### ### Name: The Not So Fakobs - Redux Compatible ### Author: TheGigaMaster ### Version: 0.5.0 ### Categories: gear-shotgun ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ### ### ### A variation of the Not So Fakobs Mod designed to work with Redux. ### ### Buffs the everliving daylights out of the gun "The Shoddy" (AKA The Fakobs) ### The gun is obtainable from the sidequest "Money Back Guarantee" in DLC 3 ### In essense, the gun has become a 1 shot destroyer. ### However, it still requires that you be directly on top of your enemy. ### ### ### Changes: ### The item is now classified as a pearlescent item. ### Name change and red text change. ### Buffs: Increased damage by 25x ### ### I plan on making more changes, but this is just a start. ### # Fakobs chanes to make # Change pellet count to 1 # increase acc and handeling to 100% # Reload time = 0.5 sec # # Alternate name ideas # Gun: Jacob's Deliverance # Red Text: Deliver me, I pray thee, from the hand of my brother... Genesis 32:11 # keep in mind pearl's get a 1.3x buff from pearl status # Change Fakobs TO PEARL SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Fakobs/Balance/Balance_SG_JAK_Fakobs.Balance_SG_JAK_Fakobs,RarityData,0,,OakInventoryRarityData'"/Game/GameData/Loot/RarityData/RarityData_01_Common.RarityData_01_Common"' # Change Name SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Fakobs/Name_JAK_SG_Fakobs.Name_JAK_SG_Fakobs,PartName,0,,Erectile Dysfunction # Fakobs Red Text Changes SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Fakobs/UIStat_RedText_Fakobs.UIStat_RedText_Fakobs,Text,0,,[Flavor][cryo]Ask your doctor if Viagra is right for you.[/cryo][/Flavor] # Change damage at source SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Fakobs/Parts/Part_SG_JAK_Trigger_Fakobs.Part_SG_JAK_Trigger_Fakobs,InventoryAttributeEffects.InventoryAttributeEffects[1],0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage"',ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=19.23,DataTableValue=(DataTable=None,RowName=None,ValueName=None),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0)) # item code = BL3(AwAAAAA9AoA8T3wBE1wI10HpxIhwJBhr3CEEAAAAAAAYYwA=)