### ### Name: Universl COMS ### Version: 0.1.0 ### Author: Itzsmugg ### Contact: "its smugg#8302" discord ### Categories: cheat, gear, loot ### ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ ### ###All COMs available to all VHs### SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/_Data/BPInv_ClassModData2_Gunner.BPInv_ClassModData2_Gunner,RequiredPlayerClass,0,,'"/Game/Gear/ClassMods/_Design/_Data/BPInv_ClassModData2"' SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/_Data/BPInv_ClassModData2_Operative.BPInv_ClassModData2_Operative,RequiredPlayerClass,0,,'"/Game/Gear/ClassMods/_Design/_Data/BPInv_ClassModData2"' SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/_Data/BPInv_ClassModData2_Siren.BPInv_ClassModData2_Siren,RequiredPlayerClass,0,,'"/Game/Gear/ClassMods/_Design/_Data/BPInv_ClassModData2"' SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/_Data/BPInv_ClassModData2_BeastMaster.BPInv_ClassModData2_BeastMaster,RequiredPlayerClass,0,,'"/Game/Gear/ClassMods/_Design/_Data/BPInv_ClassModData2"' ### ####vaulthunter relic text uistat as line break spacer SparkPatchEntry,(1,1,0,),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description.UIStat_Artifact_Ability_Relic_Description,Text,0,,<BR> SparkPatchEntry,(1,1,0,),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description.UIStat_Artifact_Ability_Relic_Description,bCanDisplayMultipleTimes,0,,True ### ###Changing class mod character title to generic VH SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/Titles/UIText_ClassMod_Gunner.UIText_ClassMod_Gunner,text,0,,VAULT-HUNTER SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/Titles/UIText_ClassMod_Beastmaster.UIText_ClassMod_Beastmaster,text,0,,VAULT-HUNTER SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/Titles/UIText_ClassMod_Siren.UIText_ClassMod_Siren,text,0,,VAULT-HUNTER SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/Titles/UIText_ClassMod_Operative.UIText_ClassMod_Operative,text,0,,VAULT-HUNTER ### #####ZANE##### ###infiltrator SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/ClassMods/Operative/PartSet_ClassMod_Operative_Infiltrator.PartSet_ClassMod_Operative_Infiltrator,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_01/ClassMod_Part_Operative_Unique_01_Infiltrator.ClassMod_Part_Operative_Unique_01_Infiltrator,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_01/UI/UItext_CM_OP_Unique_01_RedText,PriorityIncrease=700),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_01/UI/UIstat_CM_OP_Unique_01_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_01/UI/UItext_CM_OP_Unique_01_RedText.UIText_CM_OP_Unique_01_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_01/UI/UIstat_CM_OP_Unique_01_Desc.UIStat_CM_OP_Unique_01_Desc,FormatText,0,,The Vault-Hunter's [skill]Weapon Damage[/skill] and [skill]Movement Speed[/skill] are increased. The lower their shield, the greater the bonus.<br><br>Whenever The Vault-Hunter activates an action skill they break their shield. ### ###executor SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/ClassMods/Operative/PartSet_ClassMod_Operative_Executor.PartSet_ClassMod_Operative_Executor,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_02/ClassMod_Part_Operative_Unique_02_Executor.ClassMod_Part_Operative_Unique_02_Executor,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_02/UI/UItext_CM_OP_Unique_02_RedText,PriorityIncrease=700),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_02/UI/UIstat_CM_OP_Unique_02_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_02/UI/UItext_CM_OP_Unique_02_RedText.UIText_CM_OP_Unique_02_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_02/UI/UIstat_CM_OP_Unique_02_Desc.UIStat_CM_OP_Unique_02_Desc,FormatText,0,,[skill]Kill Skill[/skill]. Whenever The Vault-Hunter kills an enemy they gain increased [skill]Accuracy[/skill], [skill]Handling[/skill], [skill]Critical Hit Damage[/skill], [skill]Status Effect Damage[/skill], and [skill]Status Effect Chance[/skill]. ### ###cold warrior SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/ClassMods/Operative/PartSet_ClassMod_Operative_ColdWarrior.PartSet_ClassMod_Operative_ColdWarrior,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_05/ClassMod_Part_Operative_Unique_05_Operative.ClassMod_Part_Operative_Unique_05_Operative,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_05/UI/UItext_CM_OP_Unique_05_RedText,PriorityIncrease=700),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_05/UI/UIstat_CM_OP_Unique_05_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_05/UI/UIText_CM_OP_Unique_05_RedText.UIText_CM_OP_Unique_05_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/Unique_05/UI/UIstat_CM_OP_Unique_05_Desc.UIStat_CM_OP_Unique_05_Desc,FormatText,0,,Whenever