{ "lang": { "Language": "schinese", "Tokens": { "SFUI_MainMenu_TeamIcon_CT": "CT阵营", "SFUI_MainMenu_TeamIcon_T": "T阵营", "SFUI_LastMatch_TeamDesc": "T阵营胜利次数 \\nCT阵营胜利次数 \\n您的队伍胜利次数 \\n最大玩家数", "SFUI_StartCT": "CT起始点", "SFUI_StartT": "T起始点", "SFUI_BuyZoneCT": "CT购买区域", "SFUI_BuyZoneT": "T购买区域", "SFUI_CT_Label": "CT阵营", "SFUI_T_Label": "T阵营", "SFUI_WinPanel_CT_Win": "CT阵营获胜", "SFUI_WinPanel_T_Win": "T阵营获胜", "SFUI_Notice_Terrorists_Escaped": "T阵营已逃脱!", "SFUI_Notice_Terrorists_Win": "T阵营获胜!", "SFUI_Notice_CTs_PreventEscape": "CT已阻止大多数T逃脱。", "SFUI_Notice_Escaping_Terrorists_Neutralized": "所有在逃的T均已被消灭。", "SFUI_Notice_CTs_Win": "CT阵营获胜!", "SFUI_Notice_Terrorists_Not_Escaped": "T阵营未能逃脱。", "SFUI_Notice_Terrorists_Surrender": "T阵营投降", "SFUI_Notice_CTs_Surrender": "CT阵营投降", "SFUI_LeaderboardHeading_HeadShots": "精准打击数", "SFUI_LeaderboardHeading_WonAsCT": "作为CT的胜利次数", "SFUI_LeaderboardHeading_WonAsT": "作为T的胜利次数", "SFUI_LeaderboardHeading_PlayedAsCT": "作为CT的游戏时间", "SFUI_LeaderboardHeading_PlayedAsT": "作为T的游戏时间", "HEADSHOTS_DESC": "以精准打击方式累计击杀 250 名敌人", "GUN_GAME_FIRST_THING_FIRST_DESC": "在爆破模式中,于炸弹安放前亲自击杀了所有T", "GOOSE_CHASE_DESC": "作为队伍中最后一名存活的T,对正在拆除炸弹的敌人进行骚扰,以争取足够的时间使炸弹顺利爆炸", "HEADSHOTS_IN_ROUND_DESC": "在一个回合内,以精准打击方式击杀了 5 名敌方玩家", "SFUI_Rules_CTInstructions_Header": "CT阵营目标", "SFUI_Rules_TInstructions_Header": "T阵营目标", "SFUI_HowToPlay_TacticsContents": "精准度
像真实的武器一样,《反恐精英》里面的武器开火时也会受到后坐力的影响。持续开火的时间越长,精准度的下降幅度将会越大。当您停止射击一段时间后,精准度才会回复。当您站立射击时,武器的精准度远比您行走时要高。边走边开火会降低枪支的精准度,跳跃时会更加明显。

替换武器
被击杀的玩家会掉落武器。如果您想捡起地上的武器,瞄准它然后按下 ${north} 键或按下 ${dpadup} 键丢弃手头的武器,然后径直走去捡起地上的武器。

精准打击
瞄准敌人的头部进行射击所造成的伤害远比其他部位要高。您可以通过一枪精准打击来了断敌人的生命。

拆弹器
拆弹器能更快地拆除炸弹,成功的拆弹可以扭转输赢,携带拆弹器的队友将会是您意料中的拆弹工程师。

团队精神
配合得好的队伍更可能获得胜利。当您与其他玩家进行游戏时,使用您的耳机来与队友进行交流。分配角色和职责。您也可以通过“计分板”或游戏中的“迷你计分板”来观察玩家的状态。时刻注意右上角的“通知区域”和左上角的“迷你地图”。“通知区域”会显示死亡玩家的名称以及是谁杀了他。“迷你地图”会明显地显示队友阵亡的位置。

熟悉地图
在单人游戏模式中探索地图。了解地图中所有的路线和伏击点。通过观察模式来观察其他玩家的路线。

使用手雷
所有的手雷都有用武之地。HE 手雷可以清除敌人。烟雾弹可以制造视觉屏障来防止狙击手杀害队友。闪光震撼弹可以短暂地致盲敌人从而达到无伤杀敌的效果。诱饵手雷可以发出独特的枪声和扰乱敌人的小地图显示。

