChar_VIPOnly_Petunia.BPChar_VIPOnly_Petunia_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_VIPOnly_Petunia # BPChar_Wainwright SparkCharacterLoadedEntry,(1,1,0,BPChar_Wainwright),/Game/NonPlayerCharacters/Wainwright/_Design/Character/BPChar_Wainwright.Default__BPChar_Wainwright_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wainwright),/Game/NonPlayerCharacters/Wainwright/_Design/Character/BPChar_Wainwright.Default__BPChar_Wainwright_C,TargetableComponent.Object..TargetName,0,,BPChar_Wainwright # BPChar_WeeLoaderBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBadass),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBadass/_Design/Character/BPChar_WeeLoaderBadass.Default__BPChar_WeeLoaderBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBadass),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBadass/_Design/Character/BPChar_WeeLoaderBadass.Default__BPChar_WeeLoaderBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_WeeLoaderBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBadass),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBadass/_Design/Character/BPChar_WeeLoaderBadass.BPChar_WeeLoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBadass),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBadass/_Design/Character/BPChar_WeeLoaderBadass.BPChar_WeeLoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBadass),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBadass/_Design/Character/BPChar_WeeLoaderBadass.BPChar_WeeLoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WeeLoaderBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBadass),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBadass/_Design/Character/BPChar_WeeLoaderBadass.BPChar_WeeLoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBadass),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBadass/_Design/Character/BPChar_WeeLoaderBadass.BPChar_WeeLoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBadass),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBadass/_Design/Character/BPChar_WeeLoaderBadass.BPChar_WeeLoaderBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_WeeLoaderBadass # BPChar_WeeLoaderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBasic),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBasic/_Design/Character/BPChar_WeeLoaderBasic.Default__BPChar_WeeLoaderBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBasic),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBasic/_Design/Character/BPChar_WeeLoaderBasic.Default__BPChar_WeeLoaderBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_WeeLoaderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBasic),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBasic/_Design/Character/BPChar_WeeLoaderBasic.BPChar_WeeLoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBasic),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBasic/_Design/Character/BPChar_WeeLoaderBasic.BPChar_WeeLoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBasic),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBasic/_Design/Character/BPChar_WeeLoaderBasic.BPChar_WeeLoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WeeLoaderBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBasic),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBasic/_Design/Character/BPChar_WeeLoaderBasic.BPChar_WeeLoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBasic),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBasic/_Design/Character/BPChar_WeeLoaderBasic.BPChar_WeeLoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WeeLoaderBasic),/Game/PatchDLC/Dandelion/Enemies/WeeLoader/WeeLoaderBasic/_Design/Character/BPChar_WeeLoaderBasic.BPChar_WeeLoaderBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_WeeLoaderBasic # BPChar_Wendigo SparkCharacterLoadedEntry,(1,1,0,BPChar_Wendigo),/Hibiscus/Enemies/Wendigo/Design/Character/BPChar_Wendigo.Default__BPChar_Wendigo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wendigo),/Hibiscus/Enemies/Wendigo/Design/Character/BPChar_Wendigo.Default__BPChar_Wendigo_C,TargetableComponent.Object..TargetName,0,,BPChar_Wendigo SparkCharacterLoadedEntry,(1,1,0,BPChar_Wendigo),/Hibiscus/Enemies/Wendigo/Design/Character/BPChar_Wendigo.BPChar_Wendigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wendigo),/Hibiscus/Enemies/Wendigo/Design/Character/BPChar_Wendigo.BPChar_Wendigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wendigo),/Hibiscus/Enemies/Wendigo/Design/Character/BPChar_Wendigo.BPChar_Wendigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wendigo