The Vault-Hunter [skill]freezes[/skill] an enemy, a random [skill]Status Effect[/skill] is applied to them instantly. ### ###antifreeze SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/OPE/PartSet_CM_Operative_Raid1.PartSet_CM_Operative_Raid1,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/OPE/Part_CM_Operative_Raid1.Part_CM_Operative_Raid1,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/OPE/UItext_CM_OP_Raid1_RedText,PriorityIncrease=700),(UIStat=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/OPE/UIstat_CM_OP_Raid1_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/OPE/UIText_CM_OP_Raid1_RedText.UIText_CM_OP_Raid1_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/OPE/UIstat_CM_OP_Raid1_Desc.UIStat_CM_OP_Raid1_Desc,FormatText,0,,While Sliding or Airborne, The Vault-Hunter gains [skillbold]$VALUE$[/skillbold] Weapon Damage ### ###crit mass SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/L01/PartSet_CM_Ixora2_OPE_L01.PartSet_CM_Ixora2_OPE_L01,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/L01/Part_CM_Ixora2_OPE_L01.Part_CM_Ixora2_OPE_L01,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/L01/UIText_CM_Ixora2_OPE_L01_RedText,PriorityIncrease=700),(UIStat=/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/L01/UIStat_CM_Ixora2_OPE_L01_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/L01/UIText_CM_Ixora2_OPE_L01_RedText.UIText_CM_Ixora2_OPE_L01_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/L01/UIStat_CM_Ixora2_OPE_L01_Desc.UIStat_CM_Ixora2_OPE_L01_Desc,FormatText,0,,On kill from a [skillbold]Critical Hit[/skillbold], [skillbold]$VALUE$[/skillbold] of ammo is returned to [actionskill]The Vault-Hunter's[/actionskill] mag. ### ###conductor SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/OPE/PartSet_CM_Operative_Hib.PartSet_CM_Operative_Hib,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/OPE/Part_CM_Operative_Hib.Part_CM_Operative_Hib,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/OPE/UIText_CM_OP_Hib_RedText,PriorityIncrease=700),(UIStat=/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/OPE/UIStat_CM_OP_Hib_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/OPE/UIText_CM_OP_Hib_RedText.UIText_CM_OP_Hib_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/OPE/UIStat_CM_OP_Hib_Desc.UIStat_CM_OP_Hib_Desc,FormatText,0,,The Vault-Hunter gains up to [skill]$VALUE$ Bonus Shock Damage[/skill] based on their remaining action skill duration. The more duration remaining, the greater the bonus. This effect stacks ### ###executor SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/OPE/PartSet_CM_Operative_Alisma.PartSet_CM_Operative_Alisma,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/OPE/Part_CM_Operative_Alisma.Part_CM_Operative_Alisma,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/OPE/UIText_CM_OPE_Alisma_RedText,PriorityIncrease=700),(UIStat=/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/OPE/UIStat_CM_OPE_Alisma_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/OPE/UIText_CM_OPE_Alisma_RedText.UIText_CM_OPE_Alisma_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/OPE/UIStat_CM_OPE_Alisma_Desc.UIStat_CM_OPE_Alisma_Desc,FormatText,0,,Damaging an enemy with a non-critical hit grants The Vault-Hunter a stacking [skill]$VALUE$ increased Critical Hit Damage[/skill] ### #####FLAK##### ###stackbot SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/BSM/PartSet_CM_Beastmaster_DLC1.PartSet_CM_Beastmaster_DLC1,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/BSM/UIText_CM_BM_DLC1_RedText.UIText_CM_BM_DLC1_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/BSM/Part_CM_Beastmaster_DLC1.Part_CM_Beastmaster_DLC1,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/BSM/UIText_CM_BM_DLC1_RedText,PriorityIncrease=700),(UIStat=/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/BSM/UIStat_CM_BM_DLC1_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/BSM/UIStat_CM_BM_DLC1_Desc.UIStat_CM_BM_DLC1_Desc,FormatText,0,,Whenever The Vault-Hunter scores a critical hit, they gain increased [skillbold]Weapon Damage[/skillbold] until they don't score a critical hit. This effect stacks. ### ###deadeye SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/ClassMods/Beastmaster/PartSet_ClassMod_Beastmaster_DE4DEYE.PartSet_ClassMod_Beastmaster_DE4DEYE,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/Beastmaster_Unique_04/ClassMod_Part_Beastmaster_Unique_04_DE4DEYE.ClassMod_Part_Beastmaster_Unique_04_DE4DEYE,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/Beastmaster_Unique_04/UI/UItext_CM_BM_Unique_04_RedText,PriorityIncrease=700),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/Beastmaster_Unique_04/UI/UIstat_CM_BM_Unique_04_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/Beastmaster_Unique_04/UI/UItext_CM_BM_Unique_04_RedText.UIText_CM_BM_Unique_04_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/Beastmaster_Unique_04/UI/UIstat_CM_BM_Unique_04_Desc.UIStat_CM_BM_Unique_04_Desc,FormatText,0,,The