@title Guaranteed Enchantments @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories loot-system @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Ensures that all dropped/looted gear in the game which support ### enchantments will be enchanted. Also removes the special loot ### bar effect for Enchanted gear, since it gets a bit visually ### messy otherwise. ### ### Generated by gen_guaranteed_enchantments.py ### ### ### Guaranteed Enchantments ### SparkPatchEntry,(1,7,0,),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/Init_EnchantmentWeight.Init_EnchantmentWeight_C,0,1,CalculateAttributeInitialValue,1,504,3:0.1,1:1 SparkPatchEntry,(1,7,0,),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/Init_EnchantmentWeight.Init_EnchantmentWeight_C,0,1,CalculateAttributeInitialValue,1,509,4:0.35,1:1 ### ### Simplify Loot Beams ### # RarityData_01_Common SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_01_Common.RarityData_01_Common,RarityLootBeamForInventoryWithFoilParts,0,,ParticleSystem'"/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common"' SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_01_Common.RarityData_01_Common,RarityLootBeamForInventoryWithFoilPartsAndOverpowerLevel,0,,ParticleSystem'"/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Common.PS_ItemLocatorStick_Common"' # RarityData_02_UnCommon SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_02_UnCommon.RarityData_02_UnCommon,RarityLootBeamForInventoryWithFoilParts,0,,ParticleSystem'"/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Uncommon.PS_ItemLocatorStick_Uncommon"' SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_02_UnCommon.RarityData_02_UnCommon,RarityLootBeamForInventoryWithFoilPartsAndOverpowerLevel,0,,ParticleSystem'"/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Uncommon.PS_ItemLocatorStick_Uncommon"' # RarityData_03_Rare SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_03_Rare.RarityData_03_Rare,RarityLootBeamForInventoryWithFoilParts,0,,ParticleSystem'"/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare"' SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_03_Rare.RarityData_03_Rare,RarityLootBeamForInventoryWithFoilPartsAndOverpowerLevel,0,,ParticleSystem'"/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Rare.PS_ItemLocatorStick_Rare"' # RarityData_04_VeryRare SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_04_VeryRare.RarityData_04_VeryRare,RarityLootBeamForInventoryWithFoilParts,0,,ParticleSystem'"/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_VeryRare.PS_ItemLocatorStick_VeryRare"' SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_04_VeryRare.RarityData_04_VeryRare,RarityLootBeamForInventoryWithFoilPartsAndOverpowerLevel,0,,ParticleSystem'"/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_VeryRare.PS_ItemLocatorStick_VeryRare"' # RarityData_05_Legendary SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,RarityLootBeamForInventoryWithFoilParts,0,,ParticleSystem'"/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Legendary.PS_ItemLocatorStick_Legendary"' SparkPatchEntry,(1,1,0,),/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary,RarityLootBeamForInventoryWithFoilPartsAndOverpowerLevel,0,,ParticleSystem'"/Game/Pickups/_Shared/Effects/Systems/PS_ItemLocatorStick_Legendary.PS_ItemLocatorStick_Legendary"'