#!/bin/bash # OBSOLETE: unless you have a new server offering hvcc builds you should run it locally using build_pd_hvcc.sh # This script uploads Pd patches to Enzienaudio's server and compiles them on Bela pdpath= release= NO_UPLOAD=0 WATCH=0 FORCE=0 COMMAND_ARGS= RUN_PROJECT=1 RUN_MODE=foreground EXPERT=0 PRE_BUILT=1 SCRIPTDIR=$(dirname "$0") [ -z $SCRIPTDIR ] && SCRIPTDIR="./" || SCRIPTDIR=$SCRIPTDIR/ [ -z $HVRESOURCES_DIR ] && HVRESOURCES_DIR=$SCRIPTDIR/hvresources/ . $SCRIPTDIR.bela_common || { echo "You must be in Bela/scripts to run these scripts" | exit 1; } projectpath="$SCRIPTDIR/../tmp/heavy/hvtemp/" if [ -z "$BELA_PYTHON27" ]; then for PY in python python2.7 ; do $PY --version 2>&1 | grep "2\.7" >/dev/null 2>&1 if [ $? -eq 0 ]; then BELA_PYTHON27=$PY break; fi; done; fi; if [ -z "$BELA_PYTHON27" ]; then echo "It looks like you might not have python2.7 installed. If you do, please specify the path to your python2.7 executable in the environmental variable \$BELA_PYTHON27" exit 1; fi; usage_brief(){ printf "Usage: $THIS_SCRIPT path/to/project " printf '[-o] [--noupload] [-r|--release release] [--custom path]' build_script_usage_brief run_script_usage_brief echo } usage () { usage_brief echo " example: $THIS_SCRIPT ../projects/heavy/pd/hello-world This program compiles a PureData patch using the online Heavy Compiler. Before using this script you need to have set up your Enzien Audio account and familiarized yourself with the information available here https://github.com/BelaPlatform/Bela/wiki/Running-Puredata-patches-on-Bela#heavy. Heavy-specific options: -r : builds against a specific Heavy release. Default is: $release (stable) ( see revision list here https://enzienaudio.com/a/releases ) --src-only : only retrieve the source files (and not the pre-built object files). With this option selected, building the project will take longer but you can save bandwidth and tweak compiler options. --noupload : does not use the online compiler, only compiles the current source files. -o arg : sets the path where files returned from the online compiler are stored. --custom arg: sets the path of C++ files to use instead of the default render.cpp " build_script_usage run_script_usage } [ -z "$ENZIENAUDIO_COM_PATCH_NAME" ] && ENZIENAUDIO_COM_PATCH_NAME=bela while [ -n "$1" ] do case $1 in -c) shift COMMAND_ARGS="$1" ;; -b) RUN_MODE=screen ;; -f) RUN_MODE=foreground ;; -s) RUN_MODE=screenfg ;; -n) RUN_PROJECT=0 ;; -p) shift BBB_PROJECT_NAME="$1" ;; --clean) BBB_MAKEFILE_OPTIONS="$BBB_MAKEFILE_OPTIONS projectclean" ;; --force) FORCE=1 ;; -m) shift BBB_MAKEFILE_OPTIONS="$BBB_MAKEFILE_OPTIONS $1" ;; --watch) WATCH=1 ;; -o | --output ) shift projectpath=$1 ;; -r | --release ) shift release=$1 ;; --src-only ) PRE_BUILT=0 ;; --noupload ) NO_UPLOAD=1 ;; --custom) shift CUSTOM_HEAVY_SOURCE_PATH=$1 ;; --help|-h|-\?) usage exit ;; -*) echo Error: unknown option $1 usage_brief exit 1 ;; *) [ -z "$pdpath" ] && pdpath=$1 || { echo "Error: too many options $pdpath $1" usage_brief exit 1 } esac