保持行动
持续的移动会让敌人更难瞄准您。行走或蹲走可以突击敌人或更好地操控狙击枪。

混合战术
不要走死一条路线。如果您不断地进行同样方式的战术进攻,敌人就会看穿您的意图并且在下一局将您打败。

守卫任务目标
当您在拆除炸弹或营救人质时,请环视四周,确定没有敌人伏击下,再确定下一步行动。

常换弹药
常换弹药。如果您在交火时用完了子弹,请立刻切换武器并继续战斗,而不是在枪林弹雨中更换弹匣。

秘密行动
在反恐精英中,秘密行动显得尤其重要。当玩家全速行走时,他的脚步声会被察觉。为了防止这一点,请按下 ${lstickbutton} 键切换至行走模式来避免引起对方注意。当您开门或攀爬梯子时,也同样要小心。这些行动发出的声响都会暴露您的踪迹。

珍惜生命
鲁莽地切入战线很容易让您丧生。机智的玩家会尽可能地利用身边掩护物和地理优势。与队友合作挫败敌人吧。
", "SFUI_Notice_CTs_Clinched_Match": "CT阵营以最多的胜利钳制了比赛。", "SFUI_Notice_Ts_Clinched_Match": "T阵营以最多的胜利钳制了比赛。", "SFUI_NowPlaying_T": "正在作为T进行游戏", "SFUI_NowPlaying_CT": "正在作为CT进行游戏", "SFUI_Rules_TS_TRBomb_T": "在炸弹安放区引爆炸弹或消灭全部CT以取胜。", "SFUI_Rules_TS_TRBomb_CT": "阻止T引爆炸弹或消灭他们以取胜。", "SFUI_Rules_TS_Bomb_T": "在其中一处炸弹安放区引爆炸弹或消灭全部CT以取胜。", "SFUI_Rules_TS_Bomb_CT": "通过阻止T引爆炸弹或歼灭他们以取胜。", "SFUI_Rules_TS_Hostage_T": "保持对人质的控制或消灭所有CT以取胜。", "SFUI_Rules_TS_Hostage_CT": "营救一名人质或消灭所有T来取胜。", "SFUI_Rules_TS_Generic_T": "消灭所有CT以取胜。", "SFUI_Rules_TS_Generic_CT": "消灭所有T以取胜。", "GAMEUI_Stat_HeadshotKills": "精准打击数", "GameUI_Stat_LastMatch_TWins": "上场比赛T阵营胜利次数", "GameUI_Stat_LastMatch_CTWins": "上场比赛CT阵营胜利次数", "GameUI_Stats_LastMatch_TWins": "T阵营胜利次数:%s1", "GameUI_Stats_LastMatch_CTWins": "CT阵营胜利次数:%s1", "Cstrike_TitlesTXT_CT_Forces": "CT阵营", "Cstrike_TitlesTXT_CT_cant_buy": "CT阵营不能在此地图上购买\\n任何物品。", "Cstrike_TitlesTXT_CTs_Full": "CT队伍人数已满。", "Cstrike_TitlesTXT_CTs_PreventEscape": "CT已阻止大多数T逃脱。", "Cstrike_TitlesTXT_CTs_Win": "CT阵营获胜!", "Cstrike_TitlesTXT_Escaping_Terrorists_Neutralized": "所有在逃的T\\n均已被消灭。", "Cstrike_TitlesTXT_Game_join_ct": "%s1 加入了CT阵营。", "Cstrike_TitlesTXT_Game_join_ct_auto": "%s1 加入了CT阵营。(自动分配)", "Cstrike_TitlesTXT_Game_join_terrorist": "%s1 加入了T阵营。", "Cstrike_TitlesTXT_Game_join_terrorist_auto": "%s1 加入了T阵营。(自动分配)", "Cstrike_TitlesTXT_Hint_prevent_hostage_rescue": "阻止CT营救人质!", "Cstrike_TitlesTXT_Hint_terrorist_escape_zone": "你正位于T逃离区域。阻止T到达这里。", "Cstrike_TitlesTXT_Only_CT_Can_Move_Hostages": "只有CT阵营才能移动人质。", "Cstrike_TitlesTXT_Terrorists_Full": "T队伍人数已满。", "Cstrike_TitlesTXT_Terrorists_Not_Escaped": "T未能逃脱。", "Cstrike_TitlesTXT_Terrorists_Win": "T阵营获胜!", "Cstrike_TitlesTXT_Too_Many_CTs": "CT人数太多了!", "Cstrike_TitlesTXT_Too_Many_Terrorists": "T人数太多了!", "Cstrike_TitlesTXT_Humans_Join_Team_CT": "玩家只能加入CT阵营!", "Cstrike_TitlesTXT_Humans_Join_Team_T": "玩家只能加入T阵营!", "CTSpawn": "CT起始点", "TSpawn": "T起始点", "CTBar": "CT侧酒吧", "CTSideUpper": "CT侧上方", "CTSideLower": "CT侧下方", "TSideUpper": "T侧上方", "TSideLower": "T侧下方", "CTCorridorDown": "CT侧走廊下方", "CTCorridorUp": "CT侧走廊上方", "TCorridorDown": "T侧走廊下方", "TCorridorUp": "T侧走廊上方", "TRamp": "T侧斜坡", "CTRed": "CT侧红色集装箱", "TStairs": "T侧阶梯", "Cstrike_Chat_CT_Loc": "(CT阵营)%s1 @ \u0004%s3 :\u0001 %s2", "Cstrike_Chat_CT": "(CT阵营)%s1 :\u0001 %s2", "Cstrike_Chat_T_Loc": "(T阵营)%s1 @ \u0004%s3 :\u0001 %s2", "Cstrike_Chat_T": "(T阵营)%s1 :\u0001 %s2", "Cstrike_Chat_CT_Dead": "*阵亡*(CT阵营)%s1 :\u0001 %s2", "Cstrike_Chat_T_Dead": "*阵亡*(T阵营)%s1 :\u0001 %s2", "Cstrike_game_join_terrorist": "%s1 加入了T队伍\\n", "Cstrike_game_join_ct": "%s1 加入了CT队伍\\n", "CTs_win": "CT阵营获胜", "Ts_win": "T阵营获胜", "winpanel_t_win": "T阵营获胜", "winpanel_ct_win": "CT阵营获胜", "winpanel_end_terrorists_escaped": "T阵营已逃脱", "winpanel_end_terrorists__kill": "CT已被消灭", "winpanel_end_hostages_not_rescued": "人质营救失败", "winpanel_end_vip_not_escaped": "VIP 逃脱失败", "winpanel_end_cts_surrender": "CT投降", "winpanel_end_vip_escaped": "VIP 已逃脱", "winpanel_end_cts_prevent_escape": "CT已阻止逃脱", "winpanel_end_escaping_terrorists_neutralized": "在逃的T已被消灭", "winpanel_end_bomb_defused": "炸弹已被拆除", "winpanel_end_cts_win": "T阵营已被消灭", "winpanel_end_all_hostages_rescued": "人质已被营救", "winpanel_end_target_saved": "引爆炸弹失败", "winpanel_end_terrorists_not_escaped": "T阵营逃脱失败", "winpanel_end_terrorists_surrender": "T阵营投降", "funfact_kills_headshots:p{funfact-d1}": "{s:funfact-player} 在该回合内以精准打击方式击杀了 {d:funfact-d1} 名敌人。#|#{s:funfact-player} 在该回合内以精准打击方式击杀了 {d:funfact-d1} 名敌人。", "funfact_terrorist_accuracy:p{funfact-d1}": "T的精准度最高,为 {d:funfact-d1}%。#|#T的精准度最高,为 {d:funfact-d1}%。", "funfact_ct_win_no_kills": "CT获得了胜利并且没有击杀任何T。", "funfact_t_win_no_kills": "T阵营获得了胜利并且没有击杀任何CT。", "funfact_t_win_no_casualties": "T阵营获得胜利并且无一阵亡。", "funfact_ticking_time:p{funfact-d1}": "尽管有 {d:funfact-d1} 名CT尝试拆除炸弹,T还是取得了胜利。#|#尽管有 {d:funfact-d1} 名CT尝试拆除炸弹,T还是取得了胜利。", "funfact_ct_win_time:p{funfact-d1}": "CT在 {d:funfact-d1} 秒内消灭了T。#|#CT在 {d:funfact-d1} 秒内消灭了T。", "funfact_ter_win_time:p{funfact-d1}": "T在 {d:funfact-d1} 秒内消灭了CT。#|#T在 {d:funfact-d1} 秒内消灭了CT。", "funfact_failed_bomb_plants:p{funfact-d1}": "在该回合有 {d:funfact-d1} 名T尝试安放炸弹。#|#在该回合有 {d:funfact-d1} 名T尝试安放炸弹。", "T_Results": "T阵营战绩", "SFUI_WinPanelProg_stat_progress_headshots": "您已达成 %s1 次精准打击,共需达成 %s2 次精准打击才能获得“%s3”勋章。", "SFUI_Mocap0": "路·克莱因 - T阵营", "SFUI_Hint_AK47_Hint1": "AK-47 正如其响亮的声音一样具有杀伤力。尽管具有较大的后坐力,其致命的精准打击仍旧为它赢得了神射手们的青睐。", "SFUI_Hint_Headhot1": "在竞技模式中,如果您的对手没有购买头盔,通常用绝大多数武器朝他们的头部射击都会造成瞬间击杀 - 也就是“精准打击”", "CSGOEcon_SelectTerrorist": "T阵营", "CSGO_Inventory_Team_T": "T阵营", "Attrib_CompetitiveHSP": "竞技模式精准打击百分比:%s1%", "CSGO_competitive_hsp": "精准打击率", "CSGO_Coach_Join_CT": " \u0006* %s1 现正执教 CT 阵营。", "CSGO_Coach_Join_T": " \u0006* %s1 