cmake_minimum_required(VERSION 3.20) add_definitions(-DTT_DEBUG) set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_CXX_COMPILER_TARGET}") include("Buildscripts/logo.cmake") if (NOT WIN32) string(ASCII 27 Esc) set(ColorReset "${Esc}[m") set(Cyan "${Esc}[36m") else () set(ColorReset "") set(Cyan "") endif () file(READ version.txt TACTILITY_VERSION) add_compile_definitions(TT_VERSION="${TACTILITY_VERSION}") if (DEFINED ENV{ESP_IDF_VERSION}) message("Using ESP-IDF ${Cyan}v$ENV{ESP_IDF_VERSION}${ColorReset}") include($ENV{IDF_PATH}/tools/cmake/project.cmake) include("Buildscripts/board.cmake") init_tactility_globals("sdkconfig") get_property(TACTILITY_BOARD_PROJECT GLOBAL PROPERTY TACTILITY_BOARD_PROJECT) set(COMPONENTS Firmware) set(EXTRA_COMPONENT_DIRS "Firmware" "Boards/${TACTILITY_BOARD_PROJECT}" "Drivers" "Tactility" "TactilityC" "TactilityCore" "Libraries/esp_lvgl_port" "Libraries/elf_loader" "Libraries/lvgl" "Libraries/lv_screenshot" "Libraries/minitar" "Libraries/minmea" "Libraries/QRCode" ) set(EXCLUDE_COMPONENTS "Simulator") idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_panic_handler" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_button_create" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_dropdown_create" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_create" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_add_button" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_create" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_set_flex_flow" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_switch_create" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_textarea_create" APPEND) else () message("Building for sim target") add_compile_definitions(CONFIG_TT_BOARD_ID="simulator") add_compile_definitions(CONFIG_TT_BOARD_NAME="Simulator") endif () project(Tactility) # Defined as regular project for PC and component for ESP if (NOT DEFINED ENV{ESP_IDF_VERSION}) add_subdirectory(Tactility) add_subdirectory(TactilityCore) add_subdirectory(Boards/simulator) endif () if (NOT DEFINED ENV{ESP_IDF_VERSION}) # FreeRTOS set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Boards/simulator/Source CACHE STRING "") set(FREERTOS_PORT GCC_POSIX CACHE STRING "") add_subdirectory(Libraries/cJSON) add_subdirectory(Libraries/FreeRTOS-Kernel) add_subdirectory(Libraries/lv_screenshot) add_subdirectory(Libraries/QRCode) add_subdirectory(Libraries/minitar) add_subdirectory(Libraries/minmea) target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0") target_include_directories(freertos_kernel PUBLIC Boards/simulator/Source # for FreeRTOSConfig.h ) # EmbedTLS set(ENABLE_TESTING OFF) set(ENABLE_PROGRAMS OFF) add_subdirectory(Libraries/mbedtls) # SDL set(SDL_STATIC ON CACHE BOOL "" FORCE) set(SDL_SHARED OFF CACHE BOOL "" FORCE) add_subdirectory(Libraries/SDL) # Added as idf component for ESP and as library for other targets # LVGL add_compile_definitions($<$:LV_USE_DRAW_SDL=1>) add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets target_link_libraries(lvgl PRIVATE SDL2-static) # Sim app add_subdirectory(Firmware) # Tests add_subdirectory(Tests) endif ()