Vault-Hunter deals [skill]$VALUE$[/skill] additional damage against enemies above [skill]75%[/skill] health. ### #####MOZE##### ###GM SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/GUN/PartSet_CM_Gunner_DLC1.PartSet_CM_Gunner_DLC1,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/GUN/UIText_CM_GN_DLC1_RedText.UIText_CM_GN_DLC1_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/GUN/Part_CM_Gunner_DLC1.Part_CM_Gunner_DLC1,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/GUN/UIText_CM_GN_DLC1_RedText,PriorityIncrease=700),(UIStat=/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/GUN/UIStat_CM_GN_DLC1_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/GUN/UIStat_CM_GN_DLC1_Desc.UIStat_CM_GN_DLC1_Desc,FormatText,0,,After firing their weapon for a few seconds, the Vault Hunter's weapons gain [skillbold]Bonus Corrosive Damage[/skillbold]. The longer they continually fire their weapon, the greater the bonus. ### ###Bloodletter SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/ClassMods/Gunner/PartSet_ClassMod_Gunner_BloodLetter.PartSet_ClassMod_Gunner_BloodLetter,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_02/ClassMod_Part_Gunner_Unique_02_ColdBlooded.ClassMod_Part_Gunner_Unique_02_ColdBlooded,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_02/UI/UIText_CM_GN_Unique_02_RedText,PriorityIncrease=700),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_02/UI/UIStat_CM_GN_Unique_02_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_02/UI/UIText_CM_GN_Unique_02_RedText.UIText_CM_GN_Unique_02_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_02/UI/UIStat_CM_GN_Unique_02_Desc.UIStat_CM_GN_Unique_02_Desc,FormatText,0,,If The Vault-Hunter would be [skill]healed[/skill], they gain [skill]shields[/skill] instead. If they would [skill]regenerate health[/skill], they also gain [skill]shield regeneration[/skill] ### ###mindsweeper SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/ClassMods/Gunner/PartSet_ClassMod_Gunner_MindSweeper.PartSet_ClassMod_Gunner_MindSweeper,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_03/ClassMod_Part_Gunner_Unique_03.ClassMod_Part_Gunner_Unique_03,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_03/UI/UIText_CM_GN_Unique_03_RedText,PriorityIncrease=700),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_03/UI/UIStat_CM_GN_Unique_03_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_03/UI/UIText_CM_GN_Unique_03_RedText.UIText_CM_GN_Unique_03_RedText,SectionName,0,,ManufacturerBottom ### ###BlastMaster SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/ClassMods/Gunner/PartSet_ClassMod_Gunner_BlastMaster.PartSet_ClassMod_Gunner_BlastMaster,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_05/ClassMod_Part_Gunner_Unique_05.ClassMod_Part_Gunner_Unique_05,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_05/UI/UIText_CM_GN_Unique_05_RedText,PriorityIncrease=700),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_05/UI/UIStat_CM_GN_Unique_05_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_05/UI/UIText_CM_GN_Unique_05_RedText.UIText_CM_GN_Unique_05_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Gunner/_Unique/Unique_05/UI/UIStat_CM_GN_Unique_05_Desc.UIStat_CM_GN_Unique_05_Desc,FormatText,0,,The longer The Vault-Hunter goes without [skill]reloading[/skill], the more [skill]Splash Damage[/skill] they deal.<br><br>Splash Damage: [skill]Up to $VALUE$[/skill] ### ###ETERNAL FLAME SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/GUN/L01/PartSet_CM_Ixora_GUN_L01.PartSet_CM_Ixora_GUN_L01,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/GUN/L01/Part_CM_Ixora_GUN_L01.Part_CM_Ixora_GUN_L01,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/GUN/L01/UIStat_CM_Ixora_GUN_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/GUN/L01/UIText_CM_Ixora_GUN_RedText,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/GUN/L01/UIText_CM_Ixora_GUN_RedText.UIText_CM_Ixora_GUN_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/GUN/L01/UIStat_CM_Ixora_GUN_Description,FormatText,0,,Whenever The Vault-Hunter ignites an enemy They have a $VALUE$ chance to [skillbold]reset their action skill[/skillbold]. ### ###sapper SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/GUN/PartSet_CM_Gunner_Hib.PartSet_CM_Gunner_Hib,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/GUN/Part_CM_Gunner_Hib.Part_CM_Gunner_Hib,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/GUN/UIStat_CM_GN_Hib_Desc,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/GUN/UIText_CM_GN_Hib_RedText,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/GUN/UItext_CM_GN_Hib_RedText.UItext_CM_GN_Hib_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/GUN/UIStat_CM_GN_Hib_Desc.UIStat_CM_GN_Hib_Desc,FormatText,0,,The Vault-Hunter gains up to [skill]$VALUE$ Life Steal[/skill]. The longer they hold down the fire button, the greater the life steal. ### #####AMARA##### ###Kensei SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/SRN/L01/PartSet_CM_Ixora_SRN_L01.PartSet_CM_Ixora_SRN_L01,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/SRN/L01/Part_CM_Ixora_SRN_L01.Part_CM_Ixora_SRN_L01,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/SRN/L01/UIStat_CM_Ixora_SRN_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/SRN/L01/UIText_CM_Ixora_SRN_RedText,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/SRN/L01/UIText_CM_Ixora_SRN_RedText.UIText_CM_Ixora_SRN_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/SRN/L01/UIStat_CM_Ixora_SRN_Description,FormatText,0,,After activating their action skill The Vault-Hunter deals [skillbold]$VALUE$ Bonus Melee Damage[/skillbold] of their attuned element type with their weapons ### ###muse SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/SRN/PartSet_CM_Siren_Alisma.PartSet_CM_Siren_Alisma,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/SRN/Part_CM_Siren_Alisma.Part_CM_Siren_Alisma,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/SRN/UIText_CM_SR_Alisma_RedText,PriorityIncrease=700),(UIStat=/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/SRN/UIStat_CM_SR_Alisma_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/SRN/UIText_CM_SR_Alisma_RedText.UIText_CM_SR_Alisma_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/SRN/UIStat_CM_SR_Alisma_Desc.UIStat_CM_SR_Alisma_Desc,FormatText,0,,Whenever The Vault-Hunter damages an enemy with a melee attack they project [skill]melee damage outwards[/skill] of their attuned element towards another nearby enemy. This skill has a short cooldown. ### ###breaker SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/PartSet_ClassMod_Siren_Breaker.PartSet_ClassMod_Siren_Breaker,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/SIren/_Unique/Unique_03/ClassMod_Part_Siren_Unique_03_Bruiser.ClassMod_Part_Siren_Unique_03_Bruiser,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/SIren/_Unique/Unique_03/UI/UIText_CM_SR_Unique_03_RedText,PriorityIncrease=700),(UIStat=/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/SIren/_Unique/Unique_03/UI/UIStat_CM_SR_Unique_03_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/SIren/_Unique/Unique_03/UI/UIText_CM_SR_Unique_03_RedText.UIText_CM_SR_Unique_03_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/SIren/_Unique/Unique_03/UI/UIStat_CM_SR_Unique_03_Desc.UIStat_CM_SR_Unique_03_Desc,FormatText,0,,The Vault-Hunter gains [skill]Damage Reduction[/skill]. This bonus is based on the distance to the enemy. The closer the enemy, the greater the bonus.<br><br>Damage Reduction: [skill]Up to $VALUE$[/skill] ### ###driver SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/PartSet_CM_Siren_Raid1.PartSet_CM_Siren_Raid1,ActorPartLists,0,,((PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=0,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=1,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=2,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=3,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=2,Max=2),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=4,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=False,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=5,bCanSelectMultipleParts=True,bUseWeightWithMultiplePartSelection=True,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=True,Parts=()),(PartTypeEnum=/Game/Gear/ClassMods/_Design/_Data/EPartList_ClassMod.EPartList_ClassMod,PartType=6,bCanSelectMultipleParts=False,bUseWeightWithMultiplePartSelection=true,MultiplePartSelectionRange=(Min=0,Max=0),bEnabled=False,Parts=())) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/Part_CM_Siren_Raid1.Part_CM_Siren_Raid1,UIStats.UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/VaultHunterRelic/UIStat_Artifact_Ability_Relic_Description,PriorityIncrease=1000),(UIStat=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/UIText_CM_SR_Raid1_RedText,PriorityIncrease=700),(UIStat=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/UIStat_CM_SR_Raid1_Desc,PriorityIncrease=600)) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/UIText_CM_SR_Raid1_RedText.UIText_CM_SR_Raid1_RedText,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/UIStat_CM_SR_Raid1_Desc.UIStat_CM_SR_Raid1_Desc,FormatText,0,,The Vault-Hunter gains [skill]Damage Reduction[/skill]. This bonus is based on the distance to the enemy. The closer the enemy, the greater the bonus.