### ### Name: Enhanced Enemies Mayhem10 ### Version: 1.0.0 ### Author: CZ47 ### Contact: =]#7647 ### Categories: mayhem, enemy ### ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ ### ### ### An attempt at making enemies more difficult to deal with ### in a different way than just making them tankier. ### Added enemy features: +reloadspeed, +chargespeed, ### +attackspeed (I think only applies to those with guns), -burstfire delay, +movespeed, +slight firerate ### ### Currrently only applies to M10/11 ### ### For optimal mayhem, use this with my increased spawns mod: ### https://github.com/BLCM/bl3mods/wiki/Increased%20Spawns%20%28from%20Increased%20spawns%20x10.bl3hotfix%29 ### and increased difficulty through Apocalyptech's mayhem mod (configure yourself): ### https://apocalyptech.com/games/bl3-mayhem/ ### ### SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/StatusEffects/Enemy/SE_Mayhem2_Enemy_CoreMod_10.SE_Mayhem2_Enemy_CoreMod_10,AttributeEffects,0,,((AttributeData=GbxAttributeData'"/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceReceiverMultiplier_Environmental.Att_DamageSourceReceiverMultiplier_Environmental"',ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=3.0,DataTableValue=(DataTable=Datatable'"/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet"',RowName="10",ValueName="DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_ResetFireSequenceTime.Att_Weapon_ResetFireSequenceTime"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1000.0)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=-10.0)),(AttributeData=GbxAttributeData'"/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=4.0)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=-4.0)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=-4.0)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_ChargeTime.Att_Weapon_ChargeTime"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=-4.0)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_EquipTime.Att_Weapon_EquipTime"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=-4.0)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.75)))