package org.bukkit; import java.util.Map; import com.google.common.collect.Maps; import org.bukkit.block.BlockFace; import org.bukkit.potion.Potion; /** * A list of effects that the server is able to send to players. */ public enum Effect { /** * An alternate click sound. */ CLICK2(1000, Type.SOUND), /** * A click sound. */ CLICK1(1001, Type.SOUND), /** * Sound of a bow firing. */ BOW_FIRE(1002, Type.SOUND), /** * Sound of a door opening/closing. */ DOOR_TOGGLE(1003, Type.SOUND), /** * Sound of fire being extinguished. */ EXTINGUISH(1004, Type.SOUND), /** * A song from a record. Needs the record item ID as additional info */ RECORD_PLAY(1005, Type.SOUND, Material.class), /** * Sound of ghast shrieking. */ GHAST_SHRIEK(1007, Type.SOUND), /** * Sound of ghast firing. */ GHAST_SHOOT(1008, Type.SOUND), /** * Sound of blaze firing. */ BLAZE_SHOOT(1009, Type.SOUND), /** * Sound of zombies chewing on wooden doors. */ ZOMBIE_CHEW_WOODEN_DOOR(1010, Type.SOUND), /** * Sound of zombies chewing on iron doors. */ ZOMBIE_CHEW_IRON_DOOR(1011, Type.SOUND), /** * Sound of zombies destroying a door. */ ZOMBIE_DESTROY_DOOR(1012, Type.SOUND), /** * A visual smoke effect. Needs direction as additional info. */ SMOKE(2000, Type.VISUAL, BlockFace.class), /** * Sound of a block breaking. Needs block ID as additional info. */ STEP_SOUND(2001, Type.SOUND, Material.class), /** * Visual effect of a splash potion breaking. Needs potion data value as * additional info. */ POTION_BREAK(2002, Type.VISUAL, Potion.class), /** * An ender eye signal; a visual effect. */ ENDER_SIGNAL(2003, Type.VISUAL), /** * The flames seen on a mobspawner; a visual effect. */ MOBSPAWNER_FLAMES(2004, Type.VISUAL); private final int id; private final Type type; private final Class data; private static final Map BY_ID = Maps.newHashMap(); Effect(int id, Type type) { this(id,type,null); } Effect(int id, Type type, Class data) { this.id = id; this.type = type; this.data = data; } /** * Gets the ID for this effect. * * @return ID of this effect * @deprecated Magic value */ @Deprecated public int getId() { return this.id; } /** * @return The type of the effect. */ public Type getType() { return this.type; } /** * @return The class which represents data for this effect, or null if * none */ public Class getData() { return this.data; } /** * Gets the Effect associated with the given ID. * * @param id ID of the Effect to return * @return Effect with the given ID * @deprecated Magic value */ @Deprecated public static Effect getById(int id) { return BY_ID.get(id); } static { for (Effect effect : values()) { BY_ID.put(effect.id, effect); } } /** * Represents the type of an effect. */ public enum Type {SOUND, VISUAL} }