{ "homepage": "https://minecraft.curseforge.com/projects/immersive-engineering", "promos": { "1.20.4-latest": "1.20.4-11.6.1-181", "1.20.4-recommended": "1.20.4-11.6.1-181" }, "1.20.4": { "1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable", "1.20.4-11.2.0-173": "- Overhaul the Engineering's Manual (voidsong-dragonfly)\n - Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...)\n - Adding new pages for undocumented features (gunpower barrel, minecarts, ...)\n - Sorting everything into a new list of more comprehensible categories\n - As a result, all translations of the manual are deprecated and need to be updated by community input\n- Add the Machine Interfact, a block designed to read a variety of data from multiblock machines (BluSunrize)\n- Change recipe for hempcrete to make it cheaper to mass produce (voidsong-dragonfly)\n- Fix covered conveyors crashing the game (BluSunrize)\n- Fix multiblocks being broken by flowing water (BluSunrize)\n- Fix buttons in the circuit table not behaving correctly with keyboard inputs (BluSunrize)", "1.20.4-11.3.0-174": "- Re-add CC-Tweaked integration (Malte)\n- Add missing redstone acid recipe to the manual (BluSunrize)\n- Add the windows from Engineer's Decor (BluSunrize)\n - Thank you wilechaote for giving us permission to include these blocks in the mod <3\n- Add Reinforced Concrete, crafted with Netherite Rods (BluSunrize)\n - It's witherproof!\n- Add Panzerglass windows, which are also witherproof, in a similar way to the Engineer's Decor block! (BluSunrize)\n- Change Leaded Concrete to be less resistant to explosions and block teleporting instead\n- Fix fractions not rendering properly in the manual (BluSunrize)\n- Fix Machine Interface crashing on servers (BluSunrize)\n- Fix Toolbox being movable while opened (BluSunrize)", "1.20.4-11.4.0-175": "- Add upgrades for the Engineering's Skyhook (BluSunrize)\n - High Torque Motor makes it faster to go up slopes\n - Insulated Grip allows riding live wires without getting zapped\n - Heavy Impact Hooks deal bonus damage with a falling attack, much like the mace in 1.21\n- Allow Phial Cartridges to be filled in the Bottling Machine (BluSunrize)\n- Allow survey tools to be used on more blocks (voidsong-dragonfly)\n- Add cloche recipes for ferns and grass (voidsong-dragonfly)\n- Add crushing recipes for stone and deepslate (voidsong-dragonfly)\n- Add the blueprint shelf, a block that can store up to 9 blueprints! (BluSunrize)\n- Add a banner pattern for the wire cutter (BluSunrize)\n- Add sub-designs for the banner patterns: hammer, wire cutter & wolf (BluSunrize)\n - This allows for individual coloured grip + head of the tool\n - It also allows all three wolf designs to be stored in one pattern\n- Allow barrel and crate minecarts to be automatically loaded & unloaded (voidsong-dragonfly)\n - You can use a fluid pump to load and unload the barrel carts!\n- Add High-Cetane Biodiesel (BluSunrize)\n - It's made from biodiesel and potion of strength in the refinery\n - Its burntime is 25% longer than normal biodiesel!\n- Add catwalk blocks, heavily inspired by Engineer's Decor (BluSunrize)\n - Thank you wilechaote for giving us permission to include these blocks in the mod <3\n - Also includes catwalks stairs!\n- Change the recipes for revolver cartridges to be cheaper overall (BluSunrize)\n- Change Nickel and Uranium ores to have more easily identifiable textures (BluSunrize)\n- Change titles and descriptions of Advancements to more closely match Mojang's pattern (voidsong-dragonfly)\n- Change wire loss to be exponential rather than linear, allowing HV lines to run much further and still be viable! (voidsong-dragonfly)\n- Change storage crates in their behavior (BluSunrize)\n - They will only keep their items if they are sealed before being broken\n - To seal a crate you'll need to use an engineer's hammer