{ "homepage": "https://minecraft.curseforge.com/projects/immersive-engineering", "promos": { "1.21.1-latest": "1.21.1-12.4.2-194", "1.21.1-recommended": "1.21.1-12.4.2-194" }, "1.21.1": { "1.21.1-12.0.0-182": "- First release for 1.21.1\n- **All** of the porting work and bugfixing were done by Malte", "1.21.1-12.1.0-185": "- All changes from 1.20.4-11.7.0\n- Add HOP graphite ingots to general ingots tag (Malte)\n- Add builtin compat with Repurposed Structrues (TelepathicGrunt)\n- Add backup options for tag-based villager trades, so that broken tags don't cause broken trades (BluSunrize)\n- Add support for Pitcher Plants in the cloche (BluSunrize)\n - This comes with a new render function for datapacks to handle double-high crops, which is also used by hemp\n- Add treated wood, steel and aluminium signs (BluSunrize)\n - They work like vanilla signs, not much else to say\n- Add the ability to make warning signs glow with glow ink sacks (BluSunrize)\n- Add recipe for crushing coarse dirt into dirt (voidsong-dragonfly)\n- Remove CustomParticleManager (IMS)\n- Change High Explosive cartridges to return shells on use (voidsong-dragonfly)\n- Change hemp plants to use the same \"half\" property as vanilla double flowers (BluSunrize)\n - This results in existing hemp looking weird, just break and replace it!\n- Change mouse sensitivity based on current zoom level with railgun or revolver (BluSunrize)\n - Also hide revolver's & railgun's first-person render while zoomed\n- Change coke oven to only burn the same logs as a vanilla furnace can (voidsong-dragonfly)\n- Improve readability of fluid name in the chemthrower HUD (BluSunrize)\n- Fix crash with dual codecs (Malte)\n- Fix crash when placing toolbox (Malte)\n- Fix sealed crates deleting items (Malte)\n- Fix incorrect sprite for coke oven flame (Malte)\n- Fix crash with assembler (Malte)\n- Fix crash due to invalid blueprints (Malte)\n- Fix condition recipe encoding/decoding (Malte)\n- Fix chemthrower not \"noticing\" its main fluid (Malte)\n- Fix hempseeds not being compostable (voidsong-dragonfly)\n- Fix broken armor values on steel armor (BluSunrize)\n- Fix angled chutes not having proper collision boxes (BluSunrize)\n- Fix shader banners in villages not rendering (BluSunrize)\n - Unfortunately only affects newly generated structures \n- Fix bugged colors on shader banners, resulting from mixups of ARGB and ABGR in composited textures (BluSunrize)\n- Fix missing item model for the radio tower (BluSunrize)\n- Fix firework cartridges crashing when crafted (BluSunrize)\n- Fix firework cartridges not accessing vanilla components (BluSunrize)\n- Fix arc recycling recipes not having their own JEI tab (BluSunrize)\n- Fix arc recycling recipes not showing adjusted outputs in JEI (BluSunrize)\n- Fix floodlights deleting their own fake lightsources immediately (voidsong-dragonfly)\n- Fix the scope for railgun and revolver just not rendering at all (BluSunrize)\n- Fix zooming not working when the weapon is in offhand (BluSunrize)\n- Fix multiblock inventories stacking to 99 (voidsong-dragonfly)\n- Fix charging station not charging the accumulator backpack (BluSunrize)\n- Translations Added/Updated: zh_cn (Cactusstudent, SlimeSB, mc-kaishixiaxue, JustAlkaid), tr_tr (RuyaSavascisi)", "1.21.1-12.1.1-186": "- Add Automaton Wolves! (BluSunrize)\n - They are spawned with a new item, which requires a blueprint that can only drop from Trial Chamber Vaults\n - They spawn with extra health and increased damage but are otherwise just subtype of wolves and behave the same\n- Remove mixer recipes for mundane and thick potions again (BluSunrize)\n - They conflict with redstone acid and are never used anyway\n- Add support to configure the Fluid Router with Potion Bottles (L\u00c3\u00a9a Gris)\n- Add name field for circuits in the workbench (BluSunrize)\n- Add colouration to the circuit tooltips (BluSunrize)\n- Add breeze rods as railgun ammo, they can hit breezes! (BluSunrize)\n- Change JEI recipes for filling buckets to not use fluid tags (BluSunrize)\n- Change the skyhook to actually use the same logic as