# Green C/C++ SDK GDK is a cross-platform, cross-language library for Blockstream Green wallets. Read the API documentation at https://gdk.readthedocs.io/en/latest/ ## Building from source ### Installing required software #### Android ndk If you want to target Android you will need to download the NDK and set the ANDROID_NDK env variable to the directory you uncompress it to, for example `export ANDROID_NDK=$HOME/Downloads/ndk` or you can add it to your bash profile `~/.bash_profile` #### Rust 1. Install rustup: `curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh` 2. Install default rust toolchain: `rustup install 1.85.0` 3. Install additional rust targets for cross-building: `rustup target add aarch64-linux-android armv7-linux-androideabi i686-linux-android x86_64-linux-android x86_64-pc-windows-gnu aarch64-apple-ios x86_64-apple-ios` ### Platform-specific dependencies For Debian Bullseye: ``` sudo ./docker/debian/install_deps.sh ``` For Mac OSX: Install Xcode and brew if not installed, then ``` brew update && brew install cmake automake autoconf libtool gnu-sed python3 pkg-config swig gnu-getopt xcode-select --install ``` Optionally, install GNU tar with `brew install gnu-tar`. **IMPORTANT:** Since the build scripts require GNU-style `getopt` rather than the macOS BSD-style version, ensure that `gnu-getopt` is installed and added to your PATH right before running the build script: ```bash $ PATH="$(brew --prefix gnu-getopt)/bin:$PATH" ./tools/build.sh ... ``` You may also need to change your PATH environment variable to add `$HOME/Library/Python/3.X/bin` ## Cmake build: #### Building dependencies Using the tool in ``tools`` you can build in one go all the required dependencies for gdk ```bash $ ./tools/builddeps.sh --prefix ``` ```` are: - ``--clang`` , ``--gcc`` , ``--ndk `` , ``--mingw-w64`` , ``--iphone static`` , ``--iphonesim static`` : (cross-)build with different compilers, on different platforms. The Apple options include the required `static` argument, as used in CI. Android build supports following ````s - ``armeabi-v7a`` - ``arm64-v8a`` - ``x86`` - ``x86_64`` - ``--buildtype debug``: in case gdk must be built in debug mode - ``--parallel ``: set the number of parallel process that the build-system can spawn, default to CPU count. for example: ```bash $ ./tools/builddeps.sh --clang --prefix $HOME/prebuilt/clang ``` downloads, builds and installs all dependencies using clang compiler under ``$HOME/prebuild/clang`` folder ### Building GDK A script located in tools is enough to cover most common build use cases ```bash $ tools/build.sh ``` ```` are: - ``--clang`` , ``--gcc`` , ``--ndk `` , ``--mingw-w64`` , ``--iphone static`` , ``--iphonesim static`` : (cross-)build with different compilers, on different platforms. The Apple options include the required `static` argument, as used in CI. - ``--enable-tests``: builds test that can be easily launched using ``ctest`` (if your cmake is <= 3.20 you need to ``cd`` into the build directory, otherwise just use ``--test-dir``) - ``--python-version ``: builds python-wheels. ```` can be something as simple as ``3``, you let cmake pick the 3.X version present in your system for you. Or it can be ``venv`` to indicate cmake that you are using a virtual environment and cmake should pick whatever python interpreter you set up in it. - ``--parallel ``: set the number of parallel process that the build-system can spawn, default to CPU count. - ``--external-deps-dir `` the folder specificied under ``--prefix`` option when running ``tools/buildddeps.sh`` - ``--install ``: have the script invoke ``cmake --install`` and install all\* artifacts produced into ```` for example ```bash tools/build.sh --clang --external-deps-dir $HOME/prefix/clang ``` Build output is placed in `build-`, e.g. `build-clang`, `build-gcc` sub-directories. \* Cmake introduces the concept of ``COMPONENT``s .GDK install is now split into two components: ``gdk-runtime`` includes only the dynamic library (with symbol files) and the python-wheel (if built and available); ``gdk-dev`` includes static library libgreen_gdk_full.a, header files and all the header files for languages bindings like java and swift. CI as well as ``tools/build.sh --install `` will always install everything. ### Docker based deps & build (apple platforms excluded) This doesn't require any of the previous steps but requires docker installed; it will build the project ``` docker build -t gdk-debian -f ./docker/debian/Dockerfile . docker run -v $PWD:/root/gdk -it gdk-debian ``` This will open a bash shell into the container, where you can then launch builds for any platform. The docker container provided by GDK comes with dependencies already built under the ``/prebuild`` folder ```bash root@bab682a071e6:~/gdk# ./tools/build.sh --gcc --external-deps-dir /prebuild/gcc root@bab682a071e6:~/gdk# ./tools/build.sh --clang --external-deps-dir /prebuild/clang ``` #### Debug builds By default the build type is release. A debug build can specified as `tools/build.sh --buildtype=debug --clang` or `tools/build.sh --buildtype=debugoptimized --clang` for a debug optimized build. ### Java and Python wrappers Java and Python wrappers are available if [SWIG](http://www.swig.org/) is installed. If JAVA_HOME is set while the library is built, a Java wrapper is built exposing the API. Similarly, if `--python-version` is passed to `tools/build.sh` a Python wrapper is built, for example: `./tools/build.sh --install $PWD --gcc --python-version 3.9` ### Swift wrapper A swift wrapper is available at [GreenAddress.swift](https://github.com/Blockstream/gdk/blob/master/src/swift/GreenAddress/Sources/GreenAddress/GreenAddress.swift).