### ### Name: Key Eridium Fabricator ### Version: 1.0.0 ### Author: CraZy Marty 695 ### Contact (Discord): CraZy Marty 695#7819 ### Categories: cheat, joke, loot-sources ### ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ ### ### ### Based off of Apocalyptech's Eridium Fabricator mod ### ### This makes the Standard Fire of the Eridian Fabricator shoot four projectiles that are a mix ### of Diamond Keys, Fallen Heros Keys (Vault Card 1), Welcome to Pandora Keys (Vault Card 2), and Money ### Shots cost 1 Eridium ### ### It keeps the orignal function of Apocalyptech's Eridium Fabricator Legendary fire which makes it shoot out ### a shotgun blast of 8 Eridium Stacks. ### Shots are 0 cost ### ### The keys all have a value of 100 and the eridium stack has a value of 10,000,000 (80,000,000 in one blast) ### The Keys are auto-pickup and shared with everyone in the lobby ### The Money is multplied by 500 ### ### The Recoil is also removed from the gun ### ### ### Global Definitions ### # Weapon Name SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/WT_EridianFabricator.WT_EridianFabricator,InventoryName,0,,Key Eridium Fabricator # Item Card SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Firing/UIStat_EridianFabricator_02.UIStat_EridianFabricator_02,FormatText,0,,Shoots [skill]Keys[/skill] instead of bullets! SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Firing/UIStat_EridianFabricator_03.UIStat_EridianFabricator_03,FormatText,0,,Shoots [skill]Eridium[/skill] instead of bullets! # Remove Recoil SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[7].Object..Component.Object..PatternHeightScale.BaseValue,0,,0.0 SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[7].Object..Component.Object..PatternWidthScale.BaseValue,0,,0.0 SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[7].Object..Component.Object..RecoilSpeed,0,,0 ### ### Eridium (Amount) Value ### SparkPatchEntry,(1,1,0,),/Game/Pickups/Eridium/InvData_Eridium_Single.InvData_Eridium_Single,MonetaryValue,0,,(BaseValueConstant=1000000.0) SparkPatchEntry,(1,1,0,),/Game/Pickups/Eridium/InvData_Eridium_Ingot.InvData_Eridium_Ingot,MonetaryValue,0,,(BaseValueConstant=1000000.0) SparkPatchEntry,(1,1,0,),/Game/Pickups/Eridium/InvData_Eridium_Stack.InvData_Eridium_Stack,MonetaryValue,0,,(BaseValueConstant=10000000.0) ### ### Key (Amount) and Money (Multiplier) Value ### SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard/Data/Currency/InvData_DiamondKey.InvData_DiamondKey,MonetaryValue,0,,(BaseValueConstant=100.0) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard/Data/Currency/InvData_VaultCard01Key_3.InvData_VaultCard01Key_3,MonetaryValue,0,,(BaseValueConstant=100.0) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard2/Data/Currency/InvData_VaultCard2Key_3.InvData_VaultCard2Key_3,MonetaryValue,0,,(BaseValueConstant=100.0) SparkPatchEntry,(1,1,0,),/Game/Pickups/Money/InvData_Money_SingleStack.InvData_Money_SingleStack,MonetaryValue,0,,(BaseValueScale=500) SparkPatchEntry,(1,1,0,),/Game/Pickups/Money/InvData_Money_TripleStack.InvData_Money_TripleStack,MonetaryValue,0,,(BaseValueScale=500) SparkPatchEntry,(1,1,0,),/Game/Pickups/Money/InvData_Money_SlotMachine_Single.InvData_Money_SlotMachine_Single,MonetaryValue,0,,(BaseValueScale=500) SparkPatchEntry,(1,1,0,),/Game/Pickups/Money/InvData_Money_SlotMachine_Double.InvData_Money_SlotMachine_Double,MonetaryValue,0,,(BaseValueScale=500) SparkPatchEntry,(1,1,0,),/Game/Pickups/Money/InvData_Money_SlotMachine_Triple.InvData_Money_SlotMachine_Triple,MonetaryValue,0,,(BaseValueScale=500) # Auto-Pickup SparkPatchEntry,(1,1,0,),/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_DiamondKey.InventoryCategory_DiamondKey,PickupActionType,0,,OnUseOrTouch SparkPatchEntry,(1,1,0,),/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_VaultCard1Key.InventoryCategory_VaultCard1Key,PickupActionType,0,,OnUseOrTouch SparkPatchEntry,(1,1,0,),/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_VaultCard2Key.InventoryCategory_VaultCard2Key,PickupActionType,0,,OnUseOrTouch # Shared Pickups