/* baixe esse script cleo pra testar o sistema https://www.gtagarage.com/mods/show.php?id=22215 H + numpad7 => Hitman level on all walk weapons (Silenced pistol, Desert Eagle, Shotgun, Spas-12, M4/Ak-47) H + numpad8 => Hitman level on all run weapons (colt45, tec9/uzi, sawn-off shotgun) H + numpad9 => Hitman level on All weapons. 0 - WEAPONSKILL_PISTOL 1 - WEAPONSKILL_PISTOL_SILENCED 2 - WEAPONSKILL_DESERT_EAGLE 3 - WEAPONSKILL_SHOTGUN 4 - WEAPONSKILL_SAWNOFF_SHOTGUN 5 - WEAPONSKILL_SPAS12_SHOTGUN 6 - WEAPONSKILL_MICRO_UZI 7 - WEAPONSKILL_MP5 8 - WEAPONSKILL_AK47 9 - WEAPONSKILL_M4 10 - WEAPONSKILL_SNIPERRIFLE Hitman level report monitora as habilidades com as armas de cada jogador para reportar jogadores burlando o SetPlayerSkillLevel para usar auto C-Bug no servidor isso que você ta vendo é apenas um exemplo de uso das funções não copie e cole no seu gm tudo o que você ta vendo aqui leia e adapte isso a sua necessidade */ #include #include #include // pegar o nome do jogador, mandar texto e passar o skill level pra variável usada no comando new string2[458], WeaponSkill[24][11], SkillLevel[24], reported[24], playername[24]; // reporte o nível das habilidades para os jogadores new pistol_skill[24], silenced_skill[24], desert_skill[24], shotgun_skill[24], sawnoff_skill[24], spas12_skill[24], uzi_skill[24], mp5_skill[24], m4_skill[24], ak47_skill[24], sniper_skill[24]; /* Lembrem que tirando a Sawnoff doze de cano serrado você só pode andar e atirar somente no Nível Hitman 999 Pistola de duas mãos somente hitman 999 abaixo disso o jogador ta xitado Desert Eagle andar e atirar ao mesmo tempo somente nível hitman 999 abaixo disso o jogador ta xitado Ak47 e M4 arma no ombro 200 pra cima andar e atirar 999 abaixo disso o jogador ta xitado Shotgun arma no ombro 200 abaixo disso o jogador ta xitado Sawnoff duas mãos somente hitman MP5 arma no ombro 250 abaixo disso o jogador ta xitado, andar e atirar somente nível hitman UZI e TEC9 compartilham o mesmo id atirar com as duas mãos somente nível hitman */ #define skilldialog 0 main() { } // testes inicar com 0 public OnPlayerConnect(playerid) { GetPlayerName(playerid, playername, 24); reported[playerid] = 0; pistol_skill[playerid] = 0; silenced_skill[playerid] = 0; desert_skill[playerid] = 0; shotgun_skill[playerid] = 0; sawnoff_skill[playerid] = 0; spas12_skill[playerid] = 0; uzi_skill[playerid] = 0; mp5_skill[playerid] = 0; ak47_skill[playerid] = 0; m4_skill[playerid] = 0; sniper_skill[playerid] = 0; return 1; } public OnPlayerRequestClass(playerid, classid) return SetSpawnInfo(playerid, 0, 155, 825.7441, -1621.0062, 13.3828, 0.0, 24, 99, 29, 99, 31, 99); // SkillLevel é quem reporta o jogador com menos de 989 pra que a função de reportar o jogador possa funcionar public OnPlayerSpawn(playerid) { SkillLevel[playerid] = 0; SetPlayerSkillLevelEx(playerid, 0, 0); SetPlayerSkillLevelEx(playerid, 1, 0); SetPlayerSkillLevelEx(playerid, 2, 0); SetPlayerSkillLevelEx(playerid, 3, 0); SetPlayerSkillLevelEx(playerid, 4, 0); SetPlayerSkillLevelEx(playerid, 5, 0); SetPlayerSkillLevelEx(playerid, 6, 0); SetPlayerSkillLevelEx(playerid, 7, 0); SetPlayerSkillLevelEx(playerid, 8, 0); SetPlayerSkillLevelEx(playerid, 9, 0); SetPlayerSkillLevelEx(playerid, 10, 0); return 1; } CMD:skillhelp(playerid, params[]) { SendClientMessage(playerid, -1,"Lembrem que tirando a Sawnoff doze de cano serrado você só pode andar e atirar somente no Nível Hitman 999!"); strcat(string2, "Como saber se o jogador abaixo de 998 esta xiando?\n"); strcat(string2, "Pistola de duas mãos somente hitman 999 abaixo disso xitado!\n"); strcat(string2, "Desert Eagle andar e atirar ao mesmo tempo somente hitman 999 abaixo disso xitado!\n"); strcat(string2, "Ak47 e M4 arma no ombro 200 pra cima abaixo disso xitado!\n"); strcat(string2, "Shotgun arma no ombro 200 abaixo disso xitado!\nSawnoff duas mãos somente hitman\n"); strcat(string2, "MP5 arma no ombro 250 abaixo disso xitado!\n"); strcat(string2, "UZI e TEC9 compartilham o mesmo id atirar com as duas mãos somente nível hitman"); ShowPlayerDialog(playerid, skilldialog, DIALOG_STYLE_MSGBOX, "Informações", string2, "Fechar", ""); return 1; } // testes CMD:s0(playerid, params[]) { SkillLevel[playerid] = 0; SetPlayerSkillLevelEx(playerid, 0, 0); SetPlayerSkillLevelEx(playerid, 1, 0); SetPlayerSkillLevelEx(playerid, 2, 0); SetPlayerSkillLevelEx(playerid, 3, 0); SetPlayerSkillLevelEx(playerid, 4, 0); SetPlayerSkillLevelEx(playerid, 5, 0); SetPlayerSkillLevelEx(playerid, 6, 0); SetPlayerSkillLevelEx(playerid, 7, 0); SetPlayerSkillLevelEx(playerid, 8, 0); SetPlayerSkillLevelEx(playerid, 9, 0); SetPlayerSkillLevelEx(playerid, 10, 0); return 1; } CMD:s100(playerid, params[]) { SkillLevel[playerid] = 100; SetPlayerSkillLevelEx(playerid, 0, 100); SetPlayerSkillLevelEx(playerid, 1, 100); SetPlayerSkillLevelEx(playerid, 2, 100); SetPlayerSkillLevelEx(playerid, 3, 100); SetPlayerSkillLevelEx(playerid, 4, 100); SetPlayerSkillLevelEx(playerid, 5, 100); SetPlayerSkillLevelEx(playerid, 6, 100); SetPlayerSkillLevelEx(playerid, 7, 100); SetPlayerSkillLevelEx(playerid, 8, 100); SetPlayerSkillLevelEx(playerid, 9, 100); SetPlayerSkillLevelEx(playerid, 10, 100); // use o comando /playerskill em outro jogador pistol_skill[playerid] = 100; silenced_skill[playerid] = 100; desert_skill[playerid] = 100; shotgun_skill[playerid] = 100; sawnoff_skill[playerid] = 100; spas12_skill[playerid] = 100; uzi_skill[playerid] = 100; mp5_skill[playerid] = 100; ak47_skill[playerid] = 100; m4_skill[playerid] = 100; sniper_skill[playerid] = 100; return 1; } CMD:s200(playerid, params[]) { SkillLevel[playerid] = 200; SetPlayerSkillLevelEx(playerid, 0, 200); SetPlayerSkillLevelEx(playerid, 1, 200); SetPlayerSkillLevelEx(playerid, 2, 200); SetPlayerSkillLevelEx(playerid, 3, 200); SetPlayerSkillLevelEx(playerid, 4, 200); SetPlayerSkillLevelEx(playerid, 5, 200); SetPlayerSkillLevelEx(playerid, 6, 200); SetPlayerSkillLevelEx(playerid, 7, 200); SetPlayerSkillLevelEx(playerid, 8, 200); SetPlayerSkillLevelEx(playerid, 9, 200); SetPlayerSkillLevelEx(playerid, 10, 200); return 1; } CMD:s1000(playerid, params[]) { SkillLevel[playerid] = 999; SetPlayerSkillLevelEx(playerid, 0, 999); SetPlayerSkillLevelEx(playerid, 1, 999); SetPlayerSkillLevelEx(playerid, 2, 999); SetPlayerSkillLevelEx(playerid, 3, 999); SetPlayerSkillLevelEx(playerid, 4, 999); SetPlayerSkillLevelEx(playerid, 5, 999); SetPlayerSkillLevelEx(playerid, 6, 999); SetPlayerSkillLevelEx(playerid, 7, 999); SetPlayerSkillLevelEx(playerid, 8, 999); SetPlayerSkillLevelEx(playerid, 9, 999); SetPlayerSkillLevelEx(playerid, 10, 999); return 1; } CMD:uparskill(playerid, params[]) { SetPlayerSkillLevelEx(playerid, 0, SkillLevel[playerid]++); format(string2, sizeof (string2), "colt45 skill %d", SkillLevel[playerid]); SendClientMessage(playerid, -1, string2); return 1; } // vai mostrar o progresso do jogador com cada arma em sua mão CMD:skill(playerid, params[]) { if(GetPlayerWeapon(playerid) == 