{ "homepage": "https://minecraft.curseforge.com/projects/immersive-engineering", "promos": { "1.18.2-latest": "1.18.2-8.4.0-161", "1.18.2-recommended": "1.18.2-8.4.0-161" }, "1.18.2": { "1.18.2-8.0.0-146": "- Re-add compat for OpenComputers2 (Malte)\n- Add support for running gametests in development (Malte)\n- Change herbicide recipe to use sulfur instead of nitrate (BluSunrize)\n- Clean up wire collision code (Malte)\n- Change wire rendering to render wires as part of the chunks they pass through (Malte)\n- Change crates to extend vanilla loot containers (Malte)\n- Change JEI GUI for Blast Furnace recipes to show the process time (BluSunrize)\n- Fix in-hand GUI for Drill & Buzzsaw rendering their head/blade too dark (BluSunrize)\n- Fix sync issues and dupe bug in the buzzsaw (BluSunrize)\n- Fix incorrect collision box on Concrete Chunk (BluSunrize)\n- Fix circuit table not dropping its contents (BluSunrize)\n- Fix JEI not showing refinery recipes when checking the uses of a catalyst (BluSunrize)\n- Fix manual not resetting when reloading resources (Malte)\n- Fix silo item handler not fully complying with method contracts (Malte)\n- Fix floodlight not using its active texture (Malte)\n- Fix tags for storage blocks and ores (Malte)\n- Fix fluid pipes voiding fluid on chunks (un-)loading (Malte)\n- Fix turrets not facing the way they are placed (Malte)\n- Fix dupe bugs in the Engineer's Crafting Table (Malte)\n- Fix incorrect outputs in the logic unit when inverting gates are involved (Malte)\n- Fix left-hand rendering for drill, chemthrower, buzzsaw (Malte)\n- Fix selection box of covered extracting conveyor (BluSunrize)\n- Fix alloy smelter not handling swapped input slots (BluSunrize)\n- Mirror models in code rather than using separate OBJ files (Malte)", "1.18.2-8.0.1-147": "- Add signal-threshold function for probe connectors (BluSunrize)\n- Add cloche growing for glow berries (BluSunrize)\n- Add ethanol fermentation for honey, glow berries and sweet berries (BluSunrize)\n- Add beds to all engineer's villager houses (BluSunrize)\n - Also, all houses are now guaranteed to have a workstation in them\n- Add sneak + right-click feature to swap mining drill to single-block mode (BluSunrize)\n- Add new textures for copper items (Silfryi)\n- Add the Multimeter (MalkContent)\n - It replaces the Voltmeter and can now read Redstone levels!\n - It can be put in the \"tools\" area of the toolbox now!\n- Add bundle tooltips for storage crates and the toolbox (BluSunrize)\n- Change recycling code to be a little less hacky (Malte)\n- Change sounds for metal press and diesel gen to be mono (ArchieBeepBoop)\n - This fixes them not reducing in volume over distance\n- Change hemp fiber to be compostable with a 15% chance (BluSunrize)\n- Fix some hard incompatabilities with Optifine (Malte)\n- Fix engineer's crafting table losing its inventory (Malte)\n- Fix placement and colour of various \"Inventory\" texts (BluSunrize)\n- Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)\n- Translations Added/Updated: ru_ru (Michael-Soyka)", "1.18.2-8.0.2-149": "- Re-add compat for Craftweaker (Malte)\n- Add coal coke to the \"minecraft:coals\" tag, allowing it to be used in crafting campfires (BluSunrize)\n - Unfortunately, vanilla torches don't use that tag, so they can't be made with coke. It's very silly.\n- Allow the hammer, wirecutters and faraday suit to be repaired with their respective materials (BluSunrize)\n- Add new tags to interact with arc furnace recycling: (BluSunrize)\n - \"immersiveengineering:recycling/whitelist\" -> Items to be made recycle-able\n - \"immersiveengineering:recycling/blacklist\" -> Items to exclude from recycling\n - \"immersiveengineering:recycling/ignored_components\" -> Items to ignore as components (such as tools used in crafting)\n- Restructure some manual entries for better flow and no weird page breaks (BluSunrize)\n- Change Fluid & Item Routers to keep their configuration when broken, so they can be moved more easily (BluSunrize)\n- Fix display of fluid tanks in JEI (BluSunrize)\n- Fix