shift done [ "$NO_UPLOAD" -eq 0 ] && [ -z "$pdpath" ] && { echo "Error: a path to the source folder should be provided"; exit 1; } [ -z "$CUSTOM_HEAVY_SOURCE_PATH" ] && CUSTOM_HEAVY_SOURCE_PATH="$pdpath/heavy/" [ -z $BBB_PROJECT_NAME ] && BBB_PROJECT_NAME="$(basename $(cd "$pdpath" && pwd))" if [ -z "$release" ] then RELEASE_STRING= else RELEASE_STRING="-rr -r $release" fi # These files will be cleared from $projectpath before calling uploader.py #TODO: get a reliable, exhaustive, up-to-date list. HEAVY_FILES='Heavy* Hv*' # The expert will have to remember to run set_date after powering up the board if needed [ $EXPERT -eq 0 ] && check_board_alive_and_set_date # check if project exists [ $FORCE -eq 1 ] || check_project_exists_prompt $BBB_PROJECT_NAME reference_time_file="$projectpath"/ #Check if rsync is available check_rsync && RSYNC_AVAILABLE=1 || RSYNC_AVAILABLE=0 uploadBuildRun(){ if [ $NO_UPLOAD -eq 0 ]; then # remove old static files to avoid obsolete errors # make sure the path is not empty, so avoiding to rm -rf / by mistake [ -z "$projectpath" ] && { echo 'ERROR: $projectpath is empty.'; exit 0; } #empty destination folder rm -rf "$projectpath" #recreate the destination folder" mkdir -p "$projectpath" echo "Invoking the online compiler..." if [ "$PRE_BUILT" -eq 1 ] then UPLOADER_EXTRA_FLAGS=--archive_only HEAVY_JOB="bela-linux-armv7a" else UPLOADER_EXTRA_FLAGS= HEAVY_JOB="c-src" fi # invoke the online compiler "$BELA_PYTHON27" $HVRESOURCES_DIR/uploader.py "$pdpath"/ -n $ENZIENAUDIO_COM_PATCH_NAME -g $HEAVY_JOB -o "$projectpath" $RELEASE_STRING $UPLOADER_EXTRA_FLAGS ||\ { echo "ERROR: an error occurred while executing the uploader.py script"; exit $?; } fi; echo ""; BBB_PROJECT_FOLDER=$BBB_PROJECT_HOME"/"$BBB_PROJECT_NAME #make sure there is no trailing slash here BBB_NETWORK_TARGET_FOLDER=$BBB_ADDRESS:$BBB_PROJECT_FOLDER # check how to copy/sync render.cpp file... # check if custom CUSTOM_HEAVY_SOURCE_PATH folder is provided if [ -e "$CUSTOM_HEAVY_SOURCE_PATH" ] && [ "$(ls $CUSTOM_HEAVY_SOURCE_PATH)" ]; then echo "Custom heavy folder in use: $CUSTOM_HEAVY_SOURCE_PATH, using files in there instead of the default render.cpp:" [ -d "$CUSTOM_HEAVY_SOURCE_PATH" ] && { cp -v "$CUSTOM_HEAVY_SOURCE_PATH"/* "$projectpath/" || exit 1; } || { cp -v "$CUSTOM_HEAVY_SOURCE_PATH" "$projectpath/" || exit 1; } else echo "Using Heavy default render.cpp" cp "$HVRESOURCES_DIR/render.cpp" "$projectpath/" || exit 1 fi echo "Updating files on board..." touch $reference_time_file MAKE_COMMAND_BASE="make --no-print-directory COMPILER=gcc QUIET=true -C $BBB_BELA_HOME PROJECT='$BBB_PROJECT_NAME'" # Transfer the files if [ "$PRE_BUILT" -eq 1 ] then ARCHIVE_NAME=archive.