@title Starting Gear: Testing Gear @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories chests, cheat @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Updates the starting gear chests/pickups in Snoring Valley to contain my ### mod-testing gear, namely a Goblin Pickaxe in the hardcoded melee pickup, ### and a Manual Transmmission + Transistor in the initial gun chest. Also ### updates the first ward chest and spell pickup to use the global drop pool ### (instead of hardcoded White-rarity gear). ### ### Generated by gen_starting_gear.py ### # Update the First Gun Chest LootDef SparkEarlyLevelPatchEntry,(1,1,0,Tutorial_P),/Game/Missions/Plot/Plot00/ItemPools/LootDefs/LootDef_WeaponChest_Tutorial_Gun.LootDef_WeaponChest_Tutorial_Gun,DefaultLoot.DefaultLoot[0].ItemAttachments,0,,((ItemPool=ItemPoolData'"/Game/Missions/Plot/Plot00/ItemPools/LootDefs/ItemPool_DAL_PS_FirstGun.ItemPool_DAL_PS_FirstGun"',AttachmentPointName=BaseMiddle,Probability=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/Automation/Maps/DPS/ItemPools/ItemPool_TESTONLY_CircleOfProtection_Base.ItemPool_TESTONLY_CircleOfProtection_Base"',AttachmentPointName="Right Flap",Probability=(BaseValueConstant=1))) # Update the First Ward Chest LootDef SparkEarlyLevelPatchEntry,(1,1,0,Tutorial_P),/Game/Missions/Plot/Plot00/ItemPools/LootDefs/LootDef_WeaponChest_Tutorial_Ward.LootDef_WeaponChest_Tutorial_Ward,DefaultLoot.DefaultLoot[0].ItemAttachments,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_All.ItemPool_Shields_All"',AttachmentPointName=Middle,Probability=(BaseValueConstant=1))) # First Melee Pickup SparkLevelPatchEntry,(1,1,0,Tutorial_P),/Game/Missions/Plot/Plot00/ItemPools/LootDefs/ItemPool_M_Axe_FirstMelee.ItemPool_M_Axe_FirstMelee,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Melee/Axes/_Shared/_Design/_Unique/MiningPick/Balance_M_Axe_MiningPick.Balance_M_Axe_MiningPick,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Melee/Axes/_Shared/_Design/_Unique/MiningPick/Balance_M_Axe_MiningPick.Balance_M_Axe_MiningPick"',Weight=(BaseValueConstant=1))) # Initial Gun Pool SparkLevelPatchEntry,(1,1,0,Tutorial_P),/Game/Missions/Plot/Plot00/ItemPools/LootDefs/ItemPool_DAL_PS_FirstGun.ItemPool_DAL_PS_FirstGun,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/ManualTransmission/Balance/Balance_AR_VLA_ManualTrans.Balance_AR_VLA_ManualTrans,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/ManualTransmission/Balance/Balance_AR_VLA_ManualTrans.Balance_AR_VLA_ManualTrans"',Weight=(BaseValueConstant=1))) # Transistor Injection Pool SparkLevelPatchEntry,(1,1,0,Tutorial_P),/Game/Automation/Maps/DPS/ItemPools/ItemPool_TESTONLY_CircleOfProtection_Base.ItemPool_TESTONLY_CircleOfProtection_Base,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Shields/_Design/_Uniques/Transistor/Balance/InvBalD_Shield_Transistor.InvBalD_Shield_Transistor,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Shields/_Design/_Uniques/Transistor/Balance/InvBalD_Shield_Transistor.InvBalD_Shield_Transistor"',Weight=(BaseValueConstant=1))) # First Spell Pickup SparkLevelPatchEntry,(1,1,0,Tutorial_P),/Game/Missions/Plot/Plot00/ItemPools/LootDefs/ItemPool_Spell_FirstSpell.ItemPool_Spell_FirstSpell,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/SpellMods/ItemPool_Spells_All.ItemPool_Spells_All"',Weight=(BaseValueConstant=1)))