state("flashplayer_32_sa") { int level: 0x00D18438, 0xFC, 0x1E8, 0x14, 0x9C, 0x80; bool gameplayEnabled: 0x00D18438, 0xFC, 0x1E8, 0x14, 0x9C, 0x84; int totalScore: 0x00D18438, 0xFC, 0x1E8, 0x14, 0x9C, 0x64; } start { return current.level == 1 && !old.gameplayEnabled && current.gameplayEnabled; } split { return current.level - old.level == 1; } reset { return current.level == 0 || current.level == null; }