@title Red Text Explainer @version 1.1.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories qol, gear-general @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ @screenshot https://raw.githubusercontent.com/BLCM/wlmods/master/Apocalyptech/gear_changes/red_text_explainer/automagic.png @screenshot https://raw.githubusercontent.com/BLCM/wlmods/master/Apocalyptech/gear_changes/red_text_explainer/great_wave.png ### ### Inspired by Ezeith's BL2 Red Text Explainer ### ### Adds explanations in the red text for all legendary/unique weapons and ### spells. Wards, Melee Weapons, Armor, Rings, and Amulets been omitted since ### they already detail their special functions on the card text. ### ### Generated by gen_red_text_explainer.py ### # Eight Piece SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/PiratesLife/Names/UIStat_RedText_PiratesLife.UIStat_RedText_PiratesLife,Text,0,,[Flavor]You know I don't mean a word of it.[/Flavor] [newline] (Bolts can ricochet, and carry a bomb that [bold]explodes[/bold] after 3 seconds.) # Rogue Imp SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/RogueImp/UIStat_RedText_RogueImp.UIStat_RedText_RogueImp,Text,0,,[Flavor]It's a great day for an incineration![/Flavor] [newline] (When overheated, sends out 3 homing wyverns who deal fire splash damage.) # Thunder Anima SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/ThunderAnima/UIStat_RedText_ThunderAnima.UIStat_RedText_ThunderAnima,Text,0,,[Flavor]We are the rising cascade, the rolling wave.[/Flavor] [newline] (Fires piercing bullets. At 30% heat, bullets ricochet and spawn homing [Shock]lightning[/Shock] bolts.) # Mistrial SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Mistrial/Names/UIStat_RedText_Mistrial.UIStat_RedText_Mistrial,Text,0,,[Flavor]All rise.[/Flavor] [newline] (Every third bullet is free and deals +100% damage.) # Quad Bow SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/QuadBow/UIStat_RedText_Quadbow.UIStat_RedText_Quadbow,Text,0,,[Flavor]Quad damage.[/Flavor] [newline] (Switching firing mode refills the magazine and toggles between vertical/horizontal lines of bolts.) # Crossbolt Generator SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/CrossGen/UIStat_RedText_CrossGen.UIStat_RedText_CrossGen,Text,0,,[Flavor]Get this, it's a crossbow that fires more crossbows.[/Flavor] [newline] (Ricochets can continually ricochet between enemies.) # Lil K's Bread Slicer SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/BreadSlicer/UIStat_RedText_BreadSlicer.UIStat_RedText_BreadSlicer,Text,0,,[Flavor]This seems impractical.[/Flavor] [newline] (Fires three rows of piercing sawblades. Underbarrel is a grenade launcher which fires a splash-damage baguette.) # Donkey SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Donkey/UIStat_RedText_Donkey.UIStat_RedText_Donkey,Text,0,,[Flavor]... Your breath STINKS.[/Flavor] [newline] (Sawblades are sticky and fire a bullet in the original direction when they explode.) # Dreadlord's Finest SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/DreadLord/Names/UIStat_RedText_Dreadlord.UIStat_RedText_Dreadlord,Text,0,,[Flavor]Your soul is mine.[/Flavor] [newline] (Fires transparent hydra heads which ricochet once.) # Manual Transmission SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/ManualTransmission/Names/UIStat_RedText_ManualTrans.UIStat_RedText_ManualTrans,Text,0,,[Flavor]We're lights out.[/Flavor] [newline] (Switching gears just before weapon break resets heat and increases fire rate. Effect stacks 10x.) # Blue Cake SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/BlueCake/UIStat_RedText_BlueCake.UIStat_RedText_BlueCake,Text,0,,[Flavor]I'm more of a brownie person, actually.