###
### Name: Classic Loot Beams
### Version: 1.0
### Author: Novenic
### Categories: av-gear, loot-system, gear-general
###
### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
### License URL: https://creativecommons.org/licenses/by-sa/4.0/
###
### Screenshot: https://i.imgur.com/IOLD50m.png
### Screenshot: https://i.imgur.com/yfkp2Al.png
### Screenshot: https://i.imgur.com/gODeZWp.png
### Screenshot: https://i.imgur.com/3IOikZe.png
### Screenshot: https://i.imgur.com/Zq2cOMJ.png
### Nexus: https://www.nexusmods.com/borderlands3/mods/311
### 

###
### Changes loot beams and outlines on gear, ammo, and other consumables to resemble the beams from previous games
###



### Common

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_01_Common.RarityData_01_Common,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_01_Common.RarityData_01_Common,RarityLootBeamForInventoryWithFoilParts,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common

SparkPatchEntry,(1,1,0,),/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common:ParticleModuleSize_0.DistributionVectorConstant_1,Constant.X,0,,2

SparkPatchEntry,(1,1,0,),/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common:ParticleModuleSize_0.DistributionVectorConstant_1,Constant.Y,0,,100.0

SparkPatchEntry,(1,1,0,),/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common:ParticleModuleSize_3.DistributionVectorUniform_0,Max.X,0,,2.25

SparkPatchEntry,(1,1,0,),/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common:ParticleModuleSize_3.DistributionVectorUniform_0,Min.X,0,,1.25



# Outline
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_01_Common.RarityData_01_Common,DisplayRarityOutline,0,,false



# Icon Height
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_01_Common.RarityData_01_Common,DisplayRarityOutline,0,,false






### Uncommon

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_02_UnCommon.RarityData_02_UnCommon,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_02_UnCommon.RarityData_02_UnCommon,RarityLootBeamForInventoryWithFoilParts,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common



# Outline
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_02_UnCommon.RarityData_02_UnCommon,DisplayRarityOutline,0,,false



# Icon Height
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_02_UnCommon.RarityData_02_UnCommon,RarityLootBeamHeight,0,,100.0






### Rare

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_03_Rare.RarityData_03_Rare,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_03_Rare.RarityData_03_Rare,RarityLootBeamForInventoryWithFoilParts,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare

SparkPatchEntry,(1,1,0,),/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare:ParticleModuleSize_0.DistributionVectorConstant_1,Constant.X,0,,2

SparkPatchEntry,(1,1,0,),/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare:ParticleModuleSize_0.DistributionVectorConstant_1,Constant.Y,0,,100.0

SparkPatchEntry,(1,1,0,),/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare:ParticleModuleSize_3.DistributionVectorUniform_0,Max.X,0,,2.5

SparkPatchEntry,(1,1,0,),/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare:ParticleModuleSize_3.DistributionVectorUniform_0,Min.X,0,,1.5

SparkPatchEntry,(1,1,0,),/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare:ParticleModuleRequired_0,Material,0,,/Game/Pickups/_Shared/Effects/Materials/MI_FX_Item_Loot_Stick_SingleBeam.MI_FX_Item_Loot_Stick_SingleBeam



# Outline
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_03_Rare.RarityData_03_Rare,DisplayRarityOutline,0,,false



# Icon Height
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_03_Rare.RarityData_03_Rare,RarityLootBeamHeight,0,,100.0






### Very Rare

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_04_VeryRare.RarityData_04_VeryRare,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_04_VeryRare.RarityData_04_VeryRare,RarityLootBeamForInventoryWithFoilParts,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare



# Beam Color
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_04_VeryRare.RarityData_04_VeryRare,RarityColorFX.R,0,,0.58

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_04_VeryRare.RarityData_04_VeryRare,RarityColorFX.G,0,,0.27

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_04_VeryRare.RarityData_04_VeryRare,RarityColorFX.B,0,,0.9



# Outline
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_04_VeryRare.RarityData_04_VeryRare,DisplayRarityOutline,0,,false



# Icon Height
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_04_VeryRare.RarityData_04_VeryRare,RarityLootBeamHeight,0,,100.0



# Spawn Sound
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_04_VeryRare.RarityData_04_VeryRare,RarityLootAudioStinger,0,,/Game/Audio/Events/UX/HUD/Loot/WE_Loot_Spawn_Generic.WE_Loot_Spawn_Generic






### Legendary

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,RarityLootBeamForInventoryWithFoilParts,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare



# Beam Color
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,RarityColorFX.R,0,,0.8

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,RarityColorFX.G,0,,0.56

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,RarityColorFX.B,0,,0



# Outline
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,DisplayRarityOutline,0,,false



# Icon Height
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,RarityLootBeamHeight,0,,100.0



# Spawn Sound
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,RarityLootAudioStinger,0,,/Game/Audio/Events/UX/HUD/Loot/WE_Loot_Spawn_Generic.WE_Loot_Spawn_Generic



# Map Icon
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,ZoneMapPOIType,0,,()






### Consumable

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Ammo.RarityData_00_Ammo,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Eridium.RarityData_00_Eridium,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Health.RarityData_00_Health,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Mission.RarityData_00_Mission,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Money.RarityData_00_Money,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_ShieldBooster.RarityData_00_ShieldBooster,RarityLootBeamOverride,0,,/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common



# Outline
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Mission.RarityData_00_Mission,DisplayRarityOutline,0,,false

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_ShieldBooster.RarityData_00_ShieldBooster,DisplayRarityOutline,0,,false



# Icon Height
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Ammo.RarityData_00_Ammo,RarityLootBeamHeight,0,,100.0

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Eridium.RarityData_00_Eridium,RarityLootBeamHeight,0,,100.0

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Health.RarityData_00_Health,RarityLootBeamHeight,0,,100.0

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Mission.RarityData_00_Mission,RarityLootBeamHeight,0,,100.0

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Money.RarityData_00_Money,RarityLootBeamHeight,0,,100.0

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_ShieldBooster.RarityData_00_ShieldBooster,RarityLootBeamHeight,0,,100.0



# Ammo Beam Color
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Ammo.RarityData_00_Ammo,RarityColorFX.R,0,,0.75

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Ammo.RarityData_00_Ammo,RarityColorFX.G,0,,0.75

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Ammo.RarityData_00_Ammo,RarityColorFX.B,0,,0.70



# Health Beam Color
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Health.RarityData_00_Health,RarityColorFX.R,0,,1

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Health.RarityData_00_Health,RarityColorFX.G,0,,0.5

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Health.RarityData_00_Health,RarityColorFX.B,0,,0.5



# Money Beam Color
SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Money.RarityData_00_Money,RarityColorFX.R,0,,1

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Money.RarityData_00_Money,RarityColorFX.G,0,,0.95

SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_00_Money.RarityData_00_Money,RarityColorFX.B,0,,0