if myHero.charName ~= "Leblanc" then return end
require('MapPositionGOS')
local LoLVer = "6.24.0.0"
local ScrVer = 3
local function LeBlanc_Update(data)
if tonumber(data) > ScrVer then
PrintChat("[Shulepin][LeBlanc] New version found! " .. data)
PrintChat("[Shulepin][LeBlanc] Downloading update, please wait...")
DownloadFileAsync("https://raw.githubusercontent.com/BluePrinceEB/GoS/master/LeBlanc.lua", SCRIPT_PATH .. "LeBlanc.lua", function() PrintChat("[Shulepin][LeBlanc] Update Complete, please 2x F6!") return end)
else
PrintChat("[Shulepin][LeBlanc] No updates found!")
end
end
GetWebResultAsync("https://raw.githubusercontent.com/BluePrinceEB/GoS/master/LeBlanc.version", LeBlanc_Update)
local Config = MenuConfig("LeBlanc", "LeBlanc")
local UltiOn = false
local RWReturn, WReturn, Passive = false, false, {}
local ETick, RTick, T, RT, Tick = 0, 0, 0, 0, 0
local RW,NW = {}, {}
local Skin_Table = {["Leblanc"] = {"Classic", "Wicked", "Prestigious", "Mistletoe", "Ravenborn", "Elderwood"}}
Config:KeyBinding("K", "2-Chain Combo", string.byte("Z"))
Config:KeyBinding("F", "Flee", string.byte("G"))
Config:SubMenu("P", "Priority Config")
Config.P:DropDown("P", "Prioritize", 1, {"Q","W","E"})
Config.P:KeyBinding("K", "Priority Switcher", string.byte("T"))
Config:SubMenu("C", "Combo")
Config.C:Boolean("Q", "Use Q", true)
Config.C:Boolean("W", "Use W", true)
Config.C:Boolean("E", "Use E", true)
Config.C:Boolean("R", "Use R", true)
Config:SubMenu("H", "Harass")
Config.H:Boolean("Q", "Use Q", true)
Config.H:Boolean("W", "Use W", true)
Config.H:Boolean("E", "Use E", true)
Config.H:Slider("Mana", "Min. Mana(%) For Harass", 50, 0, 100, 1)
Config:SubMenu("L", "LastHit")
Config.L:Boolean("Q", "Use Q", true)
Config.L:Slider("Mana", "Min. Mana(%) For LastHit", 50, 0, 100, 1)
Config:SubMenu("J", "Clear")
Config.J:Boolean("Q", "Use Q", true)
Config.J:Boolean("W", "Use W", true)
Config.J:Slider("Mana", "Min. Mana(%) For Clear", 50, 0, 100, 1)
Config:SubMenu("D", "Draw")
Config.D:Boolean("HP", "Draw Damage Indicator", true)
Config.D:Boolean("Q", "Draw Q Range", true)
Config.D:Boolean("W", "Draw W Range", true)
Config.D:Boolean("E", "Draw E Range", true)
Config:SubMenu("Skin", "Skin Changer")
Config.Skin:DropDown('skin', myHero.charName.. " Skins", 1, Skin_Table[myHero.charName],
function(model) HeroSkinChanger(myHero, model - 1) print(Skin_Table[myHero.charName][model] .." ".. myHero.charName .. " Loaded!") end, true)
local Q = { range = 700 }
local W = { range = 600, delay = .6, speed = 1450, width = 220 }
local E = { range = 820, delay = .3, speed = 1650, width = 55 }
local function __MinionsAround(pos, range)
local c = 0
if pos == nil then return 0 end
for k,v in pairs(minionManager.objects) do
if v and v.alive and GetDistanceSqr(pos,v) < range*range and v.team == MINION_ENEMY and GotBuff(v, "leblancpminion") > 0 then
c = c + 1
end
end
return c
end
local function Mode()
if IOW_Loaded then
return IOW:Mode()
elseif DAC_Loaded then