on it for an extended duration\n - This way, they're not longer as good as Shulker Boxes\n - To make up for it, the name of a crate can now be edited in its GUI and will display when hovering the cursor over the block\n- Change waterwheels in their behavior (voidsong-dragonfly)\n - Water source blocks directly in wheel paddles now have higher 'resistance' and penalize wheels\n - Fluid blocks of lower height now provide less torque to waterwheels - higher flow is better\n - Water will no longer spill/flow off the 'side' of waterwheels, their models have been adjusted to symbolize this\n - Breastshot wheels are given a small buff to make millrace setups like large 17th century mills profitable\n - The maximum power for an optimized overshot wheel is the same as before!\n - Also both the waterwheel and windmill now have sounds!\n- Fix crusher not accepting multiple stacks of the same ore (BluSunrize)\n- Fix stone multiblocks being washed away by water (BluSunrize)\n- Fix potential race condition with wires damaging entities (BluSunrize)\n- Fix shader banners and potion fluids using the wrong colors (BluSunrize)\n- Fix accumulator backpack getting rendered as full-bright when worn (BluSunrize)\n- Fix IE's tools rendering inverted in offhand (BluSunrize)\n- Fix crusher and excavator particles behaving weirdly (BluSunrize)\n- Fix inconsistent breaking sounds with stone multiblocks (BluSunrize)", "1.20.4-11.4.1-176": "- Add a netherite nugget (BluSunrize)\n - This is to allow recycling outputs of nuggets\n- Fix incorrect output on high-cetane diesel recipe (BluSunrize)", "1.20.4-11.4.2-177": "- Add treated wood & steel doors (BluSunrize)\n - Steel doors can only be opened by hand and will be locked by an applied redstone signal\n - There's also matching trapdoors\n- Add the redstone-controlled pipe valve from Engineer's Decor (voidsong-dragonfly)\n - Thank you wilechaote for giving us permission to include these blocks in the mod <3\n- Add a banner pattern for the screwdriver (BluSunrize)\n - Also give the banner patterns each unique item textures\n- Add a recipe for armor-piercing cartridges using netherite nuggets (BluSunrize)\n- Add the ability to open scaffold covered ladders on the side (voidsong-dragonfly)\n- Add lots more block to be dug by the grinding disk, rock cutter and engineer's hammer (voidsong-dragonfly)\n- Remove duplicate villager trade (voidsong-dragonfly)\n- Change language files to partially use datageneration (BluSunrize)\n - This way we don't forget about localizing the countless banner variations anymore\n- Change mixer to always place mixed fluid on bottom (voidsong-dragonfly)\n- Change fluids to actually have density (voidsong-dragonfly)\n- Change the survey tools to work on even more overworld blocks (voidsong-dragonfly)\n- Change rendering for two-block high flowers in the cloche (voidsong-dragonfly)\n- Change reinforced crates to require steel (BluSunrize)\n- Change arc furnace recycling (voidsong-dragonfly)\n - Add additional items to recycle\n - Improve JEI displays\n- Fix creative tab not being translatable (voidsong-dragonfly)\n- Fix diesel generator producing energy on low fluid amounts (voidsong-dragonfly)\n- Fix Toolboxes getting emptied when replacing grass blocks (voidsong-dragonfly)\n- Fix windmill crashing on servers (voidsong-dragonfly)\n- Fix Diesel generator not switching to active properly (voidsong-dragonfly)\n- Fix post transformers being placeable on top of posts (voidsong-dragonfly)", "1.20.4-11.4.3-178": "- Change scaffolding blocks to have more descriptive names (AriaElidove)\n- Change translations for fluid blocks so Jade shows them properly (AriaElidove)\n- Fix arc recycling preventing joining multiplayer servers (BluSunrize)\n- Fix wooden crates closing their GUI when using your inventory key in their name (BluSunrize)", "1.20.4-11.5.0-179": "- Add warning signs (BluSunrize)\n - Textures kindly provided by AriaElidove, thank you!