###
### Name: The Not So Fakobs - Redux Compatible
### Author: TheGigaMaster
### Version: 0.5.0
### Categories: gear-shotgun
### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
### 



###
### A variation of the Not So Fakobs Mod designed to work with Redux.
###
### Buffs the everliving daylights out of the gun "The Shoddy" (AKA The Fakobs)
### The gun is obtainable from the sidequest "Money Back Guarantee" in DLC 3
### In essense, the gun has become a 1 shot destroyer.
### However, it still requires that you be directly on top of your enemy.
###
###
### Changes:
### The item is now classified as a pearlescent item.
### Name change and red text change.
### Buffs: Increased damage by 25x
###
### I plan on making more changes, but this is just a start.
### 


# Fakobs chanes to make
# Change pellet count to 1
# increase acc and handeling to 100%
# Reload time = 0.5 sec
#
# Alternate name ideas
# Gun: Jacob's Deliverance 
# Red Text: Deliver me, I pray thee, from the hand of my brother... Genesis 32:11



# keep in mind pearl's get a 1.3x buff from pearl status


# Change Fakobs TO PEARL

SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Fakobs/Balance/Balance_SG_JAK_Fakobs.Balance_SG_JAK_Fakobs,RarityData,0,,OakInventoryRarityData'"/Game/GameData/Loot/RarityData/RarityData_01_Common.RarityData_01_Common"'


# Change Name

SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Fakobs/Name_JAK_SG_Fakobs.Name_JAK_SG_Fakobs,PartName,0,,Erectile Dysfunction


# Fakobs Red Text Changes

SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Fakobs/UIStat_RedText_Fakobs.UIStat_RedText_Fakobs,Text,0,,[Flavor][cryo]Ask your doctor if Viagra is right for you.[/cryo][/Flavor]


# Change damage at source
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Fakobs/Parts/Part_SG_JAK_Trigger_Fakobs.Part_SG_JAK_Trigger_Fakobs,InventoryAttributeEffects.InventoryAttributeEffects[1],0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage"',ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=19.23,DataTableValue=(DataTable=None,RowName=None,ValueName=None),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0))

# item code = BL3(AwAAAAA9AoA8T3wBE1wI10HpxIhwJBhr3CEEAAAAAAAYYwA=)