null
nil
-
0
true
[RBX1]
0
0
0
1
0
0
0
1
0
0
0
1
Workspace
[RBX2]
true
-
[null]
0
-32.3740273
116.180565
-43.2753944
-0.683329582
0.609361947
-0.402167618
-2.85527904e-008
0.550831437
0.834616482
0.730110109
0.570318162
-0.376399398
-24.3306751
99.4882355
-35.747406
-0.683329523
0.609361887
-0.402167708
-1.64439502e-008
0.550831556
0.834616423
0.730110109
0.570318043
-0.376399457
Camera
true
-
false
true
-0.5
0.5
2
0
-0.5
0.5
2
0
194
-5
6
0
-1
0
-0
-0
1
-0
-0
0
-1
true
0
true
false
10
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
SpawnLocation
true
0
-0.5
0.5
2
0
0
0
0
194
-0.5
0.5
0
0
0
0
0
0
true
1
6
1.20000005
6
-
1
Decal
20
0
rbxasset://Textures/SpawnLocation.png
true
-
0
true
0
0
0
1
0
0
0
1
0
0
0
1
Game
[RBX6]
true
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
-47
62.5
0.5
-0
0
1
-0
1
0
-1
0
0
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
97
121
2
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-39
60
-7
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-31.5
4.19999981
-5.5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
51
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-40
17
16
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-31
22.2000008
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-40
4.19999981
-15
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-14
67.4000015
29
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-27
22.2000008
-7
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-33.5
4.19999981
-16
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
18
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-41
20.2000008
7
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-4
62.6000023
17
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-36
4.19999981
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-20
50.7999992
4
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-22
52
-1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-33
58.7999992
-5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-44
63.2000008
-9
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-22
54
-6
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-34.5
4.19999981
-20.5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
7
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-28
56.4000015
-6
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-14
65
17
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-40
4.19999981
-31
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-44
67.2000046
-15
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-32.5
4.19999981
-11
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
34
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-40
4.19999981
16
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
0.5
62.5
50
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
3
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
97
121
2
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-37
4.19999981
-44
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-39
12.1999998
23
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-6
47.2000008
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-20
25
-21
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-4
57.7999992
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-12
48.4000015
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-6.5
4.19999981
-2.5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
49
2.4000001
61
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-4
60.2000008
9
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-18
24.6000004
-7
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-36
4.19999981
8
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
6
40
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-39
4.19999981
27
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-36
8.19999981
34
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
15
40.2000008
34
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-2
44.7999992
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
13
41
23
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-4
55.4000015
-12
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-13
30.2000008
-17
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
13
43.4000015
12
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-20
29.8000011
-38
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-8
29
-7
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
6
27.8000011
4
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
2
42.4000015
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
10
28
27
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
45.5
64.5999985
-45.5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
3
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
3
2.4000001
5
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
10
25.8000011
15
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-20
27.3999996
-29
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
0
19.2000008
47
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
14
40.2000008
41
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-22
7
40
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-37
4.19999981
40
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
4
25.3999996
-7
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-8
4.19999981
35
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
22
4.19999981
-5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-9
14.1999998
47
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
1
4.19999981
-37
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-15
10.1999998
47
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
24
40.2000008
47
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
8
23.2000008
47
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-28
4.19999981
34
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
8
25.6000004
38
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
13
45.7999992
3
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
13
48.2000008
-5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
0
27.8000011
-17
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
13
50.6000023
-12
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
24
4.19999981
14
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
45
39.7999992
36
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
5
53
-12
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
21
30
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
10
37.6000023
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
28
31.6000004
8
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-15
4.19999981
38
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
15
35.2000008
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
31
4.19999981
18
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-8
4.19999981
-37
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
32
45.2000008
47
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
-19
4.19999981
-44
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
29
4.19999981
4
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
7
4.19999981
39
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
28
26.8000011
1
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
18
4.19999981
40
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
0.5
69.4000015
-34.5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
93
2.4000001
27
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
45
43.2000008
46
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
45
34.2000008
27
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
22
4.19999981
29
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
45
30.2000008
17
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
40
4.19999981
7
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
18
4.19999981
-43
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
23
4.19999981
-19
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
37
4.19999981
-12
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
26
4.19999981
-30
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
14
34
-41
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
3
0
-0.5
0.5
3
0
false
Part
0
-0.5
0.5
3
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
12
1.20000005
10
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
30
4.19999981
-13
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
29
4.19999981
37
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
45
30.2000008
7
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
37
29.2000008
8
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
0.5
62.5
-49
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
97
121
2
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
20
32.2000008
-34.5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
3
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
54
2.4000001
27
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
15.5
35.1000023
-42
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
3
0
-0.5
0.5
3
0
false
Part
0
-0.5
0.5
3
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1
6
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
48
62.5
0.5
-0
0
1
-0
1
0
-1
0
0
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
3
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
97
121
2
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
45
30.2000008
-5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
35
4.19999981
-33
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
37
31.2000008
-14
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
false
Script
wait(math.random(10,100)/10)
b = Instance.new("BodyPosition")
b.position = script.Parent.Position+Vector3.new(0,1,0)
b.maxForce = Vector3.new(1e+015,1e+015,1e+015)
b.Parent = script.Parent
g = Instance.new("BodyGyro")
g.maxTorque = Vector3.new(1e+015,1e+015,1e+015)
g.Parent = script.Parent
script.Parent.Anchored = false
while wait(1) do
b.position = b.position+Vector3.new(0,-2,0)
wait(1)
b.position = b.position+Vector3.new(0,2,0)
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
192
42
4.19999981
-41
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
2.4000001
4
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
46.5
52
-46
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
3
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
22.8000011
4
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
45.5
39.4000015
-45.5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
3
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
3
2.4000001
5
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
44.5
67
-44
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
3
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
5
2.4000001
8
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
41
34.6000023
-43
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
3
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
12
2.4000001
10
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
192
44.5
37
-44
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
3
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
5
2.4000001
8
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
0.5
1
0.5
1
0
0
0
1
0
0
0
1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
Base
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
97
2
101
-
true
-0.5
0.5
3
0
-0.5
0.5
4
0
21
0.5
2.5
0.5
-1
0
-0
-0
1
-0
-0
0
-1
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Lava
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
93
1
97
-
false
Script
script.Parent:BreakJoints()
function startgame()
ggame = Workspace.Game
backup = ggame:clone()
CF = script.Parent.CFrame
m = Instance.new("Message")
m.Text = "START CLIMBING!"