[/Flavor] [newline] (Fires a [Shock]lightning[/Shock] orb which can split in half twice in-flight.) # Love Leopard SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/LovePanther/Names/UIStat_RedText_LovePanther.UIStat_RedText_LovePanther,Text,0,,[Flavor]It works every time.[/Flavor] [newline] (Fires a heart projectile which can bounce off surfaces once. Also drops smaller heart bombs on its path.) # Anchor SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Anchor/Names/UIStat_RedText_Anchor.UIStat_RedText_Anchor,Text,0,,[Flavor]The world is full of temptations.[/Flavor] [newline] (Fires a large anchor projectile which can bounce off surfaces once.) # Cannonballer SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Cannonballer/UIStat_RedText_Cannonballer.UIStat_RedText_Cannonballer,Text,0,,[Flavor]Baker's on his run.[/Flavor] [newline] (Fires a large cannonball which can bounce twice, with large-radius splash damage. Multiball mode fires 2-4 cannonballs.) # Moleman SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/Moleman/Names/UIStat_RedText_Moleman.UIStat_RedText_Moleman,Text,0,,[Flavor]There is no escape.[/Flavor] [newline] (Rockets burrow underground in a straight line and deal fire splash damage to anything in their path. Alternate Rocket Salvo mode.) # Liquid Cooling SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/LiquidCooling/UIStat_RedText_LiquidCooling.UIStat_RedText_LiquidCooling,Text,0,,[Flavor]Works great until it doesn't.[/Flavor] [newline] (Scoring a critical hit reduces weapon heat.) # Goblin Repellant SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Repellant/Names/UIStat_RedText_Repellant.UIStat_RedText_Repellant,Text,0,,[Flavor]Keeps 'em at bay.[/Flavor] [newline] (Every fourth shot fires homing [Poison]poison[/Poison] bullets that can ricochet three times. These increase in frequency with heat.) # Apex SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Apex/UIStat_RedText_Apex.UIStat_RedText_Apex,Text,0,,[Flavor]Use as directed against heroes.[/Flavor] [newline] (Bolts have a chance to turn into homing bats.) # Perceiver SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Perceiver/UIStat_RedText_Perceiver.UIStat_RedText_Perceiver,Text,0,,[Flavor]How do you want to do this?[/Flavor] [newline] (Chance to deal bonus crit damage on any hit. Semi-auto mode uses 3 ammo for 1 bullet which does +94% damage.) # Ruby's Spite SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/RoisensSpite/UIStat_RedText_RoisensSpite.UIStat_RedText_RoisensSpite,Text,0,,[Flavor]Death fulfillment.[/Flavor] [newline] (Fires in 3 horizontal rows. For 5s after killing an enemy, bolts become homing and fire rate is increased. Alt mode is +190% damage.) # Catatumbo SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Catatumbo/UIStat_RedText_Catatumbo.UIStat_RedText_Catatumbo,Text,0,,[Flavor]Witness the river's rage.[/Flavor] [newline] (Critical hits strike the enemy with [Shock]lightning[/Shock], dealing 50% splash damage.) # Masterwork Handbow SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/MasterworkCrossbow/UIStat_RedText_MasterworkCrossbow.UIStat_RedText_MasterworkCrossbow,Text,0,,[Flavor]Mercy like a gun.[/Flavor] [newline] (Critical hits return 1 bullet to the magazine and ricochet 6 bolts at the nearest enemy.) # Pookie's Chew Toy SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Pookie/Names/UIStat_RedText_Pookie.UIStat_RedText_Pookie,Text,0,,[Flavor]Chum... p![/Flavor] [newline] (All effects on card.) # Gluttony SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/Gluttony/UIStat_RedText_Gluttony.UIStat_RedText_Gluttony,Text,0,,[Flavor]Equivalent exchange.