return DAC:Mode()
elseif PW_Loaded then
return PW:Mode()
elseif GoSWalkLoaded and GoSWalk.CurrentMode then
return ({"Combo", "Harass", "LaneClear", "LastHit"})[GoSWalk.CurrentMode+1]
elseif AutoCarry_Loaded then
return DACR:Mode()
elseif _G.SLW_Loaded then
return SLW:Mode()
elseif EOW_Loaded then
return EOW:Mode()
end
return ""
end
local function LB_CalcDmg(spell, target)
local dmg={
[_Q] = 30 + 25*GetCastLevel(myHero, _Q) + GetBonusAP(myHero)*.5,
[_W] = 45 + 40*GetCastLevel(myHero, _W) + GetBonusAP(myHero)*.6,
[_E] = 25 + 15*GetCastLevel(myHero, _E) + GetBonusAP(myHero)*.5,
["Q"] = 25 + 125*GetCastLevel(myHero, _R) + GetBonusAP(myHero)*.6,
["W"] = 25 + 100*GetCastLevel(myHero, _R) + GetBonusAP(myHero)*.5,
["E"] = 40 + 60*GetCastLevel(myHero, _R) + GetBonusAP(myHero)*.4,
["P"] = 25 + 15*GetLevel(myHero) + GetBonusAP(myHero)*.8
}
return dmg[spell]
end
local function LB_GetHPBarPos(enemy)
local barPos = GetHPBarPos(enemy)
local BarPosOffsetX = -50
local BarPosOffsetY = 46
local CorrectionY = 39
local StartHpPos = 31
local StartPos = Vector(barPos.x , barPos.y, 0)
local EndPos = Vector(barPos.x + 108 , barPos.y , 0)
return Vector(StartPos.x, StartPos.y, 0), Vector(EndPos.x, EndPos.y, 0)
end
local function LB_DrawLineHPBar(damage, text, unit, team)
if unit.dead or not unit.visible then return end
local p = WorldToScreen(0, Vector(unit.x, unit.y, unit.z))
local thedmg = 0
local line = 2
local linePosA = { x = 0, y = 0 }
local linePosB = { x = 0, y = 0 }
local TextPos = { x = 0, y = 0 }
if damage >= unit.health then
thedmg = unit.health - 1
text = "KILLABLE!"
else
thedmg = damage
text = "Possible Damage"
end
thedmg = math.round(thedmg)
local StartPos, EndPos = LB_GetHPBarPos(unit)
local Real_X = StartPos.x + 24
local Offs_X = (Real_X + ((unit.health - thedmg) / unit.maxHealth) * (EndPos.x - StartPos.x - 2))
if Offs_X < Real_X then Offs_X = Real_X end
local mytrans = 350 - math.round(255*((unit.health-thedmg)/unit.maxHealth))
if mytrans >= 255 then mytrans=254 end
local my_bluepart = math.round(400*((unit.health-thedmg)/unit.maxHealth))
if my_bluepart >= 255 then my_bluepart=254 end
if team then
linePosA.x = Offs_X - 24
linePosA.y = (StartPos.y-(30+(line*15)))
linePosB.x = Offs_X - 24
linePosB.y = (StartPos.y+10)
TextPos.x = Offs_X - 20
TextPos.y = (StartPos.y-(30+(line*15)))
else
linePosA.x = Offs_X-125
linePosA.y = (StartPos.y-(30+(line*15)))
linePosB.x = Offs_X-125
linePosB.y = (StartPos.y-15)
TextPos.x = Offs_X-122
TextPos.y = (StartPos.y-(30+(line*15)))
end
DrawLine(linePosA.x, linePosA.y, linePosB.x, linePosB.y , 2, ARGB(mytrans, 255, my_bluepart, 0))
DrawText(tostring(thedmg).." "..tostring(text), 15, TextPos.x, TextPos.y , ARGB(mytrans, 255, my_bluepart, 0))
end
local function LB_UpdateBuff(unit, buff)
if not unit or not buff then return end
if unit.isMe then
if buff.Name == "LeblancR" then UltiOn = true end
if buff.Name == "LeblancW" then WReturn = true end
if buff.Name == "LeblancRW" then RWReturn = true end
end
end