SparkPatchEntry,(1,1,0,),/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_DiamondKey.InventoryCategory_DiamondKey,SharedWithAllPlayers,0,,true SparkPatchEntry,(1,1,0,),/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_VaultCard1Key.InventoryCategory_VaultCard1Key,SharedWithAllPlayers,0,,true SparkPatchEntry,(1,1,0,),/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_VaultCard2Key.InventoryCategory_VaultCard2Key,SharedWithAllPlayers,0,,true ### ### Regular Fire ### # Mode Label SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/UIModeName_Fabricator_PrimaryFire.UIModeName_Fabricator_PrimaryFire,Text,0,,Key Hose # One Grouping per shot and set cost to one Eridium SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Att_FabricatorProjectilesPerShot.Att_FabricatorProjectilesPerShot,ValueResolver.Object..Value.BaseValueConstant,0,,1 SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Att_FabricatorShotCost.Att_FabricatorShotCost,ValueResolver.Object..Value.BaseValueConstant,0,,1 SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[2].Object..WeaponUseComponent.Object..ShotAmmoCost.BaseValue,0,,0 SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[2].Object..WeaponUseComponent.Object..MinShotAmmoCost,0,,0 # Full Auto SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[1].Object..WeaponUseComponent.Object..AutomaticBurstCount.BaseValue,0,,0 # Fire Rate SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[1].Object..WeaponUseComponent.Object..FireRate.BaseValue,0,,6 # Setting the item pool SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/ItemPools/Fabricator/ItemPool_FabricatorGuns.ItemPool_FabricatorGuns,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/VaultCard/Data/Currency/InventoryBalance_VaultCard01Key_3,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/VaultCard/Data/Currency/InventoryBalance_VaultCard01Key_3"',Weight=(BaseValueConstant=1)),(InventoryBalanceData=/Game/PatchDLC/VaultCard2/Data/Currency/InventoryBalance_VaultCard2Key_3,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/VaultCard2/Data/Currency/InventoryBalance_VaultCard2Key_3"',Weight=(BaseValueConstant=1)),(InventoryBalanceData=/Game/PatchDLC/VaultCard/Data/Currency/InventoryBalance_DiamondKey.InventoryBalance_DiamondKey,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/VaultCard/Data/Currency/InventoryBalance_DiamondKey.InventoryBalance_DiamondKey"',Weight=(BaseValueConstant=1)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money_Rich.ItemPool_Money_Rich"',Weight=(BaseValueConstant=0.25))) # Shot Modifier (BaseValueConstant for Amount, BaseValueScale for Multiplier) SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/ItemPools/Fabricator/ItemPool_FabricatorGuns.ItemPool_FabricatorGuns,Quantity,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1) ### ### Legendary Fire ### # Mode Label SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/UIModeName_Fabricator_AltFire.UIModeName_Fabricator_AltFire,Text,0,,Eridium Stack Blast # Full Auto SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[2].Object..WeaponUseComponent.Object..AutomaticBurstCount.BaseValue,0,,0 # Fire Rate SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[2].Object..WeaponUseComponent.Object..FireRate.BaseValue,0,,1.5 # Firing Cost SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[2].Object..WeaponUseComponent.Object..ShotAmmoCost.BaseValue,0,,0 SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[2].Object..WeaponUseComponent.Object..MinShotAmmoCost,0,,0 # Setting the item pool SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/ItemPools/Fabricator/ItemPool_FabricatorGuns_AltFire.ItemPool_FabricatorGuns_AltFire,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium_Stack.ItemPool_Eridium_Stack"',Weight=(BaseValueConstant=1))) # Shot Modifier (BaseValueConstant for Amount, BaseValueScale for Multiplier) SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/ItemPools/Fabricator/ItemPool_FabricatorGuns_AltFire.ItemPool_FabricatorGuns_AltFire,Quantity,0,,(BaseValueConstant=8,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)