container items being lost in the alloy kiln (Malte)\n- Fix desync of the blueprint in the automated workbench (Malte)\n- Fix rotation issues with transformers and razor wire (Malte)\n- Fix crash with other mods adding new levels of Rarity for shaders (Malte)\n- Fix suggestions for the mineral command crashing clients in multiplayer (Malte)\n- Fix crash on the core sample tooltip (Malte)\n- Fix crafting table not dropping its contents (Malte)\n- Fix hammer-crushing recipes only working once until the game is restarted (BluSunrize)\n- Fix shaders not unlocking in the manual (BluSunrize)\n- Fix engineer villager houses being too common now since 5 unique variations were added (BluSunrize)\n- Fix some recipes having an unachievable unlock condition (BluSunrize)\n- Correctly tag slabs, stairs and tools (Malte)", "1.18.2-8.1.0-150": "- The Plastics update! (BluSunrize)\n - New fluids:\n - Acetaldehyde, made from ethanol in the refinery with a silver plate catalyst\n - Phenolic Resin, made from ethanol and creosote in the refinery\n - New material: Duroplast, made from filling molds with resin in the bottling machine!\n - New crating components: Electronic components\n - Replaces circuit boards in a bunch of recipes, made some things cheaper, some more expensive\n - Shifts the tech tree a bit, places turrets and railgun behind the creation of duroplast\n - Textures courtesy of SteelBlue8!\n - Fiberboard blocks\n - Made from sawdust and resin, they can be used like wooden planks in all recipes!\n- The Manual got an update! (BluSunrize)\n - Early furnaces and workbenches have their own category\n - Some entries got re-written / clarified\n - Bottling and Mixing recipes now display in the manual\n- The Advancements got overhauled! (BluSunrize)\n - IE now has 54 different advancements\n - Some boring ones were removed\n - Some cool new ones were added\n - A new *secret* advancement got added too\n - Advancements have been split into 3 different tabs to make them more readable\n- Add IMPLY and NIMPLY logic circuits (sashafiesta)\n- Add a bunch of extra tools to the toolbox (BluSunrize & Silfryi)\n - Spyglass, Clock, Compass, Fishing Rod\n - Engineer's Manual, various wrenches from other mods\n- Remove unused config options (Malte)\n- Add a new tag to blacklist certain armor for attaching the Accumulator Backpack (Malte)\n - \"immersiveengineering:powerpack/forbid_attach\"\n- Add new tags to control which mods drop shader grabbags (BluSunrize)\n - By default, any mob with 100 or more HP (Wither, Ender Dragon, Warden) will drop a bag\n - \"immersiveengineering:shaderbag/blacklist\" is for EntityTypes that shouldn't drop a bag despite having so much health\n - The Wither is on that blacklist by default, but it can be removed from it with a data pack\n - \"immersiveengineering:shaderbag/whitelist\" is for EntityTypes that should drop a bag even if their health is lower than 100\n - This list is empty by default, can be added to with a data pack\n- Allow items to be added to the toolbox by right-clicking, just like vanilla bundles (BluSunrize)\n- Use ToolActions to identify tools for the toolbox, adding support for TConstruct items (BluSunrize)\n- Add a recipe to crush amethyst blocks into crystals (BluSunrize)\n- Add a new recipe type for adding biome-based modifiers to the windmill (BluSunrize)\n - By default, windmills now spin 15% faster in ocean biomes, as an example implementation\n - The rest is up to data pack makers!\n- Fix crashes as a result of empty potion recipes (Malte)\n- Fix crashes triggered by wires burning (Malte)\n- Reduce size of share tag for wooden crates (Malte)\n- Fix arc recycling tags accidentally using \"forge\" namespace instead of \"immersiveengineering\" (BluSunrize)\n- Fix stackable fluid containers duplicating when crafting treated wood (BluSunrize)\n- Fix dupe bug when repairing hammers or wirecutters (BluSunrize)\n- Fix revolver pieces from villager trades not showing their perks (BluSunrize)\n- Fix \"inventory\" label being poorly positioned in various GUIs (BluSunrize)\n- Fix OC2 compat using an old name (leedagee)\n- Translations Added/Updated: ru_ru (Smollet777)", "1.18.2-8.2.0-151": "- Overhauled the Bottling Machine (BluSunrize)\n - Had its internals adjusted to match other multiblocks\n - Now allows for multiple inputs in its recipes\n - Allows holding items until full\n - Improved documentation in the manual!