[/Flavor] [newline] (While below 49% health, shots and reload effect deal +100% damage. Reload consumes all health above 49%.) # Boniface's Soul SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/TheHost/UIStat_RedText_TheHost.UIStat_RedText_TheHost,Text,0,,[Flavor]Of course, there's always my way.[/Flavor] [newline] (Reload explosion spawns a ward-transfusion orb.) # Headcanon SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Headcannon/Names/UIStat_RedText_Headcannon.UIStat_RedText_Headcannon,Text,0,,[Flavor]Captain of the ship.[/Flavor] [newline] (Critical hits deal splash damage to nearby enemies.) # Message SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Message/UIStat_RedText_Message.UIStat_RedText_Message,Text,0,,[Flavor]Sleep with the fishes.[/Flavor] [newline] (Fires a [Poison]poison[/Poison]ous fish that bounces for 5s, exploding with each bounce.) # AUTOMAGIC.exe SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/AUTOMAGICEXE/UIStat_RedText_AUTOMAGICEXE.UIStat_RedText_AUTOMAGICEXE,Text,0,,[Flavor]Task, managed.[/Flavor] [newline] (Bullets ricochet up to three times. Alternate fire is a tracker dart -- bullets will home in on enemies.) # Birthright SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Birthright/Names/UIStat_RedText_Birthright.UIStat_RedText_Birthright,Text,0,,[Flavor]I'll take my rightful place.[/Flavor] [newline] (Enemy hits have a chance to call down a [Cryo]frost[/Cryo] meteor, dealing 200% [Cryo]frost[/Cryo] splash damage.) # Queen's Cry SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/QueensCry/UIStat_RedText_QueensCry.UIStat_RedText_QueensCry,Text,0,,[Flavor]Our enemies will come for us.[/Flavor] [newline] (Enemy hits have a chance to call down a [Cryo]frost[/Cryo] meteor, dealing 300% [Cryo]frost[/Cryo] splash damage.) # Circuitous Gyre SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/CircGyre/UIStat_RedText_CircGuire.UIStat_RedText_CircGuire,Text,0,,[Flavor]Whirl. Whirl until you see yourself again.[/Flavor] [newline] (Continuous fire increases fire rate up to +100% and damage up to +200%.) # Last Rites SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/LastRites/Names/UIStat_RedText_LastRites.UIStat_RedText_LastRites,Text,0,,[Flavor]But it's time for you to find it on your own.[/Flavor] [newline] (Shots ricochet up to two times, and hits richochet [Cryo]frost[/Cryo] bolts towards a nearby enemy.) # Red Hellion SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/RedHellion/UIStat_RedText_RedHellion.UIStat_RedText_RedHellion,Text,0,,[Flavor]Think you're fast? Not fast enough.[/Flavor] [newline] (+1 pellet per +10% movement speed.) # Crossblade SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/CrossBlade/UIStat_RedText_Crossblade.UIStat_RedText_Crossblade,Text,0,,[Flavor]We shall call him... Deathblade.[/Flavor] [newline] (Fires two crossing slashes of the two specified elements.) # Reign of Arrows SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/ReignOfArrows/UIStat_RedText_ReignOfArrows.UIStat_RedText_ReignOfArrows,Text,0,,[Flavor]... From a lacerated sky.[/Flavor] [newline] (Fires a volley of arrows into the targetted area for three seconds.) # Sworderang SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Sworderang/UIStat_RedText_Sworderang.UIStat_RedText_Sworderang,Text,0,,[Flavor]It's all coming back to you now.[/Flavor] [newline] (When thrown, transforms into a swirling blade in a boomerang trajectory.) # Negotiator SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Diplomacy/Names/UIStat_RedText_Diplomacy.UIStat_RedText_Diplomacy,Text,0,,[Flavor]Ye not guilty.