@title Red Chest Timer Reset @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories chests @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Prevents the game's red chests from remembering their opened state when ### quitting and restarting the game. They will still have their usual timers ### while staying within the same game session, but a trip to the main menu ### will now let them be re-opened right away. ### ### Generated by gen_red_chest_timer_reset.py ### ### ### Mount Craw ### SparkLevelPatchEntry,(1,1,0,Goblin_P),/Game/Maps/Zone_1/Goblin/Goblin_Combat.Goblin_Combat:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__0,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Goblin_P),/Game/Maps/Zone_1/Goblin/Goblin_Combat.Goblin_Combat:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__1,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Goblin_P),/Game/Maps/Zone_1/Goblin/Goblin_Combat.Goblin_Combat:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__2,PersistenceData.bStoreInSaveGame,0,,False ### ### Shattergrave Barrow ### SparkLevelPatchEntry,(1,1,0,Graveyard_P),/Game/Maps/Zone_1/Graveyard/Graveyard_Dynamic.Graveyard_Dynamic:PersistentLevel.BPIO_Lootable_Daffodil_WhiteChest__6,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Graveyard_P),/Game/Maps/Zone_1/Graveyard/Graveyard_Dynamic.Graveyard_Dynamic:PersistentLevel.BPIO_Lootable_Fantasy_RedChest_2,PersistenceData.bStoreInSaveGame,0,,False ### ### Queen's Gate ### SparkLevelPatchEntry,(1,1,0,Intro_P),/Game/Maps/Zone_1/Intro/Intro_Combat.Intro_Combat:PersistentLevel.BPIO_Lootable_Fantasy_RedChest_0,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Intro_P),/Game/Maps/Zone_1/Intro/Intro_Combat.Intro_Combat:PersistentLevel.BPIO_Lootable_Fantasy_RedChest_10,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Intro_P),/Game/Maps/Zone_1/Intro/Intro_Dynamic.Intro_Dynamic:PersistentLevel.BPIO_Lootable_Fantasy_RedChest_10,PersistenceData.bStoreInSaveGame,0,,False ### ### Weepwild Dankness ### SparkLevelPatchEntry,(1,1,0,Mushroom_P),/Game/Maps/Zone_1/Mushroom/Mushroom_Combat.Mushroom_Combat:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__3,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Mushroom_P),/Game/Maps/Zone_1/Mushroom/Mushroom_Combat.Mushroom_Combat:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__4,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Mushroom_P),/Game/Maps/Zone_1/Mushroom/Mushroom_Combat.Mushroom_Combat:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__5,PersistenceData.bStoreInSaveGame,0,,False ### ### Snoring Valley ### SparkLevelPatchEntry,(1,1,0,Tutorial_P),/Game/Maps/Zone_1/Tutorial/Tutorial_Dynamic.Tutorial_Dynamic:PersistentLevel.BPIO_Lootable_Fantasy_RedChest_2,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Tutorial_P),/Game/Maps/Zone_1/Tutorial/Tutorial_M_Plot0Tutorial.Tutorial_M_Plot0Tutorial:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__2,PersistenceData.bStoreInSaveGame,0,,False ### ### Drowned Abyss ### SparkLevelPatchEntry,(1,1,0,Abyss_P),/Game/Maps/Zone_2/Abyss/Abyss_Dynamic.Abyss_Dynamic:PersistentLevel.BPIO_Hib_Lootable_Fantasy_RedChest,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Abyss_P),/Game/Maps/Zone_2/Abyss/Abyss_Dynamic.Abyss_Dynamic:PersistentLevel.BPIO_Hib_Lootable_Fantasy_RedChest_3,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Abyss_P),/Game/Maps/Zone_2/Abyss/Abyss_P.Abyss_P:PersistentLevel.BPIO_Hib_Lootable_Fantasy_RedChest_2,PersistenceData.bStoreInSaveGame,0,,False ### ### The Godswell ### SparkLevelPatchEntry,(1,1,0,AbyssBoss_P),/Game/Maps/Zone_2/AbyssBoss/AbyssBoss_P.AbyssBoss_P:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__2,PersistenceData.bStoreInSaveGame,0,,False ### ### Tangledrift ### SparkLevelPatchEntry,(1,1,0,Beanstalk_P),/Game/Maps/Zone_2/Beanstalk/Beanstalk_Castle.Beanstalk_Castle:PersistentLevel.BPIO_Lootable_Daffodil_RedChest_Dungeon,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Beanstalk_P),/Game/Maps/Zone_2/Beanstalk/Beanstalk_Dynamic.Beanstalk_Dynamic:PersistentLevel.BPIO_Hib_Lootable_Fantasy_RedChest_2,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Beanstalk_P),/Game/Maps/Zone_2/Beanstalk/Beanstalk_Skybox.Beanstalk_Skybox:PersistentLevel.BPIO_Hib_Lootable_Fantasy_RedChest_BunchOLute,PersistenceData.bStoreInSaveGame,0,,False ### ### Karnok's Wall ### SparkLevelPatchEntry,(1,1,0,Climb_P),/Game/Maps/Zone_2/Climb/Climb_Dynamic.Climb_Dynamic:PersistentLevel.BPIO_Lootable_Skeleton_RedChest_2,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Climb_P),/Game/Maps/Zone_2/Climb/Climb_Dynamic.Climb_Dynamic:PersistentLevel.BPIO_Lootable_Skeleton_RedChest_3,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Climb_P),/Game/Maps/Zone_2/Climb/Climb_Dynamic.Climb_Dynamic:PersistentLevel.BPIO_Lootable_Skeleton_RedChest_6,PersistenceData.bStoreInSaveGame,0,,False ### ### Crackmast Cove ### SparkLevelPatchEntry,(1,1,0,Pirate_P),/Game/Maps/Zone_2/Pirate/Pirate_Combat.Pirate_Combat:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__0,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Pirate_P),/Game/Maps/Zone_2/Pirate/Pirate_Combat.Pirate_Combat:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__1,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Pirate_P),/Game/Maps/Zone_2/Pirate/Pirate_Combat.Pirate_Combat:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__2,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Pirate_P),/Game/Maps/Zone_2/Pirate/Pirate_Combat.Pirate_Combat:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__5,PersistenceData.bStoreInSaveGame,0,,False ### ### Wargtooth Shallows ### SparkLevelPatchEntry,(1,1,0,SeaBed_P),/Game/Maps/Zone_2/SeaBed/SeaBed_Combat.SeaBed_Combat:PersistentLevel.BPIO_Lootable_Jakobs_RedChest_0,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,SeaBed_P),/Game/Maps/Zone_2/SeaBed/SeaBed_Geo_DyingWish.SeaBed_Geo_DyingWish:PersistentLevel.BPIO_Lootable_Jakobs_RedChest_0,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,SeaBed_P),/Game/Maps/Zone_2/SeaBed/SeaBed_Geo_DyingWish.SeaBed_Geo_DyingWish:PersistentLevel.BPIO_Lootable_Jakobs_RedChest_1,PersistenceData.bStoreInSaveGame,0,,False ### ### Sunfang Oasis ### SparkLevelPatchEntry,(1,1,0,Oasis_P),/Game/Maps/Zone_3/Oasis/Oasis_Dynamic.Oasis_Dynamic:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__0,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Oasis_P),/Game/Maps/Zone_3/Oasis/Oasis_Dynamic.Oasis_Dynamic:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__1,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Oasis_P),/Game/Maps/Zone_3/Oasis/Oasis_Dynamic.Oasis_Dynamic:PersistentLevel.BPIO_Lootable_Sands_RedChest_3,PersistenceData.bStoreInSaveGame,0,,False ### ### The Fearamid ### SparkLevelPatchEntry,(1,1,0,Pyramid_P),/Game/Maps/Zone_3/Pyramid/Pyramid_Dynamic.Pyramid_Dynamic:PersistentLevel.BPIO_Lootable_Daffodil_RedChest__2,PersistenceData.bStoreInSaveGame,0,,False ### ### Crest of Fate ### SparkLevelPatchEntry,(1,1,0,PyramidBoss_P),/Game/Maps/Zone_3/PyramidBoss/PyramidBoss_Dynamic_P.PyramidBoss_Dynamic_P:PersistentLevel.BPIO_Lootable_Sands_RedChest_0,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,PyramidBoss_P),/Game/Maps/Zone_3/PyramidBoss/PyramidBoss_Dynamic_P.PyramidBoss_Dynamic_P:PersistentLevel.BPIO_Lootable_Sands_RedChest_11,PersistenceData.bStoreInSaveGame,0,,False ### ### Ossu-Gol Necropolis ### SparkLevelPatchEntry,(1,1,0,Sands_P),/Game/Maps/Zone_3/Sands/Sands_Dynamic.Sands_Dynamic:PersistentLevel.BPIO_Lootable_Sands_RedChest,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Sands_P),/Game/Maps/Zone_3/Sands/Sands_Dynamic.Sands_Dynamic:PersistentLevel.BPIO_Lootable_Sands_RedChest_0,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Sands_P),/Game/Maps/Zone_3/Sands/Sands_Dynamic.Sands_Dynamic:PersistentLevel.BPIO_Lootable_Sands_RedChest_1,PersistenceData.bStoreInSaveGame,0,,False SparkLevelPatchEntry,(1,1,0,Sands_P),/Game/Maps/Zone_3/Sands/Sands_Dynamic.Sands_Dynamic:PersistentLevel.BPIO_Lootable_Sands_RedChest_2,PersistenceData.bStoreInSaveGame,0,,False