--- name: unity-blueprints description: Advise on starter architecture blueprints for small games --- > **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun. ## Triggers - Starting a small game from scratch - Scaffolding a genre core structure - Organizing a specific game type - 从零开始做小游戏、搭建某类型核心结构、组织特定玩法 # Unity Gameplay Blueprints Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume. ## Supported Blueprint Styles - 2D platformer - top-down shooter - endless runner - puzzle / interaction game - tower defense - clicker / incremental - card / turn-based prototype ## Output Format - Core loop - Recommended scenes - Recommended modules - Initial script list - Data/config assets - UI responsibilities - What to deliberately keep simple ## Guardrails > **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass). - Provide the smallest viable blueprint, not a giant reusable framework. - Prefer a short script inventory over “future-proof” template sprawl.