[/Flavor] [newline] (Gyrojets are laser-guided.) # Hawkins' Wrath SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/HawkinsWrath/UIStat_RedText_HawkinsWrath.UIStat_RedText_HawkinsWrath,Text,0,,[Flavor]Oooohhh ahh ahh ahh ahh![/Flavor] [newline] (Shoots a fire wyvern which [bold]explodes[/bold] on impact.) # Swordsplosion SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Swordsplosion/UIStat_RedText_Swordsplosion.UIStat_RedText_Swordsplosion,Text,0,,[Flavor]Your sword is the sword that will pierce the heavens![/Flavor] [newline] (Fires [bold]explosive[/bold] ghost blades. Stuck targets are impaled by a Giant Sword which deals 10x splash damage.) # Heckwader SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Heckwader/Names/UIStat_RedText_Heckwader.UIStat_RedText_Heckwader,Text,0,,[Flavor]Rip and tear.[/Flavor] [newline] (Fires three bullets in rotating lines which form a pentagram.) # Live Wire SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/LiveWire/UIStat_RedText_LiveWire.UIStat_RedText_LiveWire,Text,0,,[Flavor]The lightning. It's good for you![/Flavor] [newline] (High chance to connect a chaining [Shock]lightning[/Shock] beam to enemies. +20% melee damage, and every 2nd melee strike zaps the target.) # White Rider SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/WhiteRider/UIStat_RedText_WhiteRider.UIStat_RedText_WhiteRider,Text,0,,[Flavor]Putrefy, rot, spoil and fester.[/Flavor] [newline] (Single Beam mode has +200% damage, attaches to one enemy, and charges. Dual Beam mode has -20% damage, does not need charging, and connects to 2 enemies.) # Blazing Volley SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/BlazingVolley/UIStat_RedText_BlazingVolley.UIStat_RedText_BlazingVolley,Text,0,,[Flavor]Burn down the walls that bind you to this cage.[/Flavor] [newline] (Charge up to fire a 6-round burst which has a chance to be homing.) # Dry'l's Legacy SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/DrylsLegacy/Name/UIStat_RedText_DrylsLegacy.UIStat_RedText_DrylsLegacy,Text,0,,[Flavor]Born of the fiery depths.[/Flavor] [newline] (Randomly sends out a bouncing [Shock]lightning[/Shock] orb, which creates a [Shock]lightning[/Shock] sphere on hit which deals continual damage.) # Wizard's Pipe SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/WizardPipe/UIStat_RedText_WizardPipe.UIStat_RedText_WizardPipe,Text,0,,[Flavor]Go back to the abyss![/Flavor] [newline] (Every 7th to 9th shot lobs 1 or 2 homing elemental orbs which deal +100% splash damage and adapt to enemies' weaknesses.) # Borea's Breath SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/BoreasBreath/UIStat_RedText_BoreasBreath.UIStat_RedText_BoreasBreath,Text,0,,[Flavor]The North Wind blows.[/Flavor] [newline] (Fires [Cryo]frost[/Cryo] projectiles in an arcing trajectory, and spawns ice spikes during reload bounces.) # Fragment Rain SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/FragmentRain/UIStat_RedText_FragmentRain.UIStat_RedText_FragmentRain,Text,0,,[Flavor]Nothing burns like the cold.[/Flavor] [newline] (Fires [Cryo]frost[/Cryo] shards which ricochet and spawn additional shards.) # Shadowfire SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/Shadowfire/UIStat_RedText_Shadowfire.UIStat_RedText_Shadowfire,Text,0,,[Flavor]MAGIK WITH A K![/Flavor] [newline] (Fires arcing elemental orbs. On reload, forms a large Shadow Pillar which deals elemental damage.) # Throwable Hole SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/ThrowableHole/UIStat_RedText_ThrowableHole.UIStat_RedText_ThrowableHole,Text,0,,[Flavor]What happens if I throw a throwable hole into a portable hole?