null nil 0 true RBX1 0 0 0 1 0 0 0 1 0 0 0 1 Workspace RBX2 true null 0 -32.3740273 116.180565 -43.2753944 -0.683329582 0.609361947 -0.402167618 -2.85527904e-008 0.550831437 0.834616482 0.730110109 0.570318162 -0.376399398 -24.3306751 99.4882355 -35.747406 -0.683329523 0.609361887 -0.402167708 -1.64439502e-008 0.550831556 0.834616423 0.730110109 0.570318043 -0.376399457 Camera true false true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -5 6 0 -1 0 -0 -0 1 -0 -0 0 -1 true 0 true false 10 0.5 1 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false SpawnLocation true 0 -0.5 0.5 2 0 0 0 0 194 -0.5 0.5 0 0 0 0 0 0 true 1 6 1.20000005 6 1 Decal 20 0 rbxasset://Textures/SpawnLocation.png true 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Game RBX6 true true -0.5 0.5 3 0 -0.5 0.5 4 0 192 -47 62.5 0.5 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 97 121 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -39 60 -7 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -31.5 4.19999981 -5.5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2.4000001 51 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -40 17 16 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -31 22.2000008 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -40 4.19999981 -15 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -14 67.4000015 29 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -27 22.2000008 -7 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -33.5 4.19999981 -16 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2.4000001 18 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -41 20.2000008 7 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -4 62.6000023 17 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -36 4.19999981 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -20 50.7999992 4 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -22 52 -1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -33 58.7999992 -5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -44 63.2000008 -9 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -22 54 -6 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -34.5 4.19999981 -20.5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2.4000001 7 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -28 56.4000015 -6 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -14 65 17 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -40 4.19999981 -31 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -44 67.2000046 -15 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -32.5 4.19999981 -11 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2.4000001 34 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -40 4.19999981 16 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 0.5 62.5 50 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 97 121 2 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -37 4.19999981 -44 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -39 12.1999998 23 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -6 47.2000008 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -20 25 -21 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -4 57.7999992 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -12 48.4000015 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -6.5 4.19999981 -2.5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 49 2.4000001 61 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -4 60.2000008 9 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -18 24.6000004 -7 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -36 4.19999981 8 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 6 40 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -39 4.19999981 27 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -36 8.19999981 34 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 15 40.2000008 34 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -2 44.7999992 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 13 41 23 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -4 55.4000015 -12 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -13 30.2000008 -17 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 13 43.4000015 12 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -20 29.8000011 -38 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -8 29 -7 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 6 27.8000011 4 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 2 42.4000015 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 10 28 27 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 3 0 -0.5 0.5 4 0 192 45.5 64.5999985 -45.5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 3 2.4000001 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 10 25.8000011 15 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -20 27.3999996 -29 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 0 19.2000008 47 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 14 40.2000008 41 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -22 7 40 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -37 4.19999981 40 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 4 25.3999996 -7 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -8 4.19999981 35 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 22 4.19999981 -5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -9 14.1999998 47 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 1 4.19999981 -37 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 -15 10.1999998 47 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 24 40.2000008 47 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 8 23.2000008 47 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -28 4.19999981 34 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 8 25.6000004 38 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 13 45.7999992 3 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 13 48.2000008 -5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 0 27.8000011 -17 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 13 50.6000023 -12 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 24 4.19999981 14 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 45 39.7999992 36 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 5 53 -12 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 21 30 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 10 37.6000023 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 