\n- Updated recipe for empty shells for revolver cartridges (BluSunrize)\n - Can now be made with resin in the bottling machine\n - In exchange, the normal recipe outputs a little less\n- Change mineral survey tools to send positive messages to chat, makes it easier to look back on them (BluSunrize)\n- Change a bunch of recipes! (BluSunrize & Silfryi)\n - Various tool upgrades got cheaper\n - Revolver recipe more closes matches the pattern of other tools\n - Many electrical blocks (transformers, tesla coils, external heaters) had their recipes changed\n - Connectors and relays now accept all colours of terracotta\n - Insulating glass is now made in the alloy kiln\n - Metal wallmounts are now crafted in larger amounts\n- Add the Grinding Disk for the Buzzsaw, allowing it to quickly cut through metal (BluSunrize)\n - Also behaves like an axe when rightclicking, so it can strip woods and clean copper\n- Add a blacklist for buzzsaw treecapitation (BluSunrize)\n - This is done with the block tag \"immersiveengineering:buzzsaw/tree_blacklist\"\n - By default, this blacklists Dynamic Trees, because they have their own mechanic for felling\n- Add Ersatz Leather, a leather alternative crafted with hemp fabric and beeswax or plant oil (BluSunrize)\n- Add recipes to break down prismarine blocks and press blaze powder into rods (BluSunrize)\n- Add additional uses for slag (BluSunrize, Silfryi)\n - Slag glass blocks 50% of light passing through it and works as an insulator for HV relays\n - Slag gravel speeds up water plants growing on it (kelp) and can be crushed into sand\n - Slag recycling is now documented in the manual\n- Improve the railgun (BluSunrize)\n - End rods are now valid projectiles, they are super effective against Endermen\n - All railgun projectiles have perfect accuracy now (but are still affected by gravity)\n - Tridents now have greatly increased speed (and thus range) when fired from a railgun\n - The manual now documents the various types of ammunition in more detail\n- Change assembler to only use a single tank for a fluid, to allow better \"filtering\" (BluSunrize)\n- Change Diesel Generator consume fuel every 10 ticks, allowing for more granular burntime configurations (Silfryi)\n- Fix assembler creating buckets from nowhere for recipes that would consume them (BluSunrize)\n- Fix advancements for upgrading drill, railgun, buzzsaw and revolver to being triggered (BluSunrize)\n- Fix windmill sails not being saved properly (BluSunrize)\n- Fix crash with CraftTweaker (BluSunrize)\n- Fix crash with Minecolonies pathfinding (BluSunrize, Raycoms)\n- Translations Added/Updated: ja_jp (karakufire)", "1.18.2-8.2.1-152": "- Add the Collapsible Glider, an early game, less powerful Elytra\n - Sound for the glider taking damage are by Iain McCurdy, licensed under CC BY 4.0\n- Add spoil to the Excavator, instead of empty buckets, it collects cobble and gravel instead (Silfryi)\n - In the nether you get netherack, gravel and basalt\n- Add new mineral veins in the nether! (Silfryi)\n - Archaic Digsite now contains various blackstone blocks\n - Cooled Lava Tubes provide magma, obsidian and smooth basalt\n - Soul Silt provides soul sand, soul soil and gravel\n- Add recipes to strip insulation from LV and MV wires again (Silfryi)\n- Fix fluid pump showing as 2x in the required materials of the bottling machine (BluSunrize)\n- Fix sawblade accidentally silktouching leaves (BluSunrize)\n- Fix iron golems dropping shader bags reserved for bosses (BluSunrize)\n- Fix diesel generator running endlessly without particles and animation (BluSunrize)\n- Fix error being thrown in log when Pneumatricraft reads our villager trades (BluSunrize)\n- Fix crusher not