22) { format(string2, sizeof (string2), "colt45 skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } if(GetPlayerWeapon(playerid) == 23) { format(string2, sizeof (string2), "silenced skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } if(GetPlayerWeapon(playerid) == 24) { format(string2, sizeof (string2), "desert skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } if(GetPlayerWeapon(playerid) == 25) { format(string2, sizeof (string2), "shotgun skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } if(GetPlayerWeapon(playerid) == 26) { format(string2, sizeof (string2), "swanoff skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } if(GetPlayerWeapon(playerid) == 27) { format(string2, sizeof (string2), "shotspa skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } if(GetPlayerWeapon(playerid) == 28) { format(string2, sizeof (string2), "uzi skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } if(GetPlayerWeapon(playerid) == 29) { format(string2, sizeof (string2), "mp5 skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } if(GetPlayerWeapon(playerid) == 30) { format(string2, sizeof (string2), "ak47 skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } if(GetPlayerWeapon(playerid) == 31) { format(string2, sizeof (string2), "m4 skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } if(GetPlayerWeapon(playerid) == 34) { format(string2, sizeof (string2), "sniper skill %d", WeaponSkill[playerid]); SendClientMessage(playerid, -1, string2); } return 1; } CMD:setskill(playerid, params[]) { new pid, wid, level; if(sscanf(params, "udd", pid, wid, level)) { SendClientMessage(playerid,0xFFFF00FF,"/setskill [playerid] [weaponid] [level]"); return 1; } SetPlayerSkillLevelEx(pid, wid, level); SkillLevel[pid] = level; return 1; } // mostra o estado geral das habilidades dele com a arma CMD:myskill(playerid, params[]) { format(string2, sizeof (string2), "Seu nível de habilidade atual %d", SkillLevel[playerid]); SendClientMessage(playerid, -1, string2); return 1; } // reporta o estado atual das habilidades com as armas de cada jogador CMD:playerskill(playerid, params[]) { new pid; if(sscanf(params, "u", pid)) { SendClientMessage(playerid,0xFFFF00FF,"/playerskill [jogador id]"); return 1; } GetPlayerName(pid, playername, 24); format(string2, sizeof (string2), "%s Pistol: %d Silenced: %d Desert: %d Shotgun: %d Sawnoff: %d Spas12: %d Uzi - Tec9: %d", playername, pistol_skill[pid], silenced_skill[pid], desert_skill[pid], shotgun_skill[pid], sawnoff_skill[pid], spas12_skill[pid], uzi_skill[pid]); SendClientMessage(playerid, -1, string2); format(string2, sizeof (string2), "mp5: %d ak47: %d m4: %d Sniper: %d", mp5_skill[pid], ak47_skill[pid], m4_skill[pid], sniper_skill[pid]); SendClientMessage(playerid, -1, string2); return 1; } forward reportarid(playerid); /* nunca use isso pra kickar / banir o jogador porque mesmo que ele não se mova ele ainda vai ser reportado apertando W A S D enquanto atira, e essa é a ideia por trás desse sistema os jogadores vão ser avisados e alguém tem que ficar de /tv monitorando a animação do ped armado pra ver se ta xitando ou não */ public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { // o resto das armas será ignorado estas são as que importam pro sistema funcionar if(GetPlayerWeapon(playerid) == 22 || GetPlayerWeapon(playerid) == 23 || GetPlayerWeapon(playerid) == 24 || GetPlayerWeapon(playerid) == 25 || GetPlayerWeapon(playerid) == 27 || GetPlayerWeapon(playerid) == 28 || GetPlayerWeapon(playerid) == 29 || GetPlayerWeapon(playerid) == 30 || GetPlayerWeapon(playerid) == 31 || GetPlayerWeapon(playerid) == 32 || GetPlayerWeapon(playerid) == 34) { if(SkillLevel[playerid] < 998) { new Keys, ud, lr; GetPlayerKeys(playerid, Keys, ud, lr); // essa função será executada uma unica vez toda vez que o jogador entrar no servidor if(reported[playerid] == 0) { SetTimer("reportarid", 1000, false); if(ud == KEY_UP) { SendClientMessage(playerid, -1, "Reportado por sispeita de Weapon S Hack!"); SendClientMessage(playerid, -1, "Você não pode atirar e se mover ao mesmo tempo!"); reported[playerid] = 1; } if(ud == KEY_DOWN) { SendClientMessage(playerid, -1, "Reportado por sispeita de Weapon S Hack!"); SendClientMessage(playerid, -1, "Você não pode atirar e se mover ao mesmo tempo!"); reported[playerid] = 1; } if(lr == KEY_LEFT) { SendClientMessage(playerid, -1, "Reportado por sispeita de Weapon S Hack!"); SendClientMessage(playerid, -1, "Você não pode atirar e se mover ao mesmo tempo!"); reported[playerid] = 1; } if(lr == KEY_RIGHT) { SendClientMessage(playerid, -1, "Reportado por sispeita de Weapon S Hack!"); SendClientMessage(playerid, -1, "Você não pode atirar e se mover ao mesmo tempo!"); reported[playerid] = 1; } } } } return 1; } public reportarid(playerid) { format(string2, sizeof (string2), "%s foi reportado por suspeita Weapon S Hack!", playername); SendClientMessageToAll( -1, string2); SendClientMessageToAll(-1, "Para comprovar recordem com /tv"); return 1; } // Créditos: Nibblet // eu tava usando isso porque tinha esquecido como fazer o operador de soma funcionar remova se quiser quando for adaptar isso pro seu gm stock SetPlayerSkillLevelEx(playerid, skill, level) { if(IsPlayerConnected(playerid)) { SetPlayerSkillLevel(playerid, skill, level); WeaponSkill[playerid][skill] = level; } return 1; } stock GetPlayerSkillLevelEx(playerid, skill) { if(IsPlayerConnected(playerid)) { return WeaponSkill[playerid][skill]; } return 1; } // aqui você vai fazer a progressão do jogador do zero até 999 new pdeaths[24]; public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) { pdeaths[killerid]++; SkillLevel[killerid]++; // se você quiser que vá do zero até 999 deixe isso funcionando e bote no seu sistema de salvamento if(GetPlayerWeapon(killerid) == 22) SetPlayerSkillLevelEx(killerid, 0, SkillLevel[killerid]++); // pistol if(GetPlayerWeapon(killerid) == 23) SetPlayerSkillLevelEx(killerid, 1, SkillLevel[killerid]++); // silenced if(GetPlayerWeapon(killerid) == 24) SetPlayerSkillLevelEx(killerid, 2, SkillLevel[killerid]++); // desert if(GetPlayerWeapon(killerid) == 25) SetPlayerSkillLevelEx(killerid, 3, SkillLevel[killerid]++); // shotgun if(GetPlayerWeapon(killerid) == 26) SetPlayerSkillLevelEx(killerid, 4, SkillLevel[killerid]++); // sawnoff if(GetPlayerWeapon(killerid) == 27) SetPlayerSkillLevelEx(killerid, 5, SkillLevel[killerid]++); // spas12 - combat shotgun if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) SetPlayerSkillLevelEx(killerid, 6, SkillLevel[killerid]++); // uzi - tec9 if(GetPlayerWeapon(killerid) == 29) SetPlayerSkillLevelEx(killerid, 7, SkillLevel[killerid]++); // mp5 if(GetPlayerWeapon(killerid) == 30) SetPlayerSkillLevelEx(killerid, 8, SkillLevel[killerid]++); // ak47 if(GetPlayerWeapon(killerid) == 31) SetPlayerSkillLevelEx(killerid, 9, SkillLevel[killerid]++); // m4 if(GetPlayerWeapon(killerid) == 34) SetPlayerSkillLevelEx(killerid, 10, SkillLevel[killerid]++); // sniper // aqui em cada