@title Better Passives @version 1.0.0 @author ZetaDaemon @categories gear-ring @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Generated by better_passives.py ### Makes it so ring passives for guns are no longer locked to a specific weapon type SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/Parts/GunTypeStats/Abilities/Ability_All_Ring_GunType_AR.Default__Ability_All_Ring_GunType_AR_C,AbilityEffects.AbilityEffects[0].Condition,0,,() SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/Parts/GunTypeStats/Abilities/Ability_All_Ring_GunType_PS.Default__Ability_All_Ring_GunType_PS_C,AbilityEffects.AbilityEffects[0].Condition,0,,() SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/Parts/GunTypeStats/Abilities/Ability_All_Ring_GunType_SG.Default__Ability_All_Ring_GunType_SG_C,AbilityEffects.AbilityEffects[0].Condition,0,,() SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/Parts/GunTypeStats/Abilities/Ability_All_Ring_GunType_SMG.Default__Ability_All_Ring_GunType_SMG_C,AbilityEffects.AbilityEffects[0].Condition,0,,() SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/Parts/GunTypeStats/Abilities/Ability_All_Ring_GunType_SR.Default__Ability_All_Ring_GunType_SR_C,AbilityEffects.AbilityEffects[0].Condition,0,,() SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/Parts/GunTypeStats/Abilities/SE_Ring_GunType_AR_Bonuses.Default__SE_Ring_GunType_AR_Bonuses_C,AbilityEffects.AbilityEffects[0].Condition,0,,() SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/Parts/GunTypeStats/Abilities/SE_Ring_GunType_PS_Bonuses.Default__SE_Ring_GunType_PS_Bonuses_C,AbilityEffects.AbilityEffects[0].Condition,0,,() SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/Parts/GunTypeStats/Abilities/SE_Ring_GunType_SG_Bonuses.Default__SE_Ring_GunType_SG_Bonuses_C,AbilityEffects.AbilityEffects[0].Condition,0,,() SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/Parts/GunTypeStats/Abilities/SE_Ring_GunType_SMG_Bonuses.Default__SE_Ring_GunType_SMG_Bonuses_C,AbilityEffects.AbilityEffects[0].Condition,0,,() SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/Parts/GunTypeStats/Abilities/SE_Ring_GunType_SR_Bonuses.Default__SE_Ring_GunType_SR_Bonuses_C,AbilityEffects.AbilityEffects[0].Condition,0,,() SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_AR_CritDamage.UIStat_PartDesc_Min_AR_CritDamage,FormatText,0,,[skill]$VALUE$[/skill] Gun Critical Hit Damage SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_PS_CritDamage.UIStat_PartDesc_Min_PS_CritDamage,FormatText,0,,[skill]$VALUE$[/skill] Gun Critical Hit Damage SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_SG_CritDamage.UIStat_PartDesc_Min_SG_CritDamage,FormatText,0,,[skill]$VALUE$[/skill] Gun Critical Hit Damage SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_SR_CritDamage.UIStat_PartDesc_Min_SR_CritDamage,FormatText,0,,[skill]$VALUE$[/skill] Gun Critical Hit Damage SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_SMG_CritDamage.UIStat_PartDesc_Min_SMG_CritDamage,FormatText,0,,[skill]$VALUE$[/skill] Gun Critical Hit Damage SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_AR_MagSize.UIStat_PartDesc_Min_AR_MagSize,FormatText,0,,[skill]$VALUE$[/skill] Magazine Size SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_PS_MagSize.UIStat_PartDesc_Min_PS_MagSize,FormatText,0,,[skill]$VALUE$[/skill] Magazine Size SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_SR_MagSize.UIStat_PartDesc_Min_SR_MagSize,FormatText,0,,[skill]$VALUE$[/skill] Magazine Size SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_SG_MagazineSize.UIStat_PartDesc_Min_SG_MagazineSize,FormatText,0,,[skill]$VALUE$[/skill] Magazine Size SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_SMG_MagSize.UIStat_PartDesc_Min_SMG_MagSize,FormatText,0,,[skill]$VALUE$[/skill] Magazine Size SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_AR_Reload.UIStat_PartDesc_Min_AR_Reload,FormatText,0,,[skill]$VALUE$[/skill] Reload Speed SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_PS_Reload.UIStat_PartDesc_Min_PS_Reload,FormatText,0,,[skill]$VALUE$[/skill] Reload Speed SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_SG_Reload.UIStat_PartDesc_Min_SG_Reload,FormatText,0,,[skill]$VALUE$[/skill] Reload Speed SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_SR_ReloadSpeed.UIStat_PartDesc_Min_SR_ReloadSpeed,FormatText,0,,[skill]$VALUE$[/skill] Reload Speed SparkPatchEntry,(1,1,0,),/Game/Gear/Rings/_Shared/Design/UIStats/UIStat_PartDesc_Min_SMG_Reload.UIStat_PartDesc_Min_SMG_Reload,FormatText,0,,[skill]$VALUE$[/skill] Reload Speed