// Made for the 4.0.0 version found in archive.org state("AngryBirds") { float level: "grgl2.dll", 0xCAEF8, 0x9C, 0xD8, 0x18, 0x10, 0x37C8; float birdsShot: "grgl2.dll", 0xCAEF8, 0x9C, 0xD8, 0x18, 0x10, 0x4934; bool canShoot: "grgl2.dll", 0xCAEF8, 0x9C, 0xD8, 0x18, 0x10, 0x4638, 0x3C; } update { current.levelInt = (int)Math.Floor(current.level); current.birdsShotInt = (int)Math.Floor(current.birdsShot); if (old.canShoot != current.canShoot) print("old.canShoot: " + old.canShoot + " current.canShoot: " + current.canShoot); if (old.level != current.level) print("old.level: " + old.level + " current.level: " + current.level); if (old.birdsShot != current.birdsShot) print("old.birdsShot: " + old.birdsShot + " current.birdsShot: " + current.birdsShot); } split { return old.levelInt != current.levelInt; } start { return current.birdsShotInt == 1 && old.canShoot && !current.canShoot; } reset { return old.levelInt != 1 && old.levelInt != 21 && current.levelInt == 1; }