@title Visible BPChar Names @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories resource @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ @screenshot https://raw.githubusercontent.com/BLCM/wlmods/main/Apocalyptech/mod_testing_mods/visible_bpchar_names/screenshot.png ### ### Updates Character (both NPC+Enemy) visible names to be the actual ### BPChar name from the game data. Useful for modders looking to make ### sure they know exactly what BPChar is being used at any given time, ### and completely useless for everyone else! ### ### Note that results shouldn't be trusted 100%, but should be mostly ### pretty good. ### ### Generated by gen_visible_bpchar_names.py ### ### ### BPChars ### # BPChar_AbyssAspect SparkCharacterLoadedEntry,(1,1,0,BPChar_AbyssAspect),/Game/Enemies/EndlessBoss/_Design/Character/AbyssAspect/BPChar_AbyssAspect.Default__BPChar_AbyssAspect_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AbyssAspect),/Game/Enemies/EndlessBoss/_Design/Character/AbyssAspect/BPChar_AbyssAspect.Default__BPChar_AbyssAspect_C,TargetableComponent.Object..TargetName,0,,BPChar_AbyssAspect SparkCharacterLoadedEntry,(1,1,0,BPChar_AbyssAspect),/Game/Enemies/EndlessBoss/_Design/Character/AbyssAspect/BPChar_AbyssAspect.BPChar_AbyssAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AbyssAspect),/Game/Enemies/EndlessBoss/_Design/Character/AbyssAspect/BPChar_AbyssAspect.BPChar_AbyssAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AbyssAspect),/Game/Enemies/EndlessBoss/_Design/Character/AbyssAspect/BPChar_AbyssAspect.BPChar_AbyssAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AbyssAspect SparkCharacterLoadedEntry,(1,1,0,BPChar_AbyssAspect),/Game/Enemies/EndlessBoss/_Design/Character/AbyssAspect/BPChar_AbyssAspect.BPChar_AbyssAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AbyssAspect),/Game/Enemies/EndlessBoss/_Design/Character/AbyssAspect/BPChar_AbyssAspect.BPChar_AbyssAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AbyssAspect),/Game/Enemies/EndlessBoss/_Design/Character/AbyssAspect/BPChar_AbyssAspect.BPChar_AbyssAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_AbyssAspect # BPChar_Amnesiac SparkCharacterLoadedEntry,(1,1,0,BPChar_Amnesiac),/Game/NonPlayerCharacters/_DafGeneric/Amnesiac/_Design/Character/BPChar_Amnesiac.Default__BPChar_Amnesiac_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Amnesiac),/Game/NonPlayerCharacters/_DafGeneric/Amnesiac/_Design/Character/BPChar_Amnesiac.Default__BPChar_Amnesiac_C,TargetableComponent.Object..TargetName,0,,BPChar_Amnesiac # BPChar_AngryCitizen SparkCharacterLoadedEntry,(1,1,0,BPChar_AngryCitizen),/Game/NonPlayerCharacters/_DafGeneric/AngryCitizen/_Design/Character/BPChar_AngryCitizen.Default__BPChar_AngryCitizen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AngryCitizen),/Game/NonPlayerCharacters/_DafGeneric/AngryCitizen/_Design/Character/BPChar_AngryCitizen.Default__BPChar_AngryCitizen_C,TargetableComponent.Object..TargetName,0,,BPChar_AngryCitizen SparkCharacterLoadedEntry,(1,1,0,BPChar_AngryCitizen),/Game/NonPlayerCharacters/_DafGeneric/AngryCitizen/_Design/Character/BPChar_AngryCitizen.BPChar_AngryCitizen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AngryCitizen),/Game/NonPlayerCharacters/_DafGeneric/AngryCitizen/_Design/Character/BPChar_AngryCitizen.BPChar_AngryCitizen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AngryCitizen),/Game/NonPlayerCharacters/_DafGeneric/AngryCitizen/_Design/Character/BPChar_AngryCitizen.BPChar_AngryCitizen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AngryCitizen # BPChar_AngryGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_AngryGuard),/Game/Enemies/Human/_Unique/AngryGuard/_Design/Character/BPChar_AngryGuard.Default__BPChar_AngryGuard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AngryGuard),/Game/Enemies/Human/_Unique/AngryGuard/_Design/Character/BPChar_AngryGuard.Default__BPChar_AngryGuard_C,TargetableComponent.Object..TargetName,0,,BPChar_AngryGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_AngryGuard),/Game/Enemies/Human/_Unique/AngryGuard/_Design/Character/BPChar_AngryGuard.BPChar_AngryGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_AngryGuard),/Game/Enemies/Human/_Unique/AngryGuard/_Design/Character/BPChar_AngryGuard.BPChar_AngryGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_AngryGuard),/Game/Enemies/Human/_Unique/AngryGuard/_Design/Character/BPChar_AngryGuard.BPChar_AngryGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_AngryGuard # BPChar_AnnoyingLover1 SparkCharacterLoadedEntry,(1,1,0,BPChar_AnnoyingLover1),/Game/NonPlayerCharacters/_DafGeneric/AnnoyingLover1/_Design/Character/BPChar_AnnoyingLover1.Default__BPChar_AnnoyingLover1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AnnoyingLover1),/Game/NonPlayerCharacters/_DafGeneric/AnnoyingLover1/_Design/Character/BPChar_AnnoyingLover1.Default__BPChar_AnnoyingLover1_C,TargetableComponent.Object..TargetName,0,,BPChar_AnnoyingLover1 # BPChar_AnnoyingLover2 SparkCharacterLoadedEntry,(1,1,0,BPChar_AnnoyingLover2),/Game/NonPlayerCharacters/_DafGeneric/AnnoyingLover2/_Design/Character/BPChar_AnnoyingLover2.Default__BPChar_AnnoyingLover2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_AnnoyingLover2),/Game/NonPlayerCharacters/_DafGeneric/AnnoyingLover2/_Design/Character/BPChar_AnnoyingLover2.Default__BPChar_AnnoyingLover2_C,TargetableComponent.Object..TargetName,0,,BPChar_AnnoyingLover2 # BPChar_Archaeologist SparkCharacterLoadedEntry,(1,1,0,BPChar_Archaeologist),/Game/NonPlayerCharacters/_DafGeneric/Archaeologist/_Design/Character/BPChar_Archaeologist.Default__BPChar_Archaeologist_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Archaeologist),/Game/NonPlayerCharacters/_DafGeneric/Archaeologist/_Design/Character/BPChar_Archaeologist.Default__BPChar_Archaeologist_C,TargetableComponent.Object..TargetName,0,,BPChar_Archaeologist # BPchar_AuntPeg SparkCharacterLoadedEntry,(1,1,0,BPchar_AuntPeg),/Game/NonPlayerCharacters/_DafGeneric/AuntPeg/_Design/Character/BPchar_AuntPeg.Default__BPchar_AuntPeg_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPchar_AuntPeg),/Game/NonPlayerCharacters/_DafGeneric/AuntPeg/_Design/Character/BPchar_AuntPeg.Default__BPchar_AuntPeg_C,TargetableComponent.Object..TargetName,0,,BPchar_AuntPeg # BPChar_BadassCultist SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassCultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_BadassCultist.Default__BPChar_BadassCultist_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassCultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_BadassCultist.Default__BPChar_BadassCultist_C,TargetableComponent.Object..TargetName,0,,BPChar_BadassCultist SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassCultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_BadassCultist.Default__BPChar_BadassCultist_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassCultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_BadassCultist.BPChar_BadassCultist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassCultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_BadassCultist.BPChar_BadassCultist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BadassCultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_BadassCultist.BPChar_BadassCultist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BadassCultist # BPChar_Baldornok_OW SparkCharacterLoadedEntry,(1,1,0,BPChar_Baldornok_OW),/Game/Overworld/Enemies/World_Boss/BPChar_Baldornok_OW.Default__BPChar_Baldornok_OW_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Baldornok_OW),/Game/Overworld/Enemies/World_Boss/BPChar_Baldornok_OW.Default__BPChar_Baldornok_OW_C,TargetableComponent.Object..TargetName,0,,BPChar_Baldornok_OW SparkCharacterLoadedEntry,(1,1,0,BPChar_Baldornok_OW),/Game/Overworld/Enemies/World_Boss/BPChar_Baldornok_OW.BPChar_Baldornok_OW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Baldornok_OW),/Game/Overworld/Enemies/World_Boss/BPChar_Baldornok_OW.BPChar_Baldornok_OW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Baldornok_OW),/Game/Overworld/Enemies/World_Boss/BPChar_Baldornok_OW.BPChar_Baldornok_OW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Baldornok_OW SparkCharacterLoadedEntry,(1,1,0,BPChar_Baldornok_OW),/Game/Overworld/Enemies/World_Boss/BPChar_Baldornok_OW.BPChar_Baldornok_OW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Baldornok_OW),/Game/Overworld/Enemies/World_Boss/BPChar_Baldornok_OW.BPChar_Baldornok_OW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Baldornok_OW),/Game/Overworld/Enemies/World_Boss/BPChar_Baldornok_OW.BPChar_Baldornok_OW_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Baldornok_OW # BPChar_Band1_Lead SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Lead),/Game/NonPlayerCharacters/_DafGeneric/Band1_Lead/_Design/Character/BPChar_Band1_Lead.Default__BPChar_Band1_Lead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Lead),/Game/NonPlayerCharacters/_DafGeneric/Band1_Lead/_Design/Character/BPChar_Band1_Lead.Default__BPChar_Band1_Lead_C,TargetableComponent.Object..TargetName,0,,BPChar_Band1_Lead SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Lead),/Game/NonPlayerCharacters/_DafGeneric/Band1_Lead/_Design/Character/BPChar_Band1_Lead.BPChar_Band1_Lead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Lead),/Game/NonPlayerCharacters/_DafGeneric/Band1_Lead/_Design/Character/BPChar_Band1_Lead.BPChar_Band1_Lead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Lead),/Game/NonPlayerCharacters/_DafGeneric/Band1_Lead/_Design/Character/BPChar_Band1_Lead.BPChar_Band1_Lead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Band1_Lead # BPChar_Band1_Support_A SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Support_A),/Game/NonPlayerCharacters/_DafGeneric/Band1_Support/_Design/Character/BPChar_Band1_Support_A.Default__BPChar_Band1_Support_A_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Support_A),/Game/NonPlayerCharacters/_DafGeneric/Band1_Support/_Design/Character/BPChar_Band1_Support_A.Default__BPChar_Band1_Support_A_C,TargetableComponent.Object..TargetName,0,,BPChar_Band1_Support_A SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Support_A),/Game/NonPlayerCharacters/_DafGeneric/Band1_Support/_Design/Character/BPChar_Band1_Support_A.BPChar_Band1_Support_A_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Support_A),/Game/NonPlayerCharacters/_DafGeneric/Band1_Support/_Design/Character/BPChar_Band1_Support_A.BPChar_Band1_Support_A_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Support_A),/Game/NonPlayerCharacters/_DafGeneric/Band1_Support/_Design/Character/BPChar_Band1_Support_A.BPChar_Band1_Support_A_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Band1_Support_A # BPChar_Band1_Support_B SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Support_B),/Game/NonPlayerCharacters/_DafGeneric/Band1_Support/_Design/Character/BPChar_Band1_Support_B.Default__BPChar_Band1_Support_B_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Support_B),/Game/NonPlayerCharacters/_DafGeneric/Band1_Support/_Design/Character/BPChar_Band1_Support_B.Default__BPChar_Band1_Support_B_C,TargetableComponent.Object..TargetName,0,,BPChar_Band1_Support_B SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Support_B),/Game/NonPlayerCharacters/_DafGeneric/Band1_Support/_Design/Character/BPChar_Band1_Support_B.BPChar_Band1_Support_B_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Support_B),/Game/NonPlayerCharacters/_DafGeneric/Band1_Support/_Design/Character/BPChar_Band1_Support_B.BPChar_Band1_Support_B_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Band1_Support_B),/Game/NonPlayerCharacters/_DafGeneric/Band1_Support/_Design/Character/BPChar_Band1_Support_B.BPChar_Band1_Support_B_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Band1_Support_B # BPChar_Band2_Lead SparkCharacterLoadedEntry,(1,1,0,BPChar_Band2_Lead),/Game/NonPlayerCharacters/_DafGeneric/Band2_Lead/_Design/Character/BPChar_Band2_Lead.Default__BPChar_Band2_Lead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Band2_Lead),/Game/NonPlayerCharacters/_DafGeneric/Band2_Lead/_Design/Character/BPChar_Band2_Lead.Default__BPChar_Band2_Lead_C,TargetableComponent.Object..TargetName,0,,BPChar_Band2_Lead # BPChar_Band2_Support_A SparkCharacterLoadedEntry,(1,1,0,BPChar_Band2_Support_A),/Game/NonPlayerCharacters/_DafGeneric/Band2_Support/_Design/Character/BPChar_Band2_Support_A.Default__BPChar_Band2_Support_A_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Band2_Support_A),/Game/NonPlayerCharacters/_DafGeneric/Band2_Support/_Design/Character/BPChar_Band2_Support_A.Default__BPChar_Band2_Support_A_C,TargetableComponent.Object..TargetName,0,,BPChar_Band2_Support_A # BPChar_Band2_Support_B SparkCharacterLoadedEntry,(1,1,0,BPChar_Band2_Support_B),/Game/NonPlayerCharacters/_DafGeneric/Band2_Support/_Design/Character/BPChar_Band2_Support_B.Default__BPChar_Band2_Support_B_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Band2_Support_B),/Game/NonPlayerCharacters/_DafGeneric/Band2_Support/_Design/Character/BPChar_Band2_Support_B.Default__BPChar_Band2_Support_B_C,TargetableComponent.Object..TargetName,0,,BPChar_Band2_Support_B # BPChar_BansheeBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss.Default__BPChar_BansheeBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss.Default__BPChar_BansheeBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_BansheeBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss.BPChar_BansheeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss.BPChar_BansheeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss.BPChar_BansheeBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BansheeBoss # BPChar_BansheeBoss_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss_Runnable),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss_Runnable.Default__BPChar_BansheeBoss_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss_Runnable),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss_Runnable.Default__BPChar_BansheeBoss_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_BansheeBoss_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss_Runnable),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss_Runnable.BPChar_BansheeBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss_Runnable),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss_Runnable.BPChar_BansheeBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss_Runnable),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss_Runnable.BPChar_BansheeBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BansheeBoss_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss_Runnable),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss_Runnable.BPChar_BansheeBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss_Runnable),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss_Runnable.BPChar_BansheeBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BansheeBoss_Runnable),/Game/Enemies/Banshee/Boss/_Design/Character/BPChar_BansheeBoss_Runnable.BPChar_BansheeBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BansheeBoss_Runnable # BPChar_BarOwner SparkCharacterLoadedEntry,(1,1,0,BPChar_BarOwner),/Game/NonPlayerCharacters/_DafGeneric/BarOwner/_Design/Character/BPChar_BarOwner.Default__BPChar_BarOwner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BarOwner),/Game/NonPlayerCharacters/_DafGeneric/BarOwner/_Design/Character/BPChar_BarOwner.Default__BPChar_BarOwner_C,TargetableComponent.Object..TargetName,0,,BPChar_BarOwner # BPChar_Blacksmith SparkCharacterLoadedEntry,(1,1,0,BPChar_Blacksmith),/Game/NonPlayerCharacters/_DafGeneric/Blacksmith/_Design/Character/BPChar_Blacksmith.Default__BPChar_Blacksmith_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Blacksmith),/Game/NonPlayerCharacters/_DafGeneric/Blacksmith/_Design/Character/BPChar_Blacksmith.Default__BPChar_Blacksmith_C,TargetableComponent.Object..TargetName,0,,BPChar_Blacksmith # BPChar_BlueHatGuy SparkCharacterLoadedEntry,(1,1,0,BPChar_BlueHatGuy),/Game/NonPlayerCharacters/_DafGeneric/BlueHatGuy/_Design/Character/BPChar_BlueHatGuy.Default__BPChar_BlueHatGuy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BlueHatGuy),/Game/NonPlayerCharacters/_DafGeneric/BlueHatGuy/_Design/Character/BPChar_BlueHatGuy.Default__BPChar_BlueHatGuy_C,TargetableComponent.Object..TargetName,0,,BPChar_BlueHatGuy # BPChar_Boglin SparkCharacterLoadedEntry,(1,1,0,BPChar_Boglin),/Game/Enemies/Goblin/_Unique/Boglin/_Design/Character/BPChar_Boglin.Default__BPChar_Boglin_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Boglin),/Game/Enemies/Goblin/_Unique/Boglin/_Design/Character/BPChar_Boglin.Default__BPChar_Boglin_C,TargetableComponent.Object..TargetName,0,,BPChar_Boglin SparkCharacterLoadedEntry,(1,1,0,BPChar_Boglin),/Game/Enemies/Goblin/_Unique/Boglin/_Design/Character/BPChar_Boglin.BPChar_Boglin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Boglin),/Game/Enemies/Goblin/_Unique/Boglin/_Design/Character/BPChar_Boglin.BPChar_Boglin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Boglin),/Game/Enemies/Goblin/_Unique/Boglin/_Design/Character/BPChar_Boglin.BPChar_Boglin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Boglin SparkCharacterLoadedEntry,(1,1,0,BPChar_Boglin),/Game/Enemies/Goblin/_Unique/Boglin/_Design/Character/BPChar_Boglin.BPChar_Boglin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Boglin),/Game/Enemies/Goblin/_Unique/Boglin/_Design/Character/BPChar_Boglin.BPChar_Boglin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Boglin),/Game/Enemies/Goblin/_Unique/Boglin/_Design/Character/BPChar_Boglin.BPChar_Boglin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Boglin # BPChar_BoneArmy_ArcherBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ArcherBadass),/Game/Enemies/BoneArmy/ArcherBadass/_Design/Character/BPChar_BoneArmy_ArcherBadass.Default__BPChar_BoneArmy_ArcherBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ArcherBadass),/Game/Enemies/BoneArmy/ArcherBadass/_Design/Character/BPChar_BoneArmy_ArcherBadass.Default__BPChar_BoneArmy_ArcherBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ArcherBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ArcherBadass),/Game/Enemies/BoneArmy/ArcherBadass/_Design/Character/BPChar_BoneArmy_ArcherBadass.BPChar_BoneArmy_ArcherBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ArcherBadass),/Game/Enemies/BoneArmy/ArcherBadass/_Design/Character/BPChar_BoneArmy_ArcherBadass.BPChar_BoneArmy_ArcherBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ArcherBadass),/Game/Enemies/BoneArmy/ArcherBadass/_Design/Character/BPChar_BoneArmy_ArcherBadass.BPChar_BoneArmy_ArcherBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ArcherBadass # BPChar_BoneArmy_ArcherKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ArcherKnight),/Game/Enemies/BoneArmy/_Unique/ArcherKnight/_Design/Character/BPChar_BoneArmy_ArcherKnight.Default__BPChar_BoneArmy_ArcherKnight_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ArcherKnight),/Game/Enemies/BoneArmy/_Unique/ArcherKnight/_Design/Character/BPChar_BoneArmy_ArcherKnight.Default__BPChar_BoneArmy_ArcherKnight_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ArcherKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ArcherKnight),/Game/Enemies/BoneArmy/_Unique/ArcherKnight/_Design/Character/BPChar_BoneArmy_ArcherKnight.BPChar_BoneArmy_ArcherKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ArcherKnight),/Game/Enemies/BoneArmy/_Unique/ArcherKnight/_Design/Character/BPChar_BoneArmy_ArcherKnight.BPChar_BoneArmy_ArcherKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ArcherKnight),/Game/Enemies/BoneArmy/_Unique/ArcherKnight/_Design/Character/BPChar_BoneArmy_ArcherKnight.BPChar_BoneArmy_ArcherKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ArcherKnight # BPChar_BoneArmy_BansheeAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BansheeAdd),/Game/Enemies/BoneArmy/_Unique/BansheeAdd/_Design/Character/BPChar_BoneArmy_BansheeAdd.Default__BPChar_BoneArmy_BansheeAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BansheeAdd),/Game/Enemies/BoneArmy/_Unique/BansheeAdd/_Design/Character/BPChar_BoneArmy_BansheeAdd.Default__BPChar_BoneArmy_BansheeAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_BansheeAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BansheeAdd),/Game/Enemies/BoneArmy/_Unique/BansheeAdd/_Design/Character/BPChar_BoneArmy_BansheeAdd.Default__BPChar_BoneArmy_BansheeAdd_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BansheeAdd),/Game/Enemies/BoneArmy/_Unique/BansheeAdd/_Design/Character/BPChar_BoneArmy_BansheeAdd.BPChar_BoneArmy_BansheeAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BansheeAdd),/Game/Enemies/BoneArmy/_Unique/BansheeAdd/_Design/Character/BPChar_BoneArmy_BansheeAdd.BPChar_BoneArmy_BansheeAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BansheeAdd),/Game/Enemies/BoneArmy/_Unique/BansheeAdd/_Design/Character/BPChar_BoneArmy_BansheeAdd.BPChar_BoneArmy_BansheeAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_BansheeAdd # BPChar_BoneArmy_BlueHatSkeleton SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BlueHatSkeleton),/Game/Enemies/BoneArmy/_Unique/BlueHatSkeleton/_Design/Character/BPChar_BoneArmy_BlueHatSkeleton.Default__BPChar_BoneArmy_BlueHatSkeleton_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BlueHatSkeleton),/Game/Enemies/BoneArmy/_Unique/BlueHatSkeleton/_Design/Character/BPChar_BoneArmy_BlueHatSkeleton.Default__BPChar_BoneArmy_BlueHatSkeleton_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_BlueHatSkeleton SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BlueHatSkeleton),/Game/Enemies/BoneArmy/_Unique/BlueHatSkeleton/_Design/Character/BPChar_BoneArmy_BlueHatSkeleton.Default__BPChar_BoneArmy_BlueHatSkeleton_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BlueHatSkeleton),/Game/Enemies/BoneArmy/_Unique/BlueHatSkeleton/_Design/Character/BPChar_BoneArmy_BlueHatSkeleton.BPChar_BoneArmy_BlueHatSkeleton_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BlueHatSkeleton),/Game/Enemies/BoneArmy/_Unique/BlueHatSkeleton/_Design/Character/BPChar_BoneArmy_BlueHatSkeleton.BPChar_BoneArmy_BlueHatSkeleton_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_BlueHatSkeleton),/Game/Enemies/BoneArmy/_Unique/BlueHatSkeleton/_Design/Character/BPChar_BoneArmy_BlueHatSkeleton.BPChar_BoneArmy_BlueHatSkeleton_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_BlueHatSkeleton # BPChar_BoneArmy_Bounty02 SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Bounty02),/Game/Enemies/BoneArmy/_Unique/Bounty02/_Design/Character/BPChar_BoneArmy_Bounty02.Default__BPChar_BoneArmy_Bounty02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Bounty02),/Game/Enemies/BoneArmy/_Unique/Bounty02/_Design/Character/BPChar_BoneArmy_Bounty02.Default__BPChar_BoneArmy_Bounty02_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Bounty02 SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Bounty02),/Game/Enemies/BoneArmy/_Unique/Bounty02/_Design/Character/BPChar_BoneArmy_Bounty02.BPChar_BoneArmy_Bounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Bounty02),/Game/Enemies/BoneArmy/_Unique/Bounty02/_Design/Character/BPChar_BoneArmy_Bounty02.BPChar_BoneArmy_Bounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Bounty02),/Game/Enemies/BoneArmy/_Unique/Bounty02/_Design/Character/BPChar_BoneArmy_Bounty02.BPChar_BoneArmy_Bounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Bounty02 SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Bounty02),/Game/Enemies/BoneArmy/_Unique/Bounty02/_Design/Character/BPChar_BoneArmy_Bounty02.BPChar_BoneArmy_Bounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Bounty02),/Game/Enemies/BoneArmy/_Unique/Bounty02/_Design/Character/BPChar_BoneArmy_Bounty02.BPChar_BoneArmy_Bounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Bounty02),/Game/Enemies/BoneArmy/_Unique/Bounty02/_Design/Character/BPChar_BoneArmy_Bounty02.BPChar_BoneArmy_Bounty02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BoneArmy_Bounty02 # BPChar_BoneArmy_DeathKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_DeathKnight),/Game/Enemies/BoneArmy/DeathKnight/_Design/Character/BPChar_BoneArmy_DeathKnight.Default__BPChar_BoneArmy_DeathKnight_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_DeathKnight),/Game/Enemies/BoneArmy/DeathKnight/_Design/Character/BPChar_BoneArmy_DeathKnight.Default__BPChar_BoneArmy_DeathKnight_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_DeathKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_DeathKnight),/Game/Enemies/BoneArmy/DeathKnight/_Design/Character/BPChar_BoneArmy_DeathKnight.BPChar_BoneArmy_DeathKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_DeathKnight),/Game/Enemies/BoneArmy/DeathKnight/_Design/Character/BPChar_BoneArmy_DeathKnight.BPChar_BoneArmy_DeathKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_DeathKnight),/Game/Enemies/BoneArmy/DeathKnight/_Design/Character/BPChar_BoneArmy_DeathKnight.BPChar_BoneArmy_DeathKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_DeathKnight # BPChar_BoneArmy_SkeletonShambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonShambler),/Game/Enemies/BoneArmy/Shambler/_Design/Character/BPChar_BoneArmy_SkeletonShambler.Default__BPChar_BoneArmy_SkeletonShambler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonShambler),/Game/Enemies/BoneArmy/Shambler/_Design/Character/BPChar_BoneArmy_SkeletonShambler.Default__BPChar_BoneArmy_SkeletonShambler_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_SkeletonShambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonShambler),/Game/Enemies/BoneArmy/Shambler/_Design/Character/BPChar_BoneArmy_SkeletonShambler.Default__BPChar_BoneArmy_SkeletonShambler_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonShambler),/Game/Enemies/BoneArmy/Shambler/_Design/Character/BPChar_BoneArmy_SkeletonShambler.BPChar_BoneArmy_SkeletonShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonShambler),/Game/Enemies/BoneArmy/Shambler/_Design/Character/BPChar_BoneArmy_SkeletonShambler.BPChar_BoneArmy_SkeletonShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonShambler),/Game/Enemies/BoneArmy/Shambler/_Design/Character/BPChar_BoneArmy_SkeletonShambler.BPChar_BoneArmy_SkeletonShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_SkeletonShambler # BPChar_BoneArmy_FinalBossShambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FinalBossShambler),/Game/Enemies/BoneArmy/_Unique/FinalBossAdds/_Design/Character/BPChar_BoneArmy_FinalBossShambler.Default__BPChar_BoneArmy_FinalBossShambler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FinalBossShambler),/Game/Enemies/BoneArmy/_Unique/FinalBossAdds/_Design/Character/BPChar_BoneArmy_FinalBossShambler.Default__BPChar_BoneArmy_FinalBossShambler_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FinalBossShambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FinalBossShambler),/Game/Enemies/BoneArmy/_Unique/FinalBossAdds/_Design/Character/BPChar_BoneArmy_FinalBossShambler.BPChar_BoneArmy_FinalBossShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FinalBossShambler),/Game/Enemies/BoneArmy/_Unique/FinalBossAdds/_Design/Character/BPChar_BoneArmy_FinalBossShambler.BPChar_BoneArmy_FinalBossShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FinalBossShambler),/Game/Enemies/BoneArmy/_Unique/FinalBossAdds/_Design/Character/BPChar_BoneArmy_FinalBossShambler.BPChar_BoneArmy_FinalBossShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FinalBossShambler # BPChar_BoneArmy_SkeletonSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSoldier),/Game/Enemies/BoneArmy/Soldier/_Design/Character/BPChar_BoneArmy_SkeletonSoldier.Default__BPChar_BoneArmy_SkeletonSoldier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSoldier),/Game/Enemies/BoneArmy/Soldier/_Design/Character/BPChar_BoneArmy_SkeletonSoldier.Default__BPChar_BoneArmy_SkeletonSoldier_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_SkeletonSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSoldier),/Game/Enemies/BoneArmy/Soldier/_Design/Character/BPChar_BoneArmy_SkeletonSoldier.Default__BPChar_BoneArmy_SkeletonSoldier_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSoldier),/Game/Enemies/BoneArmy/Soldier/_Design/Character/BPChar_BoneArmy_SkeletonSoldier.BPChar_BoneArmy_SkeletonSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSoldier),/Game/Enemies/BoneArmy/Soldier/_Design/Character/BPChar_BoneArmy_SkeletonSoldier.BPChar_BoneArmy_SkeletonSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSoldier),/Game/Enemies/BoneArmy/Soldier/_Design/Character/BPChar_BoneArmy_SkeletonSoldier.BPChar_BoneArmy_SkeletonSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_SkeletonSoldier # BPChar_BoneArmy_FinalBossSkellySoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FinalBossSkellySoldier),/Game/Enemies/BoneArmy/_Unique/FinalBossAdds/_Design/Character/BPChar_BoneArmy_FinalBossSkellySoldier.Default__BPChar_BoneArmy_FinalBossSkellySoldier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FinalBossSkellySoldier),/Game/Enemies/BoneArmy/_Unique/FinalBossAdds/_Design/Character/BPChar_BoneArmy_FinalBossSkellySoldier.Default__BPChar_BoneArmy_FinalBossSkellySoldier_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FinalBossSkellySoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FinalBossSkellySoldier),/Game/Enemies/BoneArmy/_Unique/FinalBossAdds/_Design/Character/BPChar_BoneArmy_FinalBossSkellySoldier.BPChar_BoneArmy_FinalBossSkellySoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FinalBossSkellySoldier),/Game/Enemies/BoneArmy/_Unique/FinalBossAdds/_Design/Character/BPChar_BoneArmy_FinalBossSkellySoldier.BPChar_BoneArmy_FinalBossSkellySoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FinalBossSkellySoldier),/Game/Enemies/BoneArmy/_Unique/FinalBossAdds/_Design/Character/BPChar_BoneArmy_FinalBossSkellySoldier.BPChar_BoneArmy_FinalBossSkellySoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FinalBossSkellySoldier # BPChar_BoneArmy_FireLord SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FireLord),/Game/Enemies/BoneArmy/_Unique/FireLord/_Design/Character/BPChar_BoneArmy_FireLord.Default__BPChar_BoneArmy_FireLord_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FireLord),/Game/Enemies/BoneArmy/_Unique/FireLord/_Design/Character/BPChar_BoneArmy_FireLord.Default__BPChar_BoneArmy_FireLord_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FireLord SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FireLord),/Game/Enemies/BoneArmy/_Unique/FireLord/_Design/Character/BPChar_BoneArmy_FireLord.BPChar_BoneArmy_FireLord_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FireLord),/Game/Enemies/BoneArmy/_Unique/FireLord/_Design/Character/BPChar_BoneArmy_FireLord.BPChar_BoneArmy_FireLord_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FireLord),/Game/Enemies/BoneArmy/_Unique/FireLord/_Design/Character/BPChar_BoneArmy_FireLord.BPChar_BoneArmy_FireLord_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FireLord # BPChar_BoneArmy_SkeletonArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonArcher),/Game/Enemies/BoneArmy/Archer/_Design/Character/BPChar_BoneArmy_SkeletonArcher.Default__BPChar_BoneArmy_SkeletonArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonArcher),/Game/Enemies/BoneArmy/Archer/_Design/Character/BPChar_BoneArmy_SkeletonArcher.Default__BPChar_BoneArmy_SkeletonArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_SkeletonArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonArcher),/Game/Enemies/BoneArmy/Archer/_Design/Character/BPChar_BoneArmy_SkeletonArcher.Default__BPChar_BoneArmy_SkeletonArcher_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonArcher),/Game/Enemies/BoneArmy/Archer/_Design/Character/BPChar_BoneArmy_SkeletonArcher.BPChar_BoneArmy_SkeletonArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonArcher),/Game/Enemies/BoneArmy/Archer/_Design/Character/BPChar_BoneArmy_SkeletonArcher.BPChar_BoneArmy_SkeletonArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonArcher),/Game/Enemies/BoneArmy/Archer/_Design/Character/BPChar_BoneArmy_SkeletonArcher.BPChar_BoneArmy_SkeletonArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_SkeletonArcher # BPChar_BoneArmy_FontWraith_Archer SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Archer),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Archer.Default__BPChar_BoneArmy_FontWraith_Archer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Archer),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Archer.Default__BPChar_BoneArmy_FontWraith_Archer_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_Archer SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Archer),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Archer.Default__BPChar_BoneArmy_FontWraith_Archer_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Archer),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Archer.BPChar_BoneArmy_FontWraith_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Archer),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Archer.BPChar_BoneArmy_FontWraith_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Archer),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Archer.BPChar_BoneArmy_FontWraith_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FontWraith_Archer # BPChar_BoneArmy_KnightBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_KnightBadass),/Game/Enemies/BoneArmy/KnightBadass/_Design/Character/BPChar_BoneArmy_KnightBadass.Default__BPChar_BoneArmy_KnightBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_KnightBadass),/Game/Enemies/BoneArmy/KnightBadass/_Design/Character/BPChar_BoneArmy_KnightBadass.Default__BPChar_BoneArmy_KnightBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_KnightBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_KnightBadass),/Game/Enemies/BoneArmy/KnightBadass/_Design/Character/BPChar_BoneArmy_KnightBadass.BPChar_BoneArmy_KnightBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_KnightBadass),/Game/Enemies/BoneArmy/KnightBadass/_Design/Character/BPChar_BoneArmy_KnightBadass.BPChar_BoneArmy_KnightBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_KnightBadass),/Game/Enemies/BoneArmy/KnightBadass/_Design/Character/BPChar_BoneArmy_KnightBadass.BPChar_BoneArmy_KnightBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_KnightBadass # BPChar_BoneArmy_FontWraith_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Badass),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Badass.Default__BPChar_BoneArmy_FontWraith_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Badass),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Badass.Default__BPChar_BoneArmy_FontWraith_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Badass),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Badass.BPChar_BoneArmy_FontWraith_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Badass),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Badass.BPChar_BoneArmy_FontWraith_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Badass),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Badass.BPChar_BoneArmy_FontWraith_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FontWraith_Badass # BPChar_BoneArmy_FontWraith_Shambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Shambler),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Shambler.Default__BPChar_BoneArmy_FontWraith_Shambler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Shambler),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Shambler.Default__BPChar_BoneArmy_FontWraith_Shambler_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_Shambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Shambler),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Shambler.BPChar_BoneArmy_FontWraith_Shambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Shambler),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Shambler.BPChar_BoneArmy_FontWraith_Shambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Shambler),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Shambler.BPChar_BoneArmy_FontWraith_Shambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FontWraith_Shambler # BPChar_BoneArmy_FontWraith_Greedy SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Greedy),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Greedy.Default__BPChar_BoneArmy_FontWraith_Greedy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Greedy),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Greedy.Default__BPChar_BoneArmy_FontWraith_Greedy_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_Greedy SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Greedy),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Greedy.BPChar_BoneArmy_FontWraith_Greedy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Greedy),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Greedy.BPChar_BoneArmy_FontWraith_Greedy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Greedy),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Greedy.BPChar_BoneArmy_FontWraith_Greedy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FontWraith_Greedy # BPChar_BoneArmy_FontWraith_GreedyArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_GreedyArcher),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_GreedyArcher.Default__BPChar_BoneArmy_FontWraith_GreedyArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_GreedyArcher),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_GreedyArcher.Default__BPChar_BoneArmy_FontWraith_GreedyArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_GreedyArcher # BPChar_BoneArmy_FontWraith_Lost SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Lost),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Lost.Default__BPChar_BoneArmy_FontWraith_Lost_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Lost),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Lost.Default__BPChar_BoneArmy_FontWraith_Lost_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_Lost SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Lost),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Lost.BPChar_BoneArmy_FontWraith_Lost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Lost),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Lost.BPChar_BoneArmy_FontWraith_Lost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Lost),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Lost.BPChar_BoneArmy_FontWraith_Lost_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FontWraith_Lost # BPChar_BoneArmy_FontWraith_LostArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_LostArcher),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_LostArcher.Default__BPChar_BoneArmy_FontWraith_LostArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_LostArcher),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_LostArcher.Default__BPChar_BoneArmy_FontWraith_LostArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_LostArcher # BPChar_BoneArmy_FontWraith_Restless SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Restless),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Restless.Default__BPChar_BoneArmy_FontWraith_Restless_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Restless),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Restless.Default__BPChar_BoneArmy_FontWraith_Restless_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_Restless SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Restless),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Restless.BPChar_BoneArmy_FontWraith_Restless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Restless),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Restless.BPChar_BoneArmy_FontWraith_Restless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Restless),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Restless.BPChar_BoneArmy_FontWraith_Restless_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FontWraith_Restless # BPChar_BoneArmy_FontWraith_RestlessArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_RestlessArcher),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_RestlessArcher.Default__BPChar_BoneArmy_FontWraith_RestlessArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_RestlessArcher),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_RestlessArcher.Default__BPChar_BoneArmy_FontWraith_RestlessArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_RestlessArcher # BPChar_BoneArmy_FontWraith_Wrathful SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Wrathful),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Wrathful.Default__BPChar_BoneArmy_FontWraith_Wrathful_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Wrathful),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Wrathful.Default__BPChar_BoneArmy_FontWraith_Wrathful_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_Wrathful SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Wrathful),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Wrathful.BPChar_BoneArmy_FontWraith_Wrathful_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Wrathful),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Wrathful.BPChar_BoneArmy_FontWraith_Wrathful_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_Wrathful),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_Wrathful.BPChar_BoneArmy_FontWraith_Wrathful_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FontWraith_Wrathful # BPChar_BoneArmy_FontWraith_WrathfulArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_WrathfulArcher),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_WrathfulArcher.Default__BPChar_BoneArmy_FontWraith_WrathfulArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FontWraith_WrathfulArcher),/Game/Enemies/BoneArmy/_Unique/FontWraith/_Design/Character/BPChar_BoneArmy_FontWraith_WrathfulArcher.Default__BPChar_BoneArmy_FontWraith_WrathfulArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FontWraith_WrathfulArcher # BPChar_BoneArmy_FrostKing SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FrostKing),/Game/Enemies/BoneArmy/_Unique/FrostKing/_Design/Character/BPChar_BoneArmy_FrostKing.Default__BPChar_BoneArmy_FrostKing_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FrostKing),/Game/Enemies/BoneArmy/_Unique/FrostKing/_Design/Character/BPChar_BoneArmy_FrostKing.Default__BPChar_BoneArmy_FrostKing_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_FrostKing SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FrostKing),/Game/Enemies/BoneArmy/_Unique/FrostKing/_Design/Character/BPChar_BoneArmy_FrostKing.BPChar_BoneArmy_FrostKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FrostKing),/Game/Enemies/BoneArmy/_Unique/FrostKing/_Design/Character/BPChar_BoneArmy_FrostKing.BPChar_BoneArmy_FrostKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_FrostKing),/Game/Enemies/BoneArmy/_Unique/FrostKing/_Design/Character/BPChar_BoneArmy_FrostKing.BPChar_BoneArmy_FrostKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_FrostKing # BPChar_BoneArmy_Fuselighter SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Fuselighter),/Game/Enemies/BoneArmy/Fuselighter/_Design/Character/BPChar_BoneArmy_Fuselighter.Default__BPChar_BoneArmy_Fuselighter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Fuselighter),/Game/Enemies/BoneArmy/Fuselighter/_Design/Character/BPChar_BoneArmy_Fuselighter.Default__BPChar_BoneArmy_Fuselighter_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Fuselighter SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Fuselighter),/Game/Enemies/BoneArmy/Fuselighter/_Design/Character/BPChar_BoneArmy_Fuselighter.Default__BPChar_BoneArmy_Fuselighter_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Fuselighter),/Game/Enemies/BoneArmy/Fuselighter/_Design/Character/BPChar_BoneArmy_Fuselighter.BPChar_BoneArmy_Fuselighter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Fuselighter),/Game/Enemies/BoneArmy/Fuselighter/_Design/Character/BPChar_BoneArmy_Fuselighter.BPChar_BoneArmy_Fuselighter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Fuselighter),/Game/Enemies/BoneArmy/Fuselighter/_Design/Character/BPChar_BoneArmy_Fuselighter.BPChar_BoneArmy_Fuselighter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Fuselighter # BPChar_BoneArmy_Gingerdead SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead.Default__BPChar_BoneArmy_Gingerdead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead.Default__BPChar_BoneArmy_Gingerdead_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Gingerdead SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead.Default__BPChar_BoneArmy_Gingerdead_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead.BPChar_BoneArmy_Gingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead.BPChar_BoneArmy_Gingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead.BPChar_BoneArmy_Gingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Gingerdead # BPChar_BoneArmy_Gingerdead_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead_Badass),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead_Badass.Default__BPChar_BoneArmy_Gingerdead_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead_Badass),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead_Badass.Default__BPChar_BoneArmy_Gingerdead_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Gingerdead_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead_Badass),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead_Badass.BPChar_BoneArmy_Gingerdead_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead_Badass),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead_Badass.BPChar_BoneArmy_Gingerdead_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gingerdead_Badass),/Game/PatchDLC/Indigo2/Enemies/GingerDead/_Shared/_Design/Character/BPChar_BoneArmy_Gingerdead_Badass.BPChar_BoneArmy_Gingerdead_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Gingerdead_Badass # BPChar_BoneArmy_GuardianArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GuardianArcher),/Game/Enemies/BoneArmy/_Unique/GuardianArcher/_Design/Character/BPChar_BoneArmy_GuardianArcher.Default__BPChar_BoneArmy_GuardianArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GuardianArcher),/Game/Enemies/BoneArmy/_Unique/GuardianArcher/_Design/Character/BPChar_BoneArmy_GuardianArcher.Default__BPChar_BoneArmy_GuardianArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_GuardianArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GuardianArcher),/Game/Enemies/BoneArmy/_Unique/GuardianArcher/_Design/Character/BPChar_BoneArmy_GuardianArcher.BPChar_BoneArmy_GuardianArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GuardianArcher),/Game/Enemies/BoneArmy/_Unique/GuardianArcher/_Design/Character/BPChar_BoneArmy_GuardianArcher.BPChar_BoneArmy_GuardianArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GuardianArcher),/Game/Enemies/BoneArmy/_Unique/GuardianArcher/_Design/Character/BPChar_BoneArmy_GuardianArcher.BPChar_BoneArmy_GuardianArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_GuardianArcher # BPChar_BoneArmy_GuardianKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GuardianKnight),/Game/Enemies/BoneArmy/_Unique/GuardianKnight/_Design/Character/BPChar_BoneArmy_GuardianKnight.Default__BPChar_BoneArmy_GuardianKnight_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GuardianKnight),/Game/Enemies/BoneArmy/_Unique/GuardianKnight/_Design/Character/BPChar_BoneArmy_GuardianKnight.Default__BPChar_BoneArmy_GuardianKnight_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_GuardianKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GuardianKnight),/Game/Enemies/BoneArmy/_Unique/GuardianKnight/_Design/Character/BPChar_BoneArmy_GuardianKnight.BPChar_BoneArmy_GuardianKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GuardianKnight),/Game/Enemies/BoneArmy/_Unique/GuardianKnight/_Design/Character/BPChar_BoneArmy_GuardianKnight.BPChar_BoneArmy_GuardianKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GuardianKnight),/Game/Enemies/BoneArmy/_Unique/GuardianKnight/_Design/Character/BPChar_BoneArmy_GuardianKnight.BPChar_BoneArmy_GuardianKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_GuardianKnight # BPChar_BoneArmy_Gunner SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gunner),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_Gunner.Default__BPChar_BoneArmy_Gunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gunner),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_Gunner.Default__BPChar_BoneArmy_Gunner_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Gunner SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gunner),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_Gunner.BPChar_BoneArmy_Gunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gunner),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_Gunner.BPChar_BoneArmy_Gunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gunner),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_Gunner.BPChar_BoneArmy_Gunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Gunner # BPChar_BoneArmy_Gunner_Frail SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gunner_Frail),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_Gunner_Frail.Default__BPChar_BoneArmy_Gunner_Frail_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Gunner_Frail),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_Gunner_Frail.Default__BPChar_BoneArmy_Gunner_Frail_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Gunner_Frail # BPChar_BoneArmy_GunnerAR SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerAR),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerAR.Default__BPChar_BoneArmy_GunnerAR_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerAR),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerAR.Default__BPChar_BoneArmy_GunnerAR_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_GunnerAR SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerAR),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerAR.BPChar_BoneArmy_GunnerAR_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerAR),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerAR.BPChar_BoneArmy_GunnerAR_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerAR),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerAR.BPChar_BoneArmy_GunnerAR_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_GunnerAR # BPChar_BoneArmy_GunnerAR_Frail SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerAR_Frail),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerAR_Frail.Default__BPChar_BoneArmy_GunnerAR_Frail_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerAR_Frail),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerAR_Frail.Default__BPChar_BoneArmy_GunnerAR_Frail_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_GunnerAR_Frail # BPChar_BoneArmy_GunnerSG SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerSG),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerSG.Default__BPChar_BoneArmy_GunnerSG_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerSG),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerSG.Default__BPChar_BoneArmy_GunnerSG_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_GunnerSG SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerSG),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerSG.BPChar_BoneArmy_GunnerSG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerSG),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerSG.BPChar_BoneArmy_GunnerSG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerSG),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerSG.BPChar_BoneArmy_GunnerSG_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_GunnerSG # BPChar_BoneArmy_GunnerSG_Frail SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerSG_Frail),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerSG_Frail.Default__BPChar_BoneArmy_GunnerSG_Frail_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_GunnerSG_Frail),/Game/Enemies/BoneArmy/Gunner/_Design/Character/BPChar_BoneArmy_GunnerSG_Frail.Default__BPChar_BoneArmy_GunnerSG_Frail_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_GunnerSG_Frail # BPChar_BoneArmy_KingArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_KingArcher),/Game/Enemies/BoneArmy/_Unique/KingArcher/_Design/Character/BPChar_BoneArmy_KingArcher.Default__BPChar_BoneArmy_KingArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_KingArcher),/Game/Enemies/BoneArmy/_Unique/KingArcher/_Design/Character/BPChar_BoneArmy_KingArcher.Default__BPChar_BoneArmy_KingArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_KingArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_KingArcher),/Game/Enemies/BoneArmy/_Unique/KingArcher/_Design/Character/BPChar_BoneArmy_KingArcher.BPChar_BoneArmy_KingArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_KingArcher),/Game/Enemies/BoneArmy/_Unique/KingArcher/_Design/Character/BPChar_BoneArmy_KingArcher.BPChar_BoneArmy_KingArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_KingArcher),/Game/Enemies/BoneArmy/_Unique/KingArcher/_Design/Character/BPChar_BoneArmy_KingArcher.BPChar_BoneArmy_KingArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_KingArcher # BPChar_BoneArmy_Knightmare SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare.Default__BPChar_BoneArmy_Knightmare_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare.Default__BPChar_BoneArmy_Knightmare_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Knightmare SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare.BPChar_BoneArmy_Knightmare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare.BPChar_BoneArmy_Knightmare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare.BPChar_BoneArmy_Knightmare_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Knightmare # BPChar_BoneArmy_Knightmare_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare_Runnable),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare_Runnable.Default__BPChar_BoneArmy_Knightmare_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare_Runnable),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare_Runnable.Default__BPChar_BoneArmy_Knightmare_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Knightmare_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare_Runnable),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare_Runnable.BPChar_BoneArmy_Knightmare_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare_Runnable),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare_Runnable.BPChar_BoneArmy_Knightmare_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare_Runnable),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare_Runnable.BPChar_BoneArmy_Knightmare_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Knightmare_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare_Runnable),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare_Runnable.BPChar_BoneArmy_Knightmare_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare_Runnable),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare_Runnable.BPChar_BoneArmy_Knightmare_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Knightmare_Runnable),/Game/Enemies/BoneArmy/_Unique/Knightmare/_Design/Character/BPChar_BoneArmy_Knightmare_Runnable.BPChar_BoneArmy_Knightmare_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BoneArmy_Knightmare_Runnable # BPChar_BoneArmy_LanceBro SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_LanceBro),/Game/Enemies/BoneArmy/_Unique/LanceBro/_Design/Character/BPChar_BoneArmy_LanceBro.Default__BPChar_BoneArmy_LanceBro_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_LanceBro),/Game/Enemies/BoneArmy/_Unique/LanceBro/_Design/Character/BPChar_BoneArmy_LanceBro.Default__BPChar_BoneArmy_LanceBro_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_LanceBro SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_LanceBro),/Game/Enemies/BoneArmy/_Unique/LanceBro/_Design/Character/BPChar_BoneArmy_LanceBro.BPChar_BoneArmy_LanceBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_LanceBro),/Game/Enemies/BoneArmy/_Unique/LanceBro/_Design/Character/BPChar_BoneArmy_LanceBro.BPChar_BoneArmy_LanceBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_LanceBro),/Game/Enemies/BoneArmy/_Unique/LanceBro/_Design/Character/BPChar_BoneArmy_LanceBro.BPChar_BoneArmy_LanceBro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_LanceBro # BPChar_BoneArmy_MageBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MageBadass),/Game/Enemies/BoneArmy/MageBadass/Design/Character/BPChar_BoneArmy_MageBadass.Default__BPChar_BoneArmy_MageBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MageBadass),/Game/Enemies/BoneArmy/MageBadass/Design/Character/BPChar_BoneArmy_MageBadass.Default__BPChar_BoneArmy_MageBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_MageBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MageBadass),/Game/Enemies/BoneArmy/MageBadass/Design/Character/BPChar_BoneArmy_MageBadass.BPChar_BoneArmy_MageBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MageBadass),/Game/Enemies/BoneArmy/MageBadass/Design/Character/BPChar_BoneArmy_MageBadass.BPChar_BoneArmy_MageBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MageBadass),/Game/Enemies/BoneArmy/MageBadass/Design/Character/BPChar_BoneArmy_MageBadass.BPChar_BoneArmy_MageBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_MageBadass # BPChar_BoneArmy_MetalKing SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalKing),/Game/Enemies/BoneArmy/_Unique/MetalKing/_Design/Character/BPChar_BoneArmy_MetalKing.Default__BPChar_BoneArmy_MetalKing_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalKing),/Game/Enemies/BoneArmy/_Unique/MetalKing/_Design/Character/BPChar_BoneArmy_MetalKing.Default__BPChar_BoneArmy_MetalKing_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_MetalKing SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalKing),/Game/Enemies/BoneArmy/_Unique/MetalKing/_Design/Character/BPChar_BoneArmy_MetalKing.BPChar_BoneArmy_MetalKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalKing),/Game/Enemies/BoneArmy/_Unique/MetalKing/_Design/Character/BPChar_BoneArmy_MetalKing.BPChar_BoneArmy_MetalKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalKing),/Game/Enemies/BoneArmy/_Unique/MetalKing/_Design/Character/BPChar_BoneArmy_MetalKing.BPChar_BoneArmy_MetalKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_MetalKing # BPChar_BoneArmy_MetalTyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalTyrant),/Game/Enemies/BoneArmy/_Unique/MetalTyrant/_Design/Character/BPChar_BoneArmy_MetalTyrant.Default__BPChar_BoneArmy_MetalTyrant_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalTyrant),/Game/Enemies/BoneArmy/_Unique/MetalTyrant/_Design/Character/BPChar_BoneArmy_MetalTyrant.Default__BPChar_BoneArmy_MetalTyrant_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_MetalTyrant SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalTyrant),/Game/Enemies/BoneArmy/_Unique/MetalTyrant/_Design/Character/BPChar_BoneArmy_MetalTyrant.BPChar_BoneArmy_MetalTyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalTyrant),/Game/Enemies/BoneArmy/_Unique/MetalTyrant/_Design/Character/BPChar_BoneArmy_MetalTyrant.BPChar_BoneArmy_MetalTyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalTyrant),/Game/Enemies/BoneArmy/_Unique/MetalTyrant/_Design/Character/BPChar_BoneArmy_MetalTyrant.BPChar_BoneArmy_MetalTyrant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_MetalTyrant # BPChar_BoneArmy_MetalViscount SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalViscount),/Game/Enemies/BoneArmy/_Unique/MetalViscount/_Design/Character/BPChar_BoneArmy_MetalViscount.Default__BPChar_BoneArmy_MetalViscount_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalViscount),/Game/Enemies/BoneArmy/_Unique/MetalViscount/_Design/Character/BPChar_BoneArmy_MetalViscount.Default__BPChar_BoneArmy_MetalViscount_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_MetalViscount SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalViscount),/Game/Enemies/BoneArmy/_Unique/MetalViscount/_Design/Character/BPChar_BoneArmy_MetalViscount.BPChar_BoneArmy_MetalViscount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalViscount),/Game/Enemies/BoneArmy/_Unique/MetalViscount/_Design/Character/BPChar_BoneArmy_MetalViscount.BPChar_BoneArmy_MetalViscount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_MetalViscount),/Game/Enemies/BoneArmy/_Unique/MetalViscount/_Design/Character/BPChar_BoneArmy_MetalViscount.BPChar_BoneArmy_MetalViscount_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_MetalViscount # BPChar_BoneArmy_Overworld_Soldier_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Overworld_Soldier_Child),/Game/Overworld/Enemies/Bone/Character/BPChar_BoneArmy_Overworld_Soldier_Child.Default__BPChar_BoneArmy_Overworld_Soldier_Child_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Overworld_Soldier_Child),/Game/Overworld/Enemies/Bone/Character/BPChar_BoneArmy_Overworld_Soldier_Child.Default__BPChar_BoneArmy_Overworld_Soldier_Child_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Overworld_Soldier_Child SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Overworld_Soldier_Child),/Game/Overworld/Enemies/Bone/Character/BPChar_BoneArmy_Overworld_Soldier_Child.BPChar_BoneArmy_Overworld_Soldier_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Overworld_Soldier_Child),/Game/Overworld/Enemies/Bone/Character/BPChar_BoneArmy_Overworld_Soldier_Child.BPChar_BoneArmy_Overworld_Soldier_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Overworld_Soldier_Child),/Game/Overworld/Enemies/Bone/Character/BPChar_BoneArmy_Overworld_Soldier_Child.BPChar_BoneArmy_Overworld_Soldier_Child_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Overworld_Soldier_Child # BPChar_BoneArmy_Plot2_ArcherBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_ArcherBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_ArcherBadass.Default__BPChar_BoneArmy_Plot2_ArcherBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_ArcherBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_ArcherBadass.Default__BPChar_BoneArmy_Plot2_ArcherBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Plot2_ArcherBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_ArcherBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_ArcherBadass.BPChar_BoneArmy_Plot2_ArcherBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_ArcherBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_ArcherBadass.BPChar_BoneArmy_Plot2_ArcherBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_ArcherBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_ArcherBadass.BPChar_BoneArmy_Plot2_ArcherBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Plot2_ArcherBadass # BPChar_BoneArmy_Plot2_KnightBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_KnightBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_KnightBadass.Default__BPChar_BoneArmy_Plot2_KnightBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_KnightBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_KnightBadass.Default__BPChar_BoneArmy_Plot2_KnightBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Plot2_KnightBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_KnightBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_KnightBadass.BPChar_BoneArmy_Plot2_KnightBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_KnightBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_KnightBadass.BPChar_BoneArmy_Plot2_KnightBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_KnightBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_KnightBadass.BPChar_BoneArmy_Plot2_KnightBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Plot2_KnightBadass # BPChar_BoneArmy_Plot2_MageBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_MageBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_MageBadass.Default__BPChar_BoneArmy_Plot2_MageBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_MageBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_MageBadass.Default__BPChar_BoneArmy_Plot2_MageBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Plot2_MageBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_MageBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_MageBadass.BPChar_BoneArmy_Plot2_MageBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_MageBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_MageBadass.BPChar_BoneArmy_Plot2_MageBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Plot2_MageBadass),/Game/Enemies/BoneArmy/_Unique/Plot2_NamedBadass/_Design/Character/BPChar_BoneArmy_Plot2_MageBadass.BPChar_BoneArmy_Plot2_MageBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Plot2_MageBadass # BPChar_BoneArmy_Ribula SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula.Default__BPChar_BoneArmy_Ribula_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula.Default__BPChar_BoneArmy_Ribula_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Ribula SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula.BPChar_BoneArmy_Ribula_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula.BPChar_BoneArmy_Ribula_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula.BPChar_BoneArmy_Ribula_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Ribula # BPChar_BoneArmy_Ribula_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula_Runnable),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula_Runnable.Default__BPChar_BoneArmy_Ribula_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula_Runnable),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula_Runnable.Default__BPChar_BoneArmy_Ribula_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Ribula_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula_Runnable),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula_Runnable.BPChar_BoneArmy_Ribula_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula_Runnable),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula_Runnable.BPChar_BoneArmy_Ribula_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula_Runnable),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula_Runnable.BPChar_BoneArmy_Ribula_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Ribula_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula_Runnable),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula_Runnable.BPChar_BoneArmy_Ribula_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula_Runnable),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula_Runnable.BPChar_BoneArmy_Ribula_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Ribula_Runnable),/Game/Enemies/BoneArmy/_Unique/Ribula/Design/Character/BPChar_BoneArmy_Ribula_Runnable.BPChar_BoneArmy_Ribula_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BoneArmy_Ribula_Runnable # BPChar_BoneArmy_RibulaAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_RibulaAdd),/Game/Enemies/BoneArmy/_Unique/RibulaAdds/_Design/Character/BPChar_BoneArmy_RibulaAdd.Default__BPChar_BoneArmy_RibulaAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_RibulaAdd),/Game/Enemies/BoneArmy/_Unique/RibulaAdds/_Design/Character/BPChar_BoneArmy_RibulaAdd.Default__BPChar_BoneArmy_RibulaAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_RibulaAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_RibulaAdd),/Game/Enemies/BoneArmy/_Unique/RibulaAdds/_Design/Character/BPChar_BoneArmy_RibulaAdd.BPChar_BoneArmy_RibulaAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_RibulaAdd),/Game/Enemies/BoneArmy/_Unique/RibulaAdds/_Design/Character/BPChar_BoneArmy_RibulaAdd.BPChar_BoneArmy_RibulaAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_RibulaAdd),/Game/Enemies/BoneArmy/_Unique/RibulaAdds/_Design/Character/BPChar_BoneArmy_RibulaAdd.BPChar_BoneArmy_RibulaAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_RibulaAdd # BPChar_BoneArmy_RivalNecro SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_RivalNecro),/Game/Enemies/BoneArmy/_Unique/RivalNecro/Design/Character/BPChar_BoneArmy_RivalNecro.Default__BPChar_BoneArmy_RivalNecro_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_RivalNecro),/Game/Enemies/BoneArmy/_Unique/RivalNecro/Design/Character/BPChar_BoneArmy_RivalNecro.Default__BPChar_BoneArmy_RivalNecro_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_RivalNecro SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_RivalNecro),/Game/Enemies/BoneArmy/_Unique/RivalNecro/Design/Character/BPChar_BoneArmy_RivalNecro.BPChar_BoneArmy_RivalNecro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_RivalNecro),/Game/Enemies/BoneArmy/_Unique/RivalNecro/Design/Character/BPChar_BoneArmy_RivalNecro.BPChar_BoneArmy_RivalNecro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_RivalNecro),/Game/Enemies/BoneArmy/_Unique/RivalNecro/Design/Character/BPChar_BoneArmy_RivalNecro.BPChar_BoneArmy_RivalNecro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_RivalNecro # BPChar_BoneArmy_Seer SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Seer),/Game/Enemies/BoneArmy/Seer/_Design/Character/BPChar_BoneArmy_Seer.Default__BPChar_BoneArmy_Seer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Seer),/Game/Enemies/BoneArmy/Seer/_Design/Character/BPChar_BoneArmy_Seer.Default__BPChar_BoneArmy_Seer_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_Seer SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Seer),/Game/Enemies/BoneArmy/Seer/_Design/Character/BPChar_BoneArmy_Seer.Default__BPChar_BoneArmy_Seer_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Seer),/Game/Enemies/BoneArmy/Seer/_Design/Character/BPChar_BoneArmy_Seer.BPChar_BoneArmy_Seer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Seer),/Game/Enemies/BoneArmy/Seer/_Design/Character/BPChar_BoneArmy_Seer.BPChar_BoneArmy_Seer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_Seer),/Game/Enemies/BoneArmy/Seer/_Design/Character/BPChar_BoneArmy_Seer.BPChar_BoneArmy_Seer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_Seer # BPChar_BoneArmy_ShockVariant SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ShockVariant),/Game/Enemies/BoneArmy/_Unique/ShockVariant/_Design/Character/BPChar_BoneArmy_ShockVariant.Default__BPChar_BoneArmy_ShockVariant_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ShockVariant),/Game/Enemies/BoneArmy/_Unique/ShockVariant/_Design/Character/BPChar_BoneArmy_ShockVariant.Default__BPChar_BoneArmy_ShockVariant_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ShockVariant SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ShockVariant),/Game/Enemies/BoneArmy/_Unique/ShockVariant/_Design/Character/BPChar_BoneArmy_ShockVariant.Default__BPChar_BoneArmy_ShockVariant_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ShockVariant),/Game/Enemies/BoneArmy/_Unique/ShockVariant/_Design/Character/BPChar_BoneArmy_ShockVariant.BPChar_BoneArmy_ShockVariant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ShockVariant),/Game/Enemies/BoneArmy/_Unique/ShockVariant/_Design/Character/BPChar_BoneArmy_ShockVariant.BPChar_BoneArmy_ShockVariant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ShockVariant),/Game/Enemies/BoneArmy/_Unique/ShockVariant/_Design/Character/BPChar_BoneArmy_ShockVariant.BPChar_BoneArmy_ShockVariant_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ShockVariant # BPChar_BoneArmy_SkeletonLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonLoot),/Game/Enemies/BoneArmy/Loot/_Design/Character/BPChar_BoneArmy_SkeletonLoot.Default__BPChar_BoneArmy_SkeletonLoot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonLoot),/Game/Enemies/BoneArmy/Loot/_Design/Character/BPChar_BoneArmy_SkeletonLoot.Default__BPChar_BoneArmy_SkeletonLoot_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_SkeletonLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonLoot),/Game/Enemies/BoneArmy/Loot/_Design/Character/BPChar_BoneArmy_SkeletonLoot.Default__BPChar_BoneArmy_SkeletonLoot_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonLoot),/Game/Enemies/BoneArmy/Loot/_Design/Character/BPChar_BoneArmy_SkeletonLoot.BPChar_BoneArmy_SkeletonLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonLoot),/Game/Enemies/BoneArmy/Loot/_Design/Character/BPChar_BoneArmy_SkeletonLoot.BPChar_BoneArmy_SkeletonLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonLoot),/Game/Enemies/BoneArmy/Loot/_Design/Character/BPChar_BoneArmy_SkeletonLoot.BPChar_BoneArmy_SkeletonLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_SkeletonLoot # BPChar_BoneArmy_SkeletonMage SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonMage),/Game/Enemies/BoneArmy/Mage/_Design/Character/BPChar_BoneArmy_SkeletonMage.Default__BPChar_BoneArmy_SkeletonMage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonMage),/Game/Enemies/BoneArmy/Mage/_Design/Character/BPChar_BoneArmy_SkeletonMage.Default__BPChar_BoneArmy_SkeletonMage_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_SkeletonMage SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonMage),/Game/Enemies/BoneArmy/Mage/_Design/Character/BPChar_BoneArmy_SkeletonMage.Default__BPChar_BoneArmy_SkeletonMage_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonMage),/Game/Enemies/BoneArmy/Mage/_Design/Character/BPChar_BoneArmy_SkeletonMage.BPChar_BoneArmy_SkeletonMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonMage),/Game/Enemies/BoneArmy/Mage/_Design/Character/BPChar_BoneArmy_SkeletonMage.BPChar_BoneArmy_SkeletonMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonMage),/Game/Enemies/BoneArmy/Mage/_Design/Character/BPChar_BoneArmy_SkeletonMage.BPChar_BoneArmy_SkeletonMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_SkeletonMage # BPChar_BoneArmy_SkeletonNecro SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonNecro),/Game/Enemies/BoneArmy/Necro/_Design/Character/BPChar_BoneArmy_SkeletonNecro.Default__BPChar_BoneArmy_SkeletonNecro_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonNecro),/Game/Enemies/BoneArmy/Necro/_Design/Character/BPChar_BoneArmy_SkeletonNecro.Default__BPChar_BoneArmy_SkeletonNecro_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_SkeletonNecro SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonNecro),/Game/Enemies/BoneArmy/Necro/_Design/Character/BPChar_BoneArmy_SkeletonNecro.Default__BPChar_BoneArmy_SkeletonNecro_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonNecro),/Game/Enemies/BoneArmy/Necro/_Design/Character/BPChar_BoneArmy_SkeletonNecro.BPChar_BoneArmy_SkeletonNecro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonNecro),/Game/Enemies/BoneArmy/Necro/_Design/Character/BPChar_BoneArmy_SkeletonNecro.BPChar_BoneArmy_SkeletonNecro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonNecro),/Game/Enemies/BoneArmy/Necro/_Design/Character/BPChar_BoneArmy_SkeletonNecro.BPChar_BoneArmy_SkeletonNecro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_SkeletonNecro # BPChar_BoneArmy_SkeletonSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSniper),/Game/Enemies/BoneArmy/Sniper/_Design/Character/BPChar_BoneArmy_SkeletonSniper.Default__BPChar_BoneArmy_SkeletonSniper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSniper),/Game/Enemies/BoneArmy/Sniper/_Design/Character/BPChar_BoneArmy_SkeletonSniper.Default__BPChar_BoneArmy_SkeletonSniper_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_SkeletonSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSniper),/Game/Enemies/BoneArmy/Sniper/_Design/Character/BPChar_BoneArmy_SkeletonSniper.Default__BPChar_BoneArmy_SkeletonSniper_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSniper),/Game/Enemies/BoneArmy/Sniper/_Design/Character/BPChar_BoneArmy_SkeletonSniper.BPChar_BoneArmy_SkeletonSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSniper),/Game/Enemies/BoneArmy/Sniper/_Design/Character/BPChar_BoneArmy_SkeletonSniper.BPChar_BoneArmy_SkeletonSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSniper),/Game/Enemies/BoneArmy/Sniper/_Design/Character/BPChar_BoneArmy_SkeletonSniper.BPChar_BoneArmy_SkeletonSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_SkeletonSniper # BPChar_BoneArmy_SkeletonSwordsman SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSwordsman),/Game/Enemies/BoneArmy/Swordsman/_Design/Character/BPChar_BoneArmy_SkeletonSwordsman.Default__BPChar_BoneArmy_SkeletonSwordsman_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSwordsman),/Game/Enemies/BoneArmy/Swordsman/_Design/Character/BPChar_BoneArmy_SkeletonSwordsman.Default__BPChar_BoneArmy_SkeletonSwordsman_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_SkeletonSwordsman SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSwordsman),/Game/Enemies/BoneArmy/Swordsman/_Design/Character/BPChar_BoneArmy_SkeletonSwordsman.Default__BPChar_BoneArmy_SkeletonSwordsman_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSwordsman),/Game/Enemies/BoneArmy/Swordsman/_Design/Character/BPChar_BoneArmy_SkeletonSwordsman.BPChar_BoneArmy_SkeletonSwordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSwordsman),/Game/Enemies/BoneArmy/Swordsman/_Design/Character/BPChar_BoneArmy_SkeletonSwordsman.BPChar_BoneArmy_SkeletonSwordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_SkeletonSwordsman),/Game/Enemies/BoneArmy/Swordsman/_Design/Character/BPChar_BoneArmy_SkeletonSwordsman.BPChar_BoneArmy_SkeletonSwordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_SkeletonSwordsman # BPChar_BoneArmy_ToothArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ToothArcher),/Game/Enemies/BoneArmy/_Unique/ToothArcher/_Design/Character/BPChar_BoneArmy_ToothArcher.Default__BPChar_BoneArmy_ToothArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ToothArcher),/Game/Enemies/BoneArmy/_Unique/ToothArcher/_Design/Character/BPChar_BoneArmy_ToothArcher.Default__BPChar_BoneArmy_ToothArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ToothArcher # BPChar_BoneArmy_ToothSwordsman SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ToothSwordsman),/Game/Enemies/BoneArmy/_Unique/ToothSwordsman/_Design/Character/BPChar_BoneArmy_ToothSwordsman.Default__BPChar_BoneArmy_ToothSwordsman_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ToothSwordsman),/Game/Enemies/BoneArmy/_Unique/ToothSwordsman/_Design/Character/BPChar_BoneArmy_ToothSwordsman.Default__BPChar_BoneArmy_ToothSwordsman_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ToothSwordsman # BPChar_BoneArmy_TutArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutArcher),/Game/Enemies/BoneArmy/_Unique/TutArcher/_Design/Character/BPChar_BoneArmy_TutArcher.Default__BPChar_BoneArmy_TutArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutArcher),/Game/Enemies/BoneArmy/_Unique/TutArcher/_Design/Character/BPChar_BoneArmy_TutArcher.Default__BPChar_BoneArmy_TutArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_TutArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutArcher),/Game/Enemies/BoneArmy/_Unique/TutArcher/_Design/Character/BPChar_BoneArmy_TutArcher.BPChar_BoneArmy_TutArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutArcher),/Game/Enemies/BoneArmy/_Unique/TutArcher/_Design/Character/BPChar_BoneArmy_TutArcher.BPChar_BoneArmy_TutArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutArcher),/Game/Enemies/BoneArmy/_Unique/TutArcher/_Design/Character/BPChar_BoneArmy_TutArcher.BPChar_BoneArmy_TutArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_TutArcher # BPChar_BoneArmy_TutShambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutShambler),/Game/Enemies/BoneArmy/_Unique/TutShambler/_Design/Character/BPChar_BoneArmy_TutShambler.Default__BPChar_BoneArmy_TutShambler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutShambler),/Game/Enemies/BoneArmy/_Unique/TutShambler/_Design/Character/BPChar_BoneArmy_TutShambler.Default__BPChar_BoneArmy_TutShambler_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_TutShambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutShambler),/Game/Enemies/BoneArmy/_Unique/TutShambler/_Design/Character/BPChar_BoneArmy_TutShambler.BPChar_BoneArmy_TutShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutShambler),/Game/Enemies/BoneArmy/_Unique/TutShambler/_Design/Character/BPChar_BoneArmy_TutShambler.BPChar_BoneArmy_TutShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutShambler),/Game/Enemies/BoneArmy/_Unique/TutShambler/_Design/Character/BPChar_BoneArmy_TutShambler.BPChar_BoneArmy_TutShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_TutShambler # BPChar_BoneArmy_TutSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSniper),/Game/Enemies/BoneArmy/_Unique/TutSniper/_Design/Character/BPChar_BoneArmy_TutSniper.Default__BPChar_BoneArmy_TutSniper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSniper),/Game/Enemies/BoneArmy/_Unique/TutSniper/_Design/Character/BPChar_BoneArmy_TutSniper.Default__BPChar_BoneArmy_TutSniper_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_TutSniper SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSniper),/Game/Enemies/BoneArmy/_Unique/TutSniper/_Design/Character/BPChar_BoneArmy_TutSniper.BPChar_BoneArmy_TutSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSniper),/Game/Enemies/BoneArmy/_Unique/TutSniper/_Design/Character/BPChar_BoneArmy_TutSniper.BPChar_BoneArmy_TutSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSniper),/Game/Enemies/BoneArmy/_Unique/TutSniper/_Design/Character/BPChar_BoneArmy_TutSniper.BPChar_BoneArmy_TutSniper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_TutSniper # BPChar_BoneArmy_TutSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSoldier),/Game/Enemies/BoneArmy/_Unique/TutSoldier/_Design/Character/BPChar_BoneArmy_TutSoldier.Default__BPChar_BoneArmy_TutSoldier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSoldier),/Game/Enemies/BoneArmy/_Unique/TutSoldier/_Design/Character/BPChar_BoneArmy_TutSoldier.Default__BPChar_BoneArmy_TutSoldier_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_TutSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSoldier),/Game/Enemies/BoneArmy/_Unique/TutSoldier/_Design/Character/BPChar_BoneArmy_TutSoldier.BPChar_BoneArmy_TutSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSoldier),/Game/Enemies/BoneArmy/_Unique/TutSoldier/_Design/Character/BPChar_BoneArmy_TutSoldier.BPChar_BoneArmy_TutSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSoldier),/Game/Enemies/BoneArmy/_Unique/TutSoldier/_Design/Character/BPChar_BoneArmy_TutSoldier.BPChar_BoneArmy_TutSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_TutSoldier # BPChar_BoneArmy_TutSwordsman SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSwordsman),/Game/Enemies/BoneArmy/_Unique/TutSwordsman/_Design/Character/BPChar_BoneArmy_TutSwordsman.Default__BPChar_BoneArmy_TutSwordsman_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSwordsman),/Game/Enemies/BoneArmy/_Unique/TutSwordsman/_Design/Character/BPChar_BoneArmy_TutSwordsman.Default__BPChar_BoneArmy_TutSwordsman_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_TutSwordsman SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSwordsman),/Game/Enemies/BoneArmy/_Unique/TutSwordsman/_Design/Character/BPChar_BoneArmy_TutSwordsman.BPChar_BoneArmy_TutSwordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSwordsman),/Game/Enemies/BoneArmy/_Unique/TutSwordsman/_Design/Character/BPChar_BoneArmy_TutSwordsman.BPChar_BoneArmy_TutSwordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_TutSwordsman),/Game/Enemies/BoneArmy/_Unique/TutSwordsman/_Design/Character/BPChar_BoneArmy_TutSwordsman.BPChar_BoneArmy_TutSwordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_TutSwordsman # BPChar_BoneArmy_UndeadKing SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_UndeadKing),/Game/Enemies/BoneArmy/_Unique/UndeadKing/_Design/Character/BPChar_BoneArmy_UndeadKing.Default__BPChar_BoneArmy_UndeadKing_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_UndeadKing),/Game/Enemies/BoneArmy/_Unique/UndeadKing/_Design/Character/BPChar_BoneArmy_UndeadKing.Default__BPChar_BoneArmy_UndeadKing_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_UndeadKing SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_UndeadKing),/Game/Enemies/BoneArmy/_Unique/UndeadKing/_Design/Character/BPChar_BoneArmy_UndeadKing.BPChar_BoneArmy_UndeadKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_UndeadKing),/Game/Enemies/BoneArmy/_Unique/UndeadKing/_Design/Character/BPChar_BoneArmy_UndeadKing.BPChar_BoneArmy_UndeadKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_UndeadKing),/Game/Enemies/BoneArmy/_Unique/UndeadKing/_Design/Character/BPChar_BoneArmy_UndeadKing.BPChar_BoneArmy_UndeadKing_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_UndeadKing # BPChar_BoneArmy_ZombieArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieArcher),/Game/Enemies/BoneArmy/ZombieArcher/_Design/Character/BPChar_BoneArmy_ZombieArcher.Default__BPChar_BoneArmy_ZombieArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieArcher),/Game/Enemies/BoneArmy/ZombieArcher/_Design/Character/BPChar_BoneArmy_ZombieArcher.Default__BPChar_BoneArmy_ZombieArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ZombieArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieArcher),/Game/Enemies/BoneArmy/ZombieArcher/_Design/Character/BPChar_BoneArmy_ZombieArcher.Default__BPChar_BoneArmy_ZombieArcher_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieArcher),/Game/Enemies/BoneArmy/ZombieArcher/_Design/Character/BPChar_BoneArmy_ZombieArcher.BPChar_BoneArmy_ZombieArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieArcher),/Game/Enemies/BoneArmy/ZombieArcher/_Design/Character/BPChar_BoneArmy_ZombieArcher.BPChar_BoneArmy_ZombieArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieArcher),/Game/Enemies/BoneArmy/ZombieArcher/_Design/Character/BPChar_BoneArmy_ZombieArcher.BPChar_BoneArmy_ZombieArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ZombieArcher # BPChar_BoneArmy_ZombieBard SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieBard),/Game/Enemies/BoneArmy/_Unique/ZombieBard/_Design/Character/BPChar_BoneArmy_ZombieBard.Default__BPChar_BoneArmy_ZombieBard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieBard),/Game/Enemies/BoneArmy/_Unique/ZombieBard/_Design/Character/BPChar_BoneArmy_ZombieBard.Default__BPChar_BoneArmy_ZombieBard_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ZombieBard SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieBard),/Game/Enemies/BoneArmy/_Unique/ZombieBard/_Design/Character/BPChar_BoneArmy_ZombieBard.Default__BPChar_BoneArmy_ZombieBard_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieBard),/Game/Enemies/BoneArmy/_Unique/ZombieBard/_Design/Character/BPChar_BoneArmy_ZombieBard.BPChar_BoneArmy_ZombieBard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieBard),/Game/Enemies/BoneArmy/_Unique/ZombieBard/_Design/Character/BPChar_BoneArmy_ZombieBard.BPChar_BoneArmy_ZombieBard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieBard),/Game/Enemies/BoneArmy/_Unique/ZombieBard/_Design/Character/BPChar_BoneArmy_ZombieBard.BPChar_BoneArmy_ZombieBard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ZombieBard # BPChar_BoneArmy_ZombieKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieKnight),/Game/Enemies/BoneArmy/ZombieKnight/_Design/Character/BPChar_BoneArmy_ZombieKnight.Default__BPChar_BoneArmy_ZombieKnight_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieKnight),/Game/Enemies/BoneArmy/ZombieKnight/_Design/Character/BPChar_BoneArmy_ZombieKnight.Default__BPChar_BoneArmy_ZombieKnight_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ZombieKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieKnight),/Game/Enemies/BoneArmy/ZombieKnight/_Design/Character/BPChar_BoneArmy_ZombieKnight.BPChar_BoneArmy_ZombieKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieKnight),/Game/Enemies/BoneArmy/ZombieKnight/_Design/Character/BPChar_BoneArmy_ZombieKnight.BPChar_BoneArmy_ZombieKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieKnight),/Game/Enemies/BoneArmy/ZombieKnight/_Design/Character/BPChar_BoneArmy_ZombieKnight.BPChar_BoneArmy_ZombieKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ZombieKnight # BPChar_BoneArmy_ZombieMage SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieMage),/Game/Enemies/BoneArmy/ZombieMage/_Design/Character/BPChar_BoneArmy_ZombieMage.Default__BPChar_BoneArmy_ZombieMage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieMage),/Game/Enemies/BoneArmy/ZombieMage/_Design/Character/BPChar_BoneArmy_ZombieMage.Default__BPChar_BoneArmy_ZombieMage_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ZombieMage SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieMage),/Game/Enemies/BoneArmy/ZombieMage/_Design/Character/BPChar_BoneArmy_ZombieMage.Default__BPChar_BoneArmy_ZombieMage_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieMage),/Game/Enemies/BoneArmy/ZombieMage/_Design/Character/BPChar_BoneArmy_ZombieMage.BPChar_BoneArmy_ZombieMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieMage),/Game/Enemies/BoneArmy/ZombieMage/_Design/Character/BPChar_BoneArmy_ZombieMage.BPChar_BoneArmy_ZombieMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieMage),/Game/Enemies/BoneArmy/ZombieMage/_Design/Character/BPChar_BoneArmy_ZombieMage.BPChar_BoneArmy_ZombieMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ZombieMage # BPChar_BoneArmy_ZombieQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen.Default__BPChar_BoneArmy_ZombieQueen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen.Default__BPChar_BoneArmy_ZombieQueen_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ZombieQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen.BPChar_BoneArmy_ZombieQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen.BPChar_BoneArmy_ZombieQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen.BPChar_BoneArmy_ZombieQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ZombieQueen # BPChar_BoneArmy_ZombieQueen_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen_Runnable),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen_Runnable.Default__BPChar_BoneArmy_ZombieQueen_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen_Runnable),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen_Runnable.Default__BPChar_BoneArmy_ZombieQueen_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ZombieQueen_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen_Runnable),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen_Runnable.BPChar_BoneArmy_ZombieQueen_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen_Runnable),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen_Runnable.BPChar_BoneArmy_ZombieQueen_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen_Runnable),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen_Runnable.BPChar_BoneArmy_ZombieQueen_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ZombieQueen_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen_Runnable),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen_Runnable.BPChar_BoneArmy_ZombieQueen_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen_Runnable),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen_Runnable.BPChar_BoneArmy_ZombieQueen_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieQueen_Runnable),/Game/Enemies/BoneArmy/_Unique/ZombieQueen/_Design/Character/BPChar_BoneArmy_ZombieQueen_Runnable.BPChar_BoneArmy_ZombieQueen_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BoneArmy_ZombieQueen_Runnable # BPChar_BoneArmy_ZombieShambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieShambler),/Game/Enemies/BoneArmy/Zombie/_Design/Character/BPChar_BoneArmy_ZombieShambler.Default__BPChar_BoneArmy_ZombieShambler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieShambler),/Game/Enemies/BoneArmy/Zombie/_Design/Character/BPChar_BoneArmy_ZombieShambler.Default__BPChar_BoneArmy_ZombieShambler_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ZombieShambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieShambler),/Game/Enemies/BoneArmy/Zombie/_Design/Character/BPChar_BoneArmy_ZombieShambler.Default__BPChar_BoneArmy_ZombieShambler_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieShambler),/Game/Enemies/BoneArmy/Zombie/_Design/Character/BPChar_BoneArmy_ZombieShambler.BPChar_BoneArmy_ZombieShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieShambler),/Game/Enemies/BoneArmy/Zombie/_Design/Character/BPChar_BoneArmy_ZombieShambler.BPChar_BoneArmy_ZombieShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieShambler),/Game/Enemies/BoneArmy/Zombie/_Design/Character/BPChar_BoneArmy_ZombieShambler.BPChar_BoneArmy_ZombieShambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ZombieShambler # BPChar_BoneArmy_ZombieSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieSoldier),/Game/Enemies/BoneArmy/ZombieSoldier/_Design/Character/BPChar_BoneArmy_ZombieSoldier.Default__BPChar_BoneArmy_ZombieSoldier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieSoldier),/Game/Enemies/BoneArmy/ZombieSoldier/_Design/Character/BPChar_BoneArmy_ZombieSoldier.Default__BPChar_BoneArmy_ZombieSoldier_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmy_ZombieSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieSoldier),/Game/Enemies/BoneArmy/ZombieSoldier/_Design/Character/BPChar_BoneArmy_ZombieSoldier.BPChar_BoneArmy_ZombieSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieSoldier),/Game/Enemies/BoneArmy/ZombieSoldier/_Design/Character/BPChar_BoneArmy_ZombieSoldier.BPChar_BoneArmy_ZombieSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmy_ZombieSoldier),/Game/Enemies/BoneArmy/ZombieSoldier/_Design/Character/BPChar_BoneArmy_ZombieSoldier.BPChar_BoneArmy_ZombieSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmy_ZombieSoldier # BPChar_BoneArmyWastardAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd.Default__BPChar_BoneArmyWastardAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd.Default__BPChar_BoneArmyWastardAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmyWastardAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd.Default__BPChar_BoneArmyWastardAdd_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd.BPChar_BoneArmyWastardAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd.BPChar_BoneArmyWastardAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd.BPChar_BoneArmyWastardAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmyWastardAdd # BPChar_BoneArmyWastardAdd_Archer SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Archer),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Archer.Default__BPChar_BoneArmyWastardAdd_Archer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Archer),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Archer.Default__BPChar_BoneArmyWastardAdd_Archer_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmyWastardAdd_Archer SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Archer),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Archer.BPChar_BoneArmyWastardAdd_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Archer),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Archer.BPChar_BoneArmyWastardAdd_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Archer),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Archer.BPChar_BoneArmyWastardAdd_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmyWastardAdd_Archer # BPChar_BoneArmyWastardAdd_Fuselighter SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Fuselighter),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Fuselighter.Default__BPChar_BoneArmyWastardAdd_Fuselighter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Fuselighter),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Fuselighter.Default__BPChar_BoneArmyWastardAdd_Fuselighter_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmyWastardAdd_Fuselighter SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Fuselighter),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Fuselighter.BPChar_BoneArmyWastardAdd_Fuselighter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Fuselighter),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Fuselighter.BPChar_BoneArmyWastardAdd_Fuselighter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Fuselighter),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Fuselighter.BPChar_BoneArmyWastardAdd_Fuselighter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmyWastardAdd_Fuselighter # BPChar_BoneArmyWastardAdd_Shambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Shambler),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Shambler.Default__BPChar_BoneArmyWastardAdd_Shambler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Shambler),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Shambler.Default__BPChar_BoneArmyWastardAdd_Shambler_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmyWastardAdd_Shambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Shambler),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Shambler.BPChar_BoneArmyWastardAdd_Shambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Shambler),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Shambler.BPChar_BoneArmyWastardAdd_Shambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Shambler),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Shambler.BPChar_BoneArmyWastardAdd_Shambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmyWastardAdd_Shambler # BPChar_BoneArmyWastardAdd_Swordsman SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Swordsman),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Swordsman.Default__BPChar_BoneArmyWastardAdd_Swordsman_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Swordsman),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Swordsman.Default__BPChar_BoneArmyWastardAdd_Swordsman_C,TargetableComponent.Object..TargetName,0,,BPChar_BoneArmyWastardAdd_Swordsman SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Swordsman),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Swordsman.BPChar_BoneArmyWastardAdd_Swordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Swordsman),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Swordsman.BPChar_BoneArmyWastardAdd_Swordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BoneArmyWastardAdd_Swordsman),/Game/Enemies/BoneArmy/_Unique/WastardAdd/_Design/Character/BPChar_BoneArmyWastardAdd_Swordsman.BPChar_BoneArmyWastardAdd_Swordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BoneArmyWastardAdd_Swordsman # BPChar_BonePirate_Archer SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Archer),/Game/Enemies/BonePirate/PirateArcher/_Design/Character/BPChar_BonePirate_Archer.Default__BPChar_BonePirate_Archer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Archer),/Game/Enemies/BonePirate/PirateArcher/_Design/Character/BPChar_BonePirate_Archer.Default__BPChar_BonePirate_Archer_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_Archer SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Archer),/Game/Enemies/BonePirate/PirateArcher/_Design/Character/BPChar_BonePirate_Archer.Default__BPChar_BonePirate_Archer_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Archer),/Game/Enemies/BonePirate/PirateArcher/_Design/Character/BPChar_BonePirate_Archer.BPChar_BonePirate_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Archer),/Game/Enemies/BonePirate/PirateArcher/_Design/Character/BPChar_BonePirate_Archer.BPChar_BonePirate_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Archer),/Game/Enemies/BonePirate/PirateArcher/_Design/Character/BPChar_BonePirate_Archer.BPChar_BonePirate_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_Archer # BPChar_BonePirate_BadassArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassArcher),/Game/Enemies/BonePirate/BadassPirateArcher/_Design/Character/BPChar_BonePirate_BadassArcher.Default__BPChar_BonePirate_BadassArcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassArcher),/Game/Enemies/BonePirate/BadassPirateArcher/_Design/Character/BPChar_BonePirate_BadassArcher.Default__BPChar_BonePirate_BadassArcher_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_BadassArcher SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassArcher),/Game/Enemies/BonePirate/BadassPirateArcher/_Design/Character/BPChar_BonePirate_BadassArcher.BPChar_BonePirate_BadassArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassArcher),/Game/Enemies/BonePirate/BadassPirateArcher/_Design/Character/BPChar_BonePirate_BadassArcher.BPChar_BonePirate_BadassArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassArcher),/Game/Enemies/BonePirate/BadassPirateArcher/_Design/Character/BPChar_BonePirate_BadassArcher.BPChar_BonePirate_BadassArcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_BadassArcher # BPChar_BonePirate_BadassKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassKnight),/Game/Enemies/BonePirate/BadassPirateKnight/_Design/Character/BPChar_BonePirate_BadassKnight.Default__BPChar_BonePirate_BadassKnight_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassKnight),/Game/Enemies/BonePirate/BadassPirateKnight/_Design/Character/BPChar_BonePirate_BadassKnight.Default__BPChar_BonePirate_BadassKnight_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_BadassKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassKnight),/Game/Enemies/BonePirate/BadassPirateKnight/_Design/Character/BPChar_BonePirate_BadassKnight.BPChar_BonePirate_BadassKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassKnight),/Game/Enemies/BonePirate/BadassPirateKnight/_Design/Character/BPChar_BonePirate_BadassKnight.BPChar_BonePirate_BadassKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassKnight),/Game/Enemies/BonePirate/BadassPirateKnight/_Design/Character/BPChar_BonePirate_BadassKnight.BPChar_BonePirate_BadassKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_BadassKnight # BPChar_BonePirate_BadassMage SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassMage),/Game/Enemies/BonePirate/BadassPirateMage/Design/Character/BPChar_BonePirate_BadassMage.Default__BPChar_BonePirate_BadassMage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassMage),/Game/Enemies/BonePirate/BadassPirateMage/Design/Character/BPChar_BonePirate_BadassMage.Default__BPChar_BonePirate_BadassMage_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_BadassMage SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassMage),/Game/Enemies/BonePirate/BadassPirateMage/Design/Character/BPChar_BonePirate_BadassMage.BPChar_BonePirate_BadassMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassMage),/Game/Enemies/BonePirate/BadassPirateMage/Design/Character/BPChar_BonePirate_BadassMage.BPChar_BonePirate_BadassMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_BadassMage),/Game/Enemies/BonePirate/BadassPirateMage/Design/Character/BPChar_BonePirate_BadassMage.BPChar_BonePirate_BadassMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_BadassMage # BPChar_BonePirate_CrewCabinBoy SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewCabinBoy),/Game/Enemies/BonePirate/_Unique/CrewCabinBoy/_Design/Character/BPChar_BonePirate_CrewCabinBoy.Default__BPChar_BonePirate_CrewCabinBoy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewCabinBoy),/Game/Enemies/BonePirate/_Unique/CrewCabinBoy/_Design/Character/BPChar_BonePirate_CrewCabinBoy.Default__BPChar_BonePirate_CrewCabinBoy_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_CrewCabinBoy SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewCabinBoy),/Game/Enemies/BonePirate/_Unique/CrewCabinBoy/_Design/Character/BPChar_BonePirate_CrewCabinBoy.Default__BPChar_BonePirate_CrewCabinBoy_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewCabinBoy),/Game/Enemies/BonePirate/_Unique/CrewCabinBoy/_Design/Character/BPChar_BonePirate_CrewCabinBoy.BPChar_BonePirate_CrewCabinBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewCabinBoy),/Game/Enemies/BonePirate/_Unique/CrewCabinBoy/_Design/Character/BPChar_BonePirate_CrewCabinBoy.BPChar_BonePirate_CrewCabinBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewCabinBoy),/Game/Enemies/BonePirate/_Unique/CrewCabinBoy/_Design/Character/BPChar_BonePirate_CrewCabinBoy.BPChar_BonePirate_CrewCabinBoy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_CrewCabinBoy # BPChar_BonePirate_CrewFirstMate SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewFirstMate),/Game/Enemies/BonePirate/_Unique/CrewFirstMate/_Design/Character/BPChar_BonePirate_CrewFirstMate.Default__BPChar_BonePirate_CrewFirstMate_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewFirstMate),/Game/Enemies/BonePirate/_Unique/CrewFirstMate/_Design/Character/BPChar_BonePirate_CrewFirstMate.Default__BPChar_BonePirate_CrewFirstMate_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_CrewFirstMate SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewFirstMate),/Game/Enemies/BonePirate/_Unique/CrewFirstMate/_Design/Character/BPChar_BonePirate_CrewFirstMate.Default__BPChar_BonePirate_CrewFirstMate_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewFirstMate),/Game/Enemies/BonePirate/_Unique/CrewFirstMate/_Design/Character/BPChar_BonePirate_CrewFirstMate.BPChar_BonePirate_CrewFirstMate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewFirstMate),/Game/Enemies/BonePirate/_Unique/CrewFirstMate/_Design/Character/BPChar_BonePirate_CrewFirstMate.BPChar_BonePirate_CrewFirstMate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewFirstMate),/Game/Enemies/BonePirate/_Unique/CrewFirstMate/_Design/Character/BPChar_BonePirate_CrewFirstMate.BPChar_BonePirate_CrewFirstMate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_CrewFirstMate # BPChar_BonePirate_CrewPoopDeck SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewPoopDeck),/Game/Enemies/BonePirate/_Unique/CrewPoopDeck/_Design/Character/BPChar_BonePirate_CrewPoopDeck.Default__BPChar_BonePirate_CrewPoopDeck_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewPoopDeck),/Game/Enemies/BonePirate/_Unique/CrewPoopDeck/_Design/Character/BPChar_BonePirate_CrewPoopDeck.Default__BPChar_BonePirate_CrewPoopDeck_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_CrewPoopDeck SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewPoopDeck),/Game/Enemies/BonePirate/_Unique/CrewPoopDeck/_Design/Character/BPChar_BonePirate_CrewPoopDeck.Default__BPChar_BonePirate_CrewPoopDeck_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewPoopDeck),/Game/Enemies/BonePirate/_Unique/CrewPoopDeck/_Design/Character/BPChar_BonePirate_CrewPoopDeck.BPChar_BonePirate_CrewPoopDeck_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewPoopDeck),/Game/Enemies/BonePirate/_Unique/CrewPoopDeck/_Design/Character/BPChar_BonePirate_CrewPoopDeck.BPChar_BonePirate_CrewPoopDeck_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_CrewPoopDeck),/Game/Enemies/BonePirate/_Unique/CrewPoopDeck/_Design/Character/BPChar_BonePirate_CrewPoopDeck.BPChar_BonePirate_CrewPoopDeck_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_CrewPoopDeck # BPChar_BonePirate_DeathKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_DeathKnight),/Game/Enemies/BonePirate/SuperBadassPirate/_Design/Character/BPChar_BonePirate_DeathKnight.Default__BPChar_BonePirate_DeathKnight_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_DeathKnight),/Game/Enemies/BonePirate/SuperBadassPirate/_Design/Character/BPChar_BonePirate_DeathKnight.Default__BPChar_BonePirate_DeathKnight_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_DeathKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_DeathKnight),/Game/Enemies/BonePirate/SuperBadassPirate/_Design/Character/BPChar_BonePirate_DeathKnight.BPChar_BonePirate_DeathKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_DeathKnight),/Game/Enemies/BonePirate/SuperBadassPirate/_Design/Character/BPChar_BonePirate_DeathKnight.BPChar_BonePirate_DeathKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_DeathKnight),/Game/Enemies/BonePirate/SuperBadassPirate/_Design/Character/BPChar_BonePirate_DeathKnight.BPChar_BonePirate_DeathKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_DeathKnight # BPChar_BonePirate_Fuselighter SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Fuselighter),/Game/Enemies/BonePirate/PirateFuselighter/_Design/Character/BPChar_BonePirate_Fuselighter.Default__BPChar_BonePirate_Fuselighter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Fuselighter),/Game/Enemies/BonePirate/PirateFuselighter/_Design/Character/BPChar_BonePirate_Fuselighter.Default__BPChar_BonePirate_Fuselighter_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_Fuselighter SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Fuselighter),/Game/Enemies/BonePirate/PirateFuselighter/_Design/Character/BPChar_BonePirate_Fuselighter.Default__BPChar_BonePirate_Fuselighter_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Fuselighter),/Game/Enemies/BonePirate/PirateFuselighter/_Design/Character/BPChar_BonePirate_Fuselighter.BPChar_BonePirate_Fuselighter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Fuselighter),/Game/Enemies/BonePirate/PirateFuselighter/_Design/Character/BPChar_BonePirate_Fuselighter.BPChar_BonePirate_Fuselighter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Fuselighter),/Game/Enemies/BonePirate/PirateFuselighter/_Design/Character/BPChar_BonePirate_Fuselighter.BPChar_BonePirate_Fuselighter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_Fuselighter # BPChar_BonePirate_Gunner SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Gunner),/Game/Enemies/BonePirate/Gunner/_Design/Character/BPChar_BonePirate_Gunner.Default__BPChar_BonePirate_Gunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Gunner),/Game/Enemies/BonePirate/Gunner/_Design/Character/BPChar_BonePirate_Gunner.Default__BPChar_BonePirate_Gunner_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_Gunner SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Gunner),/Game/Enemies/BonePirate/Gunner/_Design/Character/BPChar_BonePirate_Gunner.BPChar_BonePirate_Gunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Gunner),/Game/Enemies/BonePirate/Gunner/_Design/Character/BPChar_BonePirate_Gunner.BPChar_BonePirate_Gunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Gunner),/Game/Enemies/BonePirate/Gunner/_Design/Character/BPChar_BonePirate_Gunner.BPChar_BonePirate_Gunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_Gunner # BPChar_BonePirate_LeChance SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance.Default__BPChar_BonePirate_LeChance_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance.Default__BPChar_BonePirate_LeChance_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_LeChance SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance.Default__BPChar_BonePirate_LeChance_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance.BPChar_BonePirate_LeChance_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance.BPChar_BonePirate_LeChance_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance.BPChar_BonePirate_LeChance_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_LeChance # BPChar_BonePirate_LeChance_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance_Runnable),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance_Runnable.Default__BPChar_BonePirate_LeChance_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance_Runnable),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance_Runnable.Default__BPChar_BonePirate_LeChance_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_LeChance_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance_Runnable),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance_Runnable.BPChar_BonePirate_LeChance_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance_Runnable),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance_Runnable.BPChar_BonePirate_LeChance_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance_Runnable),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance_Runnable.BPChar_BonePirate_LeChance_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_LeChance_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance_Runnable),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance_Runnable.BPChar_BonePirate_LeChance_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance_Runnable),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance_Runnable.BPChar_BonePirate_LeChance_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_LeChance_Runnable),/Game/Enemies/BonePirate/_Unique/LeChance/_Design/Character/BPChar_BonePirate_LeChance_Runnable.BPChar_BonePirate_LeChance_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_BonePirate_LeChance_Runnable # BPChar_BonePirate_Loot SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Loot),/Game/Enemies/BonePirate/Loot/_Design/Character/BPChar_BonePirate_Loot.Default__BPChar_BonePirate_Loot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Loot),/Game/Enemies/BonePirate/Loot/_Design/Character/BPChar_BonePirate_Loot.Default__BPChar_BonePirate_Loot_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_Loot SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Loot),/Game/Enemies/BonePirate/Loot/_Design/Character/BPChar_BonePirate_Loot.Default__BPChar_BonePirate_Loot_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Loot),/Game/Enemies/BonePirate/Loot/_Design/Character/BPChar_BonePirate_Loot.BPChar_BonePirate_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Loot),/Game/Enemies/BonePirate/Loot/_Design/Character/BPChar_BonePirate_Loot.BPChar_BonePirate_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Loot),/Game/Enemies/BonePirate/Loot/_Design/Character/BPChar_BonePirate_Loot.BPChar_BonePirate_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_Loot # BPChar_BonePirate_Mage SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Mage),/Game/Enemies/BonePirate/PirateMage/_Design/Character/BPChar_BonePirate_Mage.Default__BPChar_BonePirate_Mage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Mage),/Game/Enemies/BonePirate/PirateMage/_Design/Character/BPChar_BonePirate_Mage.Default__BPChar_BonePirate_Mage_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_Mage SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Mage),/Game/Enemies/BonePirate/PirateMage/_Design/Character/BPChar_BonePirate_Mage.Default__BPChar_BonePirate_Mage_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Mage),/Game/Enemies/BonePirate/PirateMage/_Design/Character/BPChar_BonePirate_Mage.BPChar_BonePirate_Mage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Mage),/Game/Enemies/BonePirate/PirateMage/_Design/Character/BPChar_BonePirate_Mage.BPChar_BonePirate_Mage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Mage),/Game/Enemies/BonePirate/PirateMage/_Design/Character/BPChar_BonePirate_Mage.BPChar_BonePirate_Mage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_Mage # BPChar_BonePirate_Necro SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Necro),/Game/Enemies/BonePirate/PirateNecro/_Design/Character/BPChar_BonePirate_Necro.Default__BPChar_BonePirate_Necro_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Necro),/Game/Enemies/BonePirate/PirateNecro/_Design/Character/BPChar_BonePirate_Necro.Default__BPChar_BonePirate_Necro_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_Necro SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Necro),/Game/Enemies/BonePirate/PirateNecro/_Design/Character/BPChar_BonePirate_Necro.Default__BPChar_BonePirate_Necro_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Necro),/Game/Enemies/BonePirate/PirateNecro/_Design/Character/BPChar_BonePirate_Necro.BPChar_BonePirate_Necro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Necro),/Game/Enemies/BonePirate/PirateNecro/_Design/Character/BPChar_BonePirate_Necro.BPChar_BonePirate_Necro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Necro),/Game/Enemies/BonePirate/PirateNecro/_Design/Character/BPChar_BonePirate_Necro.BPChar_BonePirate_Necro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_Necro # BPChar_BonePirate_PinkCrew SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_PinkCrew),/Game/Enemies/BonePirate/_Unique/PinkCrew/_Design/Character/BPChar_BonePirate_PinkCrew.Default__BPChar_BonePirate_PinkCrew_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_PinkCrew),/Game/Enemies/BonePirate/_Unique/PinkCrew/_Design/Character/BPChar_BonePirate_PinkCrew.Default__BPChar_BonePirate_PinkCrew_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_PinkCrew SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_PinkCrew),/Game/Enemies/BonePirate/_Unique/PinkCrew/_Design/Character/BPChar_BonePirate_PinkCrew.Default__BPChar_BonePirate_PinkCrew_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_PinkCrew),/Game/Enemies/BonePirate/_Unique/PinkCrew/_Design/Character/BPChar_BonePirate_PinkCrew.BPChar_BonePirate_PinkCrew_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_PinkCrew),/Game/Enemies/BonePirate/_Unique/PinkCrew/_Design/Character/BPChar_BonePirate_PinkCrew.BPChar_BonePirate_PinkCrew_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_PinkCrew),/Game/Enemies/BonePirate/_Unique/PinkCrew/_Design/Character/BPChar_BonePirate_PinkCrew.BPChar_BonePirate_PinkCrew_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_PinkCrew # BPChar_BonePirate_Shambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Shambler),/Game/Enemies/BonePirate/PirateShambler/_Design/Character/BPChar_BonePirate_Shambler.Default__BPChar_BonePirate_Shambler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Shambler),/Game/Enemies/BonePirate/PirateShambler/_Design/Character/BPChar_BonePirate_Shambler.Default__BPChar_BonePirate_Shambler_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_Shambler SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Shambler),/Game/Enemies/BonePirate/PirateShambler/_Design/Character/BPChar_BonePirate_Shambler.Default__BPChar_BonePirate_Shambler_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Shambler),/Game/Enemies/BonePirate/PirateShambler/_Design/Character/BPChar_BonePirate_Shambler.BPChar_BonePirate_Shambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Shambler),/Game/Enemies/BonePirate/PirateShambler/_Design/Character/BPChar_BonePirate_Shambler.BPChar_BonePirate_Shambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Shambler),/Game/Enemies/BonePirate/PirateShambler/_Design/Character/BPChar_BonePirate_Shambler.BPChar_BonePirate_Shambler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_Shambler # BPChar_BonePirate_SharkGiftCaptain SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_SharkGiftCaptain),/Game/Enemies/BonePirate/_Unique/SharkGiftCaptain/Design/Character/BPChar_BonePirate_SharkGiftCaptain.Default__BPChar_BonePirate_SharkGiftCaptain_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_SharkGiftCaptain),/Game/Enemies/BonePirate/_Unique/SharkGiftCaptain/Design/Character/BPChar_BonePirate_SharkGiftCaptain.Default__BPChar_BonePirate_SharkGiftCaptain_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_SharkGiftCaptain SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_SharkGiftCaptain),/Game/Enemies/BonePirate/_Unique/SharkGiftCaptain/Design/Character/BPChar_BonePirate_SharkGiftCaptain.BPChar_BonePirate_SharkGiftCaptain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_SharkGiftCaptain),/Game/Enemies/BonePirate/_Unique/SharkGiftCaptain/Design/Character/BPChar_BonePirate_SharkGiftCaptain.BPChar_BonePirate_SharkGiftCaptain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_SharkGiftCaptain),/Game/Enemies/BonePirate/_Unique/SharkGiftCaptain/Design/Character/BPChar_BonePirate_SharkGiftCaptain.BPChar_BonePirate_SharkGiftCaptain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_SharkGiftCaptain # BPChar_BonePirate_Soldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Soldier),/Game/Enemies/BonePirate/PirateSoldier/_Design/Character/BPChar_BonePirate_Soldier.Default__BPChar_BonePirate_Soldier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Soldier),/Game/Enemies/BonePirate/PirateSoldier/_Design/Character/BPChar_BonePirate_Soldier.Default__BPChar_BonePirate_Soldier_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_Soldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Soldier),/Game/Enemies/BonePirate/PirateSoldier/_Design/Character/BPChar_BonePirate_Soldier.Default__BPChar_BonePirate_Soldier_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Soldier),/Game/Enemies/BonePirate/PirateSoldier/_Design/Character/BPChar_BonePirate_Soldier.BPChar_BonePirate_Soldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Soldier),/Game/Enemies/BonePirate/PirateSoldier/_Design/Character/BPChar_BonePirate_Soldier.BPChar_BonePirate_Soldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Soldier),/Game/Enemies/BonePirate/PirateSoldier/_Design/Character/BPChar_BonePirate_Soldier.BPChar_BonePirate_Soldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_Soldier # BPChar_BonePirate_Swordsman SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Swordsman),/Game/Enemies/BonePirate/PirateSwordsman/_Design/Character/BPChar_BonePirate_Swordsman.Default__BPChar_BonePirate_Swordsman_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Swordsman),/Game/Enemies/BonePirate/PirateSwordsman/_Design/Character/BPChar_BonePirate_Swordsman.Default__BPChar_BonePirate_Swordsman_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_Swordsman SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Swordsman),/Game/Enemies/BonePirate/PirateSwordsman/_Design/Character/BPChar_BonePirate_Swordsman.Default__BPChar_BonePirate_Swordsman_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Swordsman),/Game/Enemies/BonePirate/PirateSwordsman/_Design/Character/BPChar_BonePirate_Swordsman.BPChar_BonePirate_Swordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Swordsman),/Game/Enemies/BonePirate/PirateSwordsman/_Design/Character/BPChar_BonePirate_Swordsman.BPChar_BonePirate_Swordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_Swordsman),/Game/Enemies/BonePirate/PirateSwordsman/_Design/Character/BPChar_BonePirate_Swordsman.BPChar_BonePirate_Swordsman_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_Swordsman # BPChar_BonePirate_WitchDoctor SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_WitchDoctor),/Game/NonPlayerCharacters/WitchDoctor/_Design/Character/BPChar_BonePirate_WitchDoctor.Default__BPChar_BonePirate_WitchDoctor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_WitchDoctor),/Game/NonPlayerCharacters/WitchDoctor/_Design/Character/BPChar_BonePirate_WitchDoctor.Default__BPChar_BonePirate_WitchDoctor_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_WitchDoctor # BPChar_BonePirate_ZombieKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_ZombieKnight),/Game/Enemies/BonePirate/ZombieKnight/_Design/Character/BPChar_BonePirate_ZombieKnight.Default__BPChar_BonePirate_ZombieKnight_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_ZombieKnight),/Game/Enemies/BonePirate/ZombieKnight/_Design/Character/BPChar_BonePirate_ZombieKnight.Default__BPChar_BonePirate_ZombieKnight_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_ZombieKnight SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_ZombieKnight),/Game/Enemies/BonePirate/ZombieKnight/_Design/Character/BPChar_BonePirate_ZombieKnight.BPChar_BonePirate_ZombieKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_ZombieKnight),/Game/Enemies/BonePirate/ZombieKnight/_Design/Character/BPChar_BonePirate_ZombieKnight.BPChar_BonePirate_ZombieKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_ZombieKnight),/Game/Enemies/BonePirate/ZombieKnight/_Design/Character/BPChar_BonePirate_ZombieKnight.BPChar_BonePirate_ZombieKnight_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_ZombieKnight # BPChar_BonePirate_ZombieSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_ZombieSoldier),/Game/Enemies/BonePirate/ZombieSoldier/_Design/Character/BPChar_BonePirate_ZombieSoldier.Default__BPChar_BonePirate_ZombieSoldier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_ZombieSoldier),/Game/Enemies/BonePirate/ZombieSoldier/_Design/Character/BPChar_BonePirate_ZombieSoldier.Default__BPChar_BonePirate_ZombieSoldier_C,TargetableComponent.Object..TargetName,0,,BPChar_BonePirate_ZombieSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_ZombieSoldier),/Game/Enemies/BonePirate/ZombieSoldier/_Design/Character/BPChar_BonePirate_ZombieSoldier.BPChar_BonePirate_ZombieSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_ZombieSoldier),/Game/Enemies/BonePirate/ZombieSoldier/_Design/Character/BPChar_BonePirate_ZombieSoldier.BPChar_BonePirate_ZombieSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_BonePirate_ZombieSoldier),/Game/Enemies/BonePirate/ZombieSoldier/_Design/Character/BPChar_BonePirate_ZombieSoldier.BPChar_BonePirate_ZombieSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_BonePirate_ZombieSoldier # BPChar_BonesWallow SparkCharacterLoadedEntry,(1,1,0,BPChar_BonesWallow),/Game/NonPlayerCharacters/BonesWallow/_Design/Character/BPChar_BonesWallow.Default__BPChar_BonesWallow_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonesWallow),/Game/NonPlayerCharacters/BonesWallow/_Design/Character/BPChar_BonesWallow.Default__BPChar_BonesWallow_C,TargetableComponent.Object..TargetName,0,,BPChar_BonesWallow # BPChar_BonesWallowGhost SparkCharacterLoadedEntry,(1,1,0,BPChar_BonesWallowGhost),/Game/NonPlayerCharacters/BonesWallow/_Design/Character/Ghost/BPChar_BonesWallowGhost.Default__BPChar_BonesWallowGhost_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_BonesWallowGhost),/Game/NonPlayerCharacters/BonesWallow/_Design/Character/Ghost/BPChar_BonesWallowGhost.Default__BPChar_BonesWallowGhost_C,TargetableComponent.Object..TargetName,0,,BPChar_BonesWallowGhost # BPChar_Brick SparkCharacterLoadedEntry,(1,1,0,BPChar_Brick),/Game/NonPlayerCharacters/Brick/_Design/Character/BPChar_Brick.Default__BPChar_Brick_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Brick),/Game/NonPlayerCharacters/Brick/_Design/Character/BPChar_Brick.Default__BPChar_Brick_C,TargetableComponent.Object..TargetName,0,,BPChar_Brick SparkCharacterLoadedEntry,(1,1,0,BPChar_Brick),/Game/NonPlayerCharacters/Brick/_Design/Character/BPChar_Brick.BPChar_Brick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Brick),/Game/NonPlayerCharacters/Brick/_Design/Character/BPChar_Brick.BPChar_Brick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Brick),/Game/NonPlayerCharacters/Brick/_Design/Character/BPChar_Brick.BPChar_Brick_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Brick # BPChar_ButtStallion SparkCharacterLoadedEntry,(1,1,0,BPChar_ButtStallion),/Game/NonPlayerCharacters/ButtStallion/_Shared/_Design/Character/BPChar_ButtStallion.Default__BPChar_ButtStallion_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ButtStallion),/Game/NonPlayerCharacters/ButtStallion/_Shared/_Design/Character/BPChar_ButtStallion.Default__BPChar_ButtStallion_C,TargetableComponent.Object..TargetName,0,,BPChar_ButtStallion SparkCharacterLoadedEntry,(1,1,0,BPChar_ButtStallion),/Game/NonPlayerCharacters/ButtStallion/_Shared/_Design/Character/BPChar_ButtStallion.BPChar_ButtStallion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ButtStallion),/Game/NonPlayerCharacters/ButtStallion/_Shared/_Design/Character/BPChar_ButtStallion.BPChar_ButtStallion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ButtStallion),/Game/NonPlayerCharacters/ButtStallion/_Shared/_Design/Character/BPChar_ButtStallion.BPChar_ButtStallion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ButtStallion # BPChar_Cannoneer SparkCharacterLoadedEntry,(1,1,0,BPChar_Cannoneer),/Game/NonPlayerCharacters/Cannoneer/_Design/Character/BPChar_Cannoneer.Default__BPChar_Cannoneer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cannoneer),/Game/NonPlayerCharacters/Cannoneer/_Design/Character/BPChar_Cannoneer.Default__BPChar_Cannoneer_C,TargetableComponent.Object..TargetName,0,,BPChar_Cannoneer # BPChar_Cauldron SparkCharacterLoadedEntry,(1,1,0,BPChar_Cauldron),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_Cauldron.Default__BPChar_Cauldron_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cauldron),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_Cauldron.Default__BPChar_Cauldron_C,TargetableComponent.Object..TargetName,0,,BPChar_Cauldron # BpChar_Claptrap SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C,TargetableComponent.Object..TargetName,0,,BpChar_Claptrap # BPChar_Colossus1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1.Default__BPChar_Colossus1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1.Default__BPChar_Colossus1_C,TargetableComponent.Object..TargetName,0,,BPChar_Colossus1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1.BPChar_Colossus1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1.BPChar_Colossus1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1.BPChar_Colossus1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Colossus1 # BPChar_Colossus1_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1_Runnable.Default__BPChar_Colossus1_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1_Runnable.Default__BPChar_Colossus1_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_Colossus1_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1_Runnable.BPChar_Colossus1_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1_Runnable.BPChar_Colossus1_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1_Runnable.BPChar_Colossus1_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Colossus1_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1_Runnable.BPChar_Colossus1_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1_Runnable.BPChar_Colossus1_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus1_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus1_Runnable.BPChar_Colossus1_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Colossus1_Runnable # BPChar_Colossus2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2.Default__BPChar_Colossus2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2.Default__BPChar_Colossus2_C,TargetableComponent.Object..TargetName,0,,BPChar_Colossus2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2.BPChar_Colossus2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2.BPChar_Colossus2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2.BPChar_Colossus2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Colossus2 # BPChar_Colossus2_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2_Runnable.Default__BPChar_Colossus2_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2_Runnable.Default__BPChar_Colossus2_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_Colossus2_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2_Runnable.BPChar_Colossus2_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2_Runnable.BPChar_Colossus2_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2_Runnable.BPChar_Colossus2_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Colossus2_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2_Runnable.BPChar_Colossus2_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2_Runnable.BPChar_Colossus2_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus2_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus2_Runnable.BPChar_Colossus2_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Colossus2_Runnable # BPChar_Colossus3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3.Default__BPChar_Colossus3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3.Default__BPChar_Colossus3_C,TargetableComponent.Object..TargetName,0,,BPChar_Colossus3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3.BPChar_Colossus3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3.BPChar_Colossus3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3.BPChar_Colossus3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Colossus3 # BPChar_Colossus3_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3_Runnable.Default__BPChar_Colossus3_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3_Runnable.Default__BPChar_Colossus3_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_Colossus3_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3_Runnable.BPChar_Colossus3_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3_Runnable.BPChar_Colossus3_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3_Runnable.BPChar_Colossus3_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Colossus3_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3_Runnable.BPChar_Colossus3_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3_Runnable.BPChar_Colossus3_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Colossus3_Runnable),/Game/Enemies/Colossus/_Design/Character/BPChar_Colossus3_Runnable.BPChar_Colossus3_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Colossus3_Runnable # BPChar_Mushroom SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom),/Game/Enemies/Mushroom/_Shared/_Design/Character/BPChar_Mushroom.Default__BPChar_Mushroom_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom),/Game/Enemies/Mushroom/_Shared/_Design/Character/BPChar_Mushroom.Default__BPChar_Mushroom_C,TargetableComponent.Object..TargetName,0,,BPChar_Mushroom # BPChar_CorruptBadass01 SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass01),/Game/Enemies/Mushroom/_Unique/CorruptBadass01/_Design/Character/BPChar_CorruptBadass01.Default__BPChar_CorruptBadass01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass01),/Game/Enemies/Mushroom/_Unique/CorruptBadass01/_Design/Character/BPChar_CorruptBadass01.Default__BPChar_CorruptBadass01_C,TargetableComponent.Object..TargetName,0,,BPChar_CorruptBadass01 SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass01),/Game/Enemies/Mushroom/_Unique/CorruptBadass01/_Design/Character/BPChar_CorruptBadass01.BPChar_CorruptBadass01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass01),/Game/Enemies/Mushroom/_Unique/CorruptBadass01/_Design/Character/BPChar_CorruptBadass01.BPChar_CorruptBadass01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass01),/Game/Enemies/Mushroom/_Unique/CorruptBadass01/_Design/Character/BPChar_CorruptBadass01.BPChar_CorruptBadass01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CorruptBadass01 # BPChar_CorruptBadass02 SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass02),/Game/Enemies/Mushroom/_Unique/CorruptBadass02/_Design/Character/BPChar_CorruptBadass02.Default__BPChar_CorruptBadass02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass02),/Game/Enemies/Mushroom/_Unique/CorruptBadass02/_Design/Character/BPChar_CorruptBadass02.Default__BPChar_CorruptBadass02_C,TargetableComponent.Object..TargetName,0,,BPChar_CorruptBadass02 SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass02),/Game/Enemies/Mushroom/_Unique/CorruptBadass02/_Design/Character/BPChar_CorruptBadass02.BPChar_CorruptBadass02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass02),/Game/Enemies/Mushroom/_Unique/CorruptBadass02/_Design/Character/BPChar_CorruptBadass02.BPChar_CorruptBadass02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass02),/Game/Enemies/Mushroom/_Unique/CorruptBadass02/_Design/Character/BPChar_CorruptBadass02.BPChar_CorruptBadass02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CorruptBadass02 # BPChar_CorruptBadass03 SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass03),/Game/Enemies/Mushroom/_Unique/CorruptBadass03/_Design/Character/BPChar_CorruptBadass03.Default__BPChar_CorruptBadass03_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass03),/Game/Enemies/Mushroom/_Unique/CorruptBadass03/_Design/Character/BPChar_CorruptBadass03.Default__BPChar_CorruptBadass03_C,TargetableComponent.Object..TargetName,0,,BPChar_CorruptBadass03 SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass03),/Game/Enemies/Mushroom/_Unique/CorruptBadass03/_Design/Character/BPChar_CorruptBadass03.BPChar_CorruptBadass03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass03),/Game/Enemies/Mushroom/_Unique/CorruptBadass03/_Design/Character/BPChar_CorruptBadass03.BPChar_CorruptBadass03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBadass03),/Game/Enemies/Mushroom/_Unique/CorruptBadass03/_Design/Character/BPChar_CorruptBadass03.BPChar_CorruptBadass03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CorruptBadass03 # BPChar_CorruptBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss.Default__BPChar_CorruptBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss.Default__BPChar_CorruptBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_CorruptBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss.BPChar_CorruptBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss.BPChar_CorruptBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss.BPChar_CorruptBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CorruptBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss.BPChar_CorruptBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss.BPChar_CorruptBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss.BPChar_CorruptBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CorruptBoss # BPChar_CorruptBoss_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss_Runnable),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss_Runnable.Default__BPChar_CorruptBoss_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss_Runnable),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss_Runnable.Default__BPChar_CorruptBoss_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_CorruptBoss_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss_Runnable),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss_Runnable.BPChar_CorruptBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss_Runnable),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss_Runnable.BPChar_CorruptBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss_Runnable),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss_Runnable.BPChar_CorruptBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CorruptBoss_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss_Runnable),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss_Runnable.BPChar_CorruptBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss_Runnable),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss_Runnable.BPChar_CorruptBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CorruptBoss_Runnable),/Game/Enemies/Mushroom/_Unique/CorruptBoss/_Design/Character/BPChar_CorruptBoss_Runnable.BPChar_CorruptBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CorruptBoss_Runnable # BPChar_Crab_Ambient SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Ambient),/Game/Enemies/Crab/AmbientCrab/_Design/Character/BPChar_Crab_Ambient.Default__BPChar_Crab_Ambient_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Ambient),/Game/Enemies/Crab/AmbientCrab/_Design/Character/BPChar_Crab_Ambient.Default__BPChar_Crab_Ambient_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_Ambient SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Ambient),/Game/Enemies/Crab/AmbientCrab/_Design/Character/BPChar_Crab_Ambient.BPChar_Crab_Ambient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Ambient),/Game/Enemies/Crab/AmbientCrab/_Design/Character/BPChar_Crab_Ambient.BPChar_Crab_Ambient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Ambient),/Game/Enemies/Crab/AmbientCrab/_Design/Character/BPChar_Crab_Ambient.BPChar_Crab_Ambient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_Ambient # BPChar_Crab_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Badass),/Game/Enemies/Crab/Badass/_Design/Character/BPChar_Crab_Badass.Default__BPChar_Crab_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Badass),/Game/Enemies/Crab/Badass/_Design/Character/BPChar_Crab_Badass.Default__BPChar_Crab_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Badass),/Game/Enemies/Crab/Badass/_Design/Character/BPChar_Crab_Badass.BPChar_Crab_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Badass),/Game/Enemies/Crab/Badass/_Design/Character/BPChar_Crab_Badass.BPChar_Crab_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Badass),/Game/Enemies/Crab/Badass/_Design/Character/BPChar_Crab_Badass.BPChar_Crab_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_Badass # BPChar_Crab_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Basic),/Game/Enemies/Crab/Basic/_Design/Character/BPChar_Crab_Basic.Default__BPChar_Crab_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Basic),/Game/Enemies/Crab/Basic/_Design/Character/BPChar_Crab_Basic.Default__BPChar_Crab_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Basic),/Game/Enemies/Crab/Basic/_Design/Character/BPChar_Crab_Basic.BPChar_Crab_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Basic),/Game/Enemies/Crab/Basic/_Design/Character/BPChar_Crab_Basic.BPChar_Crab_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Basic),/Game/Enemies/Crab/Basic/_Design/Character/BPChar_Crab_Basic.BPChar_Crab_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_Basic # BPChar_Crab_CaptClaw SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_CaptClaw),/Game/Enemies/Crab/_Unique/CaptClaw/_Design/Character/BPChar_Crab_CaptClaw.Default__BPChar_Crab_CaptClaw_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_CaptClaw),/Game/Enemies/Crab/_Unique/CaptClaw/_Design/Character/BPChar_Crab_CaptClaw.Default__BPChar_Crab_CaptClaw_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_CaptClaw SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_CaptClaw),/Game/Enemies/Crab/_Unique/CaptClaw/_Design/Character/BPChar_Crab_CaptClaw.BPChar_Crab_CaptClaw_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_CaptClaw),/Game/Enemies/Crab/_Unique/CaptClaw/_Design/Character/BPChar_Crab_CaptClaw.BPChar_Crab_CaptClaw_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_CaptClaw),/Game/Enemies/Crab/_Unique/CaptClaw/_Design/Character/BPChar_Crab_CaptClaw.BPChar_Crab_CaptClaw_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_CaptClaw # BPChar_Crab_Conscious SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Conscious),/Game/Enemies/Crab/Basic/_Design/Character/BPChar_Crab_Conscious.Default__BPChar_Crab_Conscious_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Conscious),/Game/Enemies/Crab/Basic/_Design/Character/BPChar_Crab_Conscious.Default__BPChar_Crab_Conscious_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_Conscious SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Conscious),/Game/Enemies/Crab/Basic/_Design/Character/BPChar_Crab_Conscious.BPChar_Crab_Conscious_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Conscious),/Game/Enemies/Crab/Basic/_Design/Character/BPChar_Crab_Conscious.BPChar_Crab_Conscious_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Conscious),/Game/Enemies/Crab/Basic/_Design/Character/BPChar_Crab_Conscious.BPChar_Crab_Conscious_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_Conscious # BPChar_Crab_Coral SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Coral),/Game/Enemies/Crab/CoralCrab/_Design/Character/BPChar_Crab_Coral.Default__BPChar_Crab_Coral_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Coral),/Game/Enemies/Crab/CoralCrab/_Design/Character/BPChar_Crab_Coral.Default__BPChar_Crab_Coral_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_Coral SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Coral),/Game/Enemies/Crab/CoralCrab/_Design/Character/BPChar_Crab_Coral.BPChar_Crab_Coral_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Coral),/Game/Enemies/Crab/CoralCrab/_Design/Character/BPChar_Crab_Coral.BPChar_Crab_Coral_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Coral),/Game/Enemies/Crab/CoralCrab/_Design/Character/BPChar_Crab_Coral.BPChar_Crab_Coral_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_Coral # BPChar_Crab_Cursed SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Cursed),/Game/Enemies/Crab/CursedCrab/_Design/Character/BPChar_Crab_Cursed.Default__BPChar_Crab_Cursed_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Cursed),/Game/Enemies/Crab/CursedCrab/_Design/Character/BPChar_Crab_Cursed.Default__BPChar_Crab_Cursed_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_Cursed SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Cursed),/Game/Enemies/Crab/CursedCrab/_Design/Character/BPChar_Crab_Cursed.BPChar_Crab_Cursed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Cursed),/Game/Enemies/Crab/CursedCrab/_Design/Character/BPChar_Crab_Cursed.BPChar_Crab_Cursed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Cursed),/Game/Enemies/Crab/CursedCrab/_Design/Character/BPChar_Crab_Cursed.BPChar_Crab_Cursed_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_Cursed # BPChar_Crab_CursedBone SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_CursedBone),/Game/Enemies/Crab/_Unique/CursedBone/_Design/Character/BPChar_Crab_CursedBone.Default__BPChar_Crab_CursedBone_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_CursedBone),/Game/Enemies/Crab/_Unique/CursedBone/_Design/Character/BPChar_Crab_CursedBone.Default__BPChar_Crab_CursedBone_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_CursedBone SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_CursedBone),/Game/Enemies/Crab/_Unique/CursedBone/_Design/Character/BPChar_Crab_CursedBone.BPChar_Crab_CursedBone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_CursedBone),/Game/Enemies/Crab/_Unique/CursedBone/_Design/Character/BPChar_Crab_CursedBone.BPChar_Crab_CursedBone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_CursedBone),/Game/Enemies/Crab/_Unique/CursedBone/_Design/Character/BPChar_Crab_CursedBone.BPChar_Crab_CursedBone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_CursedBone # BPChar_Crab_King SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_King),/Game/Enemies/Crab/KingCrab/_Design/Character/BPChar_Crab_King.Default__BPChar_Crab_King_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_King),/Game/Enemies/Crab/KingCrab/_Design/Character/BPChar_Crab_King.Default__BPChar_Crab_King_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_King SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_King),/Game/Enemies/Crab/KingCrab/_Design/Character/BPChar_Crab_King.BPChar_Crab_King_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_King),/Game/Enemies/Crab/KingCrab/_Design/Character/BPChar_Crab_King.BPChar_Crab_King_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_King),/Game/Enemies/Crab/KingCrab/_Design/Character/BPChar_Crab_King.BPChar_Crab_King_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_King # BPChar_Crab_Magic SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Magic),/Game/Enemies/Crab/_Unique/MagicCrab/_Design/Character/BPChar_Crab_Magic.Default__BPChar_Crab_Magic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Magic),/Game/Enemies/Crab/_Unique/MagicCrab/_Design/Character/BPChar_Crab_Magic.Default__BPChar_Crab_Magic_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_Magic SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Magic),/Game/Enemies/Crab/_Unique/MagicCrab/_Design/Character/BPChar_Crab_Magic.BPChar_Crab_Magic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Magic),/Game/Enemies/Crab/_Unique/MagicCrab/_Design/Character/BPChar_Crab_Magic.BPChar_Crab_Magic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_Magic),/Game/Enemies/Crab/_Unique/MagicCrab/_Design/Character/BPChar_Crab_Magic.BPChar_Crab_Magic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_Magic # BPChar_Crab_PirateLife SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_PirateLife),/Game/Enemies/Crab/AmbientCrab/_Design/Character/BPChar_Crab_PirateLife.Default__BPChar_Crab_PirateLife_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_PirateLife),/Game/Enemies/Crab/AmbientCrab/_Design/Character/BPChar_Crab_PirateLife.Default__BPChar_Crab_PirateLife_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_PirateLife SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_PirateLife),/Game/Enemies/Crab/AmbientCrab/_Design/Character/BPChar_Crab_PirateLife.BPChar_Crab_PirateLife_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_PirateLife),/Game/Enemies/Crab/AmbientCrab/_Design/Character/BPChar_Crab_PirateLife.BPChar_Crab_PirateLife_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_PirateLife),/Game/Enemies/Crab/AmbientCrab/_Design/Character/BPChar_Crab_PirateLife.BPChar_Crab_PirateLife_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_PirateLife # BPChar_Crab_TutBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_TutBasic),/Game/Enemies/Crab/_Unique/TutBasic/_Design/Character/BPChar_Crab_TutBasic.Default__BPChar_Crab_TutBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_TutBasic),/Game/Enemies/Crab/_Unique/TutBasic/_Design/Character/BPChar_Crab_TutBasic.Default__BPChar_Crab_TutBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_Crab_TutBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_TutBasic),/Game/Enemies/Crab/_Unique/TutBasic/_Design/Character/BPChar_Crab_TutBasic.BPChar_Crab_TutBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_TutBasic),/Game/Enemies/Crab/_Unique/TutBasic/_Design/Character/BPChar_Crab_TutBasic.BPChar_Crab_TutBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crab_TutBasic),/Game/Enemies/Crab/_Unique/TutBasic/_Design/Character/BPChar_Crab_TutBasic.BPChar_Crab_TutBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crab_TutBasic # BPChar_CrabPirateShip SparkCharacterLoadedEntry,(1,1,0,BPChar_CrabPirateShip),/Game/Enemies/Crab/_Unique/CrabShip/_Design/Character/BPChar_CrabPirateShip.Default__BPChar_CrabPirateShip_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CrabPirateShip),/Game/Enemies/Crab/_Unique/CrabShip/_Design/Character/BPChar_CrabPirateShip.Default__BPChar_CrabPirateShip_C,TargetableComponent.Object..TargetName,0,,BPChar_CrabPirateShip SparkCharacterLoadedEntry,(1,1,0,BPChar_CrabPirateShip),/Game/Enemies/Crab/_Unique/CrabShip/_Design/Character/BPChar_CrabPirateShip.BPChar_CrabPirateShip_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CrabPirateShip),/Game/Enemies/Crab/_Unique/CrabShip/_Design/Character/BPChar_CrabPirateShip.BPChar_CrabPirateShip_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CrabPirateShip),/Game/Enemies/Crab/_Unique/CrabShip/_Design/Character/BPChar_CrabPirateShip.BPChar_CrabPirateShip_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CrabPirateShip SparkCharacterLoadedEntry,(1,1,0,BPChar_CrabPirateShip),/Game/Enemies/Crab/_Unique/CrabShip/_Design/Character/BPChar_CrabPirateShip.BPChar_CrabPirateShip_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CrabPirateShip),/Game/Enemies/Crab/_Unique/CrabShip/_Design/Character/BPChar_CrabPirateShip.BPChar_CrabPirateShip_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CrabPirateShip),/Game/Enemies/Crab/_Unique/CrabShip/_Design/Character/BPChar_CrabPirateShip.BPChar_CrabPirateShip_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_CrabPirateShip # BPChar_Crabro SparkCharacterLoadedEntry,(1,1,0,BPChar_Crabro),/Game/Enemies/Crab/_Unique/Bounty1/_Design/Character/BPChar_Crabro.Default__BPChar_Crabro_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Crabro),/Game/Enemies/Crab/_Unique/Bounty1/_Design/Character/BPChar_Crabro.Default__BPChar_Crabro_C,TargetableComponent.Object..TargetName,0,,BPChar_Crabro SparkCharacterLoadedEntry,(1,1,0,BPChar_Crabro),/Game/Enemies/Crab/_Unique/Bounty1/_Design/Character/BPChar_Crabro.BPChar_Crabro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crabro),/Game/Enemies/Crab/_Unique/Bounty1/_Design/Character/BPChar_Crabro.BPChar_Crabro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crabro),/Game/Enemies/Crab/_Unique/Bounty1/_Design/Character/BPChar_Crabro.BPChar_Crabro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Crabro SparkCharacterLoadedEntry,(1,1,0,BPChar_Crabro),/Game/Enemies/Crab/_Unique/Bounty1/_Design/Character/BPChar_Crabro.BPChar_Crabro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Crabro),/Game/Enemies/Crab/_Unique/Bounty1/_Design/Character/BPChar_Crabro.BPChar_Crabro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Crabro),/Game/Enemies/Crab/_Unique/Bounty1/_Design/Character/BPChar_Crabro.BPChar_Crabro_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Crabro # BPChar_CryoGingerdead SparkCharacterLoadedEntry,(1,1,0,BPChar_CryoGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_CryoGingerdead.Default__BPChar_CryoGingerdead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CryoGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_CryoGingerdead.Default__BPChar_CryoGingerdead_C,TargetableComponent.Object..TargetName,0,,BPChar_CryoGingerdead SparkCharacterLoadedEntry,(1,1,0,BPChar_CryoGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_CryoGingerdead.BPChar_CryoGingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CryoGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_CryoGingerdead.BPChar_CryoGingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CryoGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_CryoGingerdead.BPChar_CryoGingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CryoGingerdead # BPChar_CursedSkeleton SparkCharacterLoadedEntry,(1,1,0,BPChar_CursedSkeleton),/Game/Enemies/BonePirate/_Unique/CursedSkeleton/_Design/Character/BPChar_CursedSkeleton.Default__BPChar_CursedSkeleton_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CursedSkeleton),/Game/Enemies/BonePirate/_Unique/CursedSkeleton/_Design/Character/BPChar_CursedSkeleton.Default__BPChar_CursedSkeleton_C,TargetableComponent.Object..TargetName,0,,BPChar_CursedSkeleton SparkCharacterLoadedEntry,(1,1,0,BPChar_CursedSkeleton),/Game/Enemies/BonePirate/_Unique/CursedSkeleton/_Design/Character/BPChar_CursedSkeleton.BPChar_CursedSkeleton_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_CursedSkeleton),/Game/Enemies/BonePirate/_Unique/CursedSkeleton/_Design/Character/BPChar_CursedSkeleton.BPChar_CursedSkeleton_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_CursedSkeleton),/Game/Enemies/BonePirate/_Unique/CursedSkeleton/_Design/Character/BPChar_CursedSkeleton.BPChar_CursedSkeleton_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_CursedSkeleton # BPChar_CyclopArmy_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_CyclopArmy_Overworld),/Game/Overworld/Enemies/Cyclop/Character/BPChar_CyclopArmy_Overworld.Default__BPChar_CyclopArmy_Overworld_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_CyclopArmy_Overworld),/Game/Overworld/Enemies/Cyclop/Character/BPChar_CyclopArmy_Overworld.Default__BPChar_CyclopArmy_Overworld_C,TargetableComponent.Object..TargetName,0,,BPChar_CyclopArmy_Overworld # BPChar_Cyclops_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Badass),/Game/Enemies/Cyclops/Badass/_Design/Character/BPChar_Cyclops_Badass.Default__BPChar_Cyclops_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Badass),/Game/Enemies/Cyclops/Badass/_Design/Character/BPChar_Cyclops_Badass.Default__BPChar_Cyclops_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Badass),/Game/Enemies/Cyclops/Badass/_Design/Character/BPChar_Cyclops_Badass.Default__BPChar_Cyclops_Badass_C,Cyclops_UINameList_PT1,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Badass),/Game/Enemies/Cyclops/Badass/_Design/Character/BPChar_Cyclops_Badass.Default__BPChar_Cyclops_Badass_C,Cyclops_UINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Badass),/Game/Enemies/Cyclops/Badass/_Design/Character/BPChar_Cyclops_Badass.BPChar_Cyclops_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Badass),/Game/Enemies/Cyclops/Badass/_Design/Character/BPChar_Cyclops_Badass.BPChar_Cyclops_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Badass),/Game/Enemies/Cyclops/Badass/_Design/Character/BPChar_Cyclops_Badass.BPChar_Cyclops_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Cyclops_Badass # BPChar_Cyclops_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Basic),/Game/Enemies/Cyclops/Basic/_Design/Character/BPChar_Cyclops_Basic.Default__BPChar_Cyclops_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Basic),/Game/Enemies/Cyclops/Basic/_Design/Character/BPChar_Cyclops_Basic.Default__BPChar_Cyclops_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Basic),/Game/Enemies/Cyclops/Basic/_Design/Character/BPChar_Cyclops_Basic.Default__BPChar_Cyclops_Basic_C,Cyclops_UINameList_PT1,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Basic),/Game/Enemies/Cyclops/Basic/_Design/Character/BPChar_Cyclops_Basic.Default__BPChar_Cyclops_Basic_C,Cyclops_UINameList_PT2,0,, # BPChar_Cyclops_BlueHat SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_BlueHat),/Game/Enemies/Cyclops/_Unique/BlueHat/_Design/Character/BPChar_Cyclops_BlueHat.Default__BPChar_Cyclops_BlueHat_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_BlueHat),/Game/Enemies/Cyclops/_Unique/BlueHat/_Design/Character/BPChar_Cyclops_BlueHat.Default__BPChar_Cyclops_BlueHat_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_BlueHat SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_BlueHat),/Game/Enemies/Cyclops/_Unique/BlueHat/_Design/Character/BPChar_Cyclops_BlueHat.BPChar_Cyclops_BlueHat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_BlueHat),/Game/Enemies/Cyclops/_Unique/BlueHat/_Design/Character/BPChar_Cyclops_BlueHat.BPChar_Cyclops_BlueHat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_BlueHat),/Game/Enemies/Cyclops/_Unique/BlueHat/_Design/Character/BPChar_Cyclops_BlueHat.BPChar_Cyclops_BlueHat_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Cyclops_BlueHat # BPChar_Eyeclops_Splitter SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Splitter),/Game/Enemies/Eyeclops/Splitter/_Design/Character/BPChar_Eyeclops_Splitter.Default__BPChar_Eyeclops_Splitter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Splitter),/Game/Enemies/Eyeclops/Splitter/_Design/Character/BPChar_Eyeclops_Splitter.Default__BPChar_Eyeclops_Splitter_C,TargetableComponent.Object..TargetName,0,,BPChar_Eyeclops_Splitter SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Splitter),/Game/Enemies/Eyeclops/Splitter/_Design/Character/BPChar_Eyeclops_Splitter.BPChar_Eyeclops_Splitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Splitter),/Game/Enemies/Eyeclops/Splitter/_Design/Character/BPChar_Eyeclops_Splitter.BPChar_Eyeclops_Splitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Splitter),/Game/Enemies/Eyeclops/Splitter/_Design/Character/BPChar_Eyeclops_Splitter.BPChar_Eyeclops_Splitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Eyeclops_Splitter # BPChar_Cyclops_Bounty_01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bounty_01),/Game/Enemies/Cyclops/_Unique/Bounty_01/_Design/Character/BPChar_Cyclops_Bounty_01.Default__BPChar_Cyclops_Bounty_01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bounty_01),/Game/Enemies/Cyclops/_Unique/Bounty_01/_Design/Character/BPChar_Cyclops_Bounty_01.Default__BPChar_Cyclops_Bounty_01_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_Bounty_01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bounty_01),/Game/Enemies/Cyclops/_Unique/Bounty_01/_Design/Character/BPChar_Cyclops_Bounty_01.Default__BPChar_Cyclops_Bounty_01_C,Cyclops_UINameList_PT1,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bounty_01),/Game/Enemies/Cyclops/_Unique/Bounty_01/_Design/Character/BPChar_Cyclops_Bounty_01.Default__BPChar_Cyclops_Bounty_01_C,Cyclops_UINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bounty_01),/Game/Enemies/Cyclops/_Unique/Bounty_01/_Design/Character/BPChar_Cyclops_Bounty_01.BPChar_Cyclops_Bounty_01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bounty_01),/Game/Enemies/Cyclops/_Unique/Bounty_01/_Design/Character/BPChar_Cyclops_Bounty_01.BPChar_Cyclops_Bounty_01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bounty_01),/Game/Enemies/Cyclops/_Unique/Bounty_01/_Design/Character/BPChar_Cyclops_Bounty_01.BPChar_Cyclops_Bounty_01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Cyclops_Bounty_01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bounty_01),/Game/Enemies/Cyclops/_Unique/Bounty_01/_Design/Character/BPChar_Cyclops_Bounty_01.BPChar_Cyclops_Bounty_01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bounty_01),/Game/Enemies/Cyclops/_Unique/Bounty_01/_Design/Character/BPChar_Cyclops_Bounty_01.BPChar_Cyclops_Bounty_01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bounty_01),/Game/Enemies/Cyclops/_Unique/Bounty_01/_Design/Character/BPChar_Cyclops_Bounty_01.BPChar_Cyclops_Bounty_01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Cyclops_Bounty_01 # BPChar_Cyclops_Bowler SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bowler),/Game/Enemies/Cyclops/Bowler/_Design/Character/BPChar_Cyclops_Bowler.Default__BPChar_Cyclops_Bowler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bowler),/Game/Enemies/Cyclops/Bowler/_Design/Character/BPChar_Cyclops_Bowler.Default__BPChar_Cyclops_Bowler_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_Bowler SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bowler),/Game/Enemies/Cyclops/Bowler/_Design/Character/BPChar_Cyclops_Bowler.Default__BPChar_Cyclops_Bowler_C,Cyclops_UINameList_PT1,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bowler),/Game/Enemies/Cyclops/Bowler/_Design/Character/BPChar_Cyclops_Bowler.Default__BPChar_Cyclops_Bowler_C,Cyclops_UINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bowler),/Game/Enemies/Cyclops/Bowler/_Design/Character/BPChar_Cyclops_Bowler.BPChar_Cyclops_Bowler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bowler),/Game/Enemies/Cyclops/Bowler/_Design/Character/BPChar_Cyclops_Bowler.BPChar_Cyclops_Bowler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Bowler),/Game/Enemies/Cyclops/Bowler/_Design/Character/BPChar_Cyclops_Bowler.BPChar_Cyclops_Bowler_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Cyclops_Bowler # BPChar_Cyclops_Cloggage SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Cloggage),/Game/Enemies/Cyclops/_Unique/Cloggage/_Design/Character/BPChar_Cyclops_Cloggage.Default__BPChar_Cyclops_Cloggage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Cloggage),/Game/Enemies/Cyclops/_Unique/Cloggage/_Design/Character/BPChar_Cyclops_Cloggage.Default__BPChar_Cyclops_Cloggage_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_Cloggage SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Cloggage),/Game/Enemies/Cyclops/_Unique/Cloggage/_Design/Character/BPChar_Cyclops_Cloggage.Default__BPChar_Cyclops_Cloggage_C,Cyclops_UINameList_PT1,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Cloggage),/Game/Enemies/Cyclops/_Unique/Cloggage/_Design/Character/BPChar_Cyclops_Cloggage.BPChar_Cyclops_Cloggage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Cloggage),/Game/Enemies/Cyclops/_Unique/Cloggage/_Design/Character/BPChar_Cyclops_Cloggage.BPChar_Cyclops_Cloggage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Cloggage),/Game/Enemies/Cyclops/_Unique/Cloggage/_Design/Character/BPChar_Cyclops_Cloggage.BPChar_Cyclops_Cloggage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Cyclops_Cloggage # BPChar_Cyclops_DaCyclops SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_DaCyclops),/Game/Enemies/Cyclops/_Unique/DaCyclops/_Design/Character/BPChar_Cyclops_DaCyclops.Default__BPChar_Cyclops_DaCyclops_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_DaCyclops),/Game/Enemies/Cyclops/_Unique/DaCyclops/_Design/Character/BPChar_Cyclops_DaCyclops.Default__BPChar_Cyclops_DaCyclops_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_DaCyclops SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_DaCyclops),/Game/Enemies/Cyclops/_Unique/DaCyclops/_Design/Character/BPChar_Cyclops_DaCyclops.Default__BPChar_Cyclops_DaCyclops_C,Cyclops_UINameList_PT1,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_DaCyclops),/Game/Enemies/Cyclops/_Unique/DaCyclops/_Design/Character/BPChar_Cyclops_DaCyclops.Default__BPChar_Cyclops_DaCyclops_C,Cyclops_UINameList_PT2,0,, # BPChar_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Overworld),/Game/Overworld/BPChar_Overworld.Default__BPChar_Overworld_C,TargetableComponent.Object..TargetName,0,,BPChar_Overworld # BPChar_Cyclops_Dardanos SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Dardanos),/Game/Enemies/Cyclops/_Unique/Dardanos/_Design/Character/BPChar_Cyclops_Dardanos.Default__BPChar_Cyclops_Dardanos_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Dardanos),/Game/Enemies/Cyclops/_Unique/Dardanos/_Design/Character/BPChar_Cyclops_Dardanos.Default__BPChar_Cyclops_Dardanos_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_Dardanos # BPChar_Cyclops_Engineer SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Engineer),/Game/Enemies/Cyclops/_Unique/Engineer/_Design/Character/BPChar_Cyclops_Engineer.Default__BPChar_Cyclops_Engineer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Engineer),/Game/Enemies/Cyclops/_Unique/Engineer/_Design/Character/BPChar_Cyclops_Engineer.Default__BPChar_Cyclops_Engineer_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_Engineer SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Engineer),/Game/Enemies/Cyclops/_Unique/Engineer/_Design/Character/BPChar_Cyclops_Engineer.BPChar_Cyclops_Engineer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Engineer),/Game/Enemies/Cyclops/_Unique/Engineer/_Design/Character/BPChar_Cyclops_Engineer.BPChar_Cyclops_Engineer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Engineer),/Game/Enemies/Cyclops/_Unique/Engineer/_Design/Character/BPChar_Cyclops_Engineer.BPChar_Cyclops_Engineer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Cyclops_Engineer # BPChar_Cyclops_Loot SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Loot),/Game/Enemies/Cyclops/Loot/_Design/Character/BPChar_Cyclops_Loot.Default__BPChar_Cyclops_Loot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Loot),/Game/Enemies/Cyclops/Loot/_Design/Character/BPChar_Cyclops_Loot.Default__BPChar_Cyclops_Loot_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_Loot SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Loot),/Game/Enemies/Cyclops/Loot/_Design/Character/BPChar_Cyclops_Loot.Default__BPChar_Cyclops_Loot_C,Cyclops_UINameList_PT1,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Loot),/Game/Enemies/Cyclops/Loot/_Design/Character/BPChar_Cyclops_Loot.Default__BPChar_Cyclops_Loot_C,Cyclops_UINameList_PT2,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Loot),/Game/Enemies/Cyclops/Loot/_Design/Character/BPChar_Cyclops_Loot.BPChar_Cyclops_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Loot),/Game/Enemies/Cyclops/Loot/_Design/Character/BPChar_Cyclops_Loot.BPChar_Cyclops_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Loot),/Game/Enemies/Cyclops/Loot/_Design/Character/BPChar_Cyclops_Loot.BPChar_Cyclops_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Cyclops_Loot # BPChar_Cyclops_Monstrosity SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Monstrosity),/Game/Enemies/Cyclops/_Unique/Monstrosity/_Design/Character/BPChar_Cyclops_Monstrosity.Default__BPChar_Cyclops_Monstrosity_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Monstrosity),/Game/Enemies/Cyclops/_Unique/Monstrosity/_Design/Character/BPChar_Cyclops_Monstrosity.Default__BPChar_Cyclops_Monstrosity_C,TargetableComponent.Object..TargetName,0,,BPChar_Cyclops_Monstrosity SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Monstrosity),/Game/Enemies/Cyclops/_Unique/Monstrosity/_Design/Character/BPChar_Cyclops_Monstrosity.BPChar_Cyclops_Monstrosity_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Monstrosity),/Game/Enemies/Cyclops/_Unique/Monstrosity/_Design/Character/BPChar_Cyclops_Monstrosity.BPChar_Cyclops_Monstrosity_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Cyclops_Monstrosity),/Game/Enemies/Cyclops/_Unique/Monstrosity/_Design/Character/BPChar_Cyclops_Monstrosity.BPChar_Cyclops_Monstrosity_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Cyclops_Monstrosity # BPChar_DafMimicBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicBasic),/Game/Enemies/Mimic/Basic/_Design/Character/BPChar_DafMimicBasic.Default__BPChar_DafMimicBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicBasic),/Game/Enemies/Mimic/Basic/_Design/Character/BPChar_DafMimicBasic.Default__BPChar_DafMimicBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_DafMimicBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicBasic),/Game/Enemies/Mimic/Basic/_Design/Character/BPChar_DafMimicBasic.BPChar_DafMimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicBasic),/Game/Enemies/Mimic/Basic/_Design/Character/BPChar_DafMimicBasic.BPChar_DafMimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicBasic),/Game/Enemies/Mimic/Basic/_Design/Character/BPChar_DafMimicBasic.BPChar_DafMimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DafMimicBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicBasic),/Game/Enemies/Mimic/Basic/_Design/Character/BPChar_DafMimicBasic.BPChar_DafMimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicBasic),/Game/Enemies/Mimic/Basic/_Design/Character/BPChar_DafMimicBasic.BPChar_DafMimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicBasic),/Game/Enemies/Mimic/Basic/_Design/Character/BPChar_DafMimicBasic.BPChar_DafMimicBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DafMimicBasic # BPChar_DafMimicLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLoot),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLoot.Default__BPChar_DafMimicLoot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLoot),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLoot.Default__BPChar_DafMimicLoot_C,TargetableComponent.Object..TargetName,0,,BPChar_DafMimicLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLoot),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLoot.BPChar_DafMimicLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLoot),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLoot.BPChar_DafMimicLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLoot),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLoot.BPChar_DafMimicLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DafMimicLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLoot),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLoot.BPChar_DafMimicLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLoot),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLoot.BPChar_DafMimicLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLoot),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLoot.BPChar_DafMimicLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DafMimicLoot # BPChar_DafMimicLootNano SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLootNano),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLootNano.Default__BPChar_DafMimicLootNano_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLootNano),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLootNano.Default__BPChar_DafMimicLootNano_C,TargetableComponent.Object..TargetName,0,,BPChar_DafMimicLootNano SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLootNano),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLootNano.BPChar_DafMimicLootNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLootNano),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLootNano.BPChar_DafMimicLootNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLootNano),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLootNano.BPChar_DafMimicLootNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DafMimicLootNano SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLootNano),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLootNano.BPChar_DafMimicLootNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLootNano),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLootNano.BPChar_DafMimicLootNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicLootNano),/Game/Enemies/Mimic/Loot/Design/Character/BPChar_DafMimicLootNano.BPChar_DafMimicLootNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DafMimicLootNano # BPChar_DafMimicMini SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicMini),/Game/Enemies/Mimic/Mini/_Design/Character/BPChar_DafMimicMini.Default__BPChar_DafMimicMini_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicMini),/Game/Enemies/Mimic/Mini/_Design/Character/BPChar_DafMimicMini.Default__BPChar_DafMimicMini_C,TargetableComponent.Object..TargetName,0,,BPChar_DafMimicMini SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicMini),/Game/Enemies/Mimic/Mini/_Design/Character/BPChar_DafMimicMini.BPChar_DafMimicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicMini),/Game/Enemies/Mimic/Mini/_Design/Character/BPChar_DafMimicMini.BPChar_DafMimicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicMini),/Game/Enemies/Mimic/Mini/_Design/Character/BPChar_DafMimicMini.BPChar_DafMimicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DafMimicMini SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicMini),/Game/Enemies/Mimic/Mini/_Design/Character/BPChar_DafMimicMini.BPChar_DafMimicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicMini),/Game/Enemies/Mimic/Mini/_Design/Character/BPChar_DafMimicMini.BPChar_DafMimicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicMini),/Game/Enemies/Mimic/Mini/_Design/Character/BPChar_DafMimicMini.BPChar_DafMimicMini_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DafMimicMini # BPChar_DafMimicNano SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicNano),/Game/Enemies/Mimic/Nano/_Design/Character/BPChar_DafMimicNano.Default__BPChar_DafMimicNano_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicNano),/Game/Enemies/Mimic/Nano/_Design/Character/BPChar_DafMimicNano.Default__BPChar_DafMimicNano_C,TargetableComponent.Object..TargetName,0,,BPChar_DafMimicNano SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicNano),/Game/Enemies/Mimic/Nano/_Design/Character/BPChar_DafMimicNano.BPChar_DafMimicNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicNano),/Game/Enemies/Mimic/Nano/_Design/Character/BPChar_DafMimicNano.BPChar_DafMimicNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicNano),/Game/Enemies/Mimic/Nano/_Design/Character/BPChar_DafMimicNano.BPChar_DafMimicNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DafMimicNano SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicNano),/Game/Enemies/Mimic/Nano/_Design/Character/BPChar_DafMimicNano.BPChar_DafMimicNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicNano),/Game/Enemies/Mimic/Nano/_Design/Character/BPChar_DafMimicNano.BPChar_DafMimicNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DafMimicNano),/Game/Enemies/Mimic/Nano/_Design/Character/BPChar_DafMimicNano.BPChar_DafMimicNano_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DafMimicNano # BPChar_DemonHost1 SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost1),/Game/NonPlayerCharacters/_DafGeneric/DemonHost1/_Design/Character/BPChar_DemonHost1.Default__BPChar_DemonHost1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost1),/Game/NonPlayerCharacters/_DafGeneric/DemonHost1/_Design/Character/BPChar_DemonHost1.Default__BPChar_DemonHost1_C,TargetableComponent.Object..TargetName,0,,BPChar_DemonHost1 # BPChar_DemonHost2 SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost2),/Game/NonPlayerCharacters/_DafGeneric/DemonHost2/_Design/Character/BPChar_DemonHost2.Default__BPChar_DemonHost2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost2),/Game/NonPlayerCharacters/_DafGeneric/DemonHost2/_Design/Character/BPChar_DemonHost2.Default__BPChar_DemonHost2_C,TargetableComponent.Object..TargetName,0,,BPChar_DemonHost2 SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost2),/Game/NonPlayerCharacters/_DafGeneric/DemonHost2/_Design/Character/BPChar_DemonHost2.BPChar_DemonHost2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost2),/Game/NonPlayerCharacters/_DafGeneric/DemonHost2/_Design/Character/BPChar_DemonHost2.BPChar_DemonHost2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost2),/Game/NonPlayerCharacters/_DafGeneric/DemonHost2/_Design/Character/BPChar_DemonHost2.BPChar_DemonHost2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DemonHost2 # BPChar_DemonHost3 SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost3),/Game/NonPlayerCharacters/_DafGeneric/DemonHost3/_Design/Character/BPChar_DemonHost3.Default__BPChar_DemonHost3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost3),/Game/NonPlayerCharacters/_DafGeneric/DemonHost3/_Design/Character/BPChar_DemonHost3.Default__BPChar_DemonHost3_C,TargetableComponent.Object..TargetName,0,,BPChar_DemonHost3 SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost3),/Game/NonPlayerCharacters/_DafGeneric/DemonHost3/_Design/Character/BPChar_DemonHost3.BPChar_DemonHost3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost3),/Game/NonPlayerCharacters/_DafGeneric/DemonHost3/_Design/Character/BPChar_DemonHost3.BPChar_DemonHost3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DemonHost3),/Game/NonPlayerCharacters/_DafGeneric/DemonHost3/_Design/Character/BPChar_DemonHost3.BPChar_DemonHost3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DemonHost3 # BPChar_DesertAspect SparkCharacterLoadedEntry,(1,1,0,BPChar_DesertAspect),/Game/Enemies/EndlessBoss/_Design/Character/DesertAspect/BPChar_DesertAspect.Default__BPChar_DesertAspect_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DesertAspect),/Game/Enemies/EndlessBoss/_Design/Character/DesertAspect/BPChar_DesertAspect.Default__BPChar_DesertAspect_C,TargetableComponent.Object..TargetName,0,,BPChar_DesertAspect SparkCharacterLoadedEntry,(1,1,0,BPChar_DesertAspect),/Game/Enemies/EndlessBoss/_Design/Character/DesertAspect/BPChar_DesertAspect.BPChar_DesertAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DesertAspect),/Game/Enemies/EndlessBoss/_Design/Character/DesertAspect/BPChar_DesertAspect.BPChar_DesertAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DesertAspect),/Game/Enemies/EndlessBoss/_Design/Character/DesertAspect/BPChar_DesertAspect.BPChar_DesertAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DesertAspect SparkCharacterLoadedEntry,(1,1,0,BPChar_DesertAspect),/Game/Enemies/EndlessBoss/_Design/Character/DesertAspect/BPChar_DesertAspect.BPChar_DesertAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DesertAspect),/Game/Enemies/EndlessBoss/_Design/Character/DesertAspect/BPChar_DesertAspect.BPChar_DesertAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DesertAspect),/Game/Enemies/EndlessBoss/_Design/Character/DesertAspect/BPChar_DesertAspect.BPChar_DesertAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DesertAspect # BPChar_DragonMech SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech.Default__BPChar_DragonMech_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech.Default__BPChar_DragonMech_C,TargetableComponent.Object..TargetName,0,,BPChar_DragonMech SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech.BPChar_DragonMech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech.BPChar_DragonMech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech.BPChar_DragonMech_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DragonMech # BPChar_DragonMech_Indigo SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Indigo),/Game/PatchDLC/Indigo4/Enemies/BPChar_DragonMech_Indigo.Default__BPChar_DragonMech_Indigo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Indigo),/Game/PatchDLC/Indigo4/Enemies/BPChar_DragonMech_Indigo.Default__BPChar_DragonMech_Indigo_C,TargetableComponent.Object..TargetName,0,,BPChar_DragonMech_Indigo SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Indigo),/Game/PatchDLC/Indigo4/Enemies/BPChar_DragonMech_Indigo.BPChar_DragonMech_Indigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Indigo),/Game/PatchDLC/Indigo4/Enemies/BPChar_DragonMech_Indigo.BPChar_DragonMech_Indigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Indigo),/Game/PatchDLC/Indigo4/Enemies/BPChar_DragonMech_Indigo.BPChar_DragonMech_Indigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DragonMech_Indigo SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Indigo),/Game/PatchDLC/Indigo4/Enemies/BPChar_DragonMech_Indigo.BPChar_DragonMech_Indigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Indigo),/Game/PatchDLC/Indigo4/Enemies/BPChar_DragonMech_Indigo.BPChar_DragonMech_Indigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Indigo),/Game/PatchDLC/Indigo4/Enemies/BPChar_DragonMech_Indigo.BPChar_DragonMech_Indigo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DragonMech_Indigo # BPChar_DragonMech_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Runnable),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech_Runnable.Default__BPChar_DragonMech_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Runnable),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech_Runnable.Default__BPChar_DragonMech_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_DragonMech_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Runnable),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech_Runnable.BPChar_DragonMech_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Runnable),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech_Runnable.BPChar_DragonMech_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Runnable),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech_Runnable.BPChar_DragonMech_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DragonMech_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Runnable),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech_Runnable.BPChar_DragonMech_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Runnable),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech_Runnable.BPChar_DragonMech_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DragonMech_Runnable),/Game/Enemies/Vorcanar/_Shared/_Design/Character/BPChar_DragonMech_Runnable.BPChar_DragonMech_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DragonMech_Runnable # BPChar_DreadLord SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadLord),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/Character/BPChar_DreadLord.Default__BPChar_DreadLord_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadLord),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/Character/BPChar_DreadLord.Default__BPChar_DreadLord_C,TargetableComponent.Object..TargetName,0,,BPChar_DreadLord SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadLord),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/Character/BPChar_DreadLord.Default__BPChar_DreadLord_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadLord),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/Character/BPChar_DreadLord.BPChar_DreadLord_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadLord),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/Character/BPChar_DreadLord.BPChar_DreadLord_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadLord),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/Character/BPChar_DreadLord.BPChar_DreadLord_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DreadLord SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadLord),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/Character/BPChar_DreadLord.BPChar_DreadLord_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadLord),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/Character/BPChar_DreadLord.BPChar_DreadLord_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadLord),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/Character/BPChar_DreadLord.BPChar_DreadLord_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_DreadLord # BPChar_DreadSkeletons SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadSkeletons),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/DreadSkeletons/Character/BPChar_DreadSkeletons.Default__BPChar_DreadSkeletons_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadSkeletons),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/DreadSkeletons/Character/BPChar_DreadSkeletons.Default__BPChar_DreadSkeletons_C,TargetableComponent.Object..TargetName,0,,BPChar_DreadSkeletons SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadSkeletons),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/DreadSkeletons/Character/BPChar_DreadSkeletons.Default__BPChar_DreadSkeletons_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadSkeletons),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/DreadSkeletons/Character/BPChar_DreadSkeletons.BPChar_DreadSkeletons_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadSkeletons),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/DreadSkeletons/Character/BPChar_DreadSkeletons.BPChar_DreadSkeletons_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_DreadSkeletons),/Game/Enemies/BoneArmy/_Unique/Skelewar/_Design/DreadSkeletons/Character/BPChar_DreadSkeletons.BPChar_DreadSkeletons_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_DreadSkeletons # BPChar_DyingPirate SparkCharacterLoadedEntry,(1,1,0,BPChar_DyingPirate),/Game/NonPlayerCharacters/_DafGeneric/DyingPirate/_Design/Character/BPChar_DyingPirate.Default__BPChar_DyingPirate_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_DyingPirate),/Game/NonPlayerCharacters/_DafGeneric/DyingPirate/_Design/Character/BPChar_DyingPirate.Default__BPChar_DyingPirate_C,TargetableComponent.Object..TargetName,0,,BPChar_DyingPirate # BPChar_EnemyHuman_Bandit SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Bandit),/Game/Enemies/Human/Bandit/_Design/Character/BPChar_EnemyHuman_Bandit.Default__BPChar_EnemyHuman_Bandit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Bandit),/Game/Enemies/Human/Bandit/_Design/Character/BPChar_EnemyHuman_Bandit.Default__BPChar_EnemyHuman_Bandit_C,TargetableComponent.Object..TargetName,0,,BPChar_EnemyHuman_Bandit SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Bandit),/Game/Enemies/Human/Bandit/_Design/Character/BPChar_EnemyHuman_Bandit.BPChar_EnemyHuman_Bandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Bandit),/Game/Enemies/Human/Bandit/_Design/Character/BPChar_EnemyHuman_Bandit.BPChar_EnemyHuman_Bandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Bandit),/Game/Enemies/Human/Bandit/_Design/Character/BPChar_EnemyHuman_Bandit.BPChar_EnemyHuman_Bandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnemyHuman_Bandit # BPChar_EnemyHuman_BanditBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_BanditBadass),/Game/Enemies/Human/Bandit/_Design/Character/BPChar_EnemyHuman_BanditBadass.Default__BPChar_EnemyHuman_BanditBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_BanditBadass),/Game/Enemies/Human/Bandit/_Design/Character/BPChar_EnemyHuman_BanditBadass.Default__BPChar_EnemyHuman_BanditBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_EnemyHuman_BanditBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_BanditBadass),/Game/Enemies/Human/Bandit/_Design/Character/BPChar_EnemyHuman_BanditBadass.BPChar_EnemyHuman_BanditBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_BanditBadass),/Game/Enemies/Human/Bandit/_Design/Character/BPChar_EnemyHuman_BanditBadass.BPChar_EnemyHuman_BanditBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_BanditBadass),/Game/Enemies/Human/Bandit/_Design/Character/BPChar_EnemyHuman_BanditBadass.BPChar_EnemyHuman_BanditBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnemyHuman_BanditBadass # BPChar_EnemyHuman_Cultist SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Cultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_EnemyHuman_Cultist.Default__BPChar_EnemyHuman_Cultist_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Cultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_EnemyHuman_Cultist.Default__BPChar_EnemyHuman_Cultist_C,TargetableComponent.Object..TargetName,0,,BPChar_EnemyHuman_Cultist SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Cultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_EnemyHuman_Cultist.BPChar_EnemyHuman_Cultist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Cultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_EnemyHuman_Cultist.BPChar_EnemyHuman_Cultist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Cultist),/Game/Enemies/Human/Cultist/_Design/Character/BPChar_EnemyHuman_Cultist.BPChar_EnemyHuman_Cultist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnemyHuman_Cultist # BPChar_EnemyHuman_ObeliskBandit SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_ObeliskBandit),/Game/Enemies/Human/_Unique/Obelisk_Bandit/_Design/Character/BPChar_EnemyHuman_ObeliskBandit.Default__BPChar_EnemyHuman_ObeliskBandit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_ObeliskBandit),/Game/Enemies/Human/_Unique/Obelisk_Bandit/_Design/Character/BPChar_EnemyHuman_ObeliskBandit.Default__BPChar_EnemyHuman_ObeliskBandit_C,TargetableComponent.Object..TargetName,0,,BPChar_EnemyHuman_ObeliskBandit SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_ObeliskBandit),/Game/Enemies/Human/_Unique/Obelisk_Bandit/_Design/Character/BPChar_EnemyHuman_ObeliskBandit.BPChar_EnemyHuman_ObeliskBandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_ObeliskBandit),/Game/Enemies/Human/_Unique/Obelisk_Bandit/_Design/Character/BPChar_EnemyHuman_ObeliskBandit.BPChar_EnemyHuman_ObeliskBandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_ObeliskBandit),/Game/Enemies/Human/_Unique/Obelisk_Bandit/_Design/Character/BPChar_EnemyHuman_ObeliskBandit.BPChar_EnemyHuman_ObeliskBandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnemyHuman_ObeliskBandit SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_ObeliskBandit),/Game/Enemies/Human/_Unique/Obelisk_Bandit/_Design/Character/BPChar_EnemyHuman_ObeliskBandit.BPChar_EnemyHuman_ObeliskBandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_ObeliskBandit),/Game/Enemies/Human/_Unique/Obelisk_Bandit/_Design/Character/BPChar_EnemyHuman_ObeliskBandit.BPChar_EnemyHuman_ObeliskBandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_ObeliskBandit),/Game/Enemies/Human/_Unique/Obelisk_Bandit/_Design/Character/BPChar_EnemyHuman_ObeliskBandit.BPChar_EnemyHuman_ObeliskBandit_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnemyHuman_ObeliskBandit # BPChar_EnemyHuman_Pirate SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Pirate),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_Pirate.Default__BPChar_EnemyHuman_Pirate_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Pirate),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_Pirate.Default__BPChar_EnemyHuman_Pirate_C,TargetableComponent.Object..TargetName,0,,BPChar_EnemyHuman_Pirate SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Pirate),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_Pirate.BPChar_EnemyHuman_Pirate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Pirate),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_Pirate.BPChar_EnemyHuman_Pirate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Pirate),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_Pirate.BPChar_EnemyHuman_Pirate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnemyHuman_Pirate # BPChar_EnemyHuman_Pirate_Transform SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Pirate_Transform),/Game/Enemies/Human/Pirate/Transforming/_Design/Character/BPChar_EnemyHuman_Pirate_Transform.Default__BPChar_EnemyHuman_Pirate_Transform_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Pirate_Transform),/Game/Enemies/Human/Pirate/Transforming/_Design/Character/BPChar_EnemyHuman_Pirate_Transform.Default__BPChar_EnemyHuman_Pirate_Transform_C,TargetableComponent.Object..TargetName,0,,BPChar_EnemyHuman_Pirate_Transform SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Pirate_Transform),/Game/Enemies/Human/Pirate/Transforming/_Design/Character/BPChar_EnemyHuman_Pirate_Transform.BPChar_EnemyHuman_Pirate_Transform_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Pirate_Transform),/Game/Enemies/Human/Pirate/Transforming/_Design/Character/BPChar_EnemyHuman_Pirate_Transform.BPChar_EnemyHuman_Pirate_Transform_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_Pirate_Transform),/Game/Enemies/Human/Pirate/Transforming/_Design/Character/BPChar_EnemyHuman_Pirate_Transform.BPChar_EnemyHuman_Pirate_Transform_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnemyHuman_Pirate_Transform # BPChar_EnemyHuman_PirateBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateBadass),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateBadass.Default__BPChar_EnemyHuman_PirateBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateBadass),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateBadass.Default__BPChar_EnemyHuman_PirateBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_EnemyHuman_PirateBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateBadass),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateBadass.BPChar_EnemyHuman_PirateBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateBadass),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateBadass.BPChar_EnemyHuman_PirateBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateBadass),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateBadass.BPChar_EnemyHuman_PirateBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnemyHuman_PirateBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateBadass),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateBadass.BPChar_EnemyHuman_PirateBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateBadass),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateBadass.BPChar_EnemyHuman_PirateBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateBadass),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateBadass.BPChar_EnemyHuman_PirateBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_EnemyHuman_PirateBadass # BPChar_EnemyHuman_PirateSeduced SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateSeduced),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateSeduced.Default__BPChar_EnemyHuman_PirateSeduced_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateSeduced),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateSeduced.Default__BPChar_EnemyHuman_PirateSeduced_C,TargetableComponent.Object..TargetName,0,,BPChar_EnemyHuman_PirateSeduced SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateSeduced),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateSeduced.BPChar_EnemyHuman_PirateSeduced_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateSeduced),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateSeduced.BPChar_EnemyHuman_PirateSeduced_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_EnemyHuman_PirateSeduced),/Game/Enemies/Human/Pirate/_Design/Character/BPChar_EnemyHuman_PirateSeduced.BPChar_EnemyHuman_PirateSeduced_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_EnemyHuman_PirateSeduced # BPChar_Eyeclops_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Badass),/Game/Enemies/Eyeclops/Badass/_Design/Character/BPChar_Eyeclops_Badass.Default__BPChar_Eyeclops_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Badass),/Game/Enemies/Eyeclops/Badass/_Design/Character/BPChar_Eyeclops_Badass.Default__BPChar_Eyeclops_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Eyeclops_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Badass),/Game/Enemies/Eyeclops/Badass/_Design/Character/BPChar_Eyeclops_Badass.BPChar_Eyeclops_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Badass),/Game/Enemies/Eyeclops/Badass/_Design/Character/BPChar_Eyeclops_Badass.BPChar_Eyeclops_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Badass),/Game/Enemies/Eyeclops/Badass/_Design/Character/BPChar_Eyeclops_Badass.BPChar_Eyeclops_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Eyeclops_Badass # BPChar_Eyeclops_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Basic),/Game/Enemies/Eyeclops/Basic/_Design/Character/BPChar_Eyeclops_Basic.Default__BPChar_Eyeclops_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Basic),/Game/Enemies/Eyeclops/Basic/_Design/Character/BPChar_Eyeclops_Basic.Default__BPChar_Eyeclops_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_Eyeclops_Basic # BPChar_Eyeclops_Bouncer SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Bouncer),/Game/Enemies/Eyeclops/_Unique/Bouncer/_Design/Character/BPChar_Eyeclops_Bouncer.Default__BPChar_Eyeclops_Bouncer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Bouncer),/Game/Enemies/Eyeclops/_Unique/Bouncer/_Design/Character/BPChar_Eyeclops_Bouncer.Default__BPChar_Eyeclops_Bouncer_C,TargetableComponent.Object..TargetName,0,,BPChar_Eyeclops_Bouncer SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Bouncer),/Game/Enemies/Eyeclops/_Unique/Bouncer/_Design/Character/BPChar_Eyeclops_Bouncer.BPChar_Eyeclops_Bouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Bouncer),/Game/Enemies/Eyeclops/_Unique/Bouncer/_Design/Character/BPChar_Eyeclops_Bouncer.BPChar_Eyeclops_Bouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Bouncer),/Game/Enemies/Eyeclops/_Unique/Bouncer/_Design/Character/BPChar_Eyeclops_Bouncer.BPChar_Eyeclops_Bouncer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Eyeclops_Bouncer # BPChar_Eyeclops_Cloggage SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Cloggage),/Game/Enemies/Eyeclops/_Unique/Cloggage/Design/Character/BPChar_Eyeclops_Cloggage.Default__BPChar_Eyeclops_Cloggage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Cloggage),/Game/Enemies/Eyeclops/_Unique/Cloggage/Design/Character/BPChar_Eyeclops_Cloggage.Default__BPChar_Eyeclops_Cloggage_C,TargetableComponent.Object..TargetName,0,,BPChar_Eyeclops_Cloggage SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Cloggage),/Game/Enemies/Eyeclops/_Unique/Cloggage/Design/Character/BPChar_Eyeclops_Cloggage.BPChar_Eyeclops_Cloggage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Cloggage),/Game/Enemies/Eyeclops/_Unique/Cloggage/Design/Character/BPChar_Eyeclops_Cloggage.BPChar_Eyeclops_Cloggage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Cloggage),/Game/Enemies/Eyeclops/_Unique/Cloggage/Design/Character/BPChar_Eyeclops_Cloggage.BPChar_Eyeclops_Cloggage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Eyeclops_Cloggage # BPChar_Eyeclops_Loot SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Loot),/Game/Enemies/Eyeclops/Loot/_Design/Character/BPChar_Eyeclops_Loot.Default__BPChar_Eyeclops_Loot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Loot),/Game/Enemies/Eyeclops/Loot/_Design/Character/BPChar_Eyeclops_Loot.Default__BPChar_Eyeclops_Loot_C,TargetableComponent.Object..TargetName,0,,BPChar_Eyeclops_Loot # BPChar_Eyeclops_Suicide SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Suicide),/Game/Enemies/Eyeclops/Suicide/_Design/Character/BPChar_Eyeclops_Suicide.Default__BPChar_Eyeclops_Suicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Eyeclops_Suicide),/Game/Enemies/Eyeclops/Suicide/_Design/Character/BPChar_Eyeclops_Suicide.Default__BPChar_Eyeclops_Suicide_C,TargetableComponent.Object..TargetName,0,,BPChar_Eyeclops_Suicide # BPChar_F_NightsWatch1 SparkCharacterLoadedEntry,(1,1,0,BPChar_F_NightsWatch1),/Game/NonPlayerCharacters/_DafGeneric/NightsWatch/_Design/Character/BPChar_F_NightsWatch1.Default__BPChar_F_NightsWatch1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_F_NightsWatch1),/Game/NonPlayerCharacters/_DafGeneric/NightsWatch/_Design/Character/BPChar_F_NightsWatch1.Default__BPChar_F_NightsWatch1_C,TargetableComponent.Object..TargetName,0,,BPChar_F_NightsWatch1 # BPChar_FakeDockmaster SparkCharacterLoadedEntry,(1,1,0,BPChar_FakeDockmaster),/Game/NonPlayerCharacters/_DafGeneric/FakeDockmaster/_Design/Character/BPChar_FakeDockmaster.Default__BPChar_FakeDockmaster_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FakeDockmaster),/Game/NonPlayerCharacters/_DafGeneric/FakeDockmaster/_Design/Character/BPChar_FakeDockmaster.Default__BPChar_FakeDockmaster_C,TargetableComponent.Object..TargetName,0,,BPChar_FakeDockmaster # BPChar_FartyFerdinand SparkCharacterLoadedEntry,(1,1,0,BPChar_FartyFerdinand),/Game/NonPlayerCharacters/_DafGeneric/FartyFerdinand/_Design/Character/BPChar_FartyFerdinand.Default__BPChar_FartyFerdinand_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FartyFerdinand),/Game/NonPlayerCharacters/_DafGeneric/FartyFerdinand/_Design/Character/BPChar_FartyFerdinand.Default__BPChar_FartyFerdinand_C,TargetableComponent.Object..TargetName,0,,BPChar_FartyFerdinand # BPChar_FemaleAlchemist SparkCharacterLoadedEntry,(1,1,0,BPChar_FemaleAlchemist),/Game/NonPlayerCharacters/_DafGeneric/FemaleAlchemist/_Design/Character/BPChar_FemaleAlchemist.Default__BPChar_FemaleAlchemist_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FemaleAlchemist),/Game/NonPlayerCharacters/_DafGeneric/FemaleAlchemist/_Design/Character/BPChar_FemaleAlchemist.Default__BPChar_FemaleAlchemist_C,TargetableComponent.Object..TargetName,0,,BPChar_FemaleAlchemist # BPchar_FemaleFarmer SparkCharacterLoadedEntry,(1,1,0,BPchar_FemaleFarmer),/Game/NonPlayerCharacters/_DafGeneric/FemaleFarmer/_Design/Character/BPchar_FemaleFarmer.Default__BPchar_FemaleFarmer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPchar_FemaleFarmer),/Game/NonPlayerCharacters/_DafGeneric/FemaleFarmer/_Design/Character/BPchar_FemaleFarmer.Default__BPchar_FemaleFarmer_C,TargetableComponent.Object..TargetName,0,,BPchar_FemaleFarmer # BPChar_FinalBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.Default__BPChar_FinalBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.Default__BPChar_FinalBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_FinalBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.BPChar_FinalBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.BPChar_FinalBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.BPChar_FinalBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FinalBoss # BPChar_FinalBossFriend SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossFriend),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossFriend.Default__BPChar_FinalBossFriend_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossFriend),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossFriend.Default__BPChar_FinalBossFriend_C,TargetableComponent.Object..TargetName,0,,BPChar_FinalBossFriend # BPChar_FinalBossStage1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossStage1),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossStage1.Default__BPChar_FinalBossStage1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossStage1),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossStage1.Default__BPChar_FinalBossStage1_C,TargetableComponent.Object..TargetName,0,,BPChar_FinalBossStage1 SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossStage1),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossStage1.BPChar_FinalBossStage1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossStage1),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossStage1.BPChar_FinalBossStage1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossStage1),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossStage1.BPChar_FinalBossStage1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FinalBossStage1 # BPChar_FinalBossS1_Run SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS1_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS1_Run.Default__BPChar_FinalBossS1_Run_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS1_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS1_Run.Default__BPChar_FinalBossS1_Run_C,TargetableComponent.Object..TargetName,0,,BPChar_FinalBossS1_Run SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS1_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS1_Run.BPChar_FinalBossS1_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS1_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS1_Run.BPChar_FinalBossS1_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS1_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS1_Run.BPChar_FinalBossS1_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FinalBossS1_Run SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS1_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS1_Run.BPChar_FinalBossS1_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS1_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS1_Run.BPChar_FinalBossS1_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS1_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS1_Run.BPChar_FinalBossS1_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FinalBossS1_Run # BPChar_FinalBossStage2 SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossStage2),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossStage2.Default__BPChar_FinalBossStage2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossStage2),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossStage2.Default__BPChar_FinalBossStage2_C,TargetableComponent.Object..TargetName,0,,BPChar_FinalBossStage2 SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossStage2),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossStage2.BPChar_FinalBossStage2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossStage2),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossStage2.BPChar_FinalBossStage2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossStage2),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossStage2.BPChar_FinalBossStage2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FinalBossStage2 # BPChar_FinalBossS2_Run SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS2_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS2_Run.Default__BPChar_FinalBossS2_Run_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS2_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS2_Run.Default__BPChar_FinalBossS2_Run_C,TargetableComponent.Object..TargetName,0,,BPChar_FinalBossS2_Run SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS2_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS2_Run.BPChar_FinalBossS2_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS2_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS2_Run.BPChar_FinalBossS2_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS2_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS2_Run.BPChar_FinalBossS2_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FinalBossS2_Run SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS2_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS2_Run.BPChar_FinalBossS2_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS2_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS2_Run.BPChar_FinalBossS2_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBossS2_Run),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBossS2_Run.BPChar_FinalBossS2_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_FinalBossS2_Run # BPChar_FireGingerdead SparkCharacterLoadedEntry,(1,1,0,BPChar_FireGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_FireGingerdead.Default__BPChar_FireGingerdead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FireGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_FireGingerdead.Default__BPChar_FireGingerdead_C,TargetableComponent.Object..TargetName,0,,BPChar_FireGingerdead SparkCharacterLoadedEntry,(1,1,0,BPChar_FireGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_FireGingerdead.BPChar_FireGingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FireGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_FireGingerdead.BPChar_FireGingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FireGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_FireGingerdead.BPChar_FireGingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FireGingerdead # BPChar_FireSkeleton_Archer SparkCharacterLoadedEntry,(1,1,0,BPChar_FireSkeleton_Archer),/Game/Enemies/BoneArmy/_Unique/FireSkeleton/_Design/Character/BPChar_FireSkeleton_Archer.Default__BPChar_FireSkeleton_Archer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FireSkeleton_Archer),/Game/Enemies/BoneArmy/_Unique/FireSkeleton/_Design/Character/BPChar_FireSkeleton_Archer.Default__BPChar_FireSkeleton_Archer_C,TargetableComponent.Object..TargetName,0,,BPChar_FireSkeleton_Archer SparkCharacterLoadedEntry,(1,1,0,BPChar_FireSkeleton_Archer),/Game/Enemies/BoneArmy/_Unique/FireSkeleton/_Design/Character/BPChar_FireSkeleton_Archer.BPChar_FireSkeleton_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FireSkeleton_Archer),/Game/Enemies/BoneArmy/_Unique/FireSkeleton/_Design/Character/BPChar_FireSkeleton_Archer.BPChar_FireSkeleton_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FireSkeleton_Archer),/Game/Enemies/BoneArmy/_Unique/FireSkeleton/_Design/Character/BPChar_FireSkeleton_Archer.BPChar_FireSkeleton_Archer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FireSkeleton_Archer # BPChar_FireSpirit SparkCharacterLoadedEntry,(1,1,0,BPChar_FireSpirit),/Game/NonPlayerCharacters/_DafGeneric/FireSpirit/_Design/Character/BPChar_FireSpirit.Default__BPChar_FireSpirit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FireSpirit),/Game/NonPlayerCharacters/_DafGeneric/FireSpirit/_Design/Character/BPChar_FireSpirit.Default__BPChar_FireSpirit_C,TargetableComponent.Object..TargetName,0,,BPChar_FireSpirit # BPChar_FishSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_FishSoldier),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Fish/Character/BPChar_FishSoldier.Default__BPChar_FishSoldier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FishSoldier),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Fish/Character/BPChar_FishSoldier.Default__BPChar_FishSoldier_C,TargetableComponent.Object..TargetName,0,,BPChar_FishSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_FishSoldier),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Fish/Character/BPChar_FishSoldier.BPChar_FishSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_FishSoldier),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Fish/Character/BPChar_FishSoldier.BPChar_FishSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_FishSoldier),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Fish/Character/BPChar_FishSoldier.BPChar_FishSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_FishSoldier # BPChar_FriendlyPirate SparkCharacterLoadedEntry,(1,1,0,BPChar_FriendlyPirate),/Game/NonPlayerCharacters/_DafGeneric/FriendlyPirate/_Design/Character/BPChar_FriendlyPirate.Default__BPChar_FriendlyPirate_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_FriendlyPirate),/Game/NonPlayerCharacters/_DafGeneric/FriendlyPirate/_Design/Character/BPChar_FriendlyPirate.Default__BPChar_FriendlyPirate_C,TargetableComponent.Object..TargetName,0,,BPChar_FriendlyPirate # BPChar_GargleSnot SparkCharacterLoadedEntry,(1,1,0,BPChar_GargleSnot),/Game/Enemies/Troll/_Unique/Gargle/_Design/Character/BPChar_GargleSnot.Default__BPChar_GargleSnot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GargleSnot),/Game/Enemies/Troll/_Unique/Gargle/_Design/Character/BPChar_GargleSnot.Default__BPChar_GargleSnot_C,TargetableComponent.Object..TargetName,0,,BPChar_GargleSnot SparkCharacterLoadedEntry,(1,1,0,BPChar_GargleSnot),/Game/Enemies/Troll/_Unique/Gargle/_Design/Character/BPChar_GargleSnot.BPChar_GargleSnot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GargleSnot),/Game/Enemies/Troll/_Unique/Gargle/_Design/Character/BPChar_GargleSnot.BPChar_GargleSnot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GargleSnot),/Game/Enemies/Troll/_Unique/Gargle/_Design/Character/BPChar_GargleSnot.BPChar_GargleSnot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GargleSnot # BPChar_Gerritt SparkCharacterLoadedEntry,(1,1,0,BPChar_Gerritt),/Game/NonPlayerCharacters/_DafGeneric/Gerritt/_Design/Character/BPChar_Gerritt.Default__BPChar_Gerritt_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Gerritt),/Game/NonPlayerCharacters/_DafGeneric/Gerritt/_Design/Character/BPChar_Gerritt.Default__BPChar_Gerritt_C,TargetableComponent.Object..TargetName,0,,BPChar_Gerritt # BPChar_MushroomShroomlet SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomShroomlet),/Game/Enemies/Mushroom/Shroomlet/_Design/Character/BPChar_MushroomShroomlet.Default__BPChar_MushroomShroomlet_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomShroomlet),/Game/Enemies/Mushroom/Shroomlet/_Design/Character/BPChar_MushroomShroomlet.Default__BPChar_MushroomShroomlet_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomShroomlet SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomShroomlet),/Game/Enemies/Mushroom/Shroomlet/_Design/Character/BPChar_MushroomShroomlet.BPChar_MushroomShroomlet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomShroomlet),/Game/Enemies/Mushroom/Shroomlet/_Design/Character/BPChar_MushroomShroomlet.BPChar_MushroomShroomlet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomShroomlet),/Game/Enemies/Mushroom/Shroomlet/_Design/Character/BPChar_MushroomShroomlet.BPChar_MushroomShroomlet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomShroomlet # BPChar_GiantShroom_Shroomlet SparkCharacterLoadedEntry,(1,1,0,BPChar_GiantShroom_Shroomlet),/Game/Enemies/Mushroom/_Unique/GiantMushroom/_Design/Character/BPChar_GiantShroom_Shroomlet.Default__BPChar_GiantShroom_Shroomlet_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GiantShroom_Shroomlet),/Game/Enemies/Mushroom/_Unique/GiantMushroom/_Design/Character/BPChar_GiantShroom_Shroomlet.Default__BPChar_GiantShroom_Shroomlet_C,TargetableComponent.Object..TargetName,0,,BPChar_GiantShroom_Shroomlet # BPChar_GiantSkeleton_Wizard SparkCharacterLoadedEntry,(1,1,0,BPChar_GiantSkeleton_Wizard),/Game/Enemies/BoneArmy/_Unique/FireSkeleton/_Design/Character/BPChar_GiantSkeleton_Wizard.Default__BPChar_GiantSkeleton_Wizard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GiantSkeleton_Wizard),/Game/Enemies/BoneArmy/_Unique/FireSkeleton/_Design/Character/BPChar_GiantSkeleton_Wizard.Default__BPChar_GiantSkeleton_Wizard_C,TargetableComponent.Object..TargetName,0,,BPChar_GiantSkeleton_Wizard SparkCharacterLoadedEntry,(1,1,0,BPChar_GiantSkeleton_Wizard),/Game/Enemies/BoneArmy/_Unique/FireSkeleton/_Design/Character/BPChar_GiantSkeleton_Wizard.BPChar_GiantSkeleton_Wizard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GiantSkeleton_Wizard),/Game/Enemies/BoneArmy/_Unique/FireSkeleton/_Design/Character/BPChar_GiantSkeleton_Wizard.BPChar_GiantSkeleton_Wizard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GiantSkeleton_Wizard),/Game/Enemies/BoneArmy/_Unique/FireSkeleton/_Design/Character/BPChar_GiantSkeleton_Wizard.BPChar_GiantSkeleton_Wizard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GiantSkeleton_Wizard # BPChar_Goblin_AxeThrower SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_AxeThrower),/Game/Enemies/Goblin/AxeThrower/_Design/Character/BPChar_Goblin_AxeThrower.Default__BPChar_Goblin_AxeThrower_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_AxeThrower),/Game/Enemies/Goblin/AxeThrower/_Design/Character/BPChar_Goblin_AxeThrower.Default__BPChar_Goblin_AxeThrower_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_AxeThrower SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_AxeThrower),/Game/Enemies/Goblin/AxeThrower/_Design/Character/BPChar_Goblin_AxeThrower.BPChar_Goblin_AxeThrower_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_AxeThrower),/Game/Enemies/Goblin/AxeThrower/_Design/Character/BPChar_Goblin_AxeThrower.BPChar_Goblin_AxeThrower_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_AxeThrower),/Game/Enemies/Goblin/AxeThrower/_Design/Character/BPChar_Goblin_AxeThrower.BPChar_Goblin_AxeThrower_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_AxeThrower SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_AxeThrower),/Game/Enemies/Goblin/AxeThrower/_Design/Character/BPChar_Goblin_AxeThrower.BPChar_Goblin_AxeThrower_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_AxeThrower),/Game/Enemies/Goblin/AxeThrower/_Design/Character/BPChar_Goblin_AxeThrower.BPChar_Goblin_AxeThrower_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_AxeThrower),/Game/Enemies/Goblin/AxeThrower/_Design/Character/BPChar_Goblin_AxeThrower.BPChar_Goblin_AxeThrower_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_AxeThrower # BPChar_Goblin_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Badass),/Game/Enemies/Goblin/Badass/_Design/Character/BPChar_Goblin_Badass.Default__BPChar_Goblin_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Badass),/Game/Enemies/Goblin/Badass/_Design/Character/BPChar_Goblin_Badass.Default__BPChar_Goblin_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Badass),/Game/Enemies/Goblin/Badass/_Design/Character/BPChar_Goblin_Badass.BPChar_Goblin_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Badass),/Game/Enemies/Goblin/Badass/_Design/Character/BPChar_Goblin_Badass.BPChar_Goblin_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Badass),/Game/Enemies/Goblin/Badass/_Design/Character/BPChar_Goblin_Badass.BPChar_Goblin_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_Badass # BPChar_Goblin_BasicMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_BasicMelee.Default__BPChar_Goblin_BasicMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_BasicMelee.Default__BPChar_Goblin_BasicMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_BasicMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_BasicMelee.BPChar_Goblin_BasicMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_BasicMelee.BPChar_Goblin_BasicMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_BasicMelee.BPChar_Goblin_BasicMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_BasicMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_BasicMelee.BPChar_Goblin_BasicMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_BasicMelee.BPChar_Goblin_BasicMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicMelee),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_BasicMelee.BPChar_Goblin_BasicMelee_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_BasicMelee # BPChar_Goblin_BasicRanged SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicRanged),/Game/Enemies/Goblin/BasicRanged/_Design/Character/BPChar_Goblin_BasicRanged.Default__BPChar_Goblin_BasicRanged_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicRanged),/Game/Enemies/Goblin/BasicRanged/_Design/Character/BPChar_Goblin_BasicRanged.Default__BPChar_Goblin_BasicRanged_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_BasicRanged SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicRanged),/Game/Enemies/Goblin/BasicRanged/_Design/Character/BPChar_Goblin_BasicRanged.BPChar_Goblin_BasicRanged_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicRanged),/Game/Enemies/Goblin/BasicRanged/_Design/Character/BPChar_Goblin_BasicRanged.BPChar_Goblin_BasicRanged_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicRanged),/Game/Enemies/Goblin/BasicRanged/_Design/Character/BPChar_Goblin_BasicRanged.BPChar_Goblin_BasicRanged_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_BasicRanged SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicRanged),/Game/Enemies/Goblin/BasicRanged/_Design/Character/BPChar_Goblin_BasicRanged.BPChar_Goblin_BasicRanged_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicRanged),/Game/Enemies/Goblin/BasicRanged/_Design/Character/BPChar_Goblin_BasicRanged.BPChar_Goblin_BasicRanged_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicRanged),/Game/Enemies/Goblin/BasicRanged/_Design/Character/BPChar_Goblin_BasicRanged.BPChar_Goblin_BasicRanged_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_BasicRanged # BPChar_Goblin_BasicShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicShotgun),/Game/Enemies/Goblin/BasicShotgun/_Design/Character/BPChar_Goblin_BasicShotgun.Default__BPChar_Goblin_BasicShotgun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicShotgun),/Game/Enemies/Goblin/BasicShotgun/_Design/Character/BPChar_Goblin_BasicShotgun.Default__BPChar_Goblin_BasicShotgun_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_BasicShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicShotgun),/Game/Enemies/Goblin/BasicShotgun/_Design/Character/BPChar_Goblin_BasicShotgun.BPChar_Goblin_BasicShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicShotgun),/Game/Enemies/Goblin/BasicShotgun/_Design/Character/BPChar_Goblin_BasicShotgun.BPChar_Goblin_BasicShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicShotgun),/Game/Enemies/Goblin/BasicShotgun/_Design/Character/BPChar_Goblin_BasicShotgun.BPChar_Goblin_BasicShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_BasicShotgun SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicShotgun),/Game/Enemies/Goblin/BasicShotgun/_Design/Character/BPChar_Goblin_BasicShotgun.BPChar_Goblin_BasicShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicShotgun),/Game/Enemies/Goblin/BasicShotgun/_Design/Character/BPChar_Goblin_BasicShotgun.BPChar_Goblin_BasicShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_BasicShotgun),/Game/Enemies/Goblin/BasicShotgun/_Design/Character/BPChar_Goblin_BasicShotgun.BPChar_Goblin_BasicShotgun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_BasicShotgun # BPChar_Goblin_Imp SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Imp),/Game/Enemies/Goblin/_Unique/Imp/_Design/Character/BPChar_Goblin_Imp.Default__BPChar_Goblin_Imp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Imp),/Game/Enemies/Goblin/_Unique/Imp/_Design/Character/BPChar_Goblin_Imp.Default__BPChar_Goblin_Imp_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Imp SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Imp),/Game/Enemies/Goblin/_Unique/Imp/_Design/Character/BPChar_Goblin_Imp.BPChar_Goblin_Imp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Imp),/Game/Enemies/Goblin/_Unique/Imp/_Design/Character/BPChar_Goblin_Imp.BPChar_Goblin_Imp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Imp),/Game/Enemies/Goblin/_Unique/Imp/_Design/Character/BPChar_Goblin_Imp.BPChar_Goblin_Imp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_Imp SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Imp),/Game/Enemies/Goblin/_Unique/Imp/_Design/Character/BPChar_Goblin_Imp.BPChar_Goblin_Imp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Imp),/Game/Enemies/Goblin/_Unique/Imp/_Design/Character/BPChar_Goblin_Imp.BPChar_Goblin_Imp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Imp),/Game/Enemies/Goblin/_Unique/Imp/_Design/Character/BPChar_Goblin_Imp.BPChar_Goblin_Imp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_Imp # BPChar_Goblin_Jar SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Jar),/Game/Enemies/Goblin/_Unique/Jar/_Design/Character/BPChar_Goblin_Jar.Default__BPChar_Goblin_Jar_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Jar),/Game/Enemies/Goblin/_Unique/Jar/_Design/Character/BPChar_Goblin_Jar.Default__BPChar_Goblin_Jar_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Jar # BPChar_Goblin_Loot SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot.Default__BPChar_Goblin_Loot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot.Default__BPChar_Goblin_Loot_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Loot SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot.BPChar_Goblin_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot.BPChar_Goblin_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot.BPChar_Goblin_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_Loot # BPChar_Goblin_Loot_Pirate SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot_Pirate),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot_Pirate.Default__BPChar_Goblin_Loot_Pirate_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot_Pirate),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot_Pirate.Default__BPChar_Goblin_Loot_Pirate_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Loot_Pirate SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot_Pirate),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot_Pirate.BPChar_Goblin_Loot_Pirate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot_Pirate),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot_Pirate.BPChar_Goblin_Loot_Pirate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot_Pirate),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot_Pirate.BPChar_Goblin_Loot_Pirate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_Loot_Pirate SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot_Pirate),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot_Pirate.BPChar_Goblin_Loot_Pirate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot_Pirate),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot_Pirate.BPChar_Goblin_Loot_Pirate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Loot_Pirate),/Game/Enemies/Goblin/Loot/_Design/Character/BPChar_Goblin_Loot_Pirate.BPChar_Goblin_Loot_Pirate_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_Loot_Pirate # BPChar_Goblin_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Overworld),/Game/Overworld/Enemies/Goblin/Character/BPChar_Goblin_Overworld.Default__BPChar_Goblin_Overworld_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Overworld),/Game/Overworld/Enemies/Goblin/Character/BPChar_Goblin_Overworld.Default__BPChar_Goblin_Overworld_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Overworld),/Game/Overworld/Enemies/Goblin/Character/BPChar_Goblin_Overworld.BPChar_Goblin_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Overworld),/Game/Overworld/Enemies/Goblin/Character/BPChar_Goblin_Overworld.BPChar_Goblin_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Overworld),/Game/Overworld/Enemies/Goblin/Character/BPChar_Goblin_Overworld.BPChar_Goblin_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Overworld),/Game/Overworld/Enemies/Goblin/Character/BPChar_Goblin_Overworld.BPChar_Goblin_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Overworld),/Game/Overworld/Enemies/Goblin/Character/BPChar_Goblin_Overworld.BPChar_Goblin_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Overworld),/Game/Overworld/Enemies/Goblin/Character/BPChar_Goblin_Overworld.BPChar_Goblin_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_Overworld # BPChar_Goblin_OW_Jar SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_OW_Jar),/Game/Enemies/Goblin/_Unique/Jar/_Design/Character/BPChar_Goblin_OW_Jar.Default__BPChar_Goblin_OW_Jar_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_OW_Jar),/Game/Enemies/Goblin/_Unique/Jar/_Design/Character/BPChar_Goblin_OW_Jar.Default__BPChar_Goblin_OW_Jar_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_OW_Jar # BPchar_Goblin_Polka SparkCharacterLoadedEntry,(1,1,0,BPchar_Goblin_Polka),/Game/Enemies/Goblin/_Unique/PolkaDot/_Design/Character/BPchar_Goblin_Polka.Default__BPchar_Goblin_Polka_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPchar_Goblin_Polka),/Game/Enemies/Goblin/_Unique/PolkaDot/_Design/Character/BPchar_Goblin_Polka.Default__BPchar_Goblin_Polka_C,TargetableComponent.Object..TargetName,0,,BPchar_Goblin_Polka # BPChar_Goblin_Sapper SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Sapper),/Game/Enemies/Goblin/_Unique/Sapper/_Design/Character/BPChar_Goblin_Sapper.Default__BPChar_Goblin_Sapper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Sapper),/Game/Enemies/Goblin/_Unique/Sapper/_Design/Character/BPChar_Goblin_Sapper.Default__BPChar_Goblin_Sapper_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Sapper SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Sapper),/Game/Enemies/Goblin/_Unique/Sapper/_Design/Character/BPChar_Goblin_Sapper.BPChar_Goblin_Sapper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Sapper),/Game/Enemies/Goblin/_Unique/Sapper/_Design/Character/BPChar_Goblin_Sapper.BPChar_Goblin_Sapper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Sapper),/Game/Enemies/Goblin/_Unique/Sapper/_Design/Character/BPChar_Goblin_Sapper.BPChar_Goblin_Sapper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_Sapper SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Sapper),/Game/Enemies/Goblin/_Unique/Sapper/_Design/Character/BPChar_Goblin_Sapper.BPChar_Goblin_Sapper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Sapper),/Game/Enemies/Goblin/_Unique/Sapper/_Design/Character/BPChar_Goblin_Sapper.BPChar_Goblin_Sapper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Sapper),/Game/Enemies/Goblin/_Unique/Sapper/_Design/Character/BPChar_Goblin_Sapper.BPChar_Goblin_Sapper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_Sapper # BPChar_Goblin_Suicide SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Suicide),/Game/Enemies/Goblin/Suicide/_Design/Character/BPChar_Goblin_Suicide.Default__BPChar_Goblin_Suicide_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Suicide),/Game/Enemies/Goblin/Suicide/_Design/Character/BPChar_Goblin_Suicide.Default__BPChar_Goblin_Suicide_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Suicide SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Suicide),/Game/Enemies/Goblin/Suicide/_Design/Character/BPChar_Goblin_Suicide.BPChar_Goblin_Suicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Suicide),/Game/Enemies/Goblin/Suicide/_Design/Character/BPChar_Goblin_Suicide.BPChar_Goblin_Suicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Suicide),/Game/Enemies/Goblin/Suicide/_Design/Character/BPChar_Goblin_Suicide.BPChar_Goblin_Suicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_Suicide SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Suicide),/Game/Enemies/Goblin/Suicide/_Design/Character/BPChar_Goblin_Suicide.BPChar_Goblin_Suicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Suicide),/Game/Enemies/Goblin/Suicide/_Design/Character/BPChar_Goblin_Suicide.BPChar_Goblin_Suicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Suicide),/Game/Enemies/Goblin/Suicide/_Design/Character/BPChar_Goblin_Suicide.BPChar_Goblin_Suicide_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_Suicide # BPChar_Goblin_Tinkerer SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/BPChar_Goblin_Tinkerer.Default__BPChar_Goblin_Tinkerer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/BPChar_Goblin_Tinkerer.Default__BPChar_Goblin_Tinkerer_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Tinkerer SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/BPChar_Goblin_Tinkerer.BPChar_Goblin_Tinkerer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/BPChar_Goblin_Tinkerer.BPChar_Goblin_Tinkerer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/BPChar_Goblin_Tinkerer.BPChar_Goblin_Tinkerer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_Tinkerer SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/BPChar_Goblin_Tinkerer.BPChar_Goblin_Tinkerer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/BPChar_Goblin_Tinkerer.BPChar_Goblin_Tinkerer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Tinkerer),/Game/Enemies/Goblin/Tinkerer/_Design/Character/BPChar_Goblin_Tinkerer.BPChar_Goblin_Tinkerer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_Tinkerer # BPChar_Goblin_ToothMelee SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_ToothMelee),/Game/Enemies/Goblin/_Unique/ToothMelee/_Design/Character/BPChar_Goblin_ToothMelee.Default__BPChar_Goblin_ToothMelee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_ToothMelee),/Game/Enemies/Goblin/_Unique/ToothMelee/_Design/Character/BPChar_Goblin_ToothMelee.Default__BPChar_Goblin_ToothMelee_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_ToothMelee # BPChar_Goblin_ToothRanged SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_ToothRanged),/Game/Enemies/Goblin/_Unique/ToothGunslinger/_Design/Character/BPChar_Goblin_ToothRanged.Default__BPChar_Goblin_ToothRanged_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_ToothRanged),/Game/Enemies/Goblin/_Unique/ToothGunslinger/_Design/Character/BPChar_Goblin_ToothRanged.Default__BPChar_Goblin_ToothRanged_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_ToothRanged # BPChar_Goblin_WitchFire SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchFire),/Game/Enemies/Goblin/WitchFire/_Design/Character/BPChar_Goblin_WitchFire.Default__BPChar_Goblin_WitchFire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchFire),/Game/Enemies/Goblin/WitchFire/_Design/Character/BPChar_Goblin_WitchFire.Default__BPChar_Goblin_WitchFire_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_WitchFire SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchFire),/Game/Enemies/Goblin/WitchFire/_Design/Character/BPChar_Goblin_WitchFire.BPChar_Goblin_WitchFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchFire),/Game/Enemies/Goblin/WitchFire/_Design/Character/BPChar_Goblin_WitchFire.BPChar_Goblin_WitchFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchFire),/Game/Enemies/Goblin/WitchFire/_Design/Character/BPChar_Goblin_WitchFire.BPChar_Goblin_WitchFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_WitchFire # BPChar_Goblin_WitchIce SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchIce),/Game/Enemies/Goblin/WitchIce/_Design/Character/BPChar_Goblin_WitchIce.Default__BPChar_Goblin_WitchIce_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchIce),/Game/Enemies/Goblin/WitchIce/_Design/Character/BPChar_Goblin_WitchIce.Default__BPChar_Goblin_WitchIce_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_WitchIce SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchIce),/Game/Enemies/Goblin/WitchIce/_Design/Character/BPChar_Goblin_WitchIce.BPChar_Goblin_WitchIce_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchIce),/Game/Enemies/Goblin/WitchIce/_Design/Character/BPChar_Goblin_WitchIce.BPChar_Goblin_WitchIce_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchIce),/Game/Enemies/Goblin/WitchIce/_Design/Character/BPChar_Goblin_WitchIce.BPChar_Goblin_WitchIce_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_WitchIce # BPChar_Goblin_WitchShock SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchShock),/Game/Enemies/Goblin/WitchShock/_Design/Character/BPChar_Goblin_WitchShock.Default__BPChar_Goblin_WitchShock_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchShock),/Game/Enemies/Goblin/WitchShock/_Design/Character/BPChar_Goblin_WitchShock.Default__BPChar_Goblin_WitchShock_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_WitchShock SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchShock),/Game/Enemies/Goblin/WitchShock/_Design/Character/BPChar_Goblin_WitchShock.BPChar_Goblin_WitchShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchShock),/Game/Enemies/Goblin/WitchShock/_Design/Character/BPChar_Goblin_WitchShock.BPChar_Goblin_WitchShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_WitchShock),/Game/Enemies/Goblin/WitchShock/_Design/Character/BPChar_Goblin_WitchShock.BPChar_Goblin_WitchShock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_WitchShock # BPChar_Goblin_Worker SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker.Default__BPChar_Goblin_Worker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker.Default__BPChar_Goblin_Worker_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Worker SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker.BPChar_Goblin_Worker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker.BPChar_Goblin_Worker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker.BPChar_Goblin_Worker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_Worker SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker.BPChar_Goblin_Worker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker.BPChar_Goblin_Worker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker.BPChar_Goblin_Worker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_Worker # BPChar_Goblin_Worker_Shovel SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker_Shovel),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker_Shovel.Default__BPChar_Goblin_Worker_Shovel_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker_Shovel),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker_Shovel.Default__BPChar_Goblin_Worker_Shovel_C,TargetableComponent.Object..TargetName,0,,BPChar_Goblin_Worker_Shovel SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker_Shovel),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker_Shovel.BPChar_Goblin_Worker_Shovel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker_Shovel),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker_Shovel.BPChar_Goblin_Worker_Shovel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker_Shovel),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker_Shovel.BPChar_Goblin_Worker_Shovel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Goblin_Worker_Shovel SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker_Shovel),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker_Shovel.BPChar_Goblin_Worker_Shovel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker_Shovel),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker_Shovel.BPChar_Goblin_Worker_Shovel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Goblin_Worker_Shovel),/Game/Enemies/Goblin/BasicMelee/_Design/Character/BPChar_Goblin_Worker_Shovel.BPChar_Goblin_Worker_Shovel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Goblin_Worker_Shovel # BPchar_GoblinBarrel SparkCharacterLoadedEntry,(1,1,0,BPchar_GoblinBarrel),/Game/Enemies/Goblin/Barrel/_Design/Character/BPchar_GoblinBarrel.Default__BPchar_GoblinBarrel_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPchar_GoblinBarrel),/Game/Enemies/Goblin/Barrel/_Design/Character/BPchar_GoblinBarrel.Default__BPchar_GoblinBarrel_C,TargetableComponent.Object..TargetName,0,,BPchar_GoblinBarrel SparkCharacterLoadedEntry,(1,1,0,BPchar_GoblinBarrel),/Game/Enemies/Goblin/Barrel/_Design/Character/BPchar_GoblinBarrel.BPchar_GoblinBarrel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPchar_GoblinBarrel),/Game/Enemies/Goblin/Barrel/_Design/Character/BPchar_GoblinBarrel.BPchar_GoblinBarrel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPchar_GoblinBarrel),/Game/Enemies/Goblin/Barrel/_Design/Character/BPchar_GoblinBarrel.BPchar_GoblinBarrel_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPchar_GoblinBarrel # BPChar_GoblinGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinGuard),/Game/Enemies/Goblin/_Unique/Guard/_Design/Character/BPChar_GoblinGuard.Default__BPChar_GoblinGuard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinGuard),/Game/Enemies/Goblin/_Unique/Guard/_Design/Character/BPChar_GoblinGuard.Default__BPChar_GoblinGuard_C,TargetableComponent.Object..TargetName,0,,BPChar_GoblinGuard SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinGuard),/Game/Enemies/Goblin/_Unique/Guard/_Design/Character/BPChar_GoblinGuard.BPChar_GoblinGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinGuard),/Game/Enemies/Goblin/_Unique/Guard/_Design/Character/BPChar_GoblinGuard.BPChar_GoblinGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinGuard),/Game/Enemies/Goblin/_Unique/Guard/_Design/Character/BPChar_GoblinGuard.BPChar_GoblinGuard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoblinGuard # BPChar_GoblinHobo SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinHobo),/Game/Enemies/Goblin/_Unique/Hobo/_Design/Character/BPChar_GoblinHobo.Default__BPChar_GoblinHobo_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinHobo),/Game/Enemies/Goblin/_Unique/Hobo/_Design/Character/BPChar_GoblinHobo.Default__BPChar_GoblinHobo_C,TargetableComponent.Object..TargetName,0,,BPChar_GoblinHobo SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinHobo),/Game/Enemies/Goblin/_Unique/Hobo/_Design/Character/BPChar_GoblinHobo.BPChar_GoblinHobo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinHobo),/Game/Enemies/Goblin/_Unique/Hobo/_Design/Character/BPChar_GoblinHobo.BPChar_GoblinHobo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinHobo),/Game/Enemies/Goblin/_Unique/Hobo/_Design/Character/BPChar_GoblinHobo.BPChar_GoblinHobo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoblinHobo SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinHobo),/Game/Enemies/Goblin/_Unique/Hobo/_Design/Character/BPChar_GoblinHobo.BPChar_GoblinHobo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinHobo),/Game/Enemies/Goblin/_Unique/Hobo/_Design/Character/BPChar_GoblinHobo.BPChar_GoblinHobo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinHobo),/Game/Enemies/Goblin/_Unique/Hobo/_Design/Character/BPChar_GoblinHobo.BPChar_GoblinHobo_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoblinHobo # BPChar_GoblinToothFairy SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinToothFairy),/Game/Enemies/Goblin/_Unique/ToothFairy/_Design/Character/BPChar_GoblinToothFairy.Default__BPChar_GoblinToothFairy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinToothFairy),/Game/Enemies/Goblin/_Unique/ToothFairy/_Design/Character/BPChar_GoblinToothFairy.Default__BPChar_GoblinToothFairy_C,TargetableComponent.Object..TargetName,0,,BPChar_GoblinToothFairy SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinToothFairy),/Game/Enemies/Goblin/_Unique/ToothFairy/_Design/Character/BPChar_GoblinToothFairy.BPChar_GoblinToothFairy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinToothFairy),/Game/Enemies/Goblin/_Unique/ToothFairy/_Design/Character/BPChar_GoblinToothFairy.BPChar_GoblinToothFairy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinToothFairy),/Game/Enemies/Goblin/_Unique/ToothFairy/_Design/Character/BPChar_GoblinToothFairy.BPChar_GoblinToothFairy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoblinToothFairy SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinToothFairy),/Game/Enemies/Goblin/_Unique/ToothFairy/_Design/Character/BPChar_GoblinToothFairy.BPChar_GoblinToothFairy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinToothFairy),/Game/Enemies/Goblin/_Unique/ToothFairy/_Design/Character/BPChar_GoblinToothFairy.BPChar_GoblinToothFairy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoblinToothFairy),/Game/Enemies/Goblin/_Unique/ToothFairy/_Design/Character/BPChar_GoblinToothFairy.BPChar_GoblinToothFairy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_GoblinToothFairy # BPChar_GoldGolem SparkCharacterLoadedEntry,(1,1,0,BPChar_GoldGolem),/Game/Enemies/Troll/_Unique/GoldGolem/_Design/Character/BPChar_GoldGolem.Default__BPChar_GoldGolem_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_GoldGolem),/Game/Enemies/Troll/_Unique/GoldGolem/_Design/Character/BPChar_GoldGolem.Default__BPChar_GoldGolem_C,TargetableComponent.Object..TargetName,0,,BPChar_GoldGolem SparkCharacterLoadedEntry,(1,1,0,BPChar_GoldGolem),/Game/Enemies/Troll/_Unique/GoldGolem/_Design/Character/BPChar_GoldGolem.BPChar_GoldGolem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_GoldGolem),/Game/Enemies/Troll/_Unique/GoldGolem/_Design/Character/BPChar_GoldGolem.BPChar_GoldGolem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_GoldGolem),/Game/Enemies/Troll/_Unique/GoldGolem/_Design/Character/BPChar_GoldGolem.BPChar_GoldGolem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_GoldGolem # BPChar_Grissom SparkCharacterLoadedEntry,(1,1,0,BPChar_Grissom),/Game/Enemies/Human/_Unique/Obelisk_Cultist/_Design/Character/BPChar_Grissom.Default__BPChar_Grissom_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Grissom),/Game/Enemies/Human/_Unique/Obelisk_Cultist/_Design/Character/BPChar_Grissom.Default__BPChar_Grissom_C,TargetableComponent.Object..TargetName,0,,BPChar_Grissom SparkCharacterLoadedEntry,(1,1,0,BPChar_Grissom),/Game/Enemies/Human/_Unique/Obelisk_Cultist/_Design/Character/BPChar_Grissom.Default__BPChar_Grissom_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Grissom),/Game/Enemies/Human/_Unique/Obelisk_Cultist/_Design/Character/BPChar_Grissom.BPChar_Grissom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Grissom),/Game/Enemies/Human/_Unique/Obelisk_Cultist/_Design/Character/BPChar_Grissom.BPChar_Grissom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Grissom),/Game/Enemies/Human/_Unique/Obelisk_Cultist/_Design/Character/BPChar_Grissom.BPChar_Grissom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Grissom SparkCharacterLoadedEntry,(1,1,0,BPChar_Grissom),/Game/Enemies/Human/_Unique/Obelisk_Cultist/_Design/Character/BPChar_Grissom.BPChar_Grissom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Grissom),/Game/Enemies/Human/_Unique/Obelisk_Cultist/_Design/Character/BPChar_Grissom.BPChar_Grissom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Grissom),/Game/Enemies/Human/_Unique/Obelisk_Cultist/_Design/Character/BPChar_Grissom.BPChar_Grissom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Grissom # BPChar_HumanArmy_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanArmy_Overworld),/Game/Overworld/Enemies/Humans/Character/BPChar_HumanArmy_Overworld.Default__BPChar_HumanArmy_Overworld_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanArmy_Overworld),/Game/Overworld/Enemies/Humans/Character/BPChar_HumanArmy_Overworld.Default__BPChar_HumanArmy_Overworld_C,TargetableComponent.Object..TargetName,0,,BPChar_HumanArmy_Overworld # BPChar_HumanArmy_Overworld_Child_NoDespawn SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanArmy_Overworld_Child_NoDespawn),/Game/Overworld/Enemies/Humans/Character/BPChar_HumanArmy_Overworld_Child_NoDespawn.Default__BPChar_HumanArmy_Overworld_Child_NoDespawn_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanArmy_Overworld_Child_NoDespawn),/Game/Overworld/Enemies/Humans/Character/BPChar_HumanArmy_Overworld_Child_NoDespawn.Default__BPChar_HumanArmy_Overworld_Child_NoDespawn_C,TargetableComponent.Object..TargetName,0,,BPChar_HumanArmy_Overworld_Child_NoDespawn # BPChar_HumanEnemy_Assassin SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanEnemy_Assassin),/Game/Enemies/Human/Assassin/_Design/Character/BPChar_HumanEnemy_Assassin.Default__BPChar_HumanEnemy_Assassin_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanEnemy_Assassin),/Game/Enemies/Human/Assassin/_Design/Character/BPChar_HumanEnemy_Assassin.Default__BPChar_HumanEnemy_Assassin_C,TargetableComponent.Object..TargetName,0,,BPChar_HumanEnemy_Assassin SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanEnemy_Assassin),/Game/Enemies/Human/Assassin/_Design/Character/BPChar_HumanEnemy_Assassin.BPChar_HumanEnemy_Assassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanEnemy_Assassin),/Game/Enemies/Human/Assassin/_Design/Character/BPChar_HumanEnemy_Assassin.BPChar_HumanEnemy_Assassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanEnemy_Assassin),/Game/Enemies/Human/Assassin/_Design/Character/BPChar_HumanEnemy_Assassin.BPChar_HumanEnemy_Assassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HumanEnemy_Assassin # BPChar_HumanEnemy_BadassAssassin SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanEnemy_BadassAssassin),/Game/Enemies/Human/Assassin/_Design/Character/BPChar_HumanEnemy_BadassAssassin.Default__BPChar_HumanEnemy_BadassAssassin_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanEnemy_BadassAssassin),/Game/Enemies/Human/Assassin/_Design/Character/BPChar_HumanEnemy_BadassAssassin.Default__BPChar_HumanEnemy_BadassAssassin_C,TargetableComponent.Object..TargetName,0,,BPChar_HumanEnemy_BadassAssassin SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanEnemy_BadassAssassin),/Game/Enemies/Human/Assassin/_Design/Character/BPChar_HumanEnemy_BadassAssassin.BPChar_HumanEnemy_BadassAssassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanEnemy_BadassAssassin),/Game/Enemies/Human/Assassin/_Design/Character/BPChar_HumanEnemy_BadassAssassin.BPChar_HumanEnemy_BadassAssassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_HumanEnemy_BadassAssassin),/Game/Enemies/Human/Assassin/_Design/Character/BPChar_HumanEnemy_BadassAssassin.BPChar_HumanEnemy_BadassAssassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_HumanEnemy_BadassAssassin # BPChar_Imp_NPC SparkCharacterLoadedEntry,(1,1,0,BPChar_Imp_NPC),/Game/Enemies/Goblin/_Unique/Imp/_Design/Character/BPChar_Imp_NPC.Default__BPChar_Imp_NPC_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Imp_NPC),/Game/Enemies/Goblin/_Unique/Imp/_Design/Character/BPChar_Imp_NPC.Default__BPChar_Imp_NPC_C,TargetableComponent.Object..TargetName,0,,BPChar_Imp_NPC # BPChar_Ind3_Smith_Shared SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_Shared),/Game/PatchDLC/Indigo3/Enemies/Smith/_Shared/_Design/Character/BPChar_Ind3_Smith_Shared.Default__BPChar_Ind3_Smith_Shared_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_Shared),/Game/PatchDLC/Indigo3/Enemies/Smith/_Shared/_Design/Character/BPChar_Ind3_Smith_Shared.Default__BPChar_Ind3_Smith_Shared_C,TargetableComponent.Object..TargetName,0,,BPChar_Ind3_Smith_Shared SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_Shared),/Game/PatchDLC/Indigo3/Enemies/Smith/_Shared/_Design/Character/BPChar_Ind3_Smith_Shared.BPChar_Ind3_Smith_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_Shared),/Game/PatchDLC/Indigo3/Enemies/Smith/_Shared/_Design/Character/BPChar_Ind3_Smith_Shared.BPChar_Ind3_Smith_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_Shared),/Game/PatchDLC/Indigo3/Enemies/Smith/_Shared/_Design/Character/BPChar_Ind3_Smith_Shared.BPChar_Ind3_Smith_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Ind3_Smith_Shared SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_Shared),/Game/PatchDLC/Indigo3/Enemies/Smith/_Shared/_Design/Character/BPChar_Ind3_Smith_Shared.BPChar_Ind3_Smith_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_Shared),/Game/PatchDLC/Indigo3/Enemies/Smith/_Shared/_Design/Character/BPChar_Ind3_Smith_Shared.BPChar_Ind3_Smith_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_Shared),/Game/PatchDLC/Indigo3/Enemies/Smith/_Shared/_Design/Character/BPChar_Ind3_Smith_Shared.BPChar_Ind3_Smith_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Ind3_Smith_Shared # BPChar_Ind3_Smith_v1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v1),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_1/_Design/Character/BPChar_Ind3_Smith_v1.Default__BPChar_Ind3_Smith_v1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v1),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_1/_Design/Character/BPChar_Ind3_Smith_v1.Default__BPChar_Ind3_Smith_v1_C,TargetableComponent.Object..TargetName,0,,BPChar_Ind3_Smith_v1 # BPChar_Ind3_Smith_v2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v2),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_2/_Design/Character/BPChar_Ind3_Smith_v2.Default__BPChar_Ind3_Smith_v2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v2),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_2/_Design/Character/BPChar_Ind3_Smith_v2.Default__BPChar_Ind3_Smith_v2_C,TargetableComponent.Object..TargetName,0,,BPChar_Ind3_Smith_v2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v2),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_2/_Design/Character/BPChar_Ind3_Smith_v2.BPChar_Ind3_Smith_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v2),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_2/_Design/Character/BPChar_Ind3_Smith_v2.BPChar_Ind3_Smith_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v2),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_2/_Design/Character/BPChar_Ind3_Smith_v2.BPChar_Ind3_Smith_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Ind3_Smith_v2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v2),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_2/_Design/Character/BPChar_Ind3_Smith_v2.BPChar_Ind3_Smith_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v2),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_2/_Design/Character/BPChar_Ind3_Smith_v2.BPChar_Ind3_Smith_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v2),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_2/_Design/Character/BPChar_Ind3_Smith_v2.BPChar_Ind3_Smith_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Ind3_Smith_v2 # BPChar_Ind3_Smith_v3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v3),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_3/_Design/Character/BPChar_Ind3_Smith_v3.Default__BPChar_Ind3_Smith_v3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v3),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_3/_Design/Character/BPChar_Ind3_Smith_v3.Default__BPChar_Ind3_Smith_v3_C,TargetableComponent.Object..TargetName,0,,BPChar_Ind3_Smith_v3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v3),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_3/_Design/Character/BPChar_Ind3_Smith_v3.BPChar_Ind3_Smith_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v3),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_3/_Design/Character/BPChar_Ind3_Smith_v3.BPChar_Ind3_Smith_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v3),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_3/_Design/Character/BPChar_Ind3_Smith_v3.BPChar_Ind3_Smith_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Ind3_Smith_v3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v3),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_3/_Design/Character/BPChar_Ind3_Smith_v3.BPChar_Ind3_Smith_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v3),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_3/_Design/Character/BPChar_Ind3_Smith_v3.BPChar_Ind3_Smith_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v3),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_3/_Design/Character/BPChar_Ind3_Smith_v3.BPChar_Ind3_Smith_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Ind3_Smith_v3 # BPChar_Ind3_Smith_v4 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v4),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_4/_Design/Character/BPChar_Ind3_Smith_v4.Default__BPChar_Ind3_Smith_v4_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v4),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_4/_Design/Character/BPChar_Ind3_Smith_v4.Default__BPChar_Ind3_Smith_v4_C,TargetableComponent.Object..TargetName,0,,BPChar_Ind3_Smith_v4 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v4),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_4/_Design/Character/BPChar_Ind3_Smith_v4.BPChar_Ind3_Smith_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v4),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_4/_Design/Character/BPChar_Ind3_Smith_v4.BPChar_Ind3_Smith_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v4),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_4/_Design/Character/BPChar_Ind3_Smith_v4.BPChar_Ind3_Smith_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Ind3_Smith_v4 SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v4),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_4/_Design/Character/BPChar_Ind3_Smith_v4.BPChar_Ind3_Smith_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v4),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_4/_Design/Character/BPChar_Ind3_Smith_v4.BPChar_Ind3_Smith_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Ind3_Smith_v4),/Game/PatchDLC/Indigo3/Enemies/Smith/Boss_3_4/_Design/Character/BPChar_Ind3_Smith_v4.BPChar_Ind3_Smith_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Ind3_Smith_v4 # BPchar_Indigo_GoblinBarrel_NoBadasses SparkCharacterLoadedEntry,(1,1,0,BPchar_Indigo_GoblinBarrel_NoBadasses),/Game/PatchDLC/Indigo2/Enemies/Goblins/BPchar_Indigo_GoblinBarrel_NoBadasses.Default__BPchar_Indigo_GoblinBarrel_NoBadasses_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPchar_Indigo_GoblinBarrel_NoBadasses),/Game/PatchDLC/Indigo2/Enemies/Goblins/BPchar_Indigo_GoblinBarrel_NoBadasses.Default__BPchar_Indigo_GoblinBarrel_NoBadasses_C,TargetableComponent.Object..TargetName,0,,BPchar_Indigo_GoblinBarrel_NoBadasses SparkCharacterLoadedEntry,(1,1,0,BPchar_Indigo_GoblinBarrel_NoBadasses),/Game/PatchDLC/Indigo2/Enemies/Goblins/BPchar_Indigo_GoblinBarrel_NoBadasses.BPchar_Indigo_GoblinBarrel_NoBadasses_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPchar_Indigo_GoblinBarrel_NoBadasses),/Game/PatchDLC/Indigo2/Enemies/Goblins/BPchar_Indigo_GoblinBarrel_NoBadasses.BPchar_Indigo_GoblinBarrel_NoBadasses_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPchar_Indigo_GoblinBarrel_NoBadasses),/Game/PatchDLC/Indigo2/Enemies/Goblins/BPchar_Indigo_GoblinBarrel_NoBadasses.BPchar_Indigo_GoblinBarrel_NoBadasses_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPchar_Indigo_GoblinBarrel_NoBadasses # BPChar_Jokey SparkCharacterLoadedEntry,(1,1,0,BPChar_Jokey),/Game/Enemies/Troll/_Unique/Gargle/Jokey/_Design/Character/BPChar_Jokey.Default__BPChar_Jokey_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Jokey),/Game/Enemies/Troll/_Unique/Gargle/Jokey/_Design/Character/BPChar_Jokey.Default__BPChar_Jokey_C,TargetableComponent.Object..TargetName,0,,BPChar_Jokey SparkCharacterLoadedEntry,(1,1,0,BPChar_Jokey),/Game/Enemies/Troll/_Unique/Gargle/Jokey/_Design/Character/BPChar_Jokey.BPChar_Jokey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Jokey),/Game/Enemies/Troll/_Unique/Gargle/Jokey/_Design/Character/BPChar_Jokey.BPChar_Jokey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Jokey),/Game/Enemies/Troll/_Unique/Gargle/Jokey/_Design/Character/BPChar_Jokey.BPChar_Jokey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Jokey SparkCharacterLoadedEntry,(1,1,0,BPChar_Jokey),/Game/Enemies/Troll/_Unique/Gargle/Jokey/_Design/Character/BPChar_Jokey.BPChar_Jokey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Jokey),/Game/Enemies/Troll/_Unique/Gargle/Jokey/_Design/Character/BPChar_Jokey.BPChar_Jokey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Jokey),/Game/Enemies/Troll/_Unique/Gargle/Jokey/_Design/Character/BPChar_Jokey.BPChar_Jokey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Jokey # BPChar_kingsFool SparkCharacterLoadedEntry,(1,1,0,BPChar_kingsFool),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_kingsFool.Default__BPChar_kingsFool_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_kingsFool),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_kingsFool.Default__BPChar_kingsFool_C,TargetableComponent.Object..TargetName,0,,BPChar_kingsFool SparkCharacterLoadedEntry,(1,1,0,BPChar_kingsFool),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_kingsFool.BPChar_kingsFool_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_kingsFool),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_kingsFool.BPChar_kingsFool_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_kingsFool),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_kingsFool.BPChar_kingsFool_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_kingsFool SparkCharacterLoadedEntry,(1,1,0,BPChar_kingsFool),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_kingsFool.BPChar_kingsFool_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_kingsFool),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_kingsFool.BPChar_kingsFool_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_kingsFool),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_kingsFool.BPChar_kingsFool_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_kingsFool # BPChar_LadyLich SparkCharacterLoadedEntry,(1,1,0,BPChar_LadyLich),/Game/NonPlayerCharacters/_DafGeneric/LadyLich/_Design/Character/BPChar_LadyLich.Default__BPChar_LadyLich_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LadyLich),/Game/NonPlayerCharacters/_DafGeneric/LadyLich/_Design/Character/BPChar_LadyLich.Default__BPChar_LadyLich_C,TargetableComponent.Object..TargetName,0,,BPChar_LadyLich # BPChar_LakeLady SparkCharacterLoadedEntry,(1,1,0,BPChar_LakeLady),/Game/Enemies/Goblin/_Unique/LakeLady/_Design/Character/BPChar_LakeLady.Default__BPChar_LakeLady_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LakeLady),/Game/Enemies/Goblin/_Unique/LakeLady/_Design/Character/BPChar_LakeLady.Default__BPChar_LakeLady_C,TargetableComponent.Object..TargetName,0,,BPChar_LakeLady SparkCharacterLoadedEntry,(1,1,0,BPChar_LakeLady),/Game/Enemies/Goblin/_Unique/LakeLady/_Design/Character/BPChar_LakeLady.BPChar_LakeLady_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LakeLady),/Game/Enemies/Goblin/_Unique/LakeLady/_Design/Character/BPChar_LakeLady.BPChar_LakeLady_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LakeLady),/Game/Enemies/Goblin/_Unique/LakeLady/_Design/Character/BPChar_LakeLady.BPChar_LakeLady_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LakeLady # BPChar_LandShark SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark),/Game/Enemies/LandShark/_Shared/_Design/Character/BPChar_LandShark.Default__BPChar_LandShark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark),/Game/Enemies/LandShark/_Shared/_Design/Character/BPChar_LandShark.Default__BPChar_LandShark_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark),/Game/Enemies/LandShark/_Shared/_Design/Character/BPChar_LandShark.BPChar_LandShark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark),/Game/Enemies/LandShark/_Shared/_Design/Character/BPChar_LandShark.BPChar_LandShark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark),/Game/Enemies/LandShark/_Shared/_Design/Character/BPChar_LandShark.BPChar_LandShark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark # BPChar_LandShark_Ancient SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Ancient),/Game/Enemies/LandShark/_Unique/Ancient/_Design/Character/BPChar_LandShark_Ancient.Default__BPChar_LandShark_Ancient_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Ancient),/Game/Enemies/LandShark/_Unique/Ancient/_Design/Character/BPChar_LandShark_Ancient.Default__BPChar_LandShark_Ancient_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Ancient SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Ancient),/Game/Enemies/LandShark/_Unique/Ancient/_Design/Character/BPChar_LandShark_Ancient.BPChar_LandShark_Ancient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Ancient),/Game/Enemies/LandShark/_Unique/Ancient/_Design/Character/BPChar_LandShark_Ancient.BPChar_LandShark_Ancient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Ancient),/Game/Enemies/LandShark/_Unique/Ancient/_Design/Character/BPChar_LandShark_Ancient.BPChar_LandShark_Ancient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Ancient SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Ancient),/Game/Enemies/LandShark/_Unique/Ancient/_Design/Character/BPChar_LandShark_Ancient.BPChar_LandShark_Ancient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Ancient),/Game/Enemies/LandShark/_Unique/Ancient/_Design/Character/BPChar_LandShark_Ancient.BPChar_LandShark_Ancient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Ancient),/Game/Enemies/LandShark/_Unique/Ancient/_Design/Character/BPChar_LandShark_Ancient.BPChar_LandShark_Ancient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LandShark_Ancient # BPChar_LandShark_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Basic),/Game/Enemies/LandShark/Basic/_Design/Character/BPChar_LandShark_Basic.Default__BPChar_LandShark_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Basic),/Game/Enemies/LandShark/Basic/_Design/Character/BPChar_LandShark_Basic.Default__BPChar_LandShark_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Basic),/Game/Enemies/LandShark/Basic/_Design/Character/BPChar_LandShark_Basic.BPChar_LandShark_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Basic),/Game/Enemies/LandShark/Basic/_Design/Character/BPChar_LandShark_Basic.BPChar_LandShark_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Basic),/Game/Enemies/LandShark/Basic/_Design/Character/BPChar_LandShark_Basic.BPChar_LandShark_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Basic # BPChar_LandShark_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Bounty01),/Game/Enemies/LandShark/_Unique/Bounty01/_Design/Character/BPChar_LandShark_Bounty01.Default__BPChar_LandShark_Bounty01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Bounty01),/Game/Enemies/LandShark/_Unique/Bounty01/_Design/Character/BPChar_LandShark_Bounty01.Default__BPChar_LandShark_Bounty01_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Bounty01),/Game/Enemies/LandShark/_Unique/Bounty01/_Design/Character/BPChar_LandShark_Bounty01.BPChar_LandShark_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Bounty01),/Game/Enemies/LandShark/_Unique/Bounty01/_Design/Character/BPChar_LandShark_Bounty01.BPChar_LandShark_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Bounty01),/Game/Enemies/LandShark/_Unique/Bounty01/_Design/Character/BPChar_LandShark_Bounty01.BPChar_LandShark_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Bounty01),/Game/Enemies/LandShark/_Unique/Bounty01/_Design/Character/BPChar_LandShark_Bounty01.BPChar_LandShark_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Bounty01),/Game/Enemies/LandShark/_Unique/Bounty01/_Design/Character/BPChar_LandShark_Bounty01.BPChar_LandShark_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Bounty01),/Game/Enemies/LandShark/_Unique/Bounty01/_Design/Character/BPChar_LandShark_Bounty01.BPChar_LandShark_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LandShark_Bounty01 # BPChar_LandShark_Breacher SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Breacher),/Game/Enemies/LandShark/Breacher/_Design/Character/BPChar_LandShark_Breacher.Default__BPChar_LandShark_Breacher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Breacher),/Game/Enemies/LandShark/Breacher/_Design/Character/BPChar_LandShark_Breacher.Default__BPChar_LandShark_Breacher_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Breacher SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Breacher),/Game/Enemies/LandShark/Breacher/_Design/Character/BPChar_LandShark_Breacher.BPChar_LandShark_Breacher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Breacher),/Game/Enemies/LandShark/Breacher/_Design/Character/BPChar_LandShark_Breacher.BPChar_LandShark_Breacher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Breacher),/Game/Enemies/LandShark/Breacher/_Design/Character/BPChar_LandShark_Breacher.BPChar_LandShark_Breacher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Breacher # BPChar_LandShark_Breacher_PirateTrans SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Breacher_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_Breacher_PirateTrans.Default__BPChar_LandShark_Breacher_PirateTrans_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Breacher_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_Breacher_PirateTrans.Default__BPChar_LandShark_Breacher_PirateTrans_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Breacher_PirateTrans SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Breacher_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_Breacher_PirateTrans.BPChar_LandShark_Breacher_PirateTrans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Breacher_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_Breacher_PirateTrans.BPChar_LandShark_Breacher_PirateTrans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Breacher_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_Breacher_PirateTrans.BPChar_LandShark_Breacher_PirateTrans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Breacher_PirateTrans # BPChar_LandShark_FireEater SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_FireEater),/Game/Enemies/LandShark/FireEater/_Design/Character/BPChar_LandShark_FireEater.Default__BPChar_LandShark_FireEater_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_FireEater),/Game/Enemies/LandShark/FireEater/_Design/Character/BPChar_LandShark_FireEater.Default__BPChar_LandShark_FireEater_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_FireEater SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_FireEater),/Game/Enemies/LandShark/FireEater/_Design/Character/BPChar_LandShark_FireEater.BPChar_LandShark_FireEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_FireEater),/Game/Enemies/LandShark/FireEater/_Design/Character/BPChar_LandShark_FireEater.BPChar_LandShark_FireEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_FireEater),/Game/Enemies/LandShark/FireEater/_Design/Character/BPChar_LandShark_FireEater.BPChar_LandShark_FireEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_FireEater # BPChar_LandShark_GreatWhite SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_GreatWhite),/Game/Enemies/LandShark/GreatWhite/_Design/Character/BPChar_LandShark_GreatWhite.Default__BPChar_LandShark_GreatWhite_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_GreatWhite),/Game/Enemies/LandShark/GreatWhite/_Design/Character/BPChar_LandShark_GreatWhite.Default__BPChar_LandShark_GreatWhite_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_GreatWhite SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_GreatWhite),/Game/Enemies/LandShark/GreatWhite/_Design/Character/BPChar_LandShark_GreatWhite.BPChar_LandShark_GreatWhite_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_GreatWhite),/Game/Enemies/LandShark/GreatWhite/_Design/Character/BPChar_LandShark_GreatWhite.BPChar_LandShark_GreatWhite_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_GreatWhite),/Game/Enemies/LandShark/GreatWhite/_Design/Character/BPChar_LandShark_GreatWhite.BPChar_LandShark_GreatWhite_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_GreatWhite # BPChar_LandShark_Hammerhead SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Hammerhead),/Game/Enemies/LandShark/Hammerhead/_Design/Character/BPChar_LandShark_Hammerhead.Default__BPChar_LandShark_Hammerhead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Hammerhead),/Game/Enemies/LandShark/Hammerhead/_Design/Character/BPChar_LandShark_Hammerhead.Default__BPChar_LandShark_Hammerhead_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Hammerhead SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Hammerhead),/Game/Enemies/LandShark/Hammerhead/_Design/Character/BPChar_LandShark_Hammerhead.BPChar_LandShark_Hammerhead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Hammerhead),/Game/Enemies/LandShark/Hammerhead/_Design/Character/BPChar_LandShark_Hammerhead.BPChar_LandShark_Hammerhead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Hammerhead),/Game/Enemies/LandShark/Hammerhead/_Design/Character/BPChar_LandShark_Hammerhead.BPChar_LandShark_Hammerhead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Hammerhead # BPChar_LandShark_Hammerhead_PirateTrans SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Hammerhead_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_Hammerhead_PirateTrans.Default__BPChar_LandShark_Hammerhead_PirateTrans_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Hammerhead_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_Hammerhead_PirateTrans.Default__BPChar_LandShark_Hammerhead_PirateTrans_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Hammerhead_PirateTrans SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Hammerhead_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_Hammerhead_PirateTrans.BPChar_LandShark_Hammerhead_PirateTrans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Hammerhead_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_Hammerhead_PirateTrans.BPChar_LandShark_Hammerhead_PirateTrans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Hammerhead_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_Hammerhead_PirateTrans.BPChar_LandShark_Hammerhead_PirateTrans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Hammerhead_PirateTrans # BPChar_LandShark_Loot SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Loot),/Game/Enemies/LandShark/Loot/_Design/Character/BPChar_LandShark_Loot.Default__BPChar_LandShark_Loot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Loot),/Game/Enemies/LandShark/Loot/_Design/Character/BPChar_LandShark_Loot.Default__BPChar_LandShark_Loot_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Loot SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Loot),/Game/Enemies/LandShark/Loot/_Design/Character/BPChar_LandShark_Loot.BPChar_LandShark_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Loot),/Game/Enemies/LandShark/Loot/_Design/Character/BPChar_LandShark_Loot.BPChar_LandShark_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Loot),/Game/Enemies/LandShark/Loot/_Design/Character/BPChar_LandShark_Loot.BPChar_LandShark_Loot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Loot # BPChar_LandShark_MegaDon SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_MegaDon),/Game/Enemies/LandShark/_Unique/MegaDon/_Design/Character/BPChar_LandShark_MegaDon.Default__BPChar_LandShark_MegaDon_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_MegaDon),/Game/Enemies/LandShark/_Unique/MegaDon/_Design/Character/BPChar_LandShark_MegaDon.Default__BPChar_LandShark_MegaDon_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_MegaDon SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_MegaDon),/Game/Enemies/LandShark/_Unique/MegaDon/_Design/Character/BPChar_LandShark_MegaDon.BPChar_LandShark_MegaDon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_MegaDon),/Game/Enemies/LandShark/_Unique/MegaDon/_Design/Character/BPChar_LandShark_MegaDon.BPChar_LandShark_MegaDon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_MegaDon),/Game/Enemies/LandShark/_Unique/MegaDon/_Design/Character/BPChar_LandShark_MegaDon.BPChar_LandShark_MegaDon_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_MegaDon # BPChar_LandShark_PirateTrans SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_PirateTrans.Default__BPChar_LandShark_PirateTrans_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_PirateTrans.Default__BPChar_LandShark_PirateTrans_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_PirateTrans SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_PirateTrans.BPChar_LandShark_PirateTrans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_PirateTrans.BPChar_LandShark_PirateTrans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_PirateTrans),/Game/Enemies/LandShark/_Unique/PirateTransform/_Design/Character/BPChar_LandShark_PirateTrans.BPChar_LandShark_PirateTrans_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_PirateTrans # BPChar_LandShark_Pookie SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Pookie),/Game/Enemies/LandShark/_Unique/Pookie/_Design/Character/BPChar_LandShark_Pookie.Default__BPChar_LandShark_Pookie_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Pookie),/Game/Enemies/LandShark/_Unique/Pookie/_Design/Character/BPChar_LandShark_Pookie.Default__BPChar_LandShark_Pookie_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Pookie SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Pookie),/Game/Enemies/LandShark/_Unique/Pookie/_Design/Character/BPChar_LandShark_Pookie.BPChar_LandShark_Pookie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Pookie),/Game/Enemies/LandShark/_Unique/Pookie/_Design/Character/BPChar_LandShark_Pookie.BPChar_LandShark_Pookie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Pookie),/Game/Enemies/LandShark/_Unique/Pookie/_Design/Character/BPChar_LandShark_Pookie.BPChar_LandShark_Pookie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Pookie # BPChar_LandShark_Pookie_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Pookie_Badass),/Game/Enemies/LandShark/_Unique/Pookie/_Design/Character/BPChar_LandShark_Pookie_Badass.Default__BPChar_LandShark_Pookie_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Pookie_Badass),/Game/Enemies/LandShark/_Unique/Pookie/_Design/Character/BPChar_LandShark_Pookie_Badass.Default__BPChar_LandShark_Pookie_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Pookie_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Pookie_Badass),/Game/Enemies/LandShark/_Unique/Pookie/_Design/Character/BPChar_LandShark_Pookie_Badass.BPChar_LandShark_Pookie_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Pookie_Badass),/Game/Enemies/LandShark/_Unique/Pookie/_Design/Character/BPChar_LandShark_Pookie_Badass.BPChar_LandShark_Pookie_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Pookie_Badass),/Game/Enemies/LandShark/_Unique/Pookie/_Design/Character/BPChar_LandShark_Pookie_Badass.BPChar_LandShark_Pookie_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Pookie_Badass # BPChar_LandShark_SandEater SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_SandEater),/Game/Enemies/LandShark/SandEater/_Design/Character/BPChar_LandShark_SandEater.Default__BPChar_LandShark_SandEater_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_SandEater),/Game/Enemies/LandShark/SandEater/_Design/Character/BPChar_LandShark_SandEater.Default__BPChar_LandShark_SandEater_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_SandEater SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_SandEater),/Game/Enemies/LandShark/SandEater/_Design/Character/BPChar_LandShark_SandEater.BPChar_LandShark_SandEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_SandEater),/Game/Enemies/LandShark/SandEater/_Design/Character/BPChar_LandShark_SandEater.BPChar_LandShark_SandEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_SandEater),/Game/Enemies/LandShark/SandEater/_Design/Character/BPChar_LandShark_SandEater.BPChar_LandShark_SandEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_SandEater # BPChar_LandShark_Sharknado SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Sharknado),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/BPChar_LandShark_Sharknado.Default__BPChar_LandShark_Sharknado_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Sharknado),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/BPChar_LandShark_Sharknado.Default__BPChar_LandShark_Sharknado_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Sharknado SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Sharknado),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/BPChar_LandShark_Sharknado.BPChar_LandShark_Sharknado_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Sharknado),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/BPChar_LandShark_Sharknado.BPChar_LandShark_Sharknado_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Sharknado),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/BPChar_LandShark_Sharknado.BPChar_LandShark_Sharknado_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Sharknado # BPChar_LandShark_ShockEater SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_ShockEater),/Game/Enemies/LandShark/ShockEater/_Design/Character/BPChar_LandShark_ShockEater.Default__BPChar_LandShark_ShockEater_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_ShockEater),/Game/Enemies/LandShark/ShockEater/_Design/Character/BPChar_LandShark_ShockEater.Default__BPChar_LandShark_ShockEater_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_ShockEater SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_ShockEater),/Game/Enemies/LandShark/ShockEater/_Design/Character/BPChar_LandShark_ShockEater.BPChar_LandShark_ShockEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_ShockEater),/Game/Enemies/LandShark/ShockEater/_Design/Character/BPChar_LandShark_ShockEater.BPChar_LandShark_ShockEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_ShockEater),/Game/Enemies/LandShark/ShockEater/_Design/Character/BPChar_LandShark_ShockEater.BPChar_LandShark_ShockEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_ShockEater # BPChar_LandShark_Street01 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street01),/Game/Enemies/LandShark/_Unique/Street01/_Design/Character/BPChar_LandShark_Street01.Default__BPChar_LandShark_Street01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street01),/Game/Enemies/LandShark/_Unique/Street01/_Design/Character/BPChar_LandShark_Street01.Default__BPChar_LandShark_Street01_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Street01 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street01),/Game/Enemies/LandShark/_Unique/Street01/_Design/Character/BPChar_LandShark_Street01.BPChar_LandShark_Street01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street01),/Game/Enemies/LandShark/_Unique/Street01/_Design/Character/BPChar_LandShark_Street01.BPChar_LandShark_Street01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street01),/Game/Enemies/LandShark/_Unique/Street01/_Design/Character/BPChar_LandShark_Street01.BPChar_LandShark_Street01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Street01 # BPChar_LandShark_Street02 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street02),/Game/Enemies/LandShark/_Unique/Street02/_Design/Character/BPChar_LandShark_Street02.Default__BPChar_LandShark_Street02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street02),/Game/Enemies/LandShark/_Unique/Street02/_Design/Character/BPChar_LandShark_Street02.Default__BPChar_LandShark_Street02_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Street02 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street02),/Game/Enemies/LandShark/_Unique/Street02/_Design/Character/BPChar_LandShark_Street02.BPChar_LandShark_Street02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street02),/Game/Enemies/LandShark/_Unique/Street02/_Design/Character/BPChar_LandShark_Street02.BPChar_LandShark_Street02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street02),/Game/Enemies/LandShark/_Unique/Street02/_Design/Character/BPChar_LandShark_Street02.BPChar_LandShark_Street02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Street02 # BPChar_LandShark_Street03 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street03),/Game/Enemies/LandShark/_Unique/Street03/_Design/Character/BPChar_LandShark_Street03.Default__BPChar_LandShark_Street03_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street03),/Game/Enemies/LandShark/_Unique/Street03/_Design/Character/BPChar_LandShark_Street03.Default__BPChar_LandShark_Street03_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Street03 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street03),/Game/Enemies/LandShark/_Unique/Street03/_Design/Character/BPChar_LandShark_Street03.BPChar_LandShark_Street03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street03),/Game/Enemies/LandShark/_Unique/Street03/_Design/Character/BPChar_LandShark_Street03.BPChar_LandShark_Street03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street03),/Game/Enemies/LandShark/_Unique/Street03/_Design/Character/BPChar_LandShark_Street03.BPChar_LandShark_Street03_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Street03 # BPChar_LandShark_Street04 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street04),/Game/Enemies/LandShark/_Unique/Street04/_Design/Character/BPChar_LandShark_Street04.Default__BPChar_LandShark_Street04_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street04),/Game/Enemies/LandShark/_Unique/Street04/_Design/Character/BPChar_LandShark_Street04.Default__BPChar_LandShark_Street04_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Street04 SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street04),/Game/Enemies/LandShark/_Unique/Street04/_Design/Character/BPChar_LandShark_Street04.BPChar_LandShark_Street04_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street04),/Game/Enemies/LandShark/_Unique/Street04/_Design/Character/BPChar_LandShark_Street04.BPChar_LandShark_Street04_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Street04),/Game/Enemies/LandShark/_Unique/Street04/_Design/Character/BPChar_LandShark_Street04.BPChar_LandShark_Street04_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Street04 # BPChar_LandShark_WaterGoddess SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_WaterGoddess),/Game/Enemies/LandShark/_Unique/SarillaCompanions/_Design/Character/BPChar_LandShark_WaterGoddess.Default__BPChar_LandShark_WaterGoddess_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_WaterGoddess),/Game/Enemies/LandShark/_Unique/SarillaCompanions/_Design/Character/BPChar_LandShark_WaterGoddess.Default__BPChar_LandShark_WaterGoddess_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_WaterGoddess SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_WaterGoddess),/Game/Enemies/LandShark/_Unique/SarillaCompanions/_Design/Character/BPChar_LandShark_WaterGoddess.BPChar_LandShark_WaterGoddess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_WaterGoddess),/Game/Enemies/LandShark/_Unique/SarillaCompanions/_Design/Character/BPChar_LandShark_WaterGoddess.BPChar_LandShark_WaterGoddess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_WaterGoddess),/Game/Enemies/LandShark/_Unique/SarillaCompanions/_Design/Character/BPChar_LandShark_WaterGoddess.BPChar_LandShark_WaterGoddess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_WaterGoddess # BPChar_LandShark_Whelp SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Whelp),/Game/Enemies/LandShark/Whelp/_Design/Character/BPChar_LandShark_Whelp.Default__BPChar_LandShark_Whelp_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Whelp),/Game/Enemies/LandShark/Whelp/_Design/Character/BPChar_LandShark_Whelp.Default__BPChar_LandShark_Whelp_C,TargetableComponent.Object..TargetName,0,,BPChar_LandShark_Whelp SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Whelp),/Game/Enemies/LandShark/Whelp/_Design/Character/BPChar_LandShark_Whelp.BPChar_LandShark_Whelp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Whelp),/Game/Enemies/LandShark/Whelp/_Design/Character/BPChar_LandShark_Whelp.BPChar_LandShark_Whelp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandShark_Whelp),/Game/Enemies/LandShark/Whelp/_Design/Character/BPChar_LandShark_Whelp.BPChar_LandShark_Whelp_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandShark_Whelp # BPChar_LandSharknado_AlwaysEnemy SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_AlwaysEnemy),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_AlwaysEnemy.Default__BPChar_LandSharknado_AlwaysEnemy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_AlwaysEnemy),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_AlwaysEnemy.Default__BPChar_LandSharknado_AlwaysEnemy_C,TargetableComponent.Object..TargetName,0,,BPChar_LandSharknado_AlwaysEnemy SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_AlwaysEnemy),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_AlwaysEnemy.BPChar_LandSharknado_AlwaysEnemy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_AlwaysEnemy),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_AlwaysEnemy.BPChar_LandSharknado_AlwaysEnemy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_AlwaysEnemy),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_AlwaysEnemy.BPChar_LandSharknado_AlwaysEnemy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandSharknado_AlwaysEnemy SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_AlwaysEnemy),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_AlwaysEnemy.BPChar_LandSharknado_AlwaysEnemy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_AlwaysEnemy),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_AlwaysEnemy.BPChar_LandSharknado_AlwaysEnemy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_AlwaysEnemy),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_AlwaysEnemy.BPChar_LandSharknado_AlwaysEnemy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LandSharknado_AlwaysEnemy # BPChar_LandSharknado_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Basic),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_Basic.Default__BPChar_LandSharknado_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Basic),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_Basic.Default__BPChar_LandSharknado_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_LandSharknado_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Basic),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_Basic.BPChar_LandSharknado_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Basic),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_Basic.BPChar_LandSharknado_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Basic),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_Basic.BPChar_LandSharknado_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandSharknado_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Basic),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_Basic.BPChar_LandSharknado_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Basic),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_Basic.BPChar_LandSharknado_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Basic),/Game/PatchDLC/Indigo1/Enemies/LandShark/_Shared/_Design/Character/Landsharks/BPChar_LandSharknado_Basic.BPChar_LandSharknado_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_LandSharknado_Basic # BPChar_LandSharknado_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Boss),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_4/_Design/Character/BPChar_LandSharknado_Boss.Default__BPChar_LandSharknado_Boss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Boss),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_4/_Design/Character/BPChar_LandSharknado_Boss.Default__BPChar_LandSharknado_Boss_C,TargetableComponent.Object..TargetName,0,,BPChar_LandSharknado_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Boss),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_4/_Design/Character/BPChar_LandSharknado_Boss.BPChar_LandSharknado_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Boss),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_4/_Design/Character/BPChar_LandSharknado_Boss.BPChar_LandSharknado_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LandSharknado_Boss),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_4/_Design/Character/BPChar_LandSharknado_Boss.BPChar_LandSharknado_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LandSharknado_Boss # BPChar_LeChance_NPC SparkCharacterLoadedEntry,(1,1,0,BPChar_LeChance_NPC),/Game/NonPlayerCharacters/LeChance/_Design/Character/BPChar_LeChance_NPC.Default__BPChar_LeChance_NPC_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LeChance_NPC),/Game/NonPlayerCharacters/LeChance/_Design/Character/BPChar_LeChance_NPC.Default__BPChar_LeChance_NPC_C,TargetableComponent.Object..TargetName,0,,BPChar_LeChance_NPC # BPChar_LeChanceGhost SparkCharacterLoadedEntry,(1,1,0,BPChar_LeChanceGhost),/Game/NonPlayerCharacters/LeChance/_Design/Character/Ghost/BPChar_LeChanceGhost.Default__BPChar_LeChanceGhost_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LeChanceGhost),/Game/NonPlayerCharacters/LeChance/_Design/Character/Ghost/BPChar_LeChanceGhost.Default__BPChar_LeChanceGhost_C,TargetableComponent.Object..TargetName,0,,BPChar_LeChanceGhost # BPChar_LongBronze SparkCharacterLoadedEntry,(1,1,0,BPChar_LongBronze),/Game/Enemies/BonePirate/_Unique/LongBronze/_Design/Character/BPChar_LongBronze.Default__BPChar_LongBronze_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LongBronze),/Game/Enemies/BonePirate/_Unique/LongBronze/_Design/Character/BPChar_LongBronze.Default__BPChar_LongBronze_C,TargetableComponent.Object..TargetName,0,,BPChar_LongBronze SparkCharacterLoadedEntry,(1,1,0,BPChar_LongBronze),/Game/Enemies/BonePirate/_Unique/LongBronze/_Design/Character/BPChar_LongBronze.Default__BPChar_LongBronze_C,WoundedUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_LongBronze),/Game/Enemies/BonePirate/_Unique/LongBronze/_Design/Character/BPChar_LongBronze.BPChar_LongBronze_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_LongBronze),/Game/Enemies/BonePirate/_Unique/LongBronze/_Design/Character/BPChar_LongBronze.BPChar_LongBronze_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_LongBronze),/Game/Enemies/BonePirate/_Unique/LongBronze/_Design/Character/BPChar_LongBronze.BPChar_LongBronze_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_LongBronze # BPChar_M_NightsWatch SparkCharacterLoadedEntry,(1,1,0,BPChar_M_NightsWatch),/Game/NonPlayerCharacters/_DafGeneric/NightsWatch/_Design/Character/BPChar_M_NightsWatch.Default__BPChar_M_NightsWatch_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_M_NightsWatch),/Game/NonPlayerCharacters/_DafGeneric/NightsWatch/_Design/Character/BPChar_M_NightsWatch.Default__BPChar_M_NightsWatch_C,TargetableComponent.Object..TargetName,0,,BPChar_M_NightsWatch # BPChar_Mage SparkCharacterLoadedEntry,(1,1,0,BPChar_Mage),/Game/NonPlayerCharacters/_DafGeneric/Mage/_Design/Character/BPChar_Mage.Default__BPChar_Mage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Mage),/Game/NonPlayerCharacters/_DafGeneric/Mage/_Design/Character/BPChar_Mage.Default__BPChar_Mage_C,TargetableComponent.Object..TargetName,0,,BPChar_Mage # BPChar_MageApprentice SparkCharacterLoadedEntry,(1,1,0,BPChar_MageApprentice),/Game/NonPlayerCharacters/_DafGeneric/MageAppretice/_Design/Character/BPChar_MageApprentice.Default__BPChar_MageApprentice_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MageApprentice),/Game/NonPlayerCharacters/_DafGeneric/MageAppretice/_Design/Character/BPChar_MageApprentice.Default__BPChar_MageApprentice_C,TargetableComponent.Object..TargetName,0,,BPChar_MageApprentice # BPchar_Merek SparkCharacterLoadedEntry,(1,1,0,BPchar_Merek),/Game/NonPlayerCharacters/_DafGeneric/Merek/_Design/Character/BPchar_Merek.Default__BPChar_Merek_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPchar_Merek),/Game/NonPlayerCharacters/_DafGeneric/Merek/_Design/Character/BPchar_Merek.Default__BPChar_Merek_C,TargetableComponent.Object..TargetName,0,,BPchar_Merek # BPChar_Mervin SparkCharacterLoadedEntry,(1,1,0,BPChar_Mervin),/Game/Enemies/BoneArmy/_Unique/Mervin/_Design/Character/BPChar_Mervin.Default__BPChar_Mervin_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Mervin),/Game/Enemies/BoneArmy/_Unique/Mervin/_Design/Character/BPChar_Mervin.Default__BPChar_Mervin_C,TargetableComponent.Object..TargetName,0,,BPChar_Mervin SparkCharacterLoadedEntry,(1,1,0,BPChar_Mervin),/Game/Enemies/BoneArmy/_Unique/Mervin/_Design/Character/BPChar_Mervin.BPChar_Mervin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Mervin),/Game/Enemies/BoneArmy/_Unique/Mervin/_Design/Character/BPChar_Mervin.BPChar_Mervin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Mervin),/Game/Enemies/BoneArmy/_Unique/Mervin/_Design/Character/BPChar_Mervin.BPChar_Mervin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Mervin # BPChar_Mimic_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_Mimic_Overworld),/Game/Overworld/Enemies/Mimic/Character/BPChar_Mimic_Overworld.Default__BPChar_Mimic_Overworld_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Mimic_Overworld),/Game/Overworld/Enemies/Mimic/Character/BPChar_Mimic_Overworld.Default__BPChar_Mimic_Overworld_C,TargetableComponent.Object..TargetName,0,,BPChar_Mimic_Overworld # BPChar_MimicGraveyard SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicGraveyard),/Game/Enemies/Mimic/_Unique/Graveyard/_Design/Character/BPChar_MimicGraveyard.Default__BPChar_MimicGraveyard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicGraveyard),/Game/Enemies/Mimic/_Unique/Graveyard/_Design/Character/BPChar_MimicGraveyard.Default__BPChar_MimicGraveyard_C,TargetableComponent.Object..TargetName,0,,BPChar_MimicGraveyard SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicGraveyard),/Game/Enemies/Mimic/_Unique/Graveyard/_Design/Character/BPChar_MimicGraveyard.BPChar_MimicGraveyard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicGraveyard),/Game/Enemies/Mimic/_Unique/Graveyard/_Design/Character/BPChar_MimicGraveyard.BPChar_MimicGraveyard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicGraveyard),/Game/Enemies/Mimic/_Unique/Graveyard/_Design/Character/BPChar_MimicGraveyard.BPChar_MimicGraveyard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MimicGraveyard SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicGraveyard),/Game/Enemies/Mimic/_Unique/Graveyard/_Design/Character/BPChar_MimicGraveyard.BPChar_MimicGraveyard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicGraveyard),/Game/Enemies/Mimic/_Unique/Graveyard/_Design/Character/BPChar_MimicGraveyard.BPChar_MimicGraveyard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicGraveyard),/Game/Enemies/Mimic/_Unique/Graveyard/_Design/Character/BPChar_MimicGraveyard.BPChar_MimicGraveyard_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MimicGraveyard # BPChar_MimicTooth SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicTooth),/Game/Enemies/Mimic/_Unique/Tooth/_Design/Character/BPChar_MimicTooth.Default__BPChar_MimicTooth_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicTooth),/Game/Enemies/Mimic/_Unique/Tooth/_Design/Character/BPChar_MimicTooth.Default__BPChar_MimicTooth_C,TargetableComponent.Object..TargetName,0,,BPChar_MimicTooth SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicTooth),/Game/Enemies/Mimic/_Unique/Tooth/_Design/Character/BPChar_MimicTooth.BPChar_MimicTooth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicTooth),/Game/Enemies/Mimic/_Unique/Tooth/_Design/Character/BPChar_MimicTooth.BPChar_MimicTooth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicTooth),/Game/Enemies/Mimic/_Unique/Tooth/_Design/Character/BPChar_MimicTooth.BPChar_MimicTooth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MimicTooth SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicTooth),/Game/Enemies/Mimic/_Unique/Tooth/_Design/Character/BPChar_MimicTooth.BPChar_MimicTooth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicTooth),/Game/Enemies/Mimic/_Unique/Tooth/_Design/Character/BPChar_MimicTooth.BPChar_MimicTooth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MimicTooth),/Game/Enemies/Mimic/_Unique/Tooth/_Design/Character/BPChar_MimicTooth.BPChar_MimicTooth_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MimicTooth # BPChar_MurderHobosWizard SparkCharacterLoadedEntry,(1,1,0,BPChar_MurderHobosWizard),/Game/NonPlayerCharacters/_DafGeneric/MurderHoboWizard/_Design/Character/BPChar_MurderHobosWizard.Default__BPChar_MurderHobosWizard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MurderHobosWizard),/Game/NonPlayerCharacters/_DafGeneric/MurderHoboWizard/_Design/Character/BPChar_MurderHobosWizard.Default__BPChar_MurderHobosWizard_C,TargetableComponent.Object..TargetName,0,,BPChar_MurderHobosWizard # BPChar_Mushroom_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom_Bounty01),/Game/Enemies/Mushroom/_Unique/Bounty01/_Design/Character/BPChar_Mushroom_Bounty01.Default__BPChar_Mushroom_Bounty01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom_Bounty01),/Game/Enemies/Mushroom/_Unique/Bounty01/_Design/Character/BPChar_Mushroom_Bounty01.Default__BPChar_Mushroom_Bounty01_C,TargetableComponent.Object..TargetName,0,,BPChar_Mushroom_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom_Bounty01),/Game/Enemies/Mushroom/_Unique/Bounty01/_Design/Character/BPChar_Mushroom_Bounty01.BPChar_Mushroom_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom_Bounty01),/Game/Enemies/Mushroom/_Unique/Bounty01/_Design/Character/BPChar_Mushroom_Bounty01.BPChar_Mushroom_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom_Bounty01),/Game/Enemies/Mushroom/_Unique/Bounty01/_Design/Character/BPChar_Mushroom_Bounty01.BPChar_Mushroom_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Mushroom_Bounty01 SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom_Bounty01),/Game/Enemies/Mushroom/_Unique/Bounty01/_Design/Character/BPChar_Mushroom_Bounty01.BPChar_Mushroom_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom_Bounty01),/Game/Enemies/Mushroom/_Unique/Bounty01/_Design/Character/BPChar_Mushroom_Bounty01.BPChar_Mushroom_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom_Bounty01),/Game/Enemies/Mushroom/_Unique/Bounty01/_Design/Character/BPChar_Mushroom_Bounty01.BPChar_Mushroom_Bounty01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Mushroom_Bounty01 # BPChar_Mushroom_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom_Overworld),/Game/Overworld/Enemies/Mushroom/Character/BPChar_Mushroom_Overworld.Default__BPChar_Mushroom_Overworld_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Mushroom_Overworld),/Game/Overworld/Enemies/Mushroom/Character/BPChar_Mushroom_Overworld.Default__BPChar_Mushroom_Overworld_C,TargetableComponent.Object..TargetName,0,,BPChar_Mushroom_Overworld # BPChar_MushroomAncient SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomAncient),/Game/Enemies/Mushroom/_Unique/Ancient/_Design/Character/BPChar_MushroomAncient.Default__BPChar_MushroomAncient_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomAncient),/Game/Enemies/Mushroom/_Unique/Ancient/_Design/Character/BPChar_MushroomAncient.Default__BPChar_MushroomAncient_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomAncient SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomAncient),/Game/Enemies/Mushroom/_Unique/Ancient/_Design/Character/BPChar_MushroomAncient.BPChar_MushroomAncient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomAncient),/Game/Enemies/Mushroom/_Unique/Ancient/_Design/Character/BPChar_MushroomAncient.BPChar_MushroomAncient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomAncient),/Game/Enemies/Mushroom/_Unique/Ancient/_Design/Character/BPChar_MushroomAncient.BPChar_MushroomAncient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomAncient SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomAncient),/Game/Enemies/Mushroom/_Unique/Ancient/_Design/Character/BPChar_MushroomAncient.BPChar_MushroomAncient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomAncient),/Game/Enemies/Mushroom/_Unique/Ancient/_Design/Character/BPChar_MushroomAncient.BPChar_MushroomAncient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomAncient),/Game/Enemies/Mushroom/_Unique/Ancient/_Design/Character/BPChar_MushroomAncient.BPChar_MushroomAncient_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_MushroomAncient # BPChar_MushroomBeefShroom SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomBeefShroom),/Game/Enemies/Mushroom/BeefShroom/_Design/Character/BPChar_MushroomBeefShroom.Default__BPChar_MushroomBeefShroom_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomBeefShroom),/Game/Enemies/Mushroom/BeefShroom/_Design/Character/BPChar_MushroomBeefShroom.Default__BPChar_MushroomBeefShroom_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomBeefShroom SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomBeefShroom),/Game/Enemies/Mushroom/BeefShroom/_Design/Character/BPChar_MushroomBeefShroom.BPChar_MushroomBeefShroom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomBeefShroom),/Game/Enemies/Mushroom/BeefShroom/_Design/Character/BPChar_MushroomBeefShroom.BPChar_MushroomBeefShroom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomBeefShroom),/Game/Enemies/Mushroom/BeefShroom/_Design/Character/BPChar_MushroomBeefShroom.BPChar_MushroomBeefShroom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomBeefShroom # BPChar_MushroomColony SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomColony),/Game/Enemies/Mushroom/Colony/_Design/Character/BPChar_MushroomColony.Default__BPChar_MushroomColony_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomColony),/Game/Enemies/Mushroom/Colony/_Design/Character/BPChar_MushroomColony.Default__BPChar_MushroomColony_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomColony SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomColony),/Game/Enemies/Mushroom/Colony/_Design/Character/BPChar_MushroomColony.BPChar_MushroomColony_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomColony),/Game/Enemies/Mushroom/Colony/_Design/Character/BPChar_MushroomColony.BPChar_MushroomColony_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomColony),/Game/Enemies/Mushroom/Colony/_Design/Character/BPChar_MushroomColony.BPChar_MushroomColony_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomColony # BPChar_MushroomExploder SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomExploder),/Game/Enemies/Mushroom/Exploder/_Design/Character/BPChar_MushroomExploder.Default__BPChar_MushroomExploder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomExploder),/Game/Enemies/Mushroom/Exploder/_Design/Character/BPChar_MushroomExploder.Default__BPChar_MushroomExploder_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomExploder SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomExploder),/Game/Enemies/Mushroom/Exploder/_Design/Character/BPChar_MushroomExploder.BPChar_MushroomExploder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomExploder),/Game/Enemies/Mushroom/Exploder/_Design/Character/BPChar_MushroomExploder.BPChar_MushroomExploder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomExploder),/Game/Enemies/Mushroom/Exploder/_Design/Character/BPChar_MushroomExploder.BPChar_MushroomExploder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomExploder # BPChar_MushroomHealer SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomHealer),/Game/Enemies/Mushroom/_Unique/Healer/_Design/Character/BPChar_MushroomHealer.Default__BPChar_MushroomHealer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomHealer),/Game/Enemies/Mushroom/_Unique/Healer/_Design/Character/BPChar_MushroomHealer.Default__BPChar_MushroomHealer_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomHealer SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomHealer),/Game/Enemies/Mushroom/_Unique/Healer/_Design/Character/BPChar_MushroomHealer.BPChar_MushroomHealer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomHealer),/Game/Enemies/Mushroom/_Unique/Healer/_Design/Character/BPChar_MushroomHealer.BPChar_MushroomHealer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomHealer),/Game/Enemies/Mushroom/_Unique/Healer/_Design/Character/BPChar_MushroomHealer.BPChar_MushroomHealer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomHealer # BPChar_MushroomIronShroomlet SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomIronShroomlet),/Game/Enemies/Mushroom/IronShroomlet/_Design/Character/BPChar_MushroomIronShroomlet.Default__BPChar_MushroomIronShroomlet_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomIronShroomlet),/Game/Enemies/Mushroom/IronShroomlet/_Design/Character/BPChar_MushroomIronShroomlet.Default__BPChar_MushroomIronShroomlet_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomIronShroomlet SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomIronShroomlet),/Game/Enemies/Mushroom/IronShroomlet/_Design/Character/BPChar_MushroomIronShroomlet.BPChar_MushroomIronShroomlet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomIronShroomlet),/Game/Enemies/Mushroom/IronShroomlet/_Design/Character/BPChar_MushroomIronShroomlet.BPChar_MushroomIronShroomlet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomIronShroomlet),/Game/Enemies/Mushroom/IronShroomlet/_Design/Character/BPChar_MushroomIronShroomlet.BPChar_MushroomIronShroomlet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomIronShroomlet # BPChar_MushroomLootShroomlet SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomLootShroomlet),/Game/Enemies/Mushroom/LootShroomlet/_Design/Character/BPChar_MushroomLootShroomlet.Default__BPChar_MushroomLootShroomlet_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomLootShroomlet),/Game/Enemies/Mushroom/LootShroomlet/_Design/Character/BPChar_MushroomLootShroomlet.Default__BPChar_MushroomLootShroomlet_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomLootShroomlet SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomLootShroomlet),/Game/Enemies/Mushroom/LootShroomlet/_Design/Character/BPChar_MushroomLootShroomlet.BPChar_MushroomLootShroomlet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomLootShroomlet),/Game/Enemies/Mushroom/LootShroomlet/_Design/Character/BPChar_MushroomLootShroomlet.BPChar_MushroomLootShroomlet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomLootShroomlet),/Game/Enemies/Mushroom/LootShroomlet/_Design/Character/BPChar_MushroomLootShroomlet.BPChar_MushroomLootShroomlet_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomLootShroomlet # BPChar_MushroomMagic SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomMagic),/Game/Enemies/Mushroom/Magic/_Design/Character/BPChar_MushroomMagic.Default__BPChar_MushroomMagic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomMagic),/Game/Enemies/Mushroom/Magic/_Design/Character/BPChar_MushroomMagic.Default__BPChar_MushroomMagic_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomMagic SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomMagic),/Game/Enemies/Mushroom/Magic/_Design/Character/BPChar_MushroomMagic.BPChar_MushroomMagic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomMagic),/Game/Enemies/Mushroom/Magic/_Design/Character/BPChar_MushroomMagic.BPChar_MushroomMagic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomMagic),/Game/Enemies/Mushroom/Magic/_Design/Character/BPChar_MushroomMagic.BPChar_MushroomMagic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomMagic # BPChar_MushroomMortar SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomMortar),/Game/Enemies/Mushroom/Mortar/_Design/Character/BPChar_MushroomMortar.Default__BPChar_MushroomMortar_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomMortar),/Game/Enemies/Mushroom/Mortar/_Design/Character/BPChar_MushroomMortar.Default__BPChar_MushroomMortar_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomMortar SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomMortar),/Game/Enemies/Mushroom/Mortar/_Design/Character/BPChar_MushroomMortar.BPChar_MushroomMortar_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomMortar),/Game/Enemies/Mushroom/Mortar/_Design/Character/BPChar_MushroomMortar.BPChar_MushroomMortar_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomMortar),/Game/Enemies/Mushroom/Mortar/_Design/Character/BPChar_MushroomMortar.BPChar_MushroomMortar_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomMortar # BPChar_MushroomSpawnling SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomSpawnling),/Game/Enemies/Mushroom/Spawnling/_Design/Character/BPChar_MushroomSpawnling.Default__BPChar_MushroomSpawnling_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomSpawnling),/Game/Enemies/Mushroom/Spawnling/_Design/Character/BPChar_MushroomSpawnling.Default__BPChar_MushroomSpawnling_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomSpawnling SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomSpawnling),/Game/Enemies/Mushroom/Spawnling/_Design/Character/BPChar_MushroomSpawnling.BPChar_MushroomSpawnling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomSpawnling),/Game/Enemies/Mushroom/Spawnling/_Design/Character/BPChar_MushroomSpawnling.BPChar_MushroomSpawnling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomSpawnling),/Game/Enemies/Mushroom/Spawnling/_Design/Character/BPChar_MushroomSpawnling.BPChar_MushroomSpawnling_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomSpawnling # BPChar_MushroomSwatter SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomSwatter),/Game/Enemies/Mushroom/Swatter/_Design/Character/BPChar_MushroomSwatter.Default__BPChar_MushroomSwatter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomSwatter),/Game/Enemies/Mushroom/Swatter/_Design/Character/BPChar_MushroomSwatter.Default__BPChar_MushroomSwatter_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomSwatter SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomSwatter),/Game/Enemies/Mushroom/Swatter/_Design/Character/BPChar_MushroomSwatter.BPChar_MushroomSwatter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomSwatter),/Game/Enemies/Mushroom/Swatter/_Design/Character/BPChar_MushroomSwatter.BPChar_MushroomSwatter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomSwatter),/Game/Enemies/Mushroom/Swatter/_Design/Character/BPChar_MushroomSwatter.BPChar_MushroomSwatter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomSwatter # BPChar_MushroomZombie SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomZombie),/Game/Enemies/Mushroom/Zombie/_Design/Character/BPChar_MushroomZombie.Default__BPChar_MushroomZombie_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomZombie),/Game/Enemies/Mushroom/Zombie/_Design/Character/BPChar_MushroomZombie.Default__BPChar_MushroomZombie_C,TargetableComponent.Object..TargetName,0,,BPChar_MushroomZombie SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomZombie),/Game/Enemies/Mushroom/Zombie/_Design/Character/BPChar_MushroomZombie.BPChar_MushroomZombie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomZombie),/Game/Enemies/Mushroom/Zombie/_Design/Character/BPChar_MushroomZombie.BPChar_MushroomZombie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_MushroomZombie),/Game/Enemies/Mushroom/Zombie/_Design/Character/BPChar_MushroomZombie.BPChar_MushroomZombie_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_MushroomZombie # BPChar_Naga_AvatarofFire SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_AvatarofFire),/Game/Enemies/Naga/_Unique/AvatarofFire/_Design/Character/BPChar_Naga_AvatarofFire.Default__BPChar_Naga_AvatarofFire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_AvatarofFire),/Game/Enemies/Naga/_Unique/AvatarofFire/_Design/Character/BPChar_Naga_AvatarofFire.Default__BPChar_Naga_AvatarofFire_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_AvatarofFire SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_AvatarofFire),/Game/Enemies/Naga/_Unique/AvatarofFire/_Design/Character/BPChar_Naga_AvatarofFire.BPChar_Naga_AvatarofFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_AvatarofFire),/Game/Enemies/Naga/_Unique/AvatarofFire/_Design/Character/BPChar_Naga_AvatarofFire.BPChar_Naga_AvatarofFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_AvatarofFire),/Game/Enemies/Naga/_Unique/AvatarofFire/_Design/Character/BPChar_Naga_AvatarofFire.BPChar_Naga_AvatarofFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_AvatarofFire # BPChar_Naga_AvatarofWater SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_AvatarofWater),/Game/Enemies/Naga/_Unique/AvatarofWater/_Design/Character/BPChar_Naga_AvatarofWater.Default__BPChar_Naga_AvatarofWater_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_AvatarofWater),/Game/Enemies/Naga/_Unique/AvatarofWater/_Design/Character/BPChar_Naga_AvatarofWater.Default__BPChar_Naga_AvatarofWater_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_AvatarofWater SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_AvatarofWater),/Game/Enemies/Naga/_Unique/AvatarofWater/_Design/Character/BPChar_Naga_AvatarofWater.BPChar_Naga_AvatarofWater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_AvatarofWater),/Game/Enemies/Naga/_Unique/AvatarofWater/_Design/Character/BPChar_Naga_AvatarofWater.BPChar_Naga_AvatarofWater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_AvatarofWater),/Game/Enemies/Naga/_Unique/AvatarofWater/_Design/Character/BPChar_Naga_AvatarofWater.BPChar_Naga_AvatarofWater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_AvatarofWater # BPChar_Naga_Karen SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_Karen),/Game/Enemies/Naga/_Unique/Karen/_Design/Character/BPChar_Naga_Karen.Default__BPChar_Naga_Karen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_Karen),/Game/Enemies/Naga/_Unique/Karen/_Design/Character/BPChar_Naga_Karen.Default__BPChar_Naga_Karen_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_Karen SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_Karen),/Game/Enemies/Naga/_Unique/Karen/_Design/Character/BPChar_Naga_Karen.BPChar_Naga_Karen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_Karen),/Game/Enemies/Naga/_Unique/Karen/_Design/Character/BPChar_Naga_Karen.BPChar_Naga_Karen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_Karen),/Game/Enemies/Naga/_Unique/Karen/_Design/Character/BPChar_Naga_Karen.BPChar_Naga_Karen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_Karen # BPChar_Naga_Loretta SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_Loretta),/Game/Enemies/Naga/_Unique/Loretta/_Design/Character/BPChar_Naga_Loretta.Default__BPChar_Naga_Loretta_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_Loretta),/Game/Enemies/Naga/_Unique/Loretta/_Design/Character/BPChar_Naga_Loretta.Default__BPChar_Naga_Loretta_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_Loretta SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_Loretta),/Game/Enemies/Naga/_Unique/Loretta/_Design/Character/BPChar_Naga_Loretta.BPChar_Naga_Loretta_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_Loretta),/Game/Enemies/Naga/_Unique/Loretta/_Design/Character/BPChar_Naga_Loretta.BPChar_Naga_Loretta_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_Loretta),/Game/Enemies/Naga/_Unique/Loretta/_Design/Character/BPChar_Naga_Loretta.BPChar_Naga_Loretta_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_Loretta # BPChar_Naga_ObeliskAqua SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskAqua),/Game/Enemies/Naga/_Unique/ObeliskAqua/_Design/Character/BPChar_Naga_ObeliskAqua.Default__BPChar_Naga_ObeliskAqua_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskAqua),/Game/Enemies/Naga/_Unique/ObeliskAqua/_Design/Character/BPChar_Naga_ObeliskAqua.Default__BPChar_Naga_ObeliskAqua_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_ObeliskAqua SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskAqua),/Game/Enemies/Naga/_Unique/ObeliskAqua/_Design/Character/BPChar_Naga_ObeliskAqua.BPChar_Naga_ObeliskAqua_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskAqua),/Game/Enemies/Naga/_Unique/ObeliskAqua/_Design/Character/BPChar_Naga_ObeliskAqua.BPChar_Naga_ObeliskAqua_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskAqua),/Game/Enemies/Naga/_Unique/ObeliskAqua/_Design/Character/BPChar_Naga_ObeliskAqua.BPChar_Naga_ObeliskAqua_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_ObeliskAqua SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskAqua),/Game/Enemies/Naga/_Unique/ObeliskAqua/_Design/Character/BPChar_Naga_ObeliskAqua.BPChar_Naga_ObeliskAqua_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskAqua),/Game/Enemies/Naga/_Unique/ObeliskAqua/_Design/Character/BPChar_Naga_ObeliskAqua.BPChar_Naga_ObeliskAqua_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskAqua),/Game/Enemies/Naga/_Unique/ObeliskAqua/_Design/Character/BPChar_Naga_ObeliskAqua.BPChar_Naga_ObeliskAqua_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Naga_ObeliskAqua # BPChar_Naga_ObeliskDesert SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskDesert),/Game/Enemies/Naga/_Unique/ObeliskDesert/_Design/Character/BPChar_Naga_ObeliskDesert.Default__BPChar_Naga_ObeliskDesert_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskDesert),/Game/Enemies/Naga/_Unique/ObeliskDesert/_Design/Character/BPChar_Naga_ObeliskDesert.Default__BPChar_Naga_ObeliskDesert_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_ObeliskDesert SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskDesert),/Game/Enemies/Naga/_Unique/ObeliskDesert/_Design/Character/BPChar_Naga_ObeliskDesert.BPChar_Naga_ObeliskDesert_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskDesert),/Game/Enemies/Naga/_Unique/ObeliskDesert/_Design/Character/BPChar_Naga_ObeliskDesert.BPChar_Naga_ObeliskDesert_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskDesert),/Game/Enemies/Naga/_Unique/ObeliskDesert/_Design/Character/BPChar_Naga_ObeliskDesert.BPChar_Naga_ObeliskDesert_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_ObeliskDesert SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskDesert),/Game/Enemies/Naga/_Unique/ObeliskDesert/_Design/Character/BPChar_Naga_ObeliskDesert.BPChar_Naga_ObeliskDesert_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskDesert),/Game/Enemies/Naga/_Unique/ObeliskDesert/_Design/Character/BPChar_Naga_ObeliskDesert.BPChar_Naga_ObeliskDesert_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ObeliskDesert),/Game/Enemies/Naga/_Unique/ObeliskDesert/_Design/Character/BPChar_Naga_ObeliskDesert.BPChar_Naga_ObeliskDesert_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Naga_ObeliskDesert # BPChar_Naga_SeasideMaid SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_SeasideMaid),/Game/Enemies/Naga/_Unique/SeasideMaid/_Design/Character/BPChar_Naga_SeasideMaid.Default__BPChar_Naga_SeasideMaid_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_SeasideMaid),/Game/Enemies/Naga/_Unique/SeasideMaid/_Design/Character/BPChar_Naga_SeasideMaid.Default__BPChar_Naga_SeasideMaid_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_SeasideMaid # BPChar_Naga_ShockedWaterClone SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ShockedWaterClone),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/Electrified_Water_Clones/BPChar_Naga_ShockedWaterClone.Default__BPChar_Naga_ShockedWaterClone_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ShockedWaterClone),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/Electrified_Water_Clones/BPChar_Naga_ShockedWaterClone.Default__BPChar_Naga_ShockedWaterClone_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_ShockedWaterClone SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ShockedWaterClone),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/Electrified_Water_Clones/BPChar_Naga_ShockedWaterClone.BPChar_Naga_ShockedWaterClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ShockedWaterClone),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/Electrified_Water_Clones/BPChar_Naga_ShockedWaterClone.BPChar_Naga_ShockedWaterClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_ShockedWaterClone),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/Electrified_Water_Clones/BPChar_Naga_ShockedWaterClone.BPChar_Naga_ShockedWaterClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_ShockedWaterClone # BPChar_Naga_SoulEater SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_SoulEater),/Game/Enemies/Naga/_Unique/SoulEater/_Design/Character/BPChar_Naga_SoulEater.Default__BPChar_Naga_SoulEater_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_SoulEater),/Game/Enemies/Naga/_Unique/SoulEater/_Design/Character/BPChar_Naga_SoulEater.Default__BPChar_Naga_SoulEater_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_SoulEater SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_SoulEater),/Game/Enemies/Naga/_Unique/SoulEater/_Design/Character/BPChar_Naga_SoulEater.BPChar_Naga_SoulEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_SoulEater),/Game/Enemies/Naga/_Unique/SoulEater/_Design/Character/BPChar_Naga_SoulEater.BPChar_Naga_SoulEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_SoulEater),/Game/Enemies/Naga/_Unique/SoulEater/_Design/Character/BPChar_Naga_SoulEater.BPChar_Naga_SoulEater_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_SoulEater # BPChar_Naga_StandardBearerAir SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerAir),/Game/Enemies/Naga/_Unique/StandardBearerAir/_Design/Character/BPChar_Naga_StandardBearerAir.Default__BPChar_Naga_StandardBearerAir_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerAir),/Game/Enemies/Naga/_Unique/StandardBearerAir/_Design/Character/BPChar_Naga_StandardBearerAir.Default__BPChar_Naga_StandardBearerAir_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_StandardBearerAir SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerAir),/Game/Enemies/Naga/_Unique/StandardBearerAir/_Design/Character/BPChar_Naga_StandardBearerAir.BPChar_Naga_StandardBearerAir_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerAir),/Game/Enemies/Naga/_Unique/StandardBearerAir/_Design/Character/BPChar_Naga_StandardBearerAir.BPChar_Naga_StandardBearerAir_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerAir),/Game/Enemies/Naga/_Unique/StandardBearerAir/_Design/Character/BPChar_Naga_StandardBearerAir.BPChar_Naga_StandardBearerAir_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_StandardBearerAir # BPChar_Naga_StandardBearerFire SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerFire),/Game/Enemies/Naga/_Unique/StandardBearerFire/_Design/Character/BPChar_Naga_StandardBearerFire.Default__BPChar_Naga_StandardBearerFire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerFire),/Game/Enemies/Naga/_Unique/StandardBearerFire/_Design/Character/BPChar_Naga_StandardBearerFire.Default__BPChar_Naga_StandardBearerFire_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_StandardBearerFire SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerFire),/Game/Enemies/Naga/_Unique/StandardBearerFire/_Design/Character/BPChar_Naga_StandardBearerFire.BPChar_Naga_StandardBearerFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerFire),/Game/Enemies/Naga/_Unique/StandardBearerFire/_Design/Character/BPChar_Naga_StandardBearerFire.BPChar_Naga_StandardBearerFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerFire),/Game/Enemies/Naga/_Unique/StandardBearerFire/_Design/Character/BPChar_Naga_StandardBearerFire.BPChar_Naga_StandardBearerFire_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_StandardBearerFire # BPChar_Naga_StandardBearerSand SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerSand),/Game/Enemies/Naga/_Unique/StandardBearerSand/_Design/Character/BPChar_Naga_StandardBearerSand.Default__BPChar_Naga_StandardBearerSand_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerSand),/Game/Enemies/Naga/_Unique/StandardBearerSand/_Design/Character/BPChar_Naga_StandardBearerSand.Default__BPChar_Naga_StandardBearerSand_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_StandardBearerSand SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerSand),/Game/Enemies/Naga/_Unique/StandardBearerSand/_Design/Character/BPChar_Naga_StandardBearerSand.BPChar_Naga_StandardBearerSand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerSand),/Game/Enemies/Naga/_Unique/StandardBearerSand/_Design/Character/BPChar_Naga_StandardBearerSand.BPChar_Naga_StandardBearerSand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_StandardBearerSand),/Game/Enemies/Naga/_Unique/StandardBearerSand/_Design/Character/BPChar_Naga_StandardBearerSand.BPChar_Naga_StandardBearerSand_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_StandardBearerSand # BPChar_Naga_WaterClone SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterClone),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/Water_Clones/BPChar_Naga_WaterClone.Default__BPChar_Naga_WaterClone_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterClone),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/Water_Clones/BPChar_Naga_WaterClone.Default__BPChar_Naga_WaterClone_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_WaterClone SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterClone),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/Water_Clones/BPChar_Naga_WaterClone.BPChar_Naga_WaterClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterClone),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/Water_Clones/BPChar_Naga_WaterClone.BPChar_Naga_WaterClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterClone),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/Water_Clones/BPChar_Naga_WaterClone.BPChar_Naga_WaterClone_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_WaterClone # BPChar_Naga_WaterGoddess SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess.Default__BPChar_Naga_WaterGoddess_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess.Default__BPChar_Naga_WaterGoddess_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_WaterGoddess SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess.BPChar_Naga_WaterGoddess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess.BPChar_Naga_WaterGoddess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess.BPChar_Naga_WaterGoddess_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_WaterGoddess # BPChar_Naga_WaterGoddess_Run SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess_Run),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess_Run.Default__BPChar_Naga_WaterGoddess_Run_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess_Run),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess_Run.Default__BPChar_Naga_WaterGoddess_Run_C,TargetableComponent.Object..TargetName,0,,BPChar_Naga_WaterGoddess_Run SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess_Run),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess_Run.BPChar_Naga_WaterGoddess_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess_Run),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess_Run.BPChar_Naga_WaterGoddess_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess_Run),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess_Run.BPChar_Naga_WaterGoddess_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Naga_WaterGoddess_Run SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess_Run),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess_Run.BPChar_Naga_WaterGoddess_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess_Run),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess_Run.BPChar_Naga_WaterGoddess_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Naga_WaterGoddess_Run),/Game/Enemies/Naga/_Unique/WaterGoddess/_Design/Character/BPChar_Naga_WaterGoddess_Run.BPChar_Naga_WaterGoddess_Run_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Naga_WaterGoddess_Run # BPChar_NagaArchmage SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArchmage),/Game/Enemies/Naga/Archmage/_Design/Character/BPChar_NagaArchmage.Default__BPChar_NagaArchmage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArchmage),/Game/Enemies/Naga/Archmage/_Design/Character/BPChar_NagaArchmage.Default__BPChar_NagaArchmage_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaArchmage SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArchmage),/Game/Enemies/Naga/Archmage/_Design/Character/BPChar_NagaArchmage.BPChar_NagaArchmage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArchmage),/Game/Enemies/Naga/Archmage/_Design/Character/BPChar_NagaArchmage.BPChar_NagaArchmage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArchmage),/Game/Enemies/Naga/Archmage/_Design/Character/BPChar_NagaArchmage.BPChar_NagaArchmage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaArchmage # BPChar_NagaArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArmored),/Game/Enemies/Naga/Armored/_Design/Character/BPChar_NagaArmored.Default__BPChar_NagaArmored_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArmored),/Game/Enemies/Naga/Armored/_Design/Character/BPChar_NagaArmored.Default__BPChar_NagaArmored_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaArmored SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArmored),/Game/Enemies/Naga/Armored/_Design/Character/BPChar_NagaArmored.BPChar_NagaArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArmored),/Game/Enemies/Naga/Armored/_Design/Character/BPChar_NagaArmored.BPChar_NagaArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArmored),/Game/Enemies/Naga/Armored/_Design/Character/BPChar_NagaArmored.BPChar_NagaArmored_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaArmored # BPChar_NagaArmy_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArmy_Overworld),/Game/Overworld/Enemies/Naga/Character/BPChar_NagaArmy_Overworld.Default__BPChar_NagaArmy_Overworld_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArmy_Overworld),/Game/Overworld/Enemies/Naga/Character/BPChar_NagaArmy_Overworld.Default__BPChar_NagaArmy_Overworld_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaArmy_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArmy_Overworld),/Game/Overworld/Enemies/Naga/Character/BPChar_NagaArmy_Overworld.BPChar_NagaArmy_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArmy_Overworld),/Game/Overworld/Enemies/Naga/Character/BPChar_NagaArmy_Overworld.BPChar_NagaArmy_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaArmy_Overworld),/Game/Overworld/Enemies/Naga/Character/BPChar_NagaArmy_Overworld.BPChar_NagaArmy_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaArmy_Overworld # BPChar_NagaAssassin SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaAssassin),/Game/Enemies/Naga/Assassin/_Design/Character/BPChar_NagaAssassin.Default__BPChar_NagaAssassin_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaAssassin),/Game/Enemies/Naga/Assassin/_Design/Character/BPChar_NagaAssassin.Default__BPChar_NagaAssassin_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaAssassin SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaAssassin),/Game/Enemies/Naga/Assassin/_Design/Character/BPChar_NagaAssassin.BPChar_NagaAssassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaAssassin),/Game/Enemies/Naga/Assassin/_Design/Character/BPChar_NagaAssassin.BPChar_NagaAssassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaAssassin),/Game/Enemies/Naga/Assassin/_Design/Character/BPChar_NagaAssassin.BPChar_NagaAssassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaAssassin # BPChar_NagaBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaBasic),/Game/Enemies/Naga/Basic/_Design/Character/BPChar_NagaBasic.Default__BPChar_NagaBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaBasic),/Game/Enemies/Naga/Basic/_Design/Character/BPChar_NagaBasic.Default__BPChar_NagaBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaBasic),/Game/Enemies/Naga/Basic/_Design/Character/BPChar_NagaBasic.BPChar_NagaBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaBasic),/Game/Enemies/Naga/Basic/_Design/Character/BPChar_NagaBasic.BPChar_NagaBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaBasic),/Game/Enemies/Naga/Basic/_Design/Character/BPChar_NagaBasic.BPChar_NagaBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaBasic # BPChar_NagaChampion SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaChampion),/Game/Enemies/Naga/Champion/_Design/Character/BPChar_NagaChampion.Default__BPChar_NagaChampion_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaChampion),/Game/Enemies/Naga/Champion/_Design/Character/BPChar_NagaChampion.Default__BPChar_NagaChampion_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaChampion SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaChampion),/Game/Enemies/Naga/Champion/_Design/Character/BPChar_NagaChampion.BPChar_NagaChampion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaChampion),/Game/Enemies/Naga/Champion/_Design/Character/BPChar_NagaChampion.BPChar_NagaChampion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaChampion),/Game/Enemies/Naga/Champion/_Design/Character/BPChar_NagaChampion.BPChar_NagaChampion_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaChampion # BPChar_NagaCleric SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCleric),/Game/Enemies/Naga/Cleric/_Design/Character/BPChar_NagaCleric.Default__BPChar_NagaCleric_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCleric),/Game/Enemies/Naga/Cleric/_Design/Character/BPChar_NagaCleric.Default__BPChar_NagaCleric_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaCleric SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCleric),/Game/Enemies/Naga/Cleric/_Design/Character/BPChar_NagaCleric.BPChar_NagaCleric_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCleric),/Game/Enemies/Naga/Cleric/_Design/Character/BPChar_NagaCleric.BPChar_NagaCleric_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCleric),/Game/Enemies/Naga/Cleric/_Design/Character/BPChar_NagaCleric.BPChar_NagaCleric_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaCleric # BPChar_NagaColossusBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaColossusBasic),/Game/Enemies/Naga/_Unique/ColossusAdds/_Design/Character/BPChar_NagaColossusBasic.Default__BPChar_NagaColossusBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaColossusBasic),/Game/Enemies/Naga/_Unique/ColossusAdds/_Design/Character/BPChar_NagaColossusBasic.Default__BPChar_NagaColossusBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaColossusBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaColossusBasic),/Game/Enemies/Naga/_Unique/ColossusAdds/_Design/Character/BPChar_NagaColossusBasic.BPChar_NagaColossusBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaColossusBasic),/Game/Enemies/Naga/_Unique/ColossusAdds/_Design/Character/BPChar_NagaColossusBasic.BPChar_NagaColossusBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaColossusBasic),/Game/Enemies/Naga/_Unique/ColossusAdds/_Design/Character/BPChar_NagaColossusBasic.BPChar_NagaColossusBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaColossusBasic # BPChar_NagaJavelineer SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaJavelineer),/Game/Enemies/Naga/Javelineer/_Design/Character/BPChar_NagaJavelineer.Default__BPChar_NagaJavelineer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaJavelineer),/Game/Enemies/Naga/Javelineer/_Design/Character/BPChar_NagaJavelineer.Default__BPChar_NagaJavelineer_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaJavelineer SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaJavelineer),/Game/Enemies/Naga/Javelineer/_Design/Character/BPChar_NagaJavelineer.BPChar_NagaJavelineer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaJavelineer),/Game/Enemies/Naga/Javelineer/_Design/Character/BPChar_NagaJavelineer.BPChar_NagaJavelineer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaJavelineer),/Game/Enemies/Naga/Javelineer/_Design/Character/BPChar_NagaJavelineer.BPChar_NagaJavelineer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaJavelineer # BPChar_NagaColossusJavalineer SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaColossusJavalineer),/Game/Enemies/Naga/_Unique/ColossusAdds/_Design/Character/BPChar_NagaColossusJavalineer.Default__BPChar_NagaColossusJavalineer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaColossusJavalineer),/Game/Enemies/Naga/_Unique/ColossusAdds/_Design/Character/BPChar_NagaColossusJavalineer.Default__BPChar_NagaColossusJavalineer_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaColossusJavalineer SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaColossusJavalineer),/Game/Enemies/Naga/_Unique/ColossusAdds/_Design/Character/BPChar_NagaColossusJavalineer.BPChar_NagaColossusJavalineer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaColossusJavalineer),/Game/Enemies/Naga/_Unique/ColossusAdds/_Design/Character/BPChar_NagaColossusJavalineer.BPChar_NagaColossusJavalineer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaColossusJavalineer),/Game/Enemies/Naga/_Unique/ColossusAdds/_Design/Character/BPChar_NagaColossusJavalineer.BPChar_NagaColossusJavalineer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaColossusJavalineer # BPChar_NagaCultist SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCultist),/Game/Enemies/Naga/_Unique/NagaCultist/_Design/Character/BPChar_NagaCultist.Default__BPChar_NagaCultist_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCultist),/Game/Enemies/Naga/_Unique/NagaCultist/_Design/Character/BPChar_NagaCultist.Default__BPChar_NagaCultist_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaCultist SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCultist),/Game/Enemies/Naga/_Unique/NagaCultist/_Design/Character/BPChar_NagaCultist.BPChar_NagaCultist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCultist),/Game/Enemies/Naga/_Unique/NagaCultist/_Design/Character/BPChar_NagaCultist.BPChar_NagaCultist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCultist),/Game/Enemies/Naga/_Unique/NagaCultist/_Design/Character/BPChar_NagaCultist.BPChar_NagaCultist_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaCultist # BPChar_NagaCurator SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCurator),/Game/Enemies/Naga/_Unique/NPC_Curator/_Design/Character/BPChar_NagaCurator.Default__BPChar_NagaCurator_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaCurator),/Game/Enemies/Naga/_Unique/NPC_Curator/_Design/Character/BPChar_NagaCurator.Default__BPChar_NagaCurator_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaCurator # BPChar_NagaGuardBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaGuardBadass),/Game/Enemies/Naga/GuardBadass/_Design/Character/BPChar_NagaGuardBadass.Default__BPChar_NagaGuardBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaGuardBadass),/Game/Enemies/Naga/GuardBadass/_Design/Character/BPChar_NagaGuardBadass.Default__BPChar_NagaGuardBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaGuardBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaGuardBadass),/Game/Enemies/Naga/GuardBadass/_Design/Character/BPChar_NagaGuardBadass.BPChar_NagaGuardBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaGuardBadass),/Game/Enemies/Naga/GuardBadass/_Design/Character/BPChar_NagaGuardBadass.BPChar_NagaGuardBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaGuardBadass),/Game/Enemies/Naga/GuardBadass/_Design/Character/BPChar_NagaGuardBadass.BPChar_NagaGuardBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaGuardBadass # BPChar_NagaHeadhunter SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaHeadhunter),/Game/Enemies/Naga/Headhunter/_Design/Character/BPChar_NagaHeadhunter.Default__BPChar_NagaHeadhunter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaHeadhunter),/Game/Enemies/Naga/Headhunter/_Design/Character/BPChar_NagaHeadhunter.Default__BPChar_NagaHeadhunter_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaHeadhunter SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaHeadhunter),/Game/Enemies/Naga/Headhunter/_Design/Character/BPChar_NagaHeadhunter.BPChar_NagaHeadhunter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaHeadhunter),/Game/Enemies/Naga/Headhunter/_Design/Character/BPChar_NagaHeadhunter.BPChar_NagaHeadhunter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaHeadhunter),/Game/Enemies/Naga/Headhunter/_Design/Character/BPChar_NagaHeadhunter.BPChar_NagaHeadhunter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaHeadhunter # BPChar_NagaHunterBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaHunterBadass),/Game/Enemies/Naga/HunterBadass/_Design/Character/BPChar_NagaHunterBadass.Default__BPChar_NagaHunterBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaHunterBadass),/Game/Enemies/Naga/HunterBadass/_Design/Character/BPChar_NagaHunterBadass.Default__BPChar_NagaHunterBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaHunterBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaHunterBadass),/Game/Enemies/Naga/HunterBadass/_Design/Character/BPChar_NagaHunterBadass.BPChar_NagaHunterBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaHunterBadass),/Game/Enemies/Naga/HunterBadass/_Design/Character/BPChar_NagaHunterBadass.BPChar_NagaHunterBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaHunterBadass),/Game/Enemies/Naga/HunterBadass/_Design/Character/BPChar_NagaHunterBadass.BPChar_NagaHunterBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaHunterBadass # BPChar_NagaLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaLoot),/Game/Enemies/Naga/Loot/_Design/Character/BPChar_NagaLoot.Default__BPChar_NagaLoot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaLoot),/Game/Enemies/Naga/Loot/_Design/Character/BPChar_NagaLoot.Default__BPChar_NagaLoot_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaLoot),/Game/Enemies/Naga/Loot/_Design/Character/BPChar_NagaLoot.BPChar_NagaLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaLoot),/Game/Enemies/Naga/Loot/_Design/Character/BPChar_NagaLoot.BPChar_NagaLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaLoot),/Game/Enemies/Naga/Loot/_Design/Character/BPChar_NagaLoot.BPChar_NagaLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaLoot # BPChar_NagaLootClones SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaLootClones),/Game/Enemies/Naga/Loot/_Design/Character/BPChar_NagaLootClones.Default__BPChar_NagaLootClones_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaLootClones),/Game/Enemies/Naga/Loot/_Design/Character/BPChar_NagaLootClones.Default__BPChar_NagaLootClones_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaLootClones SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaLootClones),/Game/Enemies/Naga/Loot/_Design/Character/BPChar_NagaLootClones.BPChar_NagaLootClones_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaLootClones),/Game/Enemies/Naga/Loot/_Design/Character/BPChar_NagaLootClones.BPChar_NagaLootClones_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaLootClones),/Game/Enemies/Naga/Loot/_Design/Character/BPChar_NagaLootClones.BPChar_NagaLootClones_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaLootClones # BPChar_NagaMage SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaMage),/Game/Enemies/Naga/Mage/_Design/Character/BPChar_NagaMage.Default__BPChar_NagaMage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaMage),/Game/Enemies/Naga/Mage/_Design/Character/BPChar_NagaMage.Default__BPChar_NagaMage_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaMage SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaMage),/Game/Enemies/Naga/Mage/_Design/Character/BPChar_NagaMage.BPChar_NagaMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaMage),/Game/Enemies/Naga/Mage/_Design/Character/BPChar_NagaMage.BPChar_NagaMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaMage),/Game/Enemies/Naga/Mage/_Design/Character/BPChar_NagaMage.BPChar_NagaMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaMage # BPChar_NagaMesmer SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaMesmer),/Game/Enemies/Naga/Mesmer/_Design/Character/BPChar_NagaMesmer.Default__BPChar_NagaMesmer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaMesmer),/Game/Enemies/Naga/Mesmer/_Design/Character/BPChar_NagaMesmer.Default__BPChar_NagaMesmer_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaMesmer SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaMesmer),/Game/Enemies/Naga/Mesmer/_Design/Character/BPChar_NagaMesmer.BPChar_NagaMesmer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaMesmer),/Game/Enemies/Naga/Mesmer/_Design/Character/BPChar_NagaMesmer.BPChar_NagaMesmer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaMesmer),/Game/Enemies/Naga/Mesmer/_Design/Character/BPChar_NagaMesmer.BPChar_NagaMesmer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaMesmer # BPChar_NagaPriest SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaPriest),/Game/Enemies/Naga/_Unique/NPC_Priest/_Design/Character/BPChar_NagaPriest.Default__BPChar_NagaPriest_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaPriest),/Game/Enemies/Naga/_Unique/NPC_Priest/_Design/Character/BPChar_NagaPriest.Default__BPChar_NagaPriest_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaPriest SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaPriest),/Game/Enemies/Naga/_Unique/NPC_Priest/_Design/Character/BPChar_NagaPriest.BPChar_NagaPriest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaPriest),/Game/Enemies/Naga/_Unique/NPC_Priest/_Design/Character/BPChar_NagaPriest.BPChar_NagaPriest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaPriest),/Game/Enemies/Naga/_Unique/NPC_Priest/_Design/Character/BPChar_NagaPriest.BPChar_NagaPriest_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaPriest # BPChar_NagaQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaQueen),/Game/Enemies/Naga/_Unique/NagaQueen/_Design/Character/BPChar_NagaQueen.Default__BPChar_NagaQueen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaQueen),/Game/Enemies/Naga/_Unique/NagaQueen/_Design/Character/BPChar_NagaQueen.Default__BPChar_NagaQueen_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaQueen SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaQueen),/Game/Enemies/Naga/_Unique/NagaQueen/_Design/Character/BPChar_NagaQueen.BPChar_NagaQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaQueen),/Game/Enemies/Naga/_Unique/NagaQueen/_Design/Character/BPChar_NagaQueen.BPChar_NagaQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaQueen),/Game/Enemies/Naga/_Unique/NagaQueen/_Design/Character/BPChar_NagaQueen.BPChar_NagaQueen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaQueen # BPChar_NagaShadowAssassin SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowAssassin),/Game/Enemies/Naga/ShadowClones/_Design/ShadowAssassin/BPChar_NagaShadowAssassin.Default__BPChar_NagaShadowAssassin_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowAssassin),/Game/Enemies/Naga/ShadowClones/_Design/ShadowAssassin/BPChar_NagaShadowAssassin.Default__BPChar_NagaShadowAssassin_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaShadowAssassin SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowAssassin),/Game/Enemies/Naga/ShadowClones/_Design/ShadowAssassin/BPChar_NagaShadowAssassin.BPChar_NagaShadowAssassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowAssassin),/Game/Enemies/Naga/ShadowClones/_Design/ShadowAssassin/BPChar_NagaShadowAssassin.BPChar_NagaShadowAssassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowAssassin),/Game/Enemies/Naga/ShadowClones/_Design/ShadowAssassin/BPChar_NagaShadowAssassin.BPChar_NagaShadowAssassin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaShadowAssassin # BPChar_NagaShadowBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowBasic),/Game/Enemies/Naga/ShadowClones/_Design/ShadowMelee/BPChar_NagaShadowBasic.Default__BPChar_NagaShadowBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowBasic),/Game/Enemies/Naga/ShadowClones/_Design/ShadowMelee/BPChar_NagaShadowBasic.Default__BPChar_NagaShadowBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaShadowBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowBasic),/Game/Enemies/Naga/ShadowClones/_Design/ShadowMelee/BPChar_NagaShadowBasic.BPChar_NagaShadowBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowBasic),/Game/Enemies/Naga/ShadowClones/_Design/ShadowMelee/BPChar_NagaShadowBasic.BPChar_NagaShadowBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowBasic),/Game/Enemies/Naga/ShadowClones/_Design/ShadowMelee/BPChar_NagaShadowBasic.BPChar_NagaShadowBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaShadowBasic # BPChar_NagaShadowMage SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowMage),/Game/Enemies/Naga/ShadowMage/_Design/Character/BPChar_NagaShadowMage.Default__BPChar_NagaShadowMage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowMage),/Game/Enemies/Naga/ShadowMage/_Design/Character/BPChar_NagaShadowMage.Default__BPChar_NagaShadowMage_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaShadowMage SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowMage),/Game/Enemies/Naga/ShadowMage/_Design/Character/BPChar_NagaShadowMage.BPChar_NagaShadowMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowMage),/Game/Enemies/Naga/ShadowMage/_Design/Character/BPChar_NagaShadowMage.BPChar_NagaShadowMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowMage),/Game/Enemies/Naga/ShadowMage/_Design/Character/BPChar_NagaShadowMage.BPChar_NagaShadowMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaShadowMage # BPChar_NagaShadowRanged SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowRanged),/Game/Enemies/Naga/ShadowClones/_Design/ShadowRanged/BPChar_NagaShadowRanged.Default__BPChar_NagaShadowRanged_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowRanged),/Game/Enemies/Naga/ShadowClones/_Design/ShadowRanged/BPChar_NagaShadowRanged.Default__BPChar_NagaShadowRanged_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaShadowRanged SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowRanged),/Game/Enemies/Naga/ShadowClones/_Design/ShadowRanged/BPChar_NagaShadowRanged.BPChar_NagaShadowRanged_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowRanged),/Game/Enemies/Naga/ShadowClones/_Design/ShadowRanged/BPChar_NagaShadowRanged.BPChar_NagaShadowRanged_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShadowRanged),/Game/Enemies/Naga/ShadowClones/_Design/ShadowRanged/BPChar_NagaShadowRanged.BPChar_NagaShadowRanged_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaShadowRanged # BPChar_NagaShield SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShield),/Game/Enemies/Naga/Shield/_Design/Character/BPChar_NagaShield.Default__BPChar_NagaShield_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShield),/Game/Enemies/Naga/Shield/_Design/Character/BPChar_NagaShield.Default__BPChar_NagaShield_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaShield SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShield),/Game/Enemies/Naga/Shield/_Design/Character/BPChar_NagaShield.BPChar_NagaShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShield),/Game/Enemies/Naga/Shield/_Design/Character/BPChar_NagaShield.BPChar_NagaShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaShield),/Game/Enemies/Naga/Shield/_Design/Character/BPChar_NagaShield.BPChar_NagaShield_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaShield # BPChar_NagaSpitter SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaSpitter),/Game/Enemies/Naga/Spitter/_Design/Character/BPChar_NagaSpitter.Default__BPChar_NagaSpitter_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaSpitter),/Game/Enemies/Naga/Spitter/_Design/Character/BPChar_NagaSpitter.Default__BPChar_NagaSpitter_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaSpitter SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaSpitter),/Game/Enemies/Naga/Spitter/_Design/Character/BPChar_NagaSpitter.BPChar_NagaSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaSpitter),/Game/Enemies/Naga/Spitter/_Design/Character/BPChar_NagaSpitter.BPChar_NagaSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaSpitter),/Game/Enemies/Naga/Spitter/_Design/Character/BPChar_NagaSpitter.BPChar_NagaSpitter_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaSpitter # BPChar_NagaTrapper SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTrapper),/Game/Enemies/Naga/Trapper/_Design/BPChar_NagaTrapper.Default__BPChar_NagaTrapper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTrapper),/Game/Enemies/Naga/Trapper/_Design/BPChar_NagaTrapper.Default__BPChar_NagaTrapper_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaTrapper SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTrapper),/Game/Enemies/Naga/Trapper/_Design/BPChar_NagaTrapper.BPChar_NagaTrapper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTrapper),/Game/Enemies/Naga/Trapper/_Design/BPChar_NagaTrapper.BPChar_NagaTrapper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTrapper),/Game/Enemies/Naga/Trapper/_Design/BPChar_NagaTrapper.BPChar_NagaTrapper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaTrapper # BPChar_NagaTwistedCleric SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedCleric),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedCleric/_Design/Character/BPChar_NagaTwistedCleric.Default__BPChar_NagaTwistedCleric_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedCleric),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedCleric/_Design/Character/BPChar_NagaTwistedCleric.Default__BPChar_NagaTwistedCleric_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaTwistedCleric SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedCleric),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedCleric/_Design/Character/BPChar_NagaTwistedCleric.BPChar_NagaTwistedCleric_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedCleric),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedCleric/_Design/Character/BPChar_NagaTwistedCleric.BPChar_NagaTwistedCleric_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedCleric),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedCleric/_Design/Character/BPChar_NagaTwistedCleric.BPChar_NagaTwistedCleric_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaTwistedCleric # BPChar_NagaTwistedMesmer SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedMesmer),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedMesmer/_Design/Character/BPChar_NagaTwistedMesmer.Default__BPChar_NagaTwistedMesmer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedMesmer),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedMesmer/_Design/Character/BPChar_NagaTwistedMesmer.Default__BPChar_NagaTwistedMesmer_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaTwistedMesmer SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedMesmer),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedMesmer/_Design/Character/BPChar_NagaTwistedMesmer.BPChar_NagaTwistedMesmer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedMesmer),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedMesmer/_Design/Character/BPChar_NagaTwistedMesmer.BPChar_NagaTwistedMesmer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedMesmer),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedMesmer/_Design/Character/BPChar_NagaTwistedMesmer.BPChar_NagaTwistedMesmer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaTwistedMesmer # BPChar_NagaTwistedShadowMage SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedShadowMage),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedShadowmage/_Design/Character/BPChar_NagaTwistedShadowMage.Default__BPChar_NagaTwistedShadowMage_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedShadowMage),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedShadowmage/_Design/Character/BPChar_NagaTwistedShadowMage.Default__BPChar_NagaTwistedShadowMage_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaTwistedShadowMage SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedShadowMage),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedShadowmage/_Design/Character/BPChar_NagaTwistedShadowMage.BPChar_NagaTwistedShadowMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedShadowMage),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedShadowmage/_Design/Character/BPChar_NagaTwistedShadowMage.BPChar_NagaTwistedShadowMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaTwistedShadowMage),/Game/Enemies/Naga/_Unique/TwistedSisters/TwistedShadowmage/_Design/Character/BPChar_NagaTwistedShadowMage.BPChar_NagaTwistedShadowMage_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NagaTwistedShadowMage # BPChar_NagaWarrior_OW SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaWarrior_OW),/Game/Enemies/Naga/_Unique/NagaWarrior/_Design/Character/BPChar_NagaWarrior_OW.Default__BPChar_NagaWarrior_OW_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NagaWarrior_OW),/Game/Enemies/Naga/_Unique/NagaWarrior/_Design/Character/BPChar_NagaWarrior_OW.Default__BPChar_NagaWarrior_OW_C,TargetableComponent.Object..TargetName,0,,BPChar_NagaWarrior_OW # BPChar_NatureAspect SparkCharacterLoadedEntry,(1,1,0,BPChar_NatureAspect),/Game/Enemies/EndlessBoss/_Design/Character/NatureAspect/BPChar_NatureAspect.Default__BPChar_NatureAspect_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NatureAspect),/Game/Enemies/EndlessBoss/_Design/Character/NatureAspect/BPChar_NatureAspect.Default__BPChar_NatureAspect_C,TargetableComponent.Object..TargetName,0,,BPChar_NatureAspect SparkCharacterLoadedEntry,(1,1,0,BPChar_NatureAspect),/Game/Enemies/EndlessBoss/_Design/Character/NatureAspect/BPChar_NatureAspect.BPChar_NatureAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NatureAspect),/Game/Enemies/EndlessBoss/_Design/Character/NatureAspect/BPChar_NatureAspect.BPChar_NatureAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NatureAspect),/Game/Enemies/EndlessBoss/_Design/Character/NatureAspect/BPChar_NatureAspect.BPChar_NatureAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NatureAspect SparkCharacterLoadedEntry,(1,1,0,BPChar_NatureAspect),/Game/Enemies/EndlessBoss/_Design/Character/NatureAspect/BPChar_NatureAspect.BPChar_NatureAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NatureAspect),/Game/Enemies/EndlessBoss/_Design/Character/NatureAspect/BPChar_NatureAspect.BPChar_NatureAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NatureAspect),/Game/Enemies/EndlessBoss/_Design/Character/NatureAspect/BPChar_NatureAspect.BPChar_NatureAspect_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_NatureAspect # BPChar_NPC_ArcherDefender SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_ArcherDefender),/Game/Enemies/Human/_Unique/Mission/ArcherDefender/_Design/Character/BPChar_NPC_ArcherDefender.Default__BPChar_NPC_ArcherDefender_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_ArcherDefender),/Game/Enemies/Human/_Unique/Mission/ArcherDefender/_Design/Character/BPChar_NPC_ArcherDefender.Default__BPChar_NPC_ArcherDefender_C,TargetableComponent.Object..TargetName,0,,BPChar_NPC_ArcherDefender SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_ArcherDefender),/Game/Enemies/Human/_Unique/Mission/ArcherDefender/_Design/Character/BPChar_NPC_ArcherDefender.BPChar_NPC_ArcherDefender_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_ArcherDefender),/Game/Enemies/Human/_Unique/Mission/ArcherDefender/_Design/Character/BPChar_NPC_ArcherDefender.BPChar_NPC_ArcherDefender_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_ArcherDefender),/Game/Enemies/Human/_Unique/Mission/ArcherDefender/_Design/Character/BPChar_NPC_ArcherDefender.BPChar_NPC_ArcherDefender_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NPC_ArcherDefender # BPChar_NPC_DragonLord SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_DragonLord),/Game/NonPlayerCharacters/DragonLord/_Design/Character/BPChar_NPC_DragonLord.Default__BPChar_NPC_DragonLord_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_DragonLord),/Game/NonPlayerCharacters/DragonLord/_Design/Character/BPChar_NPC_DragonLord.Default__BPChar_NPC_DragonLord_C,TargetableComponent.Object..TargetName,0,,BPChar_NPC_DragonLord # BPChar_NPC_Female_Patrol SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_Female_Patrol),/Game/NonPlayerCharacters/_DafGeneric/NightsWatch/_Design/Character/BPChar_NPC_Female_Patrol.Default__BPChar_NPC_Female_Patrol_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_Female_Patrol),/Game/NonPlayerCharacters/_DafGeneric/NightsWatch/_Design/Character/BPChar_NPC_Female_Patrol.Default__BPChar_NPC_Female_Patrol_C,TargetableComponent.Object..TargetName,0,,BPChar_NPC_Female_Patrol # BPChar_NPC_GiantMervinHead SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_GiantMervinHead),/Game/Enemies/BoneArmy/_Unique/Mervin/_Design/MervinHead/BPChar_NPC_GiantMervinHead.Default__BPChar_NPC_GiantMervinHead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_GiantMervinHead),/Game/Enemies/BoneArmy/_Unique/Mervin/_Design/MervinHead/BPChar_NPC_GiantMervinHead.Default__BPChar_NPC_GiantMervinHead_C,TargetableComponent.Object..TargetName,0,,BPChar_NPC_GiantMervinHead # BPChar_NPC_Male_Patrol SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_Male_Patrol),/Game/NonPlayerCharacters/_DafGeneric/NightsWatch/_Design/Character/BPChar_NPC_Male_Patrol.Default__BPChar_NPC_Male_Patrol_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_Male_Patrol),/Game/NonPlayerCharacters/_DafGeneric/NightsWatch/_Design/Character/BPChar_NPC_Male_Patrol.Default__BPChar_NPC_Male_Patrol_C,TargetableComponent.Object..TargetName,0,,BPChar_NPC_Male_Patrol # BPChar_NPC_PatrolProps SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_PatrolProps),/Game/NonPlayerCharacters/_DafGeneric/NightsWatch/_Design/Character/BPChar_NPC_PatrolProps.Default__BPChar_NPC_PatrolProps_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_PatrolProps),/Game/NonPlayerCharacters/_DafGeneric/NightsWatch/_Design/Character/BPChar_NPC_PatrolProps.Default__BPChar_NPC_PatrolProps_C,TargetableComponent.Object..TargetName,0,,BPChar_NPC_PatrolProps # BPChar_NPC_Ribula SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_Ribula),/Game/NonPlayerCharacters/Ribula/_Design/Character/BPChar_NPC_Ribula.Default__BPChar_NPC_Ribula_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_Ribula),/Game/NonPlayerCharacters/Ribula/_Design/Character/BPChar_NPC_Ribula.Default__BPChar_NPC_Ribula_C,TargetableComponent.Object..TargetName,0,,BPChar_NPC_Ribula SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_Ribula),/Game/NonPlayerCharacters/Ribula/_Design/Character/BPChar_NPC_Ribula.BPChar_NPC_Ribula_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_Ribula),/Game/NonPlayerCharacters/Ribula/_Design/Character/BPChar_NPC_Ribula.BPChar_NPC_Ribula_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_NPC_Ribula),/Game/NonPlayerCharacters/Ribula/_Design/Character/BPChar_NPC_Ribula.BPChar_NPC_Ribula_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_NPC_Ribula # BPChar_OldMan SparkCharacterLoadedEntry,(1,1,0,BPChar_OldMan),/Game/NonPlayerCharacters/_DafGeneric/OldMan/_Design/Character/BPChar_OldMan.Default__BPChar_OldMan_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OldMan),/Game/NonPlayerCharacters/_DafGeneric/OldMan/_Design/Character/BPChar_OldMan.Default__BPChar_OldMan_C,TargetableComponent.Object..TargetName,0,,BPChar_OldMan # BPChar_OW_BachStahb SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_BachStahb),/Game/NonPlayerCharacters/_DafGeneric/OW_BachStahb/_Design/Character/BPChar_OW_BachStahb.Default__BPChar_OW_BachStahb_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_BachStahb),/Game/NonPlayerCharacters/_DafGeneric/OW_BachStahb/_Design/Character/BPChar_OW_BachStahb.Default__BPChar_OW_BachStahb_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_BachStahb # BPChar_OW_Baronet SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Baronet),/Game/NonPlayerCharacters/_DafGeneric/OW_Baronet/_Design/Character/BPChar_OW_Baronet.Default__BPChar_OW_Baronet_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Baronet),/Game/NonPlayerCharacters/_DafGeneric/OW_Baronet/_Design/Character/BPChar_OW_Baronet.Default__BPChar_OW_Baronet_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_Baronet # BPChar_OW_Craby SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Craby),/Game/Enemies/Crab/_Unique/Craby/_Design/Character/BPChar_OW_Craby.Default__BPChar_OW_Craby_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Craby),/Game/Enemies/Crab/_Unique/Craby/_Design/Character/BPChar_OW_Craby.Default__BPChar_OW_Craby_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_Craby # BPchar_OW_Goblin1 SparkCharacterLoadedEntry,(1,1,0,BPchar_OW_Goblin1),/Game/Enemies/Goblin/_Unique/OW_Goblins/Character/BPchar_OW_Goblin1.Default__BPchar_OW_Goblin1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPchar_OW_Goblin1),/Game/Enemies/Goblin/_Unique/OW_Goblins/Character/BPchar_OW_Goblin1.Default__BPchar_OW_Goblin1_C,TargetableComponent.Object..TargetName,0,,BPchar_OW_Goblin1 # BPchar_OW_Goblin2 SparkCharacterLoadedEntry,(1,1,0,BPchar_OW_Goblin2),/Game/Enemies/Goblin/_Unique/OW_Goblins/Character/BPchar_OW_Goblin2.Default__BPchar_OW_Goblin2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPchar_OW_Goblin2),/Game/Enemies/Goblin/_Unique/OW_Goblins/Character/BPchar_OW_Goblin2.Default__BPchar_OW_Goblin2_C,TargetableComponent.Object..TargetName,0,,BPchar_OW_Goblin2 # BPChar_OW_Influencer SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Influencer),/Game/NonPlayerCharacters/_DafGeneric/OW_Influencer/_Design/Character/BPChar_OW_Influencer.Default__BPChar_OW_Influencer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Influencer),/Game/NonPlayerCharacters/_DafGeneric/OW_Influencer/_Design/Character/BPChar_OW_Influencer.Default__BPChar_OW_Influencer_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_Influencer # BPChar_OW_Margravine SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Margravine),/Game/NonPlayerCharacters/_DafGeneric/OW_Margravine/_Design/Character/BPChar_OW_Margravine.Default__BPChar_OW_Margravine_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Margravine),/Game/NonPlayerCharacters/_DafGeneric/OW_Margravine/_Design/Character/BPChar_OW_Margravine.Default__BPChar_OW_Margravine_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_Margravine # BPChar_OW_NicolasLemalf SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_NicolasLemalf),/Game/NonPlayerCharacters/_DafGeneric/OW_Orson/_Design/Character/BPChar_OW_NicolasLemalf.Default__BPChar_OW_NicolasLemalf_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_NicolasLemalf),/Game/NonPlayerCharacters/_DafGeneric/OW_Orson/_Design/Character/BPChar_OW_NicolasLemalf.Default__BPChar_OW_NicolasLemalf_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_NicolasLemalf # BPChar_OW_OrsonLemalf SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_OrsonLemalf),/Game/NonPlayerCharacters/_DafGeneric/OW_Orson/_Design/Character/BPChar_OW_OrsonLemalf.Default__BPChar_OW_OrsonLemalf_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_OrsonLemalf),/Game/NonPlayerCharacters/_DafGeneric/OW_Orson/_Design/Character/BPChar_OW_OrsonLemalf.Default__BPChar_OW_OrsonLemalf_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_OrsonLemalf # BPChar_OW_PaladinSquire SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_PaladinSquire),/Game/NonPlayerCharacters/_DafGeneric/OW_PaladinSquire/_Design/Character/BPChar_OW_PaladinSquire.Default__BPChar_OW_PaladinSquire_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_PaladinSquire),/Game/NonPlayerCharacters/_DafGeneric/OW_PaladinSquire/_Design/Character/BPChar_OW_PaladinSquire.Default__BPChar_OW_PaladinSquire_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_PaladinSquire # BPChar_OW_Raela SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Raela),/Game/NonPlayerCharacters/_DafGeneric/OW_Raela/_Design/Character/BPChar_OW_Raela.Default__BPChar_OW_Raela_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Raela),/Game/NonPlayerCharacters/_DafGeneric/OW_Raela/_Design/Character/BPChar_OW_Raela.Default__BPChar_OW_Raela_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_Raela # BPChar_OW_Saklas SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Saklas),/Game/NonPlayerCharacters/_DafGeneric/OW_Saklas/_Design/Character/BPChar_OW_Saklas.Default__BPChar_OW_Saklas_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Saklas),/Game/NonPlayerCharacters/_DafGeneric/OW_Saklas/_Design/Character/BPChar_OW_Saklas.Default__BPChar_OW_Saklas_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_Saklas # BPChar_OW_SandmanBlath SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_SandmanBlath),/Game/NonPlayerCharacters/_DafGeneric/OW_Sandman/_Design/Character/BPChar_OW_SandmanBlath.Default__BPChar_OW_SandmanBlath_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_SandmanBlath),/Game/NonPlayerCharacters/_DafGeneric/OW_Sandman/_Design/Character/BPChar_OW_SandmanBlath.Default__BPChar_OW_SandmanBlath_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_SandmanBlath # BPChar_OW_Vicar SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Vicar),/Game/NonPlayerCharacters/_DafGeneric/OW_Vicar/_Design/Character/BPChar_OW_Vicar.Default__BPChar_OW_Vicar_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_Vicar),/Game/NonPlayerCharacters/_DafGeneric/OW_Vicar/_Design/Character/BPChar_OW_Vicar.Default__BPChar_OW_Vicar_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_Vicar # BPChar_OW_WilmarcLemalf1 SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_WilmarcLemalf1),/Game/NonPlayerCharacters/_DafGeneric/OW_Orson/_Design/Character/BPChar_OW_WilmarcLemalf1.Default__BPChar_OW_WilmarcLemalf1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_WilmarcLemalf1),/Game/NonPlayerCharacters/_DafGeneric/OW_Orson/_Design/Character/BPChar_OW_WilmarcLemalf1.Default__BPChar_OW_WilmarcLemalf1_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_WilmarcLemalf1 # BPChar_OW_WoodBuilder SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_WoodBuilder),/Game/NonPlayerCharacters/_DafGeneric/OW_WoodBuilder/_Design/Character/BPChar_OW_WoodBuilder.Default__BPChar_OW_WoodBuilder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_OW_WoodBuilder),/Game/NonPlayerCharacters/_DafGeneric/OW_WoodBuilder/_Design/Character/BPChar_OW_WoodBuilder.Default__BPChar_OW_WoodBuilder_C,TargetableComponent.Object..TargetName,0,,BPChar_OW_WoodBuilder # BPChar_PaladinMike SparkCharacterLoadedEntry,(1,1,0,BPChar_PaladinMike),/Game/NonPlayerCharacters/PaladinMike/_Design/Character/BPChar_PaladinMike.Default__BPChar_PaladinMike_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PaladinMike),/Game/NonPlayerCharacters/PaladinMike/_Design/Character/BPChar_PaladinMike.Default__BPChar_PaladinMike_C,TargetableComponent.Object..TargetName,0,,BPChar_PaladinMike # BPChar_Troll_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Basic),/Game/Enemies/Troll/Basic/_Design/Character/BPChar_Troll_Basic.Default__BPChar_Troll_Basic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Basic),/Game/Enemies/Troll/Basic/_Design/Character/BPChar_Troll_Basic.Default__BPChar_Troll_Basic_C,TargetableComponent.Object..TargetName,0,,BPChar_Troll_Basic SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Basic),/Game/Enemies/Troll/Basic/_Design/Character/BPChar_Troll_Basic.BPChar_Troll_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Basic),/Game/Enemies/Troll/Basic/_Design/Character/BPChar_Troll_Basic.BPChar_Troll_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Basic),/Game/Enemies/Troll/Basic/_Design/Character/BPChar_Troll_Basic.BPChar_Troll_Basic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Troll_Basic # BPChar_PettyRocker_GiantTroll SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_GiantTroll),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_GiantTroll.Default__BPChar_PettyRocker_GiantTroll_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_GiantTroll),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_GiantTroll.Default__BPChar_PettyRocker_GiantTroll_C,TargetableComponent.Object..TargetName,0,,BPChar_PettyRocker_GiantTroll SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_GiantTroll),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_GiantTroll.BPChar_PettyRocker_GiantTroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_GiantTroll),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_GiantTroll.BPChar_PettyRocker_GiantTroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_GiantTroll),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_GiantTroll.BPChar_PettyRocker_GiantTroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PettyRocker_GiantTroll SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_GiantTroll),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_GiantTroll.BPChar_PettyRocker_GiantTroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_GiantTroll),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_GiantTroll.BPChar_PettyRocker_GiantTroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_GiantTroll),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_GiantTroll.BPChar_PettyRocker_GiantTroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PettyRocker_GiantTroll # BPChar_WitchBoss_Human SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Human.Default__BPChar_WitchBoss_Human_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Human.Default__BPChar_WitchBoss_Human_C,TargetableComponent.Object..TargetName,0,,BPChar_WitchBoss_Human SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Human.BPChar_WitchBoss_Human_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Human.BPChar_WitchBoss_Human_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Human.BPChar_WitchBoss_Human_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WitchBoss_Human SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Human.BPChar_WitchBoss_Human_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Human.BPChar_WitchBoss_Human_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Human.BPChar_WitchBoss_Human_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_WitchBoss_Human # BPChar_PettyRocker_Human_v3 SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v3),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_Human_v3.Default__BPChar_PettyRocker_Human_v3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v3),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_Human_v3.Default__BPChar_PettyRocker_Human_v3_C,TargetableComponent.Object..TargetName,0,,BPChar_PettyRocker_Human_v3 SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v3),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_Human_v3.BPChar_PettyRocker_Human_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v3),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_Human_v3.BPChar_PettyRocker_Human_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v3),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_Human_v3.BPChar_PettyRocker_Human_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PettyRocker_Human_v3 SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v3),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_Human_v3.BPChar_PettyRocker_Human_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v3),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_Human_v3.BPChar_PettyRocker_Human_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v3),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/Witch/_Design/Character/BPChar_PettyRocker_Human_v3.BPChar_PettyRocker_Human_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PettyRocker_Human_v3 # BPChar_PettyRocker_Human_v4 SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v4),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Human_v4.Default__BPChar_PettyRocker_Human_v4_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v4),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Human_v4.Default__BPChar_PettyRocker_Human_v4_C,TargetableComponent.Object..TargetName,0,,BPChar_PettyRocker_Human_v4 SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v4),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Human_v4.BPChar_PettyRocker_Human_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v4),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Human_v4.BPChar_PettyRocker_Human_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v4),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Human_v4.BPChar_PettyRocker_Human_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PettyRocker_Human_v4 SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v4),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Human_v4.BPChar_PettyRocker_Human_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v4),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Human_v4.BPChar_PettyRocker_Human_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Human_v4),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Human_v4.BPChar_PettyRocker_Human_v4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PettyRocker_Human_v4 # BPChar_PettyRocker_Lich SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Lich),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Lich.Default__BPChar_PettyRocker_Lich_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Lich),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Lich.Default__BPChar_PettyRocker_Lich_C,TargetableComponent.Object..TargetName,0,,BPChar_PettyRocker_Lich SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Lich),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Lich.BPChar_PettyRocker_Lich_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Lich),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Lich.BPChar_PettyRocker_Lich_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Lich),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Lich.BPChar_PettyRocker_Lich_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PettyRocker_Lich SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Lich),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Lich.BPChar_PettyRocker_Lich_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Lich),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Lich.BPChar_PettyRocker_Lich_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PettyRocker_Lich),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_4/Enemies/_Design/Character/BPChar_PettyRocker_Lich.BPChar_PettyRocker_Lich_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PettyRocker_Lich # BPChar_Phil