arma ele tem que matar 36 jogadores pra chegar no nível hitman if(pdeaths[killerid] > 1) { SkillLevel[killerid] = 10; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 10); // 22 pistol_skill[killerid] = 10; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 10); // 23 silenced_skill[killerid] = 10; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 10); // 24 desert_skill[killerid] = 10; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 10); // 25 shotgun_skill[killerid] = 10; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 10); // 26 sawnoff_skill[killerid] = 10; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 10); // 27 spas12_skill[killerid] = 10; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 10); // 28 - 32 uzi_skill[killerid] = 10; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 10); // 29 mp5_skill[killerid] = 10; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 10); // 30 ak47_skill[killerid] = 10; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 10); // 31 m4_skill[killerid] = 10; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 10); // 34 sniper_skill[killerid] = 10; } } // if(pdeaths[killerid] > 2) { SkillLevel[killerid] = 20; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 20); // 22 Pistol pistol_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 20); // 23 Silenced silenced_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 20); // 24 Desert desert_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 20); // 25 Shotgun shotgun_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 20); // 26 Sawnoff sawnoff_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 20); // 27 Spas12 spas12_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 20); // 28 UZI / 32 Tec9 uzi_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 20); // 29 MP5 mp5_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 20); // 30 Ak47 ak47_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 20); // 31 M4 m4_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 20); // 34 Sniper sniper_skill[killerid] = 20; } } // if(pdeaths[killerid] > 3) { SkillLevel[killerid] = 30; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 30); // 22 pistol_skill[killerid] = 30; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 30); // 23 silenced_skill[killerid] = 20; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 30); // 24 } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 30); // 25 } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 30); // 26 } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 30); // 27 } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 30); // 28 - 32 } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 10); // 29 } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 30); // 30 } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 30); // 31 } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 30); // 34 } } // if(pdeaths[killerid] > 4) { SkillLevel[killerid] = 40; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 40); // 22 pistol_skill[killerid] = 40; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 40); // 23 silenced_skill[killerid] = 40; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 40); // 24 desert_skill[killerid] = 40; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 40); // 25 shotgun_skill[killerid] = 40; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 40); // 26 sawnoff_skill[killerid] = 40; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 40); // 27 spas12_skill[killerid] = 40; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 40); // 28 - 32 uzi_skill[killerid] = 40; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 40); // 29 mp5_skill[killerid] = 40; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 40); // 30 ak47_skill[killerid] = 40; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 40); // 31 m4_skill[killerid] = 40; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 40); // 34 sniper_skill[killerid] = 40; } } // if(pdeaths[killerid] > 5) { SkillLevel[killerid] = 50; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 50); // 22 pistol_skill[killerid] = 50; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 50); // 23 silenced_skill[killerid] = 50; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 50); // 24 desert_skill[killerid] = 50; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 50); // 25 shotgun_skill[killerid] = 50; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 50); // 26 sawnoff_skill[killerid] = 50; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 50); // 27 spas12_skill[killerid] = 50; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 50); // 28 uzi_skill[killerid] = 50; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 50); // 29 mp5_skill[killerid] = 50; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 50); // 30 ak47_skill[killerid] = 50; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 50); // 31 m4_skill[killerid] = 50; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 50); // 34 sniper_skill[killerid] = 50; } } // if(pdeaths[killerid] > 6) { SkillLevel[killerid] = 60; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 60); // 22 Pistol pistol_skill[killerid] = 60; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 60); // 23 Silenced silenced_skill[killerid] = 60; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 60); // 24 Desert desert_skill[killerid] = 60; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 60); // 25 Shotgun shotgun_skill[killerid] = 60; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 60); // 26 Sawnoff sawnoff_skill[killerid] = 60; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 60); // 27 Spas12 spas12_skill[killerid] = 60; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 60); // 28 UZI / Tec9 uzi_skill[killerid] = 60; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 60); // 29 MP5 mp5_skill[killerid] = 60; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 60); // 30 Ak47 ak47_skill[killerid] = 60; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 60); // 31 M4 m4_skill[killerid] = 60; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 60); // 34 Sniper sniper_skill[killerid] = 60; } } // if(pdeaths[killerid] > 7) { SkillLevel[killerid] = 70; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 70); // 22 Pistol pistol_skill[killerid] = 70; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 70); // 23 Silenced silenced_skill[killerid] = 70; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 70); // 24 Desert desert_skill[killerid] = 70; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 70); // 25 Shotgun shotgun_skill[killerid] = 70; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 70); // 26 Sawnoff sawnoff_skill[killerid] = 70; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 70); // 27 Spas12 spas12_skill[killerid] = 70; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 