local function LB_RemoveBuff(unit, buff)
if not unit or not buff then return end
if unit.isMe then
if buff.Name == "LeblancR" then UltiOn = false end
if buff.Name == "LeblancW" then WReturn = false end
if buff.Name == "LeblancRW" then RWReturn = false end
end
end
local function LB_CreateObj(Obj)
if not Obj then return end
if Obj.name == "LeBlanc_Base_W_return_indicator.troy" and not Obj.dead then
table.insert(NW, Obj)
T = GetTickCount()
end
if Obj.name == "LeBlanc_Base_RW_return_indicator.troy" and not Obj.dead then
table.insert(RW, Obj)
RT = GetTickCount()
end
if Obj.name == "LeBlanc_Base_P_Tar_Mark.troy" and not Obj.dead then
DelayAction(function() table.insert(Passive, Obj) end, 1.5)
end
end
local function LB_DeleteObj(Obj)
if not Obj then return end
for _, W in pairs(NW) do
if W == Obj then
table.remove(NW, _)
T = 0
end
end
for _, W in pairs(RW) do
if W == Obj then
table.remove(RW, _)
RT = 0
end
end
for _, P in pairs(Passive) do
if P == Obj then
table.remove(Passive, _)
end
end
end
local function LB_CastR(target)
if Ready(_R) and UltiOn == false and ValidTarget(target, E.range) then
CastSpell(_R)
RTick = GetTickCount()
end
end
local function LB_CastQ(target)
if (UltiOn == false and RTick+1000 < GetTickCount()) or RWReturn == true then
if Ready(_Q) and ValidTarget(target, Q.range) and myHero:GetSpellData(_Q).name:lower() == "leblancq" then
CastTargetSpell(target, _Q)
end
elseif UltiOn == true and Config.P.P:Value() == 1 then
if Config.P.P:Value() == 2 or Config.P.P:Value() == 3 then return end
if Ready(_Q) and ValidTarget(target, Q.range) and myHero:GetSpellData(_Q).name:lower() == "leblancq" then
CastTargetSpell(target, _Q)
end
end
end
local function LB_CastW_1(target)
if (UltiOn == false and RTick+1000 < GetTickCount()) or RWReturn == true then
if Ready(_W) and ValidTarget(target, W.range) and myHero:GetSpellData(_W).name:lower() == "leblancw" then
local Prediction = GetPredictionForPlayer(myHero,target,GetMoveSpeed(target),W.speed,W.delay,W.range,W.width,false,true)
if Prediction.HitChance == 1 then CastSkillShot(_W, Prediction.PredPos) end
end
elseif UltiOn == true and Config.P.P:Value() == 2 then
if Config.P.P:Value() == 1 or Config.P.P:Value() == 3 then return end
if Ready(_W) and ValidTarget(target, W.range) and myHero:GetSpellData(_W).name:lower() == "leblancw" then
local Prediction = GetPredictionForPlayer(myHero,target,GetMoveSpeed(target),W.speed,W.delay,W.range,W.width,false,true)
if Prediction.HitChance == 1 then CastSkillShot(_W, Prediction.PredPos) end
end
end
end
local function LB_CastE(target)
if (UltiOn == false and RTick+1000 < GetTickCount()) or RWReturn == true then
if Ready(_E) and ValidTarget(target, E.range) and myHero:GetSpellData(_E).name:lower() == "leblance" then
local Prediction = GetPredictionForPlayer(myHero,target,GetMoveSpeed(target),E.speed,E.delay,E.range,E.width,true,true)
if Prediction.HitChance == 1 then CastSkillShot(_E, Prediction.PredPos) ETick = GetTickCount() end
end
