local Library = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))() local Window = Library.CreateLib("Kat", "Ocean") local Tab1 = Window:NewTab("Main") local Tab2 = Window:NewTab("Tracers") local Tab3 = Window:NewTab("Discord Server") local Tab4 = Window:NewTab("Credit") local Tab1Section = Tab1:NewSection("Main") local Tab2Section = Tab2:NewSection("Tracers") local Tab3Section = Tab3:NewSection("Our Discord") local Tab4Section = Tab4:NewSection("Owner: Icebear") local Tab4Section = Tab4:NewSection("Discord: ice bear#7541") Tab1Section:NewButton("Kill aura + Aimbot", "imagine reading the info", function() local Camera = game:GetService("Workspace").CurrentCamera local Players = game:GetService("Players") local LocalPlayer = game:GetService("Players").LocalPlayer local function GetClosestPlayer() local ClosestPlayer = nil local FarthestDistance = math.huge for i, v in pairs(Players.GetPlayers(Players)) do if v ~= LocalPlayer and v.Character and v.Character.FindFirstChild(v.Character, "HumanoidRootPart") then local DistanceFromPlayer = (LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude if DistanceFromPlayer < FarthestDistance then FarthestDistance = DistanceFromPlayer ClosestPlayer = v end end end if ClosestPlayer then return ClosestPlayer end end local GameMetaTable = getrawmetatable(game) local OldGameMetaTableNamecall = GameMetaTable.__namecall setreadonly(GameMetaTable, false) GameMetaTable.__namecall = newcclosure(function(object, ...) local NamecallMethod = getnamecallmethod() local Arguments = {...} if tostring(NamecallMethod) == "FindPartOnRayWithIgnoreList" then local ClosestPlayer = GetClosestPlayer() if ClosestPlayer and ClosestPlayer.Character then Arguments[1] = Ray.new(Camera.CFrame.Position, (ClosestPlayer.Character.Head.Position - Camera.CFrame.Position).Unit * (Camera.CFrame.Position - ClosestPlayer.Character.Head.Position).Magnitude) end end return OldGameMetaTableNamecall(object, unpack(Arguments)) end) setreadonly(GameMetaTable, true) end) Tab1Section:NewSlider("Speed", "Speed", 100, 0, function(s) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100 end) Tab1Section:NewButton("Inf jump", "Inf", function() --Subscribe To ArceusMODZ-- local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end) Tab1Section:NewButton("Noclip", "backrooms rel", function() game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge game.Players.LocalPlayer.Character.Humanoid.Health = math.huge while true do game:GetService("RunService").Stepped:wait() game.Players.LocalPlayer.Character.Head.CanCollide = false game.Players.LocalPlayer.Character.Torso.CanCollide = false end end) Tab2Section:NewToggle("Tracers","Opens Tracers",function() local lplr = game.Players.LocalPlayer local camera = game:GetService("Workspace").CurrentCamera local CurrentCamera = workspace.CurrentCamera local worldToViewportPoint = CurrentCamera.worldToViewportPoint _G.TeamCheck = false -- Use True or False to toggle TeamCheck for i,v in pairs(game.Players:GetChildren()) do local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.new(255, 0, 0) Tracer.Thickness = 1 Tracer.Transparency = 1 function lineesp() game:GetService("RunService").RenderStepped:Connect(function() if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then local Vector, OnScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position) if OnScreen then Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1) Tracer.To = Vector2.new(Vector.X, Vector.Y) if _G.TeamCheck and v.TeamColor == lplr.TeamColor then --//Teammates Tracer.Visible = false else --//Enemies Tracer.Visible = true end else Tracer.Visible = false end else Tracer.Visible = false end end) end coroutine.wrap(lineesp)() end game.Players.PlayerAdded:Connect(function(v) local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.new(1,1,1) Tracer.Thickness = 1 Tracer.Transparency = 1 function lineesp() game:GetService("RunService").RenderStepped:Connect(function() if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then local Vector, OnScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position) if OnScreen then Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1) Tracer.To = Vector2.new(Vector.X, Vector.Y) if _G.TeamCheck and v.TeamColor == lplr.TeamColor then --//Teammates Tracer.Visible = false else --//Enemies Tracer.Visible = true end else Tracer.Visible = false end else Tracer.Visible = false end end) end coroutine.wrap(lineesp)() end) end) Tab1Section:NewToggle("Fov", "Changes Fov", function(state) if state then game.Workspace.CurrentCamera.FieldOfView = 120 else game.Workspace.CurrentCamera.FieldOfView = 80 end end) Tab3Section:NewButton("our discord", "join our discord to get updates!!!", function() setclipboard("https://discord.gg/NFgTNAXduG") end)