--- name: unity-manual-scene description: Manually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation. --- ## Triggers - Navigating the Scene view with the mouse and keyboard - Saving the current scene - Switching between loaded scenes or additive scene workflows - Telling a user how to frame the camera on an object # Manual Scene Tasks Step-by-step instructions for Scene view navigation and scene management inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying. ## When to guide manually vs automate Guide manually when the user can finish the task in **3 clicks or fewer**: orbiting the view, saving, setting a scene active, or loading one additive scene. Automate when the task involves **querying scene contents, batch loading/unloading, dependency analysis, screenshot capture, or switching scenes programmatically across many scenes** — use the [scene](../scene/SKILL.md) REST module instead. ## Navigate the Scene view #### Step 1 — Orbit Hold `Alt` and drag with the left mouse button to orbit around the current pivot. #### Step 2 — Pan Hold `Alt` and drag with the middle mouse button (or scroll wheel pressed) to pan. #### Step 3 — Zoom Scroll the mouse wheel to zoom in and out. #### Step 4 — Focus on an object Select a GameObject and press `F` to frame the Scene view on it. ## Toggle 2D / orthographic view #### Step 1 — Click the 2D toggle In the Scene view toolbar, click the **2D** button to switch between perspective and orthographic views (relevant for 2D projects or flat alignment). #### Step 2 — Change projection with a hotkey Press the scene-view toolbar shortcut `Right-click > Perspective/Orthographic` or use the dropdown on the view axis gizmo, depending on Unity version. ## Save the current scene #### Step 1 — Save Press `Ctrl + S`. Alternative path: - Main menu `File > Save` #### Step 2 — Save as a new file Choose `File > Save As...` and pick a location under `Assets/`. ## Open a different scene #### Step 1 — Open the scene asset Double-click a `.unity` scene file in the Project window. Alternative path: - Main menu `File > Open Scene`. #### Step 2 — Confirm save If the current scene has unsaved changes, Unity prompts to save or discard. ## Additive scene workflow #### Step 1 — Open the first scene Double-click the first scene asset. #### Step 2 — Add a scene additively Right-click another scene asset in the Project window and choose **Open Scene Additive**. Alternative path: - Drag the scene asset into the Hierarchy to add it additively. #### Step 3 — Manage loaded scenes Open the **Scenes in Build** list from `File > Build Profiles` (or `File > Build Settings` in older Unity versions) to set which scenes are included in builds and their order. ## Automate instead? If the user wants to load or unload scenes programmatically, query scene hierarchy data, capture scene screenshots, or analyze scene dependencies, switch to the REST module: - [scene](../scene/SKILL.md)