70); // 28 UZI / Tec9 uzi_skill[killerid] = 70; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 70); // 29 MP5 mp5_skill[killerid] = 70; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 70); // 30 Ak47 ak47_skill[killerid] = 70; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 70); // 31 M4 m4_skill[killerid] = 70; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 70); // 34 Sniper sniper_skill[killerid] = 70; } } // if(pdeaths[killerid] > 8) { SkillLevel[killerid] = 80; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 80); // 22 Pistol pistol_skill[killerid] = 80; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 80); // 23 Silenced silenced_skill[killerid] = 80; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 80); // 24 Desert desert_skill[killerid] = 80; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 80); // 25 Shotgun shotgun_skill[killerid] = 80; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 80); // 26 Sawnoff sawnoff_skill[killerid] = 80; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 80); // 27 Spas12 spas12_skill[killerid] = 80; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 80); // 28 UZI / Tec9 uzi_skill[killerid] = 80; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 80); // 29 MP5 mp5_skill[killerid] = 80; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 80); // 30 Ak47 ak47_skill[killerid] = 80; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 80); // 31 M4 m4_skill[killerid] = 80; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 80); // 34 Sniper sniper_skill[killerid] = 80; } } // if(pdeaths[killerid] > 9) { SkillLevel[killerid] = 90; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 90); // 22 Pistol pistol_skill[killerid] = 90; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 90); // 23 Silenced silenced_skill[killerid] = 90; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 90); // 24 Desert desert_skill[killerid] = 90; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 90); // 25 Shotgun shotgun_skill[killerid] = 90; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 90); // 26 Sawnoff sawnoff_skill[killerid] = 90; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 90); // 27 Spas12 spas12_skill[killerid] = 90; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 90); // 28 UZI / Tec9 uzi_skill[killerid] = 90; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 90); // 29 MP5 mp5_skill[killerid] = 90; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 90); // 30 Ak47 ak47_skill[killerid] = 90; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 90); // 31 M4 m4_skill[killerid] = 90; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 90); // 34 Sniper sniper_skill[killerid] = 90; } } // if(pdeaths[killerid] > 10) { SkillLevel[killerid] = 100; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 100); // 22 Pistol pistol_skill[killerid] = 100; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 100); // 23 Silenced silenced_skill[killerid] = 100; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 100); // 24 Desert desert_skill[killerid] = 100; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 100); // 25 Shotgun shotgun_skill[killerid] = 100; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 100); // 26 Sawnoff sawnoff_skill[killerid] = 100; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 100); // 27 Spas12 spas12_skill[killerid] = 100; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 100); // 28 UZI / Tec9 uzi_skill[killerid] = 100; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 100); // 29 MP5 mp5_skill[killerid] = 100; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 100); // 30 Ak47 ak47_skill[killerid] = 100; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 100); // 31 M4 m4_skill[killerid] = 100; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 100); // 34 Sniper sniper_skill[killerid] = 100; } } // if(pdeaths[killerid] > 11) { SkillLevel[killerid] = 110; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 110); // 22 Pistol pistol_skill[killerid] = 110; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 110); // 23 Silenced silenced_skill[killerid] = 110; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 110); // 24 Desert desert_skill[killerid] = 110; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 110); // 25 Shotgun shotgun_skill[killerid] = 110; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 110); // 26 Sawnoff sawnoff_skill[killerid] = 110; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 110); // 27 Spas12 spas12_skill[killerid] = 110; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 110); // 28 UZI / Tec9 uzi_skill[killerid] = 110; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 110); // 29 MP5 mp5_skill[killerid] = 110; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 110); // 30 Ak47 ak47_skill[killerid] = 110; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 110); // 31 M4 m4_skill[killerid] = 110; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 110); // 34 Sniper sniper_skill[killerid] = 110; } } // if(pdeaths[killerid] > 12) { SkillLevel[killerid] = 120; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 120); // 22 Pistol pistol_skill[killerid] = 120; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 120); // 23 Silenced silenced_skill[killerid] = 120; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 120); // 24 Desert desert_skill[killerid] = 120; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 120); // 25 Shotgun shotgun_skill[killerid] = 120; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 120); // 26 Sawnoff sawnoff_skill[killerid] = 120; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 120); // 27 Spas12 spas12_skill[killerid] = 120; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 120); // 28 UZI / Tec9 uzi_skill[killerid] = 120; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 120); // 29 MP5 mp5_skill[killerid] = 120; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 120); // 30 Ak47 ak47_skill[killerid] = 120; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 120); // 31 M4 m4_skill[killerid] = 120; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 120); // 34 Sniper sniper_skill[killerid] = 120; } } // if(pdeaths[killerid] > 13) { SkillLevel[killerid] = 130; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 130); // 22 Pistol pistol_skill[killerid] = 130; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 130); // 23 Silenced silenced_skill[killerid] = 130; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 130); // 24 Desert desert_skill[killerid] = 130; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 130); // 25 Shotgun shotgun_skill[killerid] = 130; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 130); // 26 Sawnoff sawnoff_skill[killerid] = 130; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 130); // 27 Spas12 spas12_skill[killerid] = 130; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 130); // 28 UZI / Tec9 uzi_skill[killerid] = 130; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 130); // 29 MP5 mp5_skill[killerid] = 130; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 130); // 30 Ak47 ak47_skill[killerid] = 130; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 130); // 31 M4 m4_skill[killerid] = 130; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 130); // 34 Sniper sniper_skill[killerid] = 130; } } // if(pdeaths[killerid] > 14) { SkillLevel[killerid] = 140; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 140); // 22 Pistol pistol_skill[killerid] = 140; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 140); // 23 Silenced silenced_skill[killerid] = 140; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 140); // 24 Desert desert_skill[killerid] = 140; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 140); // 25 Shotgun shotgun_skill[killerid] = 140; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 140); // 26 Sawnoff sawnoff_skill[killerid] = 140; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 140); // 27 Spas12 spas12_skill[killerid] = 140; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 140); // 28 UZI / Tec9 uzi_skill[killerid] = 140; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 140); // 29 MP5 mp5_skill[killerid] = 140; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 140); // 30 Ak47 ak47_skill[killerid] = 140; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 140); // 31 M4 m4_skill[killerid] = 140; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 140); // 34 Sniper sniper_skill[killerid] = 140; } } // if(pdeaths[killerid] > 15) { SkillLevel[killerid] = 150; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 150); // 22 Pistol pistol_skill[killerid] = 150; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 150); // 23 Silenced silenced_skill[killerid] = 150; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 150); // 24 Desert desert_skill[killerid] = 150; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 150); // 25 Shotgun shotgun_skill[killerid] = 150; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 150); // 26 Sawnoff sawnoff_skill[killerid] = 150; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 150); // 27 Spas12 spas12_skill[killerid] = 150; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 150); // 28 UZI / Tec9 uzi_skill[killerid] = 150; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 150); // 29 MP5 mp5_skill[killerid] = 150; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 150); // 30 Ak47 ak47_skill[killerid] = 150; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 150); // 31 M4 m4_skill[killerid] = 150; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 150); // 34 Sniper sniper_skill[killerid] = 150; } } // if(pdeaths[killerid] > 16) { SkillLevel[killerid] = 160; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 160); // 22 Pistol pistol_skill[killerid] = 160; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 160); // 23 Silenced silenced_skill[killerid] = 160; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 160); // 24 Desert desert_skill[killerid] = 160; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 160); // 25 Shotgun shotgun_skill[killerid] = 160; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 160); // 26 Sawnoff sawnoff_skill[killerid] = 160; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 160); // 27 Spas12 spas12_skill[killerid] = 160; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 160); // 28 UZI / Tec9 uzi_skill[killerid] = 160; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 160); // 29 MP5 mp5_skill[killerid] = 160; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 160); // 30 Ak47 ak47_skill[killerid] = 160; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 160); // 31 M4 m4_skill[killerid] = 160; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 160); // 34 Sniper sniper_skill[killerid] = 160; } } // if(pdeaths[killerid] > 17) { SkillLevel[killerid] = 170; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 170); // 22 Pistol pistol_skill[killerid] = 170; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 170); // 23 Silenced silenced_skill[killerid] = 170; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 170); // 24 Desert desert_skill[killerid] = 170; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 170); // 25 Shotgun shotgun_skill[killerid] = 170; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 170); // 26 Sawnoff sawnoff_skill[killerid] = 170; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 170); // 27 Spas12 spas12_skill[killerid] = 170; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 170); // 28 UZI / Tec9 uzi_skill[killerid] = 170; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 170); // 29 MP5 mp5_skill[killerid] = 170; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 170); // 30 Ak47 ak47_skill[killerid] = 170; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 170); // 31 M4 m4_skill[killerid] = 170; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 170); // 34 Sniper sniper_skill[killerid] = 170; } } // if(pdeaths[killerid] > 18) { SkillLevel[killerid] = 180; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 180); // 22 Pistol pistol_skill[killerid] = 180; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 180); // 23 Silenced silenced_skill[killerid] = 180; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 180); // 24 Desert desert_skill[killerid] = 180; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 180); // 25 Shotgun shotgun_skill[killerid] = 180; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 180); // 26 Sawnoff sawnoff_skill[killerid] = 180; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 180); // 27 Spas12 spas12_skill[killerid] = 180; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 180); // 28 UZI / Tec9 uzi_skill[killerid] = 180; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 180); // 29 MP5 mp5_skill[killerid] = 180; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 180); // 30 Ak47 ak47_skill[killerid] = 180; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 180); // 31 M4 m4_skill[killerid] = 180; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 180); // 34 Sniper sniper_skill[killerid] = 180; } } // if(pdeaths[killerid] > 19) { SkillLevel[killerid] = 190; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 190); // 22 Pistol pistol_skill[killerid] = 190; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 190); // 23 Silenced silenced_skill[killerid] = 190; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 190); // 24 Desert desert_skill[killerid] = 190; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 190); // 25 Shotgun shotgun_skill[killerid] = 190; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 190); // 26 Sawnoff sawnoff_skill[killerid] = 190; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 190); // 27 Spas12 spas12_skill[killerid] = 190; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 190); // 28 UZI / Tec9 uzi_skill[killerid] = 190; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 190); // 29 MP5 mp5_skill[killerid] = 190; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 190); // 30 Ak47 ak47_skill[killerid] = 190; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 190); // 31 M4 m4_skill[killerid] = 190; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 190); // 34 Sniper sniper_skill[killerid] = 190; } } // if(pdeaths[killerid] > 20) { SkillLevel[killerid] = 200; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 200); // 22 Pistol pistol_skill[killerid] = 200; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 200); // 23 Silenced silenced_skill[killerid] = 200; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 200); // 24 Desert desert_skill[killerid] = 200; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 200); // 25 Shotgun shotgun_skill[killerid] = 200; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 200); // 26 Sawnoff sawnoff_skill[killerid] = 200; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 200); // 27 Spas12 spas12_skill[killerid] = 200; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 200); // 28 UZI / Tec9 uzi_skill[killerid] = 200; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 200); // 29 MP5 mp5_skill[killerid] = 200; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 200); // 30 Ak47 ak47_skill[killerid] = 200; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 200); // 31 M4 m4_skill[killerid] = 200; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 200); // 34 Sniper sniper_skill[killerid] = 200; } } // if(pdeaths[killerid] > 21) { SkillLevel[killerid] = 250; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 250); // 22 Pistol pistol_skill[killerid] = 250; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 250); // 23 Silenced silenced_skill[killerid] = 250; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 250); // 24 Desert desert_skill[killerid] = 250; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 250); // 25 Shotgun shotgun_skill[killerid] = 250; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 250); // 26 Sawnoff sawnoff_skill[killerid] = 250; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 250); // 27 Spas12 spas12_skill[killerid] = 250; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 250); // 28 UZI / Tec9 uzi_skill[killerid] = 250; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 250); // 29 MP5 mp5_skill[killerid] = 250; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 250); // 30 Ak47 ak47_skill[killerid] = 250; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 250); // 31 M4 m4_skill[killerid] = 250; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 250); // 34 Sniper sniper_skill[killerid] = 250; } } // if(pdeaths[killerid] > 22) { SkillLevel[killerid] = 300; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 300); // 22 Pistol pistol_skill[killerid] = 300; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 300); // 23 Silenced silenced_skill[killerid] = 300; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 300); // 24 Desert desert_skill[killerid] = 300; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 300); // 25 Shotgun shotgun_skill[killerid] = 300; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 300); // 26 Sawnoff sawnoff_skill[killerid] = 300; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 300); // 27 Spas12 spas12_skill[killerid] = 300; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 300); // 28 UZI / Tec9 uzi_skill[killerid] = 300; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 300); // 29 MP5 mp5_skill[killerid] = 300; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 300); // 30 Ak47 ak47_skill[killerid] = 300; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 300); // 31 M4 m4_skill[killerid] = 300; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 300); // 34 Sniper sniper_skill[killerid] = 300; } } // if(pdeaths[killerid] > 23) { SkillLevel[killerid] = 350; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 350); // 22 Pistol pistol_skill[killerid] = 350; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 350); // 23 Silenced silenced_skill[killerid] = 350; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 350); // 24 Desert desert_skill[killerid] = 350; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 350); // 25 Shotgun shotgun_skill[killerid] = 350; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 350); // 26 Sawnoff sawnoff_skill[killerid] = 350; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 350); // 27 Spas12 spas12_skill[killerid] = 350; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 350); // 28 UZI / Tec9 uzi_skill[killerid] = 350; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 350); // 29 MP5 mp5_skill[killerid] = 350; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 350); // 30 Ak47 ak47_skill[killerid] = 350; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 350); // 31 M4 m4_skill[killerid] = 350; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 350); // 34 Sniper sniper_skill[killerid] = 350; } } // if(pdeaths[killerid] > 24) { SkillLevel[killerid] = 400; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 400); // 22 Pistol pistol_skill[killerid] = 400; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 400); // 23 Silenced silenced_skill[killerid] = 400; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 400); // 24 Desert desert_skill[killerid] = 400; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 400); // 25 Shotgun shotgun_skill[killerid] = 400; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 400); // 26 Sawnoff sawnoff_skill[killerid] = 400; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 400); // 27 Spas12 spas12_skill[killerid] = 400; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 400); // 28 UZI / Tec9 uzi_skill[killerid] = 400; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 400); // 29 MP5 mp5_skill[killerid] = 400; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 400); // 30 Ak47 ak47_skill[killerid] = 400; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 400); // 31 M4 m4_skill[killerid] = 400; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 400); // 34 Sniper sniper_skill[killerid] = 400; } } // if(pdeaths[killerid] > 25) { SkillLevel[killerid] = 450; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 450); // 22 Pistol pistol_skill[killerid] = 450; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 450); // 23 Silenced silenced_skill[killerid] = 450; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 450); // 24 Desert desert_skill[killerid] = 450; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 450); // 25 Shotgun shotgun_skill[killerid] = 450; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 450); // 26 Sawnoff sawnoff_skill[killerid] = 450; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 450); // 27 Spas12 spas12_skill[killerid] = 450; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 450); // 28 UZI / Tec9 uzi_skill[killerid] = 450; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 450); // 29 MP5 mp5_skill[killerid] = 450; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 450); // 30 Ak47 ak47_skill[killerid] = 450; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 450); // 31 M4 m4_skill[killerid] = 450; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 450); // 34 Sniper sniper_skill[killerid] = 450; } } // if(pdeaths[killerid] > 26) { SkillLevel[killerid] = 500; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 500); // 22 Pistol pistol_skill[killerid] = 500; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 500); // 23 Silenced silenced_skill[killerid] = 500; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 500); // 24 Desert desert_skill[killerid] = 500; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 500); // 25 Shotgun shotgun_skill[killerid] = 500; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 500); // 26 Sawnoff sawnoff_skill[killerid] = 500; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 500); // 27 Spas12 spas12_skill[killerid] = 500; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 500); // 28 UZI / Tec9 uzi_skill[killerid] = 500; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 500); // 29 MP5 mp5_skill[killerid] = 500; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 500); // 30 Ak47 ak47_skill[killerid] = 500; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 500); // 31 M4 m4_skill[killerid] = 500; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 500); // 34 Sniper sniper_skill[killerid] = 500; } } // if(pdeaths[killerid] > 27) { SkillLevel[killerid] = 550; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 550); // 22 Pistol pistol_skill[killerid] = 550; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 550); // 23 Silenced silenced_skill[killerid] = 550; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 550); // 24 Desert desert_skill[killerid] = 550; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 550); // 25 Shotgun shotgun_skill[killerid] = 550; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 550); // 26 Sawnoff sawnoff_skill[killerid] = 550; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 550); // 27 Spas12 spas12_skill[killerid] = 550; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 550); // 28 UZI / Tec9 uzi_skill[killerid] = 550; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 550); // 29 MP5 mp5_skill[killerid] = 550; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 550); // 30 Ak47 ak47_skill[killerid] = 550; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 550); // 31 M4 m4_skill[killerid] = 550; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 550); // 34 Sniper sniper_skill[killerid] = 550; } } // if(pdeaths[killerid] > 28) { SkillLevel[killerid] = 600; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 600); // 22 Pistol pistol_skill[killerid] = 600; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 600); // 23 Silenced silenced_skill[killerid] = 600; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 600); // 24 Desert desert_skill[killerid] = 600; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 600); // 25 Shotgun shotgun_skill[killerid] = 600; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 600); // 26 Sawnoff sawnoff_skill[killerid] = 600; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 600); // 27 Spas12 spas12_skill[killerid] = 600; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 600); // 28 UZI / Tec9 uzi_skill[killerid] = 600; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 600); // 29 MP5 mp5_skill[killerid] = 600; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 600); // 30 Ak47 ak47_skill[killerid] = 600; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 600); // 31 M4 m4_skill[killerid] = 600; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 600); // 34 Sniper sniper_skill[killerid] = 600; } } // if(pdeaths[killerid] > 29) { SkillLevel[killerid] = 650; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 650); // 22 Pistol pistol_skill[killerid] = 650; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 650); // 23 Silenced silenced_skill[killerid] = 650; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 650); // 24 Desert desert_skill[killerid] = 650; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 650); // 25 Shotgun shotgun_skill[killerid] = 650; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 650); // 26 Sawnoff sawnoff_skill[killerid] = 650; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 650); // 27 Spas12 spas12_skill[killerid] = 650; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 650); // 28 UZI / Tec9 uzi_skill[killerid] = 650; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 650); // 29 MP5 mp5_skill[killerid] = 650; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 650); // 30 Ak47 ak47_skill[killerid] = 650; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 650); // 31 M4 m4_skill[killerid] = 650; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 650); // 34 Sniper sniper_skill[killerid] = 650; } } // if(pdeaths[killerid] > 30) { SkillLevel[killerid] = 700; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 700); // 22 Pistol pistol_skill[killerid] = 700; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 700); // 23 Silenced silenced_skill[killerid] = 700; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 700); // 24 Desert desert_skill[killerid] = 700; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 700); // 25 Shotgun shotgun_skill[killerid] = 700; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 700); // 26 Sawnoff sawnoff_skill[killerid] = 700; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 700); // 27 Spas12 spas12_skill[killerid] = 700; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 700); // 28 UZI / Tec9 uzi_skill[killerid] = 700; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 700); // 29 MP5 mp5_skill[killerid] = 700; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 700); // 30 Ak47 ak47_skill[killerid] = 700; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 700); // 31 M4 m4_skill[killerid] = 700; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 700); // 34 Sniper sniper_skill[killerid] = 700; } } // if(pdeaths[killerid] > 31) { SkillLevel[killerid] = 750; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 750); // 22 Pistol pistol_skill[killerid] = 750; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 750); // 23 Silenced silenced_skill[killerid] = 750; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 750); // 24 Desert desert_skill[killerid] = 750; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 750); // 25 Shotgun shotgun_skill[killerid] = 750; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 750); // 26 Sawnoff sawnoff_skill[killerid] = 750; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 750); // 27 Spas12 spas12_skill[killerid] = 750; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 750); // 28 UZI / Tec9 uzi_skill[killerid] = 750; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 750); // 29 MP5 mp5_skill[killerid] = 750; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 750); // 30 Ak47 ak47_skill[killerid] = 750; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 750); // 31 M4 m4_skill[killerid] = 750; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 750); // 34 Sniper sniper_skill[killerid] = 750; } } // if(pdeaths[killerid] > 32) { SkillLevel[killerid] = 800; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 800); // 22 Pistol pistol_skill[killerid] = 800; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 800); // 23 Silenced silenced_skill[killerid] = 800; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 800); // 24 Desert desert_skill[killerid] = 800; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 800); // 25 Shotgun shotgun_skill[killerid] = 800; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 800); // 26 Sawnoff sawnoff_skill[killerid] = 800; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 800); // 27 Spas12 spas12_skill[killerid] = 800; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 800); // 28 UZI / Tec9 uzi_skill[killerid] = 800; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 800); // 29 MP5 mp5_skill[killerid] = 800; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 800); // 30 Ak47 ak47_skill[killerid] = 800; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 800); // 31 M4 m4_skill[killerid] = 800; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 800); // 34 Sniper sniper_skill[killerid] = 800; } } // if(pdeaths[killerid] > 33) { SkillLevel[killerid] = 850; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 850); // 22 Pistol pistol_skill[killerid] = 850; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 850); // 23 Silenced silenced_skill[killerid] = 850; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 850); // 24 Desert desert_skill[killerid] = 850; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 850); // 25 Shotgun shotgun_skill[killerid] = 850; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 850); // 26 Sawnoff sawnoff_skill[killerid] = 850; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 850); // 27 Spas12 spas12_skill[killerid] = 850; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 850); // 28 UZI / Tec9 uzi_skill[killerid] = 850; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 850); // 29 MP5 mp5_skill[killerid] = 850; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 850); // 30 Ak47 ak47_skill[killerid] = 850; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 850); // 31 M4 m4_skill[killerid] = 850; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 850); // 34 Sniper sniper_skill[killerid] = 850; } } // if(pdeaths[killerid] > 34) { SkillLevel[killerid] = 900; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 900); // 22 Pistol pistol_skill[killerid] = 900; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 900); // 23 Silenced silenced_skill[killerid] = 900; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 900); // 24 Desert desert_skill[killerid] = 900; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 900); // 25 Shotgun shotgun_skill[killerid] = 900; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 900); // 26 Sawnoff sawnoff_skill[killerid] = 900; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 900); // 27 Spas12 spas12_skill[killerid] = 900; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 900); // 28 UZI / Tec9 uzi_skill[killerid] = 900; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 900); // 29 MP5 mp5_skill[killerid] = 900; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 900); // 30 Ak47 ak47_skill[killerid] = 900; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 900); // 31 M4 m4_skill[killerid] = 900; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 900); // 34 Sniper sniper_skill[killerid] = 900; } } // if(pdeaths[killerid] > 35) { SkillLevel[killerid] = 950; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 950); // 22 Pistol pistol_skill[killerid] = 950; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 950); // 23 Silenced silenced_skill[killerid] = 950; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 950); // 24 Desert desert_skill[killerid] = 950; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 950); // 25 Shotgun shotgun_skill[killerid] = 950; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 950); // 26 Sawnoff sawnoff_skill[killerid] = 950; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 950); // 27 Spas12 spas12_skill[killerid] = 950; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 950); // 28 UZI / Tec9 uzi_skill[killerid] = 950; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 950); // 29 MP5 mp5_skill[killerid] = 950; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 950); // 30 Ak47 ak47_skill[killerid] = 950; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 950); // 31 M4 m4_skill[killerid] = 950; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 950); // 34 Sniper sniper_skill[killerid] = 950; } } // if(pdeaths[killerid] > 36) { SkillLevel[killerid] = 999; if(GetPlayerWeapon(killerid) == 22) { SetPlayerSkillLevelEx(killerid, 0, 999); // 22 Pistol pistol_skill[killerid] = 999; } if(GetPlayerWeapon(killerid) == 23) { SetPlayerSkillLevelEx(killerid, 1, 999); // 23 Silenced silenced_skill[killerid] = 999; } if(GetPlayerWeapon(killerid) == 24) { SetPlayerSkillLevelEx(killerid, 2, 999); // 24 Desert desert_skill[killerid] = 999; } if(GetPlayerWeapon(killerid) == 25) { SetPlayerSkillLevelEx(killerid, 3, 999); // 25 Shotgun shotgun_skill[killerid] = 999; } if(GetPlayerWeapon(killerid) == 26) { SetPlayerSkillLevelEx(killerid, 4, 999); // 26 Sawnoff sawnoff_skill[killerid] = 999; } if(GetPlayerWeapon(killerid) == 27) { SetPlayerSkillLevelEx(killerid, 5, 999); // 27 Spas12 spas12_skill[killerid] = 999; } if(GetPlayerWeapon(killerid) == 28 || GetPlayerWeapon(killerid) == 32) { SetPlayerSkillLevelEx(killerid, 6, 999); // 28 UZI / Tec9 uzi_skill[killerid] = 999; } if(GetPlayerWeapon(killerid) == 29) { SetPlayerSkillLevelEx(killerid, 7, 999); // 29 MP5 mp5_skill[killerid] = 999; } if(GetPlayerWeapon(killerid) == 30) { SetPlayerSkillLevelEx(killerid, 8, 999); // 30 Ak47 ak47_skill[killerid] = 999; } if(GetPlayerWeapon(killerid) == 31) { SetPlayerSkillLevelEx(killerid, 9, 999); // 31 M4 m4_skill[killerid] = 999; } if(GetPlayerWeapon(killerid) == 34) { SetPlayerSkillLevelEx(killerid, 10, 999); // 34 Sniper sniper_skill[killerid] = 999; } } // } return 1; }