# Lines starting with # are treated as comments (or with whitespaces+#). # It doesn't matter if you use capital letters or not. # It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout. doom_scenario_path = basic.wad doom_map = map01 # Rewards living_reward = -1 # Rendering options screen_resolution = RES_320X240 screen_format = CRCGCB render_hud = True render_crosshair = false render_weapon = true render_decals = false render_particles = false window_visible = true # make episodes start after 20 tics (after unholstering the gun) episode_start_time = 14 # make episodes finish after 300 actions (tics) episode_timeout = 300 # Available buttons available_buttons = { MOVE_LEFT MOVE_RIGHT ATTACK } # Game variables that will be in the state available_game_variables = { AMMO2} mode = PLAYER doom_skill = 5