\n - You can also make a banner pattern with the signs and put (some) of the warnings on banners and shields!\n- Add fence gates for treated wood, steel and aluminium (BluSunrize)\n- Add colored sheetmetal chutes (BluSunrize)\n- Add a new light: the cage lamp (BluSunrize)\n - Model & texture kindly provided by sinsinewave, thank you!\n- Remove raw ore blocks from the list of blocks dug by the grinding disk (voidsong-dragonfly)\n- Change workbench to be able to handle blueprints with more than 9 recipes (BluSunrize)\n- Change villager trades for revolver pieces and mineral deposit maps to re-roll (BluSunrize)\n - After buying the item, the trade will be replaced with a new one\n - This only works on villagers acquired AFTER this update!\n- Change revolvers to use the vanilla cooldown system (BluSunrize)\n - This does unfortunately make dualwielding less powerful, because cooldowns affect all revolvers\n- Change transformers nto not be worse than accumulators (voidsong-dragonfly)\n - They now limit the energy flow properly, making them technically higher on throughput and reducing wire burnout\n- Prevent crates from being opened after being sealed (BluSunrize)\n- Fix villagers being unable to interact with IE doors (BluSunrize)\n- Fix steel doors dropping twice (BluSunrize)\n- Fix blueprint shelves not dropping blueprints when broken (BluSunrize)\n- Fix conveyors moving players while flying (BluSunrize)\n- Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)\n- Fix revolvers not combining their perks correctly when crafted (BluSunrize)\n- Fix revolver shots having impact sounds like an arrow (BluSunrize)\n- Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)", "1.20.4-11.6.0-180": "- \"The Redstone Update!\"\n - Add the radio tower, a way to wirelessly send signals! (BluSunrize)\n - Add the redstone state cell for storing signals (BluSunrize)\n - Add the redstone timer for emitting regular signals (BluSunrize)\n - Add the redstone switchboard for remapping redstone signals between networks (BluSunrize)\n - Add the warning siren to make loud noises and send villagers to their homes (BluSunrize)\n - Move redstone components to a separate category of the manual (BluSunrize)\n- Add recipe for crushing slag bricks into slag gravel (BluSunrize)\n- Add recipes for wetting vanilla concrete powder in the bottling machine (BluSunrize)\n- Add progress tooltip to items in the arc furnace (BluSunrize)\n- Allow revolver pieces to be recycled in the arc furnace (BluSunrize)\n- Change recipe for catwalk stairs to be cheaper (BluSunrize)\n- Change luck attribute on revolvers to apply always, instead of just when held (BluSunrize)\n- Improve performance of waterwheels (voidsong-dragonfly)\n- Improve performance of thermoelectric generators (voidsong-dragonfly)\n- Improve performance of floodlights (voidsong-dragonfly)\n- Fix waterlogged posts not dropping items (BluSunrize)\n- Fix treated windows and feedthrough insulators letting rain through (BluSunrize, voidsong-dragonfly)\n- Fix crates not syncing their names to the client (BluSunrize)\n- Fix shader based particles breaking on servers (BluSunrize)\n- Fix various button tooltips sticking around after being clicked (BluSunrize)\n- Fix treated trapdoors erroneously having metal properties (BluSunrize)\n- Fix arms on posts dropping blocks when broken (BluSunrize)\n- Fix crate minecarts crashing when inserted into with a hopper (BluSunrize)\n- Fix barrel minecarts crashing when right-clicked (BluSunrize)\n- Fix villagers trying to pathfind through multiblocks (BluSunrize)\n- Fix disconnect due to shader list in the manual (BluSunrize)\n- Translations Added/Updated: de_de (AriaElidove)", "1.20.4-11.6.1-181": "- Fix pipe valves causing a crash when used in a loop of pipes (BluSunrize)" } }