elseif UltiOn == true and Config.P.P:Value() == 3 then
if Config.P.P:Value() == 1 or Config.P.P:Value() == 2 then return end
if Ready(_E) and ValidTarget(target, E.range) and myHero:GetSpellData(_E).name:lower() == "leblance" then
local Prediction = GetPredictionForPlayer(myHero,target,GetMoveSpeed(target),E.speed,E.delay,E.range,E.width,true,true)
if Prediction.HitChance == 1 then CastSkillShot(_E, Prediction.PredPos) ETick = GetTickCount() end
end
end
end
local function LB_CastW_2()
if Ready(_W) and WReturn == true then
CastSkillShot(_W, myHero)
end
end
local function LB_CastW_3()
if Ready(_R) and RWReturn == true then
CastSkillShot(_R, myHero)
end
end
local function LB_CastW_4(target)
if (UltiOn == false and RTick+1000 < GetTickCount()) or RWReturn == true then
if Ready(_W) and ValidTarget(target, W.range) and myHero:GetSpellData(_W).name:lower() == "leblancw" then
CastSkillShot(_W, target)
end
end
end
local function LB_Switch()
if Config.P.K:Value() then
if Tick+200 < GetTickCount() then
if Config.P.P:Value() == 1 then
Config.P.P:Value(2)
elseif Config.P.P:Value() == 2 then
Config.P.P:Value(3)
elseif Config.P.P:Value() == 3 then
Config.P.P:Value(1)
end
Tick = GetTickCount()
end
end
if Config.K:Value() then
Config.P.P:Value(3)
end
end
local function LB_Return()
if (RWReturn == true or WReturn == true) and Mode() == "Combo" then
for _, Enemy in pairs(GetEnemyHeroes()) do
for _, W in pairs(NW) do
if GotBuff(Enemy, "LeblancE") > 0 or ValidTarget(Enemy, E.range) then return false end
local EPos = EnemiesAround(myHero, 650)
local EWPos = EnemiesAround(W, 650)
local APos = AlliesAround(myHero, 650)
local AWPos = AlliesAround(W, 650)
if (EPos > APos) or (EWPos > AWPos) or UnderTurret(W, enemyTurret) then return false end
LB_CastW_2()
return true
end
for _, W in pairs(RW) do
if GotBuff(Enemy, "LeblancE") > 0 or ValidTarget(Enemy, E.range) then return false end
local EPos = EnemiesAround(myHero, 650)
local EWPos = EnemiesAround(W, 650)
local APos = AlliesAround(myHero, 650)
local AWPos = AlliesAround(W, 650)
if (EPos < APos) or (EWPos < AWPos) or UnderTurret(W, enemyTurret) then return false end
LB_CastW_3()
return true
end
end
end
return false
end
local function LB_Combo_InRange(target)
if Mode() == "Combo" then
if Config.C.W:Value() then LB_CastW_1(target) end
if Config.C.Q:Value() then LB_CastQ(target) end
if Config.C.E:Value() then LB_CastE(target) end
if Config.C.R:Value() then LB_CastR(target) end
end
end
local function LB_Combo_OutRange(target)
if Mode() == "Combo" and ValidTarget(target, W.range + Q.range - 50) and GetDistance(target) > W.range + 50 and Ready(_R) and Config.P.P:Value() == 1 then
if Config.P.P:Value() == 2 or Config.P.P:Value() == 3 then return end
local EPos = Vector(myHero) + (Vector(target.pos) - Vector(myHero)):normalized() * W.range
if WReturn == false and not MapPosition:inWall(EPos) then CastSkillShot(_W, EPos) end
if Config.C.R:Value() then LB_CastR(target) end
if Config.C.Q:Value() then LB_CastQ(target) end
