### ### Name: Better Vending Machines ### Version: 1.1.0 ### Author: Phenom ### Categories: vendor ### ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ ### ### ### This is a collection of mods which modify the vending machines. ### All credits go to their respective authors (list below). ### ### Effects: ### -No more white and green in vending machines. ### -Items of the day are purple with a small chance to be a legendary. ### -The Veterans machine only sell quest rewards (Earl's one in eridium). (SsPyr) ### -Black Markets (Maurice) are everywhere and sell random world drops instead of Gearbox selection. (Apocalyptech) ### ### Recommended mods to use with: ### -Expanded Legendary Pools (Apocalyptech) ### -Uniques Are Legendary (Apocalyptech) ### ### ### All credits go to: Apocalyptech, SsPyr, EpicNNG, Grimm ### ### ### Changelog: ### v1.1.0: Updated Black Market World Drops (Apocalyptech) to v1.1.1 ### ### ### Adjusting Veterans Machine Pool to Only Have Quest Rewards (SsPyr) ### SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_CrazyEarl.DA_ItemPool_VendingMachine_CrazyEarl,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_CrazyEarl_MissionRewards.DA_ItemPool_VendingMachine_CrazyEarl_MissionRewards"',Weight=(BaseValueConstant=3,DataTableValue=(),BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"'BaseValueScale=0.3),Quantity=(BaseValueConstant=15.0))) ### ### Adjusting Vending Machine Pool (tweaked from EpicNNG's Redux Mod, original code by Grimm) ### ### Adjusting Weapon Machine Pool # Common (white) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons.DA_ItemPool_VendingMachine_Weapons,BalancedItems.BalancedItems[0].Weight.BaseValueScale,0,,0 # Uncommon (green) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons.DA_ItemPool_VendingMachine_Weapons,BalancedItems.BalancedItems[1].Weight.BaseValueScale,0,,0 # Rare (blue) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons.DA_ItemPool_VendingMachine_Weapons,BalancedItems.BalancedItems[2].Weight.BaseValueScale,0,,1.0 # Very Rare (purple) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons.DA_ItemPool_VendingMachine_Weapons,BalancedItems.BalancedItems[3].Weight.BaseValueScale,0,,0.5 # Legendary (orange) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons.DA_ItemPool_VendingMachine_Weapons,BalancedItems.BalancedItems[4].Weight.BaseValueScale,0,,0 ### Adjusting Weapon of the Day Machine Pool # Rare (blue) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons_OfTheDay.DA_ItemPool_VendingMachine_Weapons_OfTheDay,BalancedItems.BalancedItems[0].Weight.BaseValueScale,0,,0 # Very Rare (purple) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons_OfTheDay.DA_ItemPool_VendingMachine_Weapons_OfTheDay,BalancedItems.BalancedItems[1].Weight.BaseValueScale,0,,1.0 # Legendary (orange) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons_OfTheDay.DA_ItemPool_VendingMachine_Weapons_OfTheDay,BalancedItems.BalancedItems[2].Weight.BaseValueScale,0,,0.1 ### Adjusting Grenade Machine Pool # Common (white) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Grenades.DA_ItemPool_VendingMachine_Grenades,BalancedItems.BalancedItems[0].Weight.BaseValueScale,0,,0 # Uncommon (green) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Grenades.DA_ItemPool_VendingMachine_Grenades,BalancedItems.BalancedItems[1].Weight.BaseValueScale,0,,0 # Rare (blue) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Grenades.DA_ItemPool_VendingMachine_Grenades,BalancedItems.BalancedItems[2].Weight.BaseValueScale,0,,1.0 # Very Rare (purple) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Grenades.DA_ItemPool_VendingMachine_Grenades,BalancedItems.BalancedItems[3].Weight.BaseValueScale,0,,0.5 # Legendary (orange) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Grenades.DA_ItemPool_VendingMachine_Grenades,BalancedItems.BalancedItems[4].Weight.BaseValueScale,0,,0 ### Adjusting Grenade of the Day Machine Pool # Rare (blue) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Ammo_OfTheDay.DA_ItemPool_VendingMachine_Ammo_OfTheDay,BalancedItems.BalancedItems[0].Weight.BaseValueScale,0,,0 # Very Rare (purple) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Ammo_OfTheDay.DA_ItemPool_VendingMachine_Ammo_OfTheDay,BalancedItems.BalancedItems[1].Weight.BaseValueScale,0,,1 # Legendary (orange) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Ammo_OfTheDay.DA_ItemPool_VendingMachine_Ammo_OfTheDay,BalancedItems.BalancedItems[2].Weight.BaseValueScale,0,,0.3 ### Adjusting Shield Machine Pool # Common (white) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Shields.DA_ItemPool_VendingMachine_Shields,BalancedItems.BalancedItems[0].Weight.BaseValueScale,0,,0 # Uncommon (green) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Shields.DA_ItemPool_VendingMachine_Shields,BalancedItems.BalancedItems[1].Weight.BaseValueScale,0,,0 # Rare (blue) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Shields.DA_ItemPool_VendingMachine_Shields,BalancedItems.BalancedItems[2].Weight.BaseValueScale,0,,1.0 # Very Rare (purple) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Shields.DA_ItemPool_VendingMachine_Shields,BalancedItems.BalancedItems[3].Weight.BaseValueScale,0,,0.5 # Legendary (orange) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Shields.DA_ItemPool_VendingMachine_Shields,BalancedItems.BalancedItems[4].Weight.BaseValueScale,0,,0 ### Adjusting Class Mods Machine Pool # Common (white) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_ClassMods.DA_ItemPool_VendingMachine_ClassMods,BalancedItems.BalancedItems[0].Weight.BaseValueScale,0,,0 # Uncommon (green) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_ClassMods.DA_ItemPool_VendingMachine_ClassMods,BalancedItems.BalancedItems[1].Weight.BaseValueScale,0,,0 # Rare (blue) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_ClassMods.DA_ItemPool_VendingMachine_ClassMods,BalancedItems.BalancedItems[2].Weight.BaseValueScale,0,,1.0 # Very Rare (purple) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_ClassMods.DA_ItemPool_VendingMachine_ClassMods,BalancedItems.BalancedItems[3].Weight.BaseValueScale,0,,0.5 # Legendary (orange) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_ClassMods.DA_ItemPool_VendingMachine_ClassMods,BalancedItems.BalancedItems[4].Weight.BaseValueScale,0,,0.0 ### Adjusting Shield of the Day Machine Pool ##Shields # Rare (blue) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay,BalancedItems.BalancedItems[0].Weight.BaseValueScale,0,,0 # Very Rare (purple) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay,BalancedItems.BalancedItems[1].Weight.BaseValueScale,0,,1 # Legendary (orange) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay,BalancedItems.BalancedItems[2].Weight.BaseValueScale,0,,0.3 ##Class Mods # Rare (blue) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay,BalancedItems.BalancedItems[3].Weight.BaseValueScale,0,,0 # Very Rare (purple) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay,BalancedItems.BalancedItems[4].Weight.BaseValueScale,0,,0.5 # Legendary (orange) SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay,BalancedItems.BalancedItems[5].Weight.BaseValueScale,0,,0.1 ### ### BLACK MARKET EVERYWHERE (Apocalyptech) ### ### ### Remove Black Market Machine Respawn Timer ### # Yes, we *do* need a Char-based hotfix here. It's a thing. SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/InteractiveObjects/GameSystemMachines/VendingMachine/_Shared/BP_VendingMachine_BlackMarket.Default__BP_VendingMachine_BlackMarket_C,PostUseRespawnDelaySeconds,0,,0 ### ### Droughts ### SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_0/Prologue/Prologue_SubmapPatch.Prologue_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_0/Prologue/Prologue_SubmapPatch.Prologue_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Prologue_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_0/Prologue/Prologue_SubmapPatch.Prologue_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Ascension Bluff ### SparkLevelPatchEntry,(1,1,1,Sacrifice_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_0/Sacrifice/Sacrifice_SubmapPatch.Sacrifice_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Sacrifice_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_0/Sacrifice/Sacrifice_SubmapPatch.Sacrifice_SubmapPatch:PersistentLevel.OakSpawner_2.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Sacrifice_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_0/Sacrifice/Sacrifice_SubmapPatch.Sacrifice_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Atlas HQ ### SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/AtlasHQ/AtlasHQ_SubmapPatch.AtlasHQ_SubmapPatch:PersistentLevel.OakSpawner_3.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/AtlasHQ/AtlasHQ_SubmapPatch.AtlasHQ_SubmapPatch:PersistentLevel.OakSpawner_4.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/AtlasHQ/AtlasHQ_SubmapPatch.AtlasHQ_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Meridian Metroplex ### SparkLevelPatchEntry,(1,1,1,City_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/City/City_SubmapPatch.City_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,City_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/City/City_SubmapPatch.City_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,City_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/City/City_SubmapPatch.City_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Neon Arterial ### SparkLevelPatchEntry,(1,1,1,CityVault_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/CityVault/CityVault_SubmapPatch.CityVault_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,CityVault_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/CityVault/CityVault_SubmapPatch.CityVault_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Athenas ### SparkLevelPatchEntry,(1,1,1,Monastery_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/Monastery/Monastery_SubmapPatch.Monastery_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Monastery_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/Monastery/Monastery_SubmapPatch.Monastery_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Monastery_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/Monastery/Monastery_SubmapPatch.Monastery_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Skywell-27 ### SparkLevelPatchEntry,(1,1,1,OrbitalPlatform_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/OrbitalPlatform/OrbitalPlatform_SubmapPatch.OrbitalPlatform_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,OrbitalPlatform_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/OrbitalPlatform/OrbitalPlatform_SubmapPatch.OrbitalPlatform_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,OrbitalPlatform_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/OrbitalPlatform/OrbitalPlatform_SubmapPatch.OrbitalPlatform_SubmapPatch:PersistentLevel.OakSpawner_2.SpawnerComponent,bEnabled,0,,True ### ### Meridian Outskirts ### SparkLevelPatchEntry,(1,1,1,Outskirts_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/Outskirts/Outskirts_SubmapPatch.Outskirts_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Outskirts_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/Outskirts/Outskirts_SubmapPatch.Outskirts_SubmapPatch:PersistentLevel.OakSpawner_2.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Outskirts_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/Outskirts/Outskirts_SubmapPatch.Outskirts_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Lectra City ### SparkLevelPatchEntry,(1,1,1,Towers_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/Towers/Towers_SubmapPatch.Towers_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Towers_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/Towers/Towers_SubmapPatch.Towers_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Towers_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_1/Towers/Towers_SubmapPatch.Towers_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Jakobs Estate ### SparkLevelPatchEntry,(1,1,1,Mansion_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Mansion/Mansion_SubmapPatch.Mansion_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Mansion_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Mansion/Mansion_SubmapPatch.Mansion_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Mansion_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Mansion/Mansion_SubmapPatch.Mansion_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Ambermire ### SparkLevelPatchEntry,(1,1,1,MarshFields_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Marshfields/Marshfields_SubmapPatch.Marshfields_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,MarshFields_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Marshfields/Marshfields_SubmapPatch.Marshfields_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,MarshFields_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Marshfields/Marshfields_SubmapPatch.Marshfields_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Anvil ### SparkLevelPatchEntry,(1,1,1,Prison_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Prison/Prison_SubmapPatch.Prison_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Prison_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Prison/Prison_SubmapPatch.Prison_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Prison_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Prison/Prison_SubmapPatch.Prison_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Voracious Canopy ### SparkLevelPatchEntry,(1,1,1,Watership_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Watership/Watership_SubmapPatch.Watership_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Watership_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Watership/Watership_SubmapPatch.Watership_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Watership_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Watership/Watership_SubmapPatch.Watership_SubmapPatch:PersistentLevel.OakSpawner_2.SpawnerComponent,bEnabled,0,,True ### ### Floodmoor Basin ### SparkLevelPatchEntry,(1,1,1,Wetlands_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Wetlands/Wetlands_SubmapPatch.Wetlands_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Wetlands_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Wetlands/Wetlands_SubmapPatch.Wetlands_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Wetlands_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/Wetlands/Wetlands_SubmapPatch.Wetlands_SubmapPatch:PersistentLevel.OakSpawner_2.SpawnerComponent,bEnabled,0,,True ### ### Blackbarrel Cellars ### SparkLevelPatchEntry,(1,1,1,WetlandsVault_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/WetlandsVault/WetlandsVault_SubmapPatch.WetlandsVault_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,WetlandsVault_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/WetlandsVault/WetlandsVault_SubmapPatch.WetlandsVault_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,WetlandsVault_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_2/WetlandsVault/WetlandsVault_SubmapPatch.WetlandsVault_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Devil's Razor ### SparkLevelPatchEntry,(1,1,1,Desert_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/Desert/Desert_SubmapPatch.Desert_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Desert_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/Desert/Desert_SubmapPatch.Desert_SubmapPatch:PersistentLevel.OakSpawner_2.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Desert_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/Desert/Desert_SubmapPatch.Desert_SubmapPatch:PersistentLevel.OakSpawner_3.SpawnerComponent,bEnabled,0,,True ### ### Cathedral of the Twin Gods ### SparkLevelPatchEntry,(1,1,1,Desertvault_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/DesertVault/DesertVault_SubmapPatch.DesertVault_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Desertvault_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/DesertVault/DesertVault_SubmapPatch.DesertVault_SubmapPatch:PersistentLevel.OakSpawner_2.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Desertvault_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/DesertVault/DesertVault_SubmapPatch.DesertVault_SubmapPatch:PersistentLevel.OakSpawner_3.SpawnerComponent,bEnabled,0,,True ### ### Konrad's Hold ### SparkLevelPatchEntry,(1,1,1,Mine_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/Mine/Mine_SubmapPatch.Mine_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Mine_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/Mine/Mine_SubmapPatch.Mine_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Mine_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/Mine/Mine_SubmapPatch.Mine_SubmapPatch:PersistentLevel.OakSpawner_5.SpawnerComponent,bEnabled,0,,True ### ### Splinterlands ### SparkLevelPatchEntry,(1,1,1,Motorcade_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/Motorcade/Motorcade_SubmapPatch.Motorcade_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Motorcade_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/Motorcade/Motorcade_SubmapPatch.Motorcade_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Motorcade_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/Motorcade/Motorcade_SubmapPatch.Motorcade_SubmapPatch:PersistentLevel.OakSpawner_3.SpawnerComponent,bEnabled,0,,True ### ### Carnivora ### SparkLevelPatchEntry,(1,1,1,MotorcadeFestival_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/MotorcadeFestival/MotorcadeFestival_SubmapPatch.MotorcadeFestival_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,MotorcadeFestival_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_3/MotorcadeFestival/MotorcadeFestival_SubmapPatch.MotorcadeFestival_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True ### ### Tazendeer Ruins ### SparkLevelPatchEntry,(1,1,1,Beach_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_4/Beach/Beach_SubmapPatch.Beach_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Beach_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_4/Beach/Beach_SubmapPatch.Beach_SubmapPatch:PersistentLevel.OakSpawner_2.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Beach_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_4/Beach/Beach_SubmapPatch.Beach_SubmapPatch:PersistentLevel.OakSpawner_3.SpawnerComponent,bEnabled,0,,True ### ### Pyre of Stars ### SparkLevelPatchEntry,(1,1,1,Crypt_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_4/Crypt/Crypt_SubmapPatch.Crypt_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Crypt_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_4/Crypt/Crypt_SubmapPatch.Crypt_SubmapPatch:PersistentLevel.OakSpawner_3.SpawnerComponent,bEnabled,0,,True ### ### Desolation's Edge ### SparkLevelPatchEntry,(1,1,1,Desolate_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_4/Desolate/Desolate_SubmapPatch.Desolate_SubmapPatch:PersistentLevel.OakSpawner_0.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Desolate_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_4/Desolate/Desolate_SubmapPatch.Desolate_SubmapPatch:PersistentLevel.OakSpawner_1.SpawnerComponent,bEnabled,0,,True SparkLevelPatchEntry,(1,1,1,Desolate_P),/Game/PatchDLC/SubmapPatch/Maps/Zone_4/Desolate/Desolate_SubmapPatch.Desolate_SubmapPatch:PersistentLevel.OakSpawner_3.SpawnerComponent,bEnabled,0,,True ### ### BLACK MARKET WORLD DROPS (Apocalyptech) ### 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