# Twodsix Weapon SFX (MGT2e) Give your Travellers the bang they deserve. Map weapons to **Single / Burst / Auto** sounds and the module will listen to Twodsix attack chat cards and play the **right SFX**—no fallback noise, no spammy duplicates, clean volume boosts for quiet files, and a slick, collapsible Groups Manager.

Hero

[![release](https://img.shields.io/github/v/release/BdrGM/twodsix_mgt2e_weapon_sfx?style=flat-square&sort=semver&display_name=tag)](https://github.com/BdrGM/twodsix_mgt2e_weapon_sfx/releases) ![Foundry](https://img.shields.io/badge/Foundry-v13-orange?style=flat-square) ![License](https://img.shields.io/badge/License-MIT-green?style=flat-square) [![Downloads](https://img.shields.io/github/downloads/BdrGM/twodsix_mgt2e_weapon_sfx/total?style=flat-square)](https://github.com/BdrGM/twodsix_mgt2e_weapon_sfx/releases) ![Requires](https://img.shields.io/badge/Twodsix-v6.6.2%2B-blue?style=flat-square) [![Stars](https://img.shields.io/github/stars/BdrGM/twodsix_mgt2e_weapon_sfx?style=flat-square)](https://github.com/BdrGM/twodsix_mgt2e_weapon_sfx/stargazers) [![Issues](https://img.shields.io/github/issues/BdrGM/twodsix_mgt2e_weapon_sfx?style=flat-square)](https://github.com/BdrGM/twodsix_mgt2e_weapon_sfx/issues) [![Last commit](https://img.shields.io/github/last-commit/BdrGM/twodsix_mgt2e_weapon_sfx?style=flat-square)](https://github.com/BdrGM/twodsix_mgt2e_weapon_sfx/commits/main) > --- ## Table of Contents - [Features](#features) - [Requirements](#requirements) - [Installation](#installation) - [Quick Start](#quick-start) - [Configuration](#configuration) - [Groups \& Weapon Matching](#groups--weapon-matching) - [Volume with Headroom](#volume-with-headroom) - [How It Works](#how-it-works) - [How to Inspect Flags](#how-to-inspect-flags) - [Troubleshooting](#troubleshooting) - [Credits](#credits) - [License](#license) - [Links](#links) --- ## Features - **Per‑weapon sounds** for **Single**, **Burst**, and **Auto** fire - **No duplicate playback** when chat cards produce multiple events - **No global fallbacks** – if a sound isn’t set, **silence** is respected - **Collapsible group editor** (add/delete groups, rename, pick files, confirm deletes) - **Window resizing + scrolling** for large collections - **Saved automatically** on close; optional **Save** button remains - **Volume slider with headroom** (UI says 0–100%, internally lets you boost quiet files beyond 100% without affecting other Foundry audio) - **Even works for ship weapons** --- ## Requirements - **Foundry VTT v13+** - **Twodsix System v6.6.2+** (required) - Audio files in **.mp3** or **.ogg** (Foundry can’t play **.m4a**) --- ## Installation **Manifest URL** (Foundry → _Add‑on Modules_ → _Install Module_): ```text https://raw.githubusercontent.com/BdrGM/twodsix_mgt2e_weapon_sfx/main/module.json ``` Or download a version from **[Releases]** and install manually. --- ## Quick Start 1. Open **Game Settings → Configure Settings → Twodsix Weapon SFX (MGT2e)**. 2. Click **Open Groups Manager**. 3. **Add** a group, give it a **Group Name** (e.g., “Laser Rifles”). 4. Pick **Single / Burst / Auto** sound files. 5. In **Weapon Names**, enter comma‑separated weapon names as they appear on attack cards (e.g., `Axe, Test, Laser Rifle`). 6. Close the window (auto‑saves) or click **Save**. 7. Make an attack in Twodsix—sound plays based on the chat card’s **flags.twodsix.attackType**. --- ## Configuration ### Groups & Weapon Matching Each group contains: - **Group Name** — purely for your organization. - **Single / Burst / Auto** — audio file paths for that firing mode. - **Weapon Names** — comma‑separated, matched against the Twodsix item name in the chat message. > The module listens to chat cards and reads `flags.twodsix`: > - `attackType`: `"single"`, `"auto-burst"`, `"auto-full"` > - `itemUUID` / `itemName`: used to match your group’s weapon names. If an attack has no configured sound for its mode, **nothing plays** (by design). ### Volume with Headroom Each mode has its **own volume slider**. The UI shows **0–100%**, but under the hood it can exceed 100% to help with **quiet recordings**. This **does not** change other Foundry audio or global volume—only the module’s playback gain for that sound. --- ## How It Works - Hooks **Twodsix** chat messages and inspects `flags.twodsix`. - Normalizes Twodsix firing modes to: - `"single"` → **Single** - `"auto-burst"` → **Burst** - `"auto-full"` → **Auto** - Looks up the **weapon name** in your groups and chooses the correct sound for the firing mode. - Uses a **debounce** so the same card doesn’t trigger overlapping SFX (prevents the “single+burst together” problem). - Plays once per attack with your chosen **per‑mode volume**. --- ## How to Inspect Flags Open **F12 → Console**, click the chat card, and run: ```js const last = game.messages.contents.at(-1); console.log("twodsix flags:", foundry.utils.getProperty(last, "flags.twodsix")); ``` Look for `attackType` and the item name/UUID to help you match your groups. --- ## Troubleshooting **It plays the wrong sound** Double‑check `attackType` values (`single`, `auto-burst`, `auto-full`) and ensure the weapon name in your group **matches exactly** the name on the attack card. **Burst/Auto also plays Single** The module includes a **debounce** to suppress duplicates; if you still hear overlaps, verify there’s only one active copy of the module and you’re not triggering a separate macro that plays audio. **The first group didn’t save** This was fixed in the UI—close the window or hit **Save**; values persist in world settings. **Volume seems capped** The slider reads as **0–100%**, but internally you have **extra headroom** for quiet files. If it’s still too low, normalize your audio in an editor. **.m4a files don’t play** Convert to **.mp3** or **.ogg**. --- ## Credits - **Author:** BdGM - **System:** [Twodsix (Cepheus/Traveller)](https://github.com/xdy/twodsix-foundryvtt) - **Foundry VTT** by Atropos --- ## License **MIT** © BdGM --- ## Links - **Repo:** - **Manifest:** - **Releases:**