accelerating if it is given enough power (BluSunrize)", "1.18.2-8.2.2-154": "- Fix world loading crash with Create Crafts & Additions installed (BluSunrize)", "1.18.2-8.3.0-155": "- Add process indicator to the Cloche's GUI (BluSunrize)\n- Add sounds for Assembler, Bottling Machine, Coke Oven, Fermenter, Mixer, Preheaters, Refinery and Sawmill (Silfryi)\n- Add additional items to be recycled by the Arc Furnace (Silfryi)\n- Update and fix computer compat (Malte)\n- Overhaul of particles (Silfryi)\n - Add and expand particles for Crusher, Sample Drill & Excavator\n - Stop Sawmill blade when machine is off\n - Increase particles on the Mixer and Diesel Generator\n - Add smoke to Arc and Blast Furnaces\n - Update Arc Furnace texture\n- Update Crusher model to have interlocking wheels (TeamSpen210)\n- Update manual entry for the Tesla coil to note use of the screwdriver (gorberto)\n- Change bounding boxes on Silo and Tank to be stepped at the top (BluSunrize)\n- Increase chances for Lead, Silver and Deepslate Nickel Ores to spawn (BluSunrize)\n- Fix CraftTweaker integration for the Cloche (Witixin1512)\n- Fix rounding errors in comparator output (Malte)\n- Fix some JEI issues (Malte)\n- Fix data loss in toolboxes (Malte)\n- Fix issues in mixer data loading (Malte)\n- Fix revolvers not acquiring perks from all their components (gorberto)\n- Fix diesel generator running infinitely on too little fuel (BluSunrize)\n- Fix issues with Spanish translations (Quezler)\n- Fix issues with Italian translations (Skeevert)\n- Fix manual not opening when on a lectern (Malte)\n- Fix very large multiblocks not displaying well in the manual (Malte)\n- Fix shader bag conversion recipe (Malte)\n- Fix incorrect item router behavior (Malte)\n- Translations Added/Updated: zh_cn (IdealNightOcean), ja_jp (karakufire)", "1.18.2-8.3.1-157": "- Add pride shaders! (BluSunrize)\n- Change workstations for Villagers to stop using vanilla blocks (BluSunrize)\n - Structural Engineer -> Turntable, was Engineer's Crafting Table\n - Machinist -> Engineer's Crafting Table, was Anvil\n- Fix multiblock preview in the manual when Radium is installed (Malte)\n- Fix issue related to shaderbag rarities (Malte)\n- Fix sawmill sounds and document that removing a spinning blade is painful (Silfryi)\n- Fix crash with arc furnace recipes loading (Kanzaji)\n- Fix hoppers being able to insert crates into other crates (Malte)\n- Fix multiple issues with IE's shaders (BluSunrize)", "1.18.2-8.4.0-161": "- Overhaul the Accumulator Backpack (BluSunrize)\n - Now uses a fancy OBJ model\n - It's now crafted as an empty frame, to put an accumulator in!\n - Existing packs will automatically migrate to an LV accumulator.\n - May be equipped with a shader or banner, to proudly display over your shoulder\n - The Charging Antenna upgrade will charge the pack by attaching to overhead wires\n - The Miniaturized Tesla Coil will electrocute your attackers\n - The Induction Charger will charge your whole inventory\n - There may be a new secret advancement too ;)\n- Change IEOBJs to be used from the API (Malte)\n- Change recipe display in the manual to allow specifying IDs instead of outputs (Malte)\n- Add a bisexual pride shader (BluSunrize)\n- Add the Rock Softening Acid upgrade for the Mining Drill, giving it Fortune 3! (BluSunrize)\n- Increase the speed of rockcutter and grinding disk (BluSunrize)\n- Fix some issues with models being mirrored (Malte)\n- Fix shaders and potion buckets not showing up in JEI (Malte)\n- Fix arc recycling accidentally modifying the empty ItemStack constant (Malte)\n- Fix tooltips on capacitors not showing energy stored (BluSunrize)\n- Cleanup and optimize Blueprint rendering (Malte)\n- Fix bucketwheel not querying block particles properly (Malte)\n- Fix config settings not being applied to crafttweaker recipes (BluSunrize)\n- Fix tool GUIs being shifted ro the left by subtitles, this isn't necessary since we ove subtitles upwards instead (BluSunrize)\n- Fix crusher not animating or making noise when crushing entities (BluSunrize)" } }