the mace (BluSunrize)\n - Previously it was approximating it, due to missing methods in vanilla\n- Overhaul multimeter interaction with redstone blocks (BluSunrize)\n - Fix multimeter not showing text when hovering over redstone blocks\n - Fix multimeter not working when used on redstone connectors\n - Show the stored value and output channel when checking state cells with the multimeter\n - Show the in and output signals when checking probe connectors with the multimeter\n- Fix waterwheels not updating blocked in many cases (voidsong-dragonfly)\n- Fix fluid router GUI crashing (L\u00c3\u00a9a Gris)\n- Fix \"Superior Weaponry\" achievement not triggering, caused by various factors: (BluSunrize)\n - Fix bullets not assigning their owner, thus all damage being considered turret damage\n - Fix bullets and railgun shots not counting as projectiles\n - Fix chemthrower not correctly attributing kills to the player\n- Fix magnetic glove for the shield not working (BluSunrize)\n- Fix display of items on wooden crates in inventory (BluSunrize)\n- Fix rockcutter not properly silk-touching blocks (BluSunrize)\n- Fix blueprint shelf showing \"invalid_blueprint\" on empty slots (BluSunrize)\n- Fix auto-clickers breaking when middle clicking on multiblocks (BluSunrize)\n- Fix \"obstructed connection\" overlay being in the wrong place (BluSunrize)\n- Fix accumulator backpack not being attachable to armor (BluSunrize)\n- Fix invalid blueprints causing a render crash in the workbench (BluSunrize)\n- Fix squeezer, fermenter and mixer not allowing users to take items out again (BluSunrize)\n- Fix switchboards not transmitting signals when only connected to other switchboards (BluSunrize)\n- Fix Diesel Generator burning fuel for too short of time (Diesel Thomas)\n- Fix crash when saving configured Item or Fluid routers in inventories (BluSunrize)\n- Fix accumulators having broken side configs after being broken and replaced (BluSunrize)\n- Fix wirecutters taking damage in creative mode (BluSunrize)\n- Fix recipe for cagelamps not working (BluSunrize)\n- Fix broken lighting on the charging station (BluSunrize)", "1.21.1-12.2.0-187": "- Adjust the Automaton Wolves (BluSunrize)\n - They can no longer be healed with meat, this also prevents breeding them.\n - Instead, they can be repaired with metal plates and a hammer\n- Add a manual entry for the Automaton Wolves (BluSunrize)\n - This entry is only unlocked when picking up their blueprint!\n- Add wall blocks for hempcrete, concrete and their variations!\n- Add splash & lingering potion recipes to the mixer & bottling machine (BluSunrize)\n- Change Fluid Pumps to allow inverting their redstone control with a screwdriver (BluSunrize)\n- Change IE to use NeoForge's native fluid ingredients in recipes (BluSunrize)\n - This is a breaking change for any addons, but there isn't any released so we should be safe\n - This also finally allows Create potions to be used in the Mixer & Bottling Machine\n- Allow vanilla wall blocks to connect to windows (BluSunrize)\n- Fix circuit table closing when inventory key is pressed (BluSunrize)\n- Fix assembler not saving its stored patterns with the world (BluSunrize)\n- Fix JEI pattern button crashing when used in the assembler (BluSunrize)\n- Fix fluid pipes causing forced chunkloads when building their network (BluSunrize)\n- Fix signs losing their content when moved by Create contraptions (BluSunrize)\n- Fix broken link in the manual (BluSunrize)", "1.21.1-12.3.0-188": "- Add the Resonanz Observer multiblock (BluSunrize)\n - It's a chunkloader! IE has chunkloading now! You can keep your excavator running far away!!\n - Its construction require a trip to the ancient cities, to acquire an echo shard...\n - Also, this machine eats paper by the minute!