elseif Mode() == "Combo" and ValidTarget(target, ((W.range*2) - (W.width/2))) and GetDistance(target) > W.range + 50 and Ready(_R) and Config.P.P:Value() == 2 then
if Config.P.P:Value() == 1 or Config.P.P:Value() == 3 then return end
local EPos = Vector(myHero) + (Vector(target.pos) - Vector(myHero)):normalized() * W.range
if WReturn == false and not MapPosition:inWall(EPos) then CastSkillShot(_W, EPos) else if Config.C.W:Value() then LB_CastW_1(target) end end
if Config.C.R:Value() then LB_CastR(target) end
elseif Mode() == "Combo" and ValidTarget(target, W.range + E.range - 50) and GetDistance(target) > W.range + 50 and Ready(_R) and Config.P.P:Value() == 3 then
if Config.P.P:Value() == 1 or Config.P.P:Value() == 2 then return end
local EPos = Vector(myHero) + (Vector(target.pos) - Vector(myHero)):normalized() * W.range
if WReturn == false and not MapPosition:inWall(EPos) then CastSkillShot(_W, EPos) else if Config.C.W:Value() then LB_CastW_1(target) end end
if Config.C.R:Value() then LB_CastR(target) end
if Config.C.E:Value() then LB_CastE(target) end
end
end
local function LB_ChainCombo(target)
if Config.K:Value() then
MoveToXYZ(GetMousePos())
if ValidTarget(target, W.range + E.range - 50) then
local EPos = Vector(myHero) + (Vector(target.pos) - Vector(myHero)):normalized() * W.range
if WReturn == false and Ready(_W) and GetDistance(target) > W.range + 50 and not MapPosition:inWall(EPos) then CastSkillShot(_W, EPos) else LB_CastW_1(target) end
LB_CastE(target)
if ETick+1500 < GetTickCount() and Ready(_R) then
if not Ready(_E) then LB_CastR(target) end
LB_CastE(target)
end
LB_CastQ(target)
end
end
end
local function LB_Harass(target)
if Mode() == "Harass" and GetPercentMP(myHero) >= Config.H.Mana:Value() then
if Config.H.W:Value() then LB_CastW_1(target) end
if Config.H.Q:Value() then LB_CastQ(target) end
if Config.H.E:Value() then LB_CastE(target) end
end
end
local function LB_LastHit()
if Mode() == "LastHit" and GetPercentMP(myHero) >= Config.L.Mana:Value() then
for _, target in pairs(minionManager.objects) do
if GetCurrentHP(target) < LB_CalcDmg(_Q, target) then LB_CastQ(target) end
end
end
end
local function LB_Clear()
if Mode() == "LaneClear" and GetPercentMP(myHero) >= Config.J.Mana:Value() then
if Ready(_W) then
local WPos, WHit = GetFarmPosition(W.range, W.width, MINION_ENEMY)
if WHit >= 3 and Config.J.W:Value() then
CastSkillShot(_W, WPos)
end
end
if Ready(_Q) and __MinionsAround(myHero, Q.range*2) > 2 and Config.J.Q:Value() then
for _, M in pairs(minionManager.objects) do
if GotBuff(M, "leblancpminion") > 0 then DelayAction(function() CastTargetSpell(M, _Q) end, 1.550) end
end
end
end
end
local function LB_Flee()
if Config.F:Value() then
MoveToXYZ(GetMousePos())
local EPos = Vector(myHero) + (Vector(GetMousePos()) - Vector(myHero)):normalized() * W.range
if WReturn == false and Ready(_W) and not MapPosition:inWall(EPos) then CastSkillShot(_W, EPos) end
