# Lines starting with # are treated as comments (or with whitespaces+#). # It doesn't matter if you use capital letters or not. # It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout. doom_scenario_path = deathmatch.wad # Rendering options screen_resolution = RES_320X240 screen_format = CRCGCB render_hud = true render_crosshair = false render_weapon = true render_decals = false render_particles = false window_visible = true # make episodes finish after 4200 actions (tics) episode_timeout = 4200 # Available buttons available_buttons = { ATTACK SPEED STRAFE MOVE_RIGHT MOVE_LEFT MOVE_BACKWARD MOVE_FORWARD TURN_RIGHT TURN_LEFT SELECT_WEAPON1 SELECT_WEAPON2 SELECT_WEAPON3 SELECT_WEAPON4 SELECT_WEAPON5 SELECT_WEAPON6 SELECT_NEXT_WEAPON SELECT_PREV_WEAPON LOOK_UP_DOWN_DELTA TURN_LEFT_RIGHT_DELTA MOVE_LEFT_RIGHT_DELTA } # Game variables that will be in the state available_game_variables = { KILLCOUNT HEALTH ARMOR SELECTED_WEAPON SELECTED_WEAPON_AMMO } mode = PLAYER