m.Parent = game.workspace
game.Debris:AddItem(m,3)
wait(10)
for i = 1, 900 do
wait(.1)
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,.1,0)
end
m = Instance.new("Message")
m.Text = "Restarting..."
m.Parent = game.workspace
game.Debris:AddItem(m,3)
script.Parent.CFrame = CF
ggame:Remove()
backup.Parent = Workspace
startgame()
end
function burn(p)
bu = Instance.new("StringValue")
bu.Name = "BURN"
bu.Parent = p
p.BrickColor = BrickColor.new("Bright red")
wait(1)
p.BrickColor = BrickColor.new("Brown")
wait(1)
p.BrickColor = BrickColor.new("Black")
wait(1)
p:BreakJoints()
end
function t(p)
hum = p.Parent:findFirstChild("Humanoid")
if hum then
if p:findFirstChild("BURN") == nil then
coroutine.resume(coroutine.create(function() burn(p) end))
end
end
end
script.Parent.Touched:connect(t)
wait(30)
startgame()
true
-
Run Service
true
RBX187
RBX188
-
12
Players
true
-
StarterPack
true
-
0
Test Trip
true
-
false
Launcher
print("New rocket script loaded")
bin = script.Parent
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
enabled = false
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
bin.Parent.Parent.Character.Torso.CFrame = bin.Parent.Parent.Character.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)*CFrame.new(0,-1,0)
wait(7)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
enabled = true
end
function onSelected(mouse)
print("rocket selected")
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
true
-
0
TimeBomb
rbxasset://Textures\Bomb.png
true
-
true
Bomb
updateInterval = 1.2
currentColor = 1
colors = {26, 21}
ticksound = Instance.new("Sound")
ticksound.SoundId = "rbxasset://sounds\\clickfast.wav"
ticksound.Parent = script.Parent
function update()
updateInterval = updateInterval * .9
script.Parent.BrickColor = BrickColor.new(colors[currentColor])
currentColor = currentColor + 1
if (currentColor > 2) then currentColor = 1 end
end
function blowUp()
local sound = Instance.new("Sound")
sound.SoundId = "rbxasset://sounds\\Rocket shot.wav"
sound.Parent = script.Parent
sound.Volume = 1
sound:play()
explosion = Instance.new("Explosion")
explosion.BlastRadius = 12
explosion.BlastPressure = 1000000 -- these are really wussy units
-- find instigator tag
local creator = script.Parent:findFirstChild("creator")
if creator ~= nil then
explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end)
end
explosion.Position = script.Parent.Position
explosion.Parent = game.Workspace
script.Parent.Transparency = 1
end
function onPlayerBlownUp(part, distance, creator)
if part.Name == "Head" then
local humanoid = part.Parent:findFirstChild("Humanoid")
tagHumanoid(humanoid, creator)
end
end
function tagHumanoid(humanoid, creator)
-- tag does not need to expire iff all explosions lethal
if creator ~= nil then
local new_tag = creator:clone()
new_tag.Parent = humanoid
end
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
while updateInterval > .1 do
wait(updateInterval)
update()
ticksound:play()
end
blowUp()
wait(2)
script.Parent:remove()
true
-
false
PlantBomb
print("Bomb hopper script loaded")
bin = script.Parent
bombScript = script.Parent.Bomb
function plant()
local bomb = Instance.new("Part")
local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position
bomb.Position = Vector3.new(spawnPos.x, spawnPos.y+3, spawnPos.z)
bomb.Size = Vector3.new(2,2,2)
bomb.BrickColor = BrickColor.new(21)
bomb.Shape = 0
bomb.BottomSurface = 0
bomb.TopSurface = 0
bomb.Reflectance = 1
bomb.Name = "TimeBomb"
bomb.Locked = true
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = game.Players.LocalPlayer
creator_tag.Name = "creator"
creator_tag.Parent = bomb
bomb.Parent = game.Workspace
local new_script = bombScript:clone()
new_script.Disabled = false
new_script.Parent = bomb
end
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
enabled = false
mouse.Icon = "rbxasset://textures\\ArrowFarCursor.png"
plant()
wait(5)
mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
enabled = true
end
function onSelected(mouse)
print("bomb selected")
mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
true
-
6
Rocket
rbxasset://Textures\Rocket.png
