### ### Name: Terror no effects ### Version: 1.0.1 ### Author: Bra2ha & CZ47 ### Categories: qol-ui, ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ ### Disables the applied terror sound and visual effects SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Audio/Events/HUD/StatusEffects/HUD_StatusEffect_Terror/WE_HUD_StatusEffect_Terror_Lp_High_Play.WE_HUD_StatusEffect_Terror_Lp_High_Play,RequiredBank,0,, SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Audio/Events/HUD/StatusEffects/HUD_StatusEffect_Terror/WE_HUD_StatusEffect_Terror_Lp_High_Stop.WE_HUD_StatusEffect_Terror_Lp_High_Stop,RequiredBank,0,, SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Audio/Events/HUD/StatusEffects/HUD_StatusEffect_Terror/WE_HUD_StatusEffect_Terror_Lp_Med_Play.WE_HUD_StatusEffect_Terror_Lp_Med_Play,RequiredBank,0,, SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Audio/Events/HUD/StatusEffects/HUD_StatusEffect_Terror/WE_HUD_StatusEffect_Terror_Lp_Med_Stop.WE_HUD_StatusEffect_Terror_Lp_Med_Stop,RequiredBank,0,, SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Audio/Events/HUD/StatusEffects/HUD_StatusEffect_Terror/WE_HUD_StatusEffect_Terror_Lp_Low_Play.WE_HUD_StatusEffect_Terror_Lp_Low_Play,RequiredBank,0,, SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Audio/Events/HUD/StatusEffects/HUD_StatusEffect_Terror/WE_HUD_StatusEffect_Terror_Lp_Low_Stop.WE_HUD_StatusEffect_Terror_Lp_Low_Stop,RequiredBank,0,, SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Enemies/Ghost/_Shared/_Design/StatusEffect_BloodyHarvest_Terror1.StatusEffect_BloodyHarvest_Terror1,PresentationData.Object..bUsesScreenParticle,0,,false SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Enemies/Ghost/_Shared/_Design/StatusEffect_BloodyHarvest_Terror2.StatusEffect_BloodyHarvest_Terror2,PresentationData.Object..bUsesScreenParticle,0,,false SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Enemies/Ghost/_Shared/_Design/StatusEffect_BloodyHarvest_Terror3.StatusEffect_BloodyHarvest_Terror3,PresentationData.Object..bUsesScreenParticle,0,,false