\n- Overhaul targeting for homing bullets (BluSunrize)\n - They won't shoot your wolves (or other animals tamed by the shooter anymore)\n - They won't target teammates or animals tamed by teammates\n - This does *not* apply to bullets fired by turrets \n- Change Wolfpack Cartridges to apply a buff to nearby tamed wolves when used! (BluSunrize)\n - Your wolves (and your allies' wolves) gain speed and strength\n - Your wolves will focus on the hit target, if they don't already have a mob they are targeting\n- Change Sheetmetal Tanks & Silos to be formed from *any* Sheetmetal! (BluSunrize)\n - This allows making them with whatever metal you have on hand\n - They memorize their structure and will return those blocks again\n - Their colour can not be adjusted with this, because that would require a massive rework of their models\n- Change turrets to use fake players, allowing them to drop blaze rods and other player-only items (BluSunrize)\n- Re-add offset for subtitles when rendering displays for held items (BluSunrize)\n- Update manual entry for gunpowder barrels, to better explain their intended use (voidsong-dragonfly)\n- Fix error for mods like JustEnoughResources querying IE's villager trades (BluSunrize)\n- Fix errors when saving IE's projectile entities (BluSunrize)\n- Fix wooden supports on sheetmetal tanks having the wrong bounding box (BluSunrize)\n- Fix revolver perks not combining correctly on crafting (BluSunrize)\n- Fix JEI recipe transfer not working in the Engineer's Crafting Table (BluSunrize)\n- Fix inverted rendering for the buzzsaw, drill and chemthrower (BluSunrize)\n- Fix overlay for buzzsaw, drill and chemthrower not displaying on the left hand side (BluSunrize)\n- Fix shaders not being removed from tools properly (BluSunrize)\n- Fix gunpowder barrels not having sound and particles (BluSunrize)\n- Fix gunpowder barrels not being triggered by other explosions (BluSunrize)\n- Fix multimeter overlay boxes being possibly too small on non-ascii languages (BluSunrize)\n- Fix zoom and ammo swapping on the railgun occurring at the same time (BluSunrize)\n- Fix conveyor covers getting consumed in creative mode (BluSunrize)\n- Fix herbicide destroying Farmer's Delight farmland (BluSunrize)\n- Translations Added/Updated: zh_cn (JustAlkaid)", "1.21.1-12.3.1-189": "- Add the Basic Engineering Block (BluSunrize)\n - It's crafted from treated wood and iron\n - Used in various recipes that previously used treated wood - these recipes got cheaper!\n- Add an item model for the resonanz observer (BluSunrize)\n- Re-add Jade compatibility (BluSunrize)\n- Overhaul item routers! (BluSunrize)\n - They no longer allow items out an unfiltered side *if* a filtered side for that item exists\n - Tag filtering now allows selecting a specific tag with the scroll-wheel.\n - Replace text references to \"NBT Data\" with \"Data Components\" instead\n- Overhaul graphite! (BluSunrize)\n - HV Accumulators now use graphite plates instead of ingots\n - Those ingots are fully deprecated, they can be crushed to dust but have no other uses\n - Graphite electrodes for the Arc Furnace no longer require a blueprint!\n - Instead, both electrodes and plates are now made in the bottling machine, using dust + creosote oil!\n- Change recipes for dropping and vertical conveyors to be a bit cheaper (BluSunrize)\n- Fix desync of item router buttons on multiplayer servers (BluSunrize)\n- Fix resonanz observer not rendering the completed structure in the manual (BluSunrize)", "1.21.1-12.3.2-190": "- Add support for chance-based output to the cloche (BluSunrize) \n- Add sounds to the drill and the buzzsaw (MalkContent)\n- Change the Coke Oven to process recipes in batches (BluSunrize)\n - Up to 16 coal or 2 blocks get processed at the same time - 5 minutes\n - That means it's more efficient to process larger quantities of coal at a time\n - The manual entry has been overhauled to reflect these changes\n- Change the recipe for high explosive cartridges to actually use empty casings (BluSunrize)\n - Kind forgot to fix this ages ago, now we've got texture parity again\n- Change all engineer villager trades (BluSunrize)\n - Now used fixed costs, like vanilla villagers\n - Structural Engineer: Now offers more scaffolds and catwalks, and purchases clinker bricks later\n - Machinist: Deals in component items and multiblock pieces instead of tool upgrades\n - Electrician: Purchases more wires, all