SparkCharacterLoadedEntry,(1,1,0,BPChar_Wendigo),/Hibiscus/Enemies/Wendigo/Design/Character/BPChar_Wendigo.BPChar_Wendigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wendigo),/Hibiscus/Enemies/Wendigo/Design/Character/BPChar_Wendigo.BPChar_Wendigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wendigo),/Hibiscus/Enemies/Wendigo/Design/Character/BPChar_Wendigo.BPChar_Wendigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wendigo # BPChar_WheelDancer SparkCharacterLoadedEntry,(1,1,0,BPChar_WheelDancer),/Game/NonPlayerCharacters/_Pandora/WheelDancer/_Design/Character/BPChar_WheelDancer.Default__BPChar_WheelDancer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WheelDancer),/Game/NonPlayerCharacters/_Pandora/WheelDancer/_Design/Character/BPChar_WheelDancer.Default__BPChar_WheelDancer_C,TargetableComponent.Object..TargetName,0,,BPChar_WheelDancer # BPChar_WitchVictim SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchVictim),/Game/NonPlayerCharacters/_Eden6/WitchVictim/_Design/Character/BPChar_WitchVictim.Default__BPChar_WitchVictim_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchVictim),/Game/NonPlayerCharacters/_Eden6/WitchVictim/_Design/Character/BPChar_WitchVictim.Default__BPChar_WitchVictim_C,TargetableComponent.Object..TargetName,0,,BPChar_WitchVictim # BPChar_WolfBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic.Default__BPChar_WolfBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic.Default__BPChar_WolfBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_WolfBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic.BPChar_WolfBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic.BPChar_WolfBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic.BPChar_WolfBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WolfBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic.BPChar_WolfBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic.BPChar_WolfBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic.BPChar_WolfBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_WolfBasic # BPChar_WolfBasic_Ghost SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic_Ghost),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic_Ghost.Default__BPChar_WolfBasic_Ghost_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic_Ghost),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic_Ghost.Default__BPChar_WolfBasic_Ghost_C,TargetableComponent.Object..TargetName,0,,BPChar_WolfBasic_Ghost SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic_Ghost),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic_Ghost.BPChar_WolfBasic_Ghost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic_Ghost),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic_Ghost.BPChar_WolfBasic_Ghost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WolfBasic_Ghost),/Hibiscus/Enemies/Wolf/Basic/_Design/Character/BPChar_WolfBasic_Ghost.BPChar_WolfBasic_Ghost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WolfBasic_Ghost # BPChar_Wolven_Drizzen SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Drizzen),/Hibiscus/Enemies/Wolf/Alpha/_Design/Character/BPChar_Wolven_Drizzen.Default__BPChar_Wolven_Drizzen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Drizzen),/Hibiscus/Enemies/Wolf/Alpha/_Design/Character/BPChar_Wolven_Drizzen.Default__BPChar_Wolven_Drizzen_C,TargetableComponent.Object..TargetName,0,,BPChar_Wolven_Drizzen SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Drizzen),/Hibiscus/Enemies/Wolf/Alpha/_Design/Character/BPChar_Wolven_Drizzen.BPChar_Wolven_Drizzen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Drizzen),/Hibiscus/Enemies/Wolf/Alpha/_Design/Character/BPChar_Wolven_Drizzen.BPChar_Wolven_Drizzen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Drizzen),/Hibiscus/Enemies/Wolf/Alpha/_Design/Character/BPChar_Wolven_Drizzen.BPChar_Wolven_Drizzen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wolven_Drizzen SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Drizzen),/Hibiscus/Enemies/Wolf/Alpha/_Design/Character/BPChar_Wolven_Drizzen.BPChar_Wolven_Drizzen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Drizzen),/Hibiscus/Enemies/Wolf/Alpha/_Design/Character/BPChar_Wolven_Drizzen.BPChar_Wolven_Drizzen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Drizzen),/Hibiscus/Enemies/Wolf/Alpha/_Design/Character/BPChar_Wolven_Drizzen.BPChar_Wolven_Drizzen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wolven_Drizzen # BPChar_Wolven_Feeder SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Feeder),/Hibiscus/Enemies/Wolf/Beta/_Design/Character/BPChar_Wolven_Feeder.Default__BPChar_Wolven_Feeder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Feeder),/Hibiscus/Enemies/Wolf/Beta/_Design/Character/BPChar_Wolven_Feeder.Default__BPChar_Wolven_Feeder_C,TargetableComponent.Object..TargetName,0,,BPChar_Wolven_Feeder SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Feeder),/Hibiscus/Enemies/Wolf/Beta/_Design/Character/BPChar_Wolven_Feeder.BPChar_Wolven_Feeder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Feeder),/Hibiscus/Enemies/Wolf/Beta/_Design/Character/BPChar_Wolven_Feeder.BPChar_Wolven_Feeder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Feeder),/Hibiscus/Enemies/Wolf/Beta/_Design/Character/BPChar_Wolven_Feeder.BPChar_Wolven_Feeder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wolven_Feeder SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Feeder),/Hibiscus/Enemies/Wolf/Beta/_Design/Character/BPChar_Wolven_Feeder.BPChar_Wolven_Feeder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Feeder),/Hibiscus/Enemies/Wolf/Beta/_Design/Character/BPChar_Wolven_Feeder.BPChar_Wolven_Feeder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Feeder),/Hibiscus/Enemies/Wolf/Beta/_Design/Character/BPChar_Wolven_Feeder.BPChar_Wolven_Feeder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wolven_Feeder # BPChar_Wolven_Howler SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Howler),/Hibiscus/Enemies/Wolf/Pup/_Design/Character/BPChar_Wolven_Howler.Default__BPChar_Wolven_Howler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Howler),/Hibiscus/Enemies/Wolf/Pup/_Design/Character/BPChar_Wolven_Howler.Default__BPChar_Wolven_Howler_C,TargetableComponent.Object..TargetName,0,,BPChar_Wolven_Howler SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Howler),/Hibiscus/Enemies/Wolf/Pup/_Design/Character/BPChar_Wolven_Howler.BPChar_Wolven_Howler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Howler),/Hibiscus/Enemies/Wolf/Pup/_Design/Character/BPChar_Wolven_Howler.BPChar_Wolven_Howler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Howler),/Hibiscus/Enemies/Wolf/Pup/_Design/Character/BPChar_Wolven_Howler.BPChar_Wolven_Howler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wolven_Howler SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Howler),/Hibiscus/Enemies/Wolf/Pup/_Design/Character/BPChar_Wolven_Howler.BPChar_Wolven_Howler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Howler),/Hibiscus/Enemies/Wolf/Pup/_Design/Character/BPChar_Wolven_Howler.BPChar_Wolven_Howler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wolven_Howler),/Hibiscus/Enemies/Wolf/Pup/_Design/Character/BPChar_Wolven_Howler.BPChar_Wolven_Howler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wolven_Howler # BPChar_Xenogeologist SparkCharacterLoadedEntry,(1,1,0,BPChar_Xenogeologist),/Game/NonPlayerCharacters/_Eden6/Xenogeologist/_Design/Character/BPChar_Xenogeologist.Default__BPChar_Xenogeologist_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Xenogeologist),/Game/NonPlayerCharacters/_Eden6/Xenogeologist/_Design/Character/BPChar_Xenogeologist.Default__BPChar_Xenogeologist_C,TargetableComponent.Object..TargetName,0,,BPChar_Xenogeologist # BPChar_Yeti SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti.Default__BPChar_Yeti_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti.Default__BPChar_Yeti_C,TargetableComponent.Object..TargetName,0,,BPChar_Yeti SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti.BPChar_Yeti_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti.BPChar_Yeti_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti.BPChar_Yeti_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Yeti # BPChar_Yeti_Adds_ApeCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti_Adds_ApeCryo),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti_Adds_ApeCryo.Default__BPChar_Yeti_Adds_ApeCryo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti_Adds_ApeCryo),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti_Adds_ApeCryo.Default__BPChar_Yeti_Adds_ApeCryo_C,TargetableComponent.Object..TargetName,0,,BPChar_Yeti_Adds_ApeCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti_Adds_ApeCryo),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti_Adds_ApeCryo.BPChar_Yeti_Adds_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti_Adds_ApeCryo),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti_Adds_ApeCryo.BPChar_Yeti_Adds_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti_Adds_ApeCryo),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti_Adds_ApeCryo.BPChar_Yeti_Adds_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Yeti_Adds_ApeCryo SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti_Adds_ApeCryo),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti_Adds_ApeCryo.BPChar_Yeti_Adds_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti_Adds_ApeCryo),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti_Adds_ApeCryo.BPChar_Yeti_Adds_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti_Adds_ApeCryo),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti_Adds_ApeCryo.BPChar_Yeti_Adds_ApeCryo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Yeti_Adds_ApeCryo # BPChar_ZealotNightmare SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmare),/Hibiscus/Enemies/Zealot/Nightmare/_Design/Character/BPChar_ZealotNightmare.Default__BPChar_ZealotNightmare_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmare),/Hibiscus/Enemies/Zealot/Nightmare/_Design/Character/BPChar_ZealotNightmare.Default__BPChar_ZealotNightmare_C,TargetableComponent.Object..TargetName,0,,BPChar_ZealotNightmare SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmare),/Hibiscus/Enemies/Zealot/Nightmare/_Design/Character/BPChar_ZealotNightmare.BPChar_ZealotNightmare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmare),/Hibiscus/Enemies/Zealot/Nightmare/_Design/Character/BPChar_ZealotNightmare.BPChar_ZealotNightmare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmare),/Hibiscus/Enemies/Zealot/Nightmare/_Design/Character/BPChar_ZealotNightmare.BPChar_ZealotNightmare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ZealotNightmare SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmare),/Hibiscus/Enemies/Zealot/Nightmare/_Design/Character/BPChar_ZealotNightmare.BPChar_ZealotNightmare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmare),/Hibiscus/Enemies/Zealot/Nightmare/_Design/Character/BPChar_ZealotNightmare.BPChar_ZealotNightmare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmare),/Hibiscus/Enemies/Zealot/Nightmare/_Design/Character/BPChar_ZealotNightmare.BPChar_ZealotNightmare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ZealotNightmare # BPChar_Zealot_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass.Default__BPChar_Zealot_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass.Default__BPChar_Zealot_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Zealot_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass.BPChar_Zealot_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass.BPChar_Zealot_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass.BPChar_Zealot_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Zealot_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass.BPChar_Zealot_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass.BPChar_Zealot_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass.BPChar_Zealot_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Zealot_Badass # BPChar_Zealot_Badass_Procurer SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass_Procurer),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass_Procurer.Default__BPChar_Zealot_Badass_Procurer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass_Procurer),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass_Procurer.Default__BPChar_Zealot_Badass_Procurer_C,TargetableComponent.Object..TargetName,0,,BPChar_Zealot_Badass_Procurer SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass_Procurer),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass_Procurer.BPChar_Zealot_Badass_Procurer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass_Procurer),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass_Procurer.BPChar_Zealot_Badass_Procurer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Badass_Procurer),/Hibiscus/Enemies/Zealot/Badass/_Design/Character/BPChar_Zealot_Badass_Procurer.BPChar_Zealot_Badass_Procurer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Zealot_Badass_Procurer # BPChar_Zealot_Ghost SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Ghost),/Hibiscus/Enemies/Zealot/Ghost/_Design/Character/BPChar_Zealot_Ghost.Default__BPChar_Zealot_Ghost_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Ghost),/Hibiscus/Enemies/Zealot/Ghost/_Design/Character/BPChar_Zealot_Ghost.Default__BPChar_Zealot_Ghost_C,TargetableComponent.Object..TargetName,0,,BPChar_Zealot_Ghost SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Ghost),/Hibiscus/Enemies/Zealot/Ghost/_Design/Character/BPChar_Zealot_Ghost.BPChar_Zealot_Ghost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Ghost),/Hibiscus/Enemies/Zealot/Ghost/_Design/Character/BPChar_Zealot_Ghost.BPChar_Zealot_Ghost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Ghost),/Hibiscus/Enemies/Zealot/Ghost/_Design/Character/BPChar_Zealot_Ghost.BPChar_Zealot_Ghost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Zealot_Ghost SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Ghost),/Hibiscus/Enemies/Zealot/Ghost/_Design/Character/BPChar_Zealot_Ghost.BPChar_Zealot_Ghost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Ghost),/Hibiscus/Enemies/Zealot/Ghost/_Design/Character/BPChar_Zealot_Ghost.BPChar_Zealot_Ghost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Ghost),/Hibiscus/Enemies/Zealot/Ghost/_Design/Character/BPChar_Zealot_Ghost.BPChar_Zealot_Ghost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Zealot_Ghost # BPChar_Zealot_Ghost_Invisible SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Ghost_Invisible),/Hibiscus/Enemies/Zealot/Ghost/_Design/Character/BPChar_Zealot_Ghost_Invisible.Default__BPChar_Zealot_Ghost_Invisible_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Zealot_Ghost_Invisible),/Hibiscus/Enemies/Zealot/Ghost/_Design/Character/BPChar_Zealot_Ghost_Invisible.Default__BPChar_Zealot_Ghost_Invisible_C,TargetableComponent.Object..TargetName,0,,BPChar_Zealot_Ghost_Invisible # BPChar_ZealotBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotBasic),/Hibiscus/Enemies/Zealot/Basic/_Design/Character/BPChar_ZealotBasic.Default__BPChar_ZealotBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotBasic),/Hibiscus/Enemies/Zealot/Basic/_Design/Character/BPChar_ZealotBasic.Default__BPChar_ZealotBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_ZealotBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotBasic),/Hibiscus/Enemies/Zealot/Basic/_Design/Character/BPChar_ZealotBasic.BPChar_ZealotBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotBasic),/Hibiscus/Enemies/Zealot/Basic/_Design/Character/BPChar_ZealotBasic.BPChar_ZealotBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotBasic),/Hibiscus/Enemies/Zealot/Basic/_Design/Character/BPChar_ZealotBasic.BPChar_ZealotBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ZealotBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotBasic),/Hibiscus/Enemies/Zealot/Basic/_Design/Character/BPChar_ZealotBasic.BPChar_ZealotBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotBasic),/Hibiscus/Enemies/Zealot/Basic/_Design/Character/BPChar_ZealotBasic.BPChar_ZealotBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotBasic),/Hibiscus/Enemies/Zealot/Basic/_Design/Character/BPChar_ZealotBasic.BPChar_ZealotBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ZealotBasic # BPChar_ZealotClone SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotClone.Default__BPChar_ZealotClone_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotClone.Default__BPChar_ZealotClone_C,TargetableComponent.Object..TargetName,0,,BPChar_ZealotClone SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotClone.BPChar_ZealotClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotClone.BPChar_ZealotClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotClone.BPChar_ZealotClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ZealotClone SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotClone.BPChar_ZealotClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotClone.BPChar_ZealotClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotClone.BPChar_ZealotClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ZealotClone # BPChar_ZealotExplosiveTrailClone SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.Default__BPChar_ZealotExplosiveTrailClone_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.Default__BPChar_ZealotExplosiveTrailClone_C,TargetableComponent.Object..TargetName,0,,BPChar_ZealotExplosiveTrailClone SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_0_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_0_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_0_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ZealotExplosiveTrailClone SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_0_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_0_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_0_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ZealotExplosiveTrailClone SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ZealotExplosiveTrailClone SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotExplosiveTrailClone),/Hibiscus/Enemies/Zealot/Clone/_Design/Character/BPChar_ZealotExplosiveTrailClone.BPChar_ZealotExplosiveTrailClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ZealotExplosiveTrailClone # BPChar_ZealotNightmareShocker_Rare SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmareShocker_Rare),/Hibiscus/Enemies/_Unique/Rare_Shocker/Character/BPChar_ZealotNightmareShocker_Rare.Default__BPChar_ZealotNightmareShocker_Rare_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmareShocker_Rare),/Hibiscus/Enemies/_Unique/Rare_Shocker/Character/BPChar_ZealotNightmareShocker_Rare.Default__BPChar_ZealotNightmareShocker_Rare_C,TargetableComponent.Object..TargetName,0,,BPChar_ZealotNightmareShocker_Rare SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmareShocker_Rare),/Hibiscus/Enemies/_Unique/Rare_Shocker/Character/BPChar_ZealotNightmareShocker_Rare.BPChar_ZealotNightmareShocker_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmareShocker_Rare),/Hibiscus/Enemies/_Unique/Rare_Shocker/Character/BPChar_ZealotNightmareShocker_Rare.BPChar_ZealotNightmareShocker_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmareShocker_Rare),/Hibiscus/Enemies/_Unique/Rare_Shocker/Character/BPChar_ZealotNightmareShocker_Rare.BPChar_ZealotNightmareShocker_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ZealotNightmareShocker_Rare SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmareShocker_Rare),/Hibiscus/Enemies/_Unique/Rare_Shocker/Character/BPChar_ZealotNightmareShocker_Rare.BPChar_ZealotNightmareShocker_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmareShocker_Rare),/Hibiscus/Enemies/_Unique/Rare_Shocker/Character/BPChar_ZealotNightmareShocker_Rare.BPChar_ZealotNightmareShocker_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmareShocker_Rare),/Hibiscus/Enemies/_Unique/Rare_Shocker/Character/BPChar_ZealotNightmareShocker_Rare.BPChar_ZealotNightmareShocker_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ZealotNightmareShocker_Rare # BPChar_ZealotPilfer_Child_Rare SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_ZealotPilfer_Child_Rare.Default__BPChar_ZealotPilfer_Child_Rare_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_ZealotPilfer_Child_Rare.Default__BPChar_ZealotPilfer_Child_Rare_C,TargetableComponent.Object..TargetName,0,,BPChar_ZealotPilfer_Child_Rare SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_ZealotPilfer_Child_Rare.BPChar_ZealotPilfer_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_ZealotPilfer_Child_Rare.BPChar_ZealotPilfer_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_ZealotPilfer_Child_Rare.BPChar_ZealotPilfer_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ZealotPilfer_Child_Rare SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_ZealotPilfer_Child_Rare.BPChar_ZealotPilfer_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_ZealotPilfer_Child_Rare.BPChar_ZealotPilfer_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_ZealotPilfer_Child_Rare.BPChar_ZealotPilfer_Child_Rare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ZealotPilfer_Child_Rare # BPChar_ZealotRevived SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotRevived),/Hibiscus/Enemies/Zealot/Revived/_Design/BPChar_ZealotRevived.Default__BPChar_ZealotRevived_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotRevived),/Hibiscus/Enemies/Zealot/Revived/_Design/BPChar_ZealotRevived.Default__BPChar_ZealotRevived_C,TargetableComponent.Object..TargetName,0,,BPChar_ZealotRevived SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotRevived),/Hibiscus/Enemies/Zealot/Revived/_Design/BPChar_ZealotRevived.BPChar_ZealotRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotRevived),/Hibiscus/Enemies/Zealot/Revived/_Design/BPChar_ZealotRevived.BPChar_ZealotRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotRevived),/Hibiscus/Enemies/Zealot/Revived/_Design/BPChar_ZealotRevived.BPChar_ZealotRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ZealotRevived SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotRevived),/Hibiscus/Enemies/Zealot/Revived/_Design/BPChar_ZealotRevived.BPChar_ZealotRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotRevived),/Hibiscus/Enemies/Zealot/Revived/_Design/BPChar_ZealotRevived.BPChar_ZealotRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotRevived),/Hibiscus/Enemies/Zealot/Revived/_Design/BPChar_ZealotRevived.BPChar_ZealotRevived_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ZealotRevived # BPChar_Zero SparkCharacterLoadedEntry,(1,1,0,BPChar_Zero),/Game/NonPlayerCharacters/Zero/_Design/Character/BPChar_Zero.Default__BPChar_Zero_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Zero),/Game/NonPlayerCharacters/Zero/_Design/Character/BPChar_Zero.Default__BPChar_Zero_C,TargetableComponent.Object..TargetName,0,,BPChar_Zero SparkCharacterLoadedEntry,(1,1,0,BPChar_Zero),/Game/NonPlayerCharacters/Zero/_Design/Character/BPChar_Zero.BPChar_Zero_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Zero),/Game/NonPlayerCharacters/Zero/_Design/Character/BPChar_Zero.BPChar_Zero_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Zero),/Game/NonPlayerCharacters/Zero/_Design/Character/BPChar_Zero.BPChar_Zero_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Zero ### ### Clear SpawnOptions Overrides ### # This is annoyingly "heavy" since I don't have a good way to know when # exactly all these SpawnOptions objects get loaded. I'd make do with just # a MatchAll on LEVEL but I know of at least one SpawnOption object which # gets loaded dynamically well through the level, so I'm doing both... SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/AliEnforcer/Unique/SpawnOptions_Ali_Enforcer_MokdanUrgash.SpawnOptions_Ali_Enforcer_MokdanUrgash:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/AliEnforcer/Unique/SpawnOptions_Ali_Enforcer_MokdanUrgash.SpawnOptions_Ali_Enforcer_MokdanUrgash:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/AliGoliath/Individual/Unique/SpawnOptions_AliGoliathBadass_EvilChessKing.SpawnOptions_AliGoliathBadass_EvilChessKing:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/AliGoliath/Individual/Unique/SpawnOptions_AliGoliathBadass_EvilChessKing.SpawnOptions_AliGoliathBadass_EvilChessKing:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/AliPsycho/Individual/SpawnOptions_AliPsychoBasic_BerserkPatients_Boss.SpawnOptions_AliPsychoBasic_BerserkPatients_Boss:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/AliPsycho/Individual/SpawnOptions_AliPsychoBasic_BerserkPatients_Boss.SpawnOptions_AliPsychoBasic_BerserkPatients_Boss:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/AliPsycho/Individual/SpawnOptions_AliPsychoBasic_ExposureTherapy.SpawnOptions_AliPsychoBasic_ExposureTherapy:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/AliPsycho/Individual/SpawnOptions_AliPsychoBasic_ExposureTherapy.SpawnOptions_AliPsychoBasic_ExposureTherapy:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/AliPsycho/Individual/Unique/SpawnOptions_AliPsycho_TheBlackKing.SpawnOptions_AliPsycho_TheBlackKing:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/AliPsycho/Individual/Unique/SpawnOptions_AliPsycho_TheBlackKing.SpawnOptions_AliPsycho_TheBlackKing:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/Boss/SpawnOptions_DrBenedict.SpawnOptions_DrBenedict:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Alisma/Enemies/_Spawning/Boss/SpawnOptions_DrBenedict.SpawnOptions_DrBenedict:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/AcidTrip/EarlyPrototypes/_Spawning/SpawnOptions_AcidTrip_FLAY.SpawnOptions_AcidTrip_FLAY:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/AcidTrip/EarlyPrototypes/_Spawning/SpawnOptions_AcidTrip_FLAY.SpawnOptions_AcidTrip_FLAY:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/AcidTrip/EarlyPrototypes/_Spawning/SpawnOptions_AcidTrip_SPRAY.SpawnOptions_AcidTrip_SPRAY:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/AcidTrip/EarlyPrototypes/_Spawning/SpawnOptions_AcidTrip_SPRAY.SpawnOptions_AcidTrip_SPRAY:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/AcidTrip/Facemelt/_Spawning/SpawnOptions_AcidTrip_Facemelt.SpawnOptions_AcidTrip_Facemelt:Factory_SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/AcidTrip/Facemelt/_Spawning/SpawnOptions_AcidTrip_Facemelt.SpawnOptions_AcidTrip_Facemelt:Factory_SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Spawning/SpawnOptions_DebtCollector_RareSpawn.SpawnOptions_DebtCollector_RareSpawn:Factory_SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Spawning/SpawnOptions_DebtCollector_RareSpawn.SpawnOptions_DebtCollector_RareSpawn:Factory_SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Spawning/SpawnOptions_SisterlyLove_DebtCollector.SpawnOptions_SisterlyLove_DebtCollector:Factory_SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/BrotherlyLove/_Spawning/SpawnOptions_SisterlyLove_DebtCollector.SpawnOptions_SisterlyLove_DebtCollector:Factory_SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Dandelion_FreddieBot/_Design/_Spawning/SpawnOptions_VIPOnly_Dandelion.SpawnOptions_VIPOnly_Dandelion:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Dandelion_FreddieBot/_Design/_Spawning/SpawnOptions_VIPOnly_Dandelion.SpawnOptions_VIPOnly_Dandelion:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Petunia_FreddieBot/_Design/_Spawning/SpawnOptions_VIPOnly_Petunia.SpawnOptions_VIPOnly_Petunia:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Loader/_Unique/VIPOnly/Petunia_FreddieBot/_Design/_Spawning/SpawnOptions_VIPOnly_Petunia.SpawnOptions_VIPOnly_Petunia:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Looters/Goon/_Shared/_Design/Character/SpawnOptions_TinkGoonCasino.SpawnOptions_TinkGoonCasino:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Looters/Goon/_Shared/_Design/Character/SpawnOptions_TinkGoonCasino.SpawnOptions_TinkGoonCasino:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part2/_Spawning/SpawnOptions_DigbyPart2_BloodBucket.SpawnOptions_DigbyPart2_BloodBucket:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part2/_Spawning/SpawnOptions_DigbyPart2_BloodBucket.SpawnOptions_DigbyPart2_BloodBucket:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part3/_Spawning/SpawnOptions_DigbyPart3_SteelDragonOfEternalPain.SpawnOptions_DigbyPart3_SteelDragonOfEternalPain:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Looters/_Unique/DoItForDigby_Part3/_Spawning/SpawnOptions_DigbyPart3_SteelDragonOfEternalPain.SpawnOptions_DigbyPart3_SteelDragonOfEternalPain:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Dandelion/Enemies/Looters/_Unique/MeetTimothy/_Spawning/SpawnOptions_MeetTimothy_ThirdRail.SpawnOptions_MeetTimothy_ThirdRail:Factory_SpawnFactory_OakAI,UINameOverride,0,,None 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