$HEAVY_JOB.zip BBB_ARCHIVE_PATH=/tmp/$ARCHIVE_NAME # copy the archive scp "$projectpath/$ARCHIVE_NAME" $BBB_ADDRESS:$BBB_ARCHIVE_PATH rm "$projectpath/$ARCHIVE_NAME" ssh $BBB_ADDRESS "mkdir -p '$BBB_BELA_HOME/projects/$BBB_PROJECT_NAME' && $MAKE_COMMAND_BASE heavy-unzip-archive HEAVY_ARCHIVE=$BBB_ARCHIVE_PATH" $BBB_MAKEFILE_OPTIONS || exit 1 # in this case, most files at the destination will not exist in the # source folder, as the latter will only contain the zip archive and # any files (if any) from the heavy/ subfolder OR the default heavy # render.cpp, so we avoid deleting them. RSYNC_SHOULD_DELETE= else RSYNC_SHOULD_DELETE=--delete-during fi if [ "$RSYNC_AVAILABLE" -eq 1 ] then # Heavy_bela.cpp tends to hang when transferring with rsync because it # may be very large. # So we always use `scp` with it, also because it changes every time. # In case we are using PRE_BUILT=1, then the file will not even exist # (hence the [ -f ... ] below) BIG_FILE=Heavy_$ENZIENAUDIO_COM_PATCH_NAME.cpp rsync -acv --no-t $RSYNC_SHOULD_DELETE --exclude="$BIG_FILE" --exclude=build --exclude=$BBB_PROJECT_NAME "$projectpath"/ "$BBB_NETWORK_TARGET_FOLDER" &&\ [ $NO_UPLOAD -eq 1 ] || { [ -f "$projectpath"/$BIG_FILE ] && scp -rp "$projectpath"/$BIG_FILE $BBB_NETWORK_TARGET_FOLDER || true; } ||\ { echo "ERROR: while synchronizing files with the BBB. Is the board connected?"; exit 1; } else echo "using scp..." echo "WARNING: it is HEAVILY recommended that you install rsync on your system when building Heavy projects, in order to make the build much faster" echo "Cleaning the destination folder..." ssh $BBB_ADDRESS "rm -rf \"$BBB_PROJECT_FOLDER\"; mkdir -p \"$BBB_PROJECT_FOLDER\"" echo "Copying the project files" scp -r "$projectpath"/* "$BBB_NETWORK_TARGET_FOLDER" fi # TODO: rsync should upload a list of modified files, so that the corresponding objects can be deleted # TODO: this should be run only when Heavy_bela.h changes. Otherwise render is recompiled every time for no good reason #ssh $BBB_ADDRESS "rm -rf ${BBB_PROJECT_FOLDER}/build/render.*" #produce a list of files which content has changed (not just the date) # remove old executable to force re-linking #if [ $NO_UPLOAD -eq 0 ]; then # ssh $BBB_ADDRESS "rm -rf "$BBB_PROJECT_FOLDER/$BBB_PROJECT_NAME; #fi; # Make new Bela executable and run MAKE_COMMAND="$MAKE_COMMAND_BASE CL='$COMMAND_ARGS' $BBB_MAKEFILE_OPTIONS" if [ $RUN_PROJECT -eq 0 ] then echo "Building project..." ssh $BBB_ADDRESS "$MAKE_COMMAND" else case_run_mode fi } #uploadBuildRun uploadBuildRun if [ $WATCH -ne 0 ]; then BACK_NO_UPLOAD=$NO_UPLOAD while true do # actually we are watching multiple paths : $pdpath and $HVRESOURCES_DIR # so that it is easier to edit hvresources code without risk of being # overwritten, but we avoid mentioning it to the end user, otherwise they # get confused. echo "Waiting for changes in $pdpath, or press ctrl-c to terminate" while sleep 1 do folder_has_changed "$pdpath" "$reference_time_file" && { echo "Content of $pdpath has changed" break } folder_has_changed "$HVRESOURCES_DIR" "$reference_time_file" && { echo "Content of "$HVRESOURCES_DIR" has changed" break } done echo "Files changed" # if .pd files did not change, no point in re-uploading folder_has_changed "$pdpath" "$reference_time_file" "\.pd" &&\ NO_UPLOAD=$BACK_NO_UPLOAD || NO_UPLOAD=1 uploadBuildRun done fi;