<br><br>Damage Reduction: [skill]Up to $VALUE$[/skill] ### ###Set Passives to bottom of COM card### SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Tediore_WeaponReloadSpeed.UIStat_ClassMod_Stat_Tediore_WeaponReloadSpeed,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Torgue_WeaponAccuracy.UIStat_ClassMod_Stat_Torgue_WeaponAccuracy,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Torgue_WeaponDamage.UIStat_ClassMod_Stat_Torgue_WeaponDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Torgue_WeaponMagazineSize.UIStat_ClassMod_Stat_Torgue_WeaponMagazineSize,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Torgue_WeaponProjectileSpeed.UIStat_ClassMod_Stat_Torgue_WeaponProjectileSpeed,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Torgue_WeaponReloadSpeed.UIStat_ClassMod_Stat_Torgue_WeaponReloadSpeed,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Vladof_WeaponAccuracy.UIStat_ClassMod_Stat_Vladof_WeaponAccuracy,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Vladof_WeaponDamage.UIStat_ClassMod_Stat_Vladof_WeaponDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Vladof_WeaponFireRate.UIStat_ClassMod_Stat_Vladof_WeaponFireRate,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Vladof_WeaponMagazineSize.UIStat_ClassMod_Stat_Vladof_WeaponMagazineSize,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Vladof_WeaponReloadSpeed.UIStat_ClassMod_Stat_Vladof_WeaponReloadSpeed,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponAccuracy.UIStat_ClassMod_Stat_WeaponAccuracy,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponCriticalDamage.UIStat_ClassMod_Stat_WeaponCriticalDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponDamage.UIStat_ClassMod_Stat_WeaponDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponDamage_Assault.UIStat_ClassMod_Stat_WeaponDamage_Assault,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponDamage_Heavy.UIStat_ClassMod_Stat_WeaponDamage_Heavy,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponDamage_Pistol.UIStat_ClassMod_Stat_WeaponDamage_Pistol,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponDamage_Shotgun.UIStat_ClassMod_Stat_WeaponDamage_Shotgun,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponDamage_SMG.UIStat_ClassMod_Stat_WeaponDamage_SMG,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponDamage_Sniper.UIStat_ClassMod_Stat_WeaponDamage_Sniper,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponFireRate.UIStat_ClassMod_Stat_WeaponFireRate,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponHandling.UIStat_ClassMod_Stat_WeaponHandling,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponMagazineSize.UIStat_ClassMod_Stat_WeaponMagazineSize,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_WeaponReloadSpeed.UIStat_ClassMod_Stat_WeaponReloadSpeed,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ActionSkillCooldown.UIStat_ClassMod_Stat_ActionSkillCooldown,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ActionSkillDamage.UIStat_ClassMod_Stat_ActionSkillDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_AreaDamage.UIStat_ClassMod_Stat_AreaDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_AreaDamageRadius.UIStat_ClassMod_Stat_AreaDamageRadius,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ATLAS_WeaponCriticalDamage.UIStat_ClassMod_Stat_ATLAS_WeaponCriticalDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ATLAS_WeaponDamage.UIStat_ClassMod_Stat_ATLAS_WeaponDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ATLAS_WeaponFireRate.UIStat_ClassMod_Stat_ATLAS_WeaponFireRate,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ATLAS_WeaponReloadSpeed.UIStat_ClassMod_Stat_ATLAS_WeaponReloadSpeed,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ChargeTime.UIStat_ClassMod_Stat_ChargeTime,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_CoV_WeaponAccuracy.UIStat_ClassMod_Stat_CoV_WeaponAccuracy,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_CoV_WeaponDamage.UIStat_ClassMod_Stat_CoV_WeaponDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_CoV_WeaponFireRate.UIStat_ClassMod_Stat_CoV_WeaponFireRate,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_CoV_WeaponMagazineSize.UIStat_ClassMod_Stat_CoV_WeaponMagazineSize,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_DAHL_WeaponAccuracy.UIStat_ClassMod_Stat_DAHL_WeaponAccuracy,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