@title Atlas HQ Fast Travel: Base of Elevator @version 1.0.1 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories qol, maps @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ @screenshot https://raw.githubusercontent.com/BLCM/bl3mods/master/Apocalyptech/qol/atlas_hq_fast_travel/screenshot_elevator_base.jpg ### ### Moves the Atlas HQ Fast Travel machine to the bottom of the ### long elevator, swapping places with the New-U station ### ordinarily found there. ### ### Generated by gen_atlas_hq_fast_travel.py ### # FastTravelStationObject_1547 SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.SkeletalMesh,RelativeLocation,0,,(x=-25151.0,y=1338.9989,z=105.0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.SkeletalMesh,RelativeRotation,0,,(pitch=0.0,yaw=-90.00006,roll=0.0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.ActivationArea,RelativeLocation,0,,(x=645.046,y=-11.335785,z=0.0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.ActivationArea,DetectionRadius,0,,2700.301 SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.ActivationArea,DetectionHalfHeight,0,,300 SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.OakTravelStationResurrectComponent,RelativeLocation,0,,(x=0,y=0,z=0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.OakTravelStationResurrectComponent,bActivateOnEnterArea,0,,False SparkLevelPatchEntry,(1,1,0,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.AtlasHQ_Courtyard_Dynamic_C_0,Checkpoint_ControlRoomTwo_ExecuteUbergraph_AtlasHQ_Courtyard_Dynamic_RefProperty,0,,FastTravelStationObject_C'"/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547"' # Checkpoint_ControlRoomTwo SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_ControlRoomTwo.SkeletalMesh,RelativeLocation,0,,(x=12154.898,y=8611.153,z=-1699.1996) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_ControlRoomTwo.SkeletalMesh,RelativeRotation,0,,(pitch=0.0,yaw=135.63383,roll=0.0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_ControlRoomTwo.ActivationArea,RelativeLocation,0,,(x=1786.0347,y=625.00183,z=-155.0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_ControlRoomTwo.ActivationArea,DetectionRadius,0,,2700.301 SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_ControlRoomTwo.ActivationArea,DetectionHalfHeight,0,,500.0 SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_ControlRoomTwo.OakTravelStationResurrectComponent,RelativeLocation,0,,(x=0,y=0,z=0) SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_ControlRoomTwo.OakTravelStationResurrectComponent,bActivateOnEnterArea,0,,True ### ### Update global game map FT location ### SparkPatchEntry,(1,1,0,),/Game/GameData/ZoneMap/ZoneMapData/ZoneMapData_AtlasHQ.ZoneMapData_AtlasHQ,ZoneMapPOIList.ZoneMapPOIList[3].PointOfInterestTransform.Translation,0,,(x=-25151.0,y=1338.9989,z=105.0)