### Name: "Fixing" Commitment and Phalanx Stacking
### Author: SSpyR
### Categories: skill-system, char-gunner, char-operative
###
### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
### License URL: https://creativecommons.org/licenses/by-sa/4.0/
###

###
### Caps Commitment Skill at 2 stacks with values unchanged (updated card)
### And un-caps Phalanx Doctrine (as stated in card).
### Cheers to Grimm and EpicNNG for actually attempting to cap
### Commitment and not just thinking you couldnt like me :).
###
### Generated by gen_commit_phalanx_stack.py
###

# Capping Commitment at 2
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_06/StatusEffect_Operative_DLCSkill_6.StatusEffect_Operative_DLCSkill_6,StackingStrategy,0,,/Game/GameData/StackingStrategy/StackingStrategy_Capped_2.StackingStrategy_Capped_2

# Adjusting Commitment Card Text
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_06/Passive_OperativeDLC_6.Default__Passive_OperativeDLC_6_C,AbilityDescription,0,,[skillbold]Kill Skill[/skillbold]. Zane gains increased [skillbold]Gun Damage[/skillbold] and [skillbold]Action Skill Cooldown Rate[/skillbold]. This effect stacks twice.

# Un-Capping Phalanx Doctrine
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Status_Gunner_PhalanxDoctrine_DA.Status_Gunner_PhalanxDoctrine_DA,StackingStrategy,0,,None