[/Flavor] [newline] (On reload, spawns a singularity which deals [DarkMagic]dark magic[/DarkMagic] splash damage and [bold]explodes[/bold] after 5s.) # Skeep Prod SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/_Unique/SkeepProd/UIStat_RedText_SkeepProd.UIStat_RedText_SkeepProd,Text,0,,[Flavor]Not free-range.[/Flavor] [newline] (Enemies with stuck bolts chain [Shock]lightning[/Shock] between each other, dealing constant [Shock]lightning[/Shock] damage.) # Antique Greatbow SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/AntGreatBow/UIStat_RedText_AntGreatBow.UIStat_RedText_AntGreatBow,Text,0,,[Flavor]It'd be worth a hefty sum if it was never fired.[/Flavor] [newline] (Can only be fired once -- breaks and then turns into a Used Antique Greatbow) # Used Antique Greatbow SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/AntGreatBow/UIStat_RedText_AntGreatBow_Used.UIStat_RedText_AntGreatBow_Used,Text,0,,[Flavor]What a pity.[/Flavor] [newline] (Cannot be enchanted, and has -90% damage and -60% sell price.) # Kao Khan SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/KaoKhan/Name/UIStat_RedText_KaoKhan.UIStat_RedText_KaoKhan,Text,0,,[Flavor]He shaped the world with his hands.[/Flavor] [newline] (Fires bolts in a horizontal line.) # Tootherator SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/Tootherator/Name/UIStat_RedText_Tootherator.UIStat_RedText_Tootherator,Text,0,,[Flavor]Brace for impact![/Flavor] [newline] (Fires teeth in a jawline pattern.) # Carrouser SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/Carrouser/UIStat_RedText_Carrouser.UIStat_RedText_Carrouser,Text,0,,[Flavor]If you're not getting around, you're standing still.[/Flavor] [newline] (Fires a heart bolt which can turn enemies into allies for 6s.) # Envy SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/Envy/UIStat_RedText_Envy.UIStat_RedText_Envy,Text,0,,[Flavor]I see things in only two shades.[/Flavor] [newline] (Critical hits cause enemies to drop [Poison]poison[/Poison] puddles as they walk. Ricochets spawn [DarkMagic]dark magic[/DarkMagic] pools.) # Ironsides SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/IronSides/Names/UIStat_RedText_IronSides.UIStat_RedText_IronSides,Text,0,,[Flavor]And burst the cannon's roar.[/Flavor] [newline] (Bullets turn into a steel ball on critical hit or ricochet.) # Dry'l's Fury SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/_Unique/DrylsFury/UIStat_RedText_DrylsFury.UIStat_RedText_DrylsFury,Text,0,,[Flavor]Choke them with your chains.[/Flavor] [newline] (Alt fire shoots a slow-moving [Shock]lightning[/Shock] orb, which stops when shot and chains [Shock]lightning[/Shock] to nearby enemies. Can shoot the orb multiple times for more damage.) # Portable Sawmill SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/_Unique/PortableSawmill/UIStat_RedText_PortableSawmill.UIStat_RedText_PortableSawmill,Text,0,,[Flavor]Destroy nature and lumber futures on a budget![/Flavor] [newline] (Fires sawblades which ricochet once off surfaces or enemies, towards nearby enemies.) # Twisted Delugeon SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo1/Gear/Weapons/HeavyWeapons/Valdof/_Shared/_Design/_Unique/TwistDeluge/UIStat_RedText_TwistDeluge.UIStat_RedText_TwistDeluge,Text,0,,[Flavor]You're gonna need a bigger umbrella.[/Flavor] [newline] (Underbarrel rocket knocks back enemies while doing splash damage.) # Die-Vergent SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo1/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/DieVergent/UIStat_RedText_DieVergent.UIStat_RedText_DieVergent,Text,0,,[Flavor]Roll for destruction.