@title Atlas HQ Fast Travel: Upper Courtyard @version 1.0.1 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories qol, maps @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ @screenshot https://raw.githubusercontent.com/BLCM/bl3mods/master/Apocalyptech/qol/atlas_hq_fast_travel/screenshot_courtyard.jpg ### ### Moves the Atlas HQ Fast Travel machine to the upper courtyard, ### just outside the Atlas HQ entrance. The New-U station tucked ### away in the offices to the right, inside Atlas HQ, is moved over ### to replace the Fast Travel station's original location. Also, ### the New-U in the bank spawns you over by one of the exits, ### practically outside the building. Go figure. ### ### Generated by gen_atlas_hq_fast_travel.py ### # FastTravelStationObject_1547 SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.SkeletalMesh,RelativeLocation,0,,(x=6400,y=-2509,z=-605) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.SkeletalMesh,RelativeRotation,0,,(pitch=0,yaw=158,roll=0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.ActivationArea,RelativeLocation,0,,(x=0,y=0,z=0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.ActivationArea,DetectionRadius,0,,2700.301 SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.ActivationArea,DetectionHalfHeight,0,,300 SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.OakTravelStationResurrectComponent,RelativeLocation,0,,(x=0,y=0,z=0) # Checkpoint_Lounge SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Lounge.SkeletalMesh,RelativeLocation,0,,(x=12154.898,y=8611.153,z=-1699.1996) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Lounge.SkeletalMesh,RelativeRotation,0,,(pitch=0.0,yaw=135.63383,roll=0.0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Lounge.ActivationArea,RelativeLocation,0,,(x=1786.0347,y=625.00183,z=-155.0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Lounge.ActivationArea,DetectionRadius,0,,2700.301 SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Lounge.ActivationArea,DetectionHalfHeight,0,,500.0 SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Lounge.OakTravelStationResurrectComponent,RelativeLocation,0,,(x=0,y=0,z=0) ### ### Update global game map FT location ### SparkPatchEntry,(1,1,0,),/Game/GameData/ZoneMap/ZoneMapData/ZoneMapData_AtlasHQ.ZoneMapData_AtlasHQ,ZoneMapPOIList.ZoneMapPOIList[3].PointOfInterestTransform.Translation,0,,(x=6400,y=-2509,z=-605)