true
-
false
Launcher
print("New rocket script loaded")
bin = script.Parent
function fire(target)
local head = game.Players.LocalPlayer.Character:findFirstChild("Head")
if head == nil then return end
local dir = target - head.Position
dir = computeDirection(dir)
print("DIR X:", dir.x, "Y:", dir.y, "z:", dir.z)
local missile = bin.Rocket:clone()
local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position
local pos = spawnPos + (dir * 6)
--missile.Position = pos
missile.CFrame = CFrame.new(pos, pos + dir)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = game.Players.LocalPlayer
creator_tag.Name = "creator"
creator_tag.Parent = missile
missile.RocketScript.Disabled = false
missile.Parent = game.Workspace
end
function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
enabled = false
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
-- find the best cf
local cf = mouse.Hit
--local v = cf.lookVector
local target = cf.p
fire(target)
wait(3)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
enabled = true
end
function onSelected(mouse)
print("rocket selected")
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
true
-
false
-0.5
0.5
3
0
-0.5
0.5
3
0
23
-17.500021
14.9834232
-25.9993877
-2.66317284e-006
0.99999994
1.07294261e-006
0.99999994
2.73162368e-006
1.23034522e-006
1.23034238e-006
1.07294602e-006
-0.99999994
true
0
true
false
0.5
1
0.300000012
-0.5
0.5
3
0
-0.5
0.5
3
0
false
Rocket
0
-0.5
0.5
3
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
1
3
-
true
Swoosh
-1
false
0
true
-
true
RocketScript
r = game:service("RunService")
shaft = script.Parent
position = shaft.Position
function fly()
direction = shaft.CFrame.lookVector
position = position + (direction*5)
error = position - shaft.Position
shaft.Velocity = error
end
function blowup(model,pos)
for i, v in pairs(model:children()) do
--print(v.className)
if v:IsA("BasePart") then
if (v.Position-pos).magnitude < 18 and v.Anchored == false then
v:BreakJoints()
direction = (v.Position - pos).unit
direction = direction * 75 + Vector3.new(0,5,0)
v.Velocity = v.Velocity + direction
end
elseif v.className == "Model" then
blowup(v,pos)
end
end
end
function blow()
sound = Instance.new("Sound")
sound.SoundId = "rbxasset://sounds\collide.wav"
sound.Parent = script.Parent
sound.Volume = 1
sound:play()
connection:disconnect()
swoosh:stop()
explosion = Instance.new("Part")
explosion.BrickColor = BrickColor.new("Really red")
explosion.TopSurface = "Smooth"
explosion.BottomSurface = "Smooth"
explosion.formFactor = "Symmetric"
explosion.Size = Vector3.new(1,1,1)
mesh = Instance.new("SpecialMesh")
mesh.MeshType = "Sphere"
mesh.Scale = Vector3.new(18,18,18)
mesh.Parent = explosion
explosion.Anchored = true
explosion.CanCollide = false
explosion.Position = shaft.Position
shaft.CanCollide = false
shaft.Anchored = true
shaft.Transparency = 1
for i = 1, 8 do pcall(function() shaft.Texture:Remove() end) end
-- find instigator tag
local creator = script.Parent:findFirstChild("creator")
explosion.Parent = game.Workspace
wait(.2)
expos = explosion.Position
explosion.Parent = nil
blowup(game.Workspace,expos)
shaft:remove()
end
function onPlayerBlownUp(part, distance, creator)
if part.Name == "Head" then
local humanoid = part.Parent:findFirstChild("Humanoid")
tagHumanoid(humanoid, creator)
end
end
function tagHumanoid(humanoid, creator)
-- tag does not need to expire iff all explosions lethal
if creator ~= nil then
local new_tag = creator:clone()
new_tag.Parent = humanoid
end
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
t, s = r.Stepped:wait()
swoosh = script.Parent.Swoosh
swoosh:play()
d = t + 10.0 - s
connection = shaft.Touched:connect(blow)
while t < d do
fly()
t = r.Stepped:wait()
end
-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
true
-
0
10
1
Soundscape
1
true
RBX202
RBX203
RBX204
RBX205
RBX206
RBX207
RBX208
RBX209
RBX210
RBX211
RBX212
RBX213
RBX214
RBX215
-
Instance
true
-
PhysicsService
true
-
Selection
true
RBX219
-
Instance
true
-
4286808963
1
4278190080
4278190080
41.7332993
Lighting
4290164411
14:00:00
true
-
ChangeHistoryService
true
RBX223
RBX224