@title Less Annoying Goblins @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories qol, enemy @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Makes various changes to Goblin enemies to make fighting them less ### annoying. See the README for a rundown of what's been changed. This ### mod isn't intended to *nerf* Goblin combat, though it probably does ### so inadvertently. ### ### Generated by gen_less_annoying_goblins.py ### ### ### Goblin Runt ### SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_BasicMelee.Default__BPChar_Goblin_BasicMelee_C:CharacterMesh0,RelativeScale3D,0,,(X=1.4,Y=1.4,Z=1.6) SparkCharacterLoadedEntry,(1,2,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/_Shared/_Design/Balance/Table_Balance_Goblin.Table_Balance_Goblin,GoblinRunt,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,0.9 ### ### Goblin Axe Thrower ### SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_AxeThrower),/Game/Enemies/Goblin/AxeThrower/_Design/Character/BPChar_Goblin_AxeThrower.Default__BPChar_Goblin_AxeThrower_C:CharacterMesh0,RelativeScale3D,0,,(X=1.4,Y=1.4,Z=1.6) SparkCharacterLoadedEntry,(1,2,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/_Shared/_Design/Balance/Table_Balance_Goblin.Table_Balance_Goblin,GoblinAxeThrower,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,1.3 ### ### Goblin Guzzlebuster ### SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Suicide),/Game/Enemies/Goblin/Suicide/_Design/Character/BPChar_Goblin_Suicide.Default__BPChar_Goblin_Suicide_C:CharacterMesh0,RelativeScale3D,0,,(X=1,Y=1,Z=1) SparkCharacterLoadedEntry,(1,7,0,BPChar_Goblin_Suicide),/Game/Enemies/Goblin/Suicide/_Design/Character/BPChar_Goblin_Suicide.BPChar_Goblin_Suicide_C,0,1,ExecuteUbergraph_BPChar_Goblin_Suicide,2,122,892,5:False,4:True ### ### Goblin Tinkerer ### SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/AITree_Gobln_Tinkerer.Default__AITree_Gobln_Tinkerer_C,SubActions.SubActions[4].Object..Aspects.Aspects[0].Object..CombatStartedWarmup.Range,0,,(Value=20,Variance=10) SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/AITree_Gobln_Tinkerer.Default__AITree_Gobln_Tinkerer_C,SubActions.SubActions[4].Object..Aspects.Aspects[0].Object..SucceededCooldown.Range,0,,(Value=30,Variance=10) SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/AITree_Gobln_Tinkerer.Default__AITree_Gobln_Tinkerer_C,SubActions.SubActions[4].Object..Aspects.Aspects[1].Object..Settings.CanRunRange.Range.Range.Value,0,,1100 ### ### Goblin Trickster ### SparkCharacterLoadedEntry,(1,1,0,BPchar_GoblinBarrel),/Game/Enemies/Goblin/_Shared/_Design/Stances/StanceData_Goblin_BarrelCharge.StanceData_Goblin_BarrelCharge,MaxSpeed.Value,0,,1.5 SparkCharacterLoadedEntry,(1,1,0,BPchar_GoblinBarrel),/Game/Enemies/Goblin/_Shared/_Design/Damage/Damage_Goblin_BarrelCharge.Default__Damage_Goblin_BarrelCharge_C,UpwardForceScalar,0,,1.1 SparkCharacterLoadedEntry,(1,1,0,BPchar_GoblinBarrel),/Game/Enemies/Goblin/_Shared/_Design/Damage/Damage_Goblin_BarrelCharge.Default__Damage_Goblin_BarrelCharge_C,ImpactForceSelection,0,,(Selection=Preset,Preset=Heavy,Force=15000) SparkCharacterLoadedEntry,(1,1,0,BPchar_GoblinBarrel),/Game/Enemies/Goblin/_Shared/_Design/Damage/Damage_Goblin_BarrelCharge.Default__Damage_Goblin_BarrelCharge_C,DamageMultiplier.BaseValueScale,0,,1.1 ### ### Badass Goblin Bombast ### SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Badass),/Game/Enemies/Goblin/_Shared/_Design/Damage/Damage_Goblin_Launcher_Nuke.Default__Damage_Goblin_Launcher_Nuke_C,UpwardForceScalar,0,,1.1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Badass),/Game/Enemies/Goblin/_Shared/_Design/Damage/Damage_Goblin_Launcher_Nuke.Default__Damage_Goblin_Launcher_Nuke_C,ImpactForceSelection,0,,(Selection=Preset,Preset=Heavy,Force=20000)