--- name: unity-scene-contracts description: Advise on Unity scene composition contracts --- > **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun. ## Triggers - Defining required scene objects - Planning bootstrap/wiring - Documenting scene dependencies - 界定场景必备对象、规划启动/装配、记录场景依赖 # Unity Scene Contracts Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups. ## Define - Required root objects - Required components on each root - Which references are assigned in Inspector - Which objects act as bootstrap/installers - Which objects are runtime-spawned - Which assumptions should be validated early ## Output Format - Scene object contract - Bootstrap sequence - Inspector wiring rules - Validation rules - Hidden dependency risks ## Guardrails > **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass). - Prefer explicit scene wiring over chains of runtime `Find`. - Keep bootstrap objects small and focused.