faraday armor pieces moved to tier 3, sells electron tubes on tier 5\n - Gunsmith: Sells gunpowder barrels, has more purchasing options, ammo trades now require players to provide empties\n - Outfitter: Purchases various \"fancy\" materials to allow getting emeralds\n- Simplify a lot of recipe JSONs (BluSunrize)\n - The wrapping in \"basePredicate\" is now not needed for normal items anymore, and \"count\" on item stacks is optional too\n- Fix old electrode blueprints crashing in the workbench (BluSunrize)\n- Fix rendering of blueprints in item frames (BluSunrize)\n- Fix missing particles on noteblocks over resonanz engineering blocks (BluSunrize)\n- Fix resonanz observer not forming when the sculk sensor is active (BluSunrize)\n- Fix tanks and silos always dropping iron sheetmetal for the first block broken (BluSunrize)\n- Fix crusher, silo and refinery not dropping their contents when broken (BluSunrize)\n- Fix missing colouration on fluorescent tubes (BluSunrize)\n- Fix render issues with tesla coil lightning (BluSunrize)\n- Translations Added/Updated: zh_cn (JustAlkaid)", "1.21.1-12.3.3-191": "- Add a silly Metal Gear Solid reference to wooden crates (BluSunrize)\n- Change concrete feet effect to show with an infinite duration (BluSunrize)\n- Change component blueprints to use lead instead of aluminium (BluSunrize)\n- Fix crashes related to the IKELOS shader on servers (BluSunrize)\n- Fix feedthrough insulator not adopting its source block's hardness (BluSunrize)\n- Fix tagging of certain slots in JEI as catalyst or render, to allow proper recipe tree calculation (BluSunrize)", "1.21.1-12.4.0-192": "- Add the Crate Storage Shelf (voidsong-dragonfly, BluSunrize)\n - Allows storing and accessing multiple crates at the same time in one GUI\n - Can also fit reinforced crates and shulker boxes!\n - Items can be inserted and extracted along the three axis, grabbing from rows of crates in the process\n- Allow catwalks to be rotated with a hammer\n- Change clinker sill and quoin blocks to match vanilla's white terracotta in texture (BluSunrize)\n - Also allow clinker sill blocks to be placed upside down\n- Fix generated wall models for multi8 blocks not having randomized textures (voidsong-dragonfly)", "1.21.1-12.4.1-193": "- Add variable lightlevel for lanterns and cage lamps (BluSunrize)\n - This can be configured with a screwdriver\n - This allows for more mood lighting in the factory!\n- Fix catwalk stairs crashing when rotated with a hammer (BluSunrize)", "1.21.1-12.4.2-194": "- Add feature for the item router to filter by mod in addition to tags (BluSunrize)\n- Add \"fluid\" as an optional element in cloche recipes (BluSunrize)\n - Crimson and warped fungi are now grown with lava\n - If not specified, the recipe will use water\n- Add the item hatch, which allows pulling a single stack from an inventory (BluSunrize)\n- Change extracting conveyors to have configurable stack-size instead of configurable tickrate (BluSunrize)\n - This requires existing conveyors to be adjusted again\n- Change insertion logic for the storage shelf (BluSunrize)\n - Will now try to fill slots with the same item, otherwise place in slots immediately after that item\n - This should keep individual crates on the shelf more organized\n - Works for shift-clicking and automatic insertion!\n- Change illager loot tables (BluSunrize)\n - Fusiliers and bulwarks now respect looting\n - Commandos no longer drop emeralds\n- Fix mixer accidentally crafting a lingering awkward potion (BluSunrize)\n- Fix catwalks not working properly when using a hammer (BluSunrize)\n- Fix shift-click behavior in the Engineer's Crafting Table (BluSunrize)\n- Fix chutes not accepting item input from the side (BluSunrize)\n- Fix engineer illagers not dropping their raid banner (BluSunrize)\n- Fix shelves causing crashes when accessed from unexpected sides (BluSunrize)\n- Fix windows used in multiblocks being too directionally dependent (BluSunrize)\n- Fix backpack antenna not (visually) disconnecting from wires (BluSunrize)\n- Translations Added/Updated: zh_cn (qingfeng13579)" } }