[/Flavor] [newline] (Fires ricocheting dice which can knock back enemies.) # Butterboom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo2/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Butterboom/Names/UIStat_RedText_Butterbm.UIStat_RedText_Butterbm,Text,0,,[Flavor]No concessions.[/Flavor] [newline] (Fires popcorn which produces 1-4 extra popcorn on exploding.) # Oil and Spice SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo2/Gear/Weapons/SMGs/Dahl/OilNSpice/Name/UIStat_RedText_OilNSpice.UIStat_RedText_OilNSpice,Text,0,,[Flavor]And everything flammable.[/Flavor] [newline] (Oil: bullets deal fire splash damage and can spawn more homing flares. Spice: creates a highly [bold]explosive[/bold] oil puddle.) # Echoing Phoenix SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo3/Gear/Weapons/AssualtRifles/Jakobs/_Shared/_Design/_Unique/EchoPhoenix/UIStat_RedText_EchoPhoenix.UIStat_RedText_EchoPhoenix,Text,0,,[Flavor]Burn it all down.[/Flavor] [newline] (All effects on card.) # Stab-O-Matic SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo3/Gear/Weapons/Shotgun/Hyperion/_Shared/_Design/_Unique/FaceStabber/Names/UIStat_RedText_FacePuncher.UIStat_RedText_FacePuncher,Text,0,,[Flavor]A personal touch shows you care.[/Flavor] [newline] (Damage is considered melee damage, and crit chance depends on melee crit chance stat.) # Vengeance SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo4/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Vengeance/Names/UIStat_RedText_Vengeance.UIStat_RedText_Vengeance,Text,0,,[Flavor]Wait. Execute your plan. Hope.[/Flavor] [newline] (All effects on card.) # Merlin's Razor SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo4/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/MerlinsRazor/Names/UIStat_RedText_MerlinsRazor.UIStat_RedText_MerlinsRazor,Text,0,,[Flavor]It'll bite you in the end. Or the face.[/Flavor] [newline] (All effects on card.) # Sly Trivern SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo4/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/Tiabolt/Name/UIStat_RedText_Tiabolt.UIStat_RedText_Tiabolt,Text,0,,[Flavor]Try, try again.[/Flavor] [newline] (All effects on card.) # Arcane Bolt SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/ArcaneBolt/Names/UIStat_RedText_ArcaneBolt.UIStat_RedText_ArcaneBolt,Text,0,,[Flavor]From thine fingy-tippers comes doom.[/Flavor] [newline] (All effects on card.) # Barrelmaker SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Barrelmaker/Names/UIStat_RedText_Barrelmaker.UIStat_RedText_Barrelmaker,Text,0,,[Flavor]I need your strongest barrels.[/Flavor] [newline] (Summons an exploding barrel on a fuse, also [bold]explodes[/bold] on hit.) # Buffmeister SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Buffmeister/Names/UIStat_RedText_Buffmeister.UIStat_RedText_Buffmeister,Text,0,,[Flavor]AAAAAAAAAAAAAAAH.[/Flavor] [newline] (Also +98% movement speed on cast.) # Buffmeister [Ability] SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Buffmeister/Names/UIStat_Buffmeister_Ability.UIStat_Buffmeister_Ability,Text,0,,Kchow! (+120% Ability Damage, +98.4% Ability Chance) # Buffmeister [Gun] SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Buffmeister/Names/UIStat_Buffmeister_Gun.UIStat_Buffmeister_Gun,Text,0,,Pew! (+98% Handling/Accuracy/Recoil, +38.5% Fire Rate, +60% Reload Speed) # Buffmeister [Melee] SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Buffmeister/Names/UIStat_Buffmeister_Melee.UIStat_Buffmeister_Melee,Text,0,,Bonk! (+120% Melee Damage) # Buffmeister [Spell] SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Buffmeister/Names/UIStat_Buffmeister_Spell.UIStat_Buffmeister_Spell,Text,0,,Zap! (+120% Spell Damage) # Dazzler SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Dazzler/Names/UIStat_RedText_Dazzler.UIStat_RedText_Dazzler,Text,0,,[Flavor]You are fine.