### ### Name: Moze Skill - Reactive Armor (WCICATG Replacement) ### Version: 1.0.1 ### Author: Stygian Emperor ### Contact (Email): stygianemperor@gmail.com ### Contact (Discord): ππ±πΆπ€π¦ππ« ππͺππ’π―π¬π―#1500 (also try Stygian Emperor#1500) ### Categories: char-gunner, element ### ### Screenshot: https://i.imgur.com/N1FTGwW.jpg ### Nexus: https://www.nexusmods.com/borderlands3/mods/274 ### ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ ### ### CHANGELOG ### v1.0.1: Special thanks to Grimm for helping me with the code! He basically rewrote ### the actual stats modification part for me so the rank curve is more satisfying and ### so the real numbers are more accurate to the skill card. ### ### DESCRIPTION ### Replaces Moze's tier 4 passive skill, Why Can't I Carry All These Grenades?, with a ### skill that's actually useful to her at high levels: Reactive Armor, which increases ### Moze's and Iron Bear's resistance to splash, fire, and radiation damage; including ### self-damage. ### ### Refer to the following chart for actual numbers, as the splash resistance varies ### slightly from the value displayed in-game (except for at rank 3): ### _________________________ ### | REACTIVE ARMOR β‘ ### | RESISTANCE/RANK β‘ --> off the charts! --> ### (TYPE) |---1---|---2---|---3---β‘--*4*--|--*5*--|--*6*--|--*7*--|--*8*--| ### SPLASH | 14.3% | 25.0% | 33.3% β‘ 40.0% | 45.5% | 50.0% | 53.8% | 57.1% | ### RADIATION | 6.2% | 11.8% | 16.7% β‘ 21.1% | 25.0% | 28.6% | 31.8% | 34.8% | ### FIRE | 6.2% | 11.8% | 16.7% β‘ 21.1% | 25.0% | 28.6% | 31.8% | 34.8% | ### ### *Ranks above 3 can only be legitimately attained through the Grenadier class mod.* ### ### (From my testing, it seems like the splash and other elemental resistances stack when hit by an elemental splash, though I'm not sure whether that's additively.) ### ### MECHANICS ## Damage resistance is calculated with diminishing returns. Formula: 1-(1/(1+Value)) where Value is a decimal (Thanks CZ47) ## Grenade Capacity Changed to Splash, Fire, & Radiation Resistance # THE FOLLOWING CODE WAS CONTRIBUTED BY GRIMM SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_ReceivedRadiusDamage_DamageMultiplier.Att_ReceivedRadiusDamage_DamageMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA:Mutator_OakPlayerAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Fire.Att_DamageReceiverMultiplier_Fire,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA:Mutator_OakPlayerAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Radiation.Att_DamageReceiverMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA:Mutator_OakPlayerAbilityAttributeEffectMutatorData_1"')) SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA:Mutator_OakPlayerAbilityAttributeEffectMutatorData,PerGradeUpgrade,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None),BaseValueAttribute=None,BaseValueScale=-0.16666) SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA:Mutator_OakPlayerAbilityAttributeEffectMutatorData_1,PerGradeUpgrade,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.06666) SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA:Mutator_OakPlayerAbilityAttributeEffectMutatorData_1,PerGradeUpgradeInterval,0,,1 # END GRIMM'S CODE. THANKS GRIMM! ### DISPLAY TEXT ## Name SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C,AbilityName.string,0,,Reactive Armor ## Description SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C,AbilityDescription.string,0,,Moze and [actionskill]Iron Bear[/actionskill] take greatly reduced [skillbold]Splash Damage[/skillbold] and slightly reduced [skillbold]Fire and Radiation Damage[/skillbold], including from their own weapons. ## Numbers Displayed # Displays Fire Resist (and by extension Radiation Resist because they're increased the same, which it's supposed to) (must disable entry below) SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Fire.Att_DamageReceiverMultiplier_Fire # Displays Splash Resist instead (for testing purposes) (must disable entry above) # SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/Damage/Att_ReceivedRadiusDamage_DamageMultiplier.Att_ReceivedRadiusDamage_DamageMultiplier SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,SignStyle,0,,EUIStatValueSignStyle::Positive SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,RoundingMode,0,,EUIStatValueRoundingMode::None SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsPercentage,0,,true SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,true SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bCalculateWithReductionMath,0,,true SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPlusSign,0,,true SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText,0,,[skillbold]Splash, Fire, & Radiation Resistance:[/skillbold] $VALUE$<br>[skillbold]Additional Splash Damage Resistance:[/skillbold] $VALUE$ ## Flavor Text SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/Inventory/AbilityTree_Branch_Explosions.AbilityTree_Branch_Explosions,Tiers.Tiers[4].Object..Items.Items[1].Object..FlavorText,0,,[skillflavor]Ahahaha, don' 'old on ta dat end ovit![/skillflavor]