### ### Name: Specific Movement Speed Adjustments ### Version: 1.0.0 ### Author: PHM2D ### Categories: cheat, char-other ### ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ ### ### ### Increases movement speed of characters and Iron Bear. ### Each character has their own downside and upside. ### ### Kudos to: ### Apocalyptech ### # Gunner Adjustments SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C:CharMoveComp,MaxWalkSpeed,0,,(Value=490,BaseValue=490) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C:CharMoveComp,MaxSprintSpeed,0,,(Value=925,BaseValue=925) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=295,BaseValue=295) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=250,BaseValue=250) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=240,BaseValue=240) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=220,BaseValue=220) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/BPChar_Gunner.Default__BPChar_Gunner_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=180,BaseValue=180) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Enter.AS_Ladder_Enter,RateScale,0,,1.1 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Enter_Top.AS_Ladder_Enter_Top,RateScale,0,,1.1 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Exit.AS_Ladder_Exit,RateScale,0,,1.1 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Exit_Top.AS_Ladder_Exit_Top,RateScale,0,,1.1 # Beastmaster Adjustments SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C:CharMoveComp,MaxWalkSpeed,0,,(Value=495,BaseValue=495) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C:CharMoveComp,MaxSprintSpeed,0,,(Value=935,BaseValue=935) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=300,BaseValue=300) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=255,BaseValue=255) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=245,BaseValue=245) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=225,BaseValue=225) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/BPChar_Beastmaster.Default__BPChar_Beastmaster_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=185,BaseValue=185) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Enter.AS_Ladder_Enter,RateScale,0,,1.1 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Enter_Top.AS_Ladder_Enter_Top,RateScale,0,,1.1 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Exit.AS_Ladder_Exit,RateScale,0,,1.1 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Beastmaster/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Exit_Top.AS_Ladder_Exit_Top,RateScale,0,,1.1 # Operative Adjustments SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C:CharMoveComp,MaxWalkSpeed,0,,(Value=500,BaseValue=500) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C:CharMoveComp,MaxSprintSpeed,0,,(Value=950,BaseValue=950) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=310,BaseValue=310) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=245,BaseValue=245) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=235,BaseValue=235) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=230,BaseValue=230) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/_Design/Character/BPChar_Operative.Default__BPChar_Operative_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=190,BaseValue=190) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Enter.AS_Ladder_Enter,RateScale,0,,1.2 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Enter_Top.AS_Ladder_Enter_Top,RateScale,0,,1.2 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Exit.AS_Ladder_Exit,RateScale,0,,1.2 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Exit_Top.AS_Ladder_Exit_Top,RateScale,0,,1.2 # Siren Adjustments SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C:CharMoveComp,MaxWalkSpeed,0,,(Value=505,BaseValue=505) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C:CharMoveComp,MaxSprintSpeed,0,,(Value=955,BaseValue=955) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=305,BaseValue=305) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=240,BaseValue=240) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=230,BaseValue=230) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=235,BaseValue=235) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Character/BPChar_Siren.Default__BPChar_Siren_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=195,BaseValue=195) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Enter.AS_Ladder_Enter,RateScale,0,,1.2 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Enter_Top.AS_Ladder_Enter_Top,RateScale,0,,1.2 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Exit.AS_Ladder_Exit,RateScale,0,,1.2 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/SirenBrawler/_Shared/Animation/Generic/Ladders/3rd/AS_Ladder_Exit_Top.AS_Ladder_Exit_Top,RateScale,0,,1.2 # Generic Ladder Animation Adjustments SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/_Shared/Animation/Generic/Ladders/1st/AS_Ladder_Descend_Exit.AS_Ladder_Descend_Exit,RateScale,0,,1.2 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/_Shared/Animation/Generic/Ladders/1st/AS_Ladder_Enter.AS_Ladder_Enter,RateScale,0,,1.2 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/_Shared/Animation/Generic/Ladders/1st/AS_Ladder_Enter_Top.AS_Ladder_Enter_Top,RateScale,0,,1.2 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/_Shared/Animation/Generic/Ladders/1st/AS_Ladder_Exit.AS_Ladder_Exit,RateScale,0,,0.9 SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/_Shared/Animation/Generic/Ladders/1st/AS_Ladder_Exit_Top.AS_Ladder_Exit_Top,RateScale,0,,1.2 # Iron Bear Adjustments SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/IronBear/BPChar_IronBear.Default__BPChar_IronBear_C:CharMoveComp,MaxWalkSpeed,0,,(Value=506,BaseValue=506) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/IronBear/BPChar_IronBear.Default__BPChar_IronBear_C:CharMoveComp,MaxSprintSpeed,0,,(Value=700,BaseValue=700)