28 31.6000004 8 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -15 4.19999981 38 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 15 35.2000008 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 31 4.19999981 18 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -8 4.19999981 -37 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 32 45.2000008 47 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 -19 4.19999981 -44 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 29 4.19999981 4 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 7 4.19999981 39 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 28 26.8000011 1 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 18 4.19999981 40 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 0.5 69.4000015 -34.5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 93 2.4000001 27 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 45 43.2000008 46 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 45 34.2000008 27 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 22 4.19999981 29 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 45 30.2000008 17 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 40 4.19999981 7 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 18 4.19999981 -43 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 23 4.19999981 -19 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 37 4.19999981 -12 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 26 4.19999981 -30 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 3 0 -0.5 0.5 4 0 192 14 34 -41 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 3 0 -0.5 0.5 3 0 false Part 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 12 1.20000005 10 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 30 4.19999981 -13 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false -0.5 0.5 0 0 -0.5 0.5 4 0 192 29 4.19999981 37 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 45 30.2000008 7 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 0 0 -0.5 0.5 4 0 192 37 29.2000008 8 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true true -0.5 0.5 3 0 -0.5 0.5 4 0 192 0.5 62.5 -49 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 97 121 2 true -0.5 0.5 3 0 -0.5 0.5 4 0 192 20 32.2000008 -34.5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 54 2.4000001 27 true -0.5 0.5 3 0 -0.5 0.5 4 0 192 15.5 35.1000023 -42 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 3 0 -0.5 0.5 3 0 false Part 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 7 1 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 48 62.5 0.5 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 1 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 97 121 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 45 30.2000008 -5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 35 4.19999981 -33 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 37 31.2000008 -14 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 false Script wait(math.random(10,100)/10) b = Instance.new("BodyPosition") b.position = script.Parent.Position+Vector3.new(0,1,0) b.maxForce = Vector3.new(1e+015,1e+015,1e+015) b.Parent = script.Parent g = Instance.new("BodyGyro") g.maxTorque = Vector3.new(1e+015,1e+015,1e+015) g.Parent = script.Parent script.Parent.Anchored = false while wait(1) do b.position = b.position+Vector3.new(0,-2,0) wait(1) b.position = b.position+Vector3.new(0,2,0) end true false -0.5 0.5 0 0 -0.5 0.5 4 0 192 42 4.19999981 -41 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 4 2.4000001 4 true -0.5 0.5 3 0 -0.5 0.5 4 0 192 46.5 52 -46 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 22.8000011 4 true -0.5 0.5 3 0 -0.5 0.5 4 0 192 45.5 39.4000015 -45.5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 3 2.4000001 5 true -0.5 0.5 3 0 -0.5 0.5 4 0 192 44.5 67 -44 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 5 2.4000001 8 true -0.5 0.5 3 0 -0.5 0.5 4 0 192 41 34.6000023 -43 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 12 2.4000001 10 true -0.5 0.5 3 0 -0.5 0.5 4 0 192 44.5 37 -44 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 5 2.4000001 8 true -0.5 0.5 0 0 -0.5 0.5 4 0 192 0.5 1 0.5 1 0 0 0 1 0 0 0 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true Base 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 97 2 101 true -0.5 0.5 3 0 -0.5 0.5 4 0 21 0.5 2.5 0.5 -1 0 -0 -0 1 -0 -0 0 -1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Lava 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 93 1 97 false Script script.Parent:BreakJoints() function startgame() ggame = Workspace.Game backup = ggame:clone() CF = script.Parent.CFrame m = Instance.new("Message") m.Text = "START CLIMBING!" m.Parent = game.workspace game.Debris:AddItem(m,3) wait(10) for i = 1, 900 do wait(.1) script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,.1,0) end m = Instance.new("Message") m.Text = "Restarting..." m.Parent = game.workspace game.Debris:AddItem(m,3) script.Parent.CFrame = CF ggame:Remove() backup.Parent = Workspace startgame() end function burn(p) bu = Instance.new("StringValue") bu.Name = "BURN" bu.Parent = p p.BrickColor = BrickColor.new("Bright red") wait(1) p.BrickColor = BrickColor.new("Brown") wait(1) p.BrickColor = BrickColor.new("Black") wait(1) p:BreakJoints() end function t(p) hum = p.Parent:findFirstChild("Humanoid") if hum then if p:findFirstChild("BURN") == nil then coroutine.resume(coroutine.create(function() burn(p) end)) end end end script.Parent.Touched:connect(t) wait(30) startgame() true Run Service true RBX187 RBX188 12 Players true StarterPack true 0 Test Trip true false Launcher print("New rocket script loaded") bin = script.Parent enabled = true function onButton1Down(mouse) if not enabled then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" bin.Parent.Parent.Character.Torso.CFrame = bin.Parent.Parent.Character.