###
### Name: Operative Com-Combo
### Version: 1.0.1
### Author: PHM2D
### Categories: char-operative, gear-com
###
### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
### License URL: https://creativecommons.org/licenses/by-sa/4.0/
###

###
### This hotfix mod makes the following changes to the skills of the operative class mod Seein' Dead:
### Violent Violence	replaced by	Commitment
### Playing Dirty	replaced by	Good Misfortune
###
### Kudos to:
### dex_manly
###

# Violent Violence to Commitment
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/OPE/Skills/ClassMod_Part_Skill_Operative_ViolentViolence_dlc1.ClassMod_Part_Skill_Operative_ViolentViolence_dlc1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_06/Passive_OperativeDLC_6.Passive_OperativeDLC_6_C

# Violent Violence to Commitment Name
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/OPE/Skills/ClassMod_Part_Skill_Operative_ViolentViolence_dlc1.ClassMod_Part_Skill_Operative_ViolentViolence_dlc1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,Commitment

# Violent Violence to Commitment Color
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/OPE/Skills/ClassMod_Part_Skill_Operative_ViolentViolence_dlc1.ClassMod_Part_Skill_Operative_ViolentViolence_dlc1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,purple

# Playing Dirty to Good Misfortune
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/OPE/Skills/ClassMod_Part_Skill_Operative_PlayingDirty_dlc1.ClassMod_Part_Skill_Operative_PlayingDirty_dlc1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/GoodMisfortune/PassiveSkill_Operative_GoodMisfortune.PassiveSkill_Operative_GoodMisfortune_C

# Playing Dirty to Good Misfortune
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/OPE/Skills/ClassMod_Part_Skill_Operative_PlayingDirty_dlc1.ClassMod_Part_Skill_Operative_PlayingDirty_dlc1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,GoodMisfortune