if RWReturn == false and Ready(_R) and not MapPosition:inWall(EPos) then CastSpell(_R) CastSkillShot(_W, EPos) end
end
end
local function LB_Tick()
LB_Switch()
if not myHero.dead then
local target = GetCurrentTarget()
LB_Combo_InRange(target)
LB_Combo_OutRange(target)
LB_ChainCombo(target)
LB_Harass(target)
LB_LastHit()
LB_Clear()
LB_Flee()
--LB_Return()
end
_T = math.round((( T + 4200)/1000) - (GetTickCount()/1000))
_RT = math.round(((RT + 4200)/1000) - (GetTickCount()/1000))
end
local function LB_Draw()
for _, W in pairs(NW) do
if not W.dead then DrawCircle(GetOrigin(W),75,2,255,GoS.White) DrawText(_T,30,WorldToScreen(0, GetOrigin(W)).x-7 ,WorldToScreen(0, GetOrigin(W)).y-20, GoS.Red) end
end
for _, W in pairs(RW) do
if not W.dead then DrawCircle(GetOrigin(W),75,2,255,GoS.White) DrawText(_RT,30,WorldToScreen(0, GetOrigin(W)).x-7 ,WorldToScreen(0, GetOrigin(W)).y-20, GoS.Red) end
end
if not myHero.dead then if Config.P.P:Value() == 1 then DrawText("Prioritize: Q",22,GetHPBarPos(myHero).x,GetHPBarPos(myHero).y+160,GoS.White) elseif Config.P.P:Value() == 2 then DrawText("Prioritize: W",22,GetHPBarPos(myHero).x,GetHPBarPos(myHero).y+160,GoS.White) elseif Config.P.P:Value() == 3 then DrawText("Prioritize: E",22,GetHPBarPos(myHero).x,GetHPBarPos(myHero).y+160,GoS.White) end end
if not myHero.dead and Config.K:Value() then DrawText("Prioritize: E",22,GetHPBarPos(myHero).x,GetHPBarPos(myHero).y+160,GoS.Red) end
if Config.D.Q:Value() and Ready(_Q) then DrawCircle(GetOrigin(myHero),Q.range,1,255,ARGB(80,220,220,220)) end
if Config.D.W:Value() and Ready(_W) then DrawCircle(GetOrigin(myHero),W.range,1,255,ARGB(80,220,220,220)) end
if Config.D.E:Value() and Ready(_E) then DrawCircle(GetOrigin(myHero),E.range,1,255,ARGB(80,220,220,220)) end
for i, Enemy in pairs(GetEnemyHeroes()) do
if not Enemy.dead and Enemy.visible and Config.D.HP:Value() then
local dmg = GetBonusDmg(myHero)+GetBaseDamage(myHero) + CalcDamage(myHero, Enemy, 0, LB_CalcDmg("P", Enemy))
if Ready(_Q) and not Enemy.dead then
dmg = dmg + CalcDamage(myHero, Enemy, 0, LB_CalcDmg(_Q, Enemy))
end
if Ready(_W) and not Enemy.dead then
dmg = dmg + CalcDamage(myHero, Enemy, 0, LB_CalcDmg(_W, Enemy))
end
if Ready(_E) and not Enemy.dead then
dmg = dmg + CalcDamage(myHero, Enemy, 0, LB_CalcDmg(_E, Enemy))
end
if Ready(_R) then
if Config.P.P:Value() == 1 then dmg = dmg + CalcDamage(myHero, Enemy, 0, LB_CalcDmg("Q", Enemy)) end
if Config.P.P:Value() == 2 then dmg = dmg + CalcDamage(myHero, Enemy, 0, LB_CalcDmg("W", Enemy)) end
if Config.P.P:Value() == 3 then dmg = dmg + CalcDamage(myHero, Enemy, 0, LB_CalcDmg("E", Enemy)) end
end
LB_DrawLineHPBar(dmg, "", Enemy, Enemy.team)
end
end
end
OnLoad(function()
OnUpdateBuff(LB_UpdateBuff)
OnRemoveBuff(LB_RemoveBuff)
OnCreateObj(LB_CreateObj)
OnDeleteObj(LB_DeleteObj)
OnTick(LB_Tick)
OnDraw(LB_Draw)
print("[Shulepin][LeBlanc] Successfully Loaded!")
print("[Shulepin][LeBlanc] Current Version: "..LoLVer)
print("[Shulepin][LeBlanc] Have Fun, "..GetUser().." !")
end)