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)*CFrame.new(0,-1,0) wait(7) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onSelected(mouse) print("rocket selected") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true 0 TimeBomb rbxasset://Textures\Bomb.png true true Bomb updateInterval = 1.2 currentColor = 1 colors = {26, 21} ticksound = Instance.new("Sound") ticksound.SoundId = "rbxasset://sounds\\clickfast.wav" ticksound.Parent = script.Parent function update() updateInterval = updateInterval * .9 script.Parent.BrickColor = BrickColor.new(colors[currentColor]) currentColor = currentColor + 1 if (currentColor > 2) then currentColor = 1 end end function blowUp() local sound = Instance.new("Sound") sound.SoundId = "rbxasset://sounds\\Rocket shot.wav" sound.Parent = script.Parent sound.Volume = 1 sound:play() explosion = Instance.new("Explosion") explosion.BlastRadius = 12 explosion.BlastPressure = 1000000 -- these are really wussy units -- find instigator tag local creator = script.Parent:findFirstChild("creator") if creator ~= nil then explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end) end explosion.Position = script.Parent.Position explosion.Parent = game.Workspace script.Parent.Transparency = 1 end function onPlayerBlownUp(part, distance, creator) if part.Name == "Head" then local humanoid = part.Parent:findFirstChild("Humanoid") tagHumanoid(humanoid, creator) end end function tagHumanoid(humanoid, creator) -- tag does not need to expire iff all explosions lethal if creator ~= nil then local new_tag = creator:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end while updateInterval > .1 do wait(updateInterval) update() ticksound:play() end blowUp() wait(2) script.Parent:remove() true false PlantBomb print("Bomb hopper script loaded") bin = script.Parent bombScript = script.Parent.Bomb function plant() local bomb = Instance.new("Part") local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position bomb.Position = Vector3.new(spawnPos.x, spawnPos.y+3, spawnPos.z) bomb.Size = Vector3.new(2,2,2) bomb.BrickColor = BrickColor.new(21) bomb.Shape = 0 bomb.BottomSurface = 0 bomb.TopSurface = 0 bomb.Reflectance = 1 bomb.Name = "TimeBomb" bomb.Locked = true local creator_tag = Instance.new("ObjectValue") creator_tag.Value = game.Players.LocalPlayer creator_tag.Name = "creator" creator_tag.Parent = bomb bomb.Parent = game.Workspace local new_script = bombScript:clone() new_script.Disabled = false new_script.Parent = bomb end enabled = true function onButton1Down(mouse) if not enabled then return end enabled = false mouse.Icon = "rbxasset://textures\\ArrowFarCursor.png" plant() wait(5) mouse.Icon = "rbxasset://textures\\ArrowCursor.png" enabled = true end function onSelected(mouse) print("bomb selected") mouse.Icon = "rbxasset://textures\\ArrowCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true 6 Rocket rbxasset://Textures\Rocket.png true false Launcher print("New rocket script loaded") bin = script.Parent function fire(target) local head = game.Players.LocalPlayer.Character:findFirstChild("Head") if head == nil then return end local dir = target - head.Position dir = computeDirection(dir) print("DIR X:", dir.x, "Y:", dir.y, "z:", dir.z) local missile = bin.Rocket:clone() local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position local pos = spawnPos + (dir * 6) --missile.Position = pos missile.CFrame = CFrame.new(pos, pos + dir) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = game.Players.LocalPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.RocketScript.Disabled = false missile.Parent = game.Workspace end function computeDirection(vec) local lenSquared = vec.magnitude * vec.magnitude local invSqrt = 1 / math.sqrt(lenSquared) return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) end enabled = true function onButton1Down(mouse) if not enabled then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" -- find the best cf local cf = mouse.Hit --local v = cf.lookVector local target = cf.p fire(target) wait(3) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onSelected(mouse) print("rocket selected") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true false -0.5 0.5 3 0 -0.5 0.5 3 0 23 -17.500021 14.9834232 -25.9993877 -2.66317284e-006 0.99999994 1.07294261e-006 0.99999994 2.73162368e-006 1.23034522e-006 1.23034238e-006 1.07294602e-006 -0.99999994 true 0 true false 0.5 1 0.300000012 -0.5 0.5 3 0 -0.5 0.5 3 0 false Rocket 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 1 3 true Swoosh -1 false 0 true true RocketScript r = game:service("RunService") shaft = script.Parent position = shaft.Position function fly() direction = shaft.CFrame.lookVector position = position + (direction*5) error = position - shaft.Position shaft.Velocity = error end function blowup(model,pos) for i, v in pairs(model:children()) do --print(v.className) if v:IsA("BasePart") then if (v.Position-pos).magnitude < 18 and v.Anchored == false then v:BreakJoints() direction = (v.Position - pos).unit direction = direction * 75 + Vector3.new(0,5,0) v.Velocity = v.Velocity + direction end elseif v.className == "Model" then blowup(v,pos) end end end function blow() sound = Instance.new("Sound") sound.SoundId = "rbxasset://sounds\collide.wav" sound.Parent = script.Parent sound.Volume = 1 sound:play() connection:disconnect() swoosh:stop() explosion = Instance.new("Part") explosion.BrickColor = BrickColor.new("Really red") explosion.TopSurface = "Smooth" explosion.BottomSurface = "Smooth" explosion.formFactor = "Symmetric" explosion.Size = Vector3.new(1,1,1) mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Scale = Vector3.new(18,18,18) mesh.Parent = explosion explosion.Anchored = true explosion.CanCollide = false explosion.Position = shaft.Position shaft.CanCollide = false shaft.Anchored = true shaft.Transparency = 1 for i = 1, 8 do pcall(function() shaft.Texture:Remove() end) end -- find instigator tag local creator = script.Parent:findFirstChild("creator") explosion.Parent = game.Workspace wait(.2) expos = explosion.Position explosion.Parent = nil blowup(game.Workspace,expos) shaft:remove() end function onPlayerBlownUp(part, distance, creator) if part.Name == "Head" then local humanoid = part.Parent:findFirstChild("Humanoid") tagHumanoid(humanoid, creator) end end function tagHumanoid(humanoid, creator) -- tag does not need to expire iff all explosions lethal if creator ~= nil then local new_tag = creator:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end t, s = r.Stepped:wait() swoosh = script.Parent.Swoosh swoosh:play() d = t + 10.0 - s connection = shaft.Touched:connect(blow) while t < d do fly() t = r.Stepped:wait() end -- at max range script.Parent.Explosion.PlayOnRemove = false swoosh:stop() shaft:remove() true 0 10 1 Soundscape 1 true RBX202 RBX203 RBX204 RBX205 RBX206 RBX207 RBX208 RBX209 RBX210 RBX211 RBX212 RBX213 RBX214 RBX215 Instance true PhysicsService true Selection true RBX219 Instance true 4286808963 1 4278190080 4278190080 41.7332993 Lighting 4290164411 14:00:00 true ChangeHistoryService true RBX223 RBX224