_DAHL_WeaponCriticalDamage.UIStat_ClassMod_Stat_DAHL_WeaponCriticalDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_DAHL_WeaponDamage.UIStat_ClassMod_Stat_DAHL_WeaponDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_DAHL_WeaponFireRate.UIStat_ClassMod_Stat_DAHL_WeaponFireRate,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_DAHL_WeaponReloadSpeed.UIStat_ClassMod_Stat_DAHL_WeaponReloadSpeed,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Element_DoT_DamageCorrosive.UIStat_ClassMod_Stat_Element_DoT_DamageCorrosive,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Element_DoT_DamageFire.UIStat_ClassMod_Stat_Element_DoT_DamageFire,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Element_DoT_DamageGlobal.UIStat_ClassMod_Stat_Element_DoT_DamageGlobal,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Element_DoT_DamageRadiation.UIStat_ClassMod_Stat_Element_DoT_DamageRadiation,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Element_DoT_DamageShock.UIStat_ClassMod_Stat_Element_DoT_DamageShock,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDamage_Global.UIStat_ClassMod_Stat_ElementDamage_Global,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDamageCorrosive.UIStat_ClassMod_Stat_ElementDamageCorrosive,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDamageCryo.UIStat_ClassMod_Stat_ElementDamageCryo,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDamageFire.UIStat_ClassMod_Stat_ElementDamageFire,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDamageNormal.UIStat_ClassMod_Stat_ElementDamageNormal,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDamageRadiation.UIStat_ClassMod_Stat_ElementDamageRadiation,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDamageShock.UIStat_ClassMod_Stat_ElementDamageShock,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDoTChance_Global.UIStat_ClassMod_Stat_ElementDoTChance_Global,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDoTChanceCorrosive.UIStat_ClassMod_Stat_ElementDoTChanceCorrosive,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDoTChanceCryo.UIStat_ClassMod_Stat_ElementDoTChanceCryo,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDoTChanceFire.UIStat_ClassMod_Stat_ElementDoTChanceFire,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDoTChanceRadiation.UIStat_ClassMod_Stat_ElementDoTChanceRadiation,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDoTChanceShock.UIStat_ClassMod_Stat_ElementDoTChanceShock,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDurationCorrosive.UIStat_ClassMod_Stat_ElementDurationCorrosive,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDurationFire.UIStat_ClassMod_Stat_ElementDurationFire,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDurationGlobal.UIStat_ClassMod_Stat_ElementDurationGlobal,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDurationRadiation.UIStat_ClassMod_Stat_ElementDurationRadiation,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementDurationShock.UIStat_ClassMod_Stat_ElementDurationShock,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementResistanceCorrosive.UIStat_ClassMod_Stat_ElementResistanceCorrosive,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementResistanceCryo.UIStat_ClassMod_Stat_ElementResistanceCryo,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementResistanceFire.UIStat_ClassMod_Stat_ElementResistanceFire,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementResistanceRadiation.UIStat_ClassMod_Stat_ElementResistanceRadiation,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_ElementResistanceShock.UIStat_ClassMod_Stat_ElementResistanceShock,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_GrenadeDamage.UIStat_ClassMod_Stat_GrenadeDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_GrenadeMaxAmmo.UIStat_ClassMod_Stat_GrenadeMaxAmmo,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_GrenadeRadius.UIStat_ClassMod_Stat_GrenadeRadius,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_HealthMax.UIStat_ClassMod_Stat_HealthMax,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_HealthRegen.UIStat_ClassMod_Stat_HealthRegen,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Hyperion_WeaponCriticalDamage.UIStat_ClassMod_Stat_Hyperion_WeaponCriticalDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Hyperion_WeaponDamage.UIStat_ClassMod_Stat_Hyperion_WeaponDamage,SectionName,0,,ManufacturerBottom SparkPatchEntry,(1,1,0,),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/UIStats/UIStat_ClassMod_Stat_Hyperion_WeaponFireRate.UIStat_ClassMod_Stat_Hyperion_WeaponFireRate,SectionName,0,,ManufacturerBottom 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