### ### Name: No Elemental Penalties/Bonuses ### ### Author: CZ47 ### Categories: element, gameplay ### ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ ### ### ### This mod removes all elemental penalties/bonuses (makes everything neutral). ### Originally made to make testing easier without having to take ele resistances into account. ### ### ##Flesh #Mayhem/TVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,NonelementalModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,CorrosiveModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,CryoModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,FireModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,ShockModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,RadiationModifier,0,,1.0 #NVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,NonelementalModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,CorrosiveModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,CryoModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,FireModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,ShockModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,RadiationModifier,0,,1.0 ##Shield #Mayhem/TVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,NonelementalModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,CorrosiveModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,CryoModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,FireModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,ShockModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,RadiationModifier,0,,1.0 #NVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,NonelementalModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,CorrosiveModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,CryoModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,FireModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,ShockModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,RadiationModifier,0,,1.0 ##Armor #Mayhem/TVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,NonelementalModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,CorrosiveModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,CryoModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,FireModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,ShockModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,RadiationModifier,0,,1.0 #NVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,NonelementalModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,CorrosiveModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,CryoModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,FireModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,ShockModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,RadiationModifier,0,,1.0