### ### Name: Operative Com-Combo ### Version: 1.0.1 ### Author: PHM2D ### Categories: char-operative, gear-com ### ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ ### ### ### This hotfix mod makes the following changes to the skills of the operative class mod Seein' Dead: ### Violent Violence replaced by Commitment ### Playing Dirty replaced by Good Misfortune ### ### Kudos to: ### dex_manly ### # Violent Violence to Commitment SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/OPE/Skills/ClassMod_Part_Skill_Operative_ViolentViolence_dlc1.ClassMod_Part_Skill_Operative_ViolentViolence_dlc1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_06/Passive_OperativeDLC_6.Passive_OperativeDLC_6_C # Violent Violence to Commitment Name SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/OPE/Skills/ClassMod_Part_Skill_Operative_ViolentViolence_dlc1.ClassMod_Part_Skill_Operative_ViolentViolence_dlc1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,Commitment # Violent Violence to Commitment Color SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/OPE/Skills/ClassMod_Part_Skill_Operative_ViolentViolence_dlc1.ClassMod_Part_Skill_Operative_ViolentViolence_dlc1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,purple # Playing Dirty to Good Misfortune SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/OPE/Skills/ClassMod_Part_Skill_Operative_PlayingDirty_dlc1.ClassMod_Part_Skill_Operative_PlayingDirty_dlc1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/GoodMisfortune/PassiveSkill_Operative_GoodMisfortune.PassiveSkill_Operative_GoodMisfortune_C # Playing Dirty to Good Misfortune SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/OPE/Skills/ClassMod_Part_Skill_Operative_PlayingDirty_dlc1.ClassMod_Part_Skill_Operative_PlayingDirty_dlc1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,GoodMisfortune