@title Fix Broken Loot Patterns @version 1.1.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories bugfix @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### A couple of enemies drop at least part of their loot in a single tight point, ### making it impossible to sort through without picking some of it up first. This ### mod fixes that up so that the loot gets spread out in a more pleasing manner. ### If other enemies are found to have similar problems in the future, they'll be ### added in here. At the moment this is just Knight Mare and Zomboss. ### ### This functionality is included in Guaranteed Boss Drops, so there's no need ### to use this mod if you're already using that one. (It won't hurt anything to ### have both enabled, though.) ### ### Generated by gen_fix_broken_loot_patterns.py ### # Knight Mare (plot) SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare.BPChar_BoneArmy_Knightmare_C:AIBalanceState_GEN_VARIABLE,TimeToSpawnLootOver,0,,1 # Knight Mare (runnable) SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare_Runnable),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare_Runnable.BPChar_BoneArmy_Knightmare_Runnable_C:AIBalanceState_GEN_VARIABLE,TimeToSpawnLootOver,0,,1 # Zomboss (plot) SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen.BPChar_BoneArmy_ZombieQueen_C:AIBalanceState_GEN_VARIABLE,TimeToSpawnLootOver,0,,1 # Zomboss (runnable) SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen_Runnable),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen_Runnable.BPChar_BoneArmy_ZombieQueen_Runnable_C:AIBalanceState_GEN_VARIABLE,TimeToSpawnLootOver,0,,1