@title Better Overworld Movement @version 1.0.1 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories qol, cheat @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Allows jumping and sprinting while in the Overworld. Can almost ### certainly be used for sequence-breaking, if you're so inclined. ### ### Generated by gen_better_overworld_movement.py ### ### ### Allow Sprint and Jump abilities ### SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/PlayerCharacters/_Shared/_Design/Input/InputAbilities_Player_Overworld.InputAbilities_Player_Overworld,InputAbilityClasses,0,,(BlueprintGeneratedClass'"/Game/PlayerCharacters/_Shared/_Design/Input/Abilities/PlayerAbility_Use.PlayerAbility_Use_C"',BlueprintGeneratedClass'"/Game/PlayerCharacters/_Shared/_Design/Input/Abilities/PlayerAbility_Weapon.PlayerAbility_Weapon_C"',BlueprintGeneratedClass'"/Game/PlayerCharacters/_Shared/_Design/Input/Abilities/PlayerAbility_Mantle.PlayerAbility_Mantle_C"',BlueprintGeneratedClass'"/Game/PlayerCharacters/_Shared/_Design/Input/Abilities/PlayerAbility_Move.PlayerAbility_Move_C"',BlueprintGeneratedClass'"/Game/PlayerCharacters/_Shared/_Design/Input/Abilities/PlayerAbility_Look.PlayerAbility_Look_C"',BlueprintGeneratedClass'"/Game/PlayerCharacters/_Shared/_Design/Input/Abilities/PlayerAbility_OWMelee.PlayerAbility_OWMelee_C"',BlueprintGeneratedClass'"/Game/PlayerCharacters/_Shared/_Design/Input/Abilities/PlayerAbility_ActionSkill.PlayerAbility_ActionSkill_C"',BlueprintGeneratedClass'"/Game/PlayerCharacters/_Shared/_Design/Input/Abilities/PlayerAbility_ow_camera_zoom.PlayerAbility_ow_camera_zoom_C"',BlueprintGeneratedClass'"/Game/PlayerCharacters/_Shared/_Design/Input/Abilities/PlayerAbility_Sprint.PlayerAbility_Sprint_C"',BlueprintGeneratedClass'"/Game/PlayerCharacters/_Shared/_Design/Input/Abilities/PlayerAbility_Jump.PlayerAbility_Jump_C"') ### ### Allow Jumping on the BPChar ### SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C,JumpMaxCount,0,,1 ### ### Jumping Parameters (not all of these are actually useful) ### SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,MaxSprintSpeed,0,,(BaseValue=1455) SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,bUseJumpGoals,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,JumpGoal_Default,0,,(InitialZVelocity=840,GoalHeight=700,bUseInitialZVelocity=True,bUseGoalHeight=True) SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,JumpGoal_Sprinting,0,,(InitialZVelocity=735,GoalHeight=700,bUseInitialZVelocity=True,bUseGoalHeight=True) SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,JumpQueueTime,0,,0.1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,JumpZVelocity,0,,630 SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,JumpHorizontalSpeedScaleWhenNoAcceleration,0,,0.5 SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,SprintingJumpMaxSpeedPct,0,,0.8 SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,SprintingJumpHorizontalSpeedScale,0,,1.05 SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,FallDelayTime,0,,0.25 SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,FallDelayGravityScale,0,,0.65 SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C:CharMoveComp,AirControl,0,,0.6