现正执教T阵营。", "SFUI_Graph_type_hsp": "精准打击率", "SFUI_Tournament_CT": "选择CT队伍", "SFUI_Tournament_T": "选择T队伍", "Attrib_OperationHSP": "“大行动”精准打击率:%s1%", "CSGO_operation_hsp": "精准打击率", "CSGO_official_leaderboard_season_3_hsp_cm": "精准打击率", "CSGO_official_leaderboard_season_3_hsp_op": "精准打击率", "StickerKit_comm02_trickorthreat": "不爆头就捣蛋", "coupon_trickorthreat": "印花 | 不爆头就捣蛋", "CSGO_official_leaderboard_season_4_hsp_cm": "精准打击率", "CSGO_official_leaderboard_season_4_hsp_op": "精准打击率", "TMain": "T主入口", "PaintKit_am_awp_glory": "这把武器以蓝色金属为外表,然后手绘了金色的漩涡形花纹。\\n\\n欲将其爆头,必先使其伸头", "StickerKit_comm02_headshot_guarantee": "爆头司令", "coupon_headshot_guarantee": "印花 | 爆头司令", "winpanel_end_cts_reach_hostage": "CT已接触人质", "winpanel_end_terrorists_planted_bomb": "T已安放炸弹", "CSGO_Weapon_Possessive_T": "T 阵营 %s1 的 %s2", "CSGO_Weapon_Possessive_CT": "CT 阵营 %s1 的 %s2", "CSGO_official_leaderboard_season_5_hsp_cm": "精准打击率", "CSGO_official_leaderboard_season_5_hsp_op": "精准打击率", "Quest_Headshots_Mapgroup": "精准打击:%gamemode%下的%mapgroup%", "Quest_Headshots_Mapgroup_desc": "在%gamemode%:%mapgroup%比赛中达成精准打击%actions%。", "quest_team_terrorist": "T阵营", "quest_bonus_headshot": "若同样为精准打击", "Op_bloodhound_Valeria_pollock_turner": "爆头的艺术", "CSGO_Terrorist_Owned": "T 阵营电脑玩家", "CSGO_CT_Owned": "CT 阵营电脑玩家", "CSGO_PickEm_Stat_Tournament_7_0": "最高精准打击率", "CSGO_PickEm_Stat_TournamentDesc_7_0": "选择您认为精准打击率最高的选手。选手的精准打击率是用选手在当天赛事的精准打击杀敌数除以总杀敌数计算出来的。", "musickit_skog_02": "Skog - II-爆头", "coupon_skog_02": "音乐盒 | Skog — II-爆头", "coupon_skog_02_stattrak": "StatTrak™ 音乐盒 | Skog — II-爆头", "CSGO_official_leaderboard_season_6_hsp_cm": "精准打击率", "CSGO_official_leaderboard_season_6_hsp_op": "精准打击率", "quest_action_singular_headshot_kill": "精准打击击杀", "quest_action_plural_headshot_kill": "精准打击击杀", "SFUI_Scoreboard_Coop_Headshots": "精准打击率", "CSGO_Wearable_t_defaultgloves": "默认 T 手套", "CSGO_Wearable_ct_defaultgloves": "默认 CT 手套", "SFUI_coach_name_t": "(T阵营教练)", "SFUI_coach_name_ct": "(CT阵营教练)", "CSGO_official_leaderboard_season_7_hsp_cm": "精准打击率", "CSGO_official_leaderboard_season_7_hsp_op": "精准打击率", "quest_target_headshot": "精准打击", "quest_killtype_headshot": "以精准打击击杀", "quest_hud_guardian_condition_headshots": "精准打击", "Skirmish_DM_HS_name": "砰!精准打击!", "Skirmish_DM_HS_rules": "· 只有精准打击才能造成伤害。\\n· 在重生后的一段时间内\\n 所有武器均为免费,任凭挑选。\\n· 通过在回合时间结束时达成最高得分来赢得比赛。", "Skirmish_DM_HS_desc": "· 只有精准打击才能造成伤害", "Skirmish_DM_HS_details": "专注瞄准,在这场死亡竞赛中,只有精准打击能造成伤害。", "teamname_TERRORIST": "T阵营", "teamname_CT": "CT阵营", "Scoreboard_hsp_tooltip": "精准打击率", "statleader_headshotkill": "• 最多精准打击击杀", "statleader_hsp": "• 最高精准打击率", "SFUI_Hint_CrosshairNoFeet": "哪怕在四处跑动的过程中,也记得要注意准星位置!冲着敌人的脚可是无法精准打击的。" } } }