[/Flavor] [newline] (Sends out homing sticky orbs which shoot [Shock]lightning[/Shock] between each other.) # Frozen Orb SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/FrozenOrb/Names/UIStat_RedText_FrozenOrb.UIStat_RedText_FrozenOrb,Text,0,,[Flavor]Man, you came a long way for my orb.[/Flavor] [newline] (Sends a slow bizzard orb to nearby enemies.) # Gelatinous Cube SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/GelSphere/Names/UIStat_RedText_GelSphere.UIStat_RedText_GelSphere,Text,0,,[Flavor]The apotheosis is upon us.[/Flavor] [newline] (Sends forth a slime cube which bounces five times, leaving [Poison]poison[/Poison] puddles and sticky [Poison]poison[/Poison] bombs.) # Glacial Cascade SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/GlacialCascade/Names/UIStat_RedText_GlacialCascade.UIStat_RedText_GlacialCascade,Text,0,,[Flavor]Stick around.[/Flavor] [newline] (Sends forward a surge of ice spikes.) # Inflammation SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Inflammation/Names/UIStat_RedText_Inflammation.UIStat_RedText_Inflammation,Text,0,,[Flavor]It's not the heat... it's the low flesh-melting point.[/Flavor] [newline] (Instant flamethrower!) # Laserhand SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Laserhand/Names/UIStat_RedText_Laserhand.UIStat_RedText_Laserhand,Text,0,,[Flavor]It is a name what strikes fear into the hearts of anyone who hears it![/Flavor] [newline] (Charging increases damage of the laser.) # Marshmallow SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Marshmellow/Names/UIStat_RedText_Marshmellow.UIStat_RedText_Marshmellow,Text,0,,[Flavor]Something that would never ever possibly destroy us.[/Flavor] [newline] (Sends out a giant sticky marshmallow which [bold]explodes[/bold] 5s later, sending back 2 healing marshmallows.) # Reviver SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Reviver/Names/UIStat_RedText_Reviver.UIStat_RedText_Reviver,Text,0,,[Flavor]I'm never going to physically recover from this.[/Flavor] [newline] (Additionally calls down a [Shock]lightning[/Shock] bolt, followed by four homing sparks.) # Sawblades SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Sawblades/Names/UIStat_RedText_Sawblades.UIStat_RedText_Sawblades,Text,0,,[Flavor]Watch your fingers.[/Flavor] [newline] (Sends out sawblades which bounce off any surface.) # Threads of Fate SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/ThreadOfFate/Names/UIStat_RedText_ThreadOfFate.UIStat_RedText_ThreadOfFate,Text,0,,[Flavor]Watch me unravel.[/Flavor] [newline] (Spawns a slow orb which deals [DarkMagic]dark magic[/DarkMagic] damge to nearby enemies.) # Time Skip SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/TimeSkip/Names/UIStat_RedText_TimeSkip.UIStat_RedText_TimeSkip,Text,0,,[Flavor]Time keeps on slippin', slippin', slippin'.[/Flavor] [newline] (Spawns up to five small orbs which rush towards the targetted location and explode.) # Twister SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Twister/Names/UIStat_RedText_Twister.UIStat_RedText_Twister,Text,0,,[Flavor]Moo.[/Flavor] [newline] (Enemies near the center of the magic blast are sucked in and thrown around.) # Skullantir SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/Watcher/Names/UIStat_RedText_Watcher.UIStat_RedText_Watcher,Text,0,,[Flavor]I hate you, too.[/Flavor] [newline] (Spawns a floating, talking skull for 20s, which will home in on nearby enemies and explode.) # Hellfire SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/_MissionUniques/DestructionRains/Names/UIStat_RedText_DestructionRains.UIStat_RedText_DestructionRains,Text,0,,[Flavor]From the Heavens.[/Flavor] [newline] (All effects on card.) # Frostburn SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/_MissionUniques/Frostburn/Names/UIStat_RedText_Frostburn.UIStat_RedText_Frostburn,Text,0,,[Flavor]They're all a tray of cakes next to death.[/Flavor] [newline] (Summons a [Cryo]frost[/Cryo] dome which deals damage and blocks enemy projectiles.) # Holey Spell-nade SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/_MissionUniques/HoleyHandGrenade/Names/UIStat_RedText_HoleyHandGrenade.UIStat_RedText_HoleyHandGrenade,Text,0,,[Flavor]Blow thine enemies to tiny bits.[/Flavor] [newline] (Sticky flare spawns 2-3 exploding child flares.) # Great Wake SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/_MissionUniques/JaggedToothCrew/Names/UIStat_RedText_JaggedTooth.UIStat_RedText_JaggedTooth,Text,0,,[Flavor]Terror can fill any space.[/Flavor] [newline] (Summons a shark fin which burrows through the ground and drops [bold]explosive[/bold] fish along its path.) # Greatest Spell Ever SparkPatchEntry,(1,1,0,),/Game/Gear/SpellMods/_Unique/_MissionUniques/LavaGoodTime/Names/UIStat_RedText_LavaGoodTime.UIStat_RedText_LavaGoodTime,Text,0,,[Flavor]This is just a tribute![/Flavor] [newline] (If targetted on an enemy, only one fire blast. Otherwise, three fire blasts.) # Dynamo SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo1/Gear/SpellMods/_Unique/Dynamo/Names/UIStat_RedText_Dynamo.UIStat_RedText_Dynamo,Text,0,,[Flavor]Boom-lay boom![/Flavor] [newline] (All effects on card.) # Rainbolt SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo1/Gear/SpellMods/_Unique/Rainbolt/Names/UIStat_RedText_Rainbolt.UIStat_RedText_Rainbolt,Text,0,,[Flavor]Death by a thousand colors.[/Flavor] [newline] (Fires rainbow flares in wave trajectories.) # Tidebreaker SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo1/Gear/SpellMods/_Unique/Tidebreaker/Names/UIStat_RedText_Tidebreaker.UIStat_RedText_Tidebreaker,Text,0,,[Flavor]Drenched and doused.[/Flavor] [newline] (All effects on card.) # Boltlash SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo2/Gear/SpellMods/_Unique/Boltlash/Names/UIStat_RedText_Boltlash.UIStat_RedText_Boltlash,Text,0,,[Flavor]Let it fly. Let 'em die.[/Flavor] [newline] (Arrows bouncing off a surface turn into sawblades which cannot explode or deal splash damage.) # Garlic Breath SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo2/Gear/SpellMods/_Unique/GarlicBreath/Names/UIStat_RedText_GarlicBreath.UIStat_RedText_GarlicBreath,Text,0,,[Flavor]Time to put the cloves on.[/Flavor] [newline] (All effects on card.) # Smithy's Ire SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo3/Gear/SpellMods/_Unique/IllmarinensWrath/Names/UIStat_RedText_IllWrath.UIStat_RedText_IllWrath,Text,0,,[Flavor]Forging new corpses all day.[/Flavor] [newline] (All effects on card.) # Lovestruck Beau SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo3/Gear/SpellMods/_Unique/InstantAmbush/Names/UIStat_RedText_InstantAmbush.UIStat_RedText_InstantAmbush,Text,0,,[Flavor]Always has your back.[/Flavor] [newline] (All effects on card.) # Curse of Malice SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo4/Gear/SpellMods/_Unique/MineHail/Names/UIStat_RedText_MineHail.UIStat_RedText_MineHail,Text,0,,[Flavor]Ages like fine milk.[/Flavor] [newline] (All effects on card.) # Wicked Gossip SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Indigo4/Gear/SpellMods/_Unique/SomethingWicked/Names/UIStat_RedText_SWicked.UIStat_RedText_SWicked,Text,0,,[Flavor]Spreads like a lie.[/Flavor] [newline] (All effects on card.)