SparkCharacterLoadedEntry,(1,1,0,BPChar_Phil),/Game/NonPlayerCharacters/_DafGeneric/Phil/_Design/Character/BPChar_Phil.Default__BPChar_Phil_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Phil),/Game/NonPlayerCharacters/_DafGeneric/Phil/_Design/Character/BPChar_Phil.Default__BPChar_Phil_C,TargetableComponent.Object..TargetName,0,,BPChar_Phil # BPChar_Pigwart SparkCharacterLoadedEntry,(1,1,0,BPChar_Pigwart),/Game/Enemies/Goblin/_Unique/Obelisk_Goblin/_Design/Character/BPChar_Pigwart.Default__BPChar_Pigwart_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Pigwart),/Game/Enemies/Goblin/_Unique/Obelisk_Goblin/_Design/Character/BPChar_Pigwart.Default__BPChar_Pigwart_C,TargetableComponent.Object..TargetName,0,,BPChar_Pigwart SparkCharacterLoadedEntry,(1,1,0,BPChar_Pigwart),/Game/Enemies/Goblin/_Unique/Obelisk_Goblin/_Design/Character/BPChar_Pigwart.BPChar_Pigwart_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Pigwart),/Game/Enemies/Goblin/_Unique/Obelisk_Goblin/_Design/Character/BPChar_Pigwart.BPChar_Pigwart_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Pigwart),/Game/Enemies/Goblin/_Unique/Obelisk_Goblin/_Design/Character/BPChar_Pigwart.BPChar_Pigwart_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Pigwart SparkCharacterLoadedEntry,(1,1,0,BPChar_Pigwart),/Game/Enemies/Goblin/_Unique/Obelisk_Goblin/_Design/Character/BPChar_Pigwart.BPChar_Pigwart_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Pigwart),/Game/Enemies/Goblin/_Unique/Obelisk_Goblin/_Design/Character/BPChar_Pigwart.BPChar_Pigwart_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Pigwart),/Game/Enemies/Goblin/_Unique/Obelisk_Goblin/_Design/Character/BPChar_Pigwart.BPChar_Pigwart_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Pigwart # BPChar_PirateGunner SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateGunner),/Game/Enemies/Human/Pirate/Gunner/_Design/Character/BPChar_PirateGunner.Default__BPChar_PirateGunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateGunner),/Game/Enemies/Human/Pirate/Gunner/_Design/Character/BPChar_PirateGunner.Default__BPChar_PirateGunner_C,TargetableComponent.Object..TargetName,0,,BPChar_PirateGunner SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateGunner),/Game/Enemies/Human/Pirate/Gunner/_Design/Character/BPChar_PirateGunner.BPChar_PirateGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateGunner),/Game/Enemies/Human/Pirate/Gunner/_Design/Character/BPChar_PirateGunner.BPChar_PirateGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateGunner),/Game/Enemies/Human/Pirate/Gunner/_Design/Character/BPChar_PirateGunner.BPChar_PirateGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PirateGunner # BPChar_PirateMonkey SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateMonkey),/Game/Enemies/Human/Pirate/Monkey/_Design/Character/BPChar_PirateMonkey.Default__BPChar_PirateMonkey_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateMonkey),/Game/Enemies/Human/Pirate/Monkey/_Design/Character/BPChar_PirateMonkey.Default__BPChar_PirateMonkey_C,TargetableComponent.Object..TargetName,0,,BPChar_PirateMonkey SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateMonkey),/Game/Enemies/Human/Pirate/Monkey/_Design/Character/BPChar_PirateMonkey.BPChar_PirateMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateMonkey),/Game/Enemies/Human/Pirate/Monkey/_Design/Character/BPChar_PirateMonkey.BPChar_PirateMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateMonkey),/Game/Enemies/Human/Pirate/Monkey/_Design/Character/BPChar_PirateMonkey.BPChar_PirateMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PirateMonkey SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateMonkey),/Game/Enemies/Human/Pirate/Monkey/_Design/Character/BPChar_PirateMonkey.BPChar_PirateMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateMonkey),/Game/Enemies/Human/Pirate/Monkey/_Design/Character/BPChar_PirateMonkey.BPChar_PirateMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateMonkey),/Game/Enemies/Human/Pirate/Monkey/_Design/Character/BPChar_PirateMonkey.BPChar_PirateMonkey_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_PirateMonkey # BPChar_PirateSpirit SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateSpirit),/Game/NonPlayerCharacters/_DafGeneric/PirateSpirit/_Design/Character/BPChar_PirateSpirit.Default__BPChar_PirateSpirit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PirateSpirit),/Game/NonPlayerCharacters/_DafGeneric/PirateSpirit/_Design/Character/BPChar_PirateSpirit.Default__BPChar_PirateSpirit_C,TargetableComponent.Object..TargetName,0,,BPChar_PirateSpirit # BPChar_Player SparkCharacterLoadedEntry,(1,1,0,BPChar_Player),/Game/PlayerCharacters/_Shared/_Design/Character/BPChar_Player.Default__BPChar_Player_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Player),/Game/PlayerCharacters/_Shared/_Design/Character/BPChar_Player.Default__BPChar_Player_C,TargetableComponent.Object..TargetName,0,,BPChar_Player # BPChar_Poet SparkCharacterLoadedEntry,(1,1,0,BPChar_Poet),/Game/NonPlayerCharacters/_DafGeneric/Poet/_Design/Character/BPChar_Poet.Default__BPChar_Poet_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Poet),/Game/NonPlayerCharacters/_DafGeneric/Poet/_Design/Character/BPChar_Poet.Default__BPChar_Poet_C,TargetableComponent.Object..TargetName,0,,BPChar_Poet # BPChar_PoisonGingerDead SparkCharacterLoadedEntry,(1,1,0,BPChar_PoisonGingerDead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_PoisonGingerDead.Default__BPChar_PoisonGingerDead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PoisonGingerDead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_PoisonGingerDead.Default__BPChar_PoisonGingerDead_C,TargetableComponent.Object..TargetName,0,,BPChar_PoisonGingerDead SparkCharacterLoadedEntry,(1,1,0,BPChar_PoisonGingerDead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_PoisonGingerDead.BPChar_PoisonGingerDead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_PoisonGingerDead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_PoisonGingerDead.BPChar_PoisonGingerDead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_PoisonGingerDead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_PoisonGingerDead.BPChar_PoisonGingerDead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_PoisonGingerDead # BPChar_PollyBot SparkCharacterLoadedEntry,(1,1,0,BPChar_PollyBot),/Game/NonPlayerCharacters/PollyBot/_Design/Character/BPChar_PollyBot.Default__BPChar_PollyBot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PollyBot),/Game/NonPlayerCharacters/PollyBot/_Design/Character/BPChar_PollyBot.Default__BPChar_PollyBot_C,TargetableComponent.Object..TargetName,0,,BPChar_PollyBot # BPChar_PuppetBoy SparkCharacterLoadedEntry,(1,1,0,BPChar_PuppetBoy),/Game/NonPlayerCharacters/_DafGeneric/PuppetBoy/_Design/Character/BPChar_PuppetBoy.Default__BPChar_PuppetBoy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_PuppetBoy),/Game/NonPlayerCharacters/_DafGeneric/PuppetBoy/_Design/Character/BPChar_PuppetBoy.Default__BPChar_PuppetBoy_C,TargetableComponent.Object..TargetName,0,,BPChar_PuppetBoy # BPChar_Quartermaster SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster),/Game/Enemies/Human/Pirate/Quartermaster/_Design/Character/BPChar_Quartermaster.Default__BPChar_Quartermaster_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster),/Game/Enemies/Human/Pirate/Quartermaster/_Design/Character/BPChar_Quartermaster.Default__BPChar_Quartermaster_C,TargetableComponent.Object..TargetName,0,,BPChar_Quartermaster SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster),/Game/Enemies/Human/Pirate/Quartermaster/_Design/Character/BPChar_Quartermaster.BPChar_Quartermaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster),/Game/Enemies/Human/Pirate/Quartermaster/_Design/Character/BPChar_Quartermaster.BPChar_Quartermaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster),/Game/Enemies/Human/Pirate/Quartermaster/_Design/Character/BPChar_Quartermaster.BPChar_Quartermaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Quartermaster # BPChar_Quartermaster_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Overworld),/Game/Overworld/Enemies/Humans/Character/BPChar_Quartermaster_Overworld.Default__BPChar_Quartermaster_Overworld_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Overworld),/Game/Overworld/Enemies/Humans/Character/BPChar_Quartermaster_Overworld.Default__BPChar_Quartermaster_Overworld_C,TargetableComponent.Object..TargetName,0,,BPChar_Quartermaster_Overworld SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Overworld),/Game/Overworld/Enemies/Humans/Character/BPChar_Quartermaster_Overworld.BPChar_Quartermaster_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Overworld),/Game/Overworld/Enemies/Humans/Character/BPChar_Quartermaster_Overworld.BPChar_Quartermaster_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Overworld),/Game/Overworld/Enemies/Humans/Character/BPChar_Quartermaster_Overworld.BPChar_Quartermaster_Overworld_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Quartermaster_Overworld # BPChar_RestlessSpirit SparkCharacterLoadedEntry,(1,1,0,BPChar_RestlessSpirit),/Game/NonPlayerCharacters/_DafGeneric/RestlessSpirit/_Design/Character/BPChar_RestlessSpirit.Default__BPChar_RestlessSpirit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RestlessSpirit),/Game/NonPlayerCharacters/_DafGeneric/RestlessSpirit/_Design/Character/BPChar_RestlessSpirit.Default__BPChar_RestlessSpirit_C,TargetableComponent.Object..TargetName,0,,BPChar_RestlessSpirit # BPChar_Ringmaster SparkCharacterLoadedEntry,(1,1,0,BPChar_Ringmaster),/Game/PatchDLC/Indigo1/NonPlayerCharacters/Ringmaster/_Design/Character/BPChar_Ringmaster.Default__BPChar_Ringmaster_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Ringmaster),/Game/PatchDLC/Indigo1/NonPlayerCharacters/Ringmaster/_Design/Character/BPChar_Ringmaster.Default__BPChar_Ringmaster_C,TargetableComponent.Object..TargetName,0,,BPChar_Ringmaster # BPChar_RockGolem SparkCharacterLoadedEntry,(1,1,0,BPChar_RockGolem),/Game/Enemies/Troll/_Unique/GoldGolem/_Design/Character/BPChar_RockGolem.Default__BPChar_RockGolem_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RockGolem),/Game/Enemies/Troll/_Unique/GoldGolem/_Design/Character/BPChar_RockGolem.Default__BPChar_RockGolem_C,TargetableComponent.Object..TargetName,0,,BPChar_RockGolem SparkCharacterLoadedEntry,(1,1,0,BPChar_RockGolem),/Game/Enemies/Troll/_Unique/GoldGolem/_Design/Character/BPChar_RockGolem.BPChar_RockGolem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_RockGolem),/Game/Enemies/Troll/_Unique/GoldGolem/_Design/Character/BPChar_RockGolem.BPChar_RockGolem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_RockGolem),/Game/Enemies/Troll/_Unique/GoldGolem/_Design/Character/BPChar_RockGolem.BPChar_RockGolem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_RockGolem # BPChar_RonRivote SparkCharacterLoadedEntry,(1,1,0,BPChar_RonRivote),/Game/NonPlayerCharacters/_DafGeneric/RonRivote/_Design/Character/BPChar_RonRivote.Default__BPChar_RonRivote_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_RonRivote),/Game/NonPlayerCharacters/_DafGeneric/RonRivote/_Design/Character/BPChar_RonRivote.Default__BPChar_RonRivote_C,TargetableComponent.Object..TargetName,0,,BPChar_RonRivote # BPChar_SandsTailor SparkCharacterLoadedEntry,(1,1,0,BPChar_SandsTailor),/Game/NonPlayerCharacters/_DafGeneric/SandsTailor/_Design/Character/BPChar_SandsTailor.Default__BPChar_SandsTailor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SandsTailor),/Game/NonPlayerCharacters/_DafGeneric/SandsTailor/_Design/Character/BPChar_SandsTailor.Default__BPChar_SandsTailor_C,TargetableComponent.Object..TargetName,0,,BPChar_SandsTailor # BPChar_SeducedNaga SparkCharacterLoadedEntry,(1,1,0,BPChar_SeducedNaga),/Game/Enemies/Naga/_Unique/NPC_Seduced/_Design/BPChar_SeducedNaga.Default__BPChar_SeducedNaga_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SeducedNaga),/Game/Enemies/Naga/_Unique/NPC_Seduced/_Design/BPChar_SeducedNaga.Default__BPChar_SeducedNaga_C,TargetableComponent.Object..TargetName,0,,BPChar_SeducedNaga # BPChar_Shark_Boss_v1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v1),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_1/_Design/Character/BPChar_Shark_Boss_v1.Default__BPChar_Shark_Boss_v1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v1),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_1/_Design/Character/BPChar_Shark_Boss_v1.Default__BPChar_Shark_Boss_v1_C,TargetableComponent.Object..TargetName,0,,BPChar_Shark_Boss_v1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v1),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_1/_Design/Character/BPChar_Shark_Boss_v1.BPChar_Shark_Boss_v1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v1),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_1/_Design/Character/BPChar_Shark_Boss_v1.BPChar_Shark_Boss_v1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v1),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_1/_Design/Character/BPChar_Shark_Boss_v1.BPChar_Shark_Boss_v1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Shark_Boss_v1 # BPChar_Shark_Boss_v2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v2),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_2/_Design/Character/BPChar_Shark_Boss_v2.Default__BPChar_Shark_Boss_v2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v2),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_2/_Design/Character/BPChar_Shark_Boss_v2.Default__BPChar_Shark_Boss_v2_C,TargetableComponent.Object..TargetName,0,,BPChar_Shark_Boss_v2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v2),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_2/_Design/Character/BPChar_Shark_Boss_v2.BPChar_Shark_Boss_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v2),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_2/_Design/Character/BPChar_Shark_Boss_v2.BPChar_Shark_Boss_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v2),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_2/_Design/Character/BPChar_Shark_Boss_v2.BPChar_Shark_Boss_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Shark_Boss_v2 # BPChar_Shark_Boss_v3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v3),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_3/_Design/Character/BPChar_Shark_Boss_v3.Default__BPChar_Shark_Boss_v3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v3),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_3/_Design/Character/BPChar_Shark_Boss_v3.Default__BPChar_Shark_Boss_v3_C,TargetableComponent.Object..TargetName,0,,BPChar_Shark_Boss_v3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v3),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_3/_Design/Character/BPChar_Shark_Boss_v3.BPChar_Shark_Boss_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v3),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_3/_Design/Character/BPChar_Shark_Boss_v3.BPChar_Shark_Boss_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Shark_Boss_v3),/Game/PatchDLC/Indigo1/Enemies/LandShark/Boss_1_3/_Design/Character/BPChar_Shark_Boss_v3.BPChar_Shark_Boss_v3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Shark_Boss_v3 # BPChar_ShockGingerdead SparkCharacterLoadedEntry,(1,1,0,BPChar_ShockGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_ShockGingerdead.Default__BPChar_ShockGingerdead_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ShockGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_ShockGingerdead.Default__BPChar_ShockGingerdead_C,TargetableComponent.Object..TargetName,0,,BPChar_ShockGingerdead SparkCharacterLoadedEntry,(1,1,0,BPChar_ShockGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_ShockGingerdead.BPChar_ShockGingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ShockGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_ShockGingerdead.BPChar_ShockGingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ShockGingerdead),/Game/PatchDLC/Indigo2/Enemies/GingerDead/ElementalGingerdead/_Design/Character/BPChar_ShockGingerdead.BPChar_ShockGingerdead_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ShockGingerdead # BPChar_Skeep SparkCharacterLoadedEntry,(1,1,0,BPChar_Skeep),/Game/NonPlayerCharacters/Skeep/_Design/Character/BPChar_Skeep.Default__BPChar_Skeep_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Skeep),/Game/NonPlayerCharacters/Skeep/_Design/Character/BPChar_Skeep.Default__BPChar_Skeep_C,TargetableComponent.Object..TargetName,0,,BPChar_Skeep # BPChar_Skeep_NonMission SparkCharacterLoadedEntry,(1,1,0,BPChar_Skeep_NonMission),/Game/NonPlayerCharacters/Skeep/_Design/Character/BPChar_Skeep_NonMission.Default__BPChar_Skeep_NonMission_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Skeep_NonMission),/Game/NonPlayerCharacters/Skeep/_Design/Character/BPChar_Skeep_NonMission.Default__BPChar_Skeep_NonMission_C,TargetableComponent.Object..TargetName,0,,BPChar_Skeep_NonMission # BPChar_SkeletonBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_SkeletonBoss),/Game/Enemies/SkeletonBoss/_Shared/_Design/Character/BPChar_SkeletonBoss.Default__BPChar_SkeletonBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SkeletonBoss),/Game/Enemies/SkeletonBoss/_Shared/_Design/Character/BPChar_SkeletonBoss.Default__BPChar_SkeletonBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_SkeletonBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_SkeletonBoss),/Game/Enemies/SkeletonBoss/_Shared/_Design/Character/BPChar_SkeletonBoss.BPChar_SkeletonBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkeletonBoss),/Game/Enemies/SkeletonBoss/_Shared/_Design/Character/BPChar_SkeletonBoss.BPChar_SkeletonBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkeletonBoss),/Game/Enemies/SkeletonBoss/_Shared/_Design/Character/BPChar_SkeletonBoss.BPChar_SkeletonBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SkeletonBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_SkeletonBoss),/Game/Enemies/SkeletonBoss/_Shared/_Design/Character/BPChar_SkeletonBoss.BPChar_SkeletonBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SkeletonBoss),/Game/Enemies/SkeletonBoss/_Shared/_Design/Character/BPChar_SkeletonBoss.BPChar_SkeletonBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SkeletonBoss),/Game/Enemies/SkeletonBoss/_Shared/_Design/Character/BPChar_SkeletonBoss.BPChar_SkeletonBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SkeletonBoss # BPChar_Smith_BulletGuy SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_BulletGuy),/Game/PatchDLC/Indigo3/Enemies/BulletGuy/_Shared/_Design/Character/BPChar_Smith_BulletGuy.Default__BPChar_Smith_BulletGuy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_BulletGuy),/Game/PatchDLC/Indigo3/Enemies/BulletGuy/_Shared/_Design/Character/BPChar_Smith_BulletGuy.Default__BPChar_Smith_BulletGuy_C,TargetableComponent.Object..TargetName,0,,BPChar_Smith_BulletGuy SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_BulletGuy),/Game/PatchDLC/Indigo3/Enemies/BulletGuy/_Shared/_Design/Character/BPChar_Smith_BulletGuy.BPChar_Smith_BulletGuy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_BulletGuy),/Game/PatchDLC/Indigo3/Enemies/BulletGuy/_Shared/_Design/Character/BPChar_Smith_BulletGuy.BPChar_Smith_BulletGuy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_BulletGuy),/Game/PatchDLC/Indigo3/Enemies/BulletGuy/_Shared/_Design/Character/BPChar_Smith_BulletGuy.BPChar_Smith_BulletGuy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Smith_BulletGuy # BPChar_Smith_BulletGuy_Melee SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_BulletGuy_Melee),/Game/PatchDLC/Indigo3/Enemies/BulletGuy/_Shared/_Design/Character/BPChar_Smith_BulletGuy_Melee.Default__BPChar_Smith_BulletGuy_Melee_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_BulletGuy_Melee),/Game/PatchDLC/Indigo3/Enemies/BulletGuy/_Shared/_Design/Character/BPChar_Smith_BulletGuy_Melee.Default__BPChar_Smith_BulletGuy_Melee_C,TargetableComponent.Object..TargetName,0,,BPChar_Smith_BulletGuy_Melee # BPChar_Smith_MunitionGolem SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_MunitionGolem),/Game/PatchDLC/Indigo3/Enemies/MunitionGolem/_Shared/_Design/_Character/BPChar_Smith_MunitionGolem.Default__BPChar_Smith_MunitionGolem_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_MunitionGolem),/Game/PatchDLC/Indigo3/Enemies/MunitionGolem/_Shared/_Design/_Character/BPChar_Smith_MunitionGolem.Default__BPChar_Smith_MunitionGolem_C,TargetableComponent.Object..TargetName,0,,BPChar_Smith_MunitionGolem SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_MunitionGolem),/Game/PatchDLC/Indigo3/Enemies/MunitionGolem/_Shared/_Design/_Character/BPChar_Smith_MunitionGolem.BPChar_Smith_MunitionGolem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_MunitionGolem),/Game/PatchDLC/Indigo3/Enemies/MunitionGolem/_Shared/_Design/_Character/BPChar_Smith_MunitionGolem.BPChar_Smith_MunitionGolem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_MunitionGolem),/Game/PatchDLC/Indigo3/Enemies/MunitionGolem/_Shared/_Design/_Character/BPChar_Smith_MunitionGolem.BPChar_Smith_MunitionGolem_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Smith_MunitionGolem # BPChar_Smith_MunitionGolem_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_MunitionGolem_Badass),/Game/PatchDLC/Indigo3/Enemies/MunitionGolem/Badass/_Design/Character/BPChar_Smith_MunitionGolem_Badass.Default__BPChar_Smith_MunitionGolem_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_MunitionGolem_Badass),/Game/PatchDLC/Indigo3/Enemies/MunitionGolem/Badass/_Design/Character/BPChar_Smith_MunitionGolem_Badass.Default__BPChar_Smith_MunitionGolem_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Smith_MunitionGolem_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_MunitionGolem_Badass),/Game/PatchDLC/Indigo3/Enemies/MunitionGolem/Badass/_Design/Character/BPChar_Smith_MunitionGolem_Badass.BPChar_Smith_MunitionGolem_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_MunitionGolem_Badass),/Game/PatchDLC/Indigo3/Enemies/MunitionGolem/Badass/_Design/Character/BPChar_Smith_MunitionGolem_Badass.BPChar_Smith_MunitionGolem_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_MunitionGolem_Badass),/Game/PatchDLC/Indigo3/Enemies/MunitionGolem/Badass/_Design/Character/BPChar_Smith_MunitionGolem_Badass.BPChar_Smith_MunitionGolem_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Smith_MunitionGolem_Badass # BPChar_Smith_RocketGunner SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_RocketGunner),/Game/PatchDLC/Indigo3/Enemies/RocketRider/_Shared/_Design/Character/BPChar_Smith_RocketGunner.Default__BPChar_Smith_RocketGunner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_RocketGunner),/Game/PatchDLC/Indigo3/Enemies/RocketRider/_Shared/_Design/Character/BPChar_Smith_RocketGunner.Default__BPChar_Smith_RocketGunner_C,TargetableComponent.Object..TargetName,0,,BPChar_Smith_RocketGunner SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_RocketGunner),/Game/PatchDLC/Indigo3/Enemies/RocketRider/_Shared/_Design/Character/BPChar_Smith_RocketGunner.BPChar_Smith_RocketGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_RocketGunner),/Game/PatchDLC/Indigo3/Enemies/RocketRider/_Shared/_Design/Character/BPChar_Smith_RocketGunner.BPChar_Smith_RocketGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_RocketGunner),/Game/PatchDLC/Indigo3/Enemies/RocketRider/_Shared/_Design/Character/BPChar_Smith_RocketGunner.BPChar_Smith_RocketGunner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Smith_RocketGunner # BPChar_Smith_RocketRider SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_RocketRider),/Game/PatchDLC/Indigo3/Enemies/RocketRider/_Shared/_Design/Character/BPChar_Smith_RocketRider.Default__BPChar_Smith_RocketRider_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_RocketRider),/Game/PatchDLC/Indigo3/Enemies/RocketRider/_Shared/_Design/Character/BPChar_Smith_RocketRider.Default__BPChar_Smith_RocketRider_C,TargetableComponent.Object..TargetName,0,,BPChar_Smith_RocketRider SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_RocketRider),/Game/PatchDLC/Indigo3/Enemies/RocketRider/_Shared/_Design/Character/BPChar_Smith_RocketRider.BPChar_Smith_RocketRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_RocketRider),/Game/PatchDLC/Indigo3/Enemies/RocketRider/_Shared/_Design/Character/BPChar_Smith_RocketRider.BPChar_Smith_RocketRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Smith_RocketRider),/Game/PatchDLC/Indigo3/Enemies/RocketRider/_Shared/_Design/Character/BPChar_Smith_RocketRider.BPChar_Smith_RocketRider_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Smith_RocketRider # BPChar_SpiderCrab SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderCrab),/Game/Enemies/Crab/SpiderCrab/_Design/Character/BPChar_SpiderCrab.Default__BPChar_SpiderCrab_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderCrab),/Game/Enemies/Crab/SpiderCrab/_Design/Character/BPChar_SpiderCrab.Default__BPChar_SpiderCrab_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderCrab SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderCrab),/Game/Enemies/Crab/SpiderCrab/_Design/Character/BPChar_SpiderCrab.BPChar_SpiderCrab_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderCrab),/Game/Enemies/Crab/SpiderCrab/_Design/Character/BPChar_SpiderCrab.BPChar_SpiderCrab_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderCrab),/Game/Enemies/Crab/SpiderCrab/_Design/Character/BPChar_SpiderCrab.BPChar_SpiderCrab_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderCrab # BPChar_SpiderGrenade SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderGrenade),/Game/Enemies/Goblin/Tinkerer/_Design/SpiderGrenade/BPChar_SpiderGrenade.Default__BPChar_SpiderGrenade_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderGrenade),/Game/Enemies/Goblin/Tinkerer/_Design/SpiderGrenade/BPChar_SpiderGrenade.Default__BPChar_SpiderGrenade_C,TargetableComponent.Object..TargetName,0,,BPChar_SpiderGrenade SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderGrenade),/Game/Enemies/Goblin/Tinkerer/_Design/SpiderGrenade/BPChar_SpiderGrenade.BPChar_SpiderGrenade_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderGrenade),/Game/Enemies/Goblin/Tinkerer/_Design/SpiderGrenade/BPChar_SpiderGrenade.BPChar_SpiderGrenade_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderGrenade),/Game/Enemies/Goblin/Tinkerer/_Design/SpiderGrenade/BPChar_SpiderGrenade.BPChar_SpiderGrenade_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SpiderGrenade # BPChar_Splotch_Soval SparkCharacterLoadedEntry,(1,1,0,BPChar_Splotch_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_Splotch_Soval.Default__BPChar_Splotch_Soval_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Splotch_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_Splotch_Soval.Default__BPChar_Splotch_Soval_C,TargetableComponent.Object..TargetName,0,,BPChar_Splotch_Soval SparkCharacterLoadedEntry,(1,1,0,BPChar_Splotch_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_Splotch_Soval.Default__BPChar_Splotch_Soval_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_Splotch_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_Splotch_Soval.BPChar_Splotch_Soval_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Splotch_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_Splotch_Soval.BPChar_Splotch_Soval_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Splotch_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_Splotch_Soval.BPChar_Splotch_Soval_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Splotch_Soval # BPChar_SplotchBarfWorm SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm),/Game/Enemies/Splotch/Barfworm/_Design/Character/BPChar_SplotchBarfWorm.Default__BPChar_SplotchBarfWorm_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm),/Game/Enemies/Splotch/Barfworm/_Design/Character/BPChar_SplotchBarfWorm.Default__BPChar_SplotchBarfWorm_C,TargetableComponent.Object..TargetName,0,,BPChar_SplotchBarfWorm SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm),/Game/Enemies/Splotch/Barfworm/_Design/Character/BPChar_SplotchBarfWorm.Default__BPChar_SplotchBarfWorm_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm),/Game/Enemies/Splotch/Barfworm/_Design/Character/BPChar_SplotchBarfWorm.BPChar_SplotchBarfWorm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm),/Game/Enemies/Splotch/Barfworm/_Design/Character/BPChar_SplotchBarfWorm.BPChar_SplotchBarfWorm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm),/Game/Enemies/Splotch/Barfworm/_Design/Character/BPChar_SplotchBarfWorm.BPChar_SplotchBarfWorm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SplotchBarfWorm # BPChar_SplotchBarfWorm_Soval SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchBarfWorm_Soval.Default__BPChar_SplotchBarfWorm_Soval_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchBarfWorm_Soval.Default__BPChar_SplotchBarfWorm_Soval_C,TargetableComponent.Object..TargetName,0,,BPChar_SplotchBarfWorm_Soval SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchBarfWorm_Soval.BPChar_SplotchBarfWorm_Soval_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchBarfWorm_Soval.BPChar_SplotchBarfWorm_Soval_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchBarfWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchBarfWorm_Soval.BPChar_SplotchBarfWorm_Soval_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SplotchBarfWorm_Soval # BPChar_SplotchFlyer SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchFlyer),/Game/Enemies/Splotch/Flyer/_Design/Character/BPChar_SplotchFlyer.Default__BPChar_SplotchFlyer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchFlyer),/Game/Enemies/Splotch/Flyer/_Design/Character/BPChar_SplotchFlyer.Default__BPChar_SplotchFlyer_C,TargetableComponent.Object..TargetName,0,,BPChar_SplotchFlyer SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchFlyer),/Game/Enemies/Splotch/Flyer/_Design/Character/BPChar_SplotchFlyer.Default__BPChar_SplotchFlyer_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchFlyer),/Game/Enemies/Splotch/Flyer/_Design/Character/BPChar_SplotchFlyer.BPChar_SplotchFlyer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchFlyer),/Game/Enemies/Splotch/Flyer/_Design/Character/BPChar_SplotchFlyer.BPChar_SplotchFlyer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchFlyer),/Game/Enemies/Splotch/Flyer/_Design/Character/BPChar_SplotchFlyer.BPChar_SplotchFlyer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SplotchFlyer # BPChar_SplotchLootWorm SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchLootWorm),/Game/Enemies/Splotch/Loot/_Design/Character/BPChar_SplotchLootWorm.Default__BPChar_SplotchLootWorm_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchLootWorm),/Game/Enemies/Splotch/Loot/_Design/Character/BPChar_SplotchLootWorm.Default__BPChar_SplotchLootWorm_C,TargetableComponent.Object..TargetName,0,,BPChar_SplotchLootWorm SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchLootWorm),/Game/Enemies/Splotch/Loot/_Design/Character/BPChar_SplotchLootWorm.BPChar_SplotchLootWorm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchLootWorm),/Game/Enemies/Splotch/Loot/_Design/Character/BPChar_SplotchLootWorm.BPChar_SplotchLootWorm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchLootWorm),/Game/Enemies/Splotch/Loot/_Design/Character/BPChar_SplotchLootWorm.BPChar_SplotchLootWorm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SplotchLootWorm # BPChar_SplotchMagical SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchMagical),/Game/Enemies/Splotch/_Unique/Magical/Design/Character/BPChar_SplotchMagical.Default__BPChar_SplotchMagical_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchMagical),/Game/Enemies/Splotch/_Unique/Magical/Design/Character/BPChar_SplotchMagical.Default__BPChar_SplotchMagical_C,TargetableComponent.Object..TargetName,0,,BPChar_SplotchMagical SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchMagical),/Game/Enemies/Splotch/_Unique/Magical/Design/Character/BPChar_SplotchMagical.BPChar_SplotchMagical_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchMagical),/Game/Enemies/Splotch/_Unique/Magical/Design/Character/BPChar_SplotchMagical.BPChar_SplotchMagical_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchMagical),/Game/Enemies/Splotch/_Unique/Magical/Design/Character/BPChar_SplotchMagical.BPChar_SplotchMagical_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SplotchMagical SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchMagical),/Game/Enemies/Splotch/_Unique/Magical/Design/Character/BPChar_SplotchMagical.BPChar_SplotchMagical_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchMagical),/Game/Enemies/Splotch/_Unique/Magical/Design/Character/BPChar_SplotchMagical.BPChar_SplotchMagical_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchMagical),/Game/Enemies/Splotch/_Unique/Magical/Design/Character/BPChar_SplotchMagical.BPChar_SplotchMagical_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_SplotchMagical # BPChar_SplotchPolypWorm SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm),/Game/Enemies/Splotch/Polyp/_Design/Character/BPChar_SplotchPolypWorm.Default__BPChar_SplotchPolypWorm_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm),/Game/Enemies/Splotch/Polyp/_Design/Character/BPChar_SplotchPolypWorm.Default__BPChar_SplotchPolypWorm_C,TargetableComponent.Object..TargetName,0,,BPChar_SplotchPolypWorm SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm),/Game/Enemies/Splotch/Polyp/_Design/Character/BPChar_SplotchPolypWorm.Default__BPChar_SplotchPolypWorm_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm),/Game/Enemies/Splotch/Polyp/_Design/Character/BPChar_SplotchPolypWorm.BPChar_SplotchPolypWorm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm),/Game/Enemies/Splotch/Polyp/_Design/Character/BPChar_SplotchPolypWorm.BPChar_SplotchPolypWorm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm),/Game/Enemies/Splotch/Polyp/_Design/Character/BPChar_SplotchPolypWorm.BPChar_SplotchPolypWorm_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SplotchPolypWorm # BPChar_SplotchPolypWorm_Soval SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchPolypWorm_Soval.Default__BPChar_SplotchPolypWorm_Soval_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchPolypWorm_Soval.Default__BPChar_SplotchPolypWorm_Soval_C,TargetableComponent.Object..TargetName,0,,BPChar_SplotchPolypWorm_Soval SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchPolypWorm_Soval.Default__BPChar_SplotchPolypWorm_Soval_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchPolypWorm_Soval.BPChar_SplotchPolypWorm_Soval_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchPolypWorm_Soval.BPChar_SplotchPolypWorm_Soval_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchPolypWorm_Soval),/Game/Enemies/Splotch/_Unique/Soval/_Design/Character/BPChar_SplotchPolypWorm_Soval.BPChar_SplotchPolypWorm_Soval_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SplotchPolypWorm_Soval # BPChar_SplotchProliferator SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchProliferator),/Game/Enemies/Splotch/Proliferator/_Design/Character/BPChar_SplotchProliferator.Default__BPChar_SplotchProliferator_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchProliferator),/Game/Enemies/Splotch/Proliferator/_Design/Character/BPChar_SplotchProliferator.Default__BPChar_SplotchProliferator_C,TargetableComponent.Object..TargetName,0,,BPChar_SplotchProliferator SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchProliferator),/Game/Enemies/Splotch/Proliferator/_Design/Character/BPChar_SplotchProliferator.Default__BPChar_SplotchProliferator_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchProliferator),/Game/Enemies/Splotch/Proliferator/_Design/Character/BPChar_SplotchProliferator.BPChar_SplotchProliferator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchProliferator),/Game/Enemies/Splotch/Proliferator/_Design/Character/BPChar_SplotchProliferator.BPChar_SplotchProliferator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchProliferator),/Game/Enemies/Splotch/Proliferator/_Design/Character/BPChar_SplotchProliferator.BPChar_SplotchProliferator_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SplotchProliferator # BPChar_SplotchTerritorial SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchTerritorial),/Game/Enemies/Splotch/Territorial/_Design/Character/BPChar_SplotchTerritorial.Default__BPChar_SplotchTerritorial_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchTerritorial),/Game/Enemies/Splotch/Territorial/_Design/Character/BPChar_SplotchTerritorial.Default__BPChar_SplotchTerritorial_C,TargetableComponent.Object..TargetName,0,,BPChar_SplotchTerritorial SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchTerritorial),/Game/Enemies/Splotch/Territorial/_Design/Character/BPChar_SplotchTerritorial.Default__BPChar_SplotchTerritorial_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchTerritorial),/Game/Enemies/Splotch/Territorial/_Design/Character/BPChar_SplotchTerritorial.BPChar_SplotchTerritorial_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchTerritorial),/Game/Enemies/Splotch/Territorial/_Design/Character/BPChar_SplotchTerritorial.BPChar_SplotchTerritorial_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchTerritorial),/Game/Enemies/Splotch/Territorial/_Design/Character/BPChar_SplotchTerritorial.BPChar_SplotchTerritorial_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SplotchTerritorial # BPChar_SplotchWalker SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchWalker),/Game/Enemies/Splotch/Walker/_Design/Character/BPChar_SplotchWalker.Default__BPChar_SplotchWalker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchWalker),/Game/Enemies/Splotch/Walker/_Design/Character/BPChar_SplotchWalker.Default__BPChar_SplotchWalker_C,TargetableComponent.Object..TargetName,0,,BPChar_SplotchWalker SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchWalker),/Game/Enemies/Splotch/Walker/_Design/Character/BPChar_SplotchWalker.Default__BPChar_SplotchWalker_C,ElementToUINameMap,0,, SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchWalker),/Game/Enemies/Splotch/Walker/_Design/Character/BPChar_SplotchWalker.BPChar_SplotchWalker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchWalker),/Game/Enemies/Splotch/Walker/_Design/Character/BPChar_SplotchWalker.BPChar_SplotchWalker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_SplotchWalker),/Game/Enemies/Splotch/Walker/_Design/Character/BPChar_SplotchWalker.BPChar_SplotchWalker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_SplotchWalker # BPChar_Swallow SparkCharacterLoadedEntry,(1,1,0,BPChar_Swallow),/Game/Enemies/Human/_Unique/Obelisk_Pirate/_Design/Character/BPChar_Swallow.Default__BPChar_Swallow_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Swallow),/Game/Enemies/Human/_Unique/Obelisk_Pirate/_Design/Character/BPChar_Swallow.Default__BPChar_Swallow_C,TargetableComponent.Object..TargetName,0,,BPChar_Swallow SparkCharacterLoadedEntry,(1,1,0,BPChar_Swallow),/Game/Enemies/Human/_Unique/Obelisk_Pirate/_Design/Character/BPChar_Swallow.BPChar_Swallow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Swallow),/Game/Enemies/Human/_Unique/Obelisk_Pirate/_Design/Character/BPChar_Swallow.BPChar_Swallow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Swallow),/Game/Enemies/Human/_Unique/Obelisk_Pirate/_Design/Character/BPChar_Swallow.BPChar_Swallow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Swallow SparkCharacterLoadedEntry,(1,1,0,BPChar_Swallow),/Game/Enemies/Human/_Unique/Obelisk_Pirate/_Design/Character/BPChar_Swallow.BPChar_Swallow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Swallow),/Game/Enemies/Human/_Unique/Obelisk_Pirate/_Design/Character/BPChar_Swallow.BPChar_Swallow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Swallow),/Game/Enemies/Human/_Unique/Obelisk_Pirate/_Design/Character/BPChar_Swallow.BPChar_Swallow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Swallow # BPChar_TavernKeeper SparkCharacterLoadedEntry,(1,1,0,BPChar_TavernKeeper),/Game/NonPlayerCharacters/_DafGeneric/TavernKeeper/_Design/Character/BPChar_TavernKeeper.Default__BPChar_TavernKeeper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TavernKeeper),/Game/NonPlayerCharacters/_DafGeneric/TavernKeeper/_Design/Character/BPChar_TavernKeeper.Default__BPChar_TavernKeeper_C,TargetableComponent.Object..TargetName,0,,BPChar_TavernKeeper # BPChar_TheBlues SparkCharacterLoadedEntry,(1,1,0,BPChar_TheBlues),/Game/Enemies/Goblin/_Unique/TheBlues/_Design/Character/BPChar_TheBlues.Default__BPChar_TheBlues_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TheBlues),/Game/Enemies/Goblin/_Unique/TheBlues/_Design/Character/BPChar_TheBlues.Default__BPChar_TheBlues_C,TargetableComponent.Object..TargetName,0,,BPChar_TheBlues SparkCharacterLoadedEntry,(1,1,0,BPChar_TheBlues),/Game/Enemies/Goblin/_Unique/TheBlues/_Design/Character/BPChar_TheBlues.BPChar_TheBlues_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TheBlues),/Game/Enemies/Goblin/_Unique/TheBlues/_Design/Character/BPChar_TheBlues.BPChar_TheBlues_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TheBlues),/Game/Enemies/Goblin/_Unique/TheBlues/_Design/Character/BPChar_TheBlues.BPChar_TheBlues_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TheBlues # BPChar_TheMaker SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMaker),/Game/Enemies/EndlessBoss/_Design/Character/TheMaker/BPChar_TheMaker.Default__BPChar_TheMaker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMaker),/Game/Enemies/EndlessBoss/_Design/Character/TheMaker/BPChar_TheMaker.Default__BPChar_TheMaker_C,TargetableComponent.Object..TargetName,0,,BPChar_TheMaker SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMaker),/Game/Enemies/EndlessBoss/_Design/Character/TheMaker/BPChar_TheMaker.BPChar_TheMaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMaker),/Game/Enemies/EndlessBoss/_Design/Character/TheMaker/BPChar_TheMaker.BPChar_TheMaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMaker),/Game/Enemies/EndlessBoss/_Design/Character/TheMaker/BPChar_TheMaker.BPChar_TheMaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TheMaker SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMaker),/Game/Enemies/EndlessBoss/_Design/Character/TheMaker/BPChar_TheMaker.BPChar_TheMaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMaker),/Game/Enemies/EndlessBoss/_Design/Character/TheMaker/BPChar_TheMaker.BPChar_TheMaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMaker),/Game/Enemies/EndlessBoss/_Design/Character/TheMaker/BPChar_TheMaker.BPChar_TheMaker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TheMaker # BPChar_TheMurphs SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMurphs),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_TheMurphs.Default__BPChar_TheMurphs_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMurphs),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_TheMurphs.Default__BPChar_TheMurphs_C,TargetableComponent.Object..TargetName,0,,BPChar_TheMurphs SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMurphs),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_TheMurphs.BPChar_TheMurphs_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMurphs),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_TheMurphs.BPChar_TheMurphs_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMurphs),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_TheMurphs.BPChar_TheMurphs_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TheMurphs SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMurphs),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_TheMurphs.BPChar_TheMurphs_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMurphs),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_TheMurphs.BPChar_TheMurphs_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TheMurphs),/Game/Enemies/Goblin/_Unique/Murph/_Design/Character/BPChar_TheMurphs.BPChar_TheMurphs_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TheMurphs # BPChar_ThorneShadow SparkCharacterLoadedEntry,(1,1,0,BPChar_ThorneShadow),/Game/Enemies/Human/_Unique/Obelisk_Assassin/_Design/Character/BPChar_ThorneShadow.Default__BPChar_ThorneShadow_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ThorneShadow),/Game/Enemies/Human/_Unique/Obelisk_Assassin/_Design/Character/BPChar_ThorneShadow.Default__BPChar_ThorneShadow_C,TargetableComponent.Object..TargetName,0,,BPChar_ThorneShadow SparkCharacterLoadedEntry,(1,1,0,BPChar_ThorneShadow),/Game/Enemies/Human/_Unique/Obelisk_Assassin/_Design/Character/BPChar_ThorneShadow.BPChar_ThorneShadow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ThorneShadow),/Game/Enemies/Human/_Unique/Obelisk_Assassin/_Design/Character/BPChar_ThorneShadow.BPChar_ThorneShadow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ThorneShadow),/Game/Enemies/Human/_Unique/Obelisk_Assassin/_Design/Character/BPChar_ThorneShadow.BPChar_ThorneShadow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ThorneShadow SparkCharacterLoadedEntry,(1,1,0,BPChar_ThorneShadow),/Game/Enemies/Human/_Unique/Obelisk_Assassin/_Design/Character/BPChar_ThorneShadow.BPChar_ThorneShadow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ThorneShadow),/Game/Enemies/Human/_Unique/Obelisk_Assassin/_Design/Character/BPChar_ThorneShadow.BPChar_ThorneShadow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ThorneShadow),/Game/Enemies/Human/_Unique/Obelisk_Assassin/_Design/Character/BPChar_ThorneShadow.BPChar_ThorneShadow_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ThorneShadow # BPChar_ToothSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_ToothSoldier),/Game/Enemies/Goblin/_Unique/ToothFairy/ToothSoldier/_Design/Character/BPChar_ToothSoldier.Default__BPChar_ToothSoldier_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ToothSoldier),/Game/Enemies/Goblin/_Unique/ToothFairy/ToothSoldier/_Design/Character/BPChar_ToothSoldier.Default__BPChar_ToothSoldier_C,TargetableComponent.Object..TargetName,0,,BPChar_ToothSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_ToothSoldier),/Game/Enemies/Goblin/_Unique/ToothFairy/ToothSoldier/_Design/Character/BPChar_ToothSoldier.BPChar_ToothSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ToothSoldier),/Game/Enemies/Goblin/_Unique/ToothFairy/ToothSoldier/_Design/Character/BPChar_ToothSoldier.BPChar_ToothSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ToothSoldier),/Game/Enemies/Goblin/_Unique/ToothFairy/ToothSoldier/_Design/Character/BPChar_ToothSoldier.BPChar_ToothSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_ToothSoldier SparkCharacterLoadedEntry,(1,1,0,BPChar_ToothSoldier),/Game/Enemies/Goblin/_Unique/ToothFairy/ToothSoldier/_Design/Character/BPChar_ToothSoldier.BPChar_ToothSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_ToothSoldier),/Game/Enemies/Goblin/_Unique/ToothFairy/ToothSoldier/_Design/Character/BPChar_ToothSoldier.BPChar_ToothSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_ToothSoldier),/Game/Enemies/Goblin/_Unique/ToothFairy/ToothSoldier/_Design/Character/BPChar_ToothSoldier.BPChar_ToothSoldier_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_ToothSoldier # BPChar_Torgue SparkCharacterLoadedEntry,(1,1,0,BPChar_Torgue),/Game/NonPlayerCharacters/Torgue/_Design/Character/BPChar_Torgue.Default__BPChar_Torgue_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Torgue),/Game/NonPlayerCharacters/Torgue/_Design/Character/BPChar_Torgue.Default__BPChar_Torgue_C,TargetableComponent.Object..TargetName,0,,BPChar_Torgue # BPChar_Townsfolk_NonMission SparkCharacterLoadedEntry,(1,1,0,BPChar_Townsfolk_NonMission),/Game/NonPlayerCharacters/_DafGeneric/Townsfolk_NonMission/_Design/Character/BPChar_Townsfolk_NonMission.Default__BPChar_Townsfolk_NonMission_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Townsfolk_NonMission),/Game/NonPlayerCharacters/_DafGeneric/Townsfolk_NonMission/_Design/Character/BPChar_Townsfolk_NonMission.Default__BPChar_Townsfolk_NonMission_C,TargetableComponent.Object..TargetName,0,,BPChar_Townsfolk_NonMission # BPChar_Troll__Taskmaster SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll__Taskmaster),/Game/Enemies/Troll/_Unique/TaskMaster/_Design/Character/BPChar_Troll__Taskmaster.Default__BPChar_Troll__Taskmaster_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll__Taskmaster),/Game/Enemies/Troll/_Unique/TaskMaster/_Design/Character/BPChar_Troll__Taskmaster.Default__BPChar_Troll__Taskmaster_C,TargetableComponent.Object..TargetName,0,,BPChar_Troll__Taskmaster SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll__Taskmaster),/Game/Enemies/Troll/_Unique/TaskMaster/_Design/Character/BPChar_Troll__Taskmaster.BPChar_Troll__Taskmaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll__Taskmaster),/Game/Enemies/Troll/_Unique/TaskMaster/_Design/Character/BPChar_Troll__Taskmaster.BPChar_Troll__Taskmaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll__Taskmaster),/Game/Enemies/Troll/_Unique/TaskMaster/_Design/Character/BPChar_Troll__Taskmaster.BPChar_Troll__Taskmaster_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Troll__Taskmaster # BPChar_Troll_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Badass),/Game/Enemies/Troll/Badass/_Design/Character/BPChar_Troll_Badass.Default__BPChar_Troll_Badass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Badass),/Game/Enemies/Troll/Badass/_Design/Character/BPChar_Troll_Badass.Default__BPChar_Troll_Badass_C,TargetableComponent.Object..TargetName,0,,BPChar_Troll_Badass SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Badass),/Game/Enemies/Troll/Badass/_Design/Character/BPChar_Troll_Badass.BPChar_Troll_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Badass),/Game/Enemies/Troll/Badass/_Design/Character/BPChar_Troll_Badass.BPChar_Troll_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Badass),/Game/Enemies/Troll/Badass/_Design/Character/BPChar_Troll_Badass.BPChar_Troll_Badass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Troll_Badass # BPChar_Troll_Blacksmith SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Blacksmith),/Game/Enemies/Troll/_Unique/Blacksmith/_Design/Character/BPChar_Troll_Blacksmith.Default__BPChar_Troll_Blacksmith_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Blacksmith),/Game/Enemies/Troll/_Unique/Blacksmith/_Design/Character/BPChar_Troll_Blacksmith.Default__BPChar_Troll_Blacksmith_C,TargetableComponent.Object..TargetName,0,,BPChar_Troll_Blacksmith SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Blacksmith),/Game/Enemies/Troll/_Unique/Blacksmith/_Design/Character/BPChar_Troll_Blacksmith.BPChar_Troll_Blacksmith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Blacksmith),/Game/Enemies/Troll/_Unique/Blacksmith/_Design/Character/BPChar_Troll_Blacksmith.BPChar_Troll_Blacksmith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Blacksmith),/Game/Enemies/Troll/_Unique/Blacksmith/_Design/Character/BPChar_Troll_Blacksmith.BPChar_Troll_Blacksmith_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Troll_Blacksmith # BPChar_Troll_Dgonk SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Dgonk),/Game/Enemies/Troll/_Unique/Obelisk_Troll/_Design/Chracter/BPChar_Troll_Dgonk.Default__BPChar_Troll_Dgonk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Dgonk),/Game/Enemies/Troll/_Unique/Obelisk_Troll/_Design/Chracter/BPChar_Troll_Dgonk.Default__BPChar_Troll_Dgonk_C,TargetableComponent.Object..TargetName,0,,BPChar_Troll_Dgonk SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Dgonk),/Game/Enemies/Troll/_Unique/Obelisk_Troll/_Design/Chracter/BPChar_Troll_Dgonk.BPChar_Troll_Dgonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Dgonk),/Game/Enemies/Troll/_Unique/Obelisk_Troll/_Design/Chracter/BPChar_Troll_Dgonk.BPChar_Troll_Dgonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Dgonk),/Game/Enemies/Troll/_Unique/Obelisk_Troll/_Design/Chracter/BPChar_Troll_Dgonk.BPChar_Troll_Dgonk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Troll_Dgonk # BPChar_Troll_Jailer SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Jailer),/Game/Enemies/Troll/_Unique/Jailer/_Design/Character/BPChar_Troll_Jailer.Default__BPChar_Troll_Jailer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Jailer),/Game/Enemies/Troll/_Unique/Jailer/_Design/Character/BPChar_Troll_Jailer.Default__BPChar_Troll_Jailer_C,TargetableComponent.Object..TargetName,0,,BPChar_Troll_Jailer SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Jailer),/Game/Enemies/Troll/_Unique/Jailer/_Design/Character/BPChar_Troll_Jailer.BPChar_Troll_Jailer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Jailer),/Game/Enemies/Troll/_Unique/Jailer/_Design/Character/BPChar_Troll_Jailer.BPChar_Troll_Jailer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Jailer),/Game/Enemies/Troll/_Unique/Jailer/_Design/Character/BPChar_Troll_Jailer.BPChar_Troll_Jailer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Troll_Jailer # BPChar_Troll_Mace SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Mace),/Game/Enemies/Troll/Mace/_Design/Character/BPChar_Troll_Mace.Default__BPChar_Troll_Mace_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Mace),/Game/Enemies/Troll/Mace/_Design/Character/BPChar_Troll_Mace.Default__BPChar_Troll_Mace_C,TargetableComponent.Object..TargetName,0,,BPChar_Troll_Mace SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Mace),/Game/Enemies/Troll/Mace/_Design/Character/BPChar_Troll_Mace.BPChar_Troll_Mace_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Mace),/Game/Enemies/Troll/Mace/_Design/Character/BPChar_Troll_Mace.BPChar_Troll_Mace_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Mace),/Game/Enemies/Troll/Mace/_Design/Character/BPChar_Troll_Mace.BPChar_Troll_Mace_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Troll_Mace # BPChar_Troll_Mountain SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Mountain),/Game/Enemies/Troll/Mountain/_Design/Character/BPChar_Troll_Mountain.Default__BPChar_Troll_Mountain_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Mountain),/Game/Enemies/Troll/Mountain/_Design/Character/BPChar_Troll_Mountain.Default__BPChar_Troll_Mountain_C,TargetableComponent.Object..TargetName,0,,BPChar_Troll_Mountain SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Mountain),/Game/Enemies/Troll/Mountain/_Design/Character/BPChar_Troll_Mountain.BPChar_Troll_Mountain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Mountain),/Game/Enemies/Troll/Mountain/_Design/Character/BPChar_Troll_Mountain.BPChar_Troll_Mountain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Mountain),/Game/Enemies/Troll/Mountain/_Design/Character/BPChar_Troll_Mountain.BPChar_Troll_Mountain_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Troll_Mountain # BPChar_Troll_Rock SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Rock),/Game/Enemies/Troll/Rock/_Design/Character/BPChar_Troll_Rock.Default__BPChar_Troll_Rock_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Rock),/Game/Enemies/Troll/Rock/_Design/Character/BPChar_Troll_Rock.Default__BPChar_Troll_Rock_C,TargetableComponent.Object..TargetName,0,,BPChar_Troll_Rock SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Rock),/Game/Enemies/Troll/Rock/_Design/Character/BPChar_Troll_Rock.BPChar_Troll_Rock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Rock),/Game/Enemies/Troll/Rock/_Design/Character/BPChar_Troll_Rock.BPChar_Troll_Rock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_Rock),/Game/Enemies/Troll/Rock/_Design/Character/BPChar_Troll_Rock.BPChar_Troll_Rock_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Troll_Rock # BPChar_Troll_TwoHeaded SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_TwoHeaded),/Game/Enemies/Troll/_Unique/TwoHeadedTroll/_Design/Character/BPChar_Troll_TwoHeaded.Default__BPChar_Troll_TwoHeaded_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_TwoHeaded),/Game/Enemies/Troll/_Unique/TwoHeadedTroll/_Design/Character/BPChar_Troll_TwoHeaded.Default__BPChar_Troll_TwoHeaded_C,TargetableComponent.Object..TargetName,0,,BPChar_Troll_TwoHeaded SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_TwoHeaded),/Game/Enemies/Troll/_Unique/TwoHeadedTroll/_Design/Character/BPChar_Troll_TwoHeaded.BPChar_Troll_TwoHeaded_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_TwoHeaded),/Game/Enemies/Troll/_Unique/TwoHeadedTroll/_Design/Character/BPChar_Troll_TwoHeaded.BPChar_Troll_TwoHeaded_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Troll_TwoHeaded),/Game/Enemies/Troll/_Unique/TwoHeadedTroll/_Design/Character/BPChar_Troll_TwoHeaded.BPChar_Troll_TwoHeaded_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Troll_TwoHeaded # BPChar_TrollDroll SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollDroll),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Character/BPChar_TrollDroll.Default__BPChar_TrollDroll_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollDroll),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Character/BPChar_TrollDroll.Default__BPChar_TrollDroll_C,TargetableComponent.Object..TargetName,0,,BPChar_TrollDroll SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollDroll),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Character/BPChar_TrollDroll.BPChar_TrollDroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollDroll),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Character/BPChar_TrollDroll.BPChar_TrollDroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollDroll),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Character/BPChar_TrollDroll.BPChar_TrollDroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrollDroll SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollDroll),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Character/BPChar_TrollDroll.BPChar_TrollDroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollDroll),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Character/BPChar_TrollDroll.BPChar_TrollDroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollDroll),/Game/Enemies/Troll/_Unique/TrollDroll/_Design/Character/BPChar_TrollDroll.BPChar_TrollDroll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_TrollDroll # BPChar_TrollWitchDoctor SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollWitchDoctor),/Game/Enemies/Troll/WitchDoctor/_Design/Character/BPChar_TrollWitchDoctor.Default__BPChar_TrollWitchDoctor_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollWitchDoctor),/Game/Enemies/Troll/WitchDoctor/_Design/Character/BPChar_TrollWitchDoctor.Default__BPChar_TrollWitchDoctor_C,TargetableComponent.Object..TargetName,0,,BPChar_TrollWitchDoctor SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollWitchDoctor),/Game/Enemies/Troll/WitchDoctor/_Design/Character/BPChar_TrollWitchDoctor.BPChar_TrollWitchDoctor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollWitchDoctor),/Game/Enemies/Troll/WitchDoctor/_Design/Character/BPChar_TrollWitchDoctor.BPChar_TrollWitchDoctor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_TrollWitchDoctor),/Game/Enemies/Troll/WitchDoctor/_Design/Character/BPChar_TrollWitchDoctor.BPChar_TrollWitchDoctor_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_TrollWitchDoctor # BPChar_TutorialVillager SparkCharacterLoadedEntry,(1,1,0,BPChar_TutorialVillager),/Game/NonPlayerCharacters/_DafGeneric/TutorialVillager/_Design/Character/BPChar_TutorialVillager.Default__BPChar_TutorialVillager_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_TutorialVillager),/Game/NonPlayerCharacters/_DafGeneric/TutorialVillager/_Design/Character/BPChar_TutorialVillager.Default__BPChar_TutorialVillager_C,TargetableComponent.Object..TargetName,0,,BPChar_TutorialVillager # BPChar_Twin_Kralom SparkCharacterLoadedEntry,(1,1,0,BPChar_Twin_Kralom),/Game/Enemies/Troll/_Unique/Twin_Kralom/_Design/Character/BPChar_Twin_Kralom.Default__BPChar_Twin_Kralom_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Twin_Kralom),/Game/Enemies/Troll/_Unique/Twin_Kralom/_Design/Character/BPChar_Twin_Kralom.Default__BPChar_Twin_Kralom_C,TargetableComponent.Object..TargetName,0,,BPChar_Twin_Kralom SparkCharacterLoadedEntry,(1,1,0,BPChar_Twin_Kralom),/Game/Enemies/Troll/_Unique/Twin_Kralom/_Design/Character/BPChar_Twin_Kralom.BPChar_Twin_Kralom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Twin_Kralom),/Game/Enemies/Troll/_Unique/Twin_Kralom/_Design/Character/BPChar_Twin_Kralom.BPChar_Twin_Kralom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Twin_Kralom),/Game/Enemies/Troll/_Unique/Twin_Kralom/_Design/Character/BPChar_Twin_Kralom.BPChar_Twin_Kralom_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Twin_Kralom # BPChar_Twin_Molark SparkCharacterLoadedEntry,(1,1,0,BPChar_Twin_Molark),/Game/Enemies/Troll/_Unique/Twin_Molark/_Design/Character/BPChar_Twin_Molark.Default__BPChar_Twin_Molark_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Twin_Molark),/Game/Enemies/Troll/_Unique/Twin_Molark/_Design/Character/BPChar_Twin_Molark.Default__BPChar_Twin_Molark_C,TargetableComponent.Object..TargetName,0,,BPChar_Twin_Molark SparkCharacterLoadedEntry,(1,1,0,BPChar_Twin_Molark),/Game/Enemies/Troll/_Unique/Twin_Molark/_Design/Character/BPChar_Twin_Molark.BPChar_Twin_Molark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Twin_Molark),/Game/Enemies/Troll/_Unique/Twin_Molark/_Design/Character/BPChar_Twin_Molark.BPChar_Twin_Molark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Twin_Molark),/Game/Enemies/Troll/_Unique/Twin_Molark/_Design/Character/BPChar_Twin_Molark.BPChar_Twin_Molark_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Twin_Molark # BPChar_VillageElder SparkCharacterLoadedEntry,(1,1,0,BPChar_VillageElder),/Game/NonPlayerCharacters/_DafGeneric/VillageElder/_Design/Character/BPChar_VillageElder.Default__BPChar_VillageElder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_VillageElder),/Game/NonPlayerCharacters/_DafGeneric/VillageElder/_Design/Character/BPChar_VillageElder.Default__BPChar_VillageElder_C,TargetableComponent.Object..TargetName,0,,BPChar_VillageElder # BPChar_Wastard SparkCharacterLoadedEntry,(1,1,0,BPChar_Wastard),/Game/NonPlayerCharacters/Wastard/_Design/Character/BPChar_Wastard.Default__BPChar_Wastard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wastard),/Game/NonPlayerCharacters/Wastard/_Design/Character/BPChar_Wastard.Default__BPChar_Wastard_C,TargetableComponent.Object..TargetName,0,,BPChar_Wastard # BPChar_WastardBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss.Default__BPChar_WastardBoss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss.Default__BPChar_WastardBoss_C,TargetableComponent.Object..TargetName,0,,BPChar_WastardBoss SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss.BPChar_WastardBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss.BPChar_WastardBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss.BPChar_WastardBoss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WastardBoss # BPChar_WastardBoss_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss_Runnable),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss_Runnable.Default__BPChar_WastardBoss_Runnable_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss_Runnable),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss_Runnable.Default__BPChar_WastardBoss_Runnable_C,TargetableComponent.Object..TargetName,0,,BPChar_WastardBoss_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss_Runnable),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss_Runnable.BPChar_WastardBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss_Runnable),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss_Runnable.BPChar_WastardBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss_Runnable),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss_Runnable.BPChar_WastardBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WastardBoss_Runnable SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss_Runnable),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss_Runnable.BPChar_WastardBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss_Runnable),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss_Runnable.BPChar_WastardBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WastardBoss_Runnable),/Game/NonPlayerCharacters/Wastard/_TheBoss/Character/BPChar_WastardBoss_Runnable.BPChar_WastardBoss_Runnable_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_WastardBoss_Runnable # BPChar_Witch_LootDummy SparkCharacterLoadedEntry,(1,1,0,BPChar_Witch_LootDummy),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_1/Enemies/BPChar_Witch_LootDummy.Default__BPChar_Witch_LootDummy_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Witch_LootDummy),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_1/Enemies/BPChar_Witch_LootDummy.Default__BPChar_Witch_LootDummy_C,TargetableComponent.Object..TargetName,0,,BPChar_Witch_LootDummy # BPChar_Witch_LootDummy_v2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Witch_LootDummy_v2),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/BPChar_Witch_LootDummy_v2.Default__BPChar_Witch_LootDummy_v2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Witch_LootDummy_v2),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/BPChar_Witch_LootDummy_v2.Default__BPChar_Witch_LootDummy_v2_C,TargetableComponent.Object..TargetName,0,,BPChar_Witch_LootDummy_v2 # BPChar_Witch_LootDummy_v3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Witch_LootDummy_v3),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/BPChar_Witch_LootDummy_v3.Default__BPChar_Witch_LootDummy_v3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Witch_LootDummy_v3),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_3/Enemies/BPChar_Witch_LootDummy_v3.Default__BPChar_Witch_LootDummy_v3_C,TargetableComponent.Object..TargetName,0,,BPChar_Witch_LootDummy_v3 # BPChar_WitchBoss_Goblin SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Goblin),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Goblin.Default__BPChar_WitchBoss_Goblin_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Goblin),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Goblin.Default__BPChar_WitchBoss_Goblin_C,TargetableComponent.Object..TargetName,0,,BPChar_WitchBoss_Goblin SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Goblin),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Goblin.BPChar_WitchBoss_Goblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Goblin),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Goblin.BPChar_WitchBoss_Goblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Goblin),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Goblin.BPChar_WitchBoss_Goblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WitchBoss_Goblin SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Goblin),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Goblin.BPChar_WitchBoss_Goblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Goblin),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Goblin.BPChar_WitchBoss_Goblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Goblin),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Goblin.BPChar_WitchBoss_Goblin_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_WitchBoss_Goblin # BPChar_WitchBoss_Human_v2 SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human_v2),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Human_v2.Default__BPChar_WitchBoss_Human_v2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human_v2),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Human_v2.Default__BPChar_WitchBoss_Human_v2_C,TargetableComponent.Object..TargetName,0,,BPChar_WitchBoss_Human_v2 SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human_v2),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Human_v2.BPChar_WitchBoss_Human_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human_v2),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Human_v2.BPChar_WitchBoss_Human_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human_v2),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Human_v2.BPChar_WitchBoss_Human_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WitchBoss_Human_v2 SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human_v2),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Human_v2.BPChar_WitchBoss_Human_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human_v2),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Human_v2.BPChar_WitchBoss_Human_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Human_v2),/Game/PatchDLC/Indigo2/Enemies/Witch/Boss_2_2/Enemies/Witch/_Design/Character/BPChar_WitchBoss_Human_v2.BPChar_WitchBoss_Human_v2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_WitchBoss_Human_v2 # BPChar_WitchBoss_Troll SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Troll),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Troll.Default__BPChar_WitchBoss_Troll_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Troll),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Troll.Default__BPChar_WitchBoss_Troll_C,TargetableComponent.Object..TargetName,0,,BPChar_WitchBoss_Troll SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Troll),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Troll.BPChar_WitchBoss_Troll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Troll),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Troll.BPChar_WitchBoss_Troll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Troll),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Troll.BPChar_WitchBoss_Troll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WitchBoss_Troll SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Troll),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Troll.BPChar_WitchBoss_Troll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Troll),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Troll.BPChar_WitchBoss_Troll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WitchBoss_Troll),/Game/PatchDLC/Indigo2/Enemies/Witch/_Shared/_Design/Character/BPChar_WitchBoss_Troll.BPChar_WitchBoss_Troll_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_WitchBoss_Troll # BPChar_Wizard SparkCharacterLoadedEntry,(1,1,0,BPChar_Wizard),/Game/NonPlayerCharacters/_DafGeneric/Wizard/_Design/Character/BPChar_Wizard.Default__BPChar_Wizard_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wizard),/Game/NonPlayerCharacters/_DafGeneric/Wizard/_Design/Character/BPChar_Wizard.Default__BPChar_Wizard_C,TargetableComponent.Object..TargetName,0,,BPChar_Wizard # BPChar_Wyvern SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern),/Game/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern.Default__BPChar_Wyvern_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern),/Game/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern.Default__BPChar_Wyvern_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern),/Game/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern.BPChar_Wyvern_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern),/Game/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern.BPChar_Wyvern_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern),/Game/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern.BPChar_Wyvern_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern # BPChar_WyvernBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBadass),/Game/Enemies/Wyvern/Badass/_Design/Character/BPChar_WyvernBadass.Default__BPChar_WyvernBadass_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBadass),/Game/Enemies/Wyvern/Badass/_Design/Character/BPChar_WyvernBadass.Default__BPChar_WyvernBadass_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBadass SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBadass),/Game/Enemies/Wyvern/Badass/_Design/Character/BPChar_WyvernBadass.BPChar_WyvernBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBadass),/Game/Enemies/Wyvern/Badass/_Design/Character/BPChar_WyvernBadass.BPChar_WyvernBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBadass),/Game/Enemies/Wyvern/Badass/_Design/Character/BPChar_WyvernBadass.BPChar_WyvernBadass_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernBadass # BPChar_Wyvern_Boss_BadassAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_BadassAdd),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_Wyvern_Boss_BadassAdd.Default__BPChar_Wyvern_Boss_BadassAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_BadassAdd),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_Wyvern_Boss_BadassAdd.Default__BPChar_Wyvern_Boss_BadassAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Boss_BadassAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_BadassAdd),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_Wyvern_Boss_BadassAdd.BPChar_Wyvern_Boss_BadassAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_BadassAdd),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_Wyvern_Boss_BadassAdd.BPChar_Wyvern_Boss_BadassAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_BadassAdd),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_Wyvern_Boss_BadassAdd.BPChar_Wyvern_Boss_BadassAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Boss_BadassAdd # BPChar_Wyvern_Boss_MushroomDropper SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_MushroomDropper),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_Wyvern_Boss_MushroomDropper.Default__BPChar_Wyvern_Boss_MushroomDropper_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_MushroomDropper),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_Wyvern_Boss_MushroomDropper.Default__BPChar_Wyvern_Boss_MushroomDropper_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Boss_MushroomDropper SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_MushroomDropper),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_Wyvern_Boss_MushroomDropper.BPChar_Wyvern_Boss_MushroomDropper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_MushroomDropper),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_Wyvern_Boss_MushroomDropper.BPChar_Wyvern_Boss_MushroomDropper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_MushroomDropper),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_Wyvern_Boss_MushroomDropper.BPChar_Wyvern_Boss_MushroomDropper_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Boss_MushroomDropper # BPChar_Wyvern_Boss_V1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V1),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_1/_Design/Character/BPChar_Wyvern_Boss_V1.Default__BPChar_Wyvern_Boss_V1_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V1),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_1/_Design/Character/BPChar_Wyvern_Boss_V1.Default__BPChar_Wyvern_Boss_V1_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Boss_V1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V1),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_1/_Design/Character/BPChar_Wyvern_Boss_V1.BPChar_Wyvern_Boss_V1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V1),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_1/_Design/Character/BPChar_Wyvern_Boss_V1.BPChar_Wyvern_Boss_V1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V1),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_1/_Design/Character/BPChar_Wyvern_Boss_V1.BPChar_Wyvern_Boss_V1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Boss_V1 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V1),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_1/_Design/Character/BPChar_Wyvern_Boss_V1.BPChar_Wyvern_Boss_V1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V1),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_1/_Design/Character/BPChar_Wyvern_Boss_V1.BPChar_Wyvern_Boss_V1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V1),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_1/_Design/Character/BPChar_Wyvern_Boss_V1.BPChar_Wyvern_Boss_V1_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wyvern_Boss_V1 # BPChar_Wyvern_Boss_V2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V2),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_2/_Design/Character/BPChar_Wyvern_Boss_V2.Default__BPChar_Wyvern_Boss_V2_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V2),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_2/_Design/Character/BPChar_Wyvern_Boss_V2.Default__BPChar_Wyvern_Boss_V2_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Boss_V2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V2),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_2/_Design/Character/BPChar_Wyvern_Boss_V2.BPChar_Wyvern_Boss_V2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V2),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_2/_Design/Character/BPChar_Wyvern_Boss_V2.BPChar_Wyvern_Boss_V2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V2),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_2/_Design/Character/BPChar_Wyvern_Boss_V2.BPChar_Wyvern_Boss_V2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Boss_V2 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V2),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_2/_Design/Character/BPChar_Wyvern_Boss_V2.BPChar_Wyvern_Boss_V2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V2),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_2/_Design/Character/BPChar_Wyvern_Boss_V2.BPChar_Wyvern_Boss_V2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V2),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_2/_Design/Character/BPChar_Wyvern_Boss_V2.BPChar_Wyvern_Boss_V2_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wyvern_Boss_V2 # BPChar_Wyvern_Boss_V3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V3),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_3/_Design/Character/BPChar_Wyvern_Boss_V3.Default__BPChar_Wyvern_Boss_V3_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V3),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_3/_Design/Character/BPChar_Wyvern_Boss_V3.Default__BPChar_Wyvern_Boss_V3_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Boss_V3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V3),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_3/_Design/Character/BPChar_Wyvern_Boss_V3.BPChar_Wyvern_Boss_V3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V3),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_3/_Design/Character/BPChar_Wyvern_Boss_V3.BPChar_Wyvern_Boss_V3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V3),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_3/_Design/Character/BPChar_Wyvern_Boss_V3.BPChar_Wyvern_Boss_V3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Boss_V3 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V3),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_3/_Design/Character/BPChar_Wyvern_Boss_V3.BPChar_Wyvern_Boss_V3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V3),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_3/_Design/Character/BPChar_Wyvern_Boss_V3.BPChar_Wyvern_Boss_V3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V3),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_3/_Design/Character/BPChar_Wyvern_Boss_V3.BPChar_Wyvern_Boss_V3_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wyvern_Boss_V3 # BPChar_Wyvern_Boss_V4 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V4),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_4/_Design/Character/BPChar_Wyvern_Boss_V4.Default__BPChar_Wyvern_Boss_V4_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V4),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_4/_Design/Character/BPChar_Wyvern_Boss_V4.Default__BPChar_Wyvern_Boss_V4_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Boss_V4 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V4),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_4/_Design/Character/BPChar_Wyvern_Boss_V4.BPChar_Wyvern_Boss_V4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V4),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_4/_Design/Character/BPChar_Wyvern_Boss_V4.BPChar_Wyvern_Boss_V4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V4),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_4/_Design/Character/BPChar_Wyvern_Boss_V4.BPChar_Wyvern_Boss_V4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Boss_V4 SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V4),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_4/_Design/Character/BPChar_Wyvern_Boss_V4.BPChar_Wyvern_Boss_V4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V4),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_4/_Design/Character/BPChar_Wyvern_Boss_V4.BPChar_Wyvern_Boss_V4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Boss_V4),/Game/PatchDLC/Indigo4/Enemies/Wyvern/Boss_4_4/_Design/Character/BPChar_Wyvern_Boss_V4.BPChar_Wyvern_Boss_V4_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wyvern_Boss_V4 # BPChar_Wyvern_Head_Boss_Shared SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Head_Boss_Shared),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern_Head_Boss_Shared.Default__BPChar_Wyvern_Head_Boss_Shared_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Head_Boss_Shared),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern_Head_Boss_Shared.Default__BPChar_Wyvern_Head_Boss_Shared_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Head_Boss_Shared SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Head_Boss_Shared),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern_Head_Boss_Shared.BPChar_Wyvern_Head_Boss_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Head_Boss_Shared),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern_Head_Boss_Shared.BPChar_Wyvern_Head_Boss_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Head_Boss_Shared),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern_Head_Boss_Shared.BPChar_Wyvern_Head_Boss_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Head_Boss_Shared SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Head_Boss_Shared),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern_Head_Boss_Shared.BPChar_Wyvern_Head_Boss_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Head_Boss_Shared),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern_Head_Boss_Shared.BPChar_Wyvern_Head_Boss_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Head_Boss_Shared),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/BPChar_Wyvern_Head_Boss_Shared.BPChar_Wyvern_Head_Boss_Shared_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wyvern_Head_Boss_Shared # BPChar_Wyvern_Cyro_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Cyro_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Cryo_Head/BPChar_Wyvern_Cyro_Head_Boss.Default__BPChar_Wyvern_Cyro_Head_Boss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Cyro_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Cryo_Head/BPChar_Wyvern_Cyro_Head_Boss.Default__BPChar_Wyvern_Cyro_Head_Boss_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Cyro_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Cyro_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Cryo_Head/BPChar_Wyvern_Cyro_Head_Boss.BPChar_Wyvern_Cyro_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Cyro_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Cryo_Head/BPChar_Wyvern_Cyro_Head_Boss.BPChar_Wyvern_Cyro_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Cyro_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Cryo_Head/BPChar_Wyvern_Cyro_Head_Boss.BPChar_Wyvern_Cyro_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Cyro_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Cyro_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Cryo_Head/BPChar_Wyvern_Cyro_Head_Boss.BPChar_Wyvern_Cyro_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Cyro_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Cryo_Head/BPChar_Wyvern_Cyro_Head_Boss.BPChar_Wyvern_Cyro_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Cyro_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Cryo_Head/BPChar_Wyvern_Cyro_Head_Boss.BPChar_Wyvern_Cyro_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wyvern_Cyro_Head_Boss # BPChar_Wyvern_Dark_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Dark_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Dark_Head/BPChar_Wyvern_Dark_Head_Boss.Default__BPChar_Wyvern_Dark_Head_Boss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Dark_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Dark_Head/BPChar_Wyvern_Dark_Head_Boss.Default__BPChar_Wyvern_Dark_Head_Boss_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Dark_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Dark_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Dark_Head/BPChar_Wyvern_Dark_Head_Boss.BPChar_Wyvern_Dark_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Dark_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Dark_Head/BPChar_Wyvern_Dark_Head_Boss.BPChar_Wyvern_Dark_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Dark_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Dark_Head/BPChar_Wyvern_Dark_Head_Boss.BPChar_Wyvern_Dark_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Dark_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Dark_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Dark_Head/BPChar_Wyvern_Dark_Head_Boss.BPChar_Wyvern_Dark_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Dark_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Dark_Head/BPChar_Wyvern_Dark_Head_Boss.BPChar_Wyvern_Dark_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Dark_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Dark_Head/BPChar_Wyvern_Dark_Head_Boss.BPChar_Wyvern_Dark_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wyvern_Dark_Head_Boss # BPChar_Wyvern_Fire_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Fire_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Fire_Head/BPChar_Wyvern_Fire_Head_Boss.Default__BPChar_Wyvern_Fire_Head_Boss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Fire_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Fire_Head/BPChar_Wyvern_Fire_Head_Boss.Default__BPChar_Wyvern_Fire_Head_Boss_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Fire_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Fire_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Fire_Head/BPChar_Wyvern_Fire_Head_Boss.BPChar_Wyvern_Fire_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Fire_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Fire_Head/BPChar_Wyvern_Fire_Head_Boss.BPChar_Wyvern_Fire_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Fire_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Fire_Head/BPChar_Wyvern_Fire_Head_Boss.BPChar_Wyvern_Fire_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Fire_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Fire_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Fire_Head/BPChar_Wyvern_Fire_Head_Boss.BPChar_Wyvern_Fire_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Fire_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Fire_Head/BPChar_Wyvern_Fire_Head_Boss.BPChar_Wyvern_Fire_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Fire_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Fire_Head/BPChar_Wyvern_Fire_Head_Boss.BPChar_Wyvern_Fire_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wyvern_Fire_Head_Boss # BPChar_Wyvern_Poison_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Poison_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Poison_Head/BPChar_Wyvern_Poison_Head_Boss.Default__BPChar_Wyvern_Poison_Head_Boss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Poison_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Poison_Head/BPChar_Wyvern_Poison_Head_Boss.Default__BPChar_Wyvern_Poison_Head_Boss_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Poison_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Poison_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Poison_Head/BPChar_Wyvern_Poison_Head_Boss.BPChar_Wyvern_Poison_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Poison_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Poison_Head/BPChar_Wyvern_Poison_Head_Boss.BPChar_Wyvern_Poison_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Poison_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Poison_Head/BPChar_Wyvern_Poison_Head_Boss.BPChar_Wyvern_Poison_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Poison_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Poison_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Poison_Head/BPChar_Wyvern_Poison_Head_Boss.BPChar_Wyvern_Poison_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Poison_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Poison_Head/BPChar_Wyvern_Poison_Head_Boss.BPChar_Wyvern_Poison_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Poison_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Poison_Head/BPChar_Wyvern_Poison_Head_Boss.BPChar_Wyvern_Poison_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wyvern_Poison_Head_Boss # BPChar_Wyvern_Shock_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Shock_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Shock_Head/BPChar_Wyvern_Shock_Head_Boss.Default__BPChar_Wyvern_Shock_Head_Boss_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Shock_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Shock_Head/BPChar_Wyvern_Shock_Head_Boss.Default__BPChar_Wyvern_Shock_Head_Boss_C,TargetableComponent.Object..TargetName,0,,BPChar_Wyvern_Shock_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Shock_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Shock_Head/BPChar_Wyvern_Shock_Head_Boss.BPChar_Wyvern_Shock_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Shock_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Shock_Head/BPChar_Wyvern_Shock_Head_Boss.BPChar_Wyvern_Shock_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Shock_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Shock_Head/BPChar_Wyvern_Shock_Head_Boss.BPChar_Wyvern_Shock_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_Wyvern_Shock_Head_Boss SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Shock_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Shock_Head/BPChar_Wyvern_Shock_Head_Boss.BPChar_Wyvern_Shock_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Shock_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Shock_Head/BPChar_Wyvern_Shock_Head_Boss.BPChar_Wyvern_Shock_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_Wyvern_Shock_Head_Boss),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Shock_Head/BPChar_Wyvern_Shock_Head_Boss.BPChar_Wyvern_Shock_Head_Boss_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_Wyvern_Shock_Head_Boss # BPChar_WyvernBadass_GroundStart SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBadass_GroundStart),/Game/Enemies/Wyvern/Badass/_Design/Character/BPChar_WyvernBadass_GroundStart.Default__BPChar_WyvernBadass_GroundStart_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBadass_GroundStart),/Game/Enemies/Wyvern/Badass/_Design/Character/BPChar_WyvernBadass_GroundStart.Default__BPChar_WyvernBadass_GroundStart_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBadass_GroundStart # BPChar_WyvernBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBasic),/Game/Enemies/Wyvern/Basic/_Design/Character/BPChar_WyvernBasic.Default__BPChar_WyvernBasic_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBasic),/Game/Enemies/Wyvern/Basic/_Design/Character/BPChar_WyvernBasic.Default__BPChar_WyvernBasic_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBasic SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBasic),/Game/Enemies/Wyvern/Basic/_Design/Character/BPChar_WyvernBasic.BPChar_WyvernBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBasic),/Game/Enemies/Wyvern/Basic/_Design/Character/BPChar_WyvernBasic.BPChar_WyvernBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBasic),/Game/Enemies/Wyvern/Basic/_Design/Character/BPChar_WyvernBasic.BPChar_WyvernBasic_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernBasic # BPChar_WyvernBasic_GroundStart SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBasic_GroundStart),/Game/Enemies/Wyvern/Basic/_Design/Character/BPChar_WyvernBasic_GroundStart.Default__BPChar_WyvernBasic_GroundStart_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBasic_GroundStart),/Game/Enemies/Wyvern/Basic/_Design/Character/BPChar_WyvernBasic_GroundStart.Default__BPChar_WyvernBasic_GroundStart_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBasic_GroundStart # BPChar_WyvernBeanstalk SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBeanstalk),/Game/Enemies/Wyvern/_Unique/Beanstalk/_Design/Character/BPChar_WyvernBeanstalk.Default__BPChar_WyvernBeanstalk_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBeanstalk),/Game/Enemies/Wyvern/_Unique/Beanstalk/_Design/Character/BPChar_WyvernBeanstalk.Default__BPChar_WyvernBeanstalk_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBeanstalk SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBeanstalk),/Game/Enemies/Wyvern/_Unique/Beanstalk/_Design/Character/BPChar_WyvernBeanstalk.BPChar_WyvernBeanstalk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBeanstalk),/Game/Enemies/Wyvern/_Unique/Beanstalk/_Design/Character/BPChar_WyvernBeanstalk.BPChar_WyvernBeanstalk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBeanstalk),/Game/Enemies/Wyvern/_Unique/Beanstalk/_Design/Character/BPChar_WyvernBeanstalk.BPChar_WyvernBeanstalk_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernBeanstalk # BPChar_WyvernBeanstalk_GroundStart SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBeanstalk_GroundStart),/Game/Enemies/Wyvern/_Unique/Beanstalk/_Design/Character/BPChar_WyvernBeanstalk_GroundStart.Default__BPChar_WyvernBeanstalk_GroundStart_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBeanstalk_GroundStart),/Game/Enemies/Wyvern/_Unique/Beanstalk/_Design/Character/BPChar_WyvernBeanstalk_GroundStart.Default__BPChar_WyvernBeanstalk_GroundStart_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBeanstalk_GroundStart # BPChar_WyvernBomber SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBomber),/Game/Enemies/Wyvern/Bomber/_Design/Character/BPChar_WyvernBomber.Default__BPChar_WyvernBomber_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBomber),/Game/Enemies/Wyvern/Bomber/_Design/Character/BPChar_WyvernBomber.Default__BPChar_WyvernBomber_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBomber SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBomber),/Game/Enemies/Wyvern/Bomber/_Design/Character/BPChar_WyvernBomber.BPChar_WyvernBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBomber),/Game/Enemies/Wyvern/Bomber/_Design/Character/BPChar_WyvernBomber.BPChar_WyvernBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBomber),/Game/Enemies/Wyvern/Bomber/_Design/Character/BPChar_WyvernBomber.BPChar_WyvernBomber_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernBomber # BPChar_WyvernBomber_GroundStart SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBomber_GroundStart),/Game/Enemies/Wyvern/Bomber/_Design/Character/BPChar_WyvernBomber_GroundStart.Default__BPChar_WyvernBomber_GroundStart_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBomber_GroundStart),/Game/Enemies/Wyvern/Bomber/_Design/Character/BPChar_WyvernBomber_GroundStart.Default__BPChar_WyvernBomber_GroundStart_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBomber_GroundStart # BPChar_WyvernBoss_Flamer SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Flamer),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Flamer.Default__BPChar_WyvernBoss_Flamer_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Flamer),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Flamer.Default__BPChar_WyvernBoss_Flamer_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBoss_Flamer SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Flamer),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Flamer.BPChar_WyvernBoss_Flamer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Flamer),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Flamer.BPChar_WyvernBoss_Flamer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Flamer),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Flamer.BPChar_WyvernBoss_Flamer_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernBoss_Flamer # BPChar_WyvernBoss_PortalSpawner SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_PortalSpawner),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_PortalSpawner.Default__BPChar_WyvernBoss_PortalSpawner_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_PortalSpawner),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_PortalSpawner.Default__BPChar_WyvernBoss_PortalSpawner_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBoss_PortalSpawner SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_PortalSpawner),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_PortalSpawner.BPChar_WyvernBoss_PortalSpawner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_PortalSpawner),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_PortalSpawner.BPChar_WyvernBoss_PortalSpawner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_PortalSpawner),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_PortalSpawner.BPChar_WyvernBoss_PortalSpawner_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernBoss_PortalSpawner # BPChar_WyvernBoss_Shocker SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Shocker),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Shocker.Default__BPChar_WyvernBoss_Shocker_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Shocker),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Shocker.Default__BPChar_WyvernBoss_Shocker_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBoss_Shocker SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Shocker),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Shocker.BPChar_WyvernBoss_Shocker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Shocker),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Shocker.BPChar_WyvernBoss_Shocker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Shocker),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Shocker.BPChar_WyvernBoss_Shocker_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernBoss_Shocker # BPChar_WyvernBoss_Splotch SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Splotch),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Splotch.Default__BPChar_WyvernBoss_Splotch_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Splotch),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Splotch.Default__BPChar_WyvernBoss_Splotch_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernBoss_Splotch SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Splotch),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Splotch.BPChar_WyvernBoss_Splotch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Splotch),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Splotch.BPChar_WyvernBoss_Splotch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernBoss_Splotch),/Game/PatchDLC/Indigo4/Enemies/Wyvern/_Shared/_Design/Character/Adds/BPChar_WyvernBoss_Splotch.BPChar_WyvernBoss_Splotch_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernBoss_Splotch # BPChar_WyvernChump SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChump),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChump.Default__BPChar_WyvernChump_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChump),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChump.Default__BPChar_WyvernChump_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernChump SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChump),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChump.BPChar_WyvernChump_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChump),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChump.BPChar_WyvernChump_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChump),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChump.BPChar_WyvernChump_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernChump # BPChar_WyvernChump_GroundStart SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChump_GroundStart),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChump_GroundStart.Default__BPChar_WyvernChump_GroundStart_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChump_GroundStart),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChump_GroundStart.Default__BPChar_WyvernChump_GroundStart_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernChump_GroundStart # BPChar_WyvernChumpLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChumpLoot),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChumpLoot.Default__BPChar_WyvernChumpLoot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChumpLoot),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChumpLoot.Default__BPChar_WyvernChumpLoot_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernChumpLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChumpLoot),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChumpLoot.BPChar_WyvernChumpLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChumpLoot),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChumpLoot.BPChar_WyvernChumpLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChumpLoot),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChumpLoot.BPChar_WyvernChumpLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernChumpLoot # BPChar_WyvernChumpLoot_GroundStart SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChumpLoot_GroundStart),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChumpLoot_GroundStart.Default__BPChar_WyvernChumpLoot_GroundStart_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernChumpLoot_GroundStart),/Game/Enemies/Wyvern/Chump/_Design/Character/BPChar_WyvernChumpLoot_GroundStart.Default__BPChar_WyvernChumpLoot_GroundStart_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernChumpLoot_GroundStart # BPChar_WyvernDraco SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernDraco),/Game/Enemies/Wyvern/_Unique/Draco/_Design/Character/BPChar_WyvernDraco.Default__BPChar_WyvernDraco_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernDraco),/Game/Enemies/Wyvern/_Unique/Draco/_Design/Character/BPChar_WyvernDraco.Default__BPChar_WyvernDraco_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernDraco SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernDraco),/Game/Enemies/Wyvern/_Unique/Draco/_Design/Character/BPChar_WyvernDraco.BPChar_WyvernDraco_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernDraco),/Game/Enemies/Wyvern/_Unique/Draco/_Design/Character/BPChar_WyvernDraco.BPChar_WyvernDraco_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernDraco),/Game/Enemies/Wyvern/_Unique/Draco/_Design/Character/BPChar_WyvernDraco.BPChar_WyvernDraco_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernDraco # BPChar_WyvernDracoRun SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernDracoRun),/Game/Enemies/Wyvern/_Unique/Draco/_Design/Character/BPChar_WyvernDracoRun.Default__BPChar_WyvernDracoRun_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernDracoRun),/Game/Enemies/Wyvern/_Unique/Draco/_Design/Character/BPChar_WyvernDracoRun.Default__BPChar_WyvernDracoRun_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernDracoRun SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernDracoRun),/Game/Enemies/Wyvern/_Unique/Draco/_Design/Character/BPChar_WyvernDracoRun.BPChar_WyvernDracoRun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernDracoRun),/Game/Enemies/Wyvern/_Unique/Draco/_Design/Character/BPChar_WyvernDracoRun.BPChar_WyvernDracoRun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernDracoRun),/Game/Enemies/Wyvern/_Unique/Draco/_Design/Character/BPChar_WyvernDracoRun.BPChar_WyvernDracoRun_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernDracoRun # BPChar_WyvernElder SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernElder),/Game/Enemies/Wyvern/Elder/_Design/Character/BPChar_WyvernElder.Default__BPChar_WyvernElder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernElder),/Game/Enemies/Wyvern/Elder/_Design/Character/BPChar_WyvernElder.Default__BPChar_WyvernElder_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernElder SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernElder),/Game/Enemies/Wyvern/Elder/_Design/Character/BPChar_WyvernElder.BPChar_WyvernElder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernElder),/Game/Enemies/Wyvern/Elder/_Design/Character/BPChar_WyvernElder.BPChar_WyvernElder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernElder),/Game/Enemies/Wyvern/Elder/_Design/Character/BPChar_WyvernElder.BPChar_WyvernElder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernElder # BPChar_WyvernElder_GroundStart SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernElder_GroundStart),/Game/Enemies/Wyvern/Elder/_Design/Character/BPChar_WyvernElder_GroundStart.Default__BPChar_WyvernElder_GroundStart_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernElder_GroundStart),/Game/Enemies/Wyvern/Elder/_Design/Character/BPChar_WyvernElder_GroundStart.Default__BPChar_WyvernElder_GroundStart_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernElder_GroundStart # BPChar_WyvernFinalBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernFinalBossAdd),/Game/Enemies/Wyvern/_Unique/FinalBossAdd/_Design/Character/BPChar_WyvernFinalBossAdd.Default__BPChar_WyvernFinalBossAdd_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernFinalBossAdd),/Game/Enemies/Wyvern/_Unique/FinalBossAdd/_Design/Character/BPChar_WyvernFinalBossAdd.Default__BPChar_WyvernFinalBossAdd_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernFinalBossAdd SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernFinalBossAdd),/Game/Enemies/Wyvern/_Unique/FinalBossAdd/_Design/Character/BPChar_WyvernFinalBossAdd.BPChar_WyvernFinalBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernFinalBossAdd),/Game/Enemies/Wyvern/_Unique/FinalBossAdd/_Design/Character/BPChar_WyvernFinalBossAdd.BPChar_WyvernFinalBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernFinalBossAdd),/Game/Enemies/Wyvern/_Unique/FinalBossAdd/_Design/Character/BPChar_WyvernFinalBossAdd.BPChar_WyvernFinalBossAdd_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernFinalBossAdd # BPChar_WyvernFinalBossAdd_GStart SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernFinalBossAdd_GStart),/Game/Enemies/Wyvern/_Unique/FinalBossAdd/_Design/Character/BPChar_WyvernFinalBossAdd_GStart.Default__BPChar_WyvernFinalBossAdd_GStart_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernFinalBossAdd_GStart),/Game/Enemies/Wyvern/_Unique/FinalBossAdd/_Design/Character/BPChar_WyvernFinalBossAdd_GStart.Default__BPChar_WyvernFinalBossAdd_GStart_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernFinalBossAdd_GStart # BPChar_WyvernLavaBlue SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaBlue),/Game/Enemies/Wyvern/_Unique/LavaBlue/_Design/Character/BPChar_WyvernLavaBlue.Default__BPChar_WyvernLavaBlue_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaBlue),/Game/Enemies/Wyvern/_Unique/LavaBlue/_Design/Character/BPChar_WyvernLavaBlue.Default__BPChar_WyvernLavaBlue_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernLavaBlue SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaBlue),/Game/Enemies/Wyvern/_Unique/LavaBlue/_Design/Character/BPChar_WyvernLavaBlue.BPChar_WyvernLavaBlue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaBlue),/Game/Enemies/Wyvern/_Unique/LavaBlue/_Design/Character/BPChar_WyvernLavaBlue.BPChar_WyvernLavaBlue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaBlue),/Game/Enemies/Wyvern/_Unique/LavaBlue/_Design/Character/BPChar_WyvernLavaBlue.BPChar_WyvernLavaBlue_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernLavaBlue # BPChar_WyvernLavaBlue_GroundStart SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaBlue_GroundStart),/Game/Enemies/Wyvern/_Unique/LavaBlue/_Design/Character/BPChar_WyvernLavaBlue_GroundStart.Default__BPChar_WyvernLavaBlue_GroundStart_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaBlue_GroundStart),/Game/Enemies/Wyvern/_Unique/LavaBlue/_Design/Character/BPChar_WyvernLavaBlue_GroundStart.Default__BPChar_WyvernLavaBlue_GroundStart_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernLavaBlue_GroundStart SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaBlue_GroundStart),/Game/Enemies/Wyvern/_Unique/LavaBlue/_Design/Character/BPChar_WyvernLavaBlue_GroundStart.BPChar_WyvernLavaBlue_GroundStart_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaBlue_GroundStart),/Game/Enemies/Wyvern/_Unique/LavaBlue/_Design/Character/BPChar_WyvernLavaBlue_GroundStart.BPChar_WyvernLavaBlue_GroundStart_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaBlue_GroundStart),/Game/Enemies/Wyvern/_Unique/LavaBlue/_Design/Character/BPChar_WyvernLavaBlue_GroundStart.BPChar_WyvernLavaBlue_GroundStart_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernLavaBlue_GroundStart # BPChar_WyvernLavaGreen SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaGreen),/Game/Enemies/Wyvern/_Unique/LavaGreen/_Design/Character/BPChar_WyvernLavaGreen.Default__BPChar_WyvernLavaGreen_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaGreen),/Game/Enemies/Wyvern/_Unique/LavaGreen/_Design/Character/BPChar_WyvernLavaGreen.Default__BPChar_WyvernLavaGreen_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernLavaGreen SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaGreen),/Game/Enemies/Wyvern/_Unique/LavaGreen/_Design/Character/BPChar_WyvernLavaGreen.BPChar_WyvernLavaGreen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaGreen),/Game/Enemies/Wyvern/_Unique/LavaGreen/_Design/Character/BPChar_WyvernLavaGreen.BPChar_WyvernLavaGreen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLavaGreen),/Game/Enemies/Wyvern/_Unique/LavaGreen/_Design/Character/BPChar_WyvernLavaGreen.BPChar_WyvernLavaGreen_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernLavaGreen # BPChar_WyvernLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLoot),/Game/Enemies/Wyvern/Loot/_Design/Character/BPChar_WyvernLoot.Default__BPChar_WyvernLoot_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLoot),/Game/Enemies/Wyvern/Loot/_Design/Character/BPChar_WyvernLoot.Default__BPChar_WyvernLoot_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernLoot SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLoot),/Game/Enemies/Wyvern/Loot/_Design/Character/BPChar_WyvernLoot.BPChar_WyvernLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLoot),/Game/Enemies/Wyvern/Loot/_Design/Character/BPChar_WyvernLoot.BPChar_WyvernLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernLoot),/Game/Enemies/Wyvern/Loot/_Design/Character/BPChar_WyvernLoot.BPChar_WyvernLoot_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernLoot # BPChar_WyvernMonsterLover SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernMonsterLover),/Game/Enemies/Wyvern/_Unique/MonsterLover/_Design/Character/BPChar_WyvernMonsterLover.Default__BPChar_WyvernMonsterLover_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernMonsterLover),/Game/Enemies/Wyvern/_Unique/MonsterLover/_Design/Character/BPChar_WyvernMonsterLover.Default__BPChar_WyvernMonsterLover_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernMonsterLover SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernMonsterLover),/Game/Enemies/Wyvern/_Unique/MonsterLover/_Design/Character/BPChar_WyvernMonsterLover.BPChar_WyvernMonsterLover_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernMonsterLover),/Game/Enemies/Wyvern/_Unique/MonsterLover/_Design/Character/BPChar_WyvernMonsterLover.BPChar_WyvernMonsterLover_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernMonsterLover),/Game/Enemies/Wyvern/_Unique/MonsterLover/_Design/Character/BPChar_WyvernMonsterLover.BPChar_WyvernMonsterLover_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernMonsterLover # BPChar_WyvernMonsterLover_Ground SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernMonsterLover_Ground),/Game/Enemies/Wyvern/_Unique/MonsterLover/_Design/Character/BPChar_WyvernMonsterLover_Ground.Default__BPChar_WyvernMonsterLover_Ground_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernMonsterLover_Ground),/Game/Enemies/Wyvern/_Unique/MonsterLover/_Design/Character/BPChar_WyvernMonsterLover_Ground.Default__BPChar_WyvernMonsterLover_Ground_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernMonsterLover_Ground # BPChar_WyvernObelisk01 SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk01),/Game/Enemies/Wyvern/_Unique/Obelisk01/_Design/Character/BPChar_WyvernObelisk01.Default__BPChar_WyvernObelisk01_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk01),/Game/Enemies/Wyvern/_Unique/Obelisk01/_Design/Character/BPChar_WyvernObelisk01.Default__BPChar_WyvernObelisk01_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernObelisk01 SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk01),/Game/Enemies/Wyvern/_Unique/Obelisk01/_Design/Character/BPChar_WyvernObelisk01.BPChar_WyvernObelisk01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk01),/Game/Enemies/Wyvern/_Unique/Obelisk01/_Design/Character/BPChar_WyvernObelisk01.BPChar_WyvernObelisk01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk01),/Game/Enemies/Wyvern/_Unique/Obelisk01/_Design/Character/BPChar_WyvernObelisk01.BPChar_WyvernObelisk01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernObelisk01 SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk01),/Game/Enemies/Wyvern/_Unique/Obelisk01/_Design/Character/BPChar_WyvernObelisk01.BPChar_WyvernObelisk01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk01),/Game/Enemies/Wyvern/_Unique/Obelisk01/_Design/Character/BPChar_WyvernObelisk01.BPChar_WyvernObelisk01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk01),/Game/Enemies/Wyvern/_Unique/Obelisk01/_Design/Character/BPChar_WyvernObelisk01.BPChar_WyvernObelisk01_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_WyvernObelisk01 # BPChar_WyvernObelisk02 SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk02),/Game/Enemies/Wyvern/_Unique/Obelisk02/_Design/Character/BPChar_WyvernObelisk02.Default__BPChar_WyvernObelisk02_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk02),/Game/Enemies/Wyvern/_Unique/Obelisk02/_Design/Character/BPChar_WyvernObelisk02.Default__BPChar_WyvernObelisk02_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernObelisk02 SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk02),/Game/Enemies/Wyvern/_Unique/Obelisk02/_Design/Character/BPChar_WyvernObelisk02.BPChar_WyvernObelisk02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk02),/Game/Enemies/Wyvern/_Unique/Obelisk02/_Design/Character/BPChar_WyvernObelisk02.BPChar_WyvernObelisk02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk02),/Game/Enemies/Wyvern/_Unique/Obelisk02/_Design/Character/BPChar_WyvernObelisk02.BPChar_WyvernObelisk02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernObelisk02 SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk02),/Game/Enemies/Wyvern/_Unique/Obelisk02/_Design/Character/BPChar_WyvernObelisk02.BPChar_WyvernObelisk02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk02),/Game/Enemies/Wyvern/_Unique/Obelisk02/_Design/Character/BPChar_WyvernObelisk02.BPChar_WyvernObelisk02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernObelisk02),/Game/Enemies/Wyvern/_Unique/Obelisk02/_Design/Character/BPChar_WyvernObelisk02.BPChar_WyvernObelisk02_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayName,0,,BPChar_WyvernObelisk02 # BPChar_WyvernSpectral SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectral),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectral.Default__BPChar_WyvernSpectral_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectral),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectral.Default__BPChar_WyvernSpectral_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernSpectral SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectral),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectral.BPChar_WyvernSpectral_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectral),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectral.BPChar_WyvernSpectral_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectral),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectral.BPChar_WyvernSpectral_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernSpectral # BPChar_WyvernSpectralMarcher SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectralMarcher),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectralMarcher.Default__BPChar_WyvernSpectralMarcher_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectralMarcher),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectralMarcher.Default__BPChar_WyvernSpectralMarcher_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernSpectralMarcher SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectralMarcher),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectralMarcher.BPChar_WyvernSpectralMarcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectralMarcher),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectralMarcher.BPChar_WyvernSpectralMarcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectralMarcher),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectralMarcher.BPChar_WyvernSpectralMarcher_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernSpectralMarcher # BPChar_WyvernSpectralShielder SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectralShielder),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectralShielder.Default__BPChar_WyvernSpectralShielder_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectralShielder),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectralShielder.Default__BPChar_WyvernSpectralShielder_C,TargetableComponent.Object..TargetName,0,,BPChar_WyvernSpectralShielder SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectralShielder),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectralShielder.BPChar_WyvernSpectralShielder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideUIDisplayName,0,,False SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectralShielder),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectralShielder.BPChar_WyvernSpectralShielder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].bOverrideDisplayName,0,,True SparkCharacterLoadedEntry,(1,1,0,BPChar_WyvernSpectralShielder),/Game/Enemies/Wyvern/_Unique/Spectral/_Design/Character/BPChar_WyvernSpectralShielder.BPChar_WyvernSpectralShielder_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[0].DisplayName,0,,BPChar_WyvernSpectralShielder # BPChar_ZombieQueen_Shambler SparkCharacterLoadedEntry,(1,1,0,BPChar_ZombieQueen_Shambler),/Game/NonPlayerCharacters/ZombieQueen/_Design/Character/BPChar_ZombieQueen_Shambler.Default__BPChar_ZombieQueen_Shambler_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_ZombieQueen_Shambler),/Game/NonPlayerCharacters/ZombieQueen/_Design/Character/BPChar_ZombieQueen_Shambler.Default__BPChar_ZombieQueen_Shambler_C,TargetableComponent.Object..TargetName,0,,BPChar_ZombieQueen_Shambler # BPChar_Zomboss_Spirit SparkCharacterLoadedEntry,(1,1,0,BPChar_Zomboss_Spirit),/Game/NonPlayerCharacters/ZombossSpirit/_Design/Character/BPChar_Zomboss_Spirit.Default__BPChar_Zomboss_Spirit_C,TargetableComponent.Object..TargetUIName,0,,None SparkCharacterLoadedEntry,(1,1,0,BPChar_Zomboss_Spirit),/Game/NonPlayerCharacters/ZombossSpirit/_Design/Character/BPChar_Zomboss_Spirit.Default__BPChar_Zomboss_Spirit_C,TargetableComponent.Object..TargetName,0,,BPChar_Zomboss_Spirit ### ### Clear SpawnOptions Overrides ### # This is annoyingly "heavy" since I don't have a good way to know when # exactly all these SpawnOptions objects get loaded. I'd make do with just # a MatchAll on LEVEL but I know of at least one SpawnOption object which # gets loaded dynamically well through the level, so I'm doing both... SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/LandShark/_Unique/DarbyandBarkley/SpawnOptions_LandShark_Barkley.SpawnOptions_LandShark_Barkley:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/LandShark/_Unique/DarbyandBarkley/SpawnOptions_LandShark_Barkley.SpawnOptions_LandShark_Barkley:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/LandShark/_Unique/DarbyandBarkley/SpawnOptions_LandShark_Darby.SpawnOptions_LandShark_Darby:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/LandShark/_Unique/DarbyandBarkley/SpawnOptions_LandShark_Darby.SpawnOptions_LandShark_Darby:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_BoneArmy_FrostKing.SpawnOptions_BoneArmy_FrostKing:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_BoneArmy_FrostKing.SpawnOptions_BoneArmy_FrostKing:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Plot2_NamedBadass_A.SpawnOptions_Plot2_NamedBadass_A:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Plot2_NamedBadass_A.SpawnOptions_Plot2_NamedBadass_A:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Plot2_NamedBadass_B.SpawnOptions_Plot2_NamedBadass_B:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Plot2_NamedBadass_B.SpawnOptions_Plot2_NamedBadass_B:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Plot2_NamedBadass_C.SpawnOptions_Plot2_NamedBadass_C:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Plot2_NamedBadass_C.SpawnOptions_Plot2_NamedBadass_C:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Unique_MetalKing.SpawnOptions_Unique_MetalKing:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Unique_MetalKing.SpawnOptions_Unique_MetalKing:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Unique_MetalTyrant.SpawnOptions_Unique_MetalTyrant:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Unique_MetalTyrant.SpawnOptions_Unique_MetalTyrant:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Unique_MetalViscount.SpawnOptions_Unique_MetalViscount:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Unique_MetalViscount.SpawnOptions_Unique_MetalViscount:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Unique_RivalNecro.SpawnOptions_Unique_RivalNecro:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Unique_RivalNecro.SpawnOptions_Unique_RivalNecro:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Zomboss_BadassKnight.SpawnOptions_Zomboss_BadassKnight:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Zomboss_BadassKnight.SpawnOptions_Zomboss_BadassKnight:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Zomboss_Necromancer.SpawnOptions_Zomboss_Necromancer:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BoneArmy/_Unique/SpawnOptions_Zomboss_Necromancer.SpawnOptions_Zomboss_Necromancer:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BonePirate/_Unique/SpawnOption_Unique_CursedSkeleton.SpawnOption_Unique_CursedSkeleton:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BonePirate/_Unique/SpawnOption_Unique_CursedSkeleton.SpawnOption_Unique_CursedSkeleton:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BonePirate/_Unique/SpawnOptions_Unique_CrewCabinBoy.SpawnOptions_Unique_CrewCabinBoy:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BonePirate/_Unique/SpawnOptions_Unique_CrewCabinBoy.SpawnOptions_Unique_CrewCabinBoy:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BonePirate/_Unique/SpawnOptions_Unique_CrewPoopDeck.SpawnOptions_Unique_CrewPoopDeck:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BonePirate/_Unique/SpawnOptions_Unique_CrewPoopDeck.SpawnOptions_Unique_CrewPoopDeck:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BonePirate/_Unique/SpawnOptions_Unique_SharkGiftCaptain.SpawnOptions_Unique_SharkGiftCaptain:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/BonePirate/_Unique/SpawnOptions_Unique_SharkGiftCaptain.SpawnOptions_Unique_SharkGiftCaptain:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Crab/Mission/SpawnOptions_Crabzrael.SpawnOptions_Crabzrael:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Crab/Mission/SpawnOptions_Crabzrael.SpawnOptions_Crabzrael:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Crab/_Unique/SpawnOptions_CrabShip.SpawnOptions_CrabShip:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Crab/_Unique/SpawnOptions_CrabShip.SpawnOptions_CrabShip:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Crab/_Unique/SpawnOptions_Crab_CaptClaw.SpawnOptions_Crab_CaptClaw:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Crab/_Unique/SpawnOptions_Crab_CaptClaw.SpawnOptions_Crab_CaptClaw:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Crab/_Unique/SpawnOptions_Crab_CursedSkeleton.SpawnOptions_Crab_CursedSkeleton:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Crab/_Unique/SpawnOptions_Crab_CursedSkeleton.SpawnOptions_Crab_CursedSkeleton:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Cyclops/_Unique/SpawnOption_Cyclops_Cloggage.SpawnOption_Cyclops_Cloggage:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Cyclops/_Unique/SpawnOption_Cyclops_Cloggage.SpawnOption_Cyclops_Cloggage:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Eyeclops/_Unique/SpawnOption_Eyeclops_Oculus_Splitter.SpawnOption_Eyeclops_Oculus_Splitter:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Eyeclops/_Unique/SpawnOption_Eyeclops_Oculus_Splitter.SpawnOption_Eyeclops_Oculus_Splitter:Factory_SpawnFactory_OakAI,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Goblin/Variants/SpawnOptions_GoblinTinkerer_GTFO_Guard.SpawnOptions_GoblinTinkerer_GTFO_Guard:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Goblin/Variants/SpawnOptions_GoblinTinkerer_GTFO_Guard.SpawnOptions_GoblinTinkerer_GTFO_Guard:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Goblin/Variants/SpawnOptions_GoblinWitchIce_Froblin.SpawnOptions_GoblinWitchIce_Froblin:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Goblin/Variants/SpawnOptions_GoblinWitchIce_Froblin.SpawnOptions_GoblinWitchIce_Froblin:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Goblin/_Unique/SpawnOptions_GoblinMurphCollege.SpawnOptions_GoblinMurphCollege:SpawnFactory_OakAI_0,UINameOverride,0,,None SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Goblin/_Unique/SpawnOptions_GoblinMurphCollege.SpawnOptions_GoblinMurphCollege:SpawnFactory_OakAI_0,UINameOverride,0,,None 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