@title Easy Entry to Fort Sunshine @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories maps, qol @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ @screenshot https://raw.githubusercontent.com/BLCM/bl3mods/master/Apocalyptech/qol/easy_entry_to_fort_sunshine/switch.png ### ### Adds a door-opening lever to the outside of Fort Sunshine, in Floodmoor Basin. ### During the game plot, you'll still need to ride the lumber conveyors into the ### fort in order to make progress, but the interior will be much easier to access ### outside of that mission. ### ### This mod requires either OpenHotfixLoader or B3HM v1.0.2 (or higher) ### to work properly. Note that at time of release, B3HM v1.0.2 has not yet ### been released. ### ### Generated by gen_easy_entry_to_fort_sunshine.py ### # Create the new switch SparkEarlyLevelPatchEntry,(1,11,0,Wetlands_P),/Game/Maps/Zone_2/Wetlands,/Game/InteractiveObjects/Switches/Lever/Design,IO_Switch_Industrial_Prison,80,"0.000000,0.000000,0.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000" SparkEarlyLevelPatchEntry,(1,1,1,Wetlands_P),/Game/Maps/Zone_2/Wetlands/Wetlands_P.Wetlands_P:PersistentLevel.IO_Switch_Industrial_Prison_C_0.DefaultSceneRoot,RelativeLocation,0,,(X=34927.000000,Y=10709.000000,Z=3139.000000) SparkEarlyLevelPatchEntry,(1,1,1,Wetlands_P),/Game/Maps/Zone_2/Wetlands/Wetlands_P.Wetlands_P:PersistentLevel.IO_Switch_Industrial_Prison_C_0.DefaultSceneRoot,RelativeRotation,0,,(Pitch=0.000000,Yaw=67.716370,Roll=0.000000) SparkEarlyLevelPatchEntry,(1,1,1,Wetlands_P),/Game/Maps/Zone_2/Wetlands/Wetlands_P.Wetlands_P:PersistentLevel.IO_Switch_Industrial_Prison_C_0.DefaultSceneRoot,RelativeScale3D,0,,(X=1.000000,Y=1.000000,Z=1.000000) # Hook it up to the door SparkLevelPatchEntry,(1,1,0,Wetlands_P),/Game/Maps/Zone_2/Wetlands/Wetlands_P.Wetlands_P:PersistentLevel.IO_Switch_Industrial_Prison_C_0,On_SwitchUsed,0,,(Wetlands_M_EP12JakobsRebellion_C_11.BndEvt__IO_Switch_Circuit_Breaker_V_2_K2Node_ActorBoundEvent_0_On_SwitchUsed__DelegateSignature) SparkLevelPatchEntry,(1,1,0,Wetlands_P),/Game/Maps/Zone_2/Wetlands/Wetlands_P.Wetlands_P:PersistentLevel.IO_Switch_Industrial_Prison_C_0,SingleActivation,0,,False