### ### Name: Consistent & Mitigated Element Influence on Damage ### Version: 1.0.2 ### Author: Stygian Emperor ### Contact (Email): stygianemperor@gmail.com ### Contact (Discord): π”–π”±π”Άπ”€π”¦π”žπ”« π”ˆπ”ͺ𝔭𝔒𝔯𝔬𝔯#1500 (also try Stygian Emperor#1500) ### Categories: element, gameplay, mode-balance ### ### Screenshot: https://i.imgur.com/wFfUJmM.png ### Nexus: https://www.nexusmods.com/borderlands3/mods/263 ### ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ ### ### CHANGELOG ### v1.0.1: Made non-elemental damage have the same penalty to armor as other elements, but increased its ### bonus against flesh by 20% to balance it against cryogenic and radiation damage. Increased corrosive's ### bonus against armor by 5% to (imperceptibly) further push it toward being actually useful. ### ### v1.0.2: Remembered enemies' attacks also use these numbers, so partially reverted non-elemental damage's ### bonus against flesh to 10% (from 20%), and conversely reduced its penalty to armor back down to 20% (from 25%) ### to compensate. ### ### DESCRIPTION ### Based on the original mod, "No Elemental Penalties," by CZ47. ### This mod reduces elemental penalties & bonuses vs, health, armor, and shields, but does not remove them ### entirely. It primarily brings TVHM and Mayhem mode in-line with playthrough 1, but shifts the balance ### subtly to generally make non-elemental and corrosive damage more useful throughout the game. I made this ### because I did not enjoy swapping weapons constantly against every single non-boss enemy in Mayhem. ### ### This .bl3hotfix file can be edited in a text editor such as Notepad++ to easily alter the influence ### of elemental damage to your own liking. ### The following is a chart showing the values in this mod (all playthroughs and Mayhem levels): ### ### ELEMENTAL DAMAGE CHART ### | FLESH | SHIELD | ARMOR | ### NONE | 110% | 100% | 80% | ### INCENDIARY | 150% | 80% | 75% | ### SHOCK | 80% | 150% | 75% | ### CORROSIVE | 80% | 80% | 155% | ### CRYOGENIC | 100% | 80% | 120% | ### RADIATION | 100% | 120% | 75% | ### ### The elemental damage values of the unmodded game can be found here: ### https://borderlands.fandom.com/wiki/Elemental_damage#Borderlands_3 ### ### Feel free to adjust the last numbers on each line below (after ",,") to suit your own needs. ### ### ##Flesh #Mayhem/TVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,NonelementalModifier,0,,1.1 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,CorrosiveModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,CryoModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,FireModifier,0,,1.5 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,ShockModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh_PT2,RadiationModifier,0,,1.0 #NVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,NonelementalModifier,0,,1.1 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,CorrosiveModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,CryoModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,FireModifier,0,,1.5 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,ShockModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Flesh,RadiationModifier,0,,1.0 ##Shield #Mayhem/TVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,NonelementalModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,CorrosiveModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,CryoModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,FireModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,ShockModifier,0,,1.5 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield_PT2,RadiationModifier,0,,1.2 #NVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,NonelementalModifier,0,,1.0 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,CorrosiveModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,CryoModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,FireModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,ShockModifier,0,,1.5 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Shield,RadiationModifier,0,,1.2 ##Armor #Mayhem/TVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,NonelementalModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,CorrosiveModifier,0,,1.55 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,CryoModifier,0,,1.2 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,FireModifier,0,,0.75 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,ShockModifier,0,,0.75 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor_PT2,RadiationModifier,0,,0.75 #NVHM SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,NonelementalModifier,0,,0.8 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,CorrosiveModifier,0,,1.55 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,CryoModifier,0,,1.2 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,FireModifier,0,,0.75 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,ShockModifier,0,,0.75 SparkPatchEntry,(1,2,0,),/Game/GameData/Balance/HealthAndDamage/DataTable_HealthTypeBalance.DataTable_HealthTypeBalance,Armor,RadiationModifier,0,,0.75