package org.bukkit; /** * An Enum of Sounds the server is able to send to players. *

* WARNING: At any time, sounds may be added/removed from this Enum or even * MineCraft itself! There is no guarantee the sounds will play. There is no * guarantee values will not be removed from this Enum. As such, you should * not depend on the ordinal values of this class. */ public enum Sound { AMBIENCE_CAVE, AMBIENCE_RAIN, AMBIENCE_THUNDER, ANVIL_BREAK, ANVIL_LAND, ANVIL_USE, ARROW_HIT, BURP, CHEST_CLOSE, CHEST_OPEN, CLICK, DOOR_CLOSE, DOOR_OPEN, DRINK, EAT, EXPLODE, FALL_BIG, FALL_SMALL, FIRE, FIRE_IGNITE, FIZZ, FUSE, GLASS, HURT_FLESH, ITEM_BREAK, ITEM_PICKUP, LAVA, LAVA_POP, LEVEL_UP, MINECART_BASE, MINECART_INSIDE, NOTE_BASS, NOTE_PIANO, NOTE_BASS_DRUM, NOTE_STICKS, NOTE_BASS_GUITAR, NOTE_SNARE_DRUM, NOTE_PLING, ORB_PICKUP, PISTON_EXTEND, PISTON_RETRACT, PORTAL, PORTAL_TRAVEL, PORTAL_TRIGGER, SHOOT_ARROW, SPLASH, SPLASH2, STEP_GRASS, STEP_GRAVEL, STEP_LADDER, STEP_SAND, STEP_SNOW, STEP_STONE, STEP_WOOD, STEP_WOOL, SWIM, WATER, WOOD_CLICK, // Mob sounds BAT_DEATH, BAT_HURT, BAT_IDLE, BAT_LOOP, BAT_TAKEOFF, BLAZE_BREATH, BLAZE_DEATH, BLAZE_HIT, CAT_HISS, CAT_HIT, CAT_MEOW, CAT_PURR, CAT_PURREOW, CHICKEN_IDLE, CHICKEN_HURT, CHICKEN_EGG_POP, CHICKEN_WALK, COW_IDLE, COW_HURT, COW_WALK, CREEPER_HISS, CREEPER_DEATH, ENDERDRAGON_DEATH, ENDERDRAGON_GROWL, ENDERDRAGON_HIT, ENDERDRAGON_WINGS, ENDERMAN_DEATH, ENDERMAN_HIT, ENDERMAN_IDLE, ENDERMAN_TELEPORT, ENDERMAN_SCREAM, ENDERMAN_STARE, GHAST_SCREAM, GHAST_SCREAM2, GHAST_CHARGE, GHAST_DEATH, GHAST_FIREBALL, GHAST_MOAN, IRONGOLEM_DEATH, IRONGOLEM_HIT, IRONGOLEM_THROW, IRONGOLEM_WALK, MAGMACUBE_WALK, MAGMACUBE_WALK2, MAGMACUBE_JUMP, PIG_IDLE, PIG_DEATH, PIG_WALK, SHEEP_IDLE, SHEEP_SHEAR, SHEEP_WALK, SILVERFISH_HIT, SILVERFISH_KILL, SILVERFISH_IDLE, SILVERFISH_WALK, SKELETON_IDLE, SKELETON_DEATH, SKELETON_HURT, SKELETON_WALK, SLIME_ATTACK, SLIME_WALK, SLIME_WALK2, SPIDER_IDLE, SPIDER_DEATH, SPIDER_WALK, WITHER_DEATH, WITHER_HURT, WITHER_IDLE, WITHER_SHOOT, WITHER_SPAWN, WOLF_BARK, WOLF_DEATH, WOLF_GROWL, WOLF_HOWL, WOLF_HURT, WOLF_PANT, WOLF_SHAKE, WOLF_WALK, WOLF_WHINE, ZOMBIE_METAL, ZOMBIE_WOOD, ZOMBIE_WOODBREAK, ZOMBIE_IDLE, ZOMBIE_DEATH, ZOMBIE_HURT, ZOMBIE_INFECT, ZOMBIE_UNFECT, ZOMBIE_REMEDY, ZOMBIE_WALK, ZOMBIE_PIG_IDLE, ZOMBIE_PIG_ANGRY, ZOMBIE_PIG_DEATH, ZOMBIE_PIG_HURT, // Dig Sounds DIG_WOOL, DIG_GRASS, DIG_GRAVEL, DIG_SAND, DIG_SNOW, DIG_STONE, DIG_WOOD, // Fireworks FIREWORK_BLAST, FIREWORK_BLAST2, FIREWORK_LARGE_BLAST, FIREWORK_LARGE_BLAST2, FIREWORK_TWINKLE, FIREWORK_TWINKLE2, FIREWORK_LAUNCH, SUCCESSFUL_HIT, // Horses HORSE_ANGRY, HORSE_ARMOR, HORSE_BREATHE, HORSE_DEATH, HORSE_GALLOP, HORSE_HIT, HORSE_IDLE, HORSE_JUMP, HORSE_LAND, HORSE_SADDLE, HORSE_SOFT, HORSE_WOOD, DONKEY_ANGRY, DONKEY_DEATH, DONKEY_HIT, DONKEY_IDLE, HORSE_SKELETON_DEATH, HORSE_SKELETON_HIT, HORSE_SKELETON_IDLE, HORSE_ZOMBIE_DEATH, HORSE_ZOMBIE_HIT, HORSE_ZOMBIE_IDLE, // Villager VILLAGER_DEATH, VILLAGER_HAGGLE, VILLAGER_HIT